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Dot and Cross Product of Vectors

The document discusses vectors and their multiplication. It defines the dot product and cross product of vectors, and provides examples of calculating each. The dot product returns a scalar value representing the cosine of the angle between two vectors. The cross product returns a third vector perpendicular to the two input vectors. Formulas and step-by-step workings are given for finding the dot product, cross product, vector magnitudes, and angle between vectors using the dot product formula.

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Andrei Batohanon
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0% found this document useful (0 votes)
224 views26 pages

Dot and Cross Product of Vectors

The document discusses vectors and their multiplication. It defines the dot product and cross product of vectors, and provides examples of calculating each. The dot product returns a scalar value representing the cosine of the angle between two vectors. The cross product returns a third vector perpendicular to the two input vectors. Formulas and step-by-step workings are given for finding the dot product, cross product, vector magnitudes, and angle between vectors using the dot product formula.

Uploaded by

Andrei Batohanon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

MULTIPLICATION

OF VECTORS
OBJECTIVES
• explain the difference between
the dot product and cross
product of two vectors; and

• calculate the dot and cross


product of vectors.
2
NORMAL VECTOR
a vector which is perpendicular to the surface at a given point.

Y X

3
3D VECTOR
The following are two of the Vector forms we can use:

1. Bracket/Coordinate Form 𝐴 = (𝐴𝑥, 𝐴𝑦, 𝐴𝑧)

2. Component Form 𝐴 = 𝐴𝑥𝑖 + 𝐴𝑦𝑗 + 𝐴𝑧𝑘

Where: Ax, Ay, and Az are the components for


the 3 axes; and i , j, k are directions pertaining
to each of the three axes.

4
3D VECTOR
FORMULA OF THE MAGNITUDE

5
UNIT VECTOR
✘ vector which has a magnitude of 1
✘ also known as Direction Vector
✘ Unit Vector is represented by the symbol ‘^’, which is called as
cap or hat.

6
3D VECTOR
FORMULA OF THE UNIT VECTOR FORMULA OF THE MAGNITUDE

7
DOT PRODUCT
✘ The dot product of two vectors A and B is called scalar
product.

✘ The dot product is a value expressing the angular


relationship The dot product of two vectors A and B is
called scalar product between two vectors.

✘ the dot product is a communicative


8
DOT PRODUCT
Conditions:
✘ If 𝐴⃑ ∙ 𝐵⃑ > 0, the angle 𝜃 should be greater than 0 degree to
90 degrees (0° < 𝜃 <90°)

✘ If 𝐴⃑ ∙ 𝐵⃑ < 0, the angle 𝜃 should be greater than 90 degrees to


180 degrees (90° <𝜃 < 180°)

✘ If 𝐴⃑ ∙ 𝐵⃑ = 0, the angle 𝜃 should be equal to 90 degrees (𝜃 =

9 90°),means 𝐴⃑ 𝑎𝑛𝑑 𝐵⃑ are perpendicular to each other.


DOT PRODUCT
Notations For parallel For
for unit unit perpendicular
vectors vectors unit vectors

