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PUBLISHING

TM
BATTLEGROUP • KURSK
KURSK

BATTLEGROUP

KURSK
TABLETOP WARGAMES RULES FOR 15mm & 20mm MINIATURES

by WARWICK KINRADE
BATTLEGROUP • KURSK

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BATTLE GROUP • KURSK
BATTLEGROUP KURSK

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BATTLEGROUP • KURSK

CONTENTS
Battle Group Kursk Intro . . . . . . . . . . . . . . . . . . . . . . . . . 5 ‘THE INGLORIOUS 12th JULY’ . . . . . . . . . . . . . . . . . . 133
Game Size Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1. First Charge at Hill 252.2 . . . . . . . . . . . . . . . . . . . . . 141
2. West of the Oktiabrski State Farm . . . . . . . . . . . . . 143
THE BATTLE OF KURSK . . . . . . . . . . . . . . . . . . . . . . . . 11 3. Defence of the Stalinskoe State Farm . . . . . . . . . . 145
Operation Citadel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 4. Holding the Flank at Mikhailovka . . . . . . . . . . . . . 148
Force Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 5. The Death’s Head at Andreevka . . . . . . . . . . . . . . 150
Timeline for the Battle of Kursk - North . . . . . . . . . . . 21 6. Surrounded at Komosolets . . . . . . . . . . . . . . . . . . . 152
Timeline for the Battle of Kursk - South . . . . . . . . . . . 26 7. Counter-Attack at Vinogradovka . . . . . . . . . . . . . . 155

THE ARMY LISTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 APPENDIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157


Unit Availability Table . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Battle Group Organisation Chart . . . . . . . . . . . . . . . . 158
The German Army at Kursk . . . . . . . . . . . . . . . . . . . . . 42 Rules Referece Sheet . . . . . . . . . . . . . . . . . . . . . . . . . . 159
German Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 German Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Armoured Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Armoured Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Soft-skinned Vehicles and Aircraft . . . . . . . . . . . . . . 57 Soft-skinned Vehicles and Aircraft . . . . . . . . . . . . . . . 167
German Guns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 German Guns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Panzer Division Battlegroup . . . . . . . . . . . . . . . . . . . . . 60 Russian Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Infantry Division Battlegroup . . . . . . . . . . . . . . . . . . . 75 Armoured Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
The Russian Army at Kursk . . . . . . . . . . . . . . . . . . . . . 85 Russian Guns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Russian Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Soft-skinned Vehicles and Aircraft . . . . . . . . . . . . . . . 176
Armoured Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Russian Guns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Soft-skinned Vehicles and Aircraft . . . . . . . . . . . . . . 98
Tank Corps Battlegroup . . . . . . . . . . . . . . . . . . . . . . . . . 99
Rifle Divison Battlegroup . . . . . . . . . . . . . . . . . . . . . . 109

BATTLES AT KURSK . . . . . . . . . . . . . . . . . . . . . . . . . . . 122


The Terrain of Kursk . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Clash of Reconnaissance . . . . . . . . . . . . . . . . . . . . . 126
Attack/ Counter-Attack . . . . . . . . . . . . . . . . . . . . . 127
Flank Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Bridgehead Breakout . . . . . . . . . . . . . . . . . . . . . . . . 129
Defence Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
High Ground . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Strongpoint Attack . . . . . . . . . . . . . . . . . . . . . . . . . . 132

CREDITS Models from the collections of: Ken Kinrade, Piers Von Brandt, Tom Hannigan
Written by . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Warwick Kinrade and Warwick Kinrade.
Archive Photography from . . . . . . . . . . . . . . Bundesarchiv, Koblenz
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Novosti Archive, Moscow With special thanks to: all those that helped out, in large or small ways,
Miniature Photography by . . . . . . . . . . . . . . . . . . . Warwick Kinrade including Will Townshend at Plastic Soldier Company and especially my wife
Art and Sketches by . . . . . . . . . . . . . . . . . . . . . . . . . . . Dave Pentland and boys, and the invaluable support of my family and good friends.
Production by . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artorus Games Ltd
Model Painting for guides by . . . . . . . . . . . . . . Sean ‘Wiking’ Allen Produced by Iron Fist Publishing Ltd. First published in Great Britain, in 2012.
Proofing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Henry Hyde This edition published in 2014. The contents are © Iron Fist Publishing Ltd
Playtesting by . . . . . . . . . . . . . . . . . . . . . . . Piers Brand, Gary Byrne, and may not be reproduced without the prior permission of the publisher.
Tom Hannigan, Cyril Vallinie, Brain McAfee, Ken Kinrade, Michael
Hughes, Andy Edwards, Russ Mason, Andy Fox and Captain Beaky. All archive photographs are used under licence and with permission. The
copyright of all images is recognised and no claim is intended. Images may
Miniatures shown from the following manufacturers: Plastic Soldier not be reproduced without the prior permission of the copyright holder.
Company, SHQ Miniatures, Elhiem Figures, WarModelling, AB Figures,
Battlefield/Blitz Miniatures, Britannia Miniatures, Wargames Foundry, First Printed in Lithunania, 2012 ISBN: 978-0-9573132-0-0
Altalya, the HobbyDen, PMT, Unimodel, Revell.
Battlegroup TM Iron Fist Publishing Ltd

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BATTLEGROUP • KURSK
KURSK

BATTLEGROUP

KURSK
W elcome to Battlegroup Kursk,
a set of tabletop miniature
wargames rules for recreating the
steppes, in trenches, strong points
and behind minefields and barbed
wire. They had also massed their
in front of) the advancing German
tanks. Massed artillery hammered
the front lines and rear echelons of
epic battles of World War II on the own tank forces behind the front lines both sides, night and day, whilst the
Eastern Front, in the summer of 1943, ready to launch their own counter- air war was fiercely fought, with the
using 15mm or 20mm miniatures. attacks and were very well prepared Luftwaffe and Red Army Air Force
for what the German Army was fighting an evenly matched duel for
Kursk is still regarded as the greatest about to unleash upon them. air superiority above the battlefields.
tank battle in history, but it was not
just a tank battle. Although named For the World War II wargaming So, yes, you can have the armour,
after the town that was the German enthusiast, Kursk has an almost the Tiger tanks and massed T-34
objective (but which did not feature irresistible draw. Its imagery of onslaughts, but the full force of both
in the fighting at all), the Battle of massed tanks clashing across the sides’ combined arms are covered in
Kursk was actually the major German rolling wheat fields provides scope the following rules. Just as in 1943,
offensive operation of the summer of for using many tank models, and tanks, infantry, artillery and aircraft
1943, codenamed Operation Zitadelle can be realistically light on terrain, all have their part to play in securing
(Citadel), and it involved the greater and makes such clashes completely victory on your miniature battefield.
part of the German Army’s tank authentic. But it was not just a tank
strength on the Eastern Front. battle, it would be a mistake to think So, muster your forces, make your
of Kursk as just tanks verses tanks. plans and prepare to engage your
In response to the (rather easily) All arms of both sides were heavily enemy – ‘Panzer vorwärts!’
predicted German offensive the Red engaged in hard, attritional warfare.
Army had amassed a formidable Infantry manned the Russian trenches
defensive force and dug-in on the or advanced alongside (and often Below: A column of Panzer III Ls move up to their
jump-off positions during Operation Zitadelle.
(Bundesarchiv Bild 101I-219-0562A-06)

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HOW THIS BOOK WORKS Third, is the army list section, and sections so that players don’t need
Within this book you will find all this is split into two. The first half to keep flicking through the book to
the information you need to play deals with the German Army in find rules information and thus slow
table-top wargames recreating the 1943, giving some more detailed down their battles.
epic battles of the Kursk salient, and background on its equipment, as well
beyond. This book is divided into as gaming data, and finally includes GETTING STARTED
four main sections. First you will find two army lists for the Germans from It is not necessary to learn all the
the rules of the game, detailing how which to select your battlegroup. The rules presented here before you
units are given orders and how they first is the Panzer Division list, the play. It is far easier to read the rules
move and fire at each other. second is the Infantry Division list. through once, get some miniatures
The second half of this section repeats out on the tabletop and start moving
Second, you will find the historical all this information for the Russian them around and rolling some dice.
background, giving the player a forces, again with two army lists, the A small introductory game is the
general overview of the Kursk battles Soviet Tank Corps and Rifle Division. simplest way to start, with just a few
and how they were fought. This infantry and tanks. From this small
is by no means a comprehensive The fourth section of the book is beginning you can then build up your
background to the battle. It offers only the miniature showcase and hobby games to include artillery, aircraft,
a taste of what was a massive clash section, giving gamers some advice engineers and all the other specialist
of forces, and such levels of detail are on collecting, modelling and painting units. After two or three games you
beyond the scope of this rulebook. miniatures for the Kursk battles. It will have mastered the basics and
It is recommended that players do is naturally aimed at those new to have a good understanding of the
some further reading, which will help the hobby, but more experienced rule mechanics. The scenarios section
inform your games, inspire you to wargamers and painters may well contains an introductory scenario,
create your own historical scenarios find some useful information in the ‘Clash of Reconnaissance’ which is
and add an extra level of depth to advanced painting guides. included for players to use as their
your hobby. This section also include first game.
six scenarios to play, and a short Finally, there are the appendices.
campaign follows later. These include quick reference

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KURSK

GAMING PRINCIPLES Models in these sizes are commonly event that the players can’t decide,
These rules assume a few basic available and can provide a good- roll a dice for it. 1-3 the target can’t
principles that both players should sized game on a 6'x4' table top in an be seen; 4-6 it can, so take the shot.
adhere to. These are: evening. Of course, larger games, Players should also remember rule
with more models and larger tables i. above – be generous and give the
i. Co-operation can also be played (and should be). In benefit of any doubt to the firer, and
Like all games, there is also a social the end the best advice here is to play expect the same in return.
side to wargaming. It is a shared on the largest table you can manage.
experienced, and both sides are A word of warning: too many models WHAT YOU WILL NEED
supposed to enjoy themselves. Games on too small a table makes for a poor Before you can play a game, you are
are best played in a spirit of friendly game, with no room for decisive going to need some vital stuff.
co-operation. Being ruthlessly manoeuvre; instead it will become a
competitive, nit-picking over rules dull grind of attrition and dice rolling. 1. Battle Groups
or line of sight decisions and not Advice on table size for both scales of You will need two battlegroups of
accepting the vagaries of lady luck models is given later. miniature soldiers, tanks and guns
with good grace only serves to ruin – one German, one Russian. These
the game for everybody. This is not a iii. Measuring Distances will be from the players’ collections,
competitive sport. So play as friends, This can be a fraught issue when (or from one player’s collection),
give your opponent the benefit of the distances become critical to victory and should be the right models, and
doubt, play to win but don’t worry or defeat. Distances should never should be painted. Of course, what
overly about who wins or loses. It is a be premeasured. The troops on level of painting is up to the players,
game – for fun, so enjoy yourself and the ground have to estimate them, but the game is drastically enhanced
make sure your opponent does too. so should you. When measuring by using well-painted miniatures.
distances, always measure from the Those willing to field unpainted
ii. Scale firing vehicle’s hull to the target models need to take a hard look at
This game is written for miniatures vehicle’s hull, not from the end of themselves and seek forgiveness for
at two sizes. 20mm (1/72nd scale and the gun barrel. Some tanks have very their sins against gaming! (Seriously
1/76th) and 15mm (1/100th scale). long guns and can thus gain extra though, paint the models, it is a major
distance on the tabletop. Likewise, part of the wargaming hobby).
when measuring for damage or if a
vehicle is within a blast radius, use 2. Rulebook
its hull for determining distance. Just Well, if you’re reading this you have
because a piece of modelled stowage one. The more experienced you
or a long barrel is in range, does not become with the rules, the less you’ll
mean the vehicle itself is. refer to the rulebook, until eventually
you might not need it at all – ironic,
For infantry units, when moving, no that! The rules reference sheet also
element within a unit should move provides all you need to play.
more than its maximum movement
allowance. When measuring ranges 3. Opponent(s)
the majority matter – so, if more Somebody to play against as the
models in a unit are at short range opposing commander. Great games
than effective range, the unit counts can also be played with multiple
as being at short range. commanders on each side.

iv. Gauging Line of Sight 4. Battlefield


Mostly this will be obvious, but A good-sized flat area on which to
sometimes it is unclear whether a place the model terrain. Any flat area
unit can see another. There is no will do, dining room table, floor etc,
easy way to settle this, and it comes but a purpose built wargaming table
down to the players to decide. As a is best. The larger the better, but 4'x4'
guide, a firer should be able to see a is regarded as the smallest practical
reasonable amount of its target, not gaming table. Most of us use a 6'x4'
just a gun barrel sticking out. In the or a bit larger. A lucky few have far
larger tables.
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5. Dice
This game is played using six-sided
dice, referred to as D6. They are easily
available at gaming stores or online
and about ten should do. You might
also need a twelve-sided dice (D12). A KURSK BATTLEFIELD
A detailed 6'x4' gaming board including a few features of the Kursk
6. Pen and Paper battlefields, suitable for an evening’s gaming. There is more detail of
The game requires some book- how to construct this board on page 189.
keeping and note taking, so a pen and
paper will come in handy for this.
You will also have a Battle Group
Organisation Chart (see appendix),
and the back of this comes in handy
for notes, etc.

A narrow stream acts as an area of


rough ground and a linear obstacle.

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KURSK

The road is blocked by an anti-tank


ditch, impassable to vehicles and
infantry, without a bridge!

A small farm or hamlet beside a


ripe wheat field. The buildings
have distinctively white-washed
walls and thatched roofs.

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Units also have a battle rating. This


is discussed in detail later, but a
unit’s battle rating is a gauge of the
effectiveness and importance of
your battlegroup, and will be very
important in deciding whether you
win or lose a game. See page 43 for
full details on battle rating.

NOTES ON INFANTRY BASING


How infantry are based doesn’t really
have an impact on the game, as long
as it is obvious which squad the
models belong to, then any basing
method will work. Individual basing
obviously allows for the easy removal
of casualties, but multiple basing
allows for faster movement and easy
YOUR BATTLE GROUP ARMY LISTS, POINTS AND identification. If using multiple bases,
In order to play, you are going to BATTLE RATING the best thing to do is also have a
need a battlegroup. Collecting and The army lists contain a lot of few markers or small dice to show
painting miniatures is a large part different units, from infantry squads casualties sustained by the base. So,
of the wargaming hobby, and as and tanks, to command units, signal a five man base would remain on the
such building up this collection can teams, artillery, medics, etc. Each is table until all five men have become
become something of life’s work for listed with a points value and a battle casualties, but after four casualties
dedicated (obsessive) wargamers rating. would only have a Rate of Fire of
(author included here). This book 1. This small additional amount of
includes four different ‘types’ of Points values are how you pick a bookkeeping won’t affect game play
army, the principal combatants of the force. In simplistic terms, the higher at all. A combination of multiple
Kursk battles, and each has its own the points value, the ‘better’ the unit. bases and single figures is probably
advantages, disadvantages and ‘style’ A powerful tank with a big gun is the best compromise.
of player. You’ll learn the ins and outs worth more than an infantryman
as you go, but suffice to say, infantry- with a mere rifle. Heavy artillery GAME SIZE
based forces, often backed up by is worth more than light artillery. This game is designed to be played
artillery, will fight very different When picking a force, it will be to a at four different sizes, from small
battles to mobile armoured units with maximum points value, set by the squad vs squad actions up to larger
lots of tanks. players before the game. If both sides battalion actions. The larger the game,
have an equal number of points, then the more miniatures you’ll need,
The heart of your hobby is your you will get an even game (well, that as well as a correspondingly larger
collection of miniatures, but this is the theory). Of course, how you use tabletop. Below is a guideline for the
should not be confused with your the force, your luck on the day, and minimum, maximum and standard
battlegroup. A battlegroup is small lots of other factors will ultimately recommended points required for
combined-arms force created for a decide who gets the victory. the different sized games, as well as a
specific game. Your collection will be recommended table size.
far larger, and include many different
units. You won’t use them all every
Game Size Minimum Maximum ‘Standard’ 20mm 15mm
game, but occasionally you will be
Points Points Points table size table size
able to get them all out and have a
really big battle. As most wargamers Squad 100 350 250 6' x 4' 4' x 4'
find, their collection is rarely Platoon 351 750 500 6' x 6' 6' x 4'
complete, there is always something Company 751 1250 1000 6' x 8' 6' x 6'
to add or new models to include. If,
by some good fortune, an army is Battalion 1251 2000+ 1500 6' x 10' 6' x 8'
completed, then invariably they start or larger or larger
on another one.
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THE BATTLE OF

KURSK
BATTLEGROUP • KURSK

A WAR TO END ALL WARS... divisions, plus a further 100 divisions greatest weight of the war against
The war on the Eastern Front was of Germany’s allies. 50, 000 tanks, Hitler and rise of fascism. The utter
on a scale almost unimaginable 77, 000 aircraft and 167, 000 artillery defeat of Hitler’s Nazi regime was
in the West. Some of the statistics guns and mortars can be included principally a victory for the Red
speak for themselves. Out of in the tally. No doubt such figures Army and the Communist system of
Germany’s 13.5 million wartime are inflated, but that such immense the Soviet Union (now so reviled).
losses, approximately 10 million died, numbers can even be credited,
were wounded, missing or became testifies to the scale of the fighting It is unlikely that any western nation
prisoners of war on the Ostfront. endured by both sides on the eastern could have endured the German
front. Conversely, Russian losses onslaught unleashed in 1941 and the
It was a war that saw levels of were equally as appalling. 12 million massive losses that followed on the
carnage and destruction that Russians are estimated to have died world’s bloodiest ever battlefields,
had never been seen before (and defeating Hitler’s armies. their huge sacrifices eventually
have never been seen since), in brought the Red Army to the streets
a titanic clash of the world’s two It is not widely acknowledged, but of Berlin, enforcing a German
largest military forces. The Red the above figures also go to show unconditional surrender in May 1945
Army claimed to have destroyed that, under-recognised in the West, that the western allies were as yet in
or disabled 506 German fighting without doubt the Red Army bore the no position to demand.

OPERATION BARBAROSSA winter weather, was able to halt the

1 350 days of brutal combat began


on 22nd June 1941 with the
launching of ‘Operation Barbarossa’,
German advance and regain some
lost ground.

the German invasion of Russia. It was TURNING THE TIDE


a huge operation and it caught the AT STALINGRAD
Russian Army and Premier Stalin by Thwarted at the gates of Moscow,
surprise. Stalin had ignored warnings the German high command turned
that Hitler planned to attack Russia, their attention to the south, and the
and now the German’s powerful massive and strategically vital oil
blitzkrieg raced across the Soviet fields of southern Russia. ‘Operation
Union’s borders, and swept all before Blue’ saw the German Army renew
it. Three Army Groups oversaw its drive eastwards, this time with
the invasion: Army Group North, the prize of massive oil reserves as its
Army Group Centre and Army goal. Now their sweeping advances
Group South, and all three swiftly brought them to the southern city
made massive gains. The Luftwaffe of Stalingrad on the Volga river, and
targeted, and all but destroyed, there, in a five month battle that
the Red Air Force at its bases, and saw some of the most sustained
had soon achieved complete aerial and savage house-to-house fighting
supremacy. The Panzer divisions ever, the Red Army was able, with
struck deep into Russian territory and huge losses on both sides, to halt the
the Red Army found itself repeatedly Germans again. Sucked into a war of
out-manoeuvred and encircled. attrition for possession of the city, the
German 6th Army struggled, street-
Millions of men were captured and by-street, factory-by-factory, room-
it seemed that Hitler’s prophecy by-room, against an almost fanatical
that they would simply ‘kick in the defence that would not break.
door and the whole rotten structure
will fall’ was coming true. It was not
until the German Army threatened to
Right: German infantry occupy a
encircle and overrun Moscow itself
battle-damaged village.
that the Red Army, aided by savage
(Bundesarchiv Bild 101I-022-2924-36)

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Unknown to the Germans, the in manpower and military-industrial German Army’s turn to smash the
Russians had also mustered their output to the limit. It was a sudden Red Army’s divisions in the snows
strength for a counterattack. As loss of a large number of men who around Kharkov. By mid-March 1943,
winter arrived, again attacking were all but irreplaceable. The vital Kharkov was back in German hands
through deep snow, the Red Army oil fields remained in Russian hands. and the Red Army was in retreat
surrounded and trapped a quarter of The Red Army also now knew that again.
a million German soldiers in a pincer the fearsome German war machine
movement around Stalingrad. was not invincible. Victory in the winter campaign at
Kharkov would set the scene for the
Unable to keep their trapped and With renewed confidence and belief, fighting in the summer of 1943, and
beleaguered Army supplied by air the Russians launched more offensive Operation Zitadelle.
drops or break through on the ground operations – principally aimed at
to the city, the German 6th Army, recapturing the industrial city of OPERATION ZITADELLE
after heavy losses, surrendered. Kharkov. This they did, only for their THE LAST GREAT OFFENSIVE
attack to run out of impetus, ground Having failed to defeat Russia in 1941
Defeat at Stalingrad was a heavy down by a stubborn German defence, and then again in 1942, the German
blow to the German Army in the before the SS Panzer Corps unleashed High Command (OKH) was well
east. The size of the invasion had their own counter-offensive against aware that Russian manpower and
already stretched German resources the weary attackers. It was the manufacturing capacity would soon

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surpass and then grow to dwarf the The Kursk salient had to be the An invasion of Italy and perhaps
capacity of Germany and her allies. location for the Wehrmacht’s summer northern Europe was also imminent.
Lost men and materiel would see the offensive. The strategic plan called for Germany could not be seen to be
Wehrmacht ever weakening, whilst a swift attack, as soon as the spring on the defensive, or worse, losing
the Red Army, with its seemingly thaw was complete and the ground the war. General Zeitzler, who
limitless manpower, grew ever had dried enough for mass tank was primarily responsible for the
stronger. By OKH’s calculations 1943 movements. OKH was also expecting 1943 summer offensive plan, was
would be the last hope they had to a Russian summer offensive, and the given the go ahead. The attack was
finally defeat the Russians before any sooner they attacked, then the better codenamed Operation Zitadelle
chance of a decisive victory faded, the chances that they would beat the (Citadel). As a result of the winter
and the war became a fight to stave Red Army to the punch and gain the fighting, the Kursk salient lay at the
off their own defeat. initiative. Russian reinforcements, point where Army Group South and
earmarked for an offensive, would be Army Group Centre met, and both
As the OKH staff examined their drawn into a defensive fight at Kursk, would be providing their divisions
maps of the front, there was only forestalling their own attacks. for the offensive. Army Group
one place on the entire Eastern Front South would attack from the south,
that offered the prospect for a major The plan was not roundly approved mustering in the area just north and
victory that could decisively turn by Germany’s generals. Heinz east of Belgorod, whilst Army Group
the tide of the war, and that was at Guderian, then in command of Centre would attack from the north,
the Kursk salient. Here there was organising and equipping the Panzer from the area south-east of Orel. The
a bulge in the Russian front line, divisions, was already pushed to two forces’ spearheads would meet
centred on the town of Kursk, which rebuild the Panzers’ numbers after at Kursk, thus turning the bulge
the Germans already surrounded their losses of 1942. Those forces that into an encirclement. Once cut off
on three sides. If they could ‘pinch were ready should not be thrown the Red Army’s divisions trapped
off’ the bulge by attacking from the away in an offensive that had, in inside would have to surrender or be
north and south, they could encircle his opinion, only a slight chance destroyed.
and trap 1.3 million men and smash of ultimate triumph. He favoured
a huge hole in the front. Pushing a defensive strategy, a chance to For the coming offensive Army
through this hole, they could swing strengthen the army for a fresh Groups South and Centre assembled
north-east and threaten Moscow offensive in 1944. But Hitler rejected a massive force, spearheaded by
again, forcing the Russians to his opinion. For political reasons, the rebuilt Panzer divisions. These
consider negotiating a peace treaty in Germany must been seen to be would be further strengthened
Germany’s favour. winning in the east, to keep her allies with the deployment of the Tiger
in the war. tank battalions, heavy anti-tank
battalions equipped with massive
Ferdinand tank-hunters and the
first deployment of the new Panzer
V Panther tanks. The attack date
was first set for early May, but due
to spring rains, the preparation
and positioning of forces were
incomplete. In order to bring up more
divisions, the start date for the attack
was delayed until June, then moved
back again to early July, to allow the
deployment of more heavy tanks,
especially the Panthers which were
only now being rushed to the front
from factories and training grounds
in Germany. For two months the
German build-up of forces continued
– but it had not gone unnoticed.

14
BATTLEGROUP • KURSK

DEFENCE IN DEPTH
THE RUSSIAN PREPARATIONS
In previous years, the Soviets had
twice been caught by surprise by the
German summer offensives, but their
High Command (STAVKA) would
not be caught out again.

Their staff were looking at the same


map of the Eastern Front as their
German counterparts, and along with
intelligence reports, they knew full
well where the German hammer-
blow must fall, when the better
weather conditions allowed.

Stalin was keen to launch his own


offensive before the Germans
could attack, but for once he was
persuaded to wait. STAVKA did guns, infantry ‘tank-hunter’ teams, Above: Panzer V Panther on the proving ground.
have an offensive planned, but it mortars, machine guns and sappers. (Bundesarchiv Bild 101I-733-0030-20)
would only be initiated after they 40,000 mines were sown to channel the
had absorbed and ‘bled white’ the attackers onto the resistance points, By the summer of 1943 the VVS’s
Wehrmacht’s own offensive power. which were laid out chequer board heavy losses had been replaced and
Like a boxer, they would strike on the fashion, for mutually supporting fire. its aircraft and crews were now
counter-punch, first waiting for their Over 3,000 miles of trenches were available in large enough numbers
opponent to punch himself out before dug to connect the strongpoints in to match the Luftwaffe. They would
unleashing their own husbanded the Central Front alone. Villages were contest control of the skies in the
reserves in a powerful counterattack. fortified. The defensible belts stretched aerial battle and attack the German
back from the front lines up to 18 formations as they moved up to the
The first part of the overall strategic miles, and there were three belts. The front, as well as targeting Luftwaffe
plan involved the defence of the immense size of the defences and airfields.
Kursk salient. They could not the number of troops manning them
allow the Panzer divisions to break turned the entire salient into a tank The Red Army’s preparations and
through, as they had before, and ‘killing field’. The Soviets’ principle planning were meticulous and on a
encircle them. The tanks must be objective was the destruction of the vast scale. Civilians were conscripted
stopped in a defensive battle of German armour; thus would the to help with the digging work. There
attrition. The Central and Voronezh German Army be denuded of its could be no repeat of the German
Fronts formed the north and south offensive strength. breakthroughs in 1941 and 1942.
of the salient, and these were now
heavily reinforced. Despite all the digging, the Red THE ZITADELLE PLAN
Army’s defence would not be a static The German plan for Operation
Next, an entire Reserve Front (called one. Behind the front line, rifle units, Citadel involved three armies.
Steppe Front) was put in place behind the Tank Corps and Brigades were Two, 9th Army in the north and 4th
them. This would act as a second line placed ready to counterattack the Panzer Army in the south would
should the Germans break through, German spearheads with massed go on the offensive. The third, 2nd
but would also feed its units into armour. Behind them were the Army, would hold the western end
the front to stop-up any threatened artillery regiments of heavier guns of the salient with just seven infantry
German penetrations. and Katyusha rocket launchers. divisions in a defensive line covering
All these would have the full a distance of over 170 miles. It was a
The Kursk salient was turned into a support of the Red Army Air Force thin screen, but the Russian strength
defensive labyrinth. Belts of resistance (VVS), which in previous campaigns was also massed against the northern
points were constructed. Each was had been ineffective, leaving the and southern shoulders of the salient,
equipped with multiple anti-tank Luftwaffe to dominate the skies. with just their 60th Army and 38th

15
BATTLEGROUP • KURSK

Above: Russian riflemen man their trench lines, nothing


more than a ditch with earth spoil. (Novosti 186266) In the south, Army Group South’s Corps. III Panzer Corps would be
attack would involve two distinct the main cutting edge, supported
Army’s 12 smaller rifle divisions to thrusts. The first would be made by by the infantry of XI Corps (also
face 2nd Army. With no Tank Corps 4th Panzer Army’s 3 Corps, with the called Corps Raus) and XLII Corps,
to support the Russian divisions, it main effort being mounted in the which was opposite South-Western
would not be possible for the Soviets centre and right of the line by XLVIII Front’s 57th Army. In total it fielded
to attack here and force any decisive Panzer Corps and II SS Panzer Corps. six infantry and three panzer
or threatening breakthrough. Again, heavily reinforced by 100 divisions. Their task was to provide
Tigers and 200 of the new Panther protection to 4th Panzer Army’s
9th Panzer Army’s powerful attack tanks, these would all be deployed eastern flank against the arrival of
from the north would utilise all five by the Grossdeutschland Panzer Soviet reinforcements from further
of its corps, with the main effort Grenadier division. The attack had at east, thus freeing the SS and XLVII
being mounted in the centre of their its disposal four infantry divisions, Panzer Corps to break through and
line by XLVII and XLI Panzer Corps, two Panzer divisions and four Panzer drive northwards to Kursk without
reinforced by 150 Tiger tanks and 160 Grenadier divisions. becoming bogged down holding off
Ferdinand heavy tank destroyers. For Russian counterattacks along their
the start of their attack, 9th Panzer Just to the south of this attack would eastern flank.
Army had at its disposal 14 Infantry, come Army Groups Kempf’s flanking
6 Panzer and 1 Panzer Grenadier attack, striking from the area east The northern and southern attacks
divisions. of Belgorod, which again had three were to quickly break through
16
BATTLEGROUP • KURSK

Bryansk and, in the process trap, the On airfields around Belgorod,


German 9th Army as it was attacking Kharkov and Orel, the Luftwaffe’s
south towards Kursk. As this squadrons of Stukas, Focke-Wulf
offensive began, so a second attack 190s, He-111 bombers and their
would commence south of the Kursk fighter cover were armed, fuelled and
salient, utilising South West Front ready for take-off.
and the remaining reserves of Steppe
Front to recapture Belgorod and then The Red Army was also in a state
Kharkov. of high readiness. They had, over
the past weeks, come to full alert
Bold those these plans were, they several times, only for no attack
were not all STAVKA had planned. to materialize. This time, Marshall
The success of these attacks would be Zhukov had to decide whether
the signal for new attacks further to the attack was real or a feint. The
the south, and then the beginning of weight of artillery now impacting
a general offensive across the entire on his lines, both north and south,
eastern front line, from Leningrad suggested that the threatened storm
in the north to the Black Sea in was about to break. He ordered his
the south, with the aim of driving own artillery batteries to return fire.
the Germans back to, and then It was a carefully timed counter-
establishing bridgeheads over, the bombardment, aimed at suppressing
river Dniepr. It was all planned out the German guns and saturating
on a massive scale, but if any of the the predicted German mustering
following offensives were to happen, areas with artillery fire, to disrupt
first the defences at Kursk had to the enemy’s (no doubt meticulously
hold fast. planned) first assault forces.

PANZER VORWÄRTS! So confident was Marshall Koniev


THE BEGINNING OF that his defences would hold that
OPERATION ZITADELLE when, on July 4th, a reconnaissance
After seemingly endless delays and aircraft spotted an entire German
snarl-ups, Hitler issued a directive, tank regiment laagered in woods, and
ordering the offensive to start on July a request for a heavy bombing raid to
5th – Operation Zitadelle was finally destroy them was made, he declined,
to begin. The opening bombardment not wishing to give the German
and meet up just east of Kursk, began at 0100 hours, in darkness commanders any indication that the
thus encircling the Russian armies the Nebelwerfer rounds screamed Russians had guessed their plan and
within. Cut off from supplies and overhead and the guns thundered were waiting for them. ‘Let them
reinforcements, eight or nine Russian as German assault units advanced come,’ he said, knowing they were
Armies would have to surrender or to their lines of departure, ready to advancing into a trap...
be annihilated. begin their attacks at first light.

COUNTER-STROKE: PANZER ACES ammunition in the process. Amongst


THE SOVIET STRATEGIC PLAN With the first mass deployment of Tiger the Wehrmacht the likes of Kurt Knispel
The Soviet defensive scheme for the tanks, it was almost inevitable that the fought at Kursk, Germany’s highest
Kursk salient was only the beginning rise of the Panzer Ace would begin scoring tank ace. On their own, the
of a much broader strategic plan for at Kursk. Several famous tank aces Tiger crews of the 503rd would claim
the entire war in 1943. Once the first took part in the operations at Kursk, 385 Russian tanks destroyed during
German blow had been absorbed some of them going on to be virtual Citadel. The 503rd had a preponderance
and the Panzer divisions crippled, household names amongst wargamers. of tank aces among their ranks. Along
then the Soviets would begin their Michael Wittmann knocked-out 30 with Knispel, serving as a gunner, they
own offensive. The first blow would Soviet tanks during the operation. had Heinz Gartner and Heinz Rondorf
come from the Orel salient, just north Franz Staudegger destroyed 22 T-34s in both of whom would go on to score
of the Kursk salient, where Bryansk a single engagement, using up all his over 100 ‘kills’ during their service.
Front would attack towards Orel and
17
BATTLEGROUP • KURSK

GERMAN ORDER OF BATTLE 47th Panzer Corps 656th Heavy AT Detachment


‘OPERATION ZITADELLE’ 2nd Panzer Division 909th Assault Gun Detachment
FROM ARMY GROUP CENTRE 9th Panzer Division
(von Kluge) 20th Panzer Division ARMY RESERVE
6th Infantry Division 4th Panzer Division
9th ARMY (Model) 12th Panzer Division
20th Corps 10th Panzer Grenadier Division Luftflotte Six
45th Infantry Division 505th Heavy Panzer Detachment
72nd Infantry Division 2nd ARMY (Weiss)
137th Infantry Division 41st Panzer Corps 13th Corps
251st Infantry Division 86th Infantry Division 82nd Infantry Division
292nd Infantry Division 340th Infantry Division
46th Panzer Corps 18th Panzer Division 327th Infantry Division
7th Infantry Division
31st Infantry Division 23rd Corps 7th Corps
102nd Infantry Division 78th Sturm Infantry Division 88th Infantry Division
258th Infantry Division 216th Infantry Division 26th Infantry Division
383rd Infantry Division 75th Infantry Division
68th Infantry Division

SOVIET ORDER OF BATTLE


KURSK SALIENT 73rd Rifle Division 70th ARMY (Galanin)
CENTRAL FRONT 137th Rifle Division 28th Rifle Corps
(Rokossovsky) 143rd Rifle Division 132nd Rifle Division
170th Rifle Division 211th Rifle Division
13th ARMY (Puchov) 280th Rifle Division
17th Guards Rifle Corps 60th ARMY (Chernyakhovsky) 102nd Rifle Division
6th Guards Rifle Division 24th Rifle Corps 106th Rifle Division
70th Guards Rifle Division 42nd Rifle Division 140th Rifle Division
75th Guards Rifle Division 112th Rifle Division 162nd Rifle Division
354th Rifle Division
18th Guards Rifle Corps 30th Rifle Corps
2nd Airborne Guards Rifle Division 121st Rifle Division 2nd TANK ARMY (Rodin)
3rd Airborne Guards Rifle Division 141st Rifle Division 3rd Tank Corps
4th Airborne Guards Rifle Division 322nd Rifle Division 16th Tank Corps
11th Guards Tank Brigade
15th Rifle Corps Independent 55th Rifle Division
8th Rifle Division FRONT RESERVE ASSETS
74th Rifle Division 65th ARMY (Batov) Independent 9th Tank Corps
148th Rifle Division 18th Rifle Corps Independent 19th Tank Corps
69th Rifle Division
29th Rifle Corps 149th Rifle Division 16th AIR ARMY (Rudenko)
15th Rifle Division 246th Rifle Division 3rd Bombing Air Corps
81st Rifle Division 6th Mixed Air Corps
307th Rifle Division 27th Rifle Corps 6th Fighter Air Corps
60th Rifle Division
48th ARMY (Romanenko) 193rd Rifle Division
42nd Rifle Corps 37th Guards Rifle Division
16th Rifle Division 181st Rifle Division
202nd Rifle Division 194th Rifle Division
399th Rifle Division 354th Rifle Division

18
BATTLEGROUP • KURSK

GERMAN ORDER OF BATTLE


‘OPERATION ZITADELLE’ 2nd SS Panzer Corps ARMY DETACHMENT KEMPF
FROM ARMY GROUP SOUTH 1st SS Panzer Grenadier Division (Kempf)
(von Manstein) ‘Leibstandarte Adolf Hitler’ 3rd Panzer Corps
2nd SS Panzer Grenadier Division 6th Panzer Division
4th PANZER ARMY (Hoth) ‘Das Reich’ 19th Panzer Division
32nd Corps 3rd SS Panzer Grenadier Division 7th Panzer Division
57th Infantry Division ‘Totenkopf’ 168th Infantry Division
255th Infantry Division 503rd Heavy Panzer Detachment
332nd Infantry Division Luftflotte Four
11th Corps ‘Corps Raus’
48th Panzer Corps 106th Infantry Division
3rd Panzer Division 320th Infantry Division
Panzer Grenadier Division
‘Grossdeutschland’ 42nd Corps
10th Panzer Brigade (Panthers) 39th Infantry Division
11th Panzer Division 161st Infantry Division
167th Infantry Division 282nd Infantry Division

SOVIET ORDER OF BATTLE 25th Guards Rifle Corps 69th ARMY (Kruchenkin)
KURSK SALIENT 73rd Guards Rifle Division 48th Rifle Corps
VORONEZH FRONT 78th Guards Rifle Division 107th Rifle Division
(Vatutin) 81st Guards Rifle Division 183rd Rifle Division
307th Rifle Division
6th GUARDS ARMY (Chistiakov) Independent 213th Rifle Division
22nd Guards Rifle Corps 49th Rifle Corps
67th Guards Rifle Division 38th ARMY (Chibisov) 111th Rifle Division
71st Guards Rifle Division 50th Rifle Corps 270th Rifle Division
90th Guards Rifle Division 167th Rifle Division
232nd Rifle Division 1st TANK ARMY (Katukov)
23rd Guards Rifle Corps 340th Rifle Division 6th Tank Corps
51st Guards Rifle Division 31st Tank Corps
52nd Guards Rifle Division 51st Rifle Corps 3rd Mechanized Corps
375th Rifle Division 180th Rifle Division
240th Rifle Division FRONT RESERVE ASSETS
Independent 89th Guards Rifle Division 35th Guards Rifle Corps
96th Tank Brigade Independent 204th Rifle Division 92nd Guards Rifle Division
230th Separate Tank Regiment 93rd Guards Rifle Division
245th Separate Tank Regiment 40th ARMY (Moskalenko) 94th Guards Rifle Division
1440th SP Artillery Regiment 47th Rifle Corps Independent 2nd Guards Tank Corps
93rd Artillery Regiment (122mm) 161st Rifle Division (joined 5th Guards Tank Army on 11th July)
142nd Artillery Regiment (152mm) 206th Rifle Division Independent 3rd Guards Tank Corps
237th Rifle Division 13th Artillery Penetration Division
7th GUARDS ARMY (Shumilov) 17th Artillery Penetration Division
24th Guards Rifle Corps 52nd Rifle Corps
15th Guards Rifle Division 100th Rifle Division 2nd AIR ARMY (Krasovsky)
36st Guards Rifle Division 219th Rifle Division 1st Bombing Air Corps
72nd Guards Rifle Division 309th Rifle Division 1st Assault Air Corps
4th Fighter Air Corps
Independent 184th Rifle Division 5th Fighter Air Corps

19
BATTLEGROUP • KURSK

SOVIET ORDER OF BATTLE


KURSK SALIENT 5th GUARDS TANK ARMY 5th AIR ARMY
STEPPE (RESERVE) FRONT (Rotmistrov) (Gorunov)
(Koniev) 5th Guards Mechanized Corps 7th Mixed Air Corps
29th Tank Corps 8th Mixed Air Corps
5TH GUARDS ARMY (Zhadov) 18th Tank Corps 3rd Fighter Air Corps
32nd Guards Rifle Corps 53rd Guards Separate Tank Regiment 7th Fighter Air Corps
13th Guards Rifle Division 1549th SP Artillery Regiment (152mm)
66th Guards Rifle Division 1st Separate Guards Motorcycle
6th Airborne Guards Rifle Division Regiment
678th Howitzer Regiment
33rd Guards Rifle Corps 689th Howitzer Regiment
95th Guards Rifle Division 76th Guards Mortar Regiment
97th Guards Rifle Division 6th Anti-Aircraft Division
9th Airborne Guards Rifle Division

Independent 42nd Guards Rifle Division


Independent 10th Tank Corps

Notes on Orders of Battle and Army artillery assets assigned for tank regiments, artillery assets and
Not included in the German OoB are the operation. independent tank regiments attached
any attached Assault Gun Brigades to those divisions (except for those
(Sturmgeschütz), or additional Corps The Russian OoB does not include within 5th Guards Tank Army due to
units smaller than Divisions, such as its pivotal role at Prokhorovka).
Below: SS Panzer Grenadiers at rest in pioneer battalions, additional anti-
the flat grasslands of the Kursk steppe.
(Bundesarchiv Bild 101I-219-0553A-16)

20
BATTLEGROUP • KURSK

TIMELINE FOR
THE BATTLE OF KURSK
‘Soldiers of the Reich! This day you are to take part in an offensive of such importance that the
whole future of the war may depend on its outcome. More that anything else, your victory will show
the world that resistance to the power of the German Army is hopeless.’
– Führer’s message to all soldiers

‘The next two or three days will be terrible. Either we hold or the Germans take Kursk. They are
putting everything on one card. It is matter of life or death to them. We must take care to see that
they break their necks.’
– Nikita Khrushchev, 5th July

KURSK – THE NORTH The 9th Army’s first assault came pushed 5km from its start lines and
9th Army: consisting of 23rd Corps, from 23rd Corps on its left flank. seized the village of Bobrik in 29th
46th Panzer Corps, 47th Panzer Corps The Corps’ three attacking infantry Rifle Corps’ sector of the front.
and 41st Panzer Corps. division went ‘over the top’ with
the objective of capturing the road The Luftwaffe flew 2088 sorties in

G eneral Walter Model’s plan


for 9th Army’s attack in the
north would see four corps take the
junction town of Maloarkhangel’sk.
The spearhead of the attack was 78th
Sturm Infantry Division, with 654th
support of the offensive, but faced
strong resistance from Soviet fighters.
The 292nd Infantry Division, again
offensive. On the attack’s left, with Heavy Anti-Tank Battalion attached, with Ferdinand support, pushed back
the objective of capturing the town equipped with Brummbär and the Soviet 81st Rifle Division from its
of Maloarkhangel’sk was 23rd Corps, Ferdinand assault guns. The 216th first defence line, with the Ferdinands
consisting of four infantry divisions. and 36th Infantry Divisions would making short work of the T-34s and T-
also join the offensive. 60s counterattacking in the afternoon.
Protecting the right flank of the main
attack was 46th Panzer Corps, with In bitter fighting and amidst large The 46th Panzer Corps’ three infantry
another four infantry divisions. The Soviet minefields, the Corps gained divisions were the 9th Army’s right
‘schwerpunkt’ of the offensive would only a 1.5km penetration into the flank protection, and 258th, 71st and
consist of 47th and 41st Panzer Corps. first defence line. Even so, the 31st Infantry Divisions only managed
In total, three infantry, one Panzer Soviet commanders, recognising the to merely inch forwards against
Grenadier and six Panzer divisions, importance of Maloarkhangel’sk, fierce enemy fire. The 31st Infantry
with extra anti-tank, heavy tank and reinforced their lines with 139th Tank Division captured the fortified village
assault gun support. Their task was Brigade and 1447th Self-Propelled of Gnilets.
to smash the Soviet defence lines Artillery to help stem the tide.
and reach Kursk, to link up with 4th By evening the German onslaught
Panzer Army’s advance northwards. But the 23rd Corps’ attack was a had pushed no more than 5km south
diversion from the main assault, as into, but not through, the first line
5TH JULY 47th and 41st Panzer Corps struck of defences, and only on a 6km long
9th Army began its attack on the southwards. In all, another three front. Monitoring events, General
northern flank of the salient at 0430. infantry divisions supported by a Rokossovsky, commanding the
An 80 minute artillery preparation, single Panzer division (20th) were Soviet Central Front, had determined
directed at the forward Soviet committed on the first day. General Model’s plan to outflank his strongest
defences was supported by heavy Model held his five Panzer divisions positions on the Olkhovatka Heights
aerial bombardment by Luftflotte 6. and one Panzer Grenadier division via the rail junction town of Ponyri
The initial attack provoked a Russian back, waiting to be launched into the Station. He ordered the 600 tanks,
counter-bombardment, returning fire infantry divisions’ initial gains. The 500 guns and 50,000 men of 2nd Tank
with almost 1, 000 guns and mortars. Soviet 15th Rifle Division was all but Army towards Ponyri. Rokossovsky
routed by the attack as, led by the estimated that July 6th would surely
two available Tiger tank companies see Model release his main Panzer
of 505th Heavy Tank Detachment, it formations here.

21
BATTLEGROUP • KURSK

6TH JULY his ‘held-back’ Panzer divisions to The 6th Infantry Division, attacking
As he brought up his reserves, General help extend yesterday’s slim gains in support of 2nd Panzer at Hill 225,
Rokossovsky also ordered 3rd Tank and prise open the Russia defences, also stalled.
Corps to counterattack the previous targeting the bare ridgelines of the
day’s German gains, but delays in the Olkhovatka Hills. On a front of just During the day’s fighting, 505th
night march meant that only a single ten miles, 1,000 tanks and assault Heavy Tank Detachment encounter
tank brigade was ready to attack at guns now lined-up to face each other. 105th Tank Brigade’s T-34s and
dawn, and they found themselves KV-1s, and destroyed 46 out of the
roughly handled by the Panzers. With poor weather limiting the 50 vehicles in just a few minutes of
Luftwaffe’s support throughout the fighting. In the afternoon, another 150
2nd Tank Army’s 3rd and 16th Tank day, General Model released the tanks of 19th Separate Tank Corps
Corps, 19th Separate Tank Corps first of his waiting Panzer divisions counterattack 2nd and 9th Panzer
with 9th Tank Corps, brought up to join the battle. 101 tanks of 4th Divisions’ attempted advance.
from Central Front reserve, were Panzer Division joined the 20th
committed, but they attacked Panzer Division at Samodurovka, The 292nd and 86th Infantry
piecemeal throughout the day, and and throughout the day they made Divisions both attacked southwards
only 200 tanks of the 465 on strength four attacks, each time being repulsed towards Ponyri Station, but both
actually made it into the battle. by the forces of 17th Guards Rifle are halted just north of the town. In
Corps. Meanwhile, 118 tanks of 2nd response to the growing pressure on
The 9th Army’s offensive escalated Panzer Division struck for the village Ponyri, 103rd Tank Brigade reinforced
as General Model released two of of Ol’khovatka. Behind Stuka attacks, the defenders.
the division assaulted Hill 257, the
high-point of the ridgeline north of 23rd Corps’ attack towards
the village. After heavy fighting the Maloarkhangel’sk again failed to
Below: Panzer Vorantreiben! Note the wide open division was finally repulsed at 1700. make much ground, even with the
terrain. (Bundesarchiv Bild 101I-219-0562A-04)

22
BATTLEGROUP •• KURSK
KURSK

support of Brummbär assault guns and each time were thrown back by bombardment seemingly ever more
from 216th Sturm Panzer Battalion. the Soviet’s elaborate barbed wire, intense. In places, the Russians have
minefields, tank counterattacks and deployed 70-100 anti-tank guns per
On the right flank, 46th Panzer Corps, very heavy artillery fire. 9th Panzer kilometre of front.
now reinforced by some tanks of 20th Division push back 6th Guards Rifle
Panzer Division, were still unable to Division west of Ponyri, whilst the The 33rd Panzer Regiment’s 2nd
make any significant gains against 86th Infantry captured the May 1st battalion (from 4th Panzer Division)
ferocious Red Army defence by the State Farm, east of the town, which was led by Borgward IVs of 312th
280th Rifle Division and 132nd Rifle was now slowly being enveloped. Funklenk Company and by evening
Division. The day ended with the Germans they had broken into the village of
occupying the western half of Teploye and captured it, but could
The air war over the front also Ponyri Station and the Russians the not secure it against fire from higher
escalated, with the Red Army east. In order to recapture the lost ground further south. Attacks to
Air Force holding its own against ground 1023rd Rifle Regiment, 17th exploit the village’s capture failed
the Luftwaffe and denying them Guards Rifle Corps’ last reserve were to take these vantage points. There
the freedom to operate with air committed, along with the 129th was similar intense fighting around
superiority. Both sides claimed heavy Tank Brigade, 1442nd Self-Propelled Ol’khovatka, but it does not fall.
losses inflicted on the other. Artillery (equipped with SU-152s)
and 14th Anti-Tank Brigade, as well The missing third company of 505th
JULY 7TH as some available units from 3rd Tank Heavy Tank Detachment’s Tigers
The 18th Panzer Division entered the Corps. arrived and moved straight from
battle for Ponyri Station. Supported the railway sidings into battle, but
by 272nd Infantry Division and The 47th Panzer Corps’ battle for by day’s end, only three Tigers were
216th Sturm Panzer Battalion they the commanding high ground of the left serviceable, and the battalion
made five assaults west of the town, Ol’khovatka Heights continued. 2nd, was pulled from the front to refit and
4th and 20th Panzer, led by 505th give the workshops time to repair
Heavy Tank Battalion’s Tiger tanks the recovered Tigers. By July 10th, 29
attacked at Samoduvokva. Tigers were ready for action again.

Although the Tigers inflicted heavy There was more see-saw fighting
losses on any attempted Soviet tank for Ponyri. The 307th Rifle Division
counterattacks, their dug-in anti-tank counterattacked through the town
defences and minefields could not and recaptured some of it, before
be penetrated. There is a noticeable more German troops were sent in
increase in Soviet air activity, with to counterattack again. These fresh
their fighters starting to intercept troops pushed on, and despite heavy
many more German bombing losses, they brought most of the town
missions. Both sides claimed to have into German hands by the evening.
the advantage, with over 100 enemy
aircraft destroyed. It was the first sign After four days of strenuous effort by
of the Red Army Air Force getting the the Luftwaffe they were starting to
upper hand. run low of fuel and spares for their
aircraft. Their support of the offensive
JULY 8TH was weakening.
The day of ‘maximum effort’ to
achieve the breakthrough saw five JULY 9TH
Panzer divisions attacking shoulder The 10th Panzer Grenadier
to shoulder. From west to east the Division was ordered to reinforce
20th, 4th, 2nd, 9th and 18th Divisions the continued attempts to break
all attacked southwards, their tanks through at Ponyri Station. The
followed by SPWs and more foot- Soviets reinforced the defences
bound grenadiers. They advanced with 3rd and 4th Guards Airborne
into a storm of Russian fire from Divisions. Intense infantry fighting
the ridgeline ahead, their counter in Ponyri was compared with that at

23
BATTLEGROUP • KURSK

Above: Tigers of SS ‘Das Reich’ advance during the cannons, a new weapon in the Soviet he began a series of rolling battles of
Battle of Kursk. The division’s panzer regiment was airforce’s armoury. attrition along his front, seeking to
equipped with a singe heavy tank company.
pin enemy forces rather than break
(Bundesarchiv Bild 146-1978-020-01A)
Premier Stalin, on advice from through them. Ferdinand assault
STAVKA, gave General Zhukov the guns led a renewed attack on Hill
Stalingrad, gaining the ruined town go ahead to launch Operation Kutuzov 253.5, but were again forced to
the nickname ‘Little Stalingrad’. Hill against the Orel Salient. Bryansk withdraw by the defenders’ massed
239, just east of Ponyri, was finally and Western Fronts began to bring firepower.
captured by the 508th Grenadier forward the tank units for an assault
Regiment. that would begin on July 11th. The change in strategy effectively
saw the end of 9th Army’s ‘Citadel’
The day was spent in regrouping the JULY 10TH offensive, with all hope of reaching
battle-worn tank forces of 9th Army. It had become obvious to the Soviet Kursk now abandoned. Model’s
505th Heavy Tank Detachment was commanders of Central Front that the forces remained in the line fighting
moved into reserve after three days of German attacks were weakening. smaller holding actions until forced
intense combat. to withdraw by the beginning of
General Model accepted that his Operation Kutusev to the north, which
On the Ol’khovatka ridge the Russians Panzer divisions no longer had threatened to cut them off from their
had been pushed back to the last the combat power to force a route supply route to Orel.
hill line, behind them was the open south against the strong defences.
steppe all the way to Kursk. The 3rd He now changed strategy. Unable At a cost of 50,000 casualties and 400
Anti-Tank Brigade held up continued to withdraw his battered units, he lost tanks and armoured fighting
German attacks from Teploye, losing had to continue to maintain pressure vehicles, 9th Army’s offensive had
all its guns in the process. on the defenders to prevent them only gained a maximum of 15km of
redeploying units to aid the Soviet ground and had nowhere managed
The 9th Panzer Division came under defence against the southern pincer. to breakthrough the Soviet defensive
attack from Sturmovik ground attack With 2nd SS Panzer Corps and 48th belts. Ponyri Station was never fully
aircraft armed with 37mm underwing Panzer Corps still making progress, captured. The offensive was a failure.

24
BATTLEGROUP • KURSK

OPERATION KUTUZOV German lines, dissecting them then resistance in battles of attrition.
As the battles on the northern and surrounding them. As the attack The Soviets committed 3rd Guards
southern fronts of the Kursk salient from the east began, West Front Tank Army from their central
still raged, STAVKA ordered the start attacked the salient from the north, strategic reserve to aid the assault
of Operation Kutuzov, the planned advancing southwards towards the from the north and, by the end of
and prepared assault upon the Orel towns of Bolkhov and Khotynets, July, Orel was finally under threat of
Salient, aimed at recapturing the city thus outflanking Orel from the being overrun. Facing encirclement,
of Orel and, in the process, encircling north. When Central Front joined the General Model began to withdraw
the German 2nd Panzer Army, 11th offensive on the 15th July, it would do his divisions and every road through
Army and 9th Army, trapping half likewise from the south, sealing the Orel was choked with retreating
a million men. This was part of city’s encirclement. columns of men and vehicles. Despite
the STAVKA’s overall plan for the stiff rearguard actions, Soviet tank
summer counter-offensive, designed The size of the attack immediately forces reached the outskirts of Orel on
to strike the Germans after they had confirmed to Generals Von Kluge and the night of 3rd August. The city was
expended their own strength on the Model that this was no local counter- cleared of its last defenders by the
Kursk salient. strike, but part of a wider plan to 5th, but left in ruins by the fighting
smash the entire of Army Group and German demolitions of its
Deciding that the German Panzer Centre. Model immediately relocated factories, railways, bridges and any
divisions were now fully committed 19th Panzer and 38th Infantry useful infrastructure.
to the Kursk battle, and that their Divisions from the Kursk attack to
combat strength had been bled, shore up the creaking front line, and In order to save his 28 infantry
Bryansk Front and West Front began moves all the heavy anti-tank units divisions, eight Panzer divisions
the attack, with Central Front due to designated for his Citadel assault and two Panzer Grenadier divisions,
turn over to the offensive from their north to the increasingly desperate General Model withdrew Army
heavy defensive battles against 9th defensive struggle. Group Centre towards the a new
Army as soon as it could. It was part main line of resistance. Known as the
of the original plan to launch Kutuzov The Germans were not without Hagen Line, it stretched north-south
and its parallel operation south of warning of the attack; aerial across the neck of the former salient,
Kursk, Operation Rumyantsev, on the reconnaissance had confirmed the protecting the city of Bryansk, a vital
same day. But events in the south build-up of enemy forces, and their supply base and road and rail hub for
prevented this co-ordination, with front line units were reinforced Army Group Centre.
so many Soviet forces committed and already on alert when the
to preventing 4th Panzer Army attack began. The onslaught was no Throughout early August, the swift
breaking through, especially reserve surprise, but the weight of the Red and orderly German withdrawal
forces from Steppe Front originally Army’s seemingly endless forces and Russian pursuit continued. By
earmarked for Operation Rumyantsev. gradually forced the Germans back. mid-August, after over a month of
constant fighting, the Soviet forces
Operation Kutuzov started before The new reinforcements helped slow had drawn up before the Hagen line.
dawn with a massive bombardment the Soviet advance, but could not halt This marked the end of Operation
of the German front lines and it. After a week of heavy fighting, the Kutuzov; six weeks of battle had seen
bombing raids on strategic locations town of Bolkhov fell. Central Front’s the Orel salient liberated. 2nd Panzer
behind the lines. Much of this was attack had begun slowly, its offensive Army and 9th Army had lost the
conducted by artillery regiments strength seriously weakened by its equivalent of 14 divisions of men and
moved from the northern Kursk front, protracted fighting in the previous materiel, all increasing hard for the
approximately 3,000 guns and 300 week. But it soon recaptured all the Third Reich to replace. Soviet losses
rocket launchers in all. In previous meagre gains of 9th Army’s attack are estimated at 400,000 men.
days, engineers had been lifting and was threatening to break through
German mines, before the tanks itself. The boot was now firmly on the Breaching the Hagen Line would be
of Bryansk Front smashed into the other foot, with Soviet Rifle divisions their next objective.
German infantry division’s defences and Tanks Corps attacking against
at the nose of the salient. They were the entrenched German defenders
planning to carve two paths into the and forced to grind down the enemy

25
BATTLEGROUP • KURSK

TIMELINE – THE SOUTH 5th. Rations and schnapps (always 48th Panzer Corps
4th Panzer Army (consisting of 48th a giveaway of approaching action 48th Panzer Corps attacked with the
Panzer Corps, 2nd SS Panzer Corps and to German soldiers) had been Grossdeutschland Panzer Grenadier
3rd Panzer Corps) issued. Convinced that the long Division, 3rd Panzer and 11th Panzer
expected assault was imminent, Divisions, supported on either flank
4TH JULY General Zhukov ordered the entire by 332nd Infantry Division (right)
PRELUDE TO BATTLE Voronezh Front to begin its counter- and 167th Infantry Division (left
48th Panzer Corps bombardment. At 0110 (July 5th), 600 – adjoining the SS Corps).
With the final issuing of the Fuhrer’s hundred medium and heavy guns,
directive to start the offensive, mortars and Katyushas opened fire Grossdeutschland attacked along the
the Germans began operations to along a 20km front. Aimed at the Butovo to Cherkasskoe road on a
prepare the ground for the next suspected German troop assembly 3km front, but were stalled by dense
day’s main assault with a series of areas and pre-identified artillery minefields and anti-tank gun fire in
reconnaissance in force missions. positions, the furious bombardment the Berezovt ravine, losing 36 tanks in
caught the Germans by surprise. the process (mostly new Panthers).
After a 15 minute Stuka attack and
an artillery and mortar bombardment Causing delays and disruption Meanwhile, Combat Group
following it, grenadier battalions and the loss of artillery pieces and Schimmelman, the lead element of
of 11th Panzer Division and the crew further to the rear, the Soviet 11th Panzer Division, fought their
Grossdeutschland Panzer Grenadier bombardment forced the assault’s way to the outskirts of Cherkasskoe.
Division probed the front from start time to be delayed by three The town was held by the 67th
Zybiro to Pushkarnoe. Their aim was hours as units regrouped. But as the Guards Rifle Division’s 196th Rifle
to clear the Soviets’ forward outposts Soviet guns fell silent, the Germans Regiment and 611th Anti-Tank
and observation posts and to place soon recovered and proceeded as Regiment, which were destroyed in
their own artillery observers in the planned, but they now knew their the efforts to hold their strongpoints.
villages of Butovo and Gertsovka to offensive had not achieved any To clear the town 11th Panzer brought
direct fire for the next day. There was surprise – the Red Army was lying in forwards their Flammpanzer company.
a fierce infantry fight at Gertsovka wait for them.
and Gertsovka Station, defended by The 199th and 201st Guards Rifle
210th Rifle Regiment’s 2nd Battalion 3rd Panzer Corps Regiments were also breached
and 213th Rifle Regiment’s 2nd Completing its preparation around on either flank, forcing them to
Battalion, both eventually falling. Belgorod, new bridges were now withdraw before being surrounded.
in place and 503rd Heavy Tank They fell back to the second defence
There was a seven hour battle for the Battalion’s Tigers moved up to cross line along the Pena river, held by the
village of Butovo, the defenders of and lead the assault. But the Russian 90th Guards Rifle Division.
199th Guards Rifle Regiment’s 3rd forces had noted the build-up and 3rd Panzer Division struck due north
Battalion standing to the last man, were ordered to stand ready. from Gertsovka towards Korovino.
aided by anti-tank guns. It was a The division’s 349th Panzer
foretaste of the fighting to come. JULY 5TH Grenadier Regiment captured the
Delayed, but not halted, 4th Panzer high ground before Korovino and
2nd SS Panzer Corps Army led its attack with two Corps. cleared anti-tank strongpoints from
2nd SS Panzer Corps’ reconnaissance On the left, 48th Panzer Corps, on the the vantage points. The first echelon
in force began at 0115 (on July 5th) right 2nd SS Panzer Corps, smashed of Soviet defences had been breached.
rapidly seizing the Soviet forward onto the lines of 6th Guards Army
outposts in the Erik river valley, with with approximately 1,000 tanks and 2nd SS Panzer Corps
6th Guards Army’s forward positions 350 assault guns under an umbrella of Further east, 2nd SS Panzer Corps
forced to withdraw to the main line air support, the Luftwaffe conducting launched its assault against the
of resistance. 2,000 air sorties against Voronezh 52nd Guards Rifle Division. The first
Front in 24 hours, despite the Red panzers struck their line just after
A German pioneer captured by a Army Air Force’s attempted pre- 0400 hours. The 1st SS Liebstandarte
Russian patrol whilst lifting mines emptive strikes. Their first objectives Adolf Hitler attacked along the
to clear the way was interrogated on the way to Kursk were the towns Bykovka road, each yard gained
and revealed that the German attack of Oboyan and Prokhorovka. heavily contested by anti-tank fire.
was due to begin at dawn on the At 1610, the village of Bykovka fell

26
BATTLEGROUP • KURSK

to 2nd Panzer Grenadier Regiment, divisions: 6th, 7th and 19th, each led 6TH JULY
who immediately pressed on for the by a company of 503rd Heavy Tank After the night re-arming, refuelling
Psel river. 1st SS Panzer Regiment Battalion’s Tiger tanks (thus dividing and trying to rest despite the sudden
encountered a second defence line the battalion’s combat power which summer thunderstorms, the offensive
near the village of Iakovlevo, and was seen as a mistake by its own resumed by mid-morning. It was
after a brief engagement retired commander). a slow, bloody grind through the
for the night. They had already Soviet defences, and nowhere were
achieved a 20km penetration of the The heavy Tigers’ found great the expected gains and objectives
Soviet defences. Just to the east, 1st difficulty in crossing the bridges. One captured. After a 90 minute artillery
SS and 2nd SS Das Reich, advancing bridge was instantly destroyed by preparation, the tanks rolled again.
on Berezov, annihilated the 1008th Russian artillery and rocket fire, and
Anti-Tank Regiment’s 24 guns for another would only sustain 24 tonnes, 48th Panzer Corps
the loss of 33 tanks (most were later not enough for the 60 tonne tanks. 11th Panzer and Grossdeutschland
recovered, repaired and back in the They had to wait whilst engineers moved north-east, clashing with 3rd
line). 3rd SS Totenkopf captured and worked furiously, under fire, to Mechanised Corps and 90th Guards
cleared the village of Gremuchii. construct a 60 tonne rated bridge. Infantry Division, fighting along the
Pena river and around the villages of
Alarmed by the sudden gains and the Russian defences proved far tougher Alekseevka and Lukhanino. These
crumbling of 52nd Guards Division’s than expected. Initial gains were slim. were the second line defences, heavily
first line, Soviet tank regiments were 7th Panzer’s attack did split the 78th reinforced overnight by new tanks
ordered to the second line with Guards Rifle Division’s lines and and anti-tank units. 11th Panzer and
the aim of counterattacking in the reached forested high ground above 167th Infantry Division had captured
evening to regain the lost ground. the fortified villages of Razumnoe the village of Olkhovka by dusk.
At the last minute, the attack was and Krutoi Log, gaining 6km. Much
cancelled, with the German forces of 6th Panzer Division had to move Meanhwhile, 3rd Panzer’s forward
deemed still too powerful for any south to cross the Northern Donets reconaissance units reached Rakovo
attack. The tanks would fight in a at Dubova, and then re-deploy on the Pena river only to find the
defensive infantry support role. northwards once on the eastern bank, river unfordable by armoured
thus they did not actually make it vehicles due to the marshy ground
3rd Panzer Corps into combat on the first day. 19th conditions. 67th and 52nd Guards
3rd Panzer Corps’ flank protection Panzer Division’s vanguard later Rifle Divisions withdrew to avoid
mission first involved crossing the attacked the village of Razumnoe, being destroyed. Losses amongst
Northern Donets river, either via the routing the 225th Rifle Regiment the Panzer IIIs and IVs mounted. In
previously established Mikhailovka by day’s end. But the offensive had all, 4th Panzer Army registered 262
bridgehead or various bridges already fallen behind schedule and armoured fighting vehicles lost in just
constructed by engineer units. 3rd the Soviet 7th Army was rapidly two days of fighting.
Panzer Corps was to keep pace with bringing up its reserves under cover
2nd SS Panzer Corps’ advance, thus of darkness. 2nd SS Panzer Corps
freeing them from attacks from their 2nd SS Panzer Corps continued its
exposed eastern flank, which General It would be a slow four or five day attacks, driving into the heart of 6th
Kempf’s forces would block. grind through the defences to reach Guards Army. 57th Guards Rifle
the chalk hills east of Belgorod and Division was effectively destroyed as
General Kempf’s part in the Citadel break through to the open steppes a combat unit, with its last survivors
plan got off to a poor start. Artillery beyond, during which 3rd Panzer being cleared from Iakovlevo. An
preparations began at 0330, and Corps would suffer the heaviest additional 12km had been gained,
assault units started to move-up to loss in men and equipment of any capturing the village of Luchki
the western river bank. The 168th of the Citadel units, with massive before nightfall. A counterattack by
Infantry Division, already holding losses amongst engineer units as they 5th Guards Tank Corps was repelled
the bridgehead opposite Belgorod, attempted to clear routes through outside Luchki. SS Totenkopf also
found the 81st Guards Rifle Division dense enemy minefields. repelled a counterattack from the
tenacious in defence and were east by 2nd Guards Tank Corps. This
instantly checked at the town of Stary division was now holding the 2nd
Gorod. The vanguard of the Corps SS Corps’ eastern flank, which had
attack would be its three Panzer become extended as the spearheads

27
BATTLEGROUP • KURSK

advanced. They were unable to flank, awaiting relief from infantry Grossdeutschland’s Panthers hit an
join the push north as there was no regiments so it could move on. unmarked minefield. Only 40 of the
infantry division available to replace But the two infantry regiments new tanks were left from the 184 that
them in the line. with this task were already being started out three days previously.
engaged and pinned in place by local Most had been damaged by mine
SS Das Reich captured Point 243 counter-attacks further south. 7th strikes or broken down. Many would
near Luchki after a fierce fight. Tiger Panzer would be unable to leave its quickly be returned from workshops,
tanks destroyed 12 T-34s after a flank protection mission to join the but for now their inexperienced crews
huge artillery bombardment and northern push, a situation that would fought badly under-strength.
repeated Stuka dive bombings. constantly dog the Corps’ attack for
Pioneers cleared the strong points the next week. With the tanks halted,
with flamethrowers. The Soviets Grossdeutschland’s reconnaissance
moved 31st Tank Corp to block 7TH JULY battalion, with assault gun support,
the advance of SS Liebstandarte 48th Panzer Corps attacked and captured Hill 230 east
Adolf Hitler, whilst 1st Tank Army, In 48th Panzer Corps’ sector, of Syrtsevo. Under heavy artillery
supporting the Voronezh Front, now Grossdeutschland and 11th Panzer bombardment, the division had
had approximately 1,000 tanks facing Division attacked behind an outflanked the Soviet defences and
4th Panzer Army’s assault. intense artillery and Nebelwerfer re-gathered its units for an assault
bombardment, followed by more on the village on the 8th. Soviet
This day, the Red Army Air Force was Stuka attacks. The Stuka crews were commanders, seeing the weakness
encountered in far greater numbers, flying six or more sorties aday, and of the defences, redeployed more
competing for air superiority with the facing strengthening Soviet fighter forces from the western flank of 48th
Luftwaffe. As a result, the Luftwaffe defences. It seemed every wood Panzer Corps’ penetration, facing
found themselves overstretched, with along the routes of attack were to be them eastwards along the main
almost constant requests for close air repeatedly bombed and strafed. So
support from Stukas. far, 100 Luftwaffe aircraft had been
shot down.
3rd Panzer Corps
The Corps began to bring its full Grossdeutschland stormed the village
combat strength to bear in a drive of Dubrova at first light, with 11th
north-east to reach the Northern Panzer joining their northern push
Donets river valley. The 168th towards the vital village of Syrtsevo.
Infantry Division still struggled to This was the last major stronghold
make gains against the 81st Guards before Oboyan and General Vatutin
Rifles Division, which itself was at Voronezh Front commanded it
now forced to commit its training must be held at all costs. To this end
battalion. 7th Panzer Division’s they unleashed 100 T-34s and T-70s
advance encircled Krutoi Log, of 1st Tank Army in a large counter-
trapping a Soviet rifle regiment. attack. Supported by Pe-2 and IL-2
Sturmovik attacks, the Soviet tanks
Fighting around Rasumnoe saw the halted the advance towards Syrtsevo.
destruction of 34 T-34s by Tigers and
other tanks as 7th Panzer Division For hours the tank battle swirled,
engaged the second defence lines, with the 6th Guards Tank Corps,
held by the 73rd Guards Rifle 3rd Mechanised Corps and 1st
Division, reinforced by two tank Mechanised Corps suffering heavy
regiments. 7th Panzer engaged in losses under the Germans’ longer
a head-on battle with 73rd Guards range guns. The Soviets were forced
Rifle Division and 31st Anti-Tank to withdraw, with the Germans
Brigade’s 72 guns. The arrival of 6th advancing in their wake. Meanwhile,
Panzer Division’s units outflanked 67th Guards Rifles dug in at Syrtsevo,
the defences and forced them to supported by more tanks and heavier
withdraw. This left the battered 76.2mm and 85mm anti-tank guns.
7th Panzer Division holding the The advance stalled again when

28
BATTLEGROUP • KURSK

Oboyan road, around the village of slowed but not halted, with heavy The 429th Grenadier Regiment
Verkhopenya. losses in T-34s. of 168th Infantry Division were
attached to Kampfgruppe Köhler of
2nd SS Panzer Corps 2nd Guards Tank Corp attacked 19th Panzer Division to clear Soviet
Nightfall saw little respite from the the eastern flank of 2nd SS Panzer resistance bypassed by the initial
battle, as there was intense fighting Corps, thinly held by the SS advances. The rest of 168th Infantry
in darkness by SS Liebstandarte Adolf Totenkopf Division. They reported were still locked in combat against
Hitler near Teterevino with roving the destruction of 50 enemy tanks, the immovable 81st Guards Rifles
Soviet tanks. Fighting subsided as the supported by the arrival of Hs-129 Division at Stary Gorod. 6th Panzer,
night mists arose. At dawn, the attack ground attack bombers. This day and those elements of 7th Panzer that
resumed. 4th Panzer Army were now would see the worst losses so far in could be spared, attacked the village
fielding some 600 tanks along a 45km tanks along the Voronezh Front for and road junction at Miasoedovo. 117
front. the Soviets. tanks and 45 Tiger tanks smashed the
Soviet defences in the area, but the
In misty conditions, 2nd SS Panzer 3rd Panzer Corps 92nd and 94th Guards Rifle Divisions
Corps resumed its advance at dawn, 19th Panzer Division were engaged in had already arrived to block further
with the objective of capturing the heavy fighting for the fortified village advances northwards.
small town of Prokhorovka, just 8km of Kreida; bold action by its panzer
away. As the morning progresses grenadiers captured Kreida Station, The rest of 7th Panzer Division
ever greater numbers of Soviet tanks then the village itself, then the next remained in place guarding the
were encountered as 1st Guards Tank village of Belovskoe before they Corps’ right flank.
Army threw everything they had left moved on to the next line of trenches Below: Soviet infantry and heavy artillery en route to
into the advance’s path. In fluid tank defending Blishnaya Yigomenka and Vornonezh Front. The Red Army’s seemingly endless
battles, the Germans’ advance was its wooded hills. reserves eventually wore the German offensive down.
(Novosti 613286)

29
BATTLEGROUP • KURSK

JULY 8TH Panzer grenadiers and assault guns. losses, this was already in serious
“I think we’ve had it.” The main force of SS Liebstandarte doubt amongst Kempf’s command.
General Katukov, 1st Guards Tank Adolf Hitler and SS Das Reich were Still, 6th Panzer Division lunged
Army, on hearing of the fall of driving north-east, having laagered another 8km forward, capturing the
Syrtsevo around Teterevino, again aiming for strongpoint of Melikhovo, but were
48th Panzer Corps Prokhorovka. unable to cross the Lipovyi Donets
48th Panzer Corps renewed its river, the major natural obstacle to
attack on Syrtsevo, but at first light They encountered a series of strong linking up with 2nd SS Panzer Corps.
3rd Mechanised Corps launched a counterattacks by groups of up 7th Panzer Division were still tied
pre-emptive counterattack. They to 60 Russian tanks with infantry down on flank protection duty as the
lost 40 T-34s and T-70s to the long riding the tanks and Sturmovik air Soviet 7th Army reinforcements had
guns of Tigers and Panzer IVs. support. Large numbers of tanks begun local counter-attacks on the
The remaining defenders were were destroyed by the protective right flank. South of their positions,
subjected to an intense artillery screen of PaK40 and 88mm anti- the 106th Infantry Division were also
bombardment and air attack before tank guns established in the night to under attack by Soviet infantry with
3rd Panzer Division’s 6th Panzer protect Tetervino. There was fighting tank support.
Regiment led the attack, supported around the villages of Wesselyi and
by Grossdeutschland’s grenadiers. The Kalinan on 2nd SS Panzer Corps’ 7th Army were making a stubborn
village, now a ruin, fell. eastern flank. SS units stormed Hills and skilful defence of their sector to
239.6 and 227.4 with Stuka support. frustrate the German advance. Only
6th Guards Army defences were Both were fortified positions but 6th Panzer had made any significant
being eroded away by holding the capturing them outflanked the gains, becoming the lone spearhead
Psel river line and the main routes defenders of Wesselyi and it soon of the attack.
to Oboyan without withdrawing. fell as well. Periods of heavy rain
Needing fresh forces, more units turned the ground into a morass, but JULY 9TH
were moved from the western the SS attacks reached the village of 48th Panzer Corps
flanks. This was of grave concern Solotino. The Russians claimed 40 For 48th Panzer Corps,
to STAVKA, who were planning German tanks knocked out, whilst Grossdeutschland, preceded by
a major counterattack with these the Germans claimed 121 Russian artillery and Stuka attacks, pounded
forces. Meanwhile, Grossdeutschland tanks destroyed. Verkhopenya. From 0600, grenadiers
redeployed their forces for an and pioneers cleared the village
advance towards the village Unterscharführer Staudeggar, building by building. Returning
of Verkhopenya (with a good commanding his Tiger tank, was artillery and Katyusha fire hindered
bridge over the Psel) and Hill called upon to aid the defence of the attack. The division’s fusilier
260.8 astride the main Oboyan Tetervino from repeated Russian battalion, reconnaissance battalion
highway. A mistaken report of the tank attacks. His damaged tank alone and supporting assault guns were the
fall of Verekhopenya saw their accounted for 32 Russian tanks in two only units free to continue to push
reconnaissance battalion and assault attacks on the village. northwards for Oboyan, and were
guns dispatched, only to discover engaged in heavy fighting at the
that it was not Verkhopenya that SS Totenkopft units were finally village of Novoselovka and Hill 260.8.
had fallen, but another village along released from their flank protection
with a small bridge over a tributary duties by the arrival of units from Meanwhile, 3rd Panzer Division
of the Psel. Assault guns formed 167th Infantry Divisions, freeing were halted in front of the village
a bridgehead, which was rapidly more of them to aid the attack north. of Beresovka, under heavy fire
counterattacked. The attack was This screening force was being from the covering points 243 and
repelled with the loss of 35 Russian subjected to repeated attacks from the 247. Lacking heavy tanks, they
tanks for the loss of no assault guns. east, that should have been prevented suffered losses and could not push
Verkhopenya only came under attack by the advance of 3rd Panzer Corps. northwards due to pressure on the
in the evening. western flank of the corps’ drive.
3rd Panzer Corps Grossdeutschland received new orders
2nd SS Panzer Corps General Hoth exhorted Kempf to to assist 3rd Panzer Division. This
SS Liebstandarte Adolf Hitler resumed close up with 2nd SS Panzer Corps effectively ended the division’s push
its attack at 0500, and soon took and push on to aid the coming battle northwards, as the Soviet commander
the hamlet of Bol Majatschki with for Prokhorovka. But, with heavy maintained pressure on the flanks,

30
BATTLEGROUP • KURSK

and thus tied down two Panzer role as a flank guard are now a attacked the heavily fortified Hill 244.
divisions. Thereafter, only 11th failure, as 5th Guards Tank Army After four hours of combat against
Panzer Division were still driving were starting to arrive in the combat dug-in infantry and T-34s, they
for Oboyan. area unhindered and would soon eventually seized the high ground.
be preparing for their huge counter- Voronezh Front was in danger of
In the late afternoon Grossdeutschland attack at Prokhorovka. disintegrating under the constant
stormed Points 243 and 247. There German pressure.
was intense fighting, repeated JULY 10TH
Nebelwerfer barrages and Stuka 48th Panzer Corps 3rd Panzer Corps
air strikes. This attack freed 3rd Meanwhile, 48th Panzer Corps General Kempf was informed that
Panzer’s units to attack Beresovka continued its operations on the 24th Panzer Corps was to reinforce
again, forcing 117th Tank Brigade western flank, with Grossdeutschland his stalling offensive. The last of
to withdraw, their rearguard then and 3rd Panzer Division destroying Army Group South’s Panzer reserves,
becames surrounded in the retreat by 6th Tank Corps. 11th Panzer 24th Panzer Corps consisted of 17th
elements of Grossdeutschland and was Division managed only small gains and 23rd Panzer Divisions and 4th SS
destroyed. northwards on the Oboyan road. Panzer Grenadier Division Wiking.
They will take several days to reach
11th Panzer Division’s attack was US and British forces began landing the front. Meanwhile, 3rd Panzer
renewed, meeting fierce resistance in Sicily, putting extra demand on Corps’ three panzer division were
from 16th and 71st Tank Brigades. Germany’s strategic reserves. Hitler now down to half strength in tanks
11th Panzer made slow gains as wanted the SS Divisions for the new and assault guns.
Soviet reinforcements were fed into Italian front.
the battle, more tanks and anti- The 47 remaining tanks of 6th Panzer
tank guns blocking the route north. 2nd SS Panzer Corps Division were contained around
Fighting this day (and on the 10th) 5th Guards Tank Army were Melikhovo by 69th Army’s 92nd
would leave the division still 20km moving into positions after covering Guards, 94th Guards and 705th Rifle
from Oboyan. hundreds of kilometres from Steppe Divisions. They needed 7th and 19th
Front’s reserve. Their orders were Panzer Division’s assistance, but both
2nd SS Panzer Corps to block any further penetration were engaged on the flanks and tied
Under a grey sky heavy with rain, 3rd at Prokhorovka. It contained five down by counterattacks.
Panzer Corps’ inability to close up fresh Tank Corps, with 830 tanks
with 2nd SS Panzer Corps began to and self-propelled guns. 2nd SS 19th Panzer and 118th Infantry
have its effect. The SS Panzer Corps’ Panzer Corps’ drive continued Divisions were clearing the eastern
flank remained exposed to repeated towards Prokhorovka. SS Totenkopf bank of the Northern Donets river
counterattacks. The SS Das Reich attacked and captured the village as the Russians here disengaged and
Division were moved to take over of Klujtski on the river Psel. Led by withdrew. This was part of a plan to
the northern area of the eastern flank, their Tiger tanks, they forced the 11th shorten their lines and create a new
freeing SS Totenkopf for offensive Mechanized and 33rd Rifle Corps reserve to block the northern thrust.
actions northwards at the point of the to withdraw, and followed up by In the night, some of the remaining
penetration. This move saw SS Das establishing a small bridgehead over tanks moved to join 6th Panzer
Reich holding position until July 12th, the Psel. Division for a dawn push. General
unable to take a full role in the drive Von Manstein was now desperate for
towards Prokhorovka. Once on the northern bank, Panzer a break through to aid 2nd SS Panzer
grenadiers led an attack on Hill 222.6, Corps’ advance.
3rd Panzer Corps which covered the left flank of SS
Very little ground was gained Liebstandarte Adolf Hitler division’s JULY 11TH
in a day of hard fighting as 6th main drive. No large bridge over the 48th Panzer Corps
Panzer Division re-grouped around river meant no armour support for 48th Panzer Corps’ Grossdeutschland
Melikhovo, with reconnaissance the assault, but they still captured the Division was still rolling up Russian
forces venturing northwards, but high ground. anti-tank and artillery positions
found their route blocked by more on the western flank. Its objectives
Soviet forces. 19th and 7th Panzer SS Liebstandarte Adolf Hitler’s 2nd were complete by 1000 hours. With
Divisions were holding the flanks Panzer Grenadier Regiment, with the threat to the western flank now
or had stalled. The Corps’ primary tank and assault gun support, deemed eliminated, Grossdeutschland

31
BATTLEGROUP • KURSK

Above: Motorised transports dispersed in a valley are joined


anti-tank ditch and halted, awaiting Corps. The SS Totenkopf divison are
by a 37mm FlaK(36) on a SdKfz 7 and ammunition trailer.
This shot provides a good view of the rolling terrain. bridging units to cross. Meanwhile, still engaged, attempting to seize all
(Bundesarchiv Bild 101I-022-2926-14A) 9th Guards Airborne Division were of Hill 226.2 north of the Psel.
deploying onto Hill 252.2, forming
were to regroup before rejoining a screen for the tanks of 5th Guards By nightfall, the Tank Corps of 5th
the push north to Oboyan on the Tank army deploying behind. They Guards Tank Army had been ordered
next day. It had just 36 tanks still were subjected to heavy Stuka attacks into their start positions around
serviceable, including 10 Tigers. throughout the day. Prokhorovka for their morning
3rd Panzer would move up to take counter-offensive.
Grossdeutschland’s positions. The Liebstandarte Panzer Grenadier
Regiment moved to clear woods 3rd Panzer Corps
The Russians were also regrouping north of the village of Storozhevoe, The dawn assault began with Tigers
for a long planned counterattack but the viilage was held despite of 503rd Heavy Tank Battalion in the
from the west, planning to unleash vicious close quarters fighting. SS vanguard. They made a 6km gain to
it on July 12th. The German high Das Reich attempted to capture the reach Kazach’e and capture it from
command had made a mistake, village of Vinogradovka but were the battle-weakened 81st Guards Rifle
underestimating the strength of thwarted by the need to protect the Division, which had redeployed to
Russian reserves here and weakening flank from constant harassing attacks. prevent a northern breakthrough.
its defences too soon. Unable to move northwards, this in Only the already weakened 375th
turn leaves the SS Liebstandarte Adolf Rifle Division remained in reserve for
2nd SS Panzer Corps Hitler Division’s flanks exposed, and 69th Army.
SS Liebstandarte Adolf Hitler resumed forced their advance to halt in mid-
its advance, attacking along the road afternoon, despite the capture of the General Krivchenkin, commander
to Prokhorovka. Their objective was Oktobrskii state farm from dug-in of 69th Army, appealed to General
Hill 252.2. They encountered a wide KV-1 and T-34 tanks of 28th Tank Vatutin at Front for more reserves,

32
BATTLEGROUP • KURSK

by 5th Guards Tank Corps. They Liebstandarte Adolf Hitler were caught
smashed into 332nd Infantry in the centre.
Division’s positions near Chapaev,
with Russian tanks reaching Rakovo Waves of Soviet tanks and mounted
by nightfall. 3rd Panzer Division infantry appeared. 18th and 29th
were also pushed back, and their Tank Corps were the first echelon,
evening counterattack failed to retake and both sustained heavy losses.
any of the lost ground, leaving the On a clear day, with good visibility,
hard-won village of Verkopenya now they were spotted at long range and
under threat. the powerful German tank guns
began to knock out the charging
Grossdeutschland and 11th Panzer tanks, soon assisted by the forward
Division were both forced to fight PaK-40 armed anti-tank defence
defensive battles against forces sent screen and Panzer grenadiers armed
to pin them in place. They held out, with magnetic mines. A swirling
but no ground was gained towards melee of tanks ensued, but by 0900
the objective of Oboyan. the first waves had been driven
off. Continued, relentless attacks
2nd SS Panzer Corps followed.
SS Liebstandarte Adolf Hitler division
resumed it advance on Prokhorovka T-34s penetrated through 1st SS
from the vicinity of the Oktabryski Division’s reconnaissance battalion,
state farm and Hill 252.2. 1st Panzer and reached their artillery guns,
Grenadier Regiment cleared the crushing two 150mm howitzers
village of Storozhevow and prepared before being destroyed themselves.
to move against the next village On the German right, SS Das Reich
at Jamki. 2nd Panzer Grenadier were heavily engaged by 2nd Guards
Regiment advance from Hill 252.2 Tank Corps, whilst on the left, SS
along the railway line with 1st SS Totenkopf still pushed north, along the
knowing that his forces were unlikely Panzer Regiment in support with the ridgeline north of the Psel river. The
to hold much longer. 19th Panzer division’s remaining 67 tanks. Eicke Panzer Grenadier Regiment,
Division attacked along the river to 5th Guards Tank Army launched supported by 3rd SS Panzer
capture the villages of Khokhlovo their own counterattack behind Regiment, all but destroyed the 52nd
and Kiselovo. a 15 minute barrage of artillery and 98th Guards Rifle Divisions in
and Katyusha fire, unleashing an the process and gained 9 km.
JULY 12TH avalanche of Soviet armour. 18th Meanwhile, attacks continued
Soviet forces holding the front lines Tank Corps was on the Soviet right, throughout the afternoon, with
around the Orel salient, north of the with 29th Tank Corps next to them neither side gaining any ground,
Kursk battles, launched Operation and 2nd Guards Tank Corps beyond and by nightfall both front lines
Kutuzov (see Operation Kutuzov). them. 5th Guards Mechanised Corps had moved very little. 5th Guards
was held as the reserve. The assault Mechanised Corps diverted forces to
48th Panzer Corps was supported by self-propelled intercept SS Totenkopf’s penetration.
48th Panzer Corps faced renewed guns and two additional Katyusha The 18th and 29th Tank Corps, both
assaults from its western flank as regiments. In total, 501 T-34s, 261 badly mauled, established new
Grossdeutschland division regrouped T-70s, 31 Churchill MkIVs, 21 KV-1Ss defensive positions and prepared
along and west of the main Oboyan and 37 self-propelled guns (SU-76s for renewed attacks on the 13th. 5th
highway. 3rd Panzer Division and SU-122s) were ordered to close Guards Tank Army’s counter had
moved northwards to take over rapidly with the enemy, hoping to stalled the SS advance, but at a very
the Verkopenya sector, with 332nd engage the Tiger tanks at under heavy price.
Infantry Division in turn taking 500 metres. In fact, in all three SS
over from them around Rakovo. The divisions facing the assault there 3rd Panzer Corps
Soviet assaults began at 0900 with were only 15 operational Tigers The Russians launched a diversionary
ad-hoc forces of already heavily in total. As 2nd SS Panzer Corps attack on 3rd Panzer Corps’ right
damaged units, now reinforced front was engulfed in the attack, SS flank. Three rifle division of 7th

33
BATTLEGROUP • KURSK

Guards Army gained a mere 2km. they establish a second bridgehead focus now shifting away from SS
General Kempf was instructed that over the river at Schlevokovo. The Liebstandarte Adolf Hitler’s drive to
his Panzer divisions must cross the Russians move to attack Rzhavets SS Totenkopf’s break through north
Northern Donets that day to be of from three sides, with more fighting of the river Psel, which threatened to
any aid to the rest of the offensive at Alexsandrovka against elements envelop Prokhorovka from the west.
now embattled at Prokhorovka. He 6th Panzer. These German units were 5th Guards Tank Army, having spent
identified the bridge at Rzhavets then pulled out to join the bridgehead the night preparing defences, digging
as his objective, but was still 12 forces for the breakout attempt. in tanks and laying mines, were
kms short. A plan for a sneak night now on the defensive. 10th Guards
march to Rzhavets is implemented. A JULY 13TH Mechanised Brigade was moved to
column of 2nd Battalion, 11th Panzer 48th Panzer Corps attack SS Totenkopf, and succeeded in
Regiment and 2nd Battalion 114th The day was spent in re-grouping its preventing a repeat of the previous
Panzer Grenadiers, led by a single forces and re-organising to counter- day’s lost ground. The SS Totenkopf
captured T-34, would make a daring attack against the Russian gains from were now down to just 54 serviceable
drive through the enemy lines in the west. The Russians continued tanks (and its 20 assault guns still
darkness. The men were allowed to to press from the west, and again guarding the Psel bridges). By
smoke and ‘act casually’, but not talk! this pinned the Panzers in place, not day’s end, they had no Tiger tanks
allowing them to deploy for the push operational. In the afternoon, the
In the darkness, they are mistaken northwards. division pulled back, conceding its
for re-deploying Russian forces and gains. SS Liebstandarte Adolf Hitler
almost reached Rzhavets before the The focus of the offensive had now resumed its attack at midday after
leading T-34 broke down and had shifted away from the left flank, to a meeting between General Hauser
to be pushed into a ditch. Having the battles around Prokhorovka and (2nd SS Panzer Corps) and General
passed through the Russian defences, 3rd Panzer Corps’ bridgehead. All Hoth (4th Panzer Army) who agreed
the column surprised the defenders efforts to reach Oboyan had now that the Soviet forces must now also
of Rzhavets and quickly scattered effectively ended. be exhausted. The 1st SS Division’s
them, capturing the river crossings. two-pronged assault failed, being
2nd SS Panzer Corps repulsed by the dug-in remnants
19th Panzer Division drove along the Following the furious tank battles of of 18th and 29th Tank Corps.
river to rendezvous at Rzhavets and so the 12th, 2nd SS Panzer Corps were Meanwhile, SS Das Reich continued
reinforce the bridgehead. In so doing, again to press their attack, with the to fight its way eastward, planning

The American and British landings to save it from encirclement


THE CANCELLATION OF in Sicily had been successful, and and destruction. Army Group
OPERATION CITADEL it seemed Italy no longer had the Centre could not allow itself to
By 13th July it had become clear stomach for a war fought over be surrounded and trapped; such
that the Panzer divisions were worn its homeland. The capitulation an event would be catastrophic
out from the heavy combat of the of the entire Italian Army would for the entire Eastern Front and
past eight days. The troops were put southern Europe in jeopardy, surely see the war lost. To free Von
exhausted, their combat strength and the German High Command Kluge’s hand, his part of the Citadel
severely weakened by the seemingly needed reliable troops to shore up offensive from the north would have
never-ending supply of Red Army the Italian Front. Hitler’s favourites, to be abandoned.
units thrown into every developing the vaunted 2nd SS Panzer Corps,
breach or possible breakthrough. were earmarked for the task, and as The decision was made on the 13th,
Every kilometre of the advance such had to be extricated from their but it was not officially ordered until
had been hard fought. Unlike in battles south of Kursk. 17th, but by then the German Army
the great Blitzkrieg assaults of 1941 had shot its bolt, and no further
and 1942, the Soviet soldiers had Also, the Soviets had launched their offensive operations would ensue.
not broken before the Panzers. The own offensive against Orel, and it All that remained was for a fighting
daily toll of attrition had greatly seemed, even at this early stage, that withdrawal back to their start lines,
weakened the Panzer divisions. For the weight of the attack would not and in many cases well beyond.
Germany the strategic and political be halted. Army Group Centre had Attack would now turn to defence.
situation had also changed. to pull 9th Army out of the line

34
BATTLEGROUP • KURSK

to link up with 3rd Panzer Corps’ OPERATION RUMYANTSEV


leading units and attack Prokhorovka Delayed by three weeks due to the Kursk fighting, Operation Rumyantsev
from the south-east. They attacked was not finally authorised to begin until August. With the objective of
from Ivanovka and Vinogradovka, recapturing Belgorod and Kharkov (the Soviet Union’s third largest city), it
but further south, 3rd Panzer Corps would involve Voronezh Front, Steppe Front and South-West Front in the
still could not break through the last elimination of the German held salient south of Kursk, and thus threaten
10 km to link their forces into one a large part of Army Group South with encirclement and destruction. It
front. These eastward attacks would was planned as an even larger counter-offensive than the earlier Kutuzov
be the last offensive actions of 2nd SS operation. Developed in tandem with Operation Kutuzov to the north, the
Panzer Corps, stalled short of their offensives could not be launched simultaneously as first planned, due to
objectives, as orders were received the disorganisation and losses caused by the Citadel fighting. When the Red
to hold on the defensive on the 14th, Army forces required for the attack were finally in position (and in many
until the order for withdrawal was cases rebuilt with fresh troops and new tanks) the assault was only deemed
received. ready to begin on August 3rd.

At a meeting at Rastenburg, the The assault began north-west of Belgorod in overwhelming force, with
Führer, in conference with Generals subsequent attacks following on the 4th, 5th and 8th of August further
Von Manstein (Army Group South) along the flanks as more divisions went on the offensive to pin German
and Von Kluge (Army Group Centre), forces in place. Already weakened and battle-weary German units were
ordered the cancellation of Operation pressed back. The leading Soviet tank units gain 20km on the first day. The
Citadel. 167th Infantry Division suffered especially heavy losses, being massively
outnumbered.
3rd Panzer Corps
6th Panzer Division attempted to 2nd SS Panzer Corps was recalled to the area from the Mius river, to assist
exploit the gains from its surprise the defence of Kharkov and were detraining there in a few days to meet the
raid, but on hearing of the fall of the new threat. 5th SS Panzer Grenadier Division Wiking were also redeployed
Rzhavets bridge, General Vatutin again to aid 3rd Panzer Corps’ defence.
(Voronezh Front) ordered General
Rotmistrov (5th Guards Tank Army) Despite rapid shuffling of forces, the Soviet attack continued to make gains,
to send a blocking force south. ‘Group and Belgorod was abandoned before the defenders were surrounded. A
Trufanov’ was dispatched to prevent three day German counterattack by SS Divisions Das Reich and Wiking
3rd Panzer Corps forcing its way the at Bogodukhov slowed the attackers, but the advance towards Kharkov
last 15km to Prokohorvka. There were was inexorable, and the Germans retreat steadily. On 17th August
furious battles against Trufanov’s Grossdeutschland, 7th Panzer and 19th Panzer Divisions combined for
two reinforced Mechanised Brigades another counterattack, mustering just 100 tanks between them. Despite
for the Rzhavets and Shchelokovo making gains and encircling some forward Soviet units, they could not halt
bridgeheads, with multiple Russian the Soviet advance. The 57th Infantry Division was shattered by sustained
counter-attacks re-capturing artillery, breaks and routs.
the village of Rydinka, but with
heavy losses. The Germans gained There were desperate battles west of Kharkov to delay the city’s
little ground in the face of the encirclement, which helped the Germans extract more units. Kharkov
reinforcements, even as their own itself is razed as the Germans abandon it. The Russians launched an all-
strength in the bridgehead grew. out assault on the city on the 22nd August, but most of the Germans had
already withdrawn. The ruins of the city were liberated (again).
JULY 14TH – JULY 16TH
48th Panzer Corps Rumyantsev was a success, but at a heavy price for both sides, one that the
Grossdeutschland and 3rd Panzer Germans could least afford to pay. Their Panzer divisions, already heavily
Division began a two day counter- damaged in the drive to Kursk, were now just shells of units. At the end of
attack against 5th Guards Tank August, 11th Panzer Division reported only 820 grenadiers and 15 tanks
Corps and 10th Tank Corps, ready for combat. 19th Panzer Division had even less, with just seven tanks.
driving them back west and all but
destroying them to recapture the Operation Rumyantsev was the final nail in the coffin for the Operation
ground lost on the 12th and 13th. Citadel plan. Instead of tearing a hole through the Eastern Front (again),
This stabilised their western flank Army Groups Centre and South were now in retreat.
of their penetration (again), but still
35
BATTLEGROUP • KURSK

no ground was gained towards the 130km between the 4th Panzer now under attack around Izium.
objective of Oboyan. All three of the Army’s southern attack and 9th These fresh divisions would not
Corps’ Panzer and Panzer Grenadier Army stalled at the north shoulder of arrive to aid Operation Roland.
divisions were now worn-out, the salient.
and lacked the fighting power to JULY 17TH
turn back northwards – even if the 3rd Panzer Corps 2nd SS Panzer Corps
Russian flank attacks would have The battered remnants of the Corps All three SS divisions were ordered
allow them. joined Operation Roland, attacking to return to their Citadel start lines,
towards Prokhorovka from the and were then to be pulled from the
2nd SS Panzer Corps south-east and attempting to trap the front line in order to be re-deployed,
This day saw the launch of Operation Russian forces between themselves to meet a new and threatening Soviet
Roland, a quickly revised plan for the and SS Das Reich to the west. There assault along the Mius river in the far
capture of Prokhorovka by swinging was more heavy fighting against south. The SS divisions central role in
the weight of the attack away from SS Group Trufanov, now reinforced Operation Citadel was over.
Totenkopf on the left to SS Das Reich with more anti-tank units, but this
on the right, after achieving a link-up change of direction of attack failed to Along the entire front, north and
with 3rd Panzer Corps. SS Totenkopf bring any sudden breakthrough, as south, the German Panzers had been
would hold its position north of the the Russian defences remained solid halted. They had inflicted massive
river Psel, whilst SS Liebstandarte before the Corps’ advance. losses on the enemy but the critical
Adolf Hitler prepared an attack on break through was never achieved
their own right flank to aid SS Das 24th Panzer Corps’ divisions, still and both the northern and southern
Reich’s main push. being withheld from the front, were attacks never reached Kursk.
redirected away from their assemble
This new attack still made little area around Kharkov to assist the
headway and there remained defence of the Northern Donets river,

BEYOND KURSK the German Army Group South, knew that they could not allow the
THE BATTLES OF LATE which was forced to withdraw to Germans to become well dug-in on
SUMMER AND AUTUMN 1943 the river Dniepr to save itself from a the far bank. They rapidly thrust
As the fighting around Kharkov humiliating defeat and destruction. tank columns at key crossing points.
came to an end in August 1943, the German resistance now became
STAVKA offensive plan was still not General von Manstein demanded that ferocious, knowing that the defenders
complete. The Soviet high-command the Führer give him freedom of action had to buy time for escaping units to
had grander plans still, as throughout to save his endangered divisions, withdraw over those vital bridges.
August and into September every or that the Führer replace him. The Throughout the late summer and
Soviet Army Front, from the far north Führer gave way, finally breaking his into autumn these mobile battles
to the very south, would go over to ‘stand at all costs’ order and, at Von continued, as Army Group South
the offensive – assaults suddenly Manstein’s direction, the German spilled back across the bridges and
exploding like firecrackers along the Army began a massive withdrawal, then fanned out again to establish its
thousands of miles of front line. pursued all the way by the Red Army. new front line.

Everywhere the German Army and The Dniepr (one of Europe’s largest In general, the withdrawal was
its allies found themselves suddenly river and two miles wide in places) orderly and a great success (if any
beset. Troops were tied down in was held by the Wotan line, a bulwark strategic withdrawal can be), but,
defensive battles, unable to move to along the Eastern Front, just as the in several places, the Russians did
reinforce more threatened sectors. Reich had established the Atlantic manage to penetrate through the
The Red Army pushed hard, and the Wall on its western borders. But the German lines and to establish their
Germans were finally forced to give line existed in name and as ‘future’ own small bridgeheads over the
ground before them. plans only. Very little in the way of river, ready to be exploited when
solid defences had actually been their forces had closed up behind
The Red Army was now involved constructed. Even so, the Dniepr still the Germans. This would be the
in a general offensive, but the represented a formidable barrier to next phase of the war to liberate the
focus of its efforts were against the Red Army. STAVKA commanders Motherland.

36
BATTLEGROUP • KURSK

THE

ARMY LISTS
T his book contains four
Army Lists, for battlegroups
constructed from four different
two halves. The first half is called
Front Line Assets. This consists of the
principle combat units of the battle-
FRONT LINE ASSETS
Forward Headquarters
This is the battlegroup commander
types of divisions. There are two group, its infantry, tanks and artillery, (that’s you) and any specialist units
for the Germans – Panzer divisions along with its battlefield command which are attached to him, such as
and infantry divisions, and two for and any prepared defences. Communications units. The Forward
the Russians – tank corps and rifle Headquarters can sometimes be a
divisions. These are the principle The second half is called Support fighting unit, right up to operating in
organisations that fought the Battle Assets, second line and specialist the tank, whilst attached to it might
of Kursk, and the character of the units which lend aid to the front be radio vehicles, messengers or other
parent unit will be apparent in your line. These include such specialists sub-commanders.
battlegroup. The Panzer division as Reconnaissance units, Engineers,
(always popular) has the majority of Logistics, Additional Fire Support For each Forward Headquarters
the tanks, but an infantry division and Specialist Units. unit in your battlegroup you can
can also have some tank support, include a single unit chosen from
but will mostly be relying upon its Support Assets can only be taken by either Logistics, Specialist units or
infantry and artillery. Also, when on first including Front Line assets. For Additional Fire Support.
the defensive, players will find that each Front Line asset included in
an infantry (or rifle) division is well your battle-group you are allowed Infantry
worth considering, as these have to purchase a unit from a Support These are the ground-pounders,
access to lots of prepared defences section. Which Support section you the squads and platoons of fighting
and thus can be far more effective can take is dictated by which Front infantry, which might be directly
fighting on the defensive than their Line Asset was chosen. The details supported by infantry-borne heavy
tank-heavy counterparts. are covered below, and again in the weapons like machine guns or lighter
Army Lists themselves. mortars.
Each Army List is organised into ten
different types of units, divided into For each infantry unit in your battle-
group you can also include a single
unit chosen from either
Engineers, Reconnaissance or
Specialist units.

Tanks
The front line armour,
squadrons of the main
fighting vehicles, including
self-propelled guns as well as
the tanks.

For each Tank unit in your


battlegroup you can also
include a single unit from
either Engineers, Logistics,
Reconnaissance or Specialist
units.

37
BATTLEGROUP • KURSK

Artillery Engineers
These are the guns dedicated to Negotiating a battlefield requires
supporting your own battlegroup. many engineering tasks, from
They might be deployed in close building bridges and clearing
support, as actual models on the minefields, to clearing enemy strong
table, or a bit further to the rear points with special weapons like
as off-table support. These are the flamethrowers. Engineer support
battalion’s, regiment’s or division’s includes all this, in the form of
own ‘organic’ guns. Larger guns from pioneer (or sapper) units and
the supporting corps, army and front specialised engineering vehicles, like
level artillery units must be taken bridge-laying vehicles, demolition
from Additional Fire Support. units and recovery vehicles.

For each Artillery unit in your battle- Additional Fire Support


group you can also include a single Beyond your battlegroup’s parent
unit from Additional Fire Support. division, there is a whole army of
extra artillery units which can lend
Defences support. Demand upon these units is
This part of the army list can only be always great, and every battlegroup
used if the battlegroup is the defender commander cannot have all the
in an Attack-Defence scenario, in aid he would like, but corps, front
which case they may be dug-in to and army command can lend the
prepared positions, behind minefields support of heavier guns, as well as
and anti-tank ditches, inside pillboxes providing a few useful tactics, like
and strong points, etc. counter-battery fire missions to attack
off-table enemy artillery or pre-timed
Defences do not allow a battlegroup barrages and air strikes.
to include any extra support units.
This section also includes the army’s
SUPPORTING ASSETS Close Air Support Table, which are Above: SS soldiers (actually dismounted cavalry)
Reconnaissance used should an aircraft arrive to aid advance in an anti-partisan sweep.
This photo was taken in May 1943, perhaps
Any battlegroup can be supported the battlegroup.
during the build-up for Operation Citadel.
by its parent division’s (or corps’)
(Bundesarchiv Bild 183-1991-0205-510)
reconnaissance units, seeking out the Specialist Units
enemy for them and aiding the battle- These are the oddities and rare units.
group commander by providing These are units or vehicles that don’t
him with good intelligence on the easily fit into the other categories,
enemy’s positions and movements. as well as rare units which, whilst
Reconnaissance units vary from present at Kursk, would not have ratings, how many Officer units it
infantry patrols on foot, to fast formed the backbone of a battlegroup includes and how many Scout units.
moving units on motorcycles (or – often this includes uncommon
even horses), to armoured cars and heavy anti-tank or anti-aircraft guns When creating a battlegroup, units
light tanks and can also include aerial or some unique, ‘Elite’ rated units. are ‘bought’, using points. Before a
reconnaissance units. game, the players should have set a
USING THE BATTLE GROUP points limit, for example 1000 points,
Logistics ARMY LISTS and these points are spent on units.
Second line logistical support units The Army Lists included allow you As you select a unit, note it down
include supply vehicles, which bring to select a (hopefully) balanced force on the organisation chart along with
extra ammunition and fuel to the to play a game. The easiest way of its Battle Rating, until you have no
front lines, to the medical support of doing this is to use a Battle Group points left. You should only expend
aid posts and combat medics. They Organisation Chart (see the example the points available to you; do not
aren’t fighting units, but still fulfil an overleaf). This chart contains all the exceed the total.
important role. different types of unit and places
to note down points values, battle

38
BATTLEGROUP • KURSK

UNIT AVAILABILITY INFANTRY REQUIREMENT TABLE


The Army Lists also place some Game Level Max Restricted German Infantry Russian Infantry
restrictions on how many units your Points Units Min Max Min Max
battlegroup can include. Squad 350 2 1 squad 1 platoon 1 squad 2 platoons
Platoon 750 3 1 platoon 2 platoons 1 platoon 4 platoons
Infantry Platoons Company 1500 4 2 platoons 3 platoons 2 platoons 6 platoons
A battlegroup must include some Battalion 3000 5 3 platoons 6 platoons 3 platoons 9 platoons
infantry. It cannot function without
infantry to support the tanks and
hold the ground it captures. The Restricted Units take more than a single unit of a
German player and Russian player The army lists note some units as Restricted unit, but each one still
have different maximum limits, being ‘Restricted’, these are rare units counts as a Restricted choice.
because of the different character to which an army just would not
of their fighting forces and the have easy access. Restricted units Unique Units
quantities of infantry each side are limited by the size of game. In a Some units have the ‘Unique’
could historically field. The size of squad-level game, you may take two special rule. This means you can
the game also dictates the minimum restricted units. In a Platoon-level only include one of them, regardless
and maximum amount of infantry game you may take three Restricted of the size of the game. Some
your force can include, shown on units. In a Company-level game, very rare units are rated as both
the Infantry Requirement Table you may take four Restricted units. ‘Restricted’ and ‘Unique’, this means
above. In a battalion-level game, you may you only have one, and it counts as
take five Restricted units. You can one of your restricted choices.

39
BATTLEGROUP • KURSK

EXAMPLE OF USING From Logistics I’ll take a single I have just 77 points left, and feel I
AN ARMY LIST supply wagon for 4 points and 1 BR. need more tanks. I can only get one T-
In this example, I will be selecting 34 for that, but a whole platoon of T-
a Russian Tank Corps battlegroup From Special Units my force will 60s. I’ll take the platoon of three light
of 600 points for a platoon-level, include a SU-152 for 52 pts and 3 BR. tanks for 50 pts and another 6 BR.
meeting engagement game. In
this size of game I can include a Using both my allowed additional With just 27 pts left I have no anti-
maximum of three Restricted choices. fire support choices, I’ll take a 2nd aircraft defence, should I risk it?
priority artillery request for my FAO, The cheapest is 28 pts, so I would be
First, I must meet the minimum and a counter-battery fire mission. 1 point over. My opponent agrees
requirement of infantry in a platoon That is just 20 points and 0 BR. to this, so I can take a quad Maxim
game, which is (ta-da) a platoon! I MG mounted on a Gaz truck for 28
start with a motorised rifle platoon My grand total is now 486 points, and pts and 2 BR. It is also my second
for 58 points. For its own ‘organic’ 34 BR. That leaves me another 114 Restricted choice.
platoon support I also include a points to spend.
Maxim MG team for 18 pts and Done! My battlegroup is now ready
an anti-tank rifle team for 14 pts. To assist my FAO further I’ll take for action. It cost 601 pts, and will
In all that is 90 points and 7 BR. a wire team from the Forward HQ start the battle with a healthy total
The platoon also allows me up to section, for 7 pts and 0 BR. That of 40 BR. It also has two Scout units
four choices from Reconnaissance, also allows me a further additional but only one Officer (and no Senior
Engineers or Specialist Units. fire support or logicstics choice. I’ll Officer at all), meaning command and
take the fire support, in the form of control are going to be touch and go
Next, I need some tanks. I’ll include a a timed Katyusha barrage for 30 pts with at least 27 units.
T-34 platoon for 100 pts, and an SU-76 and 0 BR.
battery for 75 pts. That is another 15
BR, and the SU-76 battery is my first
Restricted choice. Each allows me a
further two support choices.

So far I’ve spent 265 pts on the core


of my force. Next for some artillery
units. I’ll include a Forward Observer
Team for 16 pts and 1 BR. He will be
spotting for a heavy mortar battery of
two 120mm mortars, each upgraded
with a loader team for 78 pts. So that
is another 94 pts and 3 BR in all. It also
allows me up to two additional fire
support choices should I want them.

I’m not the defender in an Attack/


Defence scenario, so I can’t take any
Defences. But, I still have 254 points
left to go. Next I’ll look at some
Support choices.

Firstly, Reconnaissance. My force will


be screened by a Mechanised Infantry
Patrol in a White scout car, with anti-
tank grenades for 33 pts and 3 BR and
a Jeep recce team for 18 pts and 1 BR.
Usefully, both can also spot for the
mortar battery too.

40
BATTLEGROUP • KURSK

VEHICLE PROFILES
Each vehicle has its own profile, giving details of its
movement, armour and armament, as follows;

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer IV H
8" 12" - K N(M) N 75mmL48 Turret 9
MG Co-axial -
MG Bow -

Off-Road: the distance a vehicle can move on the table top


(in inches) for a normal move, whilst travelling off-road (or
partially on a road and off-road).

O NT E
Road: the vehicle’s top speed, travelling flat out whilst it FR SID
stays on a road for its entire move.
E AR
SID RE
Special: any special rules the vehicle has for movement,
such as extra mobility or being unreliable. The full rules can
be found in the Unit Special Rules section.

Armour: rated from A to O (with A as the best), each vehicle


has an armour rating for front, side and rear armour. These Ammo: the number of shots the weapon has for the
are used for hits from the vehicle’s front quarter, left and entire game. This is not a literal number, but represents
right quarter and rear quarter. It also notes if a vehicle is ‘burst’ of firing at the enemy, given that one shot rolled
Open-Topped. The vehicle’s side armour due to its Schürzen for isn’t actually one shot fired. Before the start of a game,
is given in brackets. ammunition must be allocated as either HE or AP. So, if a
vehicle has an ammunition capacity of 9, it could allocate
Weapon: the vehicle’s main armament and any secondary this as 4 HE and 5 AP, or 7 HE and 2 AP. This is entirely
weapons are listed here. The weapon’s full profile will be up to the commanding player. Some guns only have one
given in the gun profiles section. ammunition type, so they automatically have just that! A
vehicle that runs out of a type of ammunition cannot fire it
Mount: how the weapon is mounted, dictating its arc of fire. again until it is re-supplied.

GUN PROFILES
As well as vehicles, all guns also have a profile.

WEAPON AMMO HE EFFECT RANGE


0-10 10-20 20-30 30-40 40-50 50-70
50mmL60 (PaK38) HE 3/6+ 2 2 2 2 2 -
AP - 5 5 4 3 2 -

Ammunition: the types of ammunition available for that Armour Penetration Values: each shell’s value, rated from
gun, usual HE (High Explosive) or AP (Armour Piercing). 15 to 1 (with 15 as the best) when rolling to penetrate a
Some guns only have one type. vehicle’s armour. For HE rounds this is a constant value,
because a shell’s blast doesn’t get smaller over range. For AP
HE Effect: the number of dice and the roll required to inflict shells the value reduces over range, as the shell’s velocity
damage with the gun’s high explosive shell, used against naturally drops off. Some longer guns include a penetration
infantry and deployed guns. Expressed as 3/6+, this means value for the 50-70" range band.
three dice needing 6+.

41
BATTLEGROUP • KURSK

THE GERMAN ARMY


AT KURSK
TANKS Flammpanzer III, a modification of the longer L48 gun of the Ausf H),
Panzer III the Panzer III M replacing the main but at the beginning of the offensive
Still a mainstay of the Panzerwaffe weapon with a flamethrower and Army Group Centre’s tanks had no
for Operation Citadel was the Panzer a 1,000 litre fuel tank. These were Ausf H available, and Army Group
III. The tank was recognised as a deployed to support the attacks South could only muster 115 from a
declining asset, with its light armour of the 6th Panzer, 11th Panzer and total of 700 Panzer IVs.
and limited main gun size, and the Großdeutschland Divisions and proved
Germans knew it was not a match for highly effective in clearing Soviet The Ausf G had 50mm of frontal
the Soviet T-34. By the time of Kursk trenches and strongpoints. armour, carried an ammunition load
the decision to phase out the Panzer of 87 main gun rounds and was also
III for its replacement, the Panther, The Panzer IIIs were deployed in armed with two 7.92mm machine
had already been taken, but as yet mixed companies, fighting directly guns (co-axial and bow mounted).
Panther production had been unable alongside the larger Panzer IVs. The Ausf H had better frontal armour
to meet the demand. The Panzer III could also be fitted of 80mm, as well as other technical
with Schürzen plates. This was improvements, including vision ports,
By the summer of 1943, the Panzer III stand-off armour developed to defeat air filters and a mount for a cupola
had developed to its final mark, the Russian anti-tank rifle fire against anti-aircraft machine gun. Both had a
Ausf M. This was the most common a tank’s more vulnerable sides. crew of five. The Panzer IV operated
mark of tank available to the Panzer Large numbers of plates were issued in mixed companies directly alongside
divisions. Mounting the 50mm L60 and fitted by the crews but, at the the Panzer IIIs. Like the smaller tank
KwK39 gun, and with 50mm of frontal beginning of the Kursk offensive, as many were equipped with Schürzen,
armour, the Ausf M’s main difference many tanks were not equipped with but many were not.
to the previous Ausf L (also in wide Schürzen as were.
use at Kursk), was its improved water- Panzer V – Panther
wading equipment, sealed air intakes In all, over 600 Panzer IIIs were listed Development of the Panther began
and exhaust louvres. on the Germans’ strength for the in 1942, and production started in
beginning of the offensive, making it 1943, after close study of Russian T-34
The Ausf L mounted the same the second most common tank, after tanks revealed that the current Panzer
weaponry as the Ausf M and had the Panzer IV. IIIs and Panzer IVs were outclassed
improved its frontal and turret by their enemy’s equipment.
armour over the Ausf J (again some Panzer IV
of which were still in service). The The most numerous tank available Brand new at Kursk, the Panther
Ausf J mounted a shorter 50mm L42 to the Panzer divisions for Operation tank was to see its first combat with
cannon, (although some were also Citadel was the Panzer IV. It had Panzer Battalions 51 and 52, both
retro-fitted with the higher velocity become the workhorse of the German attached to the Großdeutschland
L60 gun). The Ausf N replaced tank force in 1942, and would remain Panzer Grenadier Division with 4th
the 50mm gun with a short 75mm so until the end of the war. The latest Panzer Army in the south. They had
L24 howitzer for close support fire development of the tank was the Ausf been rushed through development
with high explosive shells, and was H, but it had only been in production and testing in order to make some
deployed alongside Tiger companies. since April 1943, meaning the earlier 200 vehicles available for the
Ausf G was by far the most numerous offensive. Much was expected of
Other variants of the Panzer III mark available at Kursk. this new design, but many of its
included the Befehlspanzer technical problems had not been
command tanks, Beobachtungswagen The Ausf G mounted the 75mm L43 fixed by the time Operation Citadel
(artillery observation tank) and the gun, (a few would be retro-fitted with was to begin. Much of this work was

42
BATTLEGROUP • KURSK

43
BATTLEGROUP • KURSK

still being done as the tanks were deployed in the winter of 1942, most part had been removed from the
loaded on trains from their testing a captured vehicle (abandoned Panzer divisions as no longer fit for
ground at Erlangen for movement to after sinking in a bog) had been combat duties. A few still survived,
Kharkov and then to the front line. thoroughly investigated by the Red but most of these had been converted
Likewise, the crews had not had time Army, and by summer 1943 it was a to command tanks or artillery
to become accustomed to the tank or well known enemy. Much of Soviet observation vehicles. The Ausf F was
each other, and there were significant planning for the defensive fighting the final production model, armed
weaknesses in the training – tellingly centred on stopping and destroying with a 20mm cannon and single co-
in radio protocols and commander the Tigers. axial machine gun.
to gunner communications (always
regarded as the keys to good tank The Tiger was to be deployed at Panzer T34(r)
operations by the Panzerwaffe). the very front of the panzerkiel (tank The German Army quickly
wedge) tactics employed by each recognised the quality of the T-
Mechanical problems, especially with division. This was a break from the 34, and many captured tanks
the vehicle’s final drive and electrics, stated tactic of deploying entire were pressed into service. For the
plagued the tank’s first deployment. battalions of heavy tanks at the Kursk offensive the 2nd SS Panzer
The Panther’s debut was considered schwerpunkt (decision point) of a Grenadier Division Das Reich were
a failure (although Panthers battlefield. Despite many complaints, equipped with 26 enemy machines.
destroyed more Soviet tanks that any the heavy tank battalions were split These were the product of a tank
other German armoured fighting into individual companies and workshop captured during the
vehicle). Given its teething troubles, dispersed to support different Panzer winter counter-offensive that re-took
this verdict was no great surprise. divisions. Kharkov. Their tanks were modified
Despite its size, classified as a slightly, with a commander’s cupola
medium tank, the Panther was the Armed with an 88mmL56 gun and added. Other T-34s, pressed directly
replacement for the now defunct two machine guns, it was crewed by into service from the battlefield, were
Panzer III. The mark available to five men, who considered themselves not modified. Before deployment the
Großdeutschland was the Ausf D. the elite of the tank force. It carried tanks had large recognition symbols
Armed with the new and very 92 rounds of ammunition, with a painted upon them, in an attempt to
powerful 75mm L70 gun and two standard load split 46/46 between
machine guns, the Panther had a armour piercing and high explosive
crew of five. shells. For all its reputation, heavy
armour and large gun, the Tiger
The Panther was the basis for had many drawbacks. It was slow,
a Panzerbeobachtungswagen it had reliability problems, needed
(observation) tank for commanders a lot of maintenance in the field and
to operate alongside the other its weight meant its engine could
tanks, fitted with additional radio overheat and catch fire.
equipment. There were also a few
Bergpanther recovery vehicles issued Many of the earlier mechanical
to Panther units. Of the 200 tanks problems with such a heavy tank
deployed for Operation Citadel just had now been ironed out and the
four were Bergpanther recovery Battle of Kursk would become almost
vehicles. synonymous with the Tiger tank. In
fact, just 150 Tigers would take part
Panzer VI – Tiger in the Citadel attack, their presence
The cutting edge of the Panzer and and effect on the battlefield dwarfing
Panzer Grenadier divisions would their actual numbers. It was still the
be the fearsome Tiger. A heavy tank largest gathering of such heavy tanks
equipping the heavy company of ever mustered by the German Army.
the SS Panzer Grenadier divisions
and the independent heavy tank Panzer II
battalions, the Tiger had gained a A light tank that had served since
fearsome reputation as the most 1939, by the time of Kursk the Panzer
formidable tank in the world. First II had become obsolete and, for the

44
BATTLEGROUP • KURSK

avoid the inevitable misidentifaction the demolition charge would be Funklenk Company which took a
and friendly fire. Even so there was set down, and the vehicle would direct hit, detonated and set off a
always caution about pushing the be reversed away to safety before chain reaction that destroyed two
tanks to the front. The Das Reich T-34s the charge was blown on a delayed other Borgwards, the command tank
were engaged successfully defending fused. The charge was large enough and the Ferdinand tank destroyer
the right flank of II SS Panzer Corps. to set off pressure fuses on mines or following!
destroy bunkers and pillboxes.
SdKfz 301 Special rules for using Borgwards
Borgward B IV remote- The vehicle’s top speed was 38kph, in the game are included in the
controlled demolition tank but when in remote control mode it Battlefield Engineering section.
Designated as the SdKfz 301, the had to move far slower due to the
Borgward B IV was developed in care required by the operator. The ASSAULT GUNS
1941 on the Munitionsschlepper first version, the Ausf A, was updated StuG III
VK301 chassis, to attack enemy to the Ausf B in 1943, with the The Sturmgeschütz III had been in
hardened positions and clear addition of better radio equipment. service since 1940. It was built on the
minefields, after the German The Borgwards equipped specialist Panzer III chassis, and started service
Army’s experiences during the Funklenk companies, attached to with a short 75mm gun for close
invasion of France. It was a remote- assault units to clear the path for the infantry support but, by 1943, due to
controlled vehicle, being driven following tanks and assault guns. its versatility, its role had changed. It
from a command tank (a Panzer III, Widely deployed by 9th Army, they had become an all-purpose armoured
although by 1943 these had started proved useful in places, but the vehicle, used by anti-tank units and
to be replaced by StuGs). The small cleared lanes in minefields were as a stand-in tank for some Panzer
‘tankette’ carried a 1,100 lbs still hard to mark due to the enemy units as well as equipping the assault
demolition charge. The vehicle bombardments, and the churned gun battalions of Panzer divisions.
was first driven to its start line by ground meant identifying the cleared
a human driver, who then left the route was difficult for following
Below: At Kursk, the Panzer IV was the workhorse of
vehicle to be guided to its final target drivers. Many Borgwards were lost
the Panzerwaffe. The Ausf G was the most common
by radio control. Once at its target, to artillery fire, including one of 314 German tank deployed. This is the improved Ausf H,
with turret Schürzen and longer L48 gun.
(Bundesarchiv Bild 101I-088-3715-24)

45
BATTLEGROUP • KURSK

Assault gun battalions were also vehicles. All were deployed to war, the Hummel was a heavy self
commonly attached to infantry reinforce 9th Army’s attack in the propelled artillery gun, developed on
divisions. north, hoping to make up for its the larger Panzer IV chassis to carry a
relative lack of Tiger tanks. Their 150mm howitzer. Only one battery of
By 1943 the StuG had reached its final overall performance was deemed as each Panzer division was issued with
mark, the Ausf G, armed with the poor. It powerful gun scored kills out Hummels.
75mm L48 gun of the Panzer IV and to 3,000 yards, but many Ferdinands
single remotely operated machine were disabled by mines and had to be Grille
gun. Many earlier marks were still in abandoned. A self-propelled artillery gun
service as well, including the earlier mounting the 150mm infantry gun
Ausf F which lacked the latter’s Sturmpanzer IV ‘Brummbär’ upon a Panzer 38(t) chassis for the
better armour protection and a few A development of the Panzer IV heavy infantry gun battery of Panzer
Ausf Ds and Es, still armed with the chassis, the Brummbär was a 150mm grenadier battalions, each division
short 75mm main gun. infantry assault gun mounted being able to call upon just six guns.
in an armoured superstructure, There were two marks, the Ausf H
Each StuG unit was also supported deployed for close infantry support, and Ausf K, both deployed at Kursk.
by the StuH42 assault howitzer, especially in built-up areas. It was They were used for mobile close fire
which was the standard StuG re- first deployed on the Eastern Front support. A third mark, built on the
armed with a 105mm howitzer for its for the Kursk offensive. The earlier Panzer II chassis, only saw service in
heavier high explosive round. production model did not include the North Africa.
bow mounted machine gun. A single
Ferdinand unit was equipped with Brummbärs, Hornisse
Making its debut on the battlefield Sturmpanzer Battalion 216. 45 A self-propelled anti-tank gun
at Kursk, the Ferdinand was a machines were available to assist 9th mounting an 88mm Pak43 on the
super-heavy assault gun, built from Army’s attack, of which 19 were lost same chassis as the Hummel. It
a rejected design for a heavy tank in the first days of the battle. was a long range tank destroyer.
(which later became the Tiger). Deployed in independent heavy
Production had already started on SELF-PROPELLED GUNS Panzerjäger battalions, these could be
90 tank chassis, so instructions were Marder variants allocated to corps to support attacks
issued for them to be converted into The Marder was a hybrid vehicle, (just as with the Tiger battalions).
a heavy assault gun/tank destroyer mounting an anti-tank gun on Most of the Hornisse available for
to carry a formidable 88mm L71 gun available tracked chassis, usually that Operation Citadel did not see battle
in a fixed super structure. Regarded of the Panzer II or Panzer 38(t). due to unresolved technical problems
as a wonder-weapon by Hitler, who Most utilised the 75mm L46 gun, that meant they were not deemed
earmarked the entire production but the PAK36r was armed with fit for combat by early July. They
run for deployment for Operation a captured Russian 76.2mm gun. would come into their own in the late
Citadel, the Ferdinand had serious Marders were issued to Heer, summer and autumn battles as the
drawbacks. It mounted no secondary Luftwaffe and SS anti-tank units as a Russian unleashed their own counter-
weapon for anti-infantry defence. It mobile version of the towed gun to offensives, north and south of the
carried only 42 shells and weighed provided infantry units with some Kursk salient. It was also referred to
62 tonnes, so much that recovery mobile anti-tank defences. as the Nashorn.
vehicles could not move stranded
vehicles, which then had to be Wespe ARMOURED CARS
abandoned. Its massive weight meant Another debutant at Kursk, the Sdkfz 222 and 223
it also lacked battlefield mobility. Wespe was a self-propelled artillery A light, four-wheeled armoured car
gun mounting a 105mm light which saw service throughout the
For Kursk two new battalions howitzer upon the Panzer II chassis, war and in all the German Army’s
were formed, to be issued with the Wespe (Wasp) was issued to major campaigns. It was armed with
Ferdinands by June 1943. Panzerjäger Panzer artillery units in the Panzer a turret mounted 20mm cannon
Regiment 656 included Battalions divisions for mobile artillery support. and co-axial machine gun. Its
653 and 654, each with 45 machines. open-topped turret was given extra
They operated alongside Funklenk Hummel protection from enemy infantry by
Company 314, equipped with remote- Like the Wespe, another vehicle the addition of a mesh, anti-grenade
controlled Borgward BIV demolition making its first contribution to the screen over the top. The 223 was

46
BATTLEGROUP • KURSK

the same vehicle, but with the main increase in infantry casualties. An Sdkfz 250/1 and variants
weaponry replaced by extra radio inability to replace these losses Developed specifically for use by
equipment. resulted in another change, so that the Panzer divisions’ reconnaissance
by the end of the war, the Panzer troops, the small 250 carried a
Sdkfz 231 and 232 grenadiers were once again fighting section of just four men. Like its
Developed as an eight-wheeled from the vehicle itself. larger cousin, the vehicle was also
heavy armoured car with good developed for various roles, as a
cross-country performance, to equip Variants of the basic /1 troop command and observation vehicle,
the reconnaissance battalions of the transporter included command and mortar carrier and gun-armed
Panzer divisions, the 321 and very radio halftracks, a close support support vehicle with 75mm, 37mm
similar 232, were used by the heavy vehicle mounting the 75mm howitzer and 28mm guns.
armoured car company, and usually known as the ‘Stump’, as well as a
operated in support of the lighter platoon command vehicle mounting The /9 was developed as a possible
four-wheeled vehicles. It was armed a 37mm gun, derisively known replacement for the reconnaissance
with a 20mm cannon and a co-axial as the ‘door knocker’ because of battalion’s wheeled armoured cars
machine gun. its lack of power. Others included whose off-road performance was
mortar section transport, a light deemed as poor, especially in wet
Sdkfz 233 bridging vehicle and flamethrower- conditions.
A development of the 231 armed armed variant for pioneers and an
with a short 75mm howitzer for ambulance variant. Sdkfz250/1 – 4 man troop transport
close support, the 233 was issued Sdkfz250/2 – telephone cable layer
to reconnaissance battalions, with At Kursk, the Panzer grenadiers Sdkfz250/3 – radio vehicle
six vehicles supporting the lighter generally advanced behind the tanks, Sdkfz250/4 – observation post for StuG
armoured cars. inside the protective ‘Panzerkeil’ batteries
wedge, but close by to offer the tanks Sdkfz250/5 – observation post
Sdkfz 263 their infantry protection or race Sdkfz250/6 – ammunition carrier for
The command variant of the forwards to overrun an objective or StuG batteries
basic 231, the 263 was a radio assault a Soviet strongpoint. Sdkfz250/7 – 80mm mortar carrier
communications vehicle which acted Sdkfz250/8 – 75mm howitzer
as a hub for the division’s radio Sdkfz 251/1 – standard troop transport Sdkfz250/9 – 20mm cannon in turret
network. It was not a combat vehicle, Sdkfz 251/2 – 80mm mortar carrier Sdkfz250/10 – 37mm anti-tank gun for
and was armed with a single machine Sdkfz 251/3 – radio communications platoon headquarters section
gun for self-defence. Sdkfz 251/4 – ammunition carrier and Sdkfz250/11 – 28mm Panzerbusche 41
tractor for light infantry gun anti-tank gun for platoon headquarters
ARMOURED PERSONNEL Sdkfz 251/5 – engineers’ radio Sdkfz250/12 – Artillery observation
CARRIERS command vehicle (until 1943)
Sdkfz 251/1 and variants Sdkfz 251/6 – command post SOFT-SKINNED VEHICLES
Manufactured by Hanomag, from Sdkfz 251/7 – engineers’ assault bridge Half Tracks – various size
which it took its nickname, the Sdkfz 251/8 – ambulance The German Army developed a
SdKfz 251/1 series provided the Sdkfz 251/9 – 75mm howitzer standard pattern for its halftrack
Panzer Grenadier regiments with Sdkfz 251/10 – 37mm anti-tank gun for prime movers, ranging from the
armoured transport from which to platoon headquarters section small, 1 tonne rated SdKfz 10 to the
operate alongside the tanks. The Sdkfz 251/11 – telephone exchange and enormous, 18 tonne rated SdKfz
initial tactic required the vehicle to cable layer 9. All were the same vehicle, only
deliver its squad of eight men directly Sdkfz 251/12 – artillery observation increasing in size. Many were also
onto the target, firing from its open vehicle (until 1943) used as personnel transports because
topped transport compartment. This Sdkfz 251/13 – artillery counter-battery their half tracked configuration was
resulted in heavy losses in vehicles fire control (until 1943) superior to wheeled trucks, and as
and production fell behind losses. Sdkfz 251/14 – artillery counter-battery mobile weapon platforms, notably for
The shortage resulted in a change of fire control (until 1943) anti-aircraft weapons. The SdKfz 10
tactics, with the vehicle dropping the Sdkfz 251/15 – artillery counter-battery was the standard mount for a 20mm
infantry off short of the target and flash spotter (until 1943) cannon, and the SdKfz 7 the standard
providing covering fire for the attack Sdkfz 251/16 – engineers’ flamethrower mount for a 37mm cannon or quad
on foot. This resulted in a sudden

47
BATTLEGROUP • KURSK

20mm guns. Both also towed extra Heavy Trucks sub-munitions (cluster bombs)
ammunition trailers. Motorised transport was always in dropping hundreds of small (2kg)
short supply, but the German Army winged bomblets. Called ‘butterfly
Rated from one tonne up to a massive was supplied by MAN, Bussing-Nag, bombs’, they showered an area in
18 tonnes, they served throughout Henschel and Mercedes with large explosives. These proved highly
the war. The massive 18 tonne ‘Famo’ six-wheeled trucks. effective against the soviet defences
was used as a heavy recovery vehicle and artillery positions. Operating at
and crane by Panzer workshop units. AIRCRAFT very low level, the FW-190s played an
JU-87D STUKA important part in assisting 4th Panzer
Sdkfz 10 – 1 tonne chassis For Operation Citadel the backbone Army’s initial penetrations in the
Sdkfz 11 – 3 tonne chassis of the Luftwaffe’s ground attack force south. As the battle progressed, they
Sdkfz 6 – 5 tonne chassis was still the infamous Stuka dive would increasingly find themselves
Sdkfz 7 – 8 tonne chassis bomber. During Citadel the crews forced into dogfights by the strength
Sdkfz 8 – 12 tonne chassis would, on average, fly six sorties a of the Red Air Force.
Sdkfz 9 – 18 tonne chassis day in support of the ground forces.
By 1943, the Stuka was starting HS-129B
Motorcycles to show its age as new designs of Almost uniquely the Henschel 129
Motorcycles were issued to dispatch aircraft surpassed its performance, was a dedicated tank-buster. Its
riders, military police and security but the number of aircraft the only role was to find and attack
troops, and had originally been Luftwaffe had available meant that it enemy armour on the ground. The
widely used by motorcycle-borne would still see heavy use. aircraft itself was rather pedestrian,
(Kradschützen) infantry battalions. underpowered and lacked
These had been largely disbanded as Standard armament was two machine maneouvrability, and over Kursk
the Panzer grenadiers took over their guns in the nose, a single 550lb bomb the HS-129s operated in tandem
role as mobile infantry. under the fuselage and four 110lb with Me-109 or FW-190 cover. The
bombs under the wings. Its steep dive aircraft’s armament was designed for
Kübelwagen bombing attacks (accompanied by its tank hunting. It carried two machine
The standard issue field car for distinctive and intimidating siren- guns, two 20mm cannons and a
officers was the Kübelwagen, or call), were highly accurate. 30mm cannon under the fuselage. It
bucket car. It was adequate for the could also carry two bombs under
task, but lacked the motive power JU-87G the wings.
to be used as a towing vehicle. A development of the Stuka, the G or
An amphibious version, the ‘Gustav’, mounted two anti-aircraft FIESELER STORCH
Schwimmwagen, was also issued. 37mm cannons under the wings for A light, general purpose transport,
tank hunting. The ‘Gustav’ first saw liaison and observation aircraft,
Light Trucks/Heavy Cars action during Operation Citadel heavily used on the Eastern Front
Stoewer, Horsch, Daimler-Benz, and only a few were available, but it as a platform for an Air Observer. It
Krupp and others all provided the proved effective and more Gustavs had a very short take-off and landing
German Army with heavy cars and would see service on the Eastern distance, making it capable of landing
light trucks for personnel transport, Front in subsequent months. It was in difficult spots. It was also used
general service and as gun tows. not used in the dive-bombing role. as an air ambulance and for special
Each was officially rated with a operations. It was unarmed.
towing capacity for the weight of gun FW-190 F
it could pull. A superb fighter aircraft, the FW- FW-189A UHU ‘Eagle Owl’
190 F variant was developed for the The Luftwaffe requested a high-
Medium Trucks fighter-bomber role, in expectation performance, fast reconnaissance
The German Army made use a wide that it would replace the aging aircraft in 1938, and in 1940 the
variety of trucks. Standard issue Stukas. The F2 mark of the aircraft FW-189 had been accepted and went
was the Opel Blitz, and these served was armed with two machine guns in into production. An unconventional
throughout the war, but captured the nose. design, with twin booms and an
French and British lorries also served, all-perspex crew nacelle for all-
alongside some Italian vehicles, like Over the southern front of the round vision, it was a reliable,
the well regarded Lancia 3RO. Kursk battlefields, the FW-190s fast and tough aircraft that served
were armed with anti-personnel throughout the war. It was capable

48
BATTLEGROUP • KURSK

Above: Feuer! A PaK38 opens fire, near Kharkov 1943


of out-running and out-turning strategic bombing raids throughout (Bundesarchiv Bild 101I-238-2030-08A)
most Russian aircraft, but it was also WWII. It was also used for battlefield
armed, mounting two MG15s at the interdiction missions to strike at 75mm PAK 40
wing roots and two machine guns locations of strategic importance A new(ish) weapon in the German
in dorsal mounts for defence. It had supporting combat operations, such arsenal in 1943, the 75mm PaK40
a crew of three and also included as rail hubs and troop concentration was a far superior anti-tank weapon
camera equipment. Later, the design areas. On the front line it, was of to those that had gone before. Its
was developed into a night fighter. limited use, but attempts to bomb in 4.1kg shell was fired at a muzzle
close support of ground units were velocity of 930mps, making it capable
HS-126 attempted (with limited success). of penetrating any Red Army tank
Developed in the early 1930s, this armour. It would remain in service
light scout biplane was used by ANTI-TANK GUNS until the end of the war.
the Luftwaffe in the early part of 37mm PAK 36
the war for aerial reconnaissance, An obsolete weapon by 1943, the 88mm Flak 18/36 dual purpose
but its short-comings soon became PaK 36 had been the standard issue AA/AT gun
apparent. Too slow and under-armed anti-tank weapon in 1939, but its The infamous ‘88’ was actually an
with a single machine gun, it was 0.6kg shell fired at 1,030mps was anti-aircraft weapon, developed to
an easy target for patrolling enemy insufficient to meet the threat of the engage bombers at high altitude,
aircraft. It was still being used for Red Army’s heavier tanks, and it was but proved itself a formidable gun
air reconnaissance in 1943, but only replaced in 1940 by the PaK 38. in ground combat as well. Versatile,
in limited numbers, being largely it could be deployed as additional
replaced by the Fieseler Storch and 50mm PAK 38 artillery, utilising its good high-
Uhu. Later in the war it was used as a A superior anti-tank weapon, explosive shell, or as an anti-tank
glider tug. the PaK 38 fired a 1.82kg shell at gun, firing a 9.6kg armour piercing
1,180mps, providing adequate, if not shell at 840mps.
HE-111 outstanding, anti-tank capability.
The Luftwaffe’s workhorse bomber In 1943, it was still in widespread 76.2mm PAK 36(r)
throughout the war, the HE-111 service with most infantry divisions, A captured Russian 76.2mm L54 gun,
first saw service during the Spanish as its replacement was just being deployed in large numbers to combat
Civil War, and would be used for introduced. heavier tanks from 1942 onwards.

49
BATTLEGROUP • KURSK

75mm PAK 97/38 at altitude, it was preferred for its medium) artillery and deployed
A captured Polish and French 75mm greater damage to enemy aircraft, alongside the 105mm. It fired a
L36 gun mounted on the PAK 38 especially from its high-explosive 43kg shell out to 13km. Many other
carriage. It was a stop-gap measure incendiary shells. It was ground variants and captured guns were also
to meet heavier tanks, but was mounted and carried on various fielded.
replaced by the wider availability mobile platforms.
of the PAK40. Over 3,000 were 150mm Infantry Gun
manufactured. 75mm Infantry Gun The largest infantry gun in service
As well as its mortars, each infantry with the German Army was the
MORTARS battalion could also call upon the sIG33. A single battery was equipped
50mm short range support of its infantry with the heavier guns, which proved
The Granatwerfer 36 was a gun battery. Equipped with leIG18 highly effective, firing a 38kg shell
light infantry weapon deployed light guns, these weapons were up to 4.7km. It could also fire smoke
with infantry platoons for high something of a throwback to earlier shells. The weapon was developed
explosive support fire up to 500m. wars, when light artillery guns had into the Sturmhaubitze 43 for
In was regarded as ineffective, and deployed amongst the infantry mounting on armoured fighting
withdrawn from service, but many companies. vehicles.
still remained with their units.
As the war progressed, they were Nebelwerfer
80mm gradually replaced by lighter, cheaper 150mm/ 210mm/ 280mm
Each infantry company could call and just as effective mortars, but Equipping special ‘Nebeltruppen’,
up its own pair of 80mm mortars, many did remain in service. Early the launchers were originally for
with extra fire support provided versions of the gun had wooden deployment as smoke launchers
by the battalion’s battery of seven spoked wheels for horse towing, (hence the name), but they were more
granatwerfer 34 80mm medium later models had pneumatic tyres for often used to provide additional
mortars, for high explosive and motorised towing. Captured Russian high-explosive firepower. The 150mm
smoke bombardments. It was the 76.2mm guns were also used. rocket was designed so that when
most reliable and fastest responding the nose impacted, the charge would
indirect fire an infantry unit could 100mm Gun scatter just above the ground, proving
call upon. It fired a 3.5kg bomb up A long, heavy weapon, kept in more effective than the same size of
to 2.5km. Captured Russian 82mm limited service because of its range, conventional shell. The Nebelwerfer
mortars were also used. production was halted in 1943. A 41 had six tubes, fired by remote
single battery of 100mm K18 heavy control, one after the other, in a salvo
120mm guns was deployed by each artillery of 6 shells in 10 seconds. The rockets’
The Granatwerfer 42 was a heavy regiment. It fired a 14kg high- large exhaust flame left a distinctive
mortar, launching a 15kg bomb up explosive shell up to 19km. Its 15kg smoke trail which could give away
to 6km. The 120mm was copied anti-tank round, fired at 830mps its position to counter-battery fire. To
from the Russian design, with no proved it to be a useful, if large, ad- counteract this, the crews trained to
significant alterations, and entered hoc anti-tank gun. deploy, fire and move again quickly.
service in 1942. It was a powerful
and popular weapon and could fire 105mm Howitzer The larger Nebelwerfer 42 was
captured ammunition. The workhorse of the German essentially the same weapon
artillery throughout the war, the launching 210mm rockets. The
GUNS AND HOWITZERS leFH18 began service in 1935. It was 280mm (and 320mm) rockets were
20mm Flak 38 upgraded in 1940 to take a more launched from a mobile ‘frame’
Widely issued to all units, the Flak 38 powerful charge by modifying its trailer. Others were fired from static
was the standard light anti-aircraft recoil mechanism and adding a wooden frame launchers.
weapon. It was mounted on a flat muzzle brake. It fired a 14kg shell up
platform, a wheeled trailer or on a to 10km. Many batteries were horse The Nebelwerfer saw its first major
variety of self-propelled carriages. drawn throughout the war. deployment at Kursk, and proved
highly effective. Their intimidating
37mm Flak 36 150mm howitzer screeching noise in flight added to
A heavier anti-aircraft weapon, with The 15cm sFH18 was adopted as the their impact.
longer range and better performance German Army’s heavy (officially

50
BATTLEGROUP • KURSK

GERMAN EQUIPMENT
The following pages detail the game profiles for all the German armoured
vehicles, soft-skinned vehicles and guns at the Battle of Kursk. For ease of
reference during game play they are repeated in the Appendix.

ARMOURED VEHICLES
PANZER III SERIES
Pz III N

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III J
8" 12" - L N N 50mmL42 Turret 10
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III L
8" 12" - L N N 50mmL60 Turret 9
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III M
8" 12" - K N (M) N 50mmL60 Turret 9
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III N
8" 12" - K N (M) N 75mmL24 Turret 6
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Flammpanzer III
8" 12" - K N N Flamethrower Turret 4
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III H 8" 12" - N N N Dummy Gun Turret -


Observation Tank MG Co-axial -

51
BATTLEGROUP • KURSK

PANZER IV SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer IV E-F1
8" 12" - L N N 75mmL24 Turret 8
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer IV G
8" 12" - L N(M) N 75mmL43 Turret 9
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer IV H
8" 12" - K N(M) N 75mmL48 Turret 9
MG Co-axial -
MG Bow -

PANZER V

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panther
10" 14" Unreliable H K L 75mmL70 Turret 8
MG Co-axial -
MG Bow -

PANZER VI

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Tiger
8" 12" - H J J 88mmL56 Turret 9
MG Co-axial -
MG Bow -

PANZER T-34(r)

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

T-34/43
12" 16" Mobility K L M 76.2mmL42 Turret 10
MG Co-axial -
MG Bow -

PANZER II

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer II F
8" 12" - N O O 20mmL55 Turret 18
MG Co-axial -

52
BATTLEGROUP • KURSK

BORGWARD B-IV

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Borgward B-IV
8" 12" remote O O O Demo-charge - 1
control

STURMGESCHÜTZ III SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuG III A-E 8" 12" - L N N 75mmL24 Hull 5

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuG III F
8" 12" - L N N 75mmL43 Hull 5
MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

STuH 42 F
8" 12" - L N N 105mmL28 Hull 4
MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuG III G
8" 12" - J N (M) N 75mmL48 Hull 5
MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuH 42 G
8" 12" - J N (M) N 105mmL28 Hull 4
MG Pintle -

TANK DESTROYERS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder II
8" 12" - N O O 75mmL46 Hull 4
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder III H
8" 12" - L N O 75mmL46 Hull 4
Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder III M
9" 13" - N O O 75mmL46 Hull 3
Open-Topped MG Bow -

53
BATTLEGROUP • KURSK

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder III 9" 13" - L N O 76.2mmL54 Hull 3


(38t PaK 36r) Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Ferdinand 6" 9" - A J N 88mmL71 Hull 5

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Hornisse
8" 12" - N O O 88mmL71 Hull 4
Open-Topped

SELF-PROPELLED GUNS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Brummbär 8" 12" - H L (K) M 150mmL12 Hull 4

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Grille H
7" 11" - L N O 150mm SiG33 Hull 2
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Grille K
7" 11" - N O O 150mm SiG33 Hull 2
Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Wespe
8" 12" - N O O 105mmL28 Hull 3
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Hummel
8" 12" - N O O 150mmL30 Hull 2
Open-Topped

OTHER VEHICLES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Munitions Carrier* 8" 12" - N O O - - -

* Various converted or custom-built tracked light armoured vehicles were used as supply vehicles, such as the SdKfz4 (Maultier with armoured cab),
SdKfz 252, turretless PzII, Lorraine-Schlepper and turretless captured T-70.
54
BATTLEGROUP • KURSK

ARMOURED CARS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 222
8" 24" - O O O 20mmL55 Turret 18
MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 223 8" 24" - O O O MG Turret -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 232
8" 24" - N O O 20mmL55 Turret 18
MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 233
8" 24" - N O O 75mmL24 Hull 3
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 236 8" 24" - N O O MG Bow -

SdKfz 251/1
SDKFZ-251 SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/1
12" 16" - O O O MG Pintle -
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/2
12" 16" - O O O 80mm mortar Hull 6
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/3
12" 16" - O O O MG Pintle -
Open-Topped

55
BATTLEGROUP • KURSK

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/9
12" 16" - O O O 75mmL24 Hull 12
Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/10
12" 16" - O O O 37mmL43 Hull 15
Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/16
12" 16" - O O O 2 x Flame Throwers Hull 3 each
Open-Topped MG Pintle -

SDKFZ-250 SERIES
SdKfz 250/3
VEHICLE MOVEMENT ARMOUR ARMAMENT
Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/1
12" 16" - O O O MG Pintle -
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/3
12" 16" - O O O MG Pintle -
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/7
12" 16" - O O O 80mm mortar Hull 4
Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/8
12" 16" - O O O 75mmL24 Hull 7
Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/9
12" 16" - O O O 20mmL55 PIntle 10
Open-Topped MG Co-axial -

56
BATTLEGROUP • KURSK

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/10
12" 16" - O O O 37mmL43 Hull 10
Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/11
12" 16" - O O O 28mmSPzB41 Hull 16
Open-Topped MG Pintle -

SOFT-SKINNED VEHICLES

Movement Hits Transport Special


Off-Road Road Capacity
Motorcycle 6" 24" 1 1
Motorcycle and sidecar 6" 24" 1 2
Kettenkrad 14" 22" 1 2
Staff car 6" 24" 2 3
Kubelwagen 6" 24" 2 3
Schwimmwagen 6" 24" 2 3 amphibious
Steyr Heavy car 6" 24" 2 5
Krupp Protze 6" 24" 2 8
Opel Blitz 6" 24" 3 12
Opel Maultier 9" 16" 3 12
RSO 9" 12" 3 10 Fiat Truck
Heavy Truck 6" 24" 4 24
The Germans used a wide variety of
1 tonne Sdkfz 10 12" 16" 2 5
medium and heavy trucks, from various
3 tonne Sdkfz 11 12" 16" 3 8
manufacturers, civilian versions and
5 tonne Sdkfz 6 12" 16" 3 10
captured vehicles from other nations.
8 tonne Sdkfz 7 12" 16" 4 12
For civilian medium trucks treat them as
12 tonne Sdkfz 8 12" 16" 4 15
an Opel Blitz. All heavy trucks have the
18 tonne Sdkfz 9 12" 16" 5 - repair
same standard profile.
recovery
AIRCRAFT
Aircraft Role Hits Weaponry

Fw-190F Fighter 3 2 x MGs


1 x cluster bomb or
1 x large bomb

Hs-129B Fighter Bomber 4 2 x MGs


2 x 20mm cannons
1 x 37mm cannon
2 x light bombs

Ju-87D Dive Bomber 4 2 x MGs


1 x large bomb
4 x small bombs

Ju-87G Fighter Bomber 4 2 x 37mm cannons

Hs-126 Scout Plane 2 None

Fw-189A Fast Scout Plane 3 2 x MGs

Fieseler Storch Spotter Plane 2 None

He-111 Bomber 8 5 x large bombs

57
BATTLEGROUP • KURSK

GERMAN GUNS
120mm mortar
MORTARS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

50mm HE 3/5+ 1 1 1 1 1 1
80mm HE 4/4+ 2 2 2 2 2 2
120mm HE 6/4+ 3 3 3 3 3 3

AUTOCANNONS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

20mmL55 HE - 1 1 1 1 1 1
AP - 2 2 1 1 1 -
37mmL98 HE - 2 2 2 2 2 2
AP - 3 3 2 2 1 -

VERY LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

28mmPzB41 AP - 3 3 2 1 1 -
37mmL43 (PaK36) HE 2/5+ 1 1 1 1 1 -
AP - 4 4 3 2 1 -
50mmL42 HE 3/5+ 2 2 2 2 2 -
AP - 4 4 3 2 1 -
50mmL60 (PaK38) HE 3/5+ 2 2 2 2 2 -
AP - 5 5 4 3 2 -

LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

75mm (IG18) HE 3/4+ 2 2 2 2 2 -


75mmL24 HE 4/4+ 2 2 2 2 2 -
AP - 4 4 3 2 1 -
75mmL36 HE 4/4+ 3 3 3 3 3 3
AP - 6 6 5 4 3 -
75mmL43 HE 4/4+ 3 3 3 3 3 3
AP - 7 7 6 5 4 3
75mmL46 (PaK40) HE 4/4+ 3 3 3 3 3 3
AP - 8 8 7 6 5 4
75mmL48 HE 4/4+ 3 3 3 3 3 3
AP - 8 8 7 6 5 4
75mmL70 HE 4/4+ 3 3 3 3 3 3
AP - 11 11 10 9 8 7
76.2mmL42 HE 4/4+ 3 3 3 3 3 -
AP - 6 6 5 4 3 -
76.2mmL54 HE 4/4+ 3 3 3 3 3 -
AP - 7 7 6 5 4 -

58
BATTLEGROUP • KURSK

MEDIUM GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

88mmL56 HE 4/3+ 3 3 3 3 3 3
AP - 9 9 8 7 6 5
88mmL71 (PaK43) HE 4/3+ 3 3 3 3 3 3
AP - 15 15 14 13 12 11
100mmK18 HE 5/3+ 4 4 4 4 4 4
AP - 10 10 9 8 7 6
105mmL28 HE 5/3+ 3 3 3 3 3 -
105mmL42 HE 5/3+ 4 4 4 4 4 -
122mmL23 HE 6/3+ 5 5 5 5 5 -
150mmL12 (SiG33) HE 7/3+ 5 5 5 5 5 -
150mmL30 HE 7/3+ 5 5 5 5 5 -
150mm Nebelwerfer HE 6/3+ 4 4 4 4 4 4

HEAVY GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

170mmL50 HE 6/2+ 6 6 6 6 6 6
210mmL31 HE 7/2+ 7 7 7 7 7 7
210mm Nebelwerfer HE 6/2+ 5 5 5 5 5 5
280mm Nebelwerfer HE 8/2+ 6 6 6 6 6 6

59
BATTLEGROUP • KURSK

– EASTERN FRONT 1943 –

PANZER DIVISION
BATTLEGROUP
(also Panzer Grenadier Division)
FORWARD HEADQUARTERS UNITS
Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support

Forward Signals Unit . . . . . . . . . . 18 pts 1-r BR


Unit Composition: 3 men
Transport: Medium Radio Truck
Special Rules: Communications

Options: Upgrade Medium Truck to:


SdKfz 251/3 Radio Half Track . . . . . . . . . . . . . +6 pts
SdKfz 251/3 SdKfz 250/3 Radio Half Track . . . . . . . . . . . . . +6 pts

Forward Headquarters . . . . . . . . 24 pts 3-r BR Replace 3 men and radio truck with:

Unit Composition: 3 men SdKfz 236 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 pts

Transport: SdKfz 251/3 or SdKfz 251/6 SdKfz 223 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 pts

Special Rules: Senior Officer, Artillery Spotter, Unique Pz III M . . . . . . . . . . . . . . . . . . . . . . . . .+42 pts +2 BR
Pz IV H . . . . . . . . . . . . . . . . . . . . . . . . . +50 pts +2 BR

Options: Replace 3 men and SdKfz 251/3 with:


Panzer II F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free Comms Relay Team . . . . . . . . . . . 14 pts 0-r BR
Panzer III J . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 pts Unit Composition: 2 men
Panzer IV G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +26 pts Transport: None
Panzer IV H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +32 pts Special Rule: Communications
Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +61 pt

Wire Team . . . . . . . . . . . . . . . . . . . 7 pts 0-i BR


Luftwaffe Air Control Officer . . 26 pts 1-r BR Unit Composition: 2 men
Unit Composition: 2 men Transport: None
Transport : Kübelwagen Special Rule: Wire Communications
Special Rules: Officer, Air Spotter 3+, Unique

Options: Upgrade Kübelwagen to:


Motorcycle Dispatch Rider . . . 12 pts 0-r BR
Unit Composition: 1 man
Medium Truck . . . . . . . . . . . . . . . . . . . . . . . . . . +2 pt
Transport: Motorcycle
SdKfz 250/3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +12 pts
Special Rule: Dispatches
SdKfz 251/3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +12 pts

Dispatch Rider

60
BATTLEGROUP • KURSK

INFANTRY UNITS
Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units.

Panzer Grenadier Platoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 pts 11-r BR


For each Platoon you may choose 4 Support units

Platoon Composition: 1 Panzer Grenadier Platoon Light Mortar team . . . . . . . . . . . . . 12 pts 1-r BR
Command Squad, 3 Panzer Grenadier Squads and 3 Unit Composition: 2 men with 50mm mortar
MG Teams and up to 4 Platoon Support Options. Include a 3 man loader team . . . . . . . . . . . . . . +10 pts

Panzer Grenadier Platoon Command Squad


Unit Composition: 6 men Heavy Machine Gun team . . . . . 18 pts 1-r BR
Transport: Medium truck or Heavy car . . . . . . +4 pts Unit Composition: 3 men with a tripod MG34
Special Rules: Officer, Mortar Spotter Replace MG34 with tripod MG42 . . . . . . . . . . +4 pts
Options: Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Squad may take anti-tank grenades . . . . . . . +5 pts

3 Panzer Grenadier Squads Anti-tank Rifle team . . . . . . . . . . . 14 pts 1-r BR


Unit Composition: 5 men Unit Composition: 2 men with AT rifle
Transport: mount in a medium truck . . . . . . . +4 pts
Options:
Squad may take anti-tank grenades . . . . . . . +5 pts
Medium Mortar team . . . . . . . . . 24 pts 1-r BR
Unit Composition: 3 men with 80mm mortar
3 MG Teams Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Unit Composition: 3 men with a bipod MG34
Transport: Transported in platoon’s other vehicles.
Anti-tank Gun . . . . . . . . . . . . . . . . 27 pts 2-r BR
Options:
Unit Composition: 50mm PaK38 gun with 3 crew
Upgrade any MG34 for bipod MG42 . . . . . . +4 pts
Upgrade anti-tank gun to 75mm PaK40 . . . . . +14 pts
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Platoon Support Options
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
The platoon may include up to four of the following
additional units. No unit may be taken more than once. Opel Maultier Tow . . . . . . . . . . . . . . . . . . . . . . . +8 pts
SdKfz 6 half track tow . . . . . . . . . . . . . . . . . . . . +8 pts
Combat Medic . . . . . . . . . . . . . . . . . 8 pts 0-r BR SdKfz 251/1 tow . . . . . . . . . . . . . . . . . . . . . . . . . +16 pts
Unit Composition: 1 man
Special Rule: Medic

Panzer Grenadier Squad . . . . . . . 26 pts 2-r BR


Squad Composition: 1 Panzer Grenadier squad
and 1 MG Team Game Size Infantry Restrictions
In a Squad-level game you must include at least 1 Infantry squad.
Panzer Grenadier Squad
You cannot include more than 1 Infantry platoon.
Unit Composition: 5 men
Transport : mount in a medium truck . . . . . . . . +4 pts In Platoon-level game you must take at least 1 Infantry platoon.
Options: You cannot include more than 2 Infantry platoons.
Squad may take anti-tank grenades . . . . . . . . +5 pts
In Company-level games you must take at least 2 Infantry platoons.
MG Team You cannot include more than 3 Infantry platoons.
Unit Composition: 3 men with a bipod MG34
Transport: Transported in platoon’s other vehicles. In Battalion-level games you must take at least 3 Infantry platoons.
Options: You cannot include more than 6 Infantry platoons.
Upgrade any MG34 for bipod MG42 . . . . . . . +4 pts
61
BATTLEGROUP • KURSK

Armoured Assault Pioneer Platoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199 pts 19-v BR (Restricted)

For each Platoon you may choose 4 Support units


Heavy Machine Gun team . . . . . 21 pts 1-v BR
Platoon Composition: 1 Assault Pioneer Platoon Unit Composition: 3 men with a tripod MG34
Command Squad, 3 Assault Pioneer Squads and 3 MG Replace MG34 with tripod MG42 . . . . . . . . . . +4 pts
Teams and up to 4 Platoon Support Options. Include a 3 man loader team . . . . . . . . . . . . . . +10 pts

Assault Pioneer Platoon Command Squad


Unit Composition: 6 men with anti-tank grenades Anti-tank Rifle team . . . . . . . . . . . 16 pts 1-v BR
Transport: SdKfz 251/16 Unit Composition: 2 men with AT rifle
Special Rules: Officer, Mortar Spotter

Anti-tank Gun . . . . . . . . . . . . . . . . 30 pts 2-v BR


3 Assault Pioneer Squads Unit Composition: 50mm PaK38 gun with 3 crew
Unit Composition: 5 men with anti-tank grenades Upgrade anti-tank gun to 75mm PaK40 . . . . . +14 pts
and 2 demoliton charges Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Transport: SdKfz 251/1 Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Options: Opel Maultier Tow . . . . . . . . . . . . . . . . . . . . . . . +8 pts
Squad may take a flamethrower . . . . . . . . . . +10 pts SdKfz 6 half track tow . . . . . . . . . . . . . . . . . . . . +8 pts
Squad may take a mine sweeper . . . . . . . . . . +5 pts SdKfz 251/1 tow . . . . . . . . . . . . . . . . . . . . . . . . . +16 pts

3 MG Teams
Unit Composition: 3 men with a bipod MG34
Transport: Transported in platoon’s other vehicles.
Options:
Upgrade any MG34 for bipod MG42 . . . . . . +4 pts

PaK 40 and SS crew


Platoon Support Options
The entire platoon may be upgraded to Elite for
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +55 pts +7-e BR
Self Propelled Infantry Gun
SdKfz 251/9 Halftrack . . . . . . . . . . . . 26 pts 1-r BR
Grille . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 pts 2-r BR
The platoon may include up to four of the following
additional units. No unit may be taken more than once.

Combat Medic . . . . . . . . . . . . . . . . . 9 pts 0-v BR Towed Anti-Aircraft gun . . . . . . . 31 pts 2-v BR


Unit Composition: 20mm FlaK and 3 crew
Unit Composition: 1 man
Special Rule: Medic Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
SdKfz 10 half track tow . . . . . . . . . . . . . . . . . . . +8 pts
Upgrade AA gun to 20mm FlaKvierling . . . . +12 pts
SdKfz 11 half track tow . . . . . . . . . . . . . . . . . . . +8 pts

62
BATTLEGROUP • KURSK

Armoured Panzer Grenadier Platoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 pts 15-v BR

For each Platoon you may choose 4 Support units


Anti-tank Rifle team . . . . . . . . . . . 16 pts 1-v BR
Platoon Composition: 1 Panzer Grenadier Platoon Unit Composition: 2 men with AT rifle
Command Squad, 3 Panzer Grenadier Squads and 3
MG Teams and up to 4 Platoon Support Options.
Medium Mortar team . . . . . . . . . 24 pts 1-r BR
Panzer Grenadier Platoon Command Squad Unit Composition: 3 men with 80mm mortar
Unit Composition: 6 men Replace with SdKfz 251/2 . . . . . . . . . . . . . . . . . +6 pts
Transport: SdKfz 251/10 Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Special Rules: Officer, Mortar Spotter
Options:
Squad may take anti-tank grenades . . . . . . . +5 pts Anti-tank Gun . . . . . . . . . . . . . . . . 27 pts 2-r BR
Unit Composition: 50mm PaK38 gun with 3 crew
3 Panzer Grenadier Squads Upgrade anti-tank gun to 75mm PaK40 . . . . . +14 pts
Unit Composition: 5 men Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Transport: SdKfz 251/1 Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Options: Opel Maultier Tow . . . . . . . . . . . . . . . . . . . . . . . +8 pts
Squad may take anti-tank grenades . . . . . . . . +5 pts SdKfz 6 half track tow . . . . . . . . . . . . . . . . . . . . +8 pts
SdKfz 251/1 tow . . . . . . . . . . . . . . . . . . . . . . . . . +16 pts
3 MG Teams
Unit Composition: 3 men with a bipod MG34
Transport: Transported in platoon’s other vehicles. Self Propelled Infantry Gun
Options: SdKfz 251/9 Halftrack . . . . . . . . . . . . 26 pts 1-r BR
Upgrade any MG34 for bipod MG42 . . . . . . +4 pts Grille . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 pts 2-r BR

Platoon Support Options


The entire platoon may be upgraded to Elite for Towed Anti-Aircraft gun . . . . . . . 28 pts 2-r BR
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +55 pts +7-e BR Unit Composition: 20mm FlaK and 3 crew
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
The platoon may include up to four of the following SdKfz 10 half track tow . . . . . . . . . . . . . . . . . . . +8 pts
additional units. No unit may be taken more than once. Upgrade AA gun to 20mm FlaKvierling . . . . +12 pts
SdKfz 11 half track tow . . . . . . . . . . . . . . . . . . . +8 pts
Combat Medic . . . . . . . . . . . . . . . . . 8 pts 0-v BR
Unit Composition: 1 man
Special Rule: Medic

Light Mortar team . . . . . . . . . . . . . 14 pts 1-v BR


Unit Composition: 2 men with 50mm mortar
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts

Heavy Machine Gun team . . . . . 21 pts 1-v BR


SdKfz 251/10
Unit Composition: 3 men with a tripod MG34
Replace MG34 with tripod MG42 . . . . . . . . . . +4 pts
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts

63
BATTLEGROUP • KURSK

Armoured Panzer Grenadier Squad . . . . . Assault Pioneer Squad . 54 pts 3-v BR (Restricted)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 pts 3-v BR Squad Composition: 1 Assault Pioneer Squad
Squad Composition: 1 Panzer Grenadier Squad and 1 MG Team
and 1 MG Team
Assault Pioneer Squad
Panzer Grenadier Squad Unit Composition: 5 men with anti-tank grenades and
Unit Composition: 5 men 2 demolition charges
Transport : SdKfz 251/1 Transport : SdKfz 251/1
Options: Options:
Squad may take anti-tank grenades . . . . . . . . +5 pts Squad may take a flamethrower . . . . . . . . . . . +10 pts
Squad may take a mine sweeper . . . . . . . . . . . +5 pts
MG Team
Unit Composition: 3 men with a bipod MG34 MG Team
Transport: Transported in squad’s other vehicles. Unit Composition: 3 men with a bipod MG34
Options: Transport: Transported in platoon’s other vehicles.
Upgrade any MG34 for bipod MG42 . . . . . . . +4 pts Options:
Upgrade any MG34 for bipod MG42 . . . . . . . +4 pts
Upgrade the entire squad to Elite . . . . +12 pts +1-e BR
Upgrade the entire squad to Elite . . . . +12 pts +1-e BR

Below: Grim-faced soldiers of SS Das Reich show the strain of


battle as they advance past a Tiger tank.
(Bundesarchiv Bild 146-1973-080-50)

64
BATTLEGROUP • KURSK

TANK UNITS
Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units.

Panzer III Squadron . . . . . . . . . . 85 pts 9-r BR Panzer III


Unit Composition: 3 Panzer III Js Unit Composition: 1 Panzer III
1 Panzer III J (Officer, Mortar Spotter) Panzer III J . . . . . . . . . . . . . . 30 pts 3-r BR (Restricted)
2 Panzer III Js Panzer III L . . . . . . . . . . . . . . . . . . . . . 39 pts 3-r BR
Panzer III M . . . . . . . . . . . . . . . . . . . . . 40 pts 3-r BR
Options: Upgrade all tanks in the Squadron to: Panzer III N . . . . . . . . . . . . . 38 pts 3-r BR (Restricted)
Panzer III Ls . . . . . . . . . . . . . . . . . . . . . . . . . . . . +20 pts
Panzer III Ms . . . . . . . . . . . . . . . . . . . . . . . . . . . . +25 pts
Panzer IV
Unit Composition: 1 Panzer IV
Panzer IV Squadron . . . . . . . . . . 135 pts 9-r BR Panzer IV E . . . . . . . . . . . . . 44 pts 3-r BR (Restricted)
Unit Composition: 3 Panzer IV Gs Panzer IV F1 . . . . . . . . . . . . 44 pts 3-r BR (Restricted)
1 Panzer IV G (Officer, Mortar Spotter) Panzer IV G . . . . . . . . . . . . . . . . . . . . . 50 pts 3-r BR
2 Panzer IV Gs Panzer IV H . . . . . . . . . . . . . 56 pts 3-r BR (Restricted)

Options: Upgrade all tanks in the Squadron to:


Panzer IV Hs . . . . . . . . . . . . . . . . . . +15 pts (Restricted)

Panzer V Squadron . . . . 220 pts 9-r BR (Restricted)


Unit Composition: 3 Panther Ds
1 Panther D (Officer, Mortar Spotter)
2 Panther Ds

Panther D
Special Rules: Unique, Unreliable

Panzer V
Unit Composition: 1 Panzer V Panther
StuG III Squadron . . . . . . . . . . 110 pts 9-r BR
Panther D . . . . . . . . . . . . . . . 85 pts 3-r BR (Restricted)
Unit Composition: 3 StuG III Fs
Special Rules: Unreliable
1 StuG III F (Officer, Mortar Spotter)
2 StuG III Fs
StuG III
Options: Upgrade all StuGs in the Squadron to: Unit Composition: 1 StuG
StuG III Gs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +20 pts StuG III A-E . . . . . . . . . . . . . 24 pts 3-r BR (Restricted)
StuG III F . . . . . . . . . . . . . . . . . . . . . . . 40 pts 3-r BR
StuG III G . . . . . . . . . . . . . . . . . . . . . . . 48 pts 3-r BR
For each Tank Squadron you may take 3 Support units.

Panzer II
Panzer Ace . . . . . . . . . . . . . . . . +20 pts 0-e BR
Unit Composition: 1 Panzer II
Special Rules: Elite, Unique
Panzer II F . . . . . . . . . . . . . . 24 pts 2-r BR (Restricted)
Upgrade a single tank or assault gun chosen from the
Tanks or Special Units section of the Army List to a
Panzer Ace. This tank becomes Elite and gains +1 to
hit with Aimed Fire from its main gun (both HE and
AP shells).

65
BATTLEGROUP • KURSK

ARTILLERY UNITS
Each unit taken from Artillery allows a support choice from: Additional Fire Support.

Forward Observer Team . . . . . 16 pts 1-r BR Armoured Forward Observer . . . 29 pts 2-r BR
Unit Composition: 2 men Unit Composition: 1 Panzer II F
Transport : Kübelwagen Special Rules: Artillery Spotter+
Special Rules: Artillery Spotter+
Options: Upgrade Panzer II F to:
Options: Upgrade Kübelwagen to: Panzer III H observation tank . . . . . . . . . . . . . . free
SdKfz 250/12 (as SdKfz 250/3) . . . . . . . . . . . . +16 pts
SdKfz 251/18 (as SdKfz 251/3) . . . . . . . . . . . . +16 pts
Heavy Mortar Team . . . . . . . . . . . . 29 pts 1-r BR
Unit Composition: 120mm mortar and 3 crew
Aerial Artillery Observer . . . . . 66 pts 3-r BR Options:
Unit Composition: 1 Fieseler Storch Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Special Rules: Artillery Spotter+, Unique Mount in Medium Truck or Heavy Car . . . . . +4 pts

Light Panzer Artillery Battery . . 86 pts 4-r BR Towed Artillery Gun


Unit Composition: 2 Wespe Unit Composition: 1 gun and crew
105mm Howitzer with 4 crew . . . . . . . 36 pt 2-r BR
Options:
Medium Panzer Artillery Battery
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
. . . . . . . . . . . . . . . . . . . . 136 pts 4-r BR (Restricted)
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Unit Composition: 2 Hummel
SdKfz 6 halftrack tow . . . . . . . . . . . . . . . . . . . . +8 pts

Nebelwerfer Artillery Battery 150mm Howitzer with 4 crew . . . . . . . . 54 pt 2-r BR


. . . . . . . . . . . . . . . . . . . . 86 pts 2-r BR (Restricted) Options:
Unit Composition: 2 SdKfz 251 Wurfrahmen 40 Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Heavy Truck tow . . . . . . . . . . . . . . . . . . . . . . . . +6 pts
SdKfz 6 halftrack tow . . . . . . . . . . . . . . . . . . . . +8 pts
Self-Propelled Artillery
Unit Composition: 1 Self-Propelled gun 100mm Cannon with 4 crew . . 50 pt 2-r BR (Restricted)
Wespe . . . . . . . . . . . . . . . . . . . . . . . . . . 43 pts 2-r BR Options:
Hummel . . . . . . . . . . . . . . . . 68 pts 2-r BR (Restricted) Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
SdKfz 251 Wurfrahmen 40 . 43 pts 2-r BR (Restricted) Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +6 pts
SdKfz 6 halftrack tow . . . . . . . . . . . . . . . . . . . . +8 pts

Off-Table Artillery Fire 150mm Infantry Gun with 4 crew . . . . 54 pt 2-r BR


Unit Composition: 1 Battery
Options:
2 105mm howitzer . . . . . . . . . . . . . . . 90 pts 0 BR
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
2 150mm howitzer . . . . . . . . . . . . . . . 135 pts 0 BR
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +6 pts
2 100mm cannon . . . . . . . . . . . . . . . . . 126 pts 0 BR
SdKfz 6 halftrack tow . . . . . . . . . . . . . . . . . . . . +8 pts
2 170mm cannon . . . . . . . . . . . . . . . . . 198 pts 0 BR
2 150mm Nebelwerfer . . . . . . . . . . . . 135 pts 0 BR
2 210mm Nebelwerfer . . . . . . . . . . . . 208 pts 0 BR Off-Table Mortar Fire
2 280mm Nebelwerfer . . . . . . . . . . . . 252 pts 0 BR Unit Composition: 1 Battery
2 80mm mortars . . . . . . . . . . . . . . . . . 54 pts 0 BR
2 120mm mortars . . . . . . . . . . . . . . . . 72 pts 0 BR

66
BATTLEGROUP • KURSK

DEFENCES
Each unit taken from Defences allows no support choices.
May only be taken if your battlegroup is the Defenders in an Attack-Defence scenario.

Improvised Barricades . . . . . . . . . 5 pts 0 BR Sniper Hideout . . . . . . . 15 pts 0 BR (Restricted)


10" of improvised barricades made of earth-filled A single sniper in reinforced cover. It can be placed
boxes, rubble, furniture, destroyed vehicles etc. anywhere outside of the opponent’s deployment
Counts as hard cover for infantry behind it. zone. The cover is lost if the sniper moves.

Machine Gun Dug-out . . . . . . . . . 32 pts 1 BR AT Gun Dug-out


3 men and a tripod MG34 in reinforced cover. The . . . . . . . . . . . . . 20 pts+gun 0 BR+gun (Restriced)
cover is lost if the MG team move. Reinforced cover for a single anti-tank gun and crew
until the gun moves. The gun must be purchased
Mortar Pit . . . . . . . . . . . . . . . . . . . . 32 pts 1 BR separately from the army list.
3 men and an 80mm mortar in reinforced cover. The
cover is lost if the mortar team moves. Booby Trapped Building . . . . . . 25 pts 0 BR
Any chosen building on the table has been wired
Fortified Building . . . . . . . . . . . . . 30 pts 0 BR with booby-traps. The first time an enemy unit
A chosen building, anywhere on the table, it counts enters the building roll a D6. On a 2+ it detonates
as reinforced cover rather than hard cover. and the unit take a 3/3+ HE hit. On a 1 there is a
fault and the booby trap fails to go off!
Foxholes . . . . . . . . . . . . . . . . . . . . . . 10 pts 0 BR
Deploy up to 10 infantry in foxholes; they count as in Improvised Road Block . . . . . . . . 5 pts 0 BR
reinforced cover until they move. Something large and heavy across a road. Place on
any road or track, anywhere on the table. It counts as
an obstacle.

67
BATTLEGROUP • KURSK

RECONNAISSANCE SUPPORT UNITS


Sniper . . . . . . . . . . . . . . . . . . . . 10 pts 1-v BR Panzer Grenadier Foot Patrol . . 36 pts 3-v BR
Unit Composition: 1 man Squad Composition: 1 Panzer Grenadier squad
Special Rules: Sniper Scout and 1 MG Team
Special Rules: Scout, Mortar Spotter
Options:
Add a spotter . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 pts
Panzer Grenadier Squad
Unit Composition: 5 men
Spotter: A sniper with a spotter increases its maximum
range from 30" to 40", hitting on a 6. Options:
Squad may take anti-tank grenades . . . . . . . . +5 pts

Mounted Panzer Grenadier Patrol MG Team


Unit Composition: 3 men with a bipod MG34
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 pts 3-r BR
Unit Composition: 4 men Options:
Transport: SdKfz 250/1 Upgrade any MG34 for bipod MG42 . . . . . . . +4 pts
Special Rules: Scout, Mortar Spotter

Options:
Squad may take anti-tank grenades . . . . . . . . +5 pts

Motorcycle Reconnaissance Patrol


. . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 pts 1-r BR
Unit Composition: 3 men
Transport: Motorcyle and sidecar SdKfz 233

Special Rules: Scout, Mortar Spotter


Armoured Car
Unit Composition: 1 Armoured Car
Recon Platoon Command Special Rules: Scout, Mortar Spotter
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 pts 2-r BR SdKfz 222 . . . . . . . . . . . . . . . . . . . . . . . 20 pts 1-r BR
Unit Composition: 4 men SdKfz 231 or 232 . . . . . . . . . . . . . . . . . 24 pts 1-r BR
Transport: SdKfz 250/10 SdKfz 233 . . . . . . . . . . . . . . . . . . . . . . . 34 pts 1-r BR
Special Rules: Officer, Scout, Artillery Spotter, Unique SdKfz 250/7 . . . . . . . . . . . . . 30 pts 1-r BR (Restricted)
SdKfz 250/8 . . . . . . . . . . . . . 24 pts 1-r BR (Restricted)
Options: SdKfz 250/9 . . . . . . . . . . . . . 24 pts 1-r BR (Restricted)
Replace SdKfz 250/10 with SdKfz 250/11 . . . free

Aerial Reconnaissance
Unit Composition: 1 Aircraft
Special Rules: Scout2, Mortar Spotter, Unique
Hs-126 . . . . . . . . . . . . . . . . . . . . . . . . . 50 pts 2-r BR
Fw-189A ‘UHU’ . . . . . . . . . . . . . . . . . 70 pts 3-r BR

68
BATTLEGROUP • KURSK

ENGINEER SUPPORT UNITS

Light Bridging Unit . . . . . . . . . . . . 18 pts 2-r BR Recovery Vehicle


Unit Composition: 6 men Unit Composition: 1 Recovery Vehicle
Transport: Heavy Truck with a Bridge Special Rules: Vehicle Recovery, Vehicle Repair
Special Rules: Bridging SdKfz 9 ‘Famo’ . . . . . . . . . . . . . . . . . . 18 pts 1-r BR
Bergpanther . . . . . . 38 pts 2-r BR (Unique, Restricted)
Options:
Replace truck with SdKfz 251/7 . . . . . . . . . . . +8 pts
Borgward Demolition Squadron
. . . . . . . . . . . . . . . . . . . . . . . . . 74 pts 5-r BR
Heavy Bridging Unit . . 36 pts 3-r BR (Restricted) Unit Composition: 1 StuG III F and 1 Borgward B-IV
Unit Composition: 12 men 1 StuG III F (officer)
1 Borgward B-IV
Transport: 2 Heavy Trucks with a Bridge
Special Rules: Remote Control Demolition, Unique
Special Rules: Bridging, Unique

Options: Options:
Per extra 6 men and heavy truck . . . . . . . +24 pts each Add up to 3 Borgward B-IVs . . +10 pts each +1-r BR
Replace StuG III F with Panzer III L . . . . . . . . . . . free

Flammpanzer III . . . . . 50 pts 3-r BR (Restricted)


Unit Composition: 1 Flammpanzer III Ausf. M

LOGISTICS SUPPORT UNITS

Stretcher Party . . . . . . . . . . . . . 10 pts 1-i BR


Unit Composition: 2 men
Special Rules: Medic

Ambulance . . . . . . . . . . 14 pts 2-i BR (Restricted)


Unit Composition: 1 Kübelwagen Ambulance
Opel Blitz Ambulance
Special Rules: Medic

Supply Column . . . . . . . . . . . . . . . 8 pts 1-i BR


Options: Upgrade Kübelwagen Ambulance to:
Unit Composition: 1 medium truck
Ambulance medium truck . . . . . . . . . . . . +2 pts
Special Rules: Resupply, Unique
SdKfz 251/8 Ambulance . . . . . . . . . . . . . . +6 pts

Options:
Add up to 3 medium trucks . . . . . . . . . . . +4 pts each
Forward Aid Post . . . . . . 20 pts 5-i BR (Restricted)
Replace a single truck with
Unit Composition: 4 men with a tent
Armoured Munitions Carrier . . . . . . . . . . . . . . +6 pts
Special Rules: Unique

69
BATTLEGROUP • KURSK

SPECIALIST SUPPORT UNITS

Heavy Tank Hunter


Unit Composition: 1 vehicle
Ferdinand . . . . . . . . . . . . . . . 136 pts 5-r BR (Restricted)
Hornise . . . . . . . . . . . . . . . . . 56 pts 3-r BR (Restricted)
Heavy Anti-Tank Gun . 51 pts 3-r BR (Restricted)
Unit Composition: 88mm AA/AT gun with 4 crew
Captured Tank
Options: Unit Composition: 1 vehicle
Add 3 man loader team . . . . . . . . . . . . . . . +10 pts Panzer T-34r . . . . . . . . . . . . . . . . . . . . . . 42 pts 3-r BR
SdKfz 7 tow . . . . . . . . . . . . . . . . . . . . . . . . . +8 pts

Anti-Aircraft Vehicle
Unit Composition: 1 vehicle
Self-Propelled Anti-Tank Gun
SdKfz 10 with 20mm . . . . . . . 16 pts 1-r BR (Restricted)
Unit Composition: 1 vehicle
SdKfz 6 with 37mm . . . . . . . . 20 pts 1-r BR (Restricted)
Marder II . . . . . . . . . . . . . . . . 30 pts 1-r BR (Restricted)
SdKfz 7 with 20mm Vierling 36 pts 1-r BR (Restricted)
Marder III H . . . . . . . . . . . . . 34 pts 1-r BR (Restricted)
Marder III M . . . . . . . . . . . . . 28 pts 1-r BR (Restricted)
Marder 38t (36r) . . . . . . . . . . 34 pts 1-r BR (Restricted)
Assault Howitzer
Unit Composition: 1 vehicle
StuH 42 F . . . . . . . . . . . . . . . . 44 pts 3-r BR (Restricted)
Panzer VI Squadron . . . . . . . . . . . 223 pts 12-r BR StuH 42 G . . . . . . . . . . . . . . . 50 pts 3-r BR (Restricted)
Unit Composition: 3 Tiger Is Brummbär . . . . . . . . . . . . . . . 64 pts 4-r BR (Restricted)
1 Tiger I (Officer, Mortar Spotter)
2 Tiger Is
Special Rules: Unique Panzer VI
The squadron counts as 3 special unit choices Unit Composition: 1 Panzer VI Tiger
Tiger I . . . . . . . . . . . . . . . . . . . 85 pts 4-r BR (Restricted)

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BATTLEGROUP • KURSK

ADDITIONAL FIRE SUPPORT

Off-Table Artillery Support Request Pre-Registered Target Point . . . . 15 pts 0 BR


3rd Target Priority (5+) . . . . . . . . . . . 5 pts 0 BR
2nd Target Priority (4+) . . . . . . . . . . . 10 pts 0 BR
1st Target Priority (2+) . . . . . . . . . . . . 20 pts 0 BR Counter-Battery Fire Mission . . 10 pts 0 BR
The counter-battery fire mission is effective on a 5+

German Army Fire Mission Requests


Timed 105mm Barrage . . . . . . . 10 pts 0 BR
Fired by a battery of 4 105mm howitzers. Before the
Regimental Battery (2+ comms test)
game write down which turn the guns will fire on. The
1-3 2 80mm mortars
points cost includes a pre-registered target as the target
4-6 2 120mm heavy mortars
point of the barrage.

Divisional Battery (3+ comms test)


1-3 2 105mm howitzers
Timed 150mm Barrage . . . . . . . . 20 pts 0 BR
4 2 100mm cannons
Fired by a battery of 4 150mm howitzers. Before the
5-6 2 150mm howitzers
game write down which turn the guns will fire on. The
points cost includes a pre-registered target as the target
Corps Battery (4+ comms test)
point of the barrage.
1-2 2 150mm howitzers
3-4 2 170mm cannons
5-6 2 150mm Nebelwerfers

Army Battery (5+ comms test)


1-2 2 150mm Nebelwerfers
3-4 2 210mm Nebelwerfers
5 2 280mm Nebelwerfers
6 2 210mm howitzers

JU-87D ‘Stuka’ Dive Bomber


German Close Air Support Table 1943

D6 Aircraft
Timed Fw-190 Air Strike . . . . . . . 5 pts 0 BR
1-3 Ju-87 D or G Stuka
An air strike by a Fw-190 carrying 1 large bomb. Before
1-5 1 large bomb, 4 light bombs
the game write down which turn the aircraft will arrive
6 2 37mm cannons
on. The points cost includes a pre-registered target as
the target point of the air strike.
4 Fw-190 F
1-2 No bombs
3-4 1 cluster bomb
Timed Ju-87 Air Strike . . . . . . 15 pts 0 BR
5-6 1 large bomb
An air strike by a Ju-87 Stuka carrying 1 large and 4
small bombs. Before the game write down which turn
5 Hs-129 B
the aircraft will arrive on. The points cost includes a
1 No bombs
pre-registered target as the target point of the air strike.
2-6 2 light bombs

6 Choose Timed He-111 Air Strike . 25 pts 0 BR (Restricted)


Select any of the above aircraft An air strike by a He-111 bomber carrying 5 large
bombs. Before the game write down which turn the
You may always choose an aircraft from lower down the aircraft will arrive on. The points cost includes a pre-
table over a higher roll. You must still roll for armament. registered target as the target point of the air strike.

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BATTLEGROUP • KURSK

PANZER GRENADIER DIVISION


EXAMPLE OF A GERMAN PANZER GRENADIER DIVISION ORGANISATION – 1943
gun battalion, which would operate for much of the
GROßDEUTSCHLAND offensive in tandem with the division’s reconnaissance
Originally a Wehrmacht Infantry Division, battalion.
Großdeutschland was regarded as the elite
formation of the German Army. Following its As part of 48th Panzer Corps Großdeutschland began
successful deployment in the third battle for offensive operations on July 4th with an infantry-led
Kharkov in the winter of 1942-43, it was re-equipped and reconnaissance in force to clear the path for the following
re-designated as a Panzer Grenadier Division in June 1943 tank assault. Despite setbacks with the Panthers, the
for the beginning of ‘Citadel’. division smashed the initial defences of Voronezh Front,
and in the subsequent twelve days fought its way ever
Along with its new halftrack armoured personnel carriers, northwards, closing on its objective of Oboyan, until
Panzer Regiment 39 composed of two additional panzer pressure from its left (western) flank forced it to re-orient
battalions (51 and 52) were both equipped with the new in that direction and distracted it from the northern push.
Panther tank. This made it the most powerfully-equipped
Wehrmacht division in the offensive. Rushed to the battle, After the cancellation of Operation Citadel, the division
the new Panther’s performance would ultimately prove would be withdrawn back to Army Group reserve, rebuilt
disappointing, although most were lost to mechanical and used as a mobile reserve, engaged in the fighting
failures and mine strikes rather than enemy fire. For the withdrawal across the eastern Ukraine, where it gained its
attack, the division was also reinforced with an assault nickname, the ‘Führer’s Fire Brigade’.

Panzer Regiment ‘Großdeutschland’ Company II Only the first battalion of each of the
Battalion I Company III panzer grenadier battalions had halftrack
Battalion II transports. The other battalions had
Armoured Reconnaissance Battalion motor transport but fought on foot.
Panzer Grenadier Regiment ‘Großdeutschland’
‘Großdeutschland’ 1 The artillery regiment was equipped
Battalion I (Armoured) Assault Pioneer Battalion with 105mm howitzers. Each battalion
Battalion III (Motorised) ‘Großdeutschland’ included a single battery of 150mm guns.
Battalion III (Motorised) Battalion II was equipped with Wespen
Heavy Battalion Assault Gun Battalion and a single Hummel battery. Battalion III
‘Großdeutschland’ also included a Nebelwerfer battery.
Panzer Fusilier Regiment 3 Batteries
‘Großdeutschland’ 2 The anti-aircraft battalion had three
Battalion I (Armoured) Signals Battalion batteries of 88s, two batteries of 37mm
Battalion III (Motorised) Medical Battalion guns and one battery of quad 20mm guns.
Battalion III (Motorised) Supply Column
Heavy Battalion The panzerjäger battalion had one
Division Headquarters company of 20 Marders and two
Artillery Regiment ‘Großdeutschland’ Divisional Escort Company companies equipped with towed Pak38
Battalion I Military Police Troop 50mm guns.
Battalion II (self propelled)
Battalion III 39th Panzer Regiment (attached) The armoured reconnaissance battalion
Battalion 51 (Panthers) included light armoured cars, heavy
Anti-Aircraft Battalion Battalion 52 (Panthers) armoured cars and halftrack mounted
‘Großdeutschland’ infantry. It also include its own anti-tank
6 Batteries At Kursk the Panzer Regiment was guns and mortars. It operated in tandem
equipped with 28 Panzer IIIs (and 14 with the StuG battalion.
Panzerjäger Battalion Flammpanzers) and 68 Panzer IVs. The
‘Großdeutschland’ heavy company was equipped with 15 The assault gun battalion was equipped
Company I (self-propelled) Tiger tanks. with 35 StuG IIIs and supporting StuH 42s.

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BATTLEGROUP • KURSK

PANZER DIVISION
EXAMPLE OF A GERMAN PANZER DIVISION ORGANISATION – 1943

The division immediately moved up behind 6th Infantry


2nd PANZER Division before launching its Panzers southwards,
A pre-war regular unit raised in 1935 in
directed at capturing the Ol’khovatka ridge and, beyond
Austria, and known as the ‘Wien’ or ‘Vienna’
the hills, the town of Ol’khovatka itself. For its mission,
division, 2nd Panzer had already taken part
the division was led by the Tiger tanks of 505th Heavy
in the invasions of Poland, France and Russia
Tank Detachment for the first two days of combat.
and by 1943 was an experienced, veteran Wehrmacht
Panzer division.
Fiercely engaged against 70th and 75th Guards Rifle
Divisions and supporting tanks of the Russian 164th and
Under the command of Generalleutnant Vollrath Lübbe,
107th Tank Brigades, 2nd Panzer could only make small
it formed part of 47th Panzer Corps, under 9th Army at
progress south, encountering dense defences between
the north shoulder of the Kursk salient, and had been
Ol’khovatka and the village of Samodurovka. After five
BRought up to full strength for the beginning of Operation
days of ferocious fighting that was claimed to dwarf that at
Citadel.
El Alamien and Stalingrad, the division had not captured its
objective, and suffered very heavy losses in tanks.
Having concentrated in the area of Gremiachevo on the
Ruda river for the start of the offensive, the division was
The division was organized as a standard Heer Panzer
only ordered to join the offensive on July 6th, having
Division for 1943.
waited out the opening of the attack on standby in reserve.

Panzer Regiment 3 Signals Battalion 38 The Panzerjäger (anti-tank) battalion


Battalion I Medical Battalion 38 was equipped with 30 Marders in its first
Battalion II Supply Column 38 company, with the rest being towed guns.

Panzer Grenadier Regiment 2 Division Headquarters The armoured reconnaissance battalion


Battalion I (Armoured) Divisional Escort Company included light armoured cars, heavy
Battalion II (Motorised) Military Police Troop armoured cars and halftrack mounted
infantry. It also included its own anti-tank
Panzer Grenadier Regiment 304 guns and mortars.
Battalion I (Armoured) At the beginning of combat operations
Battalion II (Motorised) north of Kursk, 3rd Panzer Regiment was The assault pioneers were specially
equipped with 32 Panzer IIIs (most being equipped for close combat and clearing
Artillery Regiment 74 Ausf L or M) and 66 Panzer IVs (all Ausf strong points, with flamethrowers,
Battalion I (self propelled) G). demolition charges, etc.
Battalion II
Battalion III Only the first battalion of each of the The supply column included field
Panzer grenadier battalions had halftrack workshops, armourers, field kitchens,
Anti-Aircraft Battalion 273 transports. The other battalion had motor post office and other rear echelon units.
6 Batteries transport but fought on foot.

Panzerjäeger Battalion 38 The artillery regiment was equipped


Company I (self-propelled) with 105mm howitzers. Each battalion
Company II included a single battery of 150mm guns.
Company III Battalion I was equipped with 12 Wespen
and 6 Hummeln.
Armoured Reconnaissance Battalion 2
The anti-aircraft battalion had three
Assault Pioneer Battalion 38 batteries of 88s, two batteries of 37mm
guns and one battery of quad 20mm guns.

73
BATTLEGROUP • KURSK

74
BATTLEGROUP • KURSK

– EASTERN FRONT 1943 –

INFANTRY DIVISION
BATTLEGROUP
FORWARD HEADQUARTERS UNITS
Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support

Forward Headquarters . . . . . . . . 24 pts 3-r BR Forward Signals Unit . . . . . . . . . . 18 pts 1-r BR


Unit Composition: 3 men Unit Composition: 3 men
Transport: Kübelwagen Transport: Radio medium truck or radio van
Special Rules: Senior Officer, Artillery Spotter, Unique Special Rules: Communications

Options: Replace Kübelwagen with:


Heavy Car . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free Comms Relay Team . . . . . . . . . . . 14 pts 0-r BR
Schwimmwagen . . . . . . . . . . . . . . . . . . . . . . . . . +2 pts Unit Composition: 2 men
Transport: None
Special Rule: Communications
Luftwaffe Air Control Officer . 26 pts 1-r BR
Unit Composition: 2 men Motorcycle Dispatch Rider . . . 12 pts 0-r BR
Transport : Kübelwagen Unit Composition: 1 man
Special Rules: Officer, Air Spotter 3+, Unique Transport: Motorcycle
Special Rule: Dispatches
Options: Upgrade Kübelwagen to:
Medium Truck . . . . . . . . . . . . . . . . . . . . . . . . . . +2 pt
SdKfz 250/3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +12 pts Wire Team . . . . . . . . . . . . . . . . . . . . 7 pts 0-i BR
SdKfz 251/3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +12 pts Unit Composition: 2 men
Transport: None
Special Rule: Wire Communications

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BATTLEGROUP • KURSK

INFANTRY UNITS
Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units.
Grenadier Platoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 pts 11-r BR
For each Platoon you may choose 4 Support units Combat Medic . . . . . . . . . . . . . . . . . 8 pts 0-r BR
Unit Composition: 1 man
Platoon Composition: 1 Grenadier Platoon Command Special Rule: Medic
squad, 3 Grenadier Squads and 3 MG Teams and up to
4 Platoon Support Options.
Light Mortar team . . . . . . . . . . . . . 12 pts 1-r BR
Grenadier Platoon Command Squad Unit Composition: 2 men with 50mm mortar
Unit Composition: 6 men
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Transport: Medium truck or Heavy car . . . . . . +4 pts
Special Rules: Officer, Mortar Spotter
Options: Anti-tank Rifle team . . . . . . . . . . . 14 pts 1-r BR
Squad may take anti-tank grenades . . . . . . . +5 pts Unit Composition: 2 men with AT rifle

3 Grenadier Squads
Unit Composition: 5 men Medium Mortar team . . . . . . . . . 24 pts 1-r BR
Transport: mount in a medium truck . . . . . . . +4 pts Unit Composition: 3 men with 80mm mortar
Options: Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Squad may take anti-tank grenades . . . . . . . +5 pts

3 MG Teams Anti-tank Gun . . . . . . . . . . . . . . . . 19 pts 2-r BR


Unit Composition: 3 men with a bipod MG34 Unit Composition: 37mm PaK36 gun with 3 crew
Transport: Transported in Platoon’s other vehicles. Upgrade anti-tank gun to 50mm PaK38 . . . . . +8 pts
Upgrade anti-tank gun to 75mm PaK97/38 . . +12 pts
Upgrade anti-tank gun to 76.2mm PaK36(r) . +14 pts
Platoon Support Options Upgrade anti-tank gun to 75mm PaK40 . . . . . +22 pts
The Platoon may include up to four of the following Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
additional units. No unit may be taken more than once. Horse and Limber tow . . . . . . . . . . . . . . . . . . . . +2 pts
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Heavy Machine Gun team . . . . . 18 pts 1-r BR
Unit Composition: 3 men with a tripod MG34
Infantry Gun . . . . . . . . . . . . . . . . . 19 pts 1-r BR
Replace MG34 with tripod MG42 . . . . . . . . . . +4 pts
Unit Composition: 75mm infantry gun with 3 crew
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Horse and limber tow . . . . . . . . . . . . . . . . . . . . +2 pts
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Grenadier Squad . . . . . . . . . . . . 26 pts 3-r BR
Squad Composition: 1 Grenadier Squad and 1 MG
Team Game Size Infantry Restrictions
In a Squad-level game you must include at least 1 Infantry Squad.
Grenadier Squad You cannot include more than 1 Infantry Platoon.
Unit Composition: 5 men
Transport : mount in a medium truck . . . . . . . . +4 pts In Platoon-level game you must take at least 1 Infantry Platoon.
Options: You cannot include more than 2 Infantry Platoons.
Squad may take anti-tank grenades . . . . . . . . +5 pts
In Company-level games you must take at least 2 Infantry Platoons.
MG Team You cannot include more than 3 Infantry Platoons.
Unit Composition: 3 men with a bipod MG34
Transport: Transported in Squad’s vehicle. In Battalion-level games you must take at least 3 Infantry Platoons.
You cannot include more than 6 Infantry Platoons.
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BATTLEGROUP • KURSK

Assault Pioneer Platoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 pts 8-r BR (Restricted)

For each Platoon you may choose 4 Support units Combat Medic . . . . . . . . . . . . . . . . . 8 pts 0-r BR
Unit Composition: 1 man
Platoon Composition: 1 Assault Pioneer Platoon Special Rule: Medic
Command Squad, 2 Assault Pioneer Squads and 2 MG
Teams and up to 4 Platoon Support Options.
Light Mortar team . . . . . . . . . . . . . 12 pts 1-r BR
Assault Pioneer Platoon Command Squad Unit Composition: 2 men with 50mm mortar
Unit Composition: 5 men Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Transport: Mount in a heavy car . . . . . . . . . . . +4 pts
Special Rules: Officer, Mortar Spotter
Options: Heavy Machine Gun team . . . . . 18 pts 1-r BR
Squad may take anti-tank grenades . . . . . . . +5 pts Unit Composition: 3 men with a tripod MG34
Replace MG34 with tripod MG42 . . . . . . . . . . +4 pts
2 Assault Pioneer Squads Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Unit Composition: 5 men with anti-tank grenades
and 2 demoliton charges
Transport: Mount in a medium truck . . . . . . . +4 pts Anti-tank Gun . . . . . . . . . . . . . . . . 19 pts 2-r BR
Options: Unit Composition: 37mm PaK36 gun with 3 crew
Squad may take a flamethrower . . . . . . . . . . +10 pts Upgrade anti-tank gun to 50mm PaK38 . . . . . +8 pts
Squad may take a mine sweeper . . . . . . . . . . +5 pts Upgrade anti-tank gun to 75mm PaK40 . . . . . +22 pts
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
2 MG Teams Horse and Limber tow . . . . . . . . . . . . . . . . . . . . +2 pts
Unit Composition: 3 men with a bipod MG34 Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Transport: Transported in Platoon’s other vehicles. SdKfz 6 halftrack tow . . . . . . . . . . . . . . . . . . . . +8 pts
Options:
Upgrade any MG34 for bipod MG42 . . . . . . +4 pts
Medium Mortar team . . . . . . . . . 24 pts 1-r BR
Platoon Support Options Unit Composition: 3 men with 80mm mortar
The Platoon may include up to four of the following Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
additional units. No unit may be taken more than once.

Assault Pioneer Squad 46 pts 3-r BR (Restricted)


Squad Composition: 1 Assault Pioneer Squad and 1
MG Team

Assault Pioneer Squad


Unit Composition: 5 men with anti-tank grenades and
2 demolition charges 80mm mortar team
Transport : mount in a medium truck . . . . . . . . +4 pts
Options:
Squad may take a flamer thrower . . . . . . . . . . +10 pts
Squad may take a mine sweeper . . . . . . . . . . . +5 pts

MG Team
Unit Composition: 3 men with a bipod MG34
Transport: Transported in squad’s vehicle
Options:
Upgrade MG34 for bipod MG42 . . . . . . . . . . +4 pts

77
BATTLEGROUP • KURSK

TANK UNITS
Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units.

StuG III Squadron . . . . . . . . . . . 110 pts 9-r BR StuG III


Unit Composition: 3 StuG III Fs Unit Composition: 1 StuG
1 StuG III F (Officer, Mortar Spotter) StuG III A-E . . . . . . . . . . . . . 24 pts 3-r BR (Restricted)
2 StuG III Fs StuG III F . . . . . . . . . . . . . . . . . . . . . . . 40 pts 3-r BR
StuG III G . . . . . . . . . . . . . . . . . . . . . . . 48 pts 3-r BR
Options: Upgrade all StuGs in the squadron to:
StuG III Gs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +20 pts
Panzer III
For each StuG squadron you may take 3 Support units. Unit Composition: 1 Panzer III
Panzer III J . . . . . . . . . . . . . . 30 pts 3-r BR (Restricted)
Panzer III L . . . . . . . . . . . . . . . . . . . . . 38 pts 3-r BR
Panzer IV
Panzer III M . . . . . . . . . . . . . . . . . . . . . 40 pts 3-r BR
Unit Composition: 1 Panzer IV
Panzer III N . . . . . . . . . . . . . 38 pts 3-r BR (Restricted)
Panzer IV E . . . . . . . . . . . . . 44 pts 3-r BR (Restricted)
Panzer IV F1 . . . . . . . . . . . . 44 pts 3-r BR (Restricted)
Panzer IV G . . . . . . . . . . . . . . . . . . . . . 50 pts 3-r BR
Self-Propelled Anti-Tank Gun
Panzer IV H . . . . . . . . . . . . . . . . . . . . . 56 pts 3-r BR
Unit Composition: 1 vehicle
Marder II . . . . . . . . . . . . . . . . 30 pts 1-r BR (Restricted)
Marder III H . . . . . . . . . . . . . 34 pts 1-r BR (Restricted)
Marder III M . . . . . . . . . . . . . 28 pts 1-r BR (Restricted)
Marder 38t (36r) . . . . . . . . . . 34 pts 1-r BR (Restricted)

78
BATTLEGROUP • KURSK

ARTILLERY UNITS
Each unit taken from Artillery allows a support choice from: Additional Fire Support.

Forward Observer Team . . . . . . 16 pts 1-r BR Aerial Artillery Observer . . . . . . 66 pts 3-r BR
Unit Composition: 2 men Unit Composition: 1 Fieseler Storch
Transport : Kübelwagen Special Rules: Artillery Spotter+, Unique
Special Rules: Artillery Spotter+

Heavy Mortar Team . . . . . . . . . . . . 29 pts 1-r BR


Towed Artillery Gun Unit Composition: 120mm mortar and 3 crew
Unit Composition: 1 gun and crew Options:
105mm Howitzer with 4 crew . . . . . . 36 pt 2-r BR Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Options: Mount in Medium Truck or Heavy car . . . . . . +4 pts
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
SdKfz 6 half track tow . . . . . . . . . . . . . . . . . . . . +8 pts Off-Table Artillery Fire
Unit Composition: 1 Battery
150mm Howitzer with 4 crew . . . . . . 54 pt 2-r BR 2 105mm howitzer . . . . . . . . . . . . . . . 90 pts 0 BR
Options: 2 150mm howitzer . . . . . . . . . . . . . . . 135 pts 0 BR
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts 2 100mm cannon . . . . . . . . . . . . . . . . . 126 pts 0 BR
Heavy Truck tow . . . . . . . . . . . . . . . . . . . . . . . . +6 pts 2 170mm cannon . . . . . . . . . . . . . . . . . 198 pts 0 BR
SdKfz 6 half track tow . . . . . . . . . . . . . . . . . . . . +8 pts 2 150mm Nebelwerfer . . . . . . . . . . . . 135 pts 0 BR
2 210mm Nebelwerfer . . . . . . . . . . . . 208 pts 0 BR
100mm Cannon with 4 crew . . 50 pt 2-r BR (Restricted) 2 280mm Nebelwerfer . . . . . . . . . . . . 252 pts 0 BR

Options:
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +6 pts
Off-Table Mortar Fire
Unit Composition: 1 Battery
SdKfz 6 half track tow . . . . . . . . . . . . . . . . . . . . +8 pts
2 80mm mortars . . . . . . . . . . . . . . . . . 54 pts 0 BR
2 120mm mortars . . . . . . . . . . . . . . . . 72 pts 0 BR
150mm Infantry Gun with 4 crew . . 54 pt 2-r BR
Options:
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +6 pts
SdKfz 6 half track tow . . . . . . . . . . . . . . . . . . . . +8 pts

105mm leFH18 light field


howitzer battery

79
BATTLEGROUP • KURSK

DEFENCES
Each unit taken from Defences allows no support choices.
May only be taken if your battlegroup is the Defender in an Attack-Defence scenario.

Improvised Barricades . . . . . . . . . . . . 5 pts 0 BR Command Bunker . . . . . 30 pts 3 BR (Restricted)


10" of improvised barricades made of earth filled Special Rules: Senior Officer, Mortar Spotter, Unique
boxes, rubble, furniture, destroyed vehicles etc. Counts A command post in a wood and earth bunker. 4 men in
as hard cover for infantry behind it. hardened cover. The cover is lost if the command unit
moves.
Machine Gun Dug-Out . . . . . . . . . . 32 pts 1 BR
3 men and a tripod MG34 in reinforced cover. The Artillery Observation Post . . . . . . . . 26 pts 1 BR
cover is lost if the MG team move. Special Rules: Artillery Spotter+, Unique
A Forward observer team has in reinforced cover.
Machine Gun Pillbox . . 54 pts 1BR (Restricted) The cover is lost if the FAO team move. Includes an
3 men and a tripod MG42 in hardened cover. The cover Forward Observer Team.
is lost if the MG team move.
Booby Trapped Building . . . . . . . . . 25 pts 0 BR
Mortar Pit . . . . . . . . . . . . . . . . . . . . . . . 32 pts 1 BR A chosen building anywhere on the table has been
3 men and an 80mm mortar in reinforced cover. The wired with booby-traps. The first time an enemy unit
cover is lost if the mortar team moves. enters the building roll a D6. On a 2+ it detonates and
the unit take a 3/3+ HE hit. On a 1 there is a fault and
Fortified Building . . . . . . . . . . . . . . . . 30 pts 0 BR the booby trap fails to go off!
A single, chosen building, anywhere on the table, it
counts as reinforced cover rather than hard cover. Barbed Wire . . . . . . . . . . . . . . . . . . . . 10 pts 0 BR
Up to 10" of barbed wire. It is an obstacle for vehicles
Foxholes . . . . . . . . . . . . . . . . . . . . . . . . 10 pts 0 BR and infantry.
Deploy up to 10 infantry in foxholes; they count as in
reinforced cover until they move. Improvised Road Block . . . . . . . . . . 5 pts 0 BR
Something large and heavy across a road. Place on any
Trenches . . . . . . . . . . . . . . . . . . . . . . . . 10 pts 0 BR road or track, anywhere on the table. It counts as an
Up to 10" of trenches which count as reinforced cover obstacle.
for infantry in them.
Anti-Tank Ditch/Embankment . . . . 20 pts 0 BR
Sniper Hideout . . . . . . . . . . . . . . . . . . 15 pts 0BR (Restricted)
A single sniper in reinforced cover. It can be placed 10" of ditch or embankment, impassable to vehicles
anywhere outside of the opponent’s deployment zone. without a bridge.
The cover is lost if the sniper moves.
Off-table 88 Anti-Tank Shot . . . . . . 5 pts 0 BR
AT Gun Dug-out . . . . . . 20 pts+gun 0 BR+gun The positions are covered by 88s well-camouflaged
Reinforced cover for a single anti-tank gun and crew behind the lines. You may take a single 88mmL56
until the gun moves. The gun must be purchased from Aimed Fire – Armour-Piercing shot at an enemy
the army list. vehicle within 30" of your table edge. The shot will hit
on a dice roll of 6, with a penetration value of 6. This
AT Gun Bunker 30 pts+gun 0 BR+gun (Restricted) requires no orders to use.
Hardened cover for a single anti-tank gun and crew
until the gun moves. The gun must be purchased from
the army list as normal.

Minefield . . . . . . . . . . . . . . . . . . . . . . 20 pts 0 BR
A single mixed anti-tank and anti-personnel minefield.

80
BATTLEGROUP • KURSK

RECONNAISSANCE SUPPORT UNITS

Sniper . . . . . . . . . . . . . . . . . . . . 10 pts 1-v BR Fusilier Foot Patrol . . . . . . . . . . 36 pts 3-r BR


Unit Composition: 1 man Squad Composition: 1 Fusilier Squad and 1 MG Team
Special Rules: Sniper Scout Special Rules: Scout, Mortar Spotter

Fusilier Squad
Options:
Unit Composition: 5 men
Add a spotter . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 pts
Options:
Spotter: A sniper with a spotter increases its maximum Squad may take anti-tank grenades . . . . . . . . +5 pts
range from 30" to 40", hitting on a 6.
MG Team
Unit Composition: 3 men with a bipod MG34
Options:
Motorcycle Reconnaissance Patrol
Upgrade any MG34 for bipod MG42 . . . . . . . +4 pts
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 pts 1-r BR
Unit Composition: 3 men
Transport: Motorcyle and sidecar
Special Rules: Scout, Mortar Spotter

Aerial Reconnaissance
Unit Composition: 1 Aircraft
Special Rules: Scout2, Mortar Spotter, Unique
Hs-126 . . . . . . . . . . . . . . . . . . . . . . . . . 50 pts 2-r BR
SdKfz 222

Armoured Car Recon Platoon Command . . . . . 35 pts 2-r BR


Unit Composition: 1 Armoured Car Unit Composition: SdKfz 222
Special Rules: Scout, Mortar Spotter Special Rules: Officer, Scout, Artillery Spotter, Unique
SdKfz 222 . . . . . . . . . . . . . . . . . . . . . . . 20 pts 1-r BR

ENGINEER SUPPORT UNITS


Recovery Vehicle Heavy Bridging Unit . . 36 pts 3-r BR (Restricted)
Unit Composition: 1 Vehicle Unit Composition: 12 men
Special Rules: Vehicle Recovery, Vehicle Repair Transport: 2 Heavy Trucks with a Bridge
SdKfz 9 ‘Famo’ . . . . . . . . . . . . . . . . . . 18 pts 1-r BR Special Rules: Bridging, Unique

Options:
Light Bridging Unit . . . . . . . . . 18 pts 2-r BR Per extra 6 men and heavy truck . . . . . . . +24 pts each
Unit Composition: 6 men
Transport: Heavy Truck with a Bridge
Special Rules: Bridging

81
BATTLEGROUP • KURSK

LOGISTICS SUPPORT UNITS

Supply Column . . . . . . . . . . . . . . 8 pts 1-i BR Stretcher Party . . . . . . . . . . . . . 10 pts 1-i BR


Unit Composition: 1 Medium Truck Unit Composition: 2 men
Special Rules: Resupply, Unique Special Rules: Medic

Options:
Add up to 2 Medium Trucks . . . . . . . . . . +4 pts each Ambulance . . . . . . . . . . 14 pts 2-i BR (Restricted)
Unit Composition: 1 Kübelwagen Ambulance
Special Rules: Medic
Forward Aid Post . . . . . 20 pts 5-i BR (Restricted)
Unit Composition: 4 men with a tent Options: Upgrade Kübelwagen Ambulance to
Special Rules: Unique Ambulance Medium Truck . . . . . . . . . . . . +2 pts

SPECIALIST SUPPORT UNITS

88mm FlaK36 dual anti-


aircraft/anti-tank gun

Anti-Aircraft Vehicle
Heavy Anti-Tank Gun . 51 pts 3-r BR (Restricted) Unit Composition: 1 vehicle
Unit Composition: 88mm AA/AT gun with 4 crew SdKfz 10 with 20mm . . . . . . 16 pts 1-r BR (Restricted)
SdKfz 6 with 37mm . . . . . . . 20 pts 1-r BR (Restricted)
Options: SdKfz 7 with 20mm Flakvierling
Add 3 man loader team . . . . . . . . . . . . . . . +10 pts . . . . . . . . . . . . . . . . . . . . . . . . 36 pts 1-r BR (Restricted)
SdKfz 7 tow . . . . . . . . . . . . . . . . . . . . . . . . . +8 pts

Towed Anti-Aircraft Gun


Heavy Tank Hunter Unit Composition: 1 anti-aircraft gun with crew
Unit Composition: 1 vehicle 20mm AA gun with 3 crew . . . . . . . . . . . 28 pts 1-r BR
Ferdinand . . . . . . . . . . . . . . . 136 pts 5-r BR (Restricted) Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Hornisse . . . . . . . . . . . . . . . . 56 pts 3-r BR (Restricted) Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
SdKfz 10 halftrack tow . . . . . . . . . . . . . . . . . . . +8 pts
Assault Howitzer
Unit Composition: 1 vehicle 37mm AA gun with 3 crew . . . . . . . . . . . 36 pts 1-r BR
StuH 42 F . . . . . . . . . . . . . . . . 44 pts 3-r BR (Restricted) Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
StuH 42 G . . . . . . . . . . . . . . . 50 pts 3-r BR (Restricted) Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Brummbär . . . . . . . . . . . . . . . 64 pts 4-r BR (Restricted) SdKfz 11 halftrack tow . . . . . . . . . . . . . . . . . . . . +8 pts

82
BATTLEGROUP • KURSK

ADDITIONAL FIRE SUPPORT

Off-Table Artillery Support Request Pre-Registered Target Point . . . 15 pts 0 BR


3rd Target Priority (5+) . . . . . . . . . . . 5 pts 0 BR
2nd Target Priority (4+) . . . . . . . . . . . 10 pts 0 BR
1st Target Priority (2+) . . . . . . . . . . . . 20 pts 0 BR Counter-Battery Fire Mission . . 10 pts 0 BR
The counter-battery fire mission is effective on a 5+

German Army Fire Mission Requests


Timed 105mm Barrage . . . . . . 10 pts 0 BR
Regimental Battery (2+ comms test) Fired by a battery of four 105mm howitzers. Before
1-3 2 80mm mortars the game write down which turn the guns will fire on.
4-6 2 120mm heavy mortars Points cost includes a pre-registered target as the target
point of the barrage.
Divisional Battery (3+ comms test)
1-3 2 105mm howitzers
4 2 100mm cannons Timed 150mm Barrage . . . . . . 20 pts 0 BR
5-6 2 150mm howitzers Fired by a battery of four 150mm howitzers. Before
the game write down which turn the guns will fire on.
Corps Battery (4+ comms test) Points cost includes a pre-registered target as the target
1-2 2 150mm howitzers point of the barrage.
3-4 2 170mm cannons
5-6 2 150mm Nebelwerfers

Army Battery (5+ comms test)


1-2 2 150mm Nebelwerfers
3-4 2 210mm Nebelwerfers
5 2 280mm Nebelwerfers
6 2 210mm howitzers

German Close Air Support Table 1943 FW-190 F

D6 Aircraft Timed Fw-190 Air Strike . . . . . 5 pts 0 BR


1-3 Ju-87 D or G Stuka An air strike by a Fw-190 carrying 1 large bomb. Before
1-5 1 large bomb, 4 light bombs the game write down which turn the aircraft will arrive
6 2 37mm cannons on. The points cost includes a pre-registered target as
the target point of the air strike.
4 Fw-190 F
1-2 No bombs
3-4 1 cluster bomb Timed Ju-87 Air Strike . . . . . . 15 pts 0 BR
5-6 1 large bomb An air strike by a Ju-87 Stuka carrying 1 large and 4
small bombs. Before the game write down which turn
5 Hs-129 B the aircraft will arrive on. The points cost includes a
1 No bombs pre-registered target as the target point of the air strike.
2-6 2 light bombs

6 Choose Timed He-111 Air Strike . 25 pts 0 BR (Restricted)


Select any of the above aircraft An air strike by a He-111 bomber carrying 5 large
bombs. Before the game write down which turn the
You may always choose an aircraft from lower down the aircraft will arrive on. The points cost includes a pre-
table over a higher roll. You must still roll for armament. registered target as the target point of the air strike.

83
BATTLEGROUP • KURSK

INFANTRY DIVISION
EXAMPLE OF AN INFANTRY DIVISION’S ORGANISATION – 1943

78th STURM DIVISION


of the number of dug-in T-34s in the area. Led by the
Formed in Stuttgart, originally as the 78th Infantry
Ferdinands, which were in turn led by Funklenk Company
Division, the unit was re-designated as the 78th
314’s remote controlled Borgward IV demolition vehicles,
Sturm Division in January 1943. The Sturm (Assault)
the division’s powerful attack could only gain 1.5km
Division was a standard infantry division, but issued
from its start lines. Operations to clear dense minefields
with additional forces and weapon assets, including
were hampered by very heavy enemy 152mm artillery
Nebelwerfer and 120mm mortar battalions, and given
fire, which destroyed several Borgwards. The mines also
extra training to assault enemy positions with demolition
disabled several Ferdinands.
charges and flamethrowers. It was to be used to spearhead
infantry attacks.
Stalled in its drive to capture Maloarkhangel’sk, and with
the Corps’ objective of the village of Ponyri still yet to fall,
Under the command of Lieutenant General Hans Traut,
the division was ordered to shift the direction of its attack
and operating as part of XXIII Panzer Corps on the left
southward, to threaten Ponyri with encirclement from
flank of 9th Army’s offensive, the 78th Sturm Division led
the east and to help protect the main attacking Panzer
the Corps’ attack to capture the town of Maloarkhangel’sk,
division’s eastern flank from the constant flow of Soviet
with the aid of the attached 654th Heavy Panzerjäger
reinforcements. The division took heavy losses in the
Battalion’s Ferdinands and the StuGs of 189th
following Ponyri battles.
Sturmgeschütz Battalion – 72 vehicles in total.

The 78th Sturm Infantry Division was destroyed in 1944,


On July 5th, the 78th Sturm Division faced the Soviet
defending Orsha and Minsk during the Soviet Operation
strongpoint at Hill 257.7, nicknamed ‘Panzer Hill’ because
Bagration summer offensive.

Füsilier (infantry reconnaissance) Sturmgeschutz Battalion 189 (attached) The Nebelwerfer Battalion was added
Battalion 178 specifically for the Citadel offensive.
Panzerjäger (anti-tank) Battalion 178 Pioneer Battalion 725 (attached from Army
Flak Battalion 178 Reserve) The Heavy Mortar Battalion consisted of
Heavy Flak Battalion 293 2 batteries, both of 13 120mm mortars.
Heavy Mortar Battalion 5 Each Sturm Regiment consisted of only It was not part of the standard infantry
Nebelwerfer Battalion 178 two battalions, a standard infantry division’s tables of organisation and
Pionier (Engineer) Battalion 178 regiment consisted of three battalions equipment (TO&E).
Nachrichten (Signals) Battalion 178 in 1943. Each was supported by a heavy
Feld-Ersatz (Training and Replacement) company of 75mm and 150mm infantry Pioneer Battalion 752 was attached
Battalion 178 guns, a support company of 80mm from 9th Army Reserve for the Citadel
Divisions-Nachschubführer (Supply) 178 mortars, heavy machine guns and 20mm offensive to increase the division’s
flak guns, a Panzerjäger company of manpower for the assault.
Sturm Regiment 14 PaK40s and a pioneer company.
1st Grenadier Battalion StuG Battalion 189 was equipped with 36
2nd Grenadier Battalion The Artillery Regiment was equipped StuG IIIs at the start of the offensive and
with three battalions of 105mm howitzers operated in direct support of the infantry
Sturm Regiment 195 (12 guns in each) and a single battalion of and pioneers.
1st Grenadier Battalion 150mm howitzers (another 12 guns).
2nd Grenadier Battalion
The Panzerjäger Battalion was equipped
Sturm Regiment 215 with Marder IIs and PaK40s.
1st Grenadier Battalion
2nd Grenadier Battalion The Flak Battalion and Heavy Flak
Battalion were not standard to infantry
Artillery Regiment 178 divisions. Flak Battalion 178 fielded 16
3 light battalions 88mm guns and 17 20mm cannons. Flak
1 medium battalion Battalion 293 doubled this allocation.

84
BATTLEGROUP • KURSK

THE RUSSIAN ARMY


AT KURSK
TANKS for the front. Many crewmen had that the T-34s always ‘lifted their hats’.
T-34 never experienced a motorised Each series of smoke rings soon came
The backbone of the Red Army’s tank vehicle before. A qualification for to designate another destroyed T-34.
force in 1943 (and until the end of the tank command was prior experience
war) was the ubiquitous T-34. on a tractor before training! The One continual problem crews of
higher commanders’ understanding the T-34s faced was that, as the
In many ways, the T-34 was a superb and use of armoured formations was mechanics of their vehicles too, their
medium tank, with respectable also poor, but by 1943, many hard overalls always became impregnated
armour protection and a proficient lessons had been learnt about the with fuel, oil and grease. This meant
(if not exceptional) 76.2mm main deployment and use of tanks. that the crew’s clothing easily caught
gun, it was fast and had good fire if the vehicle started to burn,
manoeuvrability. Its cross country The T-34’s other main drawback was resulting in terrible crew casualties. It
performance was excellent due to its the layout of its turret. The two-man became a matter of bravado between
wide tracks and suspension system. turret meant the commander was crewmen as to how many times they
It was also produced in vast numbers. also the gunner, so he was unable had been set alight!
to observe targets and keep the
Following the Soviet Army’s tank in formation whilst manning The T-34 had a crew of three or four:
disastrous losses in 1941 their the gun. The 43 model only had a driver/mechanic, a radio operator/
armoured units were devastated and a radio receiver (earlier models machine gunner, a commander/
had to be quickly rebuilt. A strategic had no radio at all), so could only gunner and a loader. There were
decision was made early on in the receive orders and not communicate slight differences in design from
war that Soviet military-industrial with other vehicles to co-ordinate factory models, but all were basically
output would concentrate on quantity actions. These radios were not the same vehicle. The tank mounted
rather than seek to improve quality reliable and radio discipline was a 76.2mm L42 gun with 7.62mm
through technical development. As often poor. Under fire crews could machine guns in the bow and co-axial
Stalin said, ‘Quantity has a quality all often be heard swearing and cursing mount. A T-34/43 carried a standard
of its own’, and as such, the T-34 was at the enemy, and blocking the ammunition load of 100 main gun
selected as the best of the currently airwaves for orders. Ammunition shells, of which only 20 were usually
available medium tank models for the main gun was also poor. anti-tank ammunition. At Kursk,
for mass production. Communist Disparities in manufacturing meant given the expected amount of enemy
organisation was able to manufacture the ammunition was sometimes armour to be engaged, more armour
staggering numbers of armoured unreliable. The T-34 had poor sight piercing shells were issued.
vehicles, over 15,000 T-34’s in 1943 optics compared to their enemy’s and
alone, far outstripping the German its external auxiliary fuel tank had KV-1
Army’s supply of tanks. a tendency to burn (in fact, German Developed in the late 1930s after
crews targeted them deliberately). the Russians experienced heavy
In 1943, the T-34 model 43 was an tank losses in their Winter War with
excellent all-round tank, available Steel quality was also inferior to that Finland in 1939-1940, the KV-1 was a
in huge numbers. It did have many of the Germans, so that although heavy tank, weighing in at 45 tonnes.
drawbacks, though. First, was the armour thickness was good, it was When the German Army attacked in
quality and training of the crews. not as strong as the comparable 1941, the Russians could field nearly
Nobody could doubt the crews’ thickness on German tanks. A high 700 heavy tanks.
bravery, but training was basic, velocity penetration and ammunition
especially in battlefield tactics. detonation inside a T-34 usually lifted The KV-1E outclassed anything the
Three days of basic training was not its turret clean off, sending smoke German Army had to oppose it,
unusual before a crew was embarked rings into the sky. The Germans joked but poor crew training and tactical

85
BATTLEGROUP • KURSK

use, and its ongoing mechanical T-60 and T-70 and T-70s continued to serve in a
problems resulted in heavy losses, The T-60 was developed in early reconnaissance role, in turn replacing
mostly to BReakdowns. Still, the 1941 and accepted into service as a the remaining armoured cars. Spare
KV-1E was selected as the best heavy modern light tank to replace other light tanks’ hulls were re-used as
tank available for mass production aging and failing Soviet light tank (turret-less) artillery gun tractors
through 1941 and 1942. The tank’s designs. Small and fast, the T-60 was or for mounting multiple rocket
main drawbacks were its poor crew armed with a 20mm cannon (actually launcher rails, designated as the BM-
compartment layout, it was slow, and an aircraft weapon adapted to fit the 8-24.
its massive weight resulted in many turret). Various automobile factories
mechanical problems with its power were turned over to the tank’s LEND-LEASE TANKS
train. To solve these, the KV-1S was production, and large numbers of T-
developed. Armour was removed 60s took part in the Battle for Moscow Churchill III and IV
(the KV has the dubious distinction in the winter of 1941. A British design of heavy tank,
of being the only tank to have less the Churchill was slow and under
armour at the end of the war than at The T-60 (and later the T-70) became gunned with its 6 pounder gun, but it
the start). Its gun was also improved, an important part of the Red Army’s had respectable armour and proved
but a lighter KV-1 seemed to be very armoured units, but heavy losses in to have good ground covering
close to a T-34, and as such the heavy 1942 and other developments in tank powers, especially in climbing steep
tank’s useful days were numbered. warfare meant that the light tank hills (not much use in the rolling
By Kursk, the KV-1S was the most (as an idea) was rapidly becoming fields of the Kursk salient). It was not
numerous of its type in the tank obsolete. well liked, and Soviet commanders
brigades. requested that either better tanks
Production of the light tank only should be sent, or more useful
In 1943, all KV-1s were withdrawn continued because the factories vehicles like trucks and jeeps be sent
from use by the Tank Corps, being producing them lacked the in their place.
proven to be too slow for their role in machinery to manufacture heavier
exploiting breakthroughs, and were tanks. Hence, the T-60 and T-70 were
redeployed into those tank brigades still present in large numbers in 1943
supporting rifle divisions. This was and formed a full third of the Tank
their main role at Kursk. Corps strength at the Battle of Kursk.
Deployed in a front line combat role
The summer of 1943 would be the alongside the T-34s, the T-60s and
swansong of the KV-1. The KV tank T-70s suffered terrible losses to the
production programme was closed larger German tanks. This may help
in late 1943 in favour of increased account for the Germans’ high tank-
production of the T-34, the new verses-tank kill ratios.
T34/85 and production of a stop- gap
measure, the KV-85, whilst work on The T-70 was a development of the
the new JS series of heavy tanks T-60, up-armed with a better (but
was completed. still poor) 45mm gun. Weighing in
at just 6 tonnes, both had a crew
The KV-2, nicknamed the of two, a driver/mechanic and the
‘Dreadnought’, was a close support commander/gunner. Its top speed
variant of the heavy tank mounting was approximately 45 kph. Despite
a huge 152mm howitzer in a large their size, these light tanks could
box-like turret and used for engaging not match the T-34’s cross-country
hardened bunkers. Only 334 were performance and thus could not
ever produced, and their deployment keep up during BReakthrough and
in 1941 saw most destroyed or exploitation operations.
captured. It was too big and too slow
and suffered heavy losses. Very few Re-organization of the Tank Corps
remained on the Red Army’s strength in late 1943 saw the light tanks
by the summer of 1943. removed from the order of battle in
favour of extra T-34s, but the T-60s

86
BATTLEGROUP • KURSK

21 Churchill tanks formed the only M3 Grant Valentine III


‘heavy’ tank unit in 5th Guards Tank In all, 1,400 M3s were delivered The only lend-lease tank to receive
Army, most being destroyed around to the Red Army, whose attitude any favour from the Red Army
Prokhorovka. of ‘want not, waste not’ saw them was the Valentine. The decline in
sent into combat despite their many the use of the T-60 and T-70 light
Matilda II drawbacks. An American tank design tanks, mostly because production
Another British tank, the Matilda replaced by the M4 Sherman, the was cut in favour of the SU-76, saw
had been developed in the 1930s as M3 Grant was shipped as part of the the Valentine employed in the light
a heavy cruiser tank to accompany lend-lease agreement to widespread tank’s reconnaissance role. Use of
infantry attacks. By 1943, it was disfavour. The Soviet soldiers named the Valentine by the British Army
completely obsolete, and another it ‘a grave for seven BRothers’ and was also in decline as it became
western tank heavily derided by the ‘field crematorium’ due to the obsolete, being replaced by the M4
the Soviet commanders and the ease with which the tank burned. Sherman and, as part of the lend-
unfortunate crews that had to use Its weaponry, a 37mm gun and lease agreement, the entire Canadian
it to face the enemy. Armed with a 75mm howitzer, were ineffective production run of the infantry
woefully underpowered 2 pdr gun in tank verses tank combat, and it tank, some 1,400 vehicles, was
and a single machine gun, it was was slow, with a tall profile. Most shipped to Russia. These started to
badly under gunned to face the were deployed in static positions see widespread service in the tank
German armour. With a top road to support infantry in the first and brigades and corps by late 1943. None
speed of just 15mph, the tank’s only second line of defences and as such saw combat during the Kursk battles,
saving grace was its 78mm frontal they suffered terrible losses. but they were in combat by the
armour. Over 1,000 Matilda IIs saw autumn of 1943. It is included here
limited service with those tank The Soviet Union received the M3A3 for use in post-Citadel games during
brigades supporting Rifle divisions. and M3A5 variants of the Grant. the Soviet counter-offensives.
Below: A column of T-34s during a road march.
Virtually all roads in Russia were dirt tracks.
(Novosti 851331)

87
BATTLEGROUP • KURSK

The tank itself had several drawbacks. they might best be compared with the In all, only 24 SU-152s made it to the
The mark III was armed with the German Marders they would face. Kursk battlefields, in two regiments
capable 6 pdr gun, but its small turret of 12 vehicles, but many more would
precluded the introduction of the large The vehicle had many drawbacks and follow in subsequent months. The
tanks guns needed, and its resulting mechanical problems, mainly due vehicle’s main drawback was its
two man turret crew was deemed to poor manufacturing standards. ammunition capacity. Only 20 of its
inefficient. Its top speed was poor, a Drivers found they had to leave their big shells could be carried, but more
mere 15mph. hatch open to avoid being rendered were crammed in. Crews also reported
unconscious by exhaust fumes that such was the recoil of firing the
M3 Stuart that leaked into the compartment, main gun, it would cause so much
Another tank disliked by the especially when idling. Crews vibration that it disabled the vehicle’s
Russians, the early M3 Stuart light disliked the vehicle for its thin own radio after about eight shots!
tank was an obsolete American armour, but, much like the German
design that had seen action in the StuG III, they proved cheap and ARMOURED CARS
deserts of North Africa, but had not effective support for infantry during
performed well, neither had its later offensive operations. BA-10
upgrading as the M5. It was armed A pre-war design, the BA-10 was a
with a badly underpowered 37mm SU-122 heavy armoured car with six wheels
gun and two machine guns, bow The Soviet High Command was well and a turret mounted 45mm gun.
and co-axial mounted. Like the other aware that their tank weapons lacked It suffered massive losses during
lend-lease vehicles it was fielded, the penetrating power to defeat the the early years of the war and no
but few survived combat. The Soviet heavy German armour and sought production was dedicated to building
Union received 1,676 M3A1 tanks, a quick stop-gap measure to aid the new vehicles, so that by the summer
and most saw service on the southern Tank Corps. Having encountered and of 1943 very few remained. With tank
fronts. captured German StuG assault guns production being deemed a far higher
they chose to copy the format and a priority, the BA-10 would become all
M3A1 White Scout Car medium assault gun was designed but extinct after 1943.
A four wheeled version of the using the T-34 chassis. Armed with
American M3 half track, for increased the 122mm L23 howitzer, the result BA-64
road speed. The M3 Scout Car was was the SU-122. Its first deployment In general, the Russian Army
adopted and liked by Russian troops, into combat would be at Kursk, seemed to have placed little faith in
as a scout vehicle and a command where the much hoped-for effect armoured cars. The reconnaissance
vehicle. It could transport a small failed to materialise. It would be role was often carried out by infantry
squad of six men and was armed replaced by the far superior SU-85 mounted on motorcycles, cavalry, or
with a single .30 cal or .50 cal machine medium assault gun by early 1944. by light tanks. Due to losses and poor
gun on a pintle-mount. With 3,300 performance, post-1942 armoured
supplied to the Soviet Union, they SU-152 cars never featured heavily in their
served until the end of the war. An emergency measure quickly order of battle, with only two main
developed to help counter the threat types used.
ASSAULT GUNS of the Tiger tanks, the SU-152 used
the KV’s heavy chassis to mount a The smallest was the BA-64, a
SU-76 152mm ML-20 model 37 howitzer. light, four-wheeled reconnaissance
Known as the Suka, or ‘Bitch’, the SU- Few in number (it only went into vehicle armed with a single DP light
76 was (second only to the T-34) the production in January 1943 after just machine gun. It was little more than
armoured fighting vehicle produced 25 days of development), it proved an armoured GAZ jeep. Used for
in the greatest numbers. A staggering a formidable weapon. It could fire a scouting and liaison work with the
14,000 were manufactured during 43kg armour piercing shell capable Tank Brigades and Corps, post-Kursk
the war. SU-76M batteries were of defeating 124mm armour at it would fall from favour as a front
mobile assault guns, despite their 1,000 yards, making it easily able to line vehicle.
appearance and use of the Zis3 gun, penetrate a Tiger’s front armour at
they were never deployed as mobile normal battle ranges. This earned
artillery. Instead they were used for it the name ‘Zvierboi’, the ‘animal Right: A Zis3 field/anti-tank gun deployed in a
direct fire infantry support and as killer’. The Germans called it the cornfield. The landscape is little changed since
tank hunters. Small, light and mobile Dosenöffner – ‘can opener’. medieval times. This gun has had its muzzle
brake unscrewed – reason unknown.
(Novosti 42339)
88
BATTLEGROUP • KURSK

ANTI-TANK GUNS the early years of the war it was a Production began in 1943 and some
capable anti-tank gun, generating a guns would reach the units defending
PTRD Anti-Tank Rifle muzzle velocity of 820mps, but with Kursk. It would eventually replace
The standard issue infantry anti-tank the increase in tank armour by 1943, the model 37.
weapon, the PTRD was a 14.5mm it had become somewhat obsolete.
single shot heavy rifle issued to 57mmL73 Zis2
infantry platoons. In widespread By the Battle of Kursk its role had The 57mm Zis2 anti-tank gun had
service from 1941 onwards, the changed, generally being deployed a difficult and rather complex
rifle was a hefty 35lbs and required for direct high explosive fire gestation. It began development
two soldiers to operate it. It could rather than anti-tank fire. Its main before the war, performed well
penetrate 35mm armour at 100m advantage was that it was light in trials and went into service in
range, but by 1943 this was only and easily moved by its crew when 1941, and was then cancelled by the
effective against tanks’ side armour horse or motorised transport was Red Army as too complex as they
(and the Germans developed unavailable (which was often). It standardised equipment to maximize
Schürzen plates to prevent this). For remained in production until 1944. production. It was also thought
want of a more modern solution, the to be well over the requirement to
anti-tank rifle remained in service 45mmL68 Model 42 penetrate German armour. As the
until the end of the war. Over 200,000 An expedient modernisation and re- 45mm anti-tank gun became obsolete
were manufactured. design of the generic model 37 gun, against the heavier German tanks, the
the model 42 had increased barrel 57mm gun was revived in June 1943.
45mmL46 Model 37 length for extra velocity and accuracy.
Heavily based upon the German It could generate an impressive A few were in production by the
37mm PaK 36, the model 37 had its 1,070mps. Firing a high velocity Battle of Kursk, but it was too large
caliBRe increased to make a viable armour piercing round, it could for horse towing, and most infantry
high-explosive round available. In penetrate 80mm armour at 500 yards. units had no motorised transport, so

89
BATTLEGROUP • KURSK

Above: The heavies. Batteries of 152mm ML20 gun-


howitzers in their gun pits. (Novosti 613436) replacing aging early models as also issued with a High Explosive
the standard field gun of divisional Anti-Tank (HEAT) round, but its
artillery batteries. Intended as field effectiveness in an anti-tank role
artillery, the gun found a duel role, was serious degraded by the rifled
those few guns that were available being issued with armour piercing barrel’s spin.
went to motorised infantry units. Its ammunition and used as an effective
armour penetrating round generated anti-tank gun. It generate a muzzle 122mm Cannon, model 37
990 metres per second velocity, and it velocity of 740mps and its larger Known under the designation A-19,
was a respectable anti-tank gun. shell could penetrate 88mm armour this powerful cannon was corps level
at 1,000 metres. Especially at Kursk, artillery. It fired a 25kg shell up to
ARTILLERY GUNS divisional gun batteries were often 16km, and would later be used as
called upon to engage enemy tanks. the basis of a tank gun to equip the
76.2mm L16 Infantry Gun The gun gained the nickname JS-II heavy tank and ISU-122 heavy
model 27/39 ‘Crash-boom’ with German soldiers. assault gun. It looked very similar
An archaic design, modernised twice As a field gun it had a range of to the model 38 152mm corps gun,
from the Tsarist 3" light howitzer of approximately 13km. distinguishable by its slightly longer
WWI vintage, the model 27/39 was barrel.
intended for close infantry support. 122mm Howitzer, model 38
Heavy for its size, it was regarded as The Red Army had begun to move 152mm ML20 gun howitzer
adequate for its role and remained towards heavier caliBRe divisional The success of the A-19 122mm
in production until 1944. Early guns and corps level artillery, and the cannon led to the decision to mount
had spoked wooden wheels, later 122mm model 38 howitzer was a a 152mm gun howitzer barrel on the
guns changed to pneumatic tyres workhorse of these units. Firing a same carriage. Its heavy 43kg shell
for vehicle towing. Each infantry hefty 21kg shell over 11 kilometers, could fire out to 17km range.
battalion fielded a battery of six guns. the 122mm howitzer was produced in
large numbers; 32 were issued to each 152mm howitzer model 38
76.2mm L54 Zis3 field gun rifle division! A 1943 modernisation The largest divisional artillery gun
A new weapon under development programme was introduced, adapting was 152mm howitzer, firing a 40kg
when war BRoke out, the Zis 3 the gun carriage and introducing shell up to 12km.
was first developed as a field gun, a muzzle brake. This weapon was

90
BATTLEGROUP • KURSK

203mm B4 model 31 not an ‘army’ weapon. In 1943, in noise of it firing. It was mounted on
The largest howitzer in common preparation for the coming Kursk a Zis-6 truck with 12 rails to launch
use, this massive gun was battles a number of emergency army- 132mm rockets, each with a 5kg
supported on tracks (they were level heavy anti-tank units were explosive charge, firing up to 8.5km.
not powered though), for better formed, equipped with the 85mm Cheap and easy to manufacture, they
weight distribution. Held by the gun. Intended to counter the German became very popular, deployed to
Army Reserve, the heaviest artillery heavy armour, the 85mm became supplement the conventional artillery,
batteries were under the control of known as the Russian ‘88’. Unlike especially by Tank Corps – Katyusha
high command and deployed for its German counterpart, it was not being the main organic artillery
major breakthrough operations. widely used for anti-tank work after available to these units in 1943.
Firing a 99kg shell up to 16 km, the the arrival of more suitable anti-tank
203mm gun was a monstrous gun guns in greater numbers. This gun Many other transporters would also
and not used as a battlefield weapon. would be the basis of the 85mm gun be tried, including various trucks
later mounted in the T-34/85 and (some armoured) and the light T-60
ANTI-AIRCRAFT GUNS SU-85. tank chassis. In 1944, Katyushas
were standardised on lend-lease US
DshK heavy machine gun MORTARS AND ROCKETS Studebaker trucks.
The Red Army’s standard issue heavy
machine gun was the 12.7mm DshK, 50mm There are recorded instances
known as the ‘Dushka’. Its massive Entering service in 1938 the light during the fighting around Kursk
weight meant it was impractical mortar was used as a squad support of Katyushas being used for direct
for issue to the infantry and most weapon. The British also provided fire against tank formations,
weapons were deployed on tripod over a hundred thousand 2" light disconcerting for the tank crews, but
mounts as anti-aircraft guns. A mortars via lend-lease. Post 1943, the not actually very effective.
wheeled carriage was tried, but was light mortar was withdrawn from
still deemed impractical in size and service. It had a maximum range of AIRCRAFT
too heavy for infantry to pull. 800 yards.
IL-2 Sturmovik
Quad Maxims 82mm model 41 Nick named the ‘Beast’, the
The Red Army was actually poorly The standard battalion mortar fired Sturmovik was the Red Air Force’s
equipped with battalion, regimental a 3.3kg bomb up to 3km. To increase principle ground attack aircraft, as
and divisional level anti-aircraft mobility, it was equipped with a important to them as the T-34 tank
weapons. One of the most effective set of detachable wheels, which was to the army. It had a rugged
was a quad water-cooled Maxim were removed before firing. These design that went through various
mount. It was very heavy and had to weapons were regarded as artillery versions. By 1943 the Sturmovik had
be either placed in a static position by the Soviet Army rather than as reached the -m3 designation, with the
or mounted upon the back of a truck, infantry weapons. introduction of a rear facing gunner’s
commonly known as the Gaz AAA. position (single-seater variants had
120mm model 38 been very vulnerable to fighter attack
37mm 81-K cannon The standard regimental heavy from behind) and extra armour
The most common tactical air defence mortar design used throughout the around the cockpit.
weapon was the 37mm model 39 war. Simple and dependable, it fired
cannon. Issued to divisional air a 16.5kg bomb up to 6.5kms. So good By 1943, Russian aircraft factories
defence units, it was almost a direct was it, that the German Army copied were producing 1,000 Sturmoviks per
copy of the 40mm Bofors gun, and its the design without alteration for their month!
performance was very similar. It was own use.
used throughout the war. The Soviet It was a rugged, dependable aircraft,
Union also received over 5,000 40mm BM-13 Katyusha heavily armoured for its ground
Bofors guns via lend-lease. Developed in secret under the attack role, and remained in service
codename ‘Guards Mortars’, the throughout the war. Its standard
85mmL53 KS-12 Model 39 multiple rocket launcher was armament was four 7.62mm machine
Intended primarily for national air called Katyusha (Little Kate) by the guns in the wings and it could
defence, deployed around cities and Russians, and ‘Stalin’s Organ’ by the carry an underwing payload of four
strategic sites, the 85mm gun was Germans, due to the fierce shrieking bombs, 200 PTAB anti-tank bomblets

91
BATTLEGROUP • KURSK

or eight 82mm rockets. At Kursk, cannon and two .50 cal machine guns, undone by the huge losses sustained
Sturmoviks were also first equipped the VVS removed its standard wing in 1941 and 1942 amongst transport
with two 37mm cannons underwing, mounted weapons to increase the vehicles, especially the specialised
replacing the payload. aircraft’s roll rates. It was primarily a artillery tractors.
close support fighter (its high altitude
Petlyakov PE-2 performance was poor), and could The Russian Army used many
A Soviet twin-engined, three-man carry two 250lb bombs for ground civilian type trucks, often
light bomber used in the dive-bomber attack missions. manufactured by Gaz and Zis. The
role, the PE-2 was armed with two Gaz AA was a two axle (four-wheel)
forward firing machine guns, a rear It continued to serve on the eastern small truck with the AAA a slightly
facing heavy machine gun and a front until the end of the war, gaining longer three axle (six-wheel ) version.
second rear facing heavy machine a significantly better combat record The Zis 5V was of simple wooden
gun under the fuselage. Standard in Red Air Force hands than with the construction made cheaply for the
bomb load was four 500lb bombs in other allied air forces. army. Demand always outstripped
the internal bomb bay. Alternatively supply, and so the US provided
eight 200lb bombs could be carried PO-2 thousands of Studebaker 2.5 tonne
with four more 200lb bombs under A two man biplane, the PO-2 was trucks via lend-lease. These vehicles
the wings. nicknamed the ‘sewing machine’ by became much loved by the Red Army,
German troops due to its distinctive along with many Willys jeeps and
The PE-2 saw heavy combat engine sound. It was known as the ¾ tonne trucks. Many Studebakers
during the Battle for Kursk, mostly ‘crop duster’ to Russian troops, became artillery tows as well as
interdicting German supply routes as that was the aircraft’s civilian transport for the motorised infantry
behind the front line. It was known as role. It was successfully used as a battalions. The YaG 10 (six-wheeled)
the ‘Peggy’, or the ‘Buck’ to the allies. night bomber because it could glide and YaG 12 (eight-wheeled) were
silently, dropping its bombs from the both large trucks, manufactured in
Yakolev YAK-1 and 9 darkness without detection. It was small numbers for the Red Army.
The Yak-1 and the 1942 development also used as a stand-in reconnaissance
the Yak-9, were the Soviet’s main aircraft over the Kursk battlefields Lacking trucks, horse power was the
fighter aircraft of the war. In it, the by 5th Tank Corps, but proved very order of the day, especially in the
Red Air Force had an aircraft capable vulnerable to anti-aircraft fire because Rifle divisions. Most guns were horse
of matching the Luftwaffe’s Me-109s of its low top speed. It was armed towed and supply vehicles were often
and FW-190s. It was armed with a with a rear facing machine gun (only horse drawn wagons. Where horses
20mm cannon in the nose, along with really useful for defence) and could were not available manpower had
a secondary machine gun. It could carry up to 300lb of bombs below its to stand in, especially pulling lighter
carry two 250lb bombs under its wings. infantry and anti-tank guns.
wings. Where available, artillery tractors
IL-4 included the small open Komsoloyet
Later in the war, the final version A four-engined medium bomber tractor for light guns, the larger
(a reworking of an early design, deployed by the VVS for long Konitern tractor and finally the
hence the designation Yak-3) would range bombing missions. This massive Voroshilovets, specially
go into production. For speed and tactic proved unpopular with VVS designed to haul the huge 203mm
manouevrability, this was arguable commanders and the bomber was howitzers.
one of the best fighter aircraft in the generally used for medium range
world in 1945. raids against military targets and
battlefield interdiction, attacking
Bell P-39 AircoBRa railheads, enemy airfields and troop
Regarded as failure by the USAAF concentration areas.
(and briefly the RAF) in the Pacific
and North African theatres, the SOFT-SKINNED VEHICLES
AircoBRa was supplied in large
numbers (almost 5,000) by the US Soft-skinned transport vehicles
via lend-lease, and was quickly were always in short supply in the
emBRaced by the Red Air Force. Red Army. A pre-war programme
Armed with a nose-mounted 37mm to mechanise the army was largely

92
BATTLEGROUP • KURSK

RUSSIAN EQUIPMENT
The following pages detail the game profiles for all the Russian armoured
vehicles, soft-skinned vehicles and guns at the Battle of Kursk, and for the
battles that followed later in 1943. For easy of reference during game play, they
are repeated in the Appendix.

ARMOURED VEHICLES
T-70 light tank
LIGHT TANKS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

T-60
12" 19" - M N O 20mm Turret -
MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

T-70
10" 15" - K N O 46mmL46 Turret 7
MG Co-axial -

KV SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

KV-1E
6" 10" Unreliable H K L 76.2mmL42 Turret 11
MG Co-axial -
MG Bow -
MG Turret (rear) -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

KV-1S
8" 12" - J K M 76.2mmL42 Turret 11
MG Co-axial -
MG Bow -
MG Turret (rear) -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

KV-2
4" 8" Unreliable H K L 152mmL24 Turret 3
MG Co-axial -
MG Bow -
MG Turret (rear) -

93
BATTLEGROUP • KURSK

T-34

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

T-34/43
12" 16" T-34 Mobility K L M 76.2mmL42 Turret 10
MG Co-axial -
MG Bow -

SELF-PROPELLED GUNS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SU-76M
9" 14" - N O O 76.2mmL54 Hull 6
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SU-122 12" 16" - L M N 122mmL23 Hull 4

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SU-152 10" 14" - J K L 152mmL29 Hull 3

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

BM-8-13
9" 14" - M O O 132mm rocket Hull 3
launcher

SU-152 ‘animal-killer’

ARMOURED CARS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

BA-10
8" 24" - N O O 37mmL45 Turret 10
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

BA-64
8" 24" - N O O LMG Turret -
Open-Topped

94
BATTLEGROUP • KURSK

LEND-LEASE VEHICLES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Bren Carrier
16" 24" - O O O LMG Hull -
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

M5 Halftrack
12" 16" O O O MG Pintle -
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

M3A1 White 8" 24" - O O O MG Pintle -


Scout Car Open-Topped

LEND-LEASE TANKS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

M3 Grant
8" 13" - L M O 37mmL53 Turret 14
75mmL30 Hull 5
MG Turret -
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Matilda II
5" 8" - K K L 2 pdr Turret 9
MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Valentine III
5" 8" - K K L 2 pdr Turret 8
MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Churchill III/IV
5" 8" - I J J 6 pdr Turret 6
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

M3A1 Stuart
12v 18" - L M M 37mmL53 Turret 12
MG Co-axial -
MG Bow -

95
BATTLEGROUP • KURSK

RUSSIAN GUNS
120mm mortar crew
MORTARS
WEAPON AMMO HE EFFECT RANGE
0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

50mm HE 3/5+ 1 1 1 1 1 1
82mm HE 4/4+ 2 2 2 2 2 2
120mm HE 6/4+ 3 3 3 3 3 3

AUTOCANNONS
WEAPON AMMO HE EFFECT RANGE
0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

20mm HE - 1 1 1 1 1 1
AP - 2 2 1 1 1 -
37mmL60 HE - 2 2 2 2 2 2
AP - 3 3 2 2 1 -

VERY LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

37mmL45 HE 2/5+ 1 1 1 1 1 -
AP - 4 4 3 2 1
45mmL46 HE 3/5+ 1 1 1 1 1 -
AP - 4 4 3 2 1 -
45mmL66 HE 3/5+ 1 1 1 1 1 -
AP - 5 5 4 3 2 -
57mmL73 (Zis 2) HE 3/5+ 2 2 2 2 2 -
AP - 8 8 7 6 5 -

LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

76.2mmL16 HE 4/4+ 2 2 2 2 2 -
76.2mmL26 HE 4/4+ 3 3 3 3 3 -
AP - 4 4 3 2 1 -
76.2mmL30 HE 4/4+ 3 3 3 3 3 -
AP - 5 5 4 3 2 -
76.2mmL42 HE 4/4+ 3 3 3 3 3 -
AP - 6 6 5 4 3 -
76.2mmL54 (Zis 3) HE 4/4+ 3 3 3 3 3 -
AP - 7 7 6 5 4 -

96
BATTLEGROUP • KURSK

MEDIUM GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

85mmL54 HE 4/3+ 3 3 3 3 3 -
AP - 9 9 8 7 6 -
122mmL23 HE 6/3+ 4 4 4 4 4 -
AP - 3 3 2 1 1 -
122mmL46 HE 6/3+ 4 4 4 4 4 -
AP - 13 13 12 10 9 -
152mmL24 HE 7/3+ 5 5 5 5 5 -
152mmL29 HE 7/3+ 6 6 6 6 6 -
AP - 10 10 9 8 7 -
132mm Rocket HE 6/3+ 5 5 5 5 5 -

HEAVY GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

203mmL49 HE 8/2+ 7 7 7 7 7 7

INFANTRY ANTI-TANK WEAPONS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

PTRD anti-tank rifle AP - 2 1 - - - -

AIRCRAFT WEAPONS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

82mm Rocket HE 3/3+ 6 6 6 6 6 -


PTAB Bomb HE 6/5+ 6 6 6 6 6 -

LEND-LEASE WEAPONS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

37mmL53 HE 2/5+ 1 1 1 1 1 -
(v.light) AP - 4 4 3 2 1 -
75mmL30 HE 4/4+ 3 3 3 3 3 -
(light) AP - 5 5 4 3 2 -
2 pdr (v.light) AP - 3 3 2 1 1 -
6 pdr HE 3/5+ 2 2 2 2 2 -
(v. light) AP - 7 7 6 5 4 -

97
BATTLEGROUP • KURSK

SOFT-SKINNED VEHICLES

Movement Hits Transport Special


Off-Road Road Capacity
Motorcycle 6" 24" 1 1
Motorcycle and sidecar 6" 24" 1 2
Gaz 67B Jeep 6" 24" 2 3
Staff car 6" 24" 2 3
Willy’s Jeep 6" 24" 2 3
Civilian medium truck 6" 24" 2 10
Gaz AA Truck 6" 24" 2 10 Lend-lease Willys Jeep
Zis-5V Truck 6" 24" 3 10
Gaz AAA Truck 6" 24" 3 12 The failure of the lend-lease scheme
Zis-42M Truck 12" 16" 3 12 to provide combat-worthy tanks saw
2.5 tonne truck 6" 24" 3 15 the Russians request that its allies
Yag-10/12 heavy truck 6" 24" 4 20 provide more trucks instead. Jeeps and
Gaz 55 ambulance 6" 24" 2 - medic
Studebaker trucks became commonplace,
Komsomolet tractor 12" 16" 1 1 light gun and eventaully provided the Red Army
Komintern tractor 12" 16" 3 1 medium gun with the majority of its motorised
Voroshilovets tractor 12" 16" 5 1 heavy gun transport and light gun tows. In 1943,
horse-power was still relied upon,
Horse drawn wagon 4" 6" 2 10-20 especially in the Rifle divisions.
Horse and limber 4" 6" 2 1 gun

AIRCRAFT

IL-2 Sturmovik

Aircraft Role Hits Weaponry

IL-2 Fighter Bomber 4 4 MGs


8 82mm rockets, or
4 small bombs, or
2 PTAB bombs, or
2 37mm cannons

PE-2 Dive Bomber 4 2 MGs


4 medium bomb, or
8 small bombs

Yak 1 or 9 Fighter 3 20mm cannon


2 small bombs

P-39 Aircobra Fighter 3 37mm cannons


2 MGs
2 small bombs

PO-2 Scout Plane 2 1 MG

IL-4 Bomber 6 5 large bombs

98
BATTLEGROUP • KURSK

– EASTERN FRONT 1943 –

TANK CORPS
BATTLEGROUP
(also Mechanised Corps)
FORWARD HEADQUARTERS UNITS
Each unit taken from Forward Headquarters allows a support choice from either:
Logistics or Additional Fire Support

Forward Headquarters . . . . . . . 22 pts 3-r BR


Unit Composition: 3 men
Transport: Gaz Jeep
Special Rules: Senior Officer, Mortar Spotter, Unique

Options: Replace Gaz Jeep with:


White Scout Car . . . . . . . . . . . . . . . . . . . . . . . . . +18 pts
Replace 3 men and Gaz with Jeep with:
T-34/43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +27 pts
Radio Communications Truck

VVS Air Control Officer . . . . . 26 pts 1-r BR Forward Signals Unit . . . . . . . . 18 pts 1-i BR
Unit Composition: 2 men Unit Composition: 3 men
Transport : Gaz Jeep Transport: Radio Medium Truck or Radio Van
Special Rules: Officer, Air Spotter 3+, Unique Special Rules: Communications

Options: Upgrade Gaz Jeep to:


Medium Truck . . . . . . . . . . . . . . . . . . . . . . . . . . +2 pt
Comms Relay Team . . . . . . . . . . 14 pts 0-i BR
Unit Composition: 2 men
Transport: None
Motorcycle Dispatch Rider . . 12 pts 0-i BR
Special Rule: Communications
Unit Composition: 1 man
Transport: Motorcycle
Special Rule: Dispatches
Wire Team . . . . . . . . . . . . . . . . . . 7 pts 0-i BR
Unit Composition: 2 men
Game Size Infantry Restrictions
Transport: None
In a Squad-level game you must include at least 1 Infantry Squad.
Special Rule: Wire Communications
You cannot include more than 2 Infantry Platoons.

In Platoon-level game you must take at least 1 Infantry Platoon.


NKVD Officer . . . . . 26 pts D6-r BR (Restricted)
You cannot include more than 4 Infantry Platoons.
Unit Composition: 3 men
In Company-level games you must take at least 2 Infantry Platoon. Transport: Gaz Jeep
You cannot include more than 6 Infantry Platoons. Special Rules: Senior Officer, ‘Fight Damn You!’,
Mortar Spotter, Unique
In Battalion-level games you must take at least 3 Infantry Platoon.
You cannot include more than 9 Infantry Platoons.

99
BATTLEGROUP • KURSK

INFANTRY UNITS
Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units.

Motorised Rifle Platoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 pts 5-i BR


For each Platoon you may choose 4 Support units
Maxim Machine Gun team . . . . . 18 pts 1-i BR
Platoon Composition: 1 Rifle Platoon Command Unit Composition: 3 men with a Maxim MG
Squad, 4 Rifle Squads and up to 4 Platoon Support Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Options.

Rifle Platoon Command Squad Light Mortar team . . . . . . . . . . . . . 12 pts 1-i BR


Unit Composition: 3 men Unit Composition: 2 men with 50mm mortar
Transport: mount in a Jeep . . . . . . . . . . . . . . . . +2 pts Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Special Rules: Officer, Mortar Spotter
Options:
Squad may take anti-tank grenades . . . . . . . +5 pts Anti-Tank Rifle team . . . . . . . . . . 14 pts 1-i BR
Unit Composition: 2 men with AT rifle
4 Rifle Squads
Unit Composition: 8 men with 1 DP LMG
Transport: mount in a medium truck . . . . . . . +4 pts Anti-Tank Gun . . . . . . . . . . . . . . . 18 pts 1-i BR
Options: Unit Composition: 45mmL46 gun with 3 crew
Squad may take anti-tank grenades . . . . . . . +5 pts Upgrade anti-tank gun to 45mmL66 . . . . . . . . +8 pts
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Komsomolyets tractor tow . . . . . . . . . . . . . . . . +8 pts
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Platoon Support Options
Become an SMG Platoon by replacing all the Rifle
Platoon’s small arms with SMGs for free. Infantry Gun . . . . . . . . . . . . . . . . . 19 pts 1-i BR
The Platoon may include up to Unit Composition: 76.2mm infantry gun with 3 crew
four of the following additional Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
units. No unit may be taken Horse and limber tow . . . . . . . . . . . . . . . . . . . . +2 pts
more than once. Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts

Anti-Aircraft DshK Machine Gun team


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 pts 1-i BR
Unit Composition: 3 men with a DshK MG
Gaz AAA Truck

Motorised Rifle Squad . . . . . . . 14 pts 1-i BR Tank Rider Squad . . . . . . . . . . 12 pts 1-i BR
Squad Composition: 1 Rifle Squad Squad Composition: 1 Tank Rider squad

Rifle Squad Tank Rider Squad


Unit Composition: 8 men with 1 DP LMG Unit Composition: 8 men, all with SMGs
Transport : mount in a medium truck . . . . . . . . +4 pts Transport : The Squad must start the game as tank
Options: riders on any available tank or assault gun.
Squad may take anti-tank grenades . . . . . . . . +5 pts Options:
Squad may take anti-tank grenades . . . . . . . . +5 pts
Squad may replace all small arms with SMGs for free

100
BATTLEGROUP • KURSK

TANK UNITS
Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units.

T-34 Company . . . . . . . . . . . . . . 350 pts 30-r BR SU-76 Battery . . . . . . . . 75 pts 6-r BR (Restricted)
Unit Composition: 10 T-34/43s Unit Composition: 3 SU-76s
1 T-34/43 (Officer) 3 SU-76s
9 T-34/43s
A SU-76 Battery allows 2 Support choices
Special Rules: Stal! Stal! Stal!, T-34 mobility
A T-34 Company allows 6 Support choices
T-34
Unit Composition: 1 T34/43
T-34 Platoon . . . . . . . . . . . . . . . . 100 pts 9-r BR T-34/43 . . . . . . . . . . . . . . . . . . . . . . . . . 40 pts 3-r BR
Unit Composition: 3 T-34/43s
3 T-34/43s Special Rules: Stal! Stal! Stal!, T-34 mobility

Special Rules: Stal! Stal! Stal!, T-34 mobility


A T-34 Platoon allows 2 Support choices Light Tank
Unit Composition: 1 Light Tank
T-60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 pts 2-r BR
Light Tank Platoon . . . . . . . . . . 50 pts 6-r BR T-70 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 pts 2-r BR
Unit Composition: 3 T-60s
3 T-60s Special Rules: Stal! Stal! Stal!

Options: Upgrade all T-60s in the platoon to:


T-70s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +15 pts SU-76
Unit Composition: 1 SU-76
Special Rules: Stal! Stal! Stal! SU-76 . . . . . . . . . . . . . . . . . . . . . . . . . . 30 pts 2-r BR
A Light Tank Platoon allows 2 Support choices

101
BATTLEGROUP • KURSK

ARTILLERY UNITS
Each unit taken from Artillery allows a support choice from: Additional Fire Support.

Forward Observer Team . . . . . 16 pts 1-i BR Mortar Battery . . . . . . . . . . . . . . 44 pts 2-i BR


Unit Composition: 2 men Unit Composition: 2 82mm mortars and 3 crew each
Transport : Gaz Jeep Options:
Special Rules: Artillery Spotter+, Unique Include a 3 man loader team . . . . +10 pts per mortar
Add 1 additional 82mm mortar . . +22 pts +1-i BR
Options: Upgrade Jeep to:
Bren Carrier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 pts
Heavy Mortar Battery . . . . . . . 58 pts 2-i BR
Unit Composition: 2 120mm mortars and 3 crew each
Guards Mortar Battery . . . . . . . 100 pts 2-i BR
Options:
Unit Composition: 2 BM-13 Katyusha
Include a 3 man loader team . . . . +10 pts per mortar
Options: Replace both BM-13 with: Add 1 additional 120mm mortar . +29 pts +1-i BR
BM-8-13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +20 pts

Off-Table Mortar Fire


Off-Table Artillery Fire Unit Composition: 1 Battery
Unit Composition: 1 Battery 2 82mm mortars . . . . . . . . . . . . . . . . . 54 pts 0 BR
2 BM-13 Katyusha . . . . . . . . . . . . . . . 125 pts 0 BR 2 120mm mortars . . . . . . . . . . . . . . . . 72 pts 0 BR

102
BATTLEGROUP • KURSK

DEFENCES
Each unit taken from Defences allows no support choices.
May only be taken if your battlegroup is the Defender in an Attack-Defence scenario.

Improvised Barricades . . . . . . . . 5 pts 0 BR Improvised Road Block . . . . . . . 5 pts 0BR


6” of improvised barricades made of earth filled boxes, Something large and heavy across a road. Place on any
rubble, furniture, destroyed vehicles etc. Counts as road or track, anywhere on the table. It counts as an
hard cover for infantry behind it. obstacle.

Machine Gun Dug-out . . . . . . . . 32 pts 1-i BR Anti-Tank Ditch/Embankment


3 men and a Maxim MG in reinforced cover. The cover . . . . . . . . . . . . . . . . . . . . . . 20 pts 0 BR (Restricted)
is lost if the MG team move. 10” of ditch or embankment, impassable to vehicles
without a Bridge.
Mortar Pit . . . . . . . . . . . . . . . . . . . 32 pts 1-i BR
3 men and a 82mm mortar in reinforced cover. The Counter Bombardment . . . 20 pts 0 BR (Unique)
cover is lost if the mortar team moves. The counter bombardment is a tactic designed to hit
the enemy just as they are themselves preparing to
Foxholes . . . . . . . . . . . . . . . . . . . . 10 pts 0 BR attack, causing confusion, delays and disorganisation
Deploy up to 10 infantry in foxholes; they count as in as well as catching enemy units in their assembly
reinforced cover until they move. areas after they had emerged from their own cover.
Use the Counter Bombardment after both sides have
Sniper Hideout . . . . . . . . . . . . . . 15 pts 0-v BR deployed, but before the first turn has been started.
A single sniper in reinforced cover. It can be placed Roll a D6.
anywhere outside of the opponent’s deployment zone.
The cover is lost if the sniper moves. 1 No Effect
The bombardment is off target and has no effect.
Anti-Tank Rifle Team Hideout . . 20 pts 1-i BR 2-5 Hit
A small 2 man team armed with an anti-tank rifle, well Delays and disorganisation mean that your
hidden, in a camouflaged foxhole. These teams had opponent must take 1 Battle Counter at the
orders to allow the enemy to pass by then attack from beginning of his first turn.
the rear. The team can be deployed anywhere outside 6 Direct Hit
the attacker’s deployment zone. They are in reinforced Delays and disorganisation mean that your
cover. If the team moves the cover is lost. opponent must take 2 Battle Counters at the
beginning of his first turn.
Dug-in T-34 . . . . . . . . . . . . . . . . . 50 pts 3-r BR
A single T-34 dug-in up to its turret. The tank cannot Also, roll a D6 for each enemy unit already deployed.
move at all in the game, but always counts as an On a 6 the unit is marked as Pinned. If the enemy has
obscured target and gains +1 level to its armour values no units on the table then this part of the Counter
from all directions. When dug-in, a T34 cannot use the Bombardment has no further effect.
Stal! Stal! Stal! special rule.
For the Motherland! . . . . . . 15 pts 0 BR (Unique)
Dug-in T-34 Platoon . . . . . . . . . . 125 pts 9-r BR The Russians are fighting the Great Patriotic War to
Three T-34s dug-in up to their turrets. The tanks expel fascist invaders from their homeland, and at
cannot move at all in the game, but always counts as Kursk resisted the German attack with great resilience
an obscured target and gain +1 level to their armour and courage. At the start of a game a Russian battle-
values from all directions. When dug-in, a T34 cannot group rolls a D6 and adds this score to its total morale
use the Stal! Stal! Stal! special rule. value for the battle.

103
BATTLEGROUP • KURSK

RECONNAISSANCE SUPPORT UNITS


Sniper . . . . . . . . . . . . . . . . . . . . 10 pts 1-v BR Infantry Foot Patrol . . . . . . . . . 22 pts 2-i BR
Unit Composition: 1 man Squad Composition: 1 Rifle Squad
Special Rules: Sniper Scout Special Rules: Scout, Mortar Spotter

Options:
Rifle Squad
Add a spotter . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 pts
Unit Composition: 8 men with 1 DP LMG

Spotter: A sniper with a spotter increases its maximum Options:


range from 30” to 40”. Hitting on a 6. Squad may take anti-tank grenades . . . . . . . . +5 pts

Mechanised Infantry Patrol . . . 28 pts 3-i BR Motorcycle Reconnaissance Patrol


Unit Composition: 6 men with 1 DP LMG . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 pts 1-i BR
Transport: White Scout Car Unit Composition: 3 men
Special Rules: Scout, Mortar Spotter Transport: Motorcyle and sidecar
Special Rules: Scout, Mortar Spotter
Options:
Squad may take anti-tank grenades . . . . . . . . +5 pts
Replace White Scout Car with M5 halftrack . +4 pts

Jeep Reconnaissance Team . . . . . 18 pts 2-i BR


Unit Composition: 3 men
Transport: Jeep BA-64 armoured car
Special Rules: Scout, Mortar Spotter
Armoured Car
Unit Composition: 1 Armoured Car
Light Tank Special Rules: Scout, Mortar Spotter
Unit Composition: 1 Light Tank BA-10 . . . . . . . . . . . . . . . . . . 26 pts 1-i BR (Restricted)
Special Rules: Scout BA-64 . . . . . . . . . . . . . . . . . . 20 pts 1-i BR (Restricted)
T-60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 pts 2-i BR M3A1 White Scout Car . . . 20 pts 1-i BR (Restricted)
T-70 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 pts 2-i BR
Valentine III . . . . . . . . . . . . . . . . . . . . . 44 pts 2-i BR

Aerial Reconnaissance
Unit Composition: 1 Aircraft
Special Rules: Scout2, Mortar Spotter, Unique
PO-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 pts 2-r BR

PO-2

104
BATTLEGROUP • KURSK

ENGINEER SUPPORT UNITS


Repair Vehicle Heavy Bridging Unit . . . 36 pts 4-i BR (Restricted)
Unit Composition: 1 Medium Repair Truck Unit Composition: 12 men
Special Rules: Vehicle Repair Transport: 2 Heavy Trucks with a Bridge
Repair Truck . . . . . . . . . . . . . 12 pts 2-i BR (Restricted) Special Rules: Bridging, Unique

Options:
Sapper Squad . . . . . . . . . . . . . . . 21 pts 2-r BR Per extra 6 men and heavy truck . . . . . . . +24 pts each
Squad Composition: 1 Sapper Squad
Special Rules: Engineers
Light Bridging Unit . . . . . . . . . . 18 pts 2-i BR
Sapper Squad Unit Composition: 6 men
Unit Composition: 8 men with anti-tank grenades Transport: Heavy Truck with a Bridge
Transport : mount in a medium truck . . . . . . . . +4 pts Special Rules: Bridging
Options:
May take a flamethrower . . . . . . . . . . . . . . . . . +10 pts
May take a mine sweeper . . . . . . . . . . . . . . . . . +5 pts Anti-Tank Mine Dog . . . . . . . . . 10 pts 0-i BR
Squad Composition: 1 man and his dog
May take a demoliton charge . . . . . . . . . . . . . . +5 pts
Special Rules: Mine Dog

LOGISTICS SUPPORT UNITS

Supply Column . . . . . . . . . . . . . . 4 pts 1-i BR Combat Medic . . . . . . . . . . . . . 8 pts 0-i BR


Unit Composition: 1 Horse Drawn Wagon Unit Composition: 1 man
Special Rules: Resupply, Unique Special Rules: Medic

Options:
Stretcher Party . . . . . . . . . . . . . . 10 pts 1-i BR
Add up to 2 horse drawn wagons . . . . . . +4 pts each
Unit Composition: 2 men
Replace any horse drawn wagon with
Special Rules: Medic
a medium truck . . . . . . . . . . . . . . . . . . . . . +4 pts each

Ambulance . . . . . . . . . 14 pts 2-i BR (Restricted)


Forward Aid Post . . . . . 20 pts 5-i BR (Restricted) Unit Composition: 1 Jeep Ambulance
Unit Composition: 4 men with a tent Special Rules: Medic
Special Rules: Unique
Options: Upgrade Jeep Ambulance to:
Ambulance medium truck . . . . . . . . . . . . +2 pts
M5 halftrack ambulance . . . . . . . . . . . . . . +6 pts

105
BATTLEGROUP • KURSK

SPECIALIST SUPPORT UNITS

Lend-Lease Tank Heavy Anti-Tank Gun


Unit Composition: 1 Lend-lease tank Unit Composition: 1 anti-tank gun with crew
Special Rules: Stal! Stal! Stal!
Churchill III or IV . . . . . . . . . . . . . . . . . 48 pts 3-r BR 76.2mmL54 Zis 3 AT gun with 3 crew . . 43 pts 2-i BR
M3 Grant . . . . . . . . . . . . . . . . . . . . . . . . . 44 pts 3-r BR Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Matilda II . . . . . . . . . . . . . . . . . . . . . . . . 28 pts 3-r BR Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Valentine III . . . . . . . . . . . . . . . . . . . . . . 34 pts 2-r BR Komsomolyets tractor tow . . . . . . . . . . . . . . . . +8 pts
M5 Stuart . . . . . . . . . . . . . . . . . . . . . . . . 38 pts 2-r BR
57mmL73 Zis 2 AT gun with 3 crew . . . . 43 pts 2-i BR
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Heavy Assault Gun Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Unit Composition: 1 heavy assault gun
Komsomolyets tractor tow . . . . . . . . . . . . . . . . +8 pts
SU-122 . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 pts 3-r BR
SU-152 . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 pts 3-r BR

Towed Anti-Aircraft Gun


Unit Composition: 1 anti-aircraft gun with crew
Anti-Aircraft Vehicle
Unit Composition: 1 vehicle
37mm AA gun with 3 crew . . . . . . . . . . . 36 pts 1-i BR
Gaz truck with quad Maxim MGs . . . . 28 pts 1-i BR
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
(Restricted)
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts

106
BATTLEGROUP • KURSK

ADDITIONAL FIRE SUPPORT

Off-Table Artillery Support Request Pre-Registered Target Point . . . . 10 pts 0 BR


3rd Target Priority (5+) . . . . . . . . . . . 5 pts 0 BR
2nd Target Priority (4+) . . . . . . . . . . . 10 pts 0 BR
1st Target Priority (2+) . . . . . . . . . . . . 20 pts 0 BR Counter-Battery Fire Mission . . 10 pts 0 BR
The counter-battery fire mission is effective on a 4+.

Russian Army Fire Mission Requests


Timed 122mm Barrage . . . . . . . . . 20 pts 0 BR
Regimental Battery (not available, any regimental guns Fired by a battery of six 122mm howitzers. Before the
are always taken as Artillery units) game, write down which turn the guns will fire on. The
points cost includes a pre-registered target as the target
Corps Battery (3+ comms test) point of the barrage.
1-3 3 82mm mortars
4-6 3 120mm mortars
Timed 152mm Barrage . . . . . . . . . 30 pts 0 BR
Army Battery (4+ comms test) Fired by a battery of six 152mm howitzers. Before the
1-2 4 76.2mm cannons game, write down which turn the guns will fire on. The
3-4 2 Katyusha rocket launchers points cost includes a pre-registered target as the target
5 4 122mm cannons point of the barrage.
6 4 152mm howitzers

Front Battery (5+ comms test) Timed Katyusha Barrage . . . . . . . 25 pts 0 BR


1-2 4 122mm howitzers Fired by a battery of two Katyusha rocket launchers.
3-4 4 152mm howitzers Before the game, write down which turn the battery
5-6 4 203mm howitzers will fire on. The points cost includes a pre-registered
target as the target point of the barrage.

Russian Close Air Support Table 1943


D6 Aircraft Timed IL-2 Air Strike . . . . . . . . . 10 pts 0 BR
1 Fighter (choose from Yak 1 or 9 or P-39) An air strike by a Sturmovik carrying 4 small bombs.
1-2 No bombs Before the game, write down which turn the aircraft
3-6 2 small bombs will arrive on. The points cost includes a pre-registered
target as the target point of the air strike.
2-3 IL-2 Sturmovik
1-2 2 PTAB bombs
3 4 small bombs Timed PE-2 Air Strike . . . . . . . . . 20 pts 0 BR
4-6 8 82mm rockets An air strike by a PE-2 carrying 8 small bombs. Before
the game, write down which turn the aircraft will
4 IL-2 Sturmovik arrive on. The points cost includes a pre-registered
1-6 2 37mm cannons target as the target point of the air strike.

5 PE-2 Dive Bomber


1-2 4 large bombs Timed IL-4 Air Strike . . 25 pts 0 BR (Restricted)
3-6 8 small bombs An air strike by a IL-4 bomber carrying 5 large bombs.
Before the game, write down which turn the aircraft
6 Choose will arrive on. The points cost includes a pre-registered
Select any of the above aircraft target as the target point of the air strike.

You may always choose an aircraft from lower down the


table over a higher roll. You must still roll for armament.

107
BATTLEGROUP • KURSK

TANK CORPS
EXAMPLE OF A TANK CORPS’ ORGANISATION – 1943

18th TANK CORPS Under orders to close to point blank range to engage the Tiger
Formed in the Volga military district in March 1942, by the tanks (of which there were actually only four present), the
summer of 1943 the 18th Tank Corps was part of 5th Guards T-34s and T-70s emerged from dead ground to be spotted by
Tank Army, itself part of the Steppe Front reserve, located their enemy at over 3,000 yards range.
around Stary Oskol.
Engaged at very long range, losses start to mount in a
On 7th July, 5th Guards Tank Army received orders to move pell-mell rush across the ripe wheat and maize fields of the
to the Oboyan area to reinforce the strained defences of Oktiabrskii State Farm. At under 1,000 yards the high velocity
Voronezh Front. Covering the distance in a rapid three day guns, superior gun sights and the training of the enemy
march, the tanks and motorized infantry were in place by the gunners was decisive. Barely a shot missed, each hit tearing
10th. They then moved forwards into the Prokhorovka area through the armour of a T-70 or T-34. By the afternoon, the
on 11th July as part of General Rotmistrov’s plans for 5th following 181st Tank Brigade had penetrated the flanking
Guards Tank Army’s counterattack against the penetration screen of 1st SS Reconnaissance Battalion and were fighting for
and threatened breakthrough of II SS Panzer Corps. the Komosolets State Farm. 36th Guards Heavy Tank Battalion
had also advanced in the second wave with their Churchill IVs
18th Tank Corps rapidly moved south and concentrated its and were fighting close to the bend in the Psel river against
units around the village of Petrovka, to the north-west of 3rd SS Panzer Grenadier Division’s right flank protection.
Prokhorovka. They were selected (along with 29th Tank Corps
and 2nd Tank Corps), to form the first wave of 5th Guards The day’s repeated charges sustained heavy losses, but forced
Tank Army’s massed tank attack on the morning of the 12th. the 1st SS Panzer Grenadier Division onto the defensive,
thwarting its own attempt to capture Prokhorovka and thus
After the completion of a 15 minute preliminary achieving its mission. Withdrawing and regrouping, by mid-
bombardment by Katyusha rockets, mortars and artillery, the afternoon, 18th Tank Corps had lost approximately 101 of its
leading tank companies moved into the assault at 0630. On 190 tanks. Greatly weakened, it would return to battle again
the attack order, ‘Stal! Stal! Stal!’ they advanced with infantry on the 13th, this time fighting defensively to prevent the SS
riding upon the tanks, through the front lines of 23rd Guards division’s continued advance.
Airborne Regiment, attacking into the area between Petrovka
and the Prokhorovka-Belgorod railway line. The 170th and Re-equipped, the 18th Tank Corps would go on to take part
180th Tank Brigades took the lead. Soon the two tank brigades in Operation Rumyantsev and claim the liberation of the city of
encountered the vanguard tanks and anti-tank gun screen of Kharkov in August 1943.
1st SS Panzer Grenadier Division Liebstandarte Adolf Hitler.

Under Major General Bakharov


The Corps’ Headquarters included 5 T-34s. The anti-aircraft artillery regiment was
Corps HQ Company issued with 16 12.7mm heavy machine
419th Signals Battalion Each Tank Brigade officially consisted of guns and 16 towed 37mm anti-aircraft
115th Signals Battalion three battalions, two equipped with 32 guns. It was not sufficient to provide
Medical Platoon T-34s and one with 21 T-70s. adequate air cover for the entire Corps
Mobile Bakery during the attack.
Military Police Office On July 11th, 110th Tank Brigade actually
Mobile Repair Base listed 25 T-34s and 21 T-70s. 170th Tank The armoured car company was
Brigade listed 22 T-34s and 17 T-70s. 181st equipped with 24 BA-10s and 20 M3A1
110th Tank Brigade Tank Brigade listed 24 T-34s and 20 T-70s. Scout cars for reconnaissance only.

181st Tank Brigade The Guards Separate Tank Regiment Motorcycle troops were also equipped
fielded 21 Churchill Mk IVs. This was with armoured cars.
170th Tank Brigade attached to the Corps to replace the
missing self-propelled artillery regiment. The medical platoon had a mere eight
36th Guards Separate Heavy Tank 17 Churchills were lost on July 12th. truck ambulances for the entire Corps.
Regiment
The Motorised Rifle Brigade consisted
32nd Motorised Rifle Brigade of three Motorised Rifle Battalions.
Although nominally truck-borne, most
1000th Anti-Tank Artillery Regiment rode to battle on the engine decks of the
T-34s.
736th Separate Anti-Tank Artillery
Regiment The anti-tank artillery regiment was
equipped with eight towed 45mm and 12
292nd Mortar Regiment towed 76.2mm guns.

1694th Anti-Aircraft Artillery Regiment The 292nd Mortar Regiment was


equipped with 36 120mm mortars (not
29th Separate Armoured Car Katyusha).
(Reconnaissance) Company

78th Separate Motorcycle Battalion


108
BATTLEGROUP • KURSK

– EASTERN FRONT 1943 –

RIFLE DIVISION
BATTLEGROUP
FORWARD HEADQUARTERS UNITS
Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support

Forward Headquarters . . . . . . . 22 pts 3-r BR


Unit Composition: 3 men
Transport: Gaz Jeep
Special Rules: Senior Officer, Mortar Spotter, Unique

Options: Replace Gaz Jeep with:


White Scout car . . . . . . . . . . . . . . . . . . . . . . . . . . +18 pts

Radio Truck
VVS Air Control Officer . . . . 26 pts 1-r BR
Unit Composition: 2 men
Transport : Gaz Jeep
Forward Signals Unit . . . . . . . . . . 18 pts 1-i BR
Special Rules: Officer, Air Spotter 3+, Unique
Unit Composition: 3 men
Transport: Radio Medium Truck or Radio Van
Options: Upgrade Gaz Jeep to:
Special Rules: Communications
Medium Truck . . . . . . . . . . . . . . . . . . . . . . . . . . +2 pt

Motorcycle Dispatch Rider . . . . 12 pts 0-i BR Comms Relay Team . . . . . . . . . . 14 pts 0-i BR
Unit Composition: 2 men
Unit Composition: 1 man
Transport: None
Transport: Motorcycle
Special Rule: Communications
Special Rule: Dispatches

Wire Team . . . . . . . . . . . . . . . . . . 7 pts 0-i BR


Unit Composition: 2 men
Transport: None
Special Rule: Wire Communications

NKVD Officer . . . . . . 26 pts D6-r BR (Restricted)


Unit Composition: 3 men

Forward Headquarters group


Transport: Gaz Jeep
Special Rules: Senior Officer, ‘Fight Damn You!’,
Mortar Spotter, Unique

109
BATTLEGROUP • KURSK

INFANTRY UNITS
Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units.

Rifle Platoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 pts 5-i BR


For each Platoon you may choose 4 Support units

Platoon Composition: 1 Rifle Platoon Command


Light Mortar team . . . . . . . . . . . . . 12 pts 1-i BR
Unit Composition: 2 men with 50mm mortar
Squad, 4 Rifle Squads and up to 4 Platoon Support
Options. Include a 3 man loader team . . . . . . . . . . . . . . +10 pts

Rifle Platoon Command Squad


Unit Composition: 3 men Anti-Tank Rifle team . . . . . . . . . . 14 pts 1-i BR
Special Rules: Officer, Mortar Spotter, Ura! Ura! Unit Composition: 2 men with AT rifle

Options:
Squad may take anti-tank grenades . . . . . . . +5 pts
Anti-Tank Gun . . . . . . . . . . . . . . . 18 pts 1-i BR
Unit Composition: 45mmL46 gun with 3 crew
4 Rifle Squads
Upgrade anti-tank gun to 45mmL68 . . . . . . . . +8 pts
Unit Composition: 8 men with 1 DP LMG
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Special Rules: Ura! Ura!
Horse and limber tow . . . . . . . . . . . . . . . . . . . . +2 pts
Options:
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Squad may take anti-tank grenades . . . . . . . +5 pts

Infantry Gun . . . . . . . . . . . . . . . . . 19 pts 1-i BR


Platoon Support Options
Unit Composition: 76.2mm infantry gun with 3 crew
The Platoon may include up to four of the following
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
additional units. No unit may be taken more than once.
Horse and limber tow . . . . . . . . . . . . . . . . . . . . +2 pts
Maxim Machine Gun team . . . . . 18 pts 1-i BR
Unit Composition: 3 men with a Maxim MG
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts

Rifle Squad . . . . . . . . . . . . . . . . . 14 pts 1-i BR


Squad Composition: 1 Rifle Squad

Rifle Squad
Unit Composition: 8 men with 1 DP LMG
Rifle Squad
Special Rules: Ura! Ura!
Options:
Game Size Infantry Restrictions Squad may take anti-tank grenades . . . . . . . +5 pts
In a Squad-level game you must include at least 1 Infantry Squad.
You cannot include more than 2 Infantry Platoons.

In Platoon-level game you must take at least 1 Infantry Platoon.


You cannot include more than 4 Infantry Platoons.

In Company-level games you must take at least 2 Infantry Platoons.


You cannot include more than 6 Infantry Platoons.

In Battalion-level games you must take at least 3 Infantry Platoons.


You cannot include more than 9 Infantry Platoons.

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BATTLEGROUP • KURSK

Rifle Company . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188 pts 16-i BR


For each Company you may choose 12 Support units

Company Composition: 1 Rifle Company Command Light Mortar team . . . . . . . . . . . . . 12 pts 1-i BR
Squad, 3 Rifle Platoons and up to 4 Platoon Support Unit Composition: 2 men with 50mm mortar
Options per platoon. Include a 3 man loader team . . . . . . . . . . . . . . +10 pts

Rifle Company Command Squad


Unit Composition: 4 men Anti-Tank Rifle team . . . . . . . . . . 14 pts 1-i BR
Special Rules: Officer, Mortar Spotter, Ura! Ura! Unit Composition: 2 men with AT rifle

3 Rifle Platoons
Unit Composition: 1 Rifle Platoon Command Squad Anti-Tank Gun . . . . . . . . . . . . . . . 18 pts 1-i BR
and 4 Rifle Squads (see opposite for details) Unit Composition: 45mmL46 gun with 3 crew
Special Rules: Ura! Ura! Upgrade anti-tank gun to 45mmL68 . . . . . . . . +8 pts
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Horse and limber tow . . . . . . . . . . . . . . . . . . . . +2 pts
Platoon Support Options Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts
Each Platoon may include up to four of the following
additional units. No unit may be taken more than once
per platoon.
Infantry Gun . . . . . . . . . . . . . . . . . 19 pts 1-i BR
Unit Composition: 76.2mm infantry gun with 3 crew
Maxim Machine Gun team . . . . . 18 pts 1-i BR
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Unit Composition: 3 men with a Maxim MG
Horse and limber tow . . . . . . . . . . . . . . . . . . . . +2 pts
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts

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BATTLEGROUP • KURSK

TANK UNITS
Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units.

T-34 Platoon . . . . . . . . . . . . . . 100 pts 9-r BR Lend-Lease Light Tank Platoon . . 84 pts 6-r BR
Unit Composition: 3 T-34/43s Unit Composition: 3 Valentine IIIs
3 T-34/43s 3 Valentine IIIs
Special Rules: Stal! Stal! Stal!
Special Rules: Stal! Stal! Stal! T-34 mobility
A T-34 Platoon allows 2 Support choices Options: Upgrade all Valentine IIIs in the platoon to:
M3 Stuarts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +6 pts

T-34 A Lend-Lease Tank Platoon allows 2 Support choices


Unit Composition: 1 T34/43
T-34/43 . . . . . . . . . . . . . . . . . . . . . . . . . 40 pts 3-r BR
Lend-Lease Medium Tank Platoon . . . . . .
Special Rules: Stal! Stal! Stal! T-34 mobility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 pts 9-r BR
Unit Composition: 3 Matilda IIs
3 Matilda IIs
Special Rules: Stal! Stal! Stal!

Options: Upgrade all Matilda IIs in the platoon to:


M3 Grants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +40 pts
Churchill III or IVs . . . . . . . . . . . . . . . . . . . . . . . +56 pts

A Lend-Lease Tank Platoon allows 2 Support choices

KV-1E
Lend-Lease Tank
Unit Composition: 1 lend-lease tank
Churchill III or IV . . . . . . . . . . . . . . . . 48 pts 3-r BR
M3 Grant . . . . . . . . . . . . . . . . . . . . . . . 44 pts 3-r BR
KV-1 Platoon . . . . . . . . . . . . . . 140 pts 9-r BR Matilda II . . . . . . . . . . . . . . . . . . . . . . . 28 pts 3-r BR
Unit Composition: 3 KV-1Ss Valentine III . . . . . . . . . . . . . . . . . . . . . 34 pts 2-r BR
3 KV-1Ss M3 Stuart . . . . . . . . . . . . . . . . . . . . . . . 38 pts 2-r BR

Options: Upgrade all KV-1S in the platoon to: Special Rules: Stal! Stal! Stal!
KV-1E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +9 pts

Special Rules: Unreliable (KV-1E only)


A KV-1 Platoon allows 2 Support choices

KV-1 Tank
Unit Composition: 1 KV-1 tank
KV-1S . . . . . . . . . . . . . . . . . . . . . . . . . . 56 pts 3-r BR
KV-1E . . . . . . . . . . . . . . . . . . . . . . . . . . 59 pts 3-r BR

Special Rules: Unreliable (KV-1E only)

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BATTLEGROUP • KURSK

ARTILLERY UNITS
Each unit taken from Artillery allows a support choice from: Additional Fire Support.

Forward Observer Team . . . . . . . 16 pts 1-i BR Mortar Battery . . . . . . . . . . . . . 44 pts 2-i BR


Unit Composition: 2 men Unit Composition: 2 82mm mortars and 3 crew each
Transport : Gaz Jeep Options:
Special Rules: Artillery Spotter+, Unique Include a 3 man loader team . . . . +10 pts per mortar
Add 1 additional 82mm mortar . . +22 pts +1-i BR
Options: Upgrade Jeep to:
Bren Carrier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +2 pts

Heavy Mortar Battery . . . . . . . 58 pts 2-i BR


Unit Composition: 2 120mm mortars and 3 crew each
Guards Mortar Battery . . . . . . . 100 pts 2-i BR
Options:
Unit Composition: 2 BM-13 Katyusha
Include a 3 man loader team . . . . +10 pts per mortar
Options: Replace both BM-13 with:
Add 1 additional 120mm mortar . +29 pts +1-i BR
BM-8-13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +20 pts

Off-Table Mortar Fire


Unit Composition: 1 Battery
3 82mm mortars . . . . . . . . . . . . . . . . . 80 pts 0 BR
3 120mm mortars . . . . . . . . . . . . . . . . 108 pts 0 BR

Heavy Artillery Battery . . . . . . 86 pts 4-i BR


Unit Composition: 2 122mmL23 howitzers and 4 crew
Zis3 field gun
each
Options:
Field Artillery Battery . . . . . . . 55 pts 4-i BR Upgrade both 122mmL23 howitzers to 152mmL24
Unit Composition: 2 76.2mm Zis3 guns and 3 crew howitzers . . . . . . . . . . . . . . . . . . . . . +8 pts
Options: Include a 3 man loader team . . . . +10 pts per gun
Include a 3 man loader team . . . . +10 pts per gun Horse and limber tow . . . . . . . . . . +2 pts per gun
Horse and limber tow . . . . . . . . . . +2 pts per gun
Upgrade both 122mmL23 howitzers to 122mmL46
cannons . . . . . . . . . . . . . . . . . . . . . . +36 pts
Off-Table Artillery Fire Include a 3 man loader team . . . . +10 pts per gun
Unit Composition: 1 Battery Horse and limber tow . . . . . . . . . . +2 pts per gun
2 BM-13 Katyusha . . . . . . . . . . . . . . . 125 pts 0 BR
2 76.2mm Zis3 . . . . . . . . . . . . . . . . . . . 70 pts 0 BR
2 122mm howitzers . . . . . . . . . . . . . . 116 pts 0 BR
2 152mm howitzers . . . . . . . . . . . . . . 125 pts 0 BR

122mm howitzer

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BATTLEGROUP • KURSK

DEFENCES
Each unit taken from Defences allows no support choices.
May only be taken if your battlegroup is the Defender in an Attack-Defence scenario.

Improvised Barricades . . . . . . . . 5 pts 0 BR AT Gun Dug-out . . . . . . . . . . . . 20 pts + gun


10" of improvised barricades made of earth filled 0 BR + gun
boxes, rubble, furniture, destroyed vehicles etc. Counts Reinforced cover for a single anti-tank gun and crew
as hard cover for infantry behind it. until the gun moves. Gun must be purchased from the
army list.
Machine Gun Dug-out . . . . . . . . 32 pts 1-i BR
3 men and a Maxim MG in reinforced cover. The cover AT Gun Bunker
is lost if the MG team move. . . . . . . . . . . . . 30 pts+gun 0 BR+gun (Restricted)
Hardened cover for a single anti-tank gun and crew
Machine Gun Pillbox . 54 pts 1BR (Restricted) until the gun moves. The gun must be purchased from
3 men and a Maxim MG in hardened cover. The cover the army list as normal.
is lost if the MG team move.
Artillery Observation Post . . . . . . . 26 pts 1-i BR
Mortar Pit . . . . . . . . . . . . . . . . . . . 32 pts 1-i BR Special Rules: Artillery Spotter+, Unique
3 men and an 82mm mortar in reinforced cover. The A Forward observer team has in reinforced cover. The
cover is lost if the mortar team moves. cover is lost if the FAO team move.

Fortified Building . . . . . . . . . . . . 30 pts 0 BR Command Bunker . . . . 30 pts 3 BR (Restricted)


A single, chosen building, anywhere on the table, Special Rules: Senior Officer, Mortar Spotter, Unique
counts as reinforced cover rather than hard cover. A command post in a wood and earth bunker. 4 men in
hardened cover. The cover is lost if the command unit
Foxholes . . . . . . . . . . . . . . . . . . . . 10 pts 0 BR moves.
Deploy up to 10 infantry in foxholes; they count as in
reinforced cover until they move. Booby Trapped Building . . . . . . . . 25 pts 0 BR
Any building on the table has been wired with booby-
Trenches . . . . . . . . . . . . . . . . . . . . 10 pts 0 BR traps. The first time an enemy unit enters the building
Up to 10"of trenches which count as reinforced cover roll a D6. On a 2+ it detonates and the unit takes a
for infantry in them. 3/3+ HE hit. On a 1 there is a fault and the booby trap
fails to go off!
Sniper Hideout . . . . . . . . . . . . . . 15 pts 0-v BR
A single sniper in reinforced cover. It can be placed Minefield . . . . . . . . . . . . . . . . . . . . . . 15 pts 0 BR
anywhere outside of the opponent’s deployment zone. A single mixed anti-tank and anti-personnel minefield.
The cover is lost if the sniper moves.
Improvised Road Block . . . . . . . . . . 5 pts 0 BR
Anti-Tank Rifle Team Hideout . . 20 pts 1-i BR Something large and heavy across a road. Place on any
A small 2 man team armed with an anti-tank rifle, well road or track, anywhere on the table. It counts as an
hidden, in a camouflaged foxhole. These teams had obstacle.
orders to allow the enemy to pass by then attack from
the rear. The team can be deployed anywhere outside Dug-in T-34 . . . . . . . . . . . . . . . . . 50 pts 3-r BR
the attacker’s deployment zone. They are in reinforced A single T-34 dug-in up to its turret. The tank cannot
cover. If the team moves the cover is lost. move at all in the game, but always counts as an
obscured target and gains +1 level to its armour values
Barbed Wire . . . . . . . . . . . . . . . . . 10 pts 0 BR from all directions. When dug-in, a T34 cannot use the
Up to 10" of barbed wire. It is an obstacle for vehicles Stal! Stal! Stal! special rule.
and infantry.

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BATTLEGROUP • KURSK

Dug-in T-34 Platoon . . . . . . . . . . 125 pts 9-r BR


Three T-34s dug-in up to their turrets. The tanks
cannot move at all in the game, but always count as
an obscured target and gain +1 level to their armour
values from all directions. When dug-in, a T34 cannot
use the Stal! Stal! Stal! special rule.

Dug-in KV-1 . . . . . . . . . . . . . . . . . 69 pts 3-r BR


A single KV-1E dug-in up to its turret. The tank cannot
move at all in the game, but always counts as an
obscured target and gains +1 level to its armour values
from all directions. When dug-in a KV-1E does not
suffer from the Unreliable special rule. Dug-in T-34

Counter Bombardment . . . 20 pts 0 BR (Unique) Anti-Tank Ditch/Embankment


The counter bombardment is a tactic designed to hit
. . . . . . . . . . . . . . . . . . . . . . 20 pts 0 BR (Restricted)
10" of ditch or embankment, impassable to vehicles
the enemy just as they are themselves preparing to
without a bridge.
attack, causing confusion, delays and disorganisation
as well as catching enemy units in their assembly
areas after they had emerged from their own cover.
For the Motherland! . . . . . 15 pts 0 BR (Unique)
The Russians are fighting the Great Patriotic War to
Use the Counter Bombardment after both sides have
expel fascist invaders from their homeland, and at
deployed, but before the first turn has been started.
Kursk they resisted the German attack with great
Roll a D6.
resilience and courage. At the start of a game, a
Russian battlegroup rolls a D6 and adds this score to
1 No Effect
its total morale value for the battle.
The bombardment is off target and has no effect.
2-5 Hit
Delays and disorganisation mean that your
opponent must take 1 Battle Counter at the
beginning of his first turn.
6 Direct Hit
Delays and disorganisation mean that your
opponent must take 2 Battle Counters at the
beginning of his first turn.

Also, roll a D6 for each enemy unit already deployed.


On a 6 the unit is marked as Pinned. If the enemy has
no units on the table then this part of the Counter
Bombardment has no further effect.

Command Bunker

Off-table Zis 3 anti-tank shot . . . . . 5 pts 0 BR


The positions are covered by anti-tank guns, well-
camouflaged behind the lines. You may take a single
76.2mmL53 Aimed Fire – Armour-Piercing shot at an
enemy vehicle within 30" of your table edge. The shot
will hit on a dice roll of 6, with a penetration value of
4. This requires no orders.

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BATTLEGROUP • KURSK

RECONNAISSANCE SUPPORT UNITS

Sniper . . . . . . . . . . . . . . . . . . . . 10 pts 1-v BR


Unit Composition: 1 man
Special Rules: Sniper Scout
Sniper Team
Options:
Add a spotter . . . . . . . . . . . . . . . . . . . . . . . . . . . +5 pts
Infantry Foot Patrol . . . . . . . . . 22 pts 2-i BR
Spotter: A sniper with a spotter increases its maximum Squad Composition: 1 Rifle squad
range from 30" to 40", hitting on a 6. Special Rules: Scout, Mortar Spotter

Armoured Car Rifle Squad


Unit Composition: 1 Armoured Car Unit Composition: 8 men with 1 DP LMG
Special Rules: Scout, Mortar Spotter Options:
BA-10 . . . . . . . . . . . . . . . . . . 26 pts 1-i BR (Restricted) Squad may take anti-tank grenades . . . . . . . . +5 pts

Cavalry Squadron . . . . . . . . . . 30 pts 2-i BR Motorcycle Reconnaissance Patrol


Squad Composition: 1 Cavalry Squadron . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 pts 1-i BR
Transport: Horses Unit Composition: 3 men
Special Rules: Scout, Mortar Spotter Transport: Motorcyle and sidecar
Special Rules: Scout, Mortar Spotter

Cavalry Squadron
Unit Composition: 8 men with 1 DP LMG

116
BATTLEGROUP • KURSK

ENGINEER SUPPORT UNITS

Repair Vehicle Heavy Bridging Unit . . . 36 pts 3-i BR (Restricted)


Unit Composition: 1 Medium Repair Truck Unit Composition: 12 men
Special Rules: Vehicle Repair Transport: 2 Heavy Trucks with a bridge
Repair Truck . . . . . . . . . . . . 12 pts 2-i BR (Restricted) Special Rules: Bridging, Unique

Options:
Sapper Squad . . . . . . . . . . . . . . . 21 pts 2-r BR Per extra 6 men and heavy truck . . . . . . . +24 pts each
Squad Composition: 1 Sapper Squad
Special Rules: Engineers
Light Bridging Unit . . . . . . . . . . 18 pts 2-i BR
Sapper Squad Unit Composition: 6 men
Unit Composition: 8 men with anti-tank grenades Transport: Heavy Truck with a bridge
Transport : mount in a medium truck . . . . . . . . +4 pts Special Rules: Bridging
Options:
May take a flamethrower . . . . . . . . . . . . . . . . . +10 pts
May take a mine sweeper . . . . . . . . . . . . . . . . . +5 pts Anti-Tank Mine Dog . . . . . . . . . 10 pts 0-i BR
Squad Composition: 1 man and his dog
May take a demoliton charge . . . . . . . . . . . . . . +5 pts
Special Rules: Mine Dog

LOGISTICS SUPPORT UNITS

Supply Column . . . . . . . . . . . . . . 4 pts 1-i BR Combat Medic . . . . . . . . . . . . . 8 pts 0-i BR


Unit Composition: 1 horse drawn wagon Unit Composition: 1 man
Special Rules: Resupply, Unique Special Rules: Medic

Options:
Add up to 2 horse drawn wagons . . . . . . +4 pts each
Stretcher Party . . . . . . . . . . . . . 10 pts 1-i BR
Unit Composition: 2 men
Special Rules: Medic

Ambulance . . . . . . . . . . . 14 pts 2-i BR (Restricted)


Unit Composition: 1 Jeep Ambulance
Special Rules: Medic

Options: Upgrade Jeep ambulance to:


Supply Wagon Ambulance Medium Trucks . . . . . . . . . . . +2 pts

Forward Aid Post . . . . . 20 pts 5-i BR (Restricted)


Unit Composition: 4 men with a tent
Special Rules: Unique

117
BATTLEGROUP • KURSK

SPECIALIST SUPPORT UNITS

Heavy Infantry Support Tank 45mm Anti-Tank Gun Battery . . 48 pts 3-i BR
Unit Composition: 1 Heavy Tank Unit Composition: 3 45mmL46 anti-tank guns with 3
Special Rules: Unreliable, Unique crew each
KV-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 pts 3-r BR Special Rules: Unique

Options:
Heavy Anti-Tank Gun Upgrade all 45mmL46 guns to 45mmL66 . . . . +20 pts
Unit Composition: 1 anti-tank gun with crew Include a 3 man loader team . . . . . . . +10 pts per gun
Horse and limber tow . . . . . . . . . . . . . +2 pts per gun
76.2mmL54 Zis 3 AT gun with 3 crew . . 33 pts 2-i BR Medium Truck tow . . . . . . . . . . . . . . . . +4 pts per gun
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Horse and limber tow . . . . . . . . . . . . . . . . . . . . +2 pts
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts Towed Anti-Aircraft Gun
Komsomolyets tractor tow . . . . . . . . . . . . . . . . +8 pts Unit Composition: 1 anti-aircraft gun with crew

85mmL53 AA gun with 4 crew . . . . . . . . 51 pts 3-i BR DshK HMG with 3 crew . . . . . . . . . . . . . . 24 pts 1-i BR
Include a 3 man loader team . . . . . . . . . . . . . . +10 pts Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Horse and limber tow . . . . . . . . . . . . . . . . . . . . +2 pts
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts 37mm AA gun with 3 crew . . . . . . . . . . . 36 pts 1-i BR
Komsomolyets tractor tow . . . . . . . . . . . . . . . . +8 pts Include a 3 man loader team . . . . . . . . . . . . . . +10 pts
Medium Truck tow . . . . . . . . . . . . . . . . . . . . . . . +4 pts

118
BATTLEGROUP • KURSK

ADDITIONAL FIRE SUPPORT

Off-Table Artillery Support Request Pre-Registered Target Point . . . . 10 pts 0 BR


3rd Target Priority (5+) . . . . . . . . . . . 5 pts 0 BR
2nd Target Priority (4+) . . . . . . . . . . . 10 pts 0 BR
1st Target Priority (2+) . . . . . . . . . . . . 20 pts 0 BR Counter-Battery Fire Mission . . 10 pts 0 BR
The counter-battery fire mission is effective on a 4+.

Russian Army Fire Mission Requests Timed 122mm Barrage . . . . . . . . . 20 pts 0 BR


Fired by a battery of six 122mm howitzers. Before the
Regimental Battery (not available, any regimental guns game, write down which turn the guns will fire on. The
are always taken as Artillery units) points cost includes a pre-registered target as the target
point of the barrage.
Corps Battery (3+ comms test)
1-3 3 82mm mortars
4-6 3 120mm mortars Timed 152mm Barrage . . . . . . . . . 30 pts 0 BR
Fired by a battery of six 152mm howitzers. Before the
Army Battery (4+ comms test) game, write down which turn the guns will fire on. The
1-2 4 76.2mm cannons points cost includes a pre-registered target as the target
3-4 2 Katyusha rocket launchers point of the barrage.
5 4 122mm cannons
6 4 152mm howitzers
Timed Katyusha Barrage . . . . . . . 25 pts 0 BR
Front Battery (5+ comms test) Fired by a battery of two Katyusha rocket launchers.
1-2 4 122mm howitzers Before the game, write down which turn the battery
3-4 4 152mm howitzers will fire on. The points cost includes a pre-registered
5-6 4 203mm howitzers target as the target point of the barrage.

Russian Close Air Support Table 1943 Timed IL-2 Air Strike . . . . . . . . . 10 pts 0 BR
D6 Aircraft An air strike by a Sturmovik carrying 4 small bombs.
1 Fighter (choose from Yak 1 or 9 or P-39) Before the game, write down which turn the aircraft
1-2 No bombs will arrive on. The points cost includes a pre-registered
3-6 2 small bombs target as the target point of the air strike.

2-3 IL-2 Sturmovik


1-2 2 PTAB Bombs Timed PE-2 Air Strike . . . . . . . . . 20 pts 0 BR
3 4 small bombs An air strike by a PE-2 carrying 8 small bombs. Before
4-6 8 82mm rockets the game, write down which turn the aircraft will
arrive on. The points cost includes a pre-registered
4 IL-2 Sturmovik target as the target point of the air strike.
1-6 2 37mm cannons

5 PE-2 Dive Bomber


Timed IL-4 Air Strike . . 25 pts 0 BR (Restricted)
An air strike by a IL-4 bomber carrying 5 large bombs.
1-2 4 large bombs
Before the game, write down which turn the aircraft
3-6 8 small bombs
will arrive on. The points cost includes a pre-registered
target as the target point of the air strike.
6 Choose
Select any of the above aircraft

You may always choose an aircraft from lower down the


table over a higher roll. You must still roll for armament.

119
BATTLEGROUP • KURSK

RIFLE DIVISION
EXAMPLE OF A RIFLE DIVISION’S ORGANISATION – 1943
51st GUARDS RIFLE DIVISION 5th Guards Tank Corps was assembled behind 51st
The 76th Rifle Division was awarded its ‘Guards’ title in Division’s positions, with orders to counterattack through
November 1942, in recognition of its role during fighting the infantry positions with some 200 tanks. This attack
to recapture the town of Kletskaya. It was then re- was soon cancelled, as the German offensive was deemed
designated the 51st Guards Rifle Division. to be still too strong, battle attrition having as yet failed
to weaken the enemy so that the counterattack might be
By the summer of 1943, it was deployed as part of expected to succeed. Instead, the tanks aided the defence,
Voronezh Front’s 6th Guards Army. The 51st Guards Rifle and gradually withdrew before the German advance. The
Division was one of three divisions forming 23rd Guards 51st Division’s right flank was supported by elements of
Rifle Corps, deployed along the Voronezh Front, covering the newly deploying 3rd Mechanised Corps, who had also
30km of the front line north of Belgorod. In expectation expected to join the aborted counterattack.
of a German offensive, the Corps was deployed with two
divisions (52nd Guards Rifle and 375th Rifle) in the first On July 6th, at 0600 the division was engaged by a
echelon, holding the first defence lines behind anti-tank reconnaissance-in-force from the two SS divisions it was
and anti-personnel minefields, with the weaker 51st facing, at Solonets, Iakovlevo and Luchki. On Hills 243.2
Guards Rifle Division deployed approximately 10km and 246.3, the division endured massive barrages of
behind. It occupied the second line of defences and anti- Nebelwerfer ‘screechers’.
tank strongpoints (again behind minefields) on higher
ground between the villages of Syrtsevo and Nepkhaevo Not until 1120 did the enemy actually strike, unleashing
– thus blocking the main Belgorod to Oboyan road. It also two Panzer Grenadier regiments and 100 tanks in an
had the 28th Anti-Tank Brigade in direct support, as they attack on Iakovlevo and Luchki, with at least 50 Luftwaffe
were deployed protecting an area deemed to be good tank fighter-bombers overhead. The remaining tanks of 230th
country for the enemy to exploit. The 23rd Guards Rifle and 245th Tank Regiments (96th Tank Brigade) held
Corps was also supported by 96th Tank Brigade’s 61 T-34s. the attack for several hours, before extra enemy tank
reinforcements sent to aid the assault on Luchki forced
On July 5th, the Corps’ forwards defences came under a breakthrough and captured the village. The defending
heavy assault from II SS Panzer Corps, and the front line 156th Rifle Regiment’s survivors made a disorganised,
was breached at Bykovka, Berezov and Gremuchii by pell-mell retreat to the northwest, but order was restored
tanks and Panzer Grenadiers. In heavy fighting, the SS by evening as they re-grouped in the Sukho area. There
tanks pushed through the first line defences, splitting 52nd was fierce streetfighting in Iakovlevo throughout the day,
Guards Rifle Division in two, to reach 51st Guards Rifles’ and it too had fallen by the evening.
forward positions that evening along a 6km front where,
coming under sustained fire from 28th Anti-Tank Brigade, In all the 51st Guards Rifle Division had offered no
the Germans halted for the night. more than two hours serious resistance against the two
elite enemy Panzer Grenadier divisions, and had lost
3rd Battalion, 156th Rifle Regiment was attached to the over half its manpower by 7th July – despite only being
52nd Guards Rifle Division to help defend the village of heavily engaged on July 6th. Even the commitment of the
Berezov, and had been reinforced with engineers armed division’s training battalion had not helped. The division’s
with flamethrowers. It formed an all-round defence of retreat saw the second defence line breached.
the village, but when the German advance swept around
Berezov, they were cut off, and only 41 men from this On July 7th, 23rd Guards Rifle Corps commander was
reinforced battalion eventually escaped to their own lines. relieved of his command and the 51st Guards Rifle
Division’s commander, Major General Tavartkiladze, was
On July 5th, the division was also engaged defending a promoted to replace him. Now with only approximately
strongpoint at Hill 218.3 and the village of Vorskla, but at 30% of its manpower remaining, the division’s dwindling
1630, Army Headquarters received reports that both had resources were continually pushed back to, and then
fallen, and the village of Solonets was also being attacked, across, the Psel river. Now engaged by the advancing
but had held. The attack was expected to be renewed Panzers of SS Totenkopf they were unable to prevent that
next day and that night was spent in furious activity to division crossing the Psel. In subsequent fighting north of
reinforce the weaker second defence line. the Psel, on the 11th, 12th and 13th July, the 51st Guards
Rifle Division was all but destroyed.

120
BATTLEGROUP • KURSK

154th Guards Rifle Regiment In all the division could field 42 The 122nd Guards Artillery
(3 battalions) 45mm anti-tank guns in its rifle Regiment was poorly equipped with
regiments. Its anti-tank battalion was only 76.2mm guns. It had no 122mm
156th Guards Rifle Regiment entirely equipped with 76.2mm guns. or 152mm howitzers on its strength.
(2 battalions) It also had no Katyusha support.
The seven (it should have been nine)
158th Guards Rifle Regiment infantry battalions were equipped The supporting 96th Tank Brigade
(2 battalions) with 45 50mm mortars, 74 82mm started the Kursk battle with 61 T-34
mortars and 18 120mm mortars. tanks but was reduced to 20 vehicles
122nd Guards Artillery Regiment by July 11th. They mostly fought
(under Major Uglovsky) On 4th July, the division reported dug-in as static pillboxes.
8,405 men on its strength, instead of
Reconnaissance Battalion a TO&E of 10,595 men. This may be
Anti-Tank Battalion accounted for because two battalions
Engineer Battalion were detached to 52nd Guards Rifle
Signals Battalion Division’s command, to strengthen
Training Battalion the first line defences, along with
Below: Red Army infantry disembark from a Matilda II
Service Units some of the division’s anti-tank guns.
whilst under mortar fire. This photograph was taken
during an attack by South-West Front in 1943.
(Novosti 491038)

121
BATTLEGROUP • KURSK

BATTLES AT

KURSK
W ith the rules and models you
are now ready to play a game
– but what will that game be? The
D6
1-3
MEETING ENGAGEMENTS
Scenario
Attack/Counter-Attack
sides to simply line up their entire
battlegroup 24" or 36" apart and just
start blasting away at each other.
details of deployment, terrain layout, 4-5 Flanking Attack There is nothing wrong with this
reinforcements and such like are all 6 Bridgehead Breakout approach for beginners, but it is not
covered by the scenario. This outlines much like a real battle during WWII.
the rules of how to put your forces ATTACK/DEFENCE With more mobile forces, battles were
on the tabletop, and any special rules D6 Scenario far more fluid that this simplistic
like flanking forces or reinforcements. 1-3 Defence Line approach, which harks back to
There are six basic scenarios, three 4-5 High Ground Napoleonic or medieval battles
meeting engagements (where both 6 Strongpoint Assault when armies often did formally line
forces are on the march before they up before the battle began. A more
clash), and three Attack/Defence Each scenario gives a situation report, staggered start also avoids handing
scenarios (where one side is already outlining what is happening (or a huge advantage to the player
dug-in and awaiting an attack). about to happen) on the tabletop. It who has the first turn, as he gets
Players should decide before they gives details of how many objectives first chance to open fire and tear his
select their forces whether they will to use, and where they can be placed. opponent’s battlegroup apart before
be playing a Meeting Engagement It also details how each battlegroup he can respond (not a very satisfying
(the favoured default position, as this will be deployed with how many game for either player).
doesn’t require too much in the way units and where they can go. Follow
of specialist units or model defences), the instructions in order, and you’ll Setting up terrain is left to the
or an Attack/Defence scenario. get an exciting game (well that is the players’ discretion. A random
They can then either choose which theory anyway!). terain generator is provided here,
scenario to play (by mutual consent which is just one method of placing
of course!), or roll a D6 as follows. It is worth noting here that none terrain. Other methods, including
of these scenarios require both attempting to replicate a real location,
or allowing one player to lay out
the terrain without him know
which table edge or corner will
be his deployment zone (this
avoids handing him a large
advantage or skewing the terrain
deployment in his favour – surely
not!). If you have a willing helper
a good method is to allow an
independent third party to layout
the terrain.

When using the terrain generator,


don’t be too rigid. It is better to
create a realistic and interesting
table than to stick with the dice
rolls, which might in the end
create terrain you don’t want or
that makes for a difficult battle.
As ever, common sense is the best
guide here.

122
BATTLEGROUP • KURSK

THE TERRAIN OF KURSK


T he battlefield over which the
Kursk offensive would roll is an
area known as the Central Russian
Roads were all unpaved dirt tracks,
very dusty in the high summer, but
quickly turning into a morass under
The many farms and villages
consisted of thatched wooden huts
covered in clay, often with white-
Uplands, with the Russian Army’s the sudden falls of rain. Railway lines washed exteriors. Each cottage would
salient holding the southern region provided good movement routes, include its own vegetable patch. The
of the uplands, centred on the city of being well drained by their ballast, few larger towns were agricultural
Kursk itself. but were infrequent. collection points, gaining some brick
buildings as collective barns and
The uplands are broad plains with A notable feature of the battlefield grain silos. There were occasional
occasional rolling steppes. They are was the low hills or ridgelines topped wooden windmills serving the
not actually hilly as the name would by Kurgans, the old burial mounds collective farms.
suggest, but more a series of low of Scythian chieftains on man-made
ridges, punctuated by small groves hillocks. Some of these were dug-out None of this terrain was to come
of trees, and steep ravines thick with and converted into strongpoints. as any surprise to the attacking
vegetation. These ravines, called Positioned on high points, the Germans, who had already captured
balkas (dry stream beds) fill quickly Kurgans became the hilltop reference the region once in 1941 and had
with water and drained equally points on military maps, thus often extensive maps and climatic
quickly after the frequent summer becoming the focus of fighting to gain information to aid their planning.
thunderstorms, but at their base they the high ground.
are often permanently very marshy. COLLECTING KURSK
These natural barriers, prone to flash This rolling landscape was dotted TERRAIN
flooding, would greatly impede with large and small farming The terrain over which a battle
German movement and assist the hamlets, flanked by rolling farm land. is fought has a large effect on the
Soviet defences. This was accentuated Extensively cultivated, especially style and outcome of the fighting.
because they were often not marked with wheat, in July it had yet to be Characterising a game as taking
on maps. harvested and, abandoned by the place at Kursk will, to a large degree,
locals, had grown man-high. The be dependent upon using the
The region’s actual rivers were wheat, maize and sunflowers grew in appropriate terrain. The advantage
generally fordable, with low banks. massive fields, providing tanks with here is these are the wide open
The exception to this general rule was long lines of sight to the horizon, steppes of Russia, nowhere near as
the Northern Donets, just south of especially from the vantage points. densely occupied as western Europe,
the city of Belgorod. This was a major Uncultivated ground was often very which means far fewer terrain models
obstacle for the Germans with a very tall grass, again as high as a man, are needed.
steep western bank. There were also useful for hiding men and guns.
many narrow, slow-flowing streams With long lines of sight and wide
feeding these rivers. Streams were Although most of the forests had fields of fire being a significant factor,
generally fordable, running through long been cleared for agriculture too much terrain will interfere with
narrow, wooded valleys. there were still many stands of trees this, so when it comes to a ‘Kursk-
(birch and alder predominantly), style’ game, less is more. A few
When Operation Citadel began, it varying in size, which provided both thatched cottages, a stand of trees and
was the height of summer, with long sides with a degree of protection and a large cornfield should be ample to
days and short nights. With dawn useful troop concentration points. So start with.
breaking just before 3am, and the sun commonly did the Russians defend
not setting again until gone 10pm, the woods that it quickly became You can build up a terrain collection
this made for very long days of German practice to target every wood by adding more cottages, a barn,
combat, and short recovery times in in their path with dive bombers, maybe a windmill or grain silo. Crop
the hours of darkness. The weather whether it was known to be occupied fields are important, as are additional
was generally sunny and hot, but by the enemy or not. woods, a stream or marsh and
also very humid, with frequent perhaps even a railway line on an
thunderstorms later in the days. embankment.

123
BATTLEGROUP • KURSK

USING AND 24"x24" area, by up to about half its There were a few smaller streams
POSITIONING TERRAIN size. Tracks and streams should lead feeding the main rivers and in low-
Before playing a battle you will need from a table edge to another table edge lying areas these were still marshy.
to lay out the battlefield. There are or to some other suitable feature. For A balka is a dried up stream bed,
various methods of doing this, but tracks, this is likely to be a building which might still fill with water after
one common method is to use a or a village. If a road crosses a stream a rain storm, but its steep banks and
random terrain generator. A terrain then there will be a wooden bridge (or vegetation provided good cover.
generator is included here to cover remains of a bridge) or a ford. In the
the broad type of terrain fought over end, try to use common sense when TERRAIN TYPES
at Kursk. This is not the only method generating your terrain and make the Crop Field
of creating a battlefield. Players miniature world ‘work’. Up to 20" square of tall crops (wheat,
should feel free to use any method maize or sunflowers). The field may
they find works for them. KURSK TERRAIN GENERATOR be edged by up to 20” of hedge.
The terrain at Kursk is the broad A large crop field can be up to 40”
Using the Terrain Generators Russian steppe. It has large, gently square.
To use the terrain generators first rolling fields, which at the height of
divide your table into roughly 24" summer are dense with tall wheat Small Hill
by 24" squares. Then roll a D3. This and sunflowers. Unlike western A low hill up to about 10"square.
gives the number of pieces of terrain Europe, most field did not have
in the area. Next, roll two differently hedgerow boundaries, although Large Hill
coloured D6s, and cross-reference the they could have some. There are a A hill up to 20" square. Each table
terrain table opposite. few scattered woods and copses and may only have one large hill. Re-roll
far fewer roads and tracks than in any subsequent large hill results.
When generating terrain, it is less Europe. The peasant cottages, barns,
important that you follow the rules collective farms and villages were Kurgan
exactly than it is that you create an mostly made from wood. The few A round, man-made burial mound up
interesting battlefield. Terrain can larger towns, such as Ponyri, had to 5" across. It can be placed on top of
spill over the edges of its designated some larger brick buildings. other hills.

124
BATTLEGROUP • KURSK

KURSK TERRAIN TABLE


1 2 3 4 5 6

1 Small Hill Small Hill Small Hill Kurgan Kurgan Large Hill

2 Crop Field Crop Field Crop Field Crop Field Large Crop Field Large Crop Field

3 Copse Copse Copse Wood Wood Large Wood

4 Stream Stream Marshy Ground Marshy Ground Balka Lake/Pond

5 Small Building Farm Farm Village Village Large Building

6 Track Track Wreck Wreck Balka Railway Line

Copse
A small area of trees up to 10" square.
Units may only fire up to 5" through
woods.

Wood
An area of up trees to 20" square.
Units may only fire up to 5" through
woods.

Large Wood
An area of up trees up to 30" square.
Units may only fire up to 5" through
woods. Each table may only have one
large wood. Re-roll any subsequent
large wood results.

Stream Village TERRAIN FEATURE


A fordable stream. It is difficult Four to six small buildings with Balka
ground for vehicles. It should be a track leading to and from it. Ravines carved by streams, often tree
edged by bushes and trees. Buildings can often be quite widely lined and dense with undergrowth,
scattered. but marshy at their base, balkas
Marsh provided excellent hidden positions
An area up to 10" by 10" of boggy Track and routes of movement for Russian
ground. Difficult ground for vehicles. A dirt road, one vehicle wide. troops. Representing a balka is going
It provides soft cover for infantry. to be tricky, as they are below ground
Railway Line level. So, unless you are fortunate
Small Building On an embankment running through enough to have a pre-made balka,
A peasant cottage, perhaps with a this area, from one board edge to placing one will need some invention.
small, fenced vegetable patch. another.
A path between two hills, lined with
Large Building Wrecks trees and bushes marking the edge,
A barn, grain silo, windmill, small A few destroyed vehicles or farm can work. As a rule, any unit inside
church (Eastern Orthodox) or perhaps carts. Most likely to be Russian tanks! isn’t visible to another unit unless it
a railway halt. is also in the balka, or on the edge (i.e.
Lake/Pond looking in). Moving inside a balka
Farm A pond or small lake up to 20" counts as difficult ground, but if a 1
Two or three small buildings such as square. Impassable to infantry and is rolled on the dice then the vehicle
cottage, stable, barn, pig-sty, chicken vehicles. becomes immobilised as it bogs down
coup, etc. in the marshy bottom!

125
BATTLEGROUP • KURSK

CLASH OF RECONNAISSANCE
This a brief introductory scenario,
designed to allow new players a chance
to try the rules in a small action before
pitching into a larger battle. As such,
it only includes basic forces for both
sides, an infantry platoon supported by
light armour. None of the more complex
specialist units are included.

SITUATION REPORT
Operating well in front of their
main forces, both sides’ forward
reconnaissance units are in no-man’s
land, seeking out the enemy, routes of
advance, possible ambush positions
and artillery targets. When the two
forces suddenly stumble into each
other, a fight ensues. DEPLOYMENT 3. Deploy Reconnaissance Forces
1. Determine Table Edges Both players take it in turns to place
Scenario Type: Meeting Engagement Roll a D6. The player that rolls the all units from their reconnaissance
highest may choose which is his table support. These can be placed
Battle Size: Squad edge. His opponent automatically anywhere in their half of the table,
gets the opposite table edge. but not within 10" of the table’s centre
TERRAIN line. The player with the most scout
Set up the terrain in any mutually 2. Place Objectives units starts deploying first.
agreed manner. The map shown Both sides place a single objective
above is only an example of the sort marker in their half of the table. This If one side has no scout units, then his
of terrain you might use, but feel free cannot be within 10" of the another opponent may position his own scout
to create your own table top. objective or 10" of any table edge. units anywhere on the table and they
may start the game with the Ambush
VICTORY Fire order.
The first battlegroup to exceed its
total Battle Rating must withdraw SOVIET FORCES 4. Main Force Arrival
and loses the battle. Their opponent From turn 2 onwards, D6 units are
Rifle Platoon
is the winner. placed on the player’s table edge as
Anti-tank rifle team
the rest of his forces arrive on the
GERMAN FORCES 82mm mortar team
table. Continue this until all the forces
45mmL66 anti-tank gun and
Grenadier Platoon are on the tabletop.
truck tow
50mm PaK38 anti-tank gun and
truck tow 5. First Turn
Sniper and spotter team (scout)
Both player’s roll a D6 and add
SdKfz 232 Armoured car (scout)
the number of scout units in their
BA-10 Armoured car (scout) battlegroup. The side with the highest
total takes the first turn. On a tie, the
SdKfz 233 Armoured car (scout)
T-70 light tank (scout) side with the most scout units wins. If
it is still a tie, then re-roll.
Reserve
Reserve
Pz IV G tank
T-34 tank 6. Reserve
Total Battle Rating: 18
Total Battle Rating: 15 At the beginning of each player’s
Officers: 1
Officers: 1 turn 4, they may place their reserve
unit on the table edge.
126
BATTLEGROUP • KURSK

ATTACK / COUNTER-ATTACK
SITUATION REPORT: 20"
An enemy attack has broken through
and is threatening to penetrate deeper
into your division’s rear echelons,
which may force a withdrawal of 20"
troops currently engaged at the front.
10"

Your battlegroup has been held


in reserve to counter just such an 10"
eventuality. You must move fast to
intercept the enemy breakthrough
20"
and halt it. Reconnaissance units
are already tracking the enemy’s
movements and will guide you. Both
sides are on the march, so you must
20"
move directly into battle, there is little
time for preparation. all air cover. Any aircraft counters 5. First Turn
drawn from the pot automatically fail Both players roll a D6 and add
Scenario Type: Meeting Engagement to arrive. The counters are treated as the number of scout units in their
1s instead. battlegroup. The side with the highest
TERRAIN total takes the first turn. On a tie, the
Set up the terrain in any mutually 4. Deploy Reconnaissance Forces side with the most scout units wins. If
agreed manner. The players take turns to place all it is still a tie, then re-roll.
units from their reconnaissance
VICTORY support. These can be placed 6. Main Force Arrival
The first battlegroup to exceed its anywhere in their half of the table, From turn 2 onwards D6* units are
total Battle Rating must withdraw but not within 10" of the table’s centre placed on the player’s table edge,
and loses the battle. Their opponent line. The player with the most scout within 20" of his table corner, as the
is the winner. units starts deploying first. rest of his forces arrive on the table.
If one side has no scout units, then his Continue this until all the forces are
DEPLOYMENT opponent may position his own scout on the tabletop.
1. Determine table corners. units anywhere on the table and they
Both sides roll a D6 and add the may start on Ambush Fire. * In Company-sized games roll 2D6.
number of scout units in their In Battalion-sized games roll 3D6.
battlegroup. The player with the
highest total chooses which table
corner will be his deployment zone,
his opponent automatically gets the
opposite table corner.

2. Place Objectives
Place four objectives on the table. The
side with the most scout units places
the first, then take it in turns. No
objective can be within 10" of another
objective or any table edge.

3. Weather Conditions
Roll a D6. On a roll of 1 there is a
sudden thunderstorm, grounding

127
BATTLEGROUP • KURSK

FLANKING ATTACK
20" 20" 5. Determine Flanking Zone
Both players roll a D6 and add
the number of scout units in their
battlegroup. The one with the highest
total may choose which of the other
corners (not being deployed on
by either side) will be his flanking
deployment zone. His opponent
then automatically gets the opposite
corner as his flanking deployment
zone.

7. Deploy Scouts
All the battlegroup’s scout units (if
any) must start the game deployed in
20" 20"
the flanking deployment zone, up to
20" from their table corner.
SITUATION REPORT deployed on the table. This may
The vanguard of your battlegroup not include any scout units, but 8. First Turn
has sighted the enemy, moving apart from this restriction, it can be Both players roll a D6 and add
forwards to engage you. You have any units the commander wishes. the number of scout units in their
recalled your forward reconnaissance All the other units will arrive as battlegroup. The side with the highest
units to assist in the coming battle, reinforcements. total takes the first turn. On a tie, the
and in the meantime you have been side with the most scout units wins. If
holding back, waiting for these units 2. Place Objectives it is still a tie, then re-roll.
to arrive as a flanking force. Place D3+2 objectives on the table.
The first objective must be the exact 9. Reinforcement arrival
Now all is in place and there is no centre of the table. After this, the From turn 2 onwards D6* units are
further time to waste. Your vanguard players take turns to place objectives, placed on the player’s table edge, up
must begin clearing the route of starting with the player with the most to 20" from their main deployment
advance; the rest of the battlegroup is scout units. These objectives cannot zone corner, as the rest of his
closing up behind them fast. be within 10" of each other or any battlegroup’s forces arrive on the
table edge. table. Continue this process until all
Scenario Type: Meeting Engagement the forces are on the tabletop.
3. Weather Conditions
TERRAIN Roll a D6. On a roll of 1 there is a * In Company-sized games roll 2D6.
Set up the terrain in any mutually sudden thunderstorm, grounding In Battalion-sized games roll 3D6.
agreed manner. all air cover. Any aircraft counters
drawn from the pot automatically fail
VICTORY to arrive. The counters are treated as
The first battlegroup to exceed its 1s instead.
total Battle Rating must withdraw
and loses the battle. Their opponent 4. Determine Deployment Zones
is the winner. There are two deployment zones,
each 20" from a table corner. One
DEPLOYMENT player should be allocated a random
1. Initial Forces table corner, with his opponent
Both sides determine their initial automatically getting the opposite
forces. Both sides have D6 units corner.
chosen from their battlegroup already

128
BATTLEGROUP • KURSK

BRIDGEHEAD BREAKOUT
SITUATION REPORT
About an hour ago, the leading
elements of your battlegroup
captured an intact river crossing
and are now holding position to
secure their tactical gain. The rest
of your battlegroup is now racing
to reinforce them and carry the 20" 15"
attack beyond the bridgehead. But
your forces defending the bridge
have just reported that fresh enemy
units have been sighted, and aerial
reconnaissance confirms enemy
forces are being redeployed to attack
and eliminate the bridgehead.

Both sides are now on a collision


course for a major engagement to place objectives, starting with the 6. Deploy Initial Forces.
around the bridge. player who will be attacking the The players take turns to place their
bridge. These objectives cannot be initial units in their deployment zone.
Scenario Type: Meeting Engagement within 10" of each other or any table The player with the most scout units
edge. starts deploying first.
TERRAIN
Set up the terrain in any mutually 3. Determine Initial forces. 7. First Turn
agreed manner. At one end of the Both sides have a D6 units chosen Both players roll a D6 and add
table, approximately 5" to 10" from from their battlegroup already the number of scout units in their
the edge, is a river, stream or marshy deployed on the table. This must battlegroup. The side with the highest
ditch. In the centre of this obstacle include any scout units in the total takes the first turn. On a tie, the
is the bridge, as shown on the map. battlegroup before any other units side with the most scout units wins. If
This obstacle is difficult ground (not are chosen. Once all the scouts are it is still a tie, then re-roll.
impassable). deployed then any other units can be
chosen. All the battlegroup’s other 8. Main force arrival
VICTORY units will arrive as reinforcements. From turn 2 onwards, D6* units are
The first battlegroup to exceed its placed on the player’s table edge as
total Battle Rating must withdraw 4. Weather Conditions the rest of his forces arrive on the
and loses the battle. Their opponent Roll a D6. On a roll of 1 there is a table. Continue this process every
is the winner. sudden thunderstorm, grounding turn until all the forces are on the
all air cover. Any aircraft counters tabletop.
DEPLOYMENT drawn from the pot automatically fail
1. Holding the Bridge to arrive. The counters are treated as * In Company-sized games roll 2D6.
Roll a D6 and add the number of 1s instead. In Battalion-sized games roll 3D6.
scout units in your battlegroup. The
side with the highest total starts the 5. Deployment Zones
game holding the bridge. The side holding the bridge has a
deployment zone of up to 20" from
2. Place Objectives the bridge itself. His opponent’s
Place D3+2 objectives on the table. deployment zone is up to 15" from
The first objective must be the bridge. the opposite table edge, as shown on
After this the players take it in turns the map.

129
BATTLEGROUP • KURSK

DEFENCE LINE
2D6 units in the front line zone. These
can be any units from his battlegroup
that the commander wishes.

4. Defender’s Reinforcements
Any units not deployed in the front
line zone are his reinforcements.
10" Front Line Zone
From turn 5 onwards D6* units will
Third of table automatically arrive on his table
edge, until all the units are on the
tabletop.

5. Defender Places Objectives


Place three objectives on the table.
The defender places two objectives in
the front line zone, and one anywhere
else on the table, but not with 10" of
SITUATION REPORT DEPLOYMENT a table edge or any other objective.
Your battlegroup’s objective is to 1. Determine Table Edges The defender cannot claim an all
advance and smash through an The defender may choose which of objectives secured victory.
enemy defence line. First you must the short table edges the Attacker
probe the defences to find the weak must deploy on. He gets the opposite 6. Weather Conditions
spot, then unleash the full force table edge. Roll a D6. On a roll of 1 there is a
of your battlegroup to destroy the sudden thunderstorm, grounding
enemy and advance deeper into 2. Determine the Attacker’s Probing all air cover. Any aircraft counters
enemy lines. Force and Main Force drawn from the pot automatically fail
to arrive. The counters are treated as
The enemy lines have already been Probing Force 1s instead.
under heavy artillery fire, and as such The probing force must include all
will already be weakened. But it is the Attacker’s reconnaissance units. 7. Deploy Initial Defenders
likely that reinforcements will have These will be the first to test the Place all the initial defenders
been dispatched to plug any gap, so enemy defences. It can also include anywhere in the front line zone. D3
be aware that, should you penetrate up to three additional units. These units may start the game issued with
the lines, a counter-attack will be can be any units the attacker wishes. the Ambush Fire order.
closing in – destroy it.
Main Force 8. Deploy Attacker’s Probing Force
Scenario Type: Attack/Defence The rest of the attacker’s The attacker’s probing force units are
battlegroup are his main force. placed within 10" of the attacker’s
TERRAIN These begin to arrive from turn 3 table edge.
Set up the terrain in any mutually onwards, on his table edge. D6*
agreed manner. units arrive at the beginning of 9. Resolve Bombardment
each of the attacker’s subsequent A D3 of the defender’s deployed
VICTORY turns, until they are all on the table. units are marked as Pinned, due
The first battlegroup to exceed its to the preparatory bombardment.
total Battle Rating must withdraw 3. Determine Initial Defenders Allocate the Pinned markers
and loses the battle. Their opponent All the defender’s defences must randomly.
is the winner. be placed in the front line zone; this
is the central third of the table, as 10. First Turn
shown on the map. In addition to the The attacker takes the first turn.
* In Company-sized games roll 2D6. In defences, the defender can also place
Battalion-sized games roll 3D6.
130
BATTLEGROUP • KURSK

HIGH GROUND
SITUATION REPORT
Your battlegroup’s objective is to
clear and capture high ground along
the division’s route of advance. It
will be well defended, and expect
minefields, but in order for the rest
of the division to press its attacks, it
10" Half Table
is vital that any threat from the high
ground is quickly neutralised. The
enemy will fight hard to hold their
positions, and aerial reconnaissance
Hill
indicates they have reserves ready to Anywhere in the
defender’s half
counter-attack.

To deal with the waiting enemy,


your attack will be unleashed in two
waves. The first wave should draw
the enemy’s fire and force them to battlegroup will be in the second
commit their reinforcements. The wave. The second wave will enter 5. Weather Conditions
second wave should move to engage via the attacker’s table edge at the Roll a D6. On a roll of 1 there is a
and destroy those reinforcements and beginning of turn 4. sudden thunderstorm, grounding
push-on to overrun the objectives. all air cover. Any aircraft counters
2. Determine Initial Defenders drawn from the pot automatically fail
Scenario Type: Attack/Defence Half the units in the defender’s to arrive. The counters are treated as
battlegroup will start the game 1s instead.
TERRAIN deployed on the table, defending the
Set up the terrain in any mutually hill. This must include any defences. 6. Deploy Initial Defenders
agreedmanner. Place a hill All those units not deployed start the Place the initial defenders anywhere
somewhere in the defender’s half of game in reserve. in their half of the table. D6 units
the table. This is the high ground, the may start the game issued with the
target of the attack. Place the initial 3. Defences Ambush Fire order.
defences (see below) on the hill or The defender always starts the
anywhere within 10" of the hill. game with three defences. These are 7. Deploy Attacker’s First Wave
always part of the defender’s force, in The attacker’s first wave units are
VICTORY addition to any other defences taken placed within 10" of the attacker’s
The first battlegroup to exceed its as part of their battlegroup. table edge.
total battle rating must withdraw and MMG Bunker
loses the battle. Their opponent is the 10" Trench 8. First Turn
winner. 1 Minefield The attacker takes the first turn.

DEPLOYMENT 4. Place Objectives 9. Defender’s Reserves


1. Determine the Assault Wave Place three objectives on the table. From the beginning of turn 4, D6
The first is placed on the hill. The of the defender’s reserve units
First Assault Wave players then take turns to place (commander’s choice) will arive on
Half the units in the attacker’s objectives, starting with the attacker. his table edge.
battlegroup must be in the first They should be placed anywhere in
assault wave (round fractions up). their half of the table, but not with 10" 10. Attacker’s Second Wave
of another objective and not within At the beginning of the attacker’s
Second Assault Wave 10" of a table edge. turn 4, all his second wave units
Half the units in the attacker’s arrive on his table edge.

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BATTLEGROUP • KURSK

STRONGPOINT ASSAULT
10" 6. Weather Conditions
Roll a D6. On a roll of 1 there is a
sudden thunderstorm, grounding
all air cover. Any aircraft counters
drawn from the pot automatically fail
to arrive. The counters are treated as
1s instead.
20" Half Table
7. Deploy Initial Defenders
Place all the initial defenders
anywhere in his half of the table. D3
units may start the game issued with
the Ambush Fire order.

8. Deploy Attackers Force


10"
The attacker deploys all his forces,
not including any flanking force, up
SITUATION REPORT The bunker is taken in addition to the to 20" from his table edge.
Advanced reconnaissance units defender’s other forces for free.
have reported the presence of an 9. Determine Preparatory
enemy strongpoint, well dug-in and 2. Place Objectives Bombardment
equipped. Your battlegroup has been Place four objectives. The players take D3 of the defender’s units are marked
re-direct to engage the strongpoint it in turns, starting with the defender, as Pinned, due to the preparatory
and destroy it. As you advance to place objectives anywhere on the bombardment. Allocate the Pinned
towards it, you can detach part of table. An objective cannot be within markers to the defender’s units
your force to outflank the position, 10" of another objective or any table randomly.
but beware of enemy reinforcements edge. The attacker’s first objective
in the area. must be placed on the bunker. 10. First Turn
The Attacker takes the first turn.
Scenario Type: Attack/Defence 3. Determine Initial Defenders
Half the defender’s remaining 11. Flanking Force
TERRAIN units (round fractions up) are the From turn 3 onwards, roll for the
Set up the terrain in any mutually initial defenders. The defender is arrival of the flanking force. Roll a D6
agreed manner. The strongpoint will free to choose which units from his and add the turn number. If the result
be placed in the defender’s half of battlegroup will be deployed. is 8 or more, then the flanking force
the table. arrives, deploying within 10" of the
4. Defender’s Reinforcements centre point of the left or right board
VICTORY Any units not chosen as initial edge (attacker’s choice as written
The first battlegroup to exceed its defenders are automatically his down earlier).
total Battle Rating must withdraw reinforcements. D6* units will start to
and loses the battle. Their opponent arrive from the defender’s table edge * In Company-sized games roll 2D6.
is the winner. from turn 4 onwards. In Battalion-sized games roll 3D6.

DEPLOYMENT 5. Determine Attacker’s


1. Position the Strongpoint flanking force
The strongpoint must be constructed The attacker may detach up to six
in the defender’s half of the table, units of his choice as his flanking
and not within 10" of any table edge. force. These will arrive later in the
It consists of all the Defender’s game. Note down whether these
defences, and an additional bunker. forces (if used) will arrive from left
flank or right flank.
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BATTLEGROUP • KURSK

THE INGLORIOUS

12 JULYth

A narrative campaign for the great tank battle at Prokhorovka


BATTLEGROUP • KURSK

O n July 12th, the decisive


turning point of the Battle of
Kursk occurred south of the town of
year withdrawal and retreat that only
ended in the streets of Berlin and with
their unconditional surrender.
THE SITUATION SOUTH OF
PROKHOROVKA
During Operation Citadel, the town
Prokhorovka, when 5th Guards Tank of Prokhorovka was an important
Army launched its huge counter- This short campaign deals with the objective on II SS Panzer Corps’ route
attack against the advancing forces of events of that fateful day. It is series north towards linking up with 9th
II SS Panzer Corps. The massed tank of seven historical re-fights, all set Army east of Kursk. Prokhorovka
battle at Prokhorovka has achieved on the 12th July as elements of 5th sat in a land bridge between the
legendary status, both for its size and Guards Tank Corps counter-attack II Psel and Northern Donets rivers,
ferocity. If Prokhorovka had fallen, SS Panzer Corps. meaning if they captured it, the three
then II SS Panzer Corps may well SS divisions would not be required
have broken through the Russian Who actually won the day is still to conduct difficult river crossing
defence lines and found itself free to the subject of much debate. Both assaults to reach Kursk. Of course,
advance north to Kursk itself. It was sides can claim the victory (such are the Russians could also see its tactical
the Russian stand here that prevented the vagaries of real warfare). The importance, and accordingly it was
that breakthrough and effectively Russians can point to the Germans’ heavily defended.
ended the Germans’ hope of victory in failure to take Prokhorovka and their
what would become their last strategic subsequent withdrawal. In turn, the Still, despite the depth and weight
offensive on the Eastern Front. Germans can point to the huge losses of the Russian defences south of
Following their defeat, the German inflicted on their enemy and the fact Prokhorovka, the three SS divisions
Army would be thrown into a two- that the massed counter-attack failed had, for the past week, consistently
on its own terms. When you play this pushed northwards, overcoming
Below: A StuG III with schürzen holds
its position beside a recent victim. campaign, then you can determine each defence line in turn. With
(Bundesarchiv Bild 101I-688-0162-23) the answer for yourself. heavy artillery and air support, their

134
BATTLEGROUP • KURSK

tanks and half track-borne infantry way, 1st SS Division had eventually destruction of the three vaunted SS
relentlessly pushed on towards taken all these landmarks. Now it divisions and a gap torn through
the prize of Prokhorovka. It was to seemed Prokhorovka, just a few Army Group South’s front.
prevent them breaking through that kilometres ahead, must be next.
the entire 5th Guards Tank Army was The battle started at 0800 with an
moved from Steppe Front’s strategic On 1st SS Division’s left flank, the 3rd initial Russian artillery barrage, but
reserve to Voronezh Front reserve, SS Division had advanced and forced the artillery was ineffective; there
then into the front line in the area, a crossing of the Psel river and was was not enough guns and rocket
and ordered to prepare for a counter- moving along the northern bank to launchers, and the Red Army Air
attack. The full tank army would seek out flank Prokhorovka from the west. Force was not yet present to give aid.
to smash through the SS divisions, Again more Russian reinforcements Soon, the morning skies were once
halting their assault and destroying were being thrown in to slow or again filled with waves of German
them in turn. halt that advance. On the right, 2nd aircraft which, for a while, had a free
SS Division and the 167th Infantry rein over the battlefield.
By 11th July, the Tank Corps of 5th Division were protecting the right
Guards Tank Army were in position. flank of 1st SS’s gains, and seeking Lacking effective artillery
Ahead of them, the defenders of to push eastwards, with the aim of suppression, the Russian tanks would
Prokhorovka, mostly the survivors linking up with III Panzer Corps be striking directly into the teeth of
of 9th Guards Airborne Division advancing from their bridgehead powerful and well deployed anti-
with a few supporting tanks, had put over the North Donets river at tank defences, instead of smashing
up a stubborn defence, first at the Rzhavets. This would trap substantial through an already weakened foe.
Komosolets State Farm, then at Hill Russian forces in an encirclement, The German commanders were
252.2, then at the Oktaibrskii State and free the divisions of III Panzer well aware that the counter-attack
Farm. Fighting for every step of the Corps to advance and encircle was brewing. The Russian build-
Prokhorovka from the east. up of tanks and men had not gone
unnoticed, and the SS had brought
5th Guards Tank Army’s General forward their own anti-tank guns.
Rotmistrov was finally in position After just 30 minutes, the Russian
and ready to launch his grand bombardment ended and General
counter-attack on July 12th. He Rotmistrov ordered his tank
would be seeking to encircle the 1st battalions forwards.
SS Division with attacks on the their
right by 2nd Tank Corps and 2nd With 18th Tank Corps on the right,
Guards Tank Corps, and on their closest to the Psel river, 29th Tank
left by 18th Tank Corps, whilst 29th Corps in centre, striking along the
Tank Corps struck in the centre. railway embankment, and 2nd Tank
He had also diverted some of his Corps on the left, the initial attack by
forces to establish new blocking three Corps was instantly in trouble.
positions against the advance of III Tanks began to burn as the waiting
Panzer Corps (forces that would German guns zeroed-in and took a
be missed later in the day). He also heavy toll. 1st SS Panzer Regiment,
hoped that by swinging westwards already concentrating for its own
around the southern bank of a bend planned attack northwards, moved
in the Psel river, he could overrun instantly to engage the headlong rush
3rd SS Division’s Psel bridging of T34s, and their long 88mm and
point, thus isolating them north 75mm guns soon took their own toll.
of the river, cutting them off from The wheat fields and wooded copses
1st SS and preventing their further were shrouded in the blue-black
advance northwards. It was a bold smoke of burning tanks. But this was
plan, but with nearly 500 tanks at just the start, merely the first wave
his command, supported by fresh as more tanks followed and pressed
motorised infantry, artillery and on. A further attack against the 2nd
Katyushas he had the combat power SS on the Russian right also began,
to do it. Success would see the led by 2nd Guards Tank Corps, but

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BATTLEGROUP • KURSK

it too was repulsed with few gains. Andreevka and Mikhailovka. West WHAT YOU WILL NEED
In places, isolated units of tanks of the railway embankment, the To play this campaign you will need
broke through, overrunning German Germans attacked and captured a few things, listed below.
artillery positions and reaching the village of Storozhevoe and
the Komsomolets State Farm, but Vinogradovka. Model Collections
there was little co-ordination and You will need substantial model
no mutual support for these gains. By nightfall, the battlefields were collections, both for the Russian Tank
By late morning 1st SS’s grenadiers littered with the wreckage of the Corps and the German SS Panzer
had been forced to pull back from day’s savage fighting. The Germans Grenadier divisions. Some of these
Oktiabrskii State Farm and Hill 252.2, had lost very little ground, but they battles are large, battalion-sized
but they would be re-taken by mid- had exhausted themselves in the games, involving many tanks.
afternoon in strong counter-attacks. defensive struggle. Only north of the
In the chaos of the fighting, the Psel had 3rd SS Division managed to Terrain
Russian armour was taking a severe gain ground, and it seemed now they Fortunately a terrain collection for the
beating, despite the reckless bravery must become the main focus of the rolling steppes around Kursk is not
of their crews – with many stories German advance. 3rd SS would face too taxing, and the same applies here.
being told of tanks ramming enemy a second heavy counter-attack on the Common items will be:
tanks and crews manning their guns 13th that ended this advance. There • Woods. You’ll need a few of these, as
to the last round, even as their tank had still been no link-up between there are some battlefields with large
burned about them. II SS Panzer Corps and III Panzer wooded areas.
Corps’ advances, and all the fighting • Nine or ten buildings. These are
By afternoon, the Red Army Air Force units were battered and barely fit generally wooden, whitewashed
had started to show up in strength, for combat any longer. Prokhorovka cottages with wooden or thatched
and the fight for air superiority itself, tantalizingly close, remained roofs. You can vary this with a
over the battlefield was also in full just beyond the SS’s grasp, and would few barns, a church and maybe a
swing, as wave after wave of Stukas, remain so on the 13th July as well. windmill.
protected by their close fighter • A railway line, on top of an
escorts, were called upon to aid the In the end, the grand Russian embankment. This runs through
defenders. Sturmoviks raced in low counter-attack had failed to achieved several battlefields, but as it is on the
overhead, but the battered German most of its objectives and had only edge of many it can be placed off the
defenders would not yield. Local gained any ground at a very heavy board if needs be.
attacks and counter-attacks continued cost but, in turn, it had finally halted • Corn and wheat fields. There
throughout the afternoon, and there the Germans’ relentless advance, are a lot of these and they can be
was fierce fighting for the villages and it would never get started again. represented in different ways,
along the Psel, like Vasil’evka, Prokhorovka would not fall. including cut up door mats, yellow
cloth or teddy bear fur.
• A few scrub hedges, a marsh,
and characterful additions such as
wrecked vehicles, craters, barbed wire
and the remains of former defences
will all add a lot to the battlefield’s
‘battle-worn’ character.

OPPOSING FORCES
1st SS Panzer Grenadier Division
Although not fighting alone, 1st SS
Panzer Grenadier Division will bear
the brunt of the Russian attack. When
the 1st SS Panzer Grenadier Division
began their offensive on 5th July its
TO&E listed the following principal
armoured fighting vehicles:
13 Panzer IIIs (all long 50mm)
83 Panzer IVs (mixed Gs and Hs)

136
BATTLEGROUP • KURSK

13 Tigers July. Although they are presented in Brigade seek to break through the
34 StuG IIIs (all long 75mm) chronological order, many overlap, so right flank of 3rd SS Totenkopf’s
20 Marders the opposing sides would be fighting positions and cut off their
A week of constant fighting had it out on battlefields very close to bridgehead over the Psel river. The
substantially reduced this, but by each other, almost at the same time. 3rd SS Division counter-attacks to
12th July the division was still a halt them at Andreevka.
powerful, combat-effective unit. The seven battles are as follows:
6. Surrounded at Komsomolets
5th Guards Tank Army 1. First Charge at Hill 252.2 2nd SS Panzer move to wipe out
At full strength after being held in The first clash of the morning as the the surrounded survivors of 1st
reserve with Steppe Front, when tanks of 32rd Tank Brigade charge Battalion, 170th Tank Brigade
the Army was given its marching the slopes of Hill 252.2, defended after they penetrate as far as
orders to advance to Oboyan, it was by II Battalion, 2nd Panzer Komsomolets state farm.
a powerful unit of over 600 tanks and Grenadier Regiment and the Tiger
self-propelled guns and 37,000 men, tanks of II Battalion, 1st SS Panzer 7. Counter-Attack at Vinogradovka
consisting of: Regiment. Having resisted the enemy’s
5th Guards Mechanized Corps morning assaults, 2nd SS Panzer
(225 tanks, 21 SP guns) 2. West of the Oktiabrski State Farm Grenadier Regiment launch a
29th Tank Corps II Battalion, 2nd Panzer Grenadier rapid counter-attack in the late
(229 tanks, 37 SP guns) Regiment are engulfed by 170th afternoon to snatch the village of
18th Tank Corps Tank Brigade’s first assault west Vinogradovka.
(183 tanks) of the Oktiabrski State Farm – the
76th Guards Mortar Regiment crux of 1st SS Division’s defences. VICTORY AND DEFEAT
1446th Self-Propelled Artillery Having played out seven battles,
Regiment (10 SU-76, 10 SU-122) 3. Defence of Stalinskoe State Farm you will no doubt be keen to know
1529th Self-Propelled Artillery 25th Tank Brigade run into 1st who has won and who has lost the
Regiment (11 SU-152) SS Panzer Grenadiers’ anti-tank campaign. This is done by allocating
1st Separate Guards Motorcycle defences holding the Stalinskoe campaign points to each side. Victory
Regiment (10 T-34s) state farm. in each battle will gain a set number
678th Howitzer Artillery Regiment of campaign points (between 1 and
689th Anti-Tank Artillery Regiment 4. Holding the flank at Mikhailovka 3), depending on how important that
6th Anti-Aircraft Artillery Division Tanks of 170th Tank Brigade battle is in the greater scheme of the
377th Separate Engineers Battalion threaten to break through south of day.
the village of Mikhailovka, and 1st
It completed a long road march, SS Reconnaissance Battalion must Both sides should keep running totals
almost unmolested by enemy air fight hard to protect their division’s of how many campaign points they
attacks, before deploying around left flank. have, and the side with the most after
Prokhorovka. For the 12th July, 5th the final battle is the overall winner of
Guards Mechanized Corps was 5. The Death’s Head at Andreevka the campaign. The campaign points
directed south to meet III Panzer On the right of the Russian attack, are as follows:
Corps’ push from their bridgehead the tanks of 29th Guards Tank
(known as ‘Group Trufanov’ and
outside the scope of this campaign),
and other units already in-situ were CAMPAIGN POINTS
included in the attack, although these Russian Win German Win
were already weakened formations. 1. First Charge at Hill 252.2 2 2
2nd Tank Corps was under its 2. West of the Oktiabrskii State Farm 2 1
command for the attack, adding a 3. Defence of the Stalinskoe State Farm 1 2
further 100 tanks (but half were T-70s).
4. Holding the Flank at Mikhailovka 2 3
5. The Death’s Head at Andreevka 3 2
PLAYING THE CAMPAIGN
6. Surrounded at Komsomolets 1 2
The campaign is played out over
seven battles, all taking place through 7. Counter-Attack at Vinogradovka 2 1
the morning and afternoon of 12th

137
1
BATTLEGROUP • KURSK

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BATTLEGROUP • KURSK

139
BATTLEGROUP • KURSK

A PROKHOROVKA MEGA-GAME
Combining the Battles

T he first three battles of this


campaign happen at about
the same time on battlefields
directly adjacent to each other, so
the ambitious amongst you could
combine them into a single mega-
game. You will need at least three
players a side for this, and preferably six, and a lot of toy Additional Russian Reinforcements
soldiers, but for a full day’s entertainment re-creating the Turn 9 (arriving on centre table)
first couple of hours of the massed tank counter-attack it From 31st Tank Battalion
should be a blast! 6 T-34s
7 T-70s
To play the mega-game set up the three boards next to Infantry Company as tank riders
each other in the above manner, to make a 20'x 6' table. +4 officers and 48 BR

Both sides use the forces listed in the scenarios and the Turn 11 (arriving on western table)
deployment zones given in the scenarios, and each side From 170th Tank Brigade
combines all three total battle ratings to get a single 5 T-34s
grand total. 4 T-70s
2 Infantry Platoons as Tank Riders
Orders +2 officers and 33 BR
Due to the size of the game command and control will
have to be dealt with differently. The entire force gets Additional German Reinforcements
5D6+ its total officer units. This grand total is then Turn 9 (arriving on centre table)
divided between the commanders to issue orders to 1st SS Panzer Regiment and 1st SS Artillery Regiment
their own forces. The commanders can freely trade 3 Pz IV G
orders, as long as they don’t exceed their overall total. 3 Pz IV H
It is perfectly acceptable for a commander who doesn’t 2 Wespes
need all his orders (not that likely) to pass them on to a 2 Hummels
commander who needs more. This sort of trading between 2 Resupply Trucks
commanders is a fun extra element of the mega-game. + 2 officers and 30 BR

Tank Onslaught Special Rule Turn 10 (arriving on eastern table)


The Russian tanks are looking to press further south. For Armoured Panzer Grenadier Platoon
every three Russian vehicles that exit off any southern table Grille
edge, the Germans must take an addition Battle Counter. PaK40 with crew and half track tow
Resupply Truck
Optional Additional Reinforcements +1 officer and 20 BR
The three attacks detailed only cover the first hour
(approximately) of combat. You can extend the mega- Turn 11 (arriving on western table)
game further by including the following additional 3 StuG III Gs
reinforcements, which are the second wave of Russian Pz III H observation tank
attacks, starting from about 1000 hours. Resupply Truck
+1 officer and 11 BR

140
BATTLEGROUP • KURSK

1. FIRST CHARGE AT HILL 252.2


SITUATION REPORT
The 32nd Tank Brigade (of 29th
Tank Corps) had been in its jump off
positions for the planned attack since
the morning of July 11th. With its
tanks hidden in woods and orchards
around Lutovo, the brigade had
filled its fuel tanks and stocked up on
ammunition. Its commander, Colonel
Linev, had his attack orders and as
the rocket salvoes whistled overhead,
he was now awaiting the code word
to begin.

His brigade would be leading 29th


Tank Corps’ attack, striking directly
south along the railway line to
re-capture Hill 252.2 and press on
southwards to the Komosoloyet’s State
Farm. It was their task to be the centre
of the massed armoured assault. At with Tiger tanks. There was a swirling Brigade’s T-34s close in after their
0830 hours, when the code word of mêlée of tanks, with ranges down to initial rush and losses, and the
‘Steel!’ was received from General just fifty feet and heavy losses on both Germans’ own Panzer attack towards
Rotmistrov’s headquarters, Linev’s 63 sides. The hillside became shrouded Prokhorovka had itself just started
T-34s accelerated into the attack. in dust and the smoke of burning from Hill 252.2. Deploy the Russian
vehicles. Identifying friend from foe forces within 5" of the northern table
They were almost instantly engaged became difficult. edge. The Germans deploy up to 30"
by 1st SS Panzer’s anti-tank screen from the southern edge, or inside
occupying the captured defences on Despite the chaos, more German the state farm. D6 units may start on
Hill 252.2, and in just the first ten Panzer IVs, stationed beyond an anti- Ambush Fire. The Russian take the
minutes of the advance 32nd Tank tank ditch further south, began taking first turn.
Brigade had lost 20 tanks – almost a their toll, but Linev’s bold T-34s kept
third of their strength. The tank crews going, bypassing these enemies, and THE BATTLEFIELD
bravely pressed the attack, reaching kept heading south. Those that made This is the area and summit of Hill
the northern slopes of Hill 252.2 it were soon engaged by artillery 252.2, just west of the main railway
under ever increasing artillery and and self-propelled guns (Wespe and line. It has already been heavily
mortar fire. Fifteen of the remaining Hummel) with direct fire. fought over, so liberally scatter
tanks swung eastwards, crossed the wrecked vehicles (from both sides),
railway line and found a gap in the One hour behind the first waves of T- impact craters and other detritus like
defence screen, allowing them to 34s, a second entire brigade (the 31st barbed wire about. Behind the hill is
advance beyond Hill 252.2 and on Tank Brigade) was about to begin its an anti-tank ditch. Further westwards
towards their objective further south. own advance along exactly the same are the occupied buildings of the
axis, with a further 29 T-34s and 38 Oktiabrskii State Farm, surrounded
Meanwhile, the rest of the brigade, T-70s about to arrive in the wake of by its ripe wheat fields.
with the first battalion advancing the first wave.
under the covering fire of the second OBJECTIVES
battalion, swept up Hill 252.2 and Scenario Type: Company There are four objectives. The summit
became entangled with advancing of Hill 252.2, the Oktiabrskii State
elements of 1st SS Panzer Regiment THE BATTLE Farm, the road exit south and the
on the forward slopes, including the Play the game on a 8'x6' boards. road exit west. The Germans cannot
regiment’s 6th company, equipped This battle takes place as 32nd Tank win an ‘all objectives secured’ victory.

141
BATTLEGROUP • KURSK

ALTERNATIVE FORCES collections. In this case, the Russian The German player gets 1,200 points
The scenario lists historical forces player gets 1,200 points and must and must choose his battlegroup from
for the battle, but players might like choose his battlegroup from the the German Panzer Division army list.
to use the army lists to create their Russian Tank Corps army list.
own forces from their own model

SOVIET FORCES GERMAN FORCES


First Wave (Turn 1) Stragglers from 1st Battalion, 23rd
Forward HQ - Tiger tank Armoured Forward Observer
1 T-34 (officer) Guards Airborne Rifle Regiment,
(senior officer) in Panzer II F
3 T-34s tank riding on any T-34.
Tiger tank squadron
3 T-34s Motorised Rifle Company
Panzer IV G squadron 2 150mm howitzers (off-
3 T-34s 1 Company HQ
Panzer IV H squadron table)
3 Motorised Infantry
Second Wave (Turn 2) Platoons
Panzer Grenadier Platoon Luftwaffe Air Control Officer
Forward HQ - 1 T-34 (senior Panzer Grenadier Platoon in SdKfz 250/3
officer) Aerial Reconnaissance
(both have enough foxholes for the
3 T-34s PO-2
entire platoon) Timed Ju-87 Air Strike
3 T-34s
2 Timed Katyusha Barrages
PaK-40 Battery Reserves (Turn 3)
Third Wave (Turn 3) 3 PaK-40s and crew Panzer IV H squadron
1 T-34 (officer) Total Battle Rating: 90
3 T-34s Officers: 7
SdKfz7 with 20mm Vierling Total Battle Rating: 74
3 T-34s Officers: 8

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BATTLEGROUP • KURSK

2. WEST OF THE OKTIABRSKI


STATE FARM
SITUATION REPORT
Closest to the Psel River, the 180th
Tank Corps would be conducting
their part of the morning’s attack,
led by 181 Tank Brigade’s 41 tanks
and 170th Tank Brigade’s 39 tanks,
with the following echelon of 36th
Guards Heavy Tank Regiment’s 16
functioning Churchills.

They were faced with the open wheat


fields west of the Oktiabrski State
Farm, held by elements of 1st SS
Panzer Grenadier Regiment, bristling
with their anti-tank screen of PaK
40s. First they had to negotiate a balka
running down to the Psel, before
emerging through, and around, the
village of Petrovka.

The terrain forced the weight of


the attack to the corps’ left, closest
to the state farm, and from here
the advancing tanks immediately
encountered a furious barrage of deployed first, dug-in within 30" OBJECTIVES
anti-tank fire. With orders to press of their (southern) table edge. D6 There are three objectives on
south and capture the river side units may start on Ambush Fire. The the table: the largest building of
villages, they bravely forged on, Russain’s first wave are deployed Petrovka, the junction of two farm
leaving wreckage scattered through within 5" of their (northern) table tracks and the point where the farm
the fields. German air attacks swept edge. In subsequent turns, the track exits the eastern table edge
down upon them, and again no air following waves are deployed on the (heading to the state farm itself).
cover was present for protection, and Russian northern table edge. German
the tankers suffered. reinforcements arrive on the southern ALTERNATIVE FORCES
table edge. The Russians are attacking The scenario lists historical forces
The initial shock of the heavy losses and take the first turn. for the battle, but players might like
slowed the advance, and by midday, to use the army lists to create their
they still had not pushed beyond the THE BATTLEFIELD own forces from their own model
state farm, which was being stoically The battlefield is the open fields collections. In this case the Russian
held by 2nd Battalion of the 1st SS between the Psel river and the player gets 800 points and must
Panzer Grenadier Regiment. Only Oktiabrski state farm. In the north- choose his battlegroup from the
when it fell would they be able to west corner is the southern edge of Russian Tank Corps army list.
advance further that afternoon. the village of Petrovka. There are
woods and marshy ground to the The German player gets 800 points
Scenario Type: Platoon west, close to the Psel river, but apart and must choose his battlegroup from
from a few copses, the terrain is wide the German Panzer Division army list.
THE BATTLE open fields.
Play the game on a 6'x6' table. The
Germans are defending and are

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BATTLEGROUP • KURSK

SOVIET FORCES GERMAN FORCES


First Wave (Turn 1) from 127th Guards Rifles, tank
Veteran Panzer Grenadier 2 105mm howitzers (off-
Forward HQ - T-34 (senior riding on any of the tanks.
Platoon table)
officer) Motorised Rifle Platoon
80mm mortar team 2 80mm mortars (off-table)
3 T-34s Motorised Rifle Platoon
HMG team Timed Ju-87 Air Strike
3 T-34s
Combat Medic 5 off-table 88mm anti-tank
Timed Katyusha Barrage
(enough foxholes for the entire shots
Second Wave (Turn 2) 120mm mortar battery (off-
platoon and support)
3 T-34s table)
Reserves (Turn 3)
3 T-34s
PaK-40 Battery StuG III G squadron
Total Battle Rating: 61
3 PaK-40s and crew
Third Wave (Turn 3) Officers: 3
Reserves (Turn 4)
3 T-70s
Sniper and spotter team StuG III G squadron
3 T-70s
Forward Observer Team
Wire Team Total Battle Rating: 40
Officers: 3

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BATTLEGROUP • KURSK

3. DEFENCE OF STALINSKOE
STATE FARM
SITUATION REPORT
As 18th and 29th Tanks Corps were
beginning their charges, so 2nd
Corps, west of the railway line, was
about to play its part. In position at
Jamki, the Corps’ 25th Tank Brigade,
under Colonel Volodin, would
take the lead attacking south-west,
directly towards the Stalinskoe
branch of the Oktiabrskii state farm.

During the previous evening, units


of 1st SS Panzer Grenadier Regiment
had captured the farm and deployed
to defend it. Informed of the Soviet
tank build-up around Prokhorovka,
the divisional command sent a strong
detachment of the 1st SS Panzerjäger
Battalion to create a barrier at
Stalinskoe, including Marder self-
propelled guns commanded by SS
Oberscharführer Kurt Sametreiter.
The 25th Tank Brigade’s coming
attack would lead them directly into
the German sights. trouble. The self-propelled guns leap- THE BATTLE
frogged forwards, only to become the Play the game on a 6'x6' table. The
Colonel Volodin had re-organised targets themselves. Germans are defending and deploy
his battalions for the attack. It would first, anywhere in their (southern)
be led by the 362nd Battalion, in Regardless of the losses, they pressed half of the table. D6 units may start
which he placed all his T-34s, and on at top speed and plunged into on Ambush Fire. The first Russian
supported them with SU-76 and the enemy lines. It was a courageous wave is deployed up to 5" from their
SU-122 self propelled guns of 2446th but doomed attack; only a few of (northern) table edge and 40" from
Self-Propelled Artillery Regiment. the vehicles survived the encounter. the eastern table edge. Subsequent
His second battalion, containing all Every self-propelled gun was waves are placed on the same table
his T-70 light tanks, would advance knocked out and 26 of the 32 T-34s edge. The Russians take the first turn.
to the left and rear of the main attack. that had set out were destroyed.
They would be carrying men of the The Colonel himself was seriously THE BATTLEFIELD
25th Motorised Rifle Battalion. wounded in his own T-34. The edge of Storozhevoe woods,
with the state farm and its orchard
The attack began at 0830, even The disastrous attack aborted, the few are on the southern table edge . The
though no Katyusha or artillery fire survivors pulled back and formed a main railway line embankment, lined
had prepared the way. Stalinskoe single composite battalion, consisting with hedges and trees, runs along
state farm remained untouched as mostly of the remaining T-70s which the western table edge. Apart from a
the T-34s moved out. Driving south- hadn’t been heavily engaged. They couple of stands of trees, the rest of
west, with the aim of capturing the would be called upon to make a the table top is open ground.
Storozhevoe woods, the leading T-34s second attack, later in the afternoon.
quickly came under accurate anti-
tank fire, and were suddenly in deep Scenario Type: Platoon

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BATTLEGROUP • KURSK

OBJECTIVES own forces from their own model The German player gets 600 points
There is single objective, the Stalinskoe collections. In this case the Russian and must choose his battlegroup from
state farm. Neither side can claim an player gets 700 points and must the German Panzer Division army list.
‘objectives secured’ victory. choose his battlegroup from the
Russian Tank Corps army list.
ALTERNATIVE FORCES
The scenario lists historical forces
for the battle, but players might like GERMAN FORCES
to use the army lists to create their
Veteran Panzer Grenadier Forward Observer Team
Platoon 2 120mm mortars (off-table)
SOVIET FORCES HMG team 2 105mm howitzers (off-
First Wave (Turn 1) Tank riding on any tanks Combat Medic table)
3 T-34s Motorised Rifle Platoon (enough foxholes for the entire Timed 150mm barrage
3 T-34s Motorised Rifle Platoon platoon and support)
Reserves (Turn 4)
Second Wave (Turn 2) 2 counter-battery fire missions PaK-40 Battery 2 Marder III (H and M)s
3 SU-76s 3 PaK-40s and crew 1 Resupply Truck
3 SU-122s Total Battle Rating: 61
Officers: 2 Marder Battery Total Battle Rating: 27
Third Wave (Turn 3) 3 Marder III (H and M)s Officers: 2
3 T-70s
3 T-70s

146
BATTLEGROUP • KURSK

Top: A Marder II ‘Kohlenklau’ takes up a firing Above: SS soldiers in their SdKfz 251/1
position. (Bundesarchiv Bild 101I-197-1235-04) await the order to assault. Visibility is poor,
they seem to be inside a smoke screen
(Bundesarchiv Bild 146-1984-036-26)
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BATTLEGROUP • KURSK

4. HOLDING THE FLANK


AT MIKHAILOVKA
SITUATION REPORT T-34s and T-70s poured southwards. game on Ambush Fire. German
Having finally flooded past the Fire from north of the Psel river (from reinforcements arrive from within 10"
Oktiibarskii state farm, the Russian units of 3rd SS Panzer Grenadier of the south-east corner of the table.
181st Tank Brigade had orders to Division on higher ground) aided The Russians take the first turn.
make for the village of Mikhailovka, the defence, but was still unable to
then swing south-east, to outflank stem the endless tide. The SS soldiers THE BATTLEFIELD
the defenders of the Komosolets withdrew and 181st Tank Brigade The fields east of Mikhailovka. In the
state farm, their main objective. was then able to race on, eventually north-west corner is the edge of the
Pushing south rapidly, the brigade’s attacking the Komsomolets state farm village itself. There is a balka (marked
leading tanks encountered the 1st and penetrating 5km into the German by an area of broken ground and
SS Panzer Grenadier Division’s lines. trees) running north-west to south-
flank guard, elements of their east, with several large wheat fields.
reconnaissance battalion, holding east Scenario Type: Platoon
of Mikhailovka.
THE BATTLE
The armoured cars and infantry of 1st Play the game on a 6'x6' table. The
SS Reconnaissance Battalion put up Russians first waves deploy in a 20"
a desperate defence, holding on until square area in the north-eastern table
StuGs could be directed to their aid. corner. The initial German defenders
Even then, the weight of Russian deploy up to 20" from their southern
numbers was too much, as more table edge. D6 units may start the

148
BATTLEGROUP • KURSK

OBJECTIVES
There are three objectives to the table.
The first is a building in Mikhailovka.
The second is on the edge of the large
woods. The third is where the farm
track exits the southern table edge.

SPECIAL RULES
Off-table 88 Fire: 88mm guns can fire
onto the table, over Mikhailovka from
across the Psel. These off-table guns
are treated as other off-table anti-
tank guns, but can attempt to hit any
Russian unit that moves with 50" of
the north-west corner of the table.

ALTERNATIVE FORCES
The scenario lists historical forces
for the battle, but players might like
to use the army lists to create their
own forces from their own model
collections. In this case the Russian
player gets 700 points and must
choose his battlegroup from the
Russian Tank Corps army list.
GERMAN FORCES

The German player gets 700 points Panzer Grenadier Platoon Reserves (Turn 3)
and must choose his battlegroup from (with enough foxholes for the entire Armoured Fusilier Platoon
the German Panzer Division army list. platoon) PHQ – 4 men in a SdKfz
250/10
SdKfz 232 Squadron 3 Squads – each 4 men in a
RUSSIAN FORCES 3 232 armoured cars SdKfz 250/1
SdKfz 250/8
First Wave (Turn 1) Fourth Wave (Turn 4)
SdKfz 233 Squadron
3 T-34s Motorised Rifle Platoon
3 233 armoured cars StuG III G Squadron
3 T-34s in trucks
3 StuG III Gs
2 BA-64 armoured cars Motorised Rifle Platoon
PaK-40 Battery
on foot
2 PaK-40s and crew Total Battle Rating: 39
Second Wave (Turn 2)
Officers: 5
3 T-70s 82mm mortar battery (off-
2 80mm mortars (off-table)
table)
6 off-table 88mm shots (see
Third Wave (Turn 3) 1 122mm Timed Barrage
the special rules).
3 T-70s
Total Battle Rating: 42
Officers: 2

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BATTLEGROUP • KURSK

5. THE DEATH’S HEAD


AT ANDREEVKA
SITUATION REPORT
3rd SS Panzer Grenadier Division,
Totenkopf, had established a
bridgehead over the Psel river, and
had managed to push some of its
forces over and continue its northern
advance. As the SS soldiers fought
to expand their bridgehead, 3rd SS
established its own flank guard,
linking it to 1st SS in the area of the
villages of Vasil’evka and Andreevka.
By late morning, the tanks of 18th
Tank Corps had pushed as far south
as Andreevka, with the Corps’
commander, General Bakharov,
directing the Churchill tanks of
36th Guards Separate Heavy Tank
Regiment to clear and capture the
village.

The defenders of 3rd SS Division’s


6th Panzer Grenadier Regiment were
dug-in, especially around the church,
with a few tanks in support, and
they had reinforced the division’s
flank with anti-tank guns in case of Andreevka was still in German Russian reinforcements are placed
an enemy attempt to overrun their hands and the stubborn defence freed anywhere on the eastern table, when
bridgehead. More reserves from the Totenkopf to continue its assault north they arrive.
StuG brigade were also being held in of the Psel again, with its vital bridge
waiting to counter-attack an expected still secure. The Russians take the first turn.
flank move – so when it materialised
in the afternoon, the Germans were THE BATTLE THE BATTLEFIELD
ready and reacted swiftly. Play the game on a 6'x6' table. Place The village of Andreevka is stretched
the initial German defenders in their along the northern edge of the table,
With 127th Guards Motorised Rifle deployment zone in the village of along with its church. Behind it are
Regiment’s dismounted infantry Andreevka. They are dug-in and D6 woods and rough ground leading
alongside the tanks, there was hard units may start the game on Ambush down to the Psel river, just north
fighting for the village itself, but Fire. The initial Russian attackers are of the tabletop. South of the village
the SS grenadiers grimly hung on placed on the table within 5" of the are the ubiquitous corn fields over
to the church. The Churchill tanks eastern table edge, and within 40" of which the tanks advanced. Close to
duelled with the deploying SS StuGs the southern table edge, as shown on the centre of the table is a low-lying
in the southern fields, which were the map. pond/lake with an area of marshy
counter-attacking to halt the threat. ground around it. There has already
With nine Churchills knocked out in German reinforcements can be placed been fighting in the area, so a few
the engagement, the Guards armour anywhere along the western table wrecks and impact craters should be
withdrew. edge when they arrive. liberally scattered about.

150
BATTLEGROUP • KURSK

OBJECTIVES German Reinforcements: From collections. In this case the Russian


There is single objective on the table, the start of turn 3 begin rolling player gets 700 points and must
Andreevka church. Neither side can for German reinforcements. D3 choose his battlegroup from the
win an ‘all objectives secured’ victory. reinforcement units (player’s choice) Russian Tank Corps army list.
arrive at the start of turn 3, and on
SPECIAL RULES every further turn until they are all The German player gets 700 points
Russian Reinforcements: From on the table. and must choose his battlegroup from
the start of turn 2 begin rolling the German Panzer Division army list.
for Russian reinforcements. D3 ALTERNATIVE FORCES
reinforcement units (player’s choice) The scenario lists historical forces
arrive at the start of turn 2, and on for the battle, but players might like
every further turn until they are all to use the army lists to create their
on the table. own forces from their own model

GERMAN FORCES

Initial Defenders PaK-40 Battery


RUSSIAN FORCES
Veteran Panzer Grenadier 2 PaK-40s and crew
Initial Attackers Reinforcements (Turn 2) Platoon
Churchill Squadron Churchill Squadron HMG team Reinforcements (Turn 3)
3 Churchill IVs 3 Churchill IVs Light mortar team StuG III G Squadron
(with enough foxholes for the entire 3 StuG III Gs
Churchill Squadron Forward Artillery Observer platoon)
3 Churchill IVs Katyusha battery (off-table) StuG III G Squadron
82mm mortar battery (off- Panzer IV Squadron 3 StuG III Gs
Motorised Rifle Platoon table) 3 Panzer IV Gs
Motorised Rifle Platoon (may start the game dug-in) Total Battle Rating: 44
all as tank riders or on foot Total Battle Rating: 38 80mm mortar battery (off- Officers: 4
Officers: 2 table)

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BATTLEGROUP • KURSK

6. SURROUNDED AT KOMSOMOLETS
SITUATION REPORT
After the 18th Tank Corps’ units
forced a passage past 1st SS
Reconnaissance Battalion, their
lead unit, 1st Battalion, 170th Tank
Brigade, again pressed ahead, cutting
cross-country south-east. Here, the
brigade’s units ran directly into the
SS division’s artillery lines, which
engaged them over open sights in
a furious firefight that saw several
artillery guns overrun and crushed
by charging T-34s.

The brigade’s lead elements fought


their way through to Komsomolets
state farm. Under Major Ivanov,
15 tanks carrying infantry of 53rd
Motorised Rifle Brigade survived the
morning’s running battles, pressing
ever southwards.

The state farm was quickly in Russian


hands but, reacting to the threatening
penetration, 2nd SS Panzer Grenadier ambush that destroyed several tanks The Germans can split their forces
Division diverted some of its Panzer and forced the rest to retreat behind a between three deployment zones,
units northwards, and then swung smoke screen. in the north-west, south-west and
eastwards, cutting off the marauding south-east corners, each in a 10"
T-34s from the rest of the following Now, with the Russians trapped and square at the corners. The Russians
brigade. What had seemed like softened up by artillery and bombing, deploy in a 30" square area around
a potential vital breakthrough 2nd SS moved to eradicate the little the road junction, as shown on the
suddenly became a desperate battle redoubt inside the German lines. The map, and should be in positions for
for survival for the cut-off and Russians repulsed the first attack, but an all-round defence. 2D6 units may
surrounded Russian units. after several hours of combat, all their start the game on Ambush Fire.
tanks had been lost, Major Ivanov
Facing in all directions, the T-34s was dead (his body was later found The Germans take the first turn.
were hastily dug-in, infantry fanning close to his burnt out tank), and the
out between each tank as the German surviving infantry fled northwards as THE BATTLEFIELD
artillery and Nebelwerfers brought best they could. This is the area south of Komsomolets
down a sustained bombardment on state farm, just west of the main
the Komsomolets area. Within the Battle Size: Platoon railway line where it turns southeast
hour, Stukas were plunging in to towards Belekhino. It is an area of
wipe the state farm off the map. THE BATTLE wide open fields where the survivors
Play the game on a 6'x6' table. of 170th Tank Brigade’s 1st Battalion
Clinging to the slim hope that 1st This battle takes place in the mid- and 53rd Motor Rifles are dug-in
Battalion 170th Tank Brigade offered afternoon of 12th, after the area has for a hasty all-round defence. This
of victory, more units were directed been hammered by artillery and air area has been heavily fought over, so
to their relief. 2nd Battalion’s tank strikes, as the Germans move in to add lots of craters and wrecks (from
column pushed down the railway wipe out the Russian redoubt. both sides), and other detritus of the
line only to run into an anti-tank previous battles.

152
BATTLEGROUP • KURSK

OBJECTIVES ALTERNATIVE FORCES


There is a single objective, at the road The scenario lists historical forces
junction at Komsomolets. Neither for the battle, but players might like
side can claim an ‘all objectives to use the army lists to create their
secured’ victory. own forces from their own model
collections. In this case the Russian
SPECIAL RULES player gets 500 points and must
For the Motherland!: Expecting choose his battlegroup from the
reinforcements to arrive at any time, Russian Tank Corps army list.
the surrounded Russians are fighting
hard to hold their precious gains. The German player gets 600 points
They gain a bonus D6 Battle Rating, and must choose his battlegroup from
roll before the start of the game. the German Panzer Division army list.

RUSSIAN FORCES GERMAN FORCES


Forward HQ Motorised Rifle Platoon Panzer Grenadier Platoon Luftwaffe Air Control
T-34 (senior commander) Maxim MG team on foot Officer in SdKfz 250/3
Anti-tank rifle team Panzer Grenadier Platoon
T-34 Platoons on foot 3 Timed Stuka Air Strikes
3 T-34s Motorised Rifle Platoon 2 Timed 105mm barrages
3 T-34s Maxim MG team Panzer IV Squadron
(all may start the game dug-in) Anti-tank rifle team 3 Panzer IV Gs Total Battle Rating: 41
Officers: 5
Total Battle Rating: 35+D6 Panzer III Squadron
Officers: 3 3 Panzer III Ls

153
BATTLEGROUP • KURSK

Above: Ju-87 Stukas bank in over a Russian town.


(Bundesarchiv Bild 101I-646-5188-17)

154
BATTLEGROUP • KURSK

7. COUNTER-ATTACK
AT VINOGRADOVKA
SITUATION REPORT (further north) had been heavy all house. By nightfall the Russian were
By mid-afternoon, the 2nd SS Panzer day, but now the division ordered pulling back and reported that the
Grenadier Division Das Reich had troops from 1st Battalion, 3rd SS village was in German hands.
repulsed the enemy’s attacks on the Panzer Grenadier Regiment to attack
Corps’ flank, and was now ready and take Vinogradovka. Battle Size: Company
to begin its own advance, pushing
eastwards. The village had been a staging post THE BATTLE
for earlier Russian attacks and was Play the game on a 6'x6' table.
The fighting north of their positions held by the remnants of the Russian The Russian forces are defending and
was still intense, and they had 26th Tank Brigade and 285th Rifle may deploy up to 36"(halfway) across
already been called upon to commit Regiment, support by 1695th Anti- the table from the eastern table edge.
some of their tanks to it, around Aircraft Artillery Regiment. A D6 units may start on Ambush Fire.
Komsomolets state farm. But the
division also had its own orders. As With continued air support pinning The Germans are attacking and are
part of its mission to link up with any enemy reinforcements in place deployed up to 5" from the western
Army Detachment Kempfe’s pushing further south, the Panzer Grenadiers table edge. The Germans take the first
northwards from their Rzhavets attacked from the west, led by turn.
bridgehead, Das Reich was to attack tanks of 2nd SS Panzer Regiment.
eastwards, and capture the villages The fighting continued through the THE BATTLEFIELD
of Storozhevoe and Vinogradovka. late afternoon and evening as the Vinogradovka is a scruffy village
Fighting in and around Storozhevoe Germans cleared the village, house by strung out along a north-south track,

155
BATTLEGROUP • KURSK

represented by about seven or eight


small cottages with vegetable patches
and a windmill. East of the village
is a large wood. There are the usual
cornfields surrounding the village
and another wood in the south west
corner of the table, through which
some of the German attackers arrive.

OBJECTIVES
There are three objectives on the
table. Two buildings in Vinogradovka
(one in the south and the windmill
in the centre), and the track where it
exits the table just north of the village.

SPECIAL RULES
Flanking Force: The German flanking
force arrive from with 20" of the
south-west corner, through the
woods, on turn 4.

ALTERNATIVE FORCES
The scenario lists historical forces
for the battle, but players might like
to use the army lists to create their GERMAN FORCES
own forces from their own model
collections. In this case the Russian Forward HQ 2 105mm howitzers (off-
player gets 800 points and must in SdKfz 251/3 table)
choose his battlegroup from the 2 120mm mortars (off-table)
Russian Rifle Division army list. Armoured Panzer Grenadier Timed 150mm barrage
Platoon
The German player gets 950 points Flanking Force (Turn 4)
and must choose his battlegroup from Panzer IV Squadron Armoured Panzer Grenadier
the German Panzer Division army list. 3 Panzer IV Hs Platoon

Panzer III Squadron Panzer IV Squadron


RUSSIAN FORCES
3 Panzer III Ls 3 Panzer IV Hs
AA Battery SU-76 Squadron
3 37mm AA guns with 3 SU-76s Armoured Forward Total Battle Rating: 60
loader teams Observer Officers: 6
(deployed in gun pits) 45mm Anti-Tank Battery Pz III J OP tank
3 45mmL66 anti-tank guns
T-34 Squadrons
3 T-34s 82mm Mortar Battery
3 T-34s 2 82mm mortars and
loader teams
Rifle Company
1 Company HQ Total Battle Rating: 52
3 Motorised Rifle Platoons Officers: 4
2 76.2mm infantry guns
2 Maxim MG Teams

156
BATTLEGROUP • KURSK

APPENDIX
BATTLEGROUP • KURSK

BATTLE GROUP ORGANISATION CHART


FRONTLINE ASSETS
BATTLE GROUP TYPE:
pts FORWARD HEADQUARTERS br
TOTAL POINTS: TOTAL BR:

OFFICERS: SCOUTS:

pts TANKS br

pts INFANTRY br

pts ARTILLERY br

pts DEFENCES br

SUPPORT ASSETS
pts LOGISTICS UNITS br pts RECONNAISSANCE UNITS br

pts ENGINEER UNITS br

pts ADDITIONAL FIRE SUPPORT br

pts SPECIAL UNITS br

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BATTLEGROUP • KURSK

RULES REFERENCE SHEET


BATTLE COUNTER TAKEN
• Unit Destroyed
Any unit is destroyed, or routs, or a
gun/vehicle is abandoned.
• Rally
TURN Remove 1D6 pinning markers for
MOVEMENT SUMMARY TABLE
1. Roll Orders Dice each counter taken.
Squad 1D6+officers Unit Off-Road On-Road
• Under Air Attack
Platoon 2D6+officers Infantry 5" 5" First time a unit is attacked by an
Company 3D6+officers Vehicle see vehicle data aircraft.
Battalion 4D6+officers
Cavalry* 8" 10" • Under Flamethrower Attack
Bicycle 3" 12" First time a unit is attacked by a
2. Issue First Order
flamethrower.
Horse towed gun 4" 6"
3. Issue Second Order • Senior Officer Destroyed
Manhandled very light gun 3" 4"
Extra counter if a destroyed unit was
Manhandled light gun 2" 3" a Senior Officer.
4. Issue Third Order...etc
Continue this process until all Manhandled medium gun 1" 2" • Out Scouted
orders are issued. Manhandled heavy gun - - If enemy has more scout units.
Aircraft anywhere • Enemy Captures an Objective
5. Rally If enemy claim an objective.
Remove pinning markers from * Once per game a cavalry may charge up to 12"
• Tactical Co-Ordination
pinned units.
Attempt to use the special order.

ARTILLERY FIRE SEQUENCE


Spotter Sequence Fire For Effect
UNIT MORALE TABLE – D6 1. Request Artillery Fire 1. Determine the number
D6 Roll Infantry Gun Vehicle Aircraft 2. Priority Check of shots
1 Pinned/Rout-Surrender Abandoned Abandoned1 Return to Base 3. Communication check 2. Roll for Barrage Accuracy
2 Pinned/Rout-Surrender Abandoned Pinned OK 4. Position spotter round 3. Allocate Direct Hits
3 Pinned2 Pinned2 OK OK 5. Roll for deviation 4. Allocate Pinning Hits
4 OK OK OK OK 6. Fire for Effect 5. Resolve Direct Hits
5 OK OK OK OK 6. Resolve Pinning
7. Rounds Complete
6 OK3 OK3 OK3 OK3 Spotter Round Accuracy
1 Wild Artillery Barrage Accuracy
Notes Misses by 4D6" in a 1 Miss
1
Only abandoned if the vehicle is already pinned, immobilised, a soft-skinned vehicle, random direction No Effect
or the vehicle has enemy infantry within 10” and no friendly infantry within 10" i.e. 2-5 Miss 2-5 Pinning
in close support). Otherwise treat as Pinned. Misses by 2D6" in a Pinning Test
random direction 6 Direct Hit
2
Veteran and Elite Infantry units treat this Pinned result as an OK result. 6 Accurate Roll for damage
3
As well as passing the morale test, the unit is inspired to get in the action. The unit Misses by 1D6" in a
may immediately attempt a ‘Beyond the Call of Duty’ test. random direction

UNIT EXPERIENCE TEST


AREA FIRE EFFECT TABLE – D6 ‘BEYOND THE CALL OF DUTY’,
TAC CO-ORD & ASSAULTS
RoF Range Infantry Deployed Soft-skinned Open-topped Enclosed Aircraft
Inexperienced unit: 4+
gun vehicle vehicle vehicle Regular unit: 3+
9+ Short - 0-10" 2+ 2+ 2+ 4+ 5+ - Veteran unit: 2+
Medium - 10-20" 3+ 3+ 2+ 5+ - - Elite unit: 2+
Long - 20-30"+ 4+ 4+ 2+ 6+ - 6+
5-8 Short - 0-10" 3+ 3+ 2+ 5+ 6+ -
Medium - 10-20" 4+ 4+ 2+ 6+ - - COVER SAVE TABLE
Long - 20-30"+ 5+ 5+ 3+ - - 6+ Infantry /  Vehicle
1-4 Short - 0-10" 4+ 4+ 2+ 6+ - - Deployed Gun
Medium - 10-20" 5+ 5+ 3+ - - - Open 6+ none
Long - 20-30"+ 6+ 6+ 4+ - - - Soft 5+ 6+
Hard 4+ 4+
Armour Piercing shell 1 - 6+ 3+ 6+ 6+ - Reinforced 3+ -
HE from very light gun 1 5+ 5+ 2+ 5+ 6+ 5+ Hardened 2+ -
HE from light gun 1 4+ 4+ 2+ 4+ 6+ -
HE from medium gun 1 3+ 3+ 2+ 3+ 5+ -
HE from heavy gun 1 2+ 2+ 2+ 2+ 4+ -
1
Range has no effect on Area Fire from High Explosive or Armour Piercing shells.
159
BATTLEGROUP • KURSK

OBSERVATION TABLE – D6 SMALL ARMS RATE OF FIRE


Infantry in the Open Firing . . . . . . . . . . . . . . . . . . . . . . . 2+ Weapon RoF Max Range Crew Special
Infantry in the Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3+ Rifle 1 30" -
Obscured Infantry Firing . . . . . . . . . . . . . . . . . . . . . . . . . 3+ SMG 1(2)* 10" -
Obscured Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4+ DP Light MG 2 30" 1 man
Maxim Medium MG 5 30" 2 men
Deployed Gun in the Open Firing . . . . . . . . . . . . automatic
DShK Heavy MG 6 40" 3 men
Deployed Gun in the Open . . . . . . . . . . . . . . . . . . . . . . . 2+
MG34 – bipod mount 5 30" 2 men
Obscured Gun Firing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2+
MG 42 – bipod mount 6 30" 2 men
Obscured Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3+
MG34 – tripod mount 7 40" 2 men
Vehicle in the Open Firing . . . . . . . . . . . . . . . . . . automatic MG42 – tripod mount 8 40" 2 men
Vehicle in the Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2+ Tank MG (bow, co-axial, etc) 3 30"
Obscured Vehicle Firing . . . . . . . . . . . . . . . . . . . . . . . . . . 2+ Pintle mount MG 5 40"
Obscured Vehicle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3+ Light Autocannon 6 50" 2 men also Light HE
Heavy Autocannon 8 50" 3 men also Light HE
Aircraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . automatic Multiple Autocannons 10 50" 2 men also 2 Light HE
Multiple Medium MG mount 10 30" 3 men
Modifiers Man-pack Flamethrower 10 5" 1 man Open Cover save
If the observing unit has the Scout special rule . . . . . . +1 Vehicle Flamethrower 10 10" - Open Cover save
If the target unit is an Infantry team of 3 men or less . . . . -1
* increases to 2 at under 5” but only when used with the Infantry Assault order.

AIMED FIRE TO-HIT TABLE – D6


Range Small Arms MGs Autocannon Flamethrower AP Shell HE Shell AP Shell Modifiers HE Shell Modifiers
0-5" 2+ 2+ 2+ 2+ 2+ 2+ Target Moved last turn -1 Target Moved last turn -1
Target is Obscured -1 Target is Obscured -1
5-10" 3+ 3+ 3+ 3+ 2+ 2+ Firer Moved (or will move) Firer Moved (or will move)
10-20" 4+ 4+ 4+ - 3+ 3+ this turn -1 this turn -1
20-30" 5+ 5+ 5+ - 4+ 4+ Target is a Deployed gun -1 Ace crew +1
Ace crew +1
30-40" - 6+ 6+ - 5+ 5+
40-50" - - 6+ - 6+ 6+
50-70" - - - - 6+ 6+

1s always miss, 6s always hit, regardless of modifiers.

ARMOUR PENETRATION TABLE – 2D6 RESULTS


Greater Than = Destroyed
SS O N M L K J I H G F E D C B A
Target Destroyed. Must take Battle Counter.
1 7 8 9 10 11 12 12 - - - - - - - - -
Less Than = Glancing Hit
2 6 7 8 9 10 11 12 12 - - - - - - - - No Effect. Target must take Morale test.
3 5 6 7 8 9 10 11 12 12 - - - - - - -
Equal to = Pinned
4 4 5 6 7 8 9 10 11 12 12 - - - - - - Target Pinned. Must take Morale test.
5 3 4 5 6 7 8 9 10 11 12 12 - - - - - Double 1 = Immobilised
6 3 3 4 5 6 7 8 9 10 11 12 12 - - - - Target Immobilised. Must take Morale counter.
7 3 3 3 4 5 6 7 8 9 10 11 12 12 - - -
8 3 3 3 3 4 5 6 7 8 9 10 11 12 12 - -
ANTI-TANK GRENADE ATTACKS
9 3 3 3 3 3 4 5 6 7 8 9 10 11 12 12 - 1 Heavy Casualties
Remove 1D3 infantrymen.
10 3 3 3 3 3 3 4 5 6 7 8 9 10 11 12 12
2-4 Casualty
11 3 3 3 3 3 3 3 4 5 6 7 8 9 10 11 12 Remove 1 infantryman.
12 3 3 3 3 3 3 3 3 4 5 6 7 8 9 10 11 5 Success - Side Armour
13 3 3 3 3 3 3 3 3 3 4 5 6 7 8 9 10 Penetration 6 attack against side armour.

14 3 3 3 3 3 3 3 3 3 3 4 5 6 7 8 9 6 Success - Rear Armour


Penetration 6 attack against rear armour.
15 3 3 3 3 3 3 3 3 3 3 3 4 5 6 7 8

160
BATTLEGROUP • KURSK

GERMAN EQUIPMENT
The following pages detail the game profiles for all the German armoured
vehicles, soft-skinned vehicles and guns at the Battle of Kursk. For ease of
reference during game-play they are repeated here.

ARMOURED VEHICLES
PANZER III SERIES
Pz-III N
VEHICLE MOVEMENT ARMOUR ARMAMENT
Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III J
8" 12" - L N N 50mmL42 Turret 10
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III L
8" 12" - L N N 50mmL60 Turret 9
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III M
8" 12" - K N (M) N 50mmL60 Turret 9
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III N
8" 12" - K N (M) N 75mmL24 Turret 6
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Flammpanzer III
8" 12" - K N N Flamethrower Turret 4
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III H 8" 12" - N N N Dummy Gun Turret -


Observation Tank MG Co-axial -

161
BATTLEGROUP • KURSK

PANZER IV SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer IV E-F1
8" 12" - L N N 75mmL24 Turret 8
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer IV G
8" 12" - L N(M) N 75mmL43 Turret 9
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer IV H
8" 12" - K N(M) N 75mmL48 Turret 9
MG Co-axial -
MG Bow -

PANZER V

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panther
10" 14" Unreliable H K L 75mmL70 Turret 8
MG Co-axial -
MG Bow -

PANZER VI

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Tiger
8" 12" - H J J 88mmL56 Turret 9
MG Co-axial -
MG Bow -

PANZER T-34(r)

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

T-34/43
12" 16" Mobility K L M 76.2mmL42 Turret 10
MG Co-axial -
MG Bow -

PANZER II

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer II F
8" 12" - N O O 20mmL55 Turret 18
MG Co-axial -

162
BATTLEGROUP • KURSK

BORGWARD B-IV

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Borgward B-IV
8" 12" remote O O O Demo-charge - 1
control

STURMGESCHUTZ III SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuG III A-E 8" 12" - L N N 75mmL24 Hull 5

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuG III F
8" 12" - L N N 75mmL43 Hull 5
MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuH 42 F
8" 12" - L N N 105mmL28 Hull 4
MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuG III G
8" 12" - J N (M) N 75mmL48 Hull 5
MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuH 42 G
8" 12" - J N (M) N 105mmL28 Hull 4
MG Pintle -

TANK DESTROYERS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder II
8" 12" - N O O 75mmL46 Hull 4
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder III H
8" 12" - L N O 75mmL46 Hull 4
Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder III M
9" 13" - N O O 75mmL46 Hull 3
Open-Topped MG Bow -

163
BATTLEGROUP • KURSK

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder III 9" 13" - L N O 76.2mmL54 Hull 3


(38t PaK 36r) Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Ferdinand 6" 9" - A J N 88mmL71 Hull 5

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Hornise
8" 12" - N O O 88mmL71 Hull 4
Open-Topped

SELF-PROPELLED GUNS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Brummbär 8" 12" - H L (K) M 150mmL12 Hull 4

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Grille H
7" 11" - L N O 150mm SiG33 Hull 2
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Grille K
7" 11" - N O O 150mm SiG33 Hull 2
Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Wespe
8" 12" - N O O 105mmL28 Hull 3
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Hummel
8" 12" - N O O 150mmL30 Hull 2
Open-Topped

OTHER VEHICLES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Munitions Carrier* 8" 12" - N O O - - -

* Various converted or custom-built tracked light armoured vehicles used as supply vehicles. Such as SdKfz4 (Maultier with armoured cab),
Sdkfz 252, turretless PzII, Lorraine-Schlepper and turretless captured T-70.
164
BATTLEGROUP • KURSK

ARMOURED CARS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 222
8" 24" - O O O 20mmL55 Turret 18
MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 223 8" 24" - O O O MG Turret -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 232
8" 24" - N O O 20mmL55 Turret 18
MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 233
8" 24" - N O O 75mmL24 Hull 3
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 236 8" 24" - N O O MG Bow -

SdKfz 251/1
SDKFZ-251 SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/1
12" 16" - O O O MG Pintle -
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/2
12" 16" - O O O 80mm mortar Hull 6
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/3
12" 16" - O O O MG Pintle -
Open-Topped

165
BATTLEGROUP • KURSK

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/9
12" 16" - O O O 75mmL24 Hull 12
Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/10
12" 16" - O O O 37mmL43 Hull 15
Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/16
12" 16" - O O O 2 x Flame Throwers Hull 3 each
Open-Topped MG Pintle -

SDKFZ-250 SERIES
SdKfz 250/3
VEHICLE MOVEMENT ARMOUR ARMAMENT
Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/1
12" 16" - O O O MG Pintle -
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/3
12" 16" - O O O MG Pintle -
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/7
12" 16" - O O O 80mm mortar Hull 4
Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/8
12" 16" - O O O 75mmL24 Hull 7
Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/9
12" 16" - O O O 20mmL55 PIntle 10
Open-Topped MG Co-axial -

166
BATTLEGROUP • KURSK

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/10
12" 16" - O O O 37mmL43 Hull 10
Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/11
12" 16" - O O O 28mmSPzB41 Hull 16
Open-Topped MG Pintle -

SOFT-SKINNED VEHICLES

Movement Hits Transport Special


Off-Road Road Capacity
Motorcycle 6" 24" 1 1
Motorcycle and sidecar 6" 24" 1 2
Kettenkrad 14" 22" 1 2
Staff car 6" 24" 2 3
Kubelwagen 6" 24" 2 3
Schwimmwagen 6" 24" 2 3 amphibious
Steyr Heavy car 6" 24" 2 5
Krupp Protze 6" 24" 2 8
Opel Blitz 6" 24" 3 12
Opel Maultier 9" 16" 3 12
RSO 9" 12" 3 10 Fiat Truck
Heavy Truck 6" 24" 4 24
The Germans used a wide variety of
1 tonne Sdkfz 10 12" 16" 2 5 medium and heavy trucks, from various
3 tonne Sdkfz 11 12" 16" 3 8 manufacturers, civilian versions and
5 tonne Sdkfz 6 12" 16" 3 10 captured vehicles from other nations.
8 tonne Sdkfz 7 12" 16" 4 12 For civilian medium trucks treat them as
12 tonne Sdkfz 8 12" 16" 4 15 an Opel Blitz. All heavy trucks have the
18 tonne Sdkfz 9 12" 16" 5 - repair same standard profile.
recovery

AIRCRAFT Aircraft Role Hits Weaponry

Fw-190F Fighter 3 2 MGs


1 cluster bomb or
1 large bomb

Hs-129B Fighter Bomber 4 2 MGs


2 20mm cannons
1 37mm cannon
2 light bombs

Ju-87D Dive Bomber 4 2 MGs


1 large bomb
4 small bombs

Ju-87G Fighter Bomber 4 2 37mm cannons

Hs-126 Scout Plane 2 None

Fw-189A Fast Scout Plane 3 2 MGs

Fieseler Storch Spotter Plane 2 None

He-111 Bomber 8 5 large bombs

167
BATTLEGROUP • KURSK

GERMAN GUNS
120mm mortar
MORTARS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

50mm HE 3/5+ 1 1 1 1 1 1
80mm HE 4/4+ 2 2 2 2 2 2
120mm HE 6/4+ 3 3 3 3 3 3

AUTOCANNONS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

20mmL55 HE - 1 1 1 1 1 1
AP - 2 2 1 1 1 -
37mmL98 HE - 2 2 2 2 2 2
AP - 3 3 2 2 1 -

VERY LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

28mmPzB41 AP - 3 3 2 1 1 -
37mmL43 (PaK36) HE 2/5+ 1 1 1 1 1 -
AP - 4 4 3 2 1 -
50mmL42 HE 3/5+ 2 2 2 2 2 -
AP - 4 4 3 2 1 -
50mmL60 (PaK38) HE 3/5+ 2 2 2 2 2 -
AP - 5 5 4 3 2 -

LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

75mm (IG18) HE 3/4+ 2 2 2 2 2 -


75mmL24 HE 4/4+ 2 2 2 2 2 -
AP - 4 4 3 2 1 -
75mmL36 HE 4/4+ 3 3 3 3 3 3
AP - 6 6 5 4 3 -
75mmL43 HE 4/4+ 3 3 3 3 3 3
AP - 7 7 6 5 4 3
75mmL46 (PaK40) HE 4/4+ 3 3 3 3 3 3
AP - 8 8 7 6 5 4
75mmL48 HE 4/4+ 3 3 3 3 3 3
AP - 8 8 7 6 5 4
75mmL70 HE 4/4+ 3 3 3 3 3 3
AP - 11 11 10 9 8 7
76.2mmL42 HE 4/4+ 3 3 3 3 3 -
AP - 6 6 5 4 3 -
76.2mmL54 HE 4/4+ 3 3 3 3 3 -
AP - 7 7 6 5 4 -

168
BATTLEGROUP • KURSK

MEDIUM GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

88mmL56 HE 4/3+ 3 3 3 3 3 3
AP - 9 9 8 7 6 5
88mmL71 (PaK43) HE 4/3+ 3 3 3 3 3 3
AP - 15 15 14 13 12 11
100mmK18 HE 5/3+ 4 4 4 4 4 4
AP - 10 10 9 8 7 6
105mmL28 HE 5/3+ 3 3 3 3 3 -
105mmL42 HE 5/3+ 4 4 4 4 4 -
122mmL23 HE 6/3+ 5 5 5 5 5 -
150mmL12 (SiG33) HE 7/3+ 5 5 5 5 5 -
150mmL30 HE 7/3+ 5 5 5 5 5 -
150mm Nebelwerfer HE 6/3+ 4 4 4 4 4 4

HEAVY GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

170mmL50 HE 6/2+ 6 6 6 6 6 6
210mmL31 HE 7/2+ 7 7 7 7 7 7
210mm Nebelwerfer HE 6/2+ 5 5 5 5 5 5
280mm Nebelwerfer HE 8/2+ 6 6 6 6 6 6

169
BATTLEGROUP • KURSK

170
BATTLEGROUP • KURSK

RUSSIAN EQUIPMENT
The following pages detail the game profiles for all the Russian armoured
vehicles, soft-skinned vehicles and guns at the Battle of Kursk. For ease of
reference during game play they are repeated here.

ARMOURED VEHICLES
T-70 light tank
LIGHT TANKS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

T-60
12" 19" - M N O 20mm Turret -
MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

T-70
10" 15" - K N O 46mmL46 Turret 7
MG Co-axial -

KV SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

KV-1E
6" 10" Unreliable H K L 76.2mmL42 Turret 11
MG Co-axial -
MG Bow -
MG Turret (rear) -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

KV-1S
8" 12" - J K M 76.2mmL42 Turret 11
MG Co-axial -
MG Bow -
MG Turret (rear) -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

KV-2
4" 8" Unreliable H K L 152mmL24 Turret 3
MG Co-axial -
MG Bow -
MG Turret (rear) -

171
BATTLEGROUP • KURSK

T-34

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

T-34/43
12" 16" T-34 Mobility K L M 76.2mmL42 Turret 10
MG Co-axial -
MG Bow -

SELF-PROPELLED GUNS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SU-76M
9" 14" - N O O 76.2mmL54 Hull 6
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SU-122 12" 16" - L M N 122mmL23 Hull 4

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

SU-152 10" 14" - J K L 152mmL29 Hull 3

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

BM-8-13
9" 14" - M O O 132mm rocket Hull 3
launcher

SU-152 ‘animal-killer’

ARMOURED CARS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

BA-10
8" 24" - N O O 37mmL45 Turret 10
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

BA-64
8" 24" - N O O LMG Turret -
Open-Topped

172
BATTLEGROUP • KURSK

LEND-LEASE VEHICLES

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Bren Carrier
16" 24" - O O O LMG Hull -
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

M5 Halftrack
12" 16" O O O MG Pintle -
Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

M3A1 White 8" 24" - O O O MG Pintle -


Scout Car Open-Topped

LEND-LEASE TANKS

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

M3 Grant
8" 13" - L M O 37mmL53 Turret 14
75mmL30 Hull 5
MG Turret -
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Matilda II
5" 8" - K K L 2 pdr Turret 9
MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Valentine III
5" 8" - K K L 2 pdr Turret 8
MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

Churchill III/IV
5" 8" - I J J 6 pdr Turret 6
MG Co-axial -
MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT


Off-Road Road Special Front Side Rear Weapon Mount Ammo

M3A1 Stuart
12" 18" - L M M 37mmL53 Turret 12
MG Co-axial -
MG Bow -

173
BATTLEGROUP • KURSK

RUSSIAN GUNS
120mm mortar crew
MORTARS
WEAPON AMMO HE EFFECT RANGE
0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

50mm HE 3/5+ 1 1 1 1 1 1
82mm HE 4/4+ 2 2 2 2 2 2
120mm HE 6/4+ 3 3 3 3 3 3

AUTOCANNONS
WEAPON AMMO HE EFFECT RANGE
0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

20mm HE - 1 1 1 1 1 1
AP - 2 2 1 1 1 -
37mmL60 HE - 2 2 2 2 2 2
AP - 3 3 2 2 1 -

VERY LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

37mmL45 HE 2/5+ 1 1 1 1 1 -
AP - 4 4 3 2 1
45mmL46 HE 3/5+ 1 1 1 1 1 -
AP - 4 4 3 2 1 -
45mmL66 HE 3/5+ 1 1 1 1 1 -
AP - 5 5 4 3 2 -
57mmL73 (Zis 2) HE 3/5+ 2 2 2 2 2 -
AP - 8 8 7 6 5 -

LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

76.2mmL16 HE 4/4+ 2 2 2 2 2 -
76.2mmL26 HE 4/4+ 3 3 3 3 3 -
AP - 4 4 3 2 1 -
76.2mmL30 HE 4/4+ 3 3 3 3 3 -
AP - 5 5 4 3 2 -
76.2mmL42 HE 4/4+ 3 3 3 3 3 -
AP - 6 6 5 4 3 -
76.2mmL54 (Zis 3) HE 4/4+ 3 3 3 3 3 -
AP - 7 7 6 5 4 -

174
BATTLEGROUP • KURSK

MEDIUM GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

85mmL54 HE 4/3+ 3 3 3 3 3 -
AP - 9 9 8 7 6 -
122mmL23 HE 6/3+ 4 4 4 4 4 -
AP - 3 3 2 1 1 -
122mmL46 HE 6/3+ 4 4 4 4 4 -
AP - 13 13 12 10 9 -
152mmL24 HE 7/3+ 5 5 5 5 5 -
152mmL29 HE 7/3+ 6 6 6 6 6 -
AP - 10 10 9 8 7 -
132mm Rocket HE 6/3+ 5 5 5 5 5 -

HEAVY GUNS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

203mmL49 HE 8/2+ 7 7 7 7 7 7

INFANTRY ANTI-TANK WEAPONS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

PTRD anti-tank rifle AP - 2 1 - - - -

AIRCRAFT WEAPONS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

82mm Rocket HE 3/3+ 6 6 6 6 6 -


PTAB Bomb HE 6/5+ 6 6 6 6 6 -

LEND-LEASE WEAPONS

WEAPON AMMO HE EFFECT RANGE


0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

37mmL53 HE 2/5+ 1 1 1 1 1 -
(v. light) AP - 4 4 3 2 1 -
75mmL30 HE 4/4+ 3 3 3 3 3 -
(light) AP - 5 5 4 3 2 -
2 pdr (v. light) AP - 3 3 2 1 1 -
6 pdr (v. light) HE 3/5+ 2 2 2 2 2 -
AP - 7 7 6 5 4 -

175
BATTLEGROUP • KURSK

SOFT-SKINNED VEHICLES

Movement Hits Transport Special


Off-Road Road Capacity
Motorcycle 6" 24" 1 1
Motorcycle and sidecar 6" 24" 1 2
Gaz 67B Jeep 6" 24" 2 3
Staff car 6" 24" 2 3
Willy’s Jeep 6" 24" 2 3
Civilian medium truck 6" 24" 2 10
Gaz AA Truck 6" 24" 2 10 Lend-lease Willys Jeep
Zis-5V Truck 6" 24" 3 10
Gaz AAA Truck 6" 24" 3 12 The failure of the lend-lease scheme
Zis-42M Truck 12" 16" 3 12 to provide combat-worthy tanks saw
2.5 tonne truck 6" 24" 3 15 the Russians request that its allies
Yag-10/12 heavy truck 6" 24" 4 20
provide more trucks instead. Jeeps and
Gaz 55 ambulance 6" 24" 2 - medic
Studebaker trucks became commonplace,
Komsomolet tractor 12" 16" 1 1 light gun and eventaully provided the Red Army
Komintern tractor 12" 16" 3 1 medium gun with the majority of its motorised
Voroshilovets tractor 12" 16" 5 1 heavy gun transport and light gun tows. In 1943,
horse-power was still relied upon,
Horse drawn wagon 4" 6" 2 10-20
Horse and limber 4" 6" 2 1 gun especially in the Rifle divisions.

AIRCRAFT

IL-2 Sturmovik

Aircraft Role Hits Weaponry

IL-2 Fighter Bomber 4 4 MGs


8 82mm rockets, or
4 small bombs, or
2 PTAB bombs, or
2 37mm cannons

PE-2 Dive Bomber 4 2 MGs


4 medium bomb, or
8 small bombs

Yak 1 or 9 Fighter 3 20mm cannon


2 small bombs

P-39 Aircobra Fighter 3 37mm cannons


2 MGs
2 small bombs

PO-2 Scout Plane 2 1 MG

IL-4 Bomber 