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WOOD WARD

This human-shaped amalgam of wood, leather, and forest debris Implements of Terror. Unknown to most villages that
lumbers forward on uneven legs. possess them, wood wards were originally created by evil druids
to sow terror in logging villages that were encroaching on
In remote villages plagued by evil spirits, locals erect wood and the forest. The druids circulated wards around these villages,
straw people to ward against the spirits in much the same way spreading rumors of their protective capabilities. Most of the
farmers use similar figures to ward against crows. druids succumbed to age, heroes, or other forces before getting
Animated Protectors. When great danger threatens the chance to enact their schemes, and the villages continued
the village, ancient rituals that are passed from generation on with wards that did exactly as rumored. Some druid circles
to generation can be invoked to awaken the wards to defend still possess the knowledge for awakening the true nature of the
the village. Wood wards aren’t awakened lightly, however, as wood wards, and stories have surfaced of villages in the darkest
the villagers rarely possess the rituals to return the wards to depths of the fo
forest going silent, possessing nothing but empty
their slumber. houses and a wall
w of silent wood wards.
Construct N Nature. A wood ward doesn’t require air, food,
drink, or sleep.

WOOD WARD
WAR
Medium constru
construct, unaligned
Armor Class 13 (natural armor)
Hit Points 19 (2d
(2d10 +8)
Speed 30 ft.

STR DEX CON INT WIS CHA


11 (+0) 12 (+
(+1) 18 (+4) 3 (–4) 12 (+1) 1 (–5)

Damage VulnerabilitiesÀUH
Vulner
Damage Immunities
Immu poison, psychic, bludgeoning, piercing
and slashing fr
from nonmagical attacks not made with
adamantine weapons
we
Condition Immunities
Imm charmed, exhaustion, frightened, paralyzed,
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Senses darkvisio
darkvision 60 ft., passive Perception 11
Languages und
understands the languages of its creator but can’t speak
Challenge 1 (20
(200 XP)

Immutable Form
Form. 7KHZRRGZDUGLVLPPXQHWRDQ\VSHOORUH੔HFW
that would alter
alte its form.
Magic Resistance.
Resistanc The wood ward has advantage on saving throws
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ACTIONS
Multiattack. Th
The wood ward makes two slam attacks.
Slam. Melee We
Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 3
(1d4 + 1) bludg
bludgeoning damage.
Horror Gaze (1/
(1/Day). The wood ward’s eye sockets release an eerie
glow in a 30-fo
30-foot cone. Each creature in the area must succeed on
a DC 10 Charisma
Charis saving throw or be frightened for 1 minute. A
creature can repeat
re the saving throw at the end of each of its turns,
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wood ward’s H Horror Gaze for the next 24 hours.

W TOME OF BEASTS 2 374

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