𝑥̂ = 𝑖̂ 𝑖̂∙ 𝑖̂= 1 𝑖̂∙ 𝑗̂= 0


𝑦̂ = 𝑗̂ 𝑗̂∙ 𝑗̂= 1 𝑖̂∙ 𝑘̂ = 0
𝑧̂ = 𝑘̂ 𝑘̂ ∙ 𝑘̂ = 1 𝑗̂∙ 𝑘̂ = 0

10
DOT PRODUCT
If, Angle between two vectors
𝐴⃑ = 𝐴𝑥𝑖̂+ 𝐴𝑦𝑗̂+ 𝐴𝑧𝑘̂
𝐵⃑ = 𝐵𝑥𝑖̂+ 𝐵𝑦𝑗̂+ 𝐵𝑧𝑘̂

then the dot product


Magnitude
of 𝐴⃑ and 𝐵⃑⃑ is,

𝐴⃑ ∙ 𝐵⃑ = 𝐴𝑥𝐵𝑥 + 𝐴𝑦𝐵𝑦 + 𝐴𝑧𝐵z


11
EXAMPLE 1
MAGNITUDE OF INDIVIDUAL VECTORS

MAGNITUDE

SOLVE FOR THE COS θ

12
EXAMPLE 2
𝐴⃑ = (3i,6j,7k) , 𝐵⃑ = (8i,4j,9k) MAGNITUDE OF INDIVIDUAL VECTORS

𝐴 = 32 + 62 + 72 𝐵 = 82 + 42 + 92
MAGNITUDE

𝐴⃑ ∙ 𝐵⃑ = 𝐴𝑥𝐵𝑥 + 𝐴𝑦𝐵𝑦 + 𝐴𝑧𝐵z 𝐴 = 94 𝐵 = 161

𝐴⃑· 𝐵⃑ = (3)(8)+(6)(4)+(7)(9) SOLVE FOR THE COS θ


111
𝐴⃑· 𝐵⃑ = 111 θ= 𝑐𝑜𝑠 −1
94· 161

13
θ = 25.54°
EXAMPLE 3
Find the angle between each of the
following pairs of vectors in the graph.

14
EXAMPLE 4
𝐴⃑ = (2i,4k) , 𝐵⃑ = (6i,3j,5k) MAGNITUDE OF INDIVIDUAL VECTORS

𝐴 = 22 + 02 + 42 𝐵 = 62 + 32 + 52
MAGNITUDE

𝐴⃑ ∙ 𝐵⃑ = 𝐴𝑥𝐵𝑥 + 𝐴𝑦𝐵𝑦 + 𝐴𝑧𝐵z 𝐴 = 20 𝐵 = 70

𝐴⃑· 𝐵⃑ = (2)(6)+(0)(3)+(4)(5) SOLVE FOR THE COS θ


32
𝐴⃑· 𝐵⃑ = 32 θ= 𝑐𝑜𝑠 −1
20· 70

15 θ = 31.21°
EXAMPLE 5
𝐴⃑ = (2i,10j,5k) , 𝐵⃑ = (-15i,9j,-3k) MAGNITUDE OF INDIVIDUAL VECTORS
𝐴 = 22 + 102 + 52 𝐵 = −152 + 92 + −32
MAGNITUDE

𝐴⃑ ∙ 𝐵⃑ = 𝐴𝑥𝐵𝑥 + 𝐴𝑦𝐵𝑦 + 𝐴𝑧𝐵z 𝐴 = 129 𝐵 = 315

𝐴⃑· 𝐵⃑ = (2)(-15)+(10)(9)+(5)(-3) SOLVE FOR THE COS θ

45
𝐴⃑· 𝐵⃑ = 45 θ= 𝑐𝑜𝑠 −1
129· 315

16 θ = 77.1°
CROSS PRODUCT
✘ Also is called as vector product

✘ the cross product multiplies two vectors together to obtain the third
vector

✘ only able to define the cross product in the case of 3dimensional


vectors.

✘ 𝐴⃑ × 𝐵⃑ Does not apply commutative property, so 𝐴⃑ × 𝐵⃑ ≠ 𝐵⃑ × 𝐴⃑.


CROSS PRODUCT
For parallel unit vector, For perpendicular unit
vector,

𝑖̂ × 𝑖̂= 0 𝑖̂ × 𝑗̂= 𝑘̂

𝑗̂× 𝑗̂= 0 𝑗̂× 𝑘̂ = 𝑖̂

𝑘̂ × 𝑘̂ = 0 𝑘̂ × 𝑖̂= 𝑗̂
CROSS PRODUCT
If, 𝐴⃑ = 𝐴𝑥𝑖̂+ 𝐴𝑦𝑗̂+ 𝐴𝑧𝑘̂

𝐵⃑ = 𝐵𝑥𝑖̂+ 𝐵𝑦𝑗̂+ 𝐵𝑧𝑘̂

then the cross product of 𝐴⃑ and 𝐵⃑is

𝐴⃑ × 𝐵⃑ = [(𝐴𝑦𝐵𝑧 − 𝐴𝑧𝐵𝑦)𝑖̂ - (𝐴𝑥𝐵𝑧 − 𝐴𝐵𝑥)𝑗̂ + (𝐴𝑥𝐵𝑦 − 𝐴𝑦𝐵𝑥)𝑘̂]

We can calculate the Cross Product this way also:


CROSS PRODUCT USING MATRIX
STEP 1: WRITE THE CROSS PRODUCT IN MATRIX FORMAT
𝑖 𝑗 𝑘
𝐴⃑ × 𝐵⃑ = 𝐴𝑥 𝐴𝑦 𝐴𝑧
𝐵𝑥 𝐵𝑦 𝐵𝑧

STEP 2: WRITE THE COMPONENT USING THE DETERMINANT FROM THE STEP 1.
𝐴𝑦 𝐴𝑧 𝐴𝑥 𝐴𝑧 𝐴𝑥 𝐴𝑦
𝐴⃑ × 𝐵⃑ = 𝑖− j+ k
𝐵𝑦 𝐵𝑧 𝐵𝑥 𝐵𝑧 𝐵𝑥 𝐵𝑦

STEP 3: SIMPLIFY THE DETERMINANT


𝐴⃑ × 𝐵⃑ = [(𝐴𝑦𝐵𝑧 − 𝐴𝑧𝐵𝑦)𝑖̂ - (𝐴x𝐵z − 𝐴z𝐵x)𝑗̂ + (𝐴𝑥𝐵𝑦 − 𝐴𝑦𝐵𝑥)𝑘̂]

STEP 4: SIMPLIFY
EXAMPLE 1
𝐴⃑ = 3𝑖̂+ 16𝑗̂+ 5𝑘̂
𝐵⃑ = 4𝑖̂+ 3𝑗̂+ 9𝑘̂
𝑖 𝑗 𝑘 𝑖 𝑗 𝑘 𝑖 𝑗 𝑘
𝐴⃑ × 𝐵⃑ = 3 16 5 𝐴⃑ × 𝐵⃑ = 3 16 5 𝐴⃑ × 𝐵⃑ = 3 16 5
4 3 9 4 3 9 4 3 9

16 5 3 5 3 16
𝐴⃑ × 𝐵⃑ = 𝑖− j+ k
3 9 4 9 4 3

𝐴⃑ × 𝐵⃑ = [(16·9 − 5·3)𝑖̂ - (3·9 − 5·4)𝑗̂ + (3·3 − 16·4)𝑘̂]

𝐴⃑ × 𝐵⃑ = [(144 − 15)𝑖̂ - (27 − 20)𝑗̂ + (9 − 64)𝑘̂] = [129𝑖̂ ,-7 𝑗̂ ,-55 𝑘̂]


EXAMPLE 2
𝐴⃑ = -2𝑖̂+ 4𝑗̂-7 𝑘̂
𝐵⃑ = -4𝑖̂+ 10𝑗̂+ 5𝑘̂
𝑖 𝑗 𝑘 𝑖 𝑗 𝑘 𝑖 𝑗 𝑘
𝐴⃑ × 𝐵⃑ = −2 4 −7 𝐴⃑ × 𝐵⃑ = −2 4 −7 𝐴⃑ × 𝐵⃑ = −2 4 −7
−4 10 5 −4 10 5 −4 10 5

4 −7 −2 −7 −2 4
𝐴⃑ × 𝐵⃑ = 𝑖− j+ k
10 5 −4 5 −4 10

𝐴⃑ × 𝐵⃑ = [(4·5 − (-7)·10)𝑖̂ - (-2·5 − (-7)·(-4))𝑗̂ + (-2·10 − 4·(-4))𝑘̂]

𝐴⃑ × 𝐵⃑ = [(20+70)𝑖̂ - (-10-28)𝑗̂ + (-20+16)𝑘̂] = [90𝑖̂ ,38 𝑗̂ ,-4 𝑘̂]


EXAMPLE 3
𝐴⃑ = 5𝑖̂+ 2𝑗̂-3 𝑘̂
𝐵⃑ = 2𝑖̂+ 7𝑗̂+ 9𝑘̂
𝑖 𝑗 𝑘 𝑖 𝑗 𝑘 𝑖 𝑗 𝑘
𝐴⃑ × 𝐵⃑ = 5 2 −3 𝐴⃑ × 𝐵⃑ = 5 2 −3 𝐴⃑ × 𝐵⃑ = 5 2 −3
2 7 9 2 7 9 2 7 9

2 −3 5 −3 5 2
𝐴⃑ × 𝐵⃑ = 𝑖− j+ k
7 9 2 9 2 7

𝐴⃑ × 𝐵⃑ = [(2·9 − (-3)·7)𝑖̂ - (5·9 − (-3)·2)𝑗̂ + (5·7 − 2·2)𝑘̂]

𝐴⃑ × 𝐵⃑ = [(18+21)𝑖̂ - (45+6)𝑗̂ + (35-4)𝑘̂] = [39𝑖̂ ,-51 𝑗̂ ,31 𝑘̂]


RIGHT HAND RULE

Y X

X
RIGHT HAND RULE
RIGHT HAND RULE
TOWARDS THE SCREEN TOWARDS YOU

A⃑
A⃑ B⃑

B⃑

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