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Blood Hunter 3 Outlander JAVI

CLASS & LEVEL BACKGROUND PLAYER NAME


Andrik
Leonin (Apa. Alternativa) CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

--- INSPIRATION
STRENGTH

14
19/20
ARMOR
+4 35
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum


+2 Strength
DEXTERITY ● +6 Dexterity

19 ●
+5

+2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+4 +2 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
20
● +7 Acrobatics (Dex) Total SUCCESSES
+5 Animal Handling (Wis)
+2
3d10+15 FAILURES
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +4 Athletics (Str)

10 -1

+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Garra +4 1d6+2 - Hemocraft dice (1d4)


+0 ● +4 Insight (Wis) - Hunter's bane: Advantage on
-1 Intimidation (Cha) Garra hyb +6 1d6+7 Wisdom (Survival) checks to track
WISDOM ● +2 Investigation (Int) fey, fiends, or undead, and
+2 Medicine (Wis)
Gar hyb rit +6 1d61d4+7 Intelligence checks to recall
14 +0 Nature (Int) Attack action: 1 ataques + 1 como bonus information about such creatures.
● +4 Perception (Wis)
- Blood Maledict (1 curse)(SR)
Blood Curse of the Eyeless: When a creature you can
+2 see within 30 feet of you makes an attack, you can use - Unarmored Defense(*):
-1 Performance (Cha) your reaction to roll one hemocraft die and subtract the
number rolled from the creature's attack roll. You can
10+Des+Con
-1 Persuasion (Cha)
CHARISMA choose to use this feature after the creature's roll, but - Crimson Rite: Rite of Storm
Religion (Int) before the DM determines whether the attack hits or
+0
misses. The creature is immune to this curse if it is (bonus) y me causa necrotic
9 +4 Sleight of Hand (Dex) immune to the blinded condition.
Amplify. You apply this curse to all the creature's attack
- Fighting Style: Dueling (+2 daño)
+4 Stealth (Dex) rolls until the end of the creature's turn. You roll
-1 separately for each affected attack.
● +4 Survival (Wis) (DC=8+profi+Wis=12) Order of Lycan
- Heightened Senses Ventaja en
SKILLS ATTACKS & SPELLCASTING
Percepción (oido y olfato)
- Hybrid transformation: bonus y
+4 PASSIVE WISDOM (PERCEPTION)
dura 1h, SR/LR
CP Espadas cortas (2)
- Feral Might ventaja en Str y Str
ST, +1 al daño
SP
ARMOR: Ninguna. (*alternativo) -Resilient Hide: Resist. bludg, pier,
slash si no son plata o mágica.
EP +1AC
WEAPONS: Simples, Marciales
- Predatory Strike: 1d6+Des y un
GP 750 additional att como bonus
TOOLS: Flauta, Alchemist's
supplies
PP
FEATS:
LANGUAJES: Common (Toras), 1.-
Nar, Dwarf, Giant
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
26 1.82 95
AGE HEIGHT WEIGHT
Andrik
Amarillo(der)/plata(izq) Pálida Rubio
CHARACTER NAME EYES SKIN HAIR

Ojo izquierdo de diferente color, NAME


blaco plateado, frente al
amarillo verdoso del derecho
Voz ronca. Tiene una marca de
nacimiento que "parece" una
calavera en el omoplato
izquierdo.

ORGANIZACIONES:

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

- Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in
darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

- Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you
hit with them, you can deal slashing damage equal to 1d6 + your Strength modifier, instead of
the bludgeoning damage normal for an unarmed strike. (cambios del Monsters of the Multi)

- Hunter's Instincts. You have proficiency in Perception.

- Daunting Roar (DC=15). As a bonus action, you can let out an especially menacing roar.
Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom
saving throw or become frightened of you until the end of your next turn. The DC of the save
equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you
can't use it again until you finish a short or long rest

- Wanderer: You have an excellent memory for maps and geography, and you can always
recall the general layout of terrain, settlements, and other features around you. In addition, you
can find food and fresh water for yourself and up to five other people each day, provided that
the land offers berries, small game, water, and so forth.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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