You are on page 1of 1

FALSIFIER FOG

Falsifier fogs are foul urban mists that seek


ek to
distort the memory and manipulate the reality of
victims using illusion and enchantment.
Delusory Misery. Falsifier fogs feed on the
continued anxiety and depression they foment
in populated towns and cities, using their ir unique
abilities to infect large groups at a time. They do not
look to kill victims, instead hoping to feeded on distress
for as long as possible.
Relishing Manipulators. Falsifier fogs are the
ed collaborating
souls of abusers and cult leaders who died
ons of dark
with or benefitting from the manipulations
utually beneficial
forces. Sometimes falsifier fogs form mutually
relationships, willingly cooperating withh evil spellcasters to
rly fond of falsifier fogs,
spread misery. Green hags are particularly
d and call on fogs.
and large covens of the hags regularly aid
Illusion and Enchantment. Often confused as fog or a
tively use subtle illusion
passing cloud of smoke, falsifier fogs actively
to delude their victims and make them doubt their experiences
and the validity of their feelings.
That Voice in the Back of Your Head. ead. Their unique
ey assume the identity of
telepathy is their most effective tool. They
ubt and delusion while
a victim’s inner discourse, spreading doubt
dispelling any efforts made by the victimm to reality-check.
Undead Nature. The falsifier fog doesn’t
sn’t require air, food,
drink, or sleep.

FALSIFIER FOG
Huge undead, chaotic evil
Armor Class 13
Hit Points 52 (8d12)
SpeedIWÁ\IW KRYHU

STR DEX CON INT WIS CHA


1 (–5) 17 (+3) 10 (+0) 14 (+2)) 16 (+3) 15 (+2)

Damage ResistancesDFLGFROGÀUHWKXQGHUEOXGJHRQLQJSLHUFLQJ
HUEOXGJHRQLQJSLHUFLQJ
and slashing from nonmagical attacks
Damage Immunities poison be frightened until the start of its next turn,
Condition Immunities exhaustion, grappled, ed paralyzed
paralyzed, poisoned
poisoned, as it sees visions of its worst fears within
prone, restrained, unconscious the fog. While frightened, a creature’s speed is reduced to 0. If
DFUHDWXUHIDLOVWKHVDYLQJWKURZE\RUPRUHLWLVD੖LFWHGZLWK
Senses blindsight 60 ft. (blind beyond this radius), passive
short-term madness.
Perception 13
Limited Telepathy.7KHIDOVLÀHUIRJFDQFRPPXQLFDWHWHOHSDWKLFDOO\
Languages understands Common but can’t speak
with any creature in its space.
Challenge 4 (1,100 XP)
ACTIONS
Enveloping Fog. 7KHIDOVLÀHUIRJFDQRFFXS\DQRWKHUFUHDWXUH·VVSDFH Multiattack. 7KHIDOVLÀHUIRJPDNHVWZRFKLOODWWDFNV
DQGYLFHYHUVDDQGWKHIDOVLÀHUIRJFDQPRYHWKURXJKDQ\RSHQLQJ Chill. Melee Spell Attack: +5 to hit, reach 5 ft., one target in the fog’s
as narrow as 1 inch wide without squeezing. The fog’s space is space. Hit: 10 (3d6) cold damage.
lightly obscured, and a creature in the fog’s space has three- Reaching Phantasms (Recharge 5–6). The phantasmal images
TXDUWHUVFRYHUDJDLQVWDWWDFNVDQGRWKHUH੔HFWVRXWVLGHWKHIRJ ZLWKLQWKHIDOVLÀHUIRJUHDFKRXWZDUG(DFKFUHDWXUHZLWKLQIHHWRI
False Appearance.:KLOHWKHIDOVLÀHUIRJKRYHUVPRWLRQOHVVO\LWLV the fog must make a DC 13 Wisdom saving throw, taking 18 (4d8)
indistinguishable from ordinary fog. psychic damage on a failed save, or half as much damage on a
+RUULÀF,OOXVLRQV$FUHDWXUHWKDWVWDUWVLWVWXUQLQWKHIDOVLÀHU successful one. Creatures in the fog’s space have disadvantage on
fog’s space must succeed on a DC 13 Wisdom saving throw or the saving throw.

F TOME OF BEASTS 2 140

You might also like