You are on page 1of 1

GARLICLE

The leafy creature chants as it interprets a portent in a column GARLICLE


of roiling, acrid smoke. The little creature shouts “Woe!” while
pointing a gnarled finger, signaling the other leafy creatures to Small plant, chaotic neutral
rise with readied weapons. Armor Class 12
Hit Points 31 (7d6 + 7)
Trusted Seers. In the gardens of the alliumites (Creature Speed 20 ft., burrow 20 ft.
Codex, p. 13), alliumite elders practice divination magic to guide
and protect their communities. Named “garlicles” by their STR DEX CON INT WIS CHA
communities, these elders use cloves plucked from their own 6 (–2) 14 (+2) 12 (+1) 12 (+1) 18 (+4) 12 (+1)
heads to predict the future, casting the cloves like an augur’s
knucklebones. The residual fey magic that infuses all alliumites
Skills Insight +6, Perception +6, Persuasion +3, Stealth +4
sometimes causes peculiar results in a garlicle’s predictions.
Senses darkvision 60 ft., passive Perception 16
Wisdom Sought, Rarely Given. Desperate folk often Languages Sylvan
search for garlicles, seeking answers for such things as weather Challenge 1 (200 XP)
forecasts, lost relics, and hidden fates. These efforts are often in
vain, as alliumites turn away most petitioners. Only those who
3ODQW&DPRXÁDJHThe garlicle has advantage on Dexterity (Stealth)
earn the title “Gardenfriend”
checks it makes in any terrain with ample obscuring plant life.
are allowed an audience. Often,
Tearful Stench. Each creature other than an alliumite or garlicle
the wrathful retaliate for being
within 5 feet of the garlicle when it takes damage must succeed on
rejected, but the wise garlicles
a DC 14 Constitution saving throw or be blinded until the start of
are quick to negotiate peace the creature’s next turn. On a successful saving throw, the creature
or, failing that, prepare is immune to the Tearful Stench of all alliumites and garlicles
an apt defense. for 1 minute.
Innate Spellcasting. The garlicle’s innate spellcasting ability is
Wisdom (spell save DC 14). It can innately cast the following spells,
requiring no material components:
At will: guidance, shillelagh
3/day: augury, comprehend languages
1/day: divination, entangle
ACTIONS
:DONLQJ6WDଉMelee Weapon Attack: +0 to hit (+6 to hit with
shillelagh), reach 5 ft., one target. Hit: 1 (1d6 – 2) bludgeoning
damage, 2 (1d8 – 2) bludgeoning damage if wielded with two
hands, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
Cloves of Fate (Recharge 4–6). The garlicle plucks cloves from its
head and throws them at up to three creatures it can see within 30
feet of it. Roll a d4 for each creature. The garlicles allies have +1 on
the roll while its enemies have a –1 on the roll. Determine the result
and consult the following table.

d4 FATE
0 Worst Fortune:KDWHYHUWKHWDUJHWLVKROGLQJVOLSVIURPLWV
grasp into a random space within 5 feet of the target, and the
target falls prone as it trips over a rock, rain-dampened grass,
its shoelaces, or similar.
1 Bad Fortune. The target takes 10 (3d6) poison damage and
must succeed on a DC 14 Constitution saving throw or be
poisoned until the end of its next turn.
2 Adverse Fortune. The target has disadvantage on its next
attack roll.
3 Favorable Fortune. The target has advantage on its next
attack roll.
4 Good Fortune. The target regains 5 (2d4) hp.
5 Best Fortune. The target’s next successful hit is critical.

G TOME OF BEASTS 2 162

You might also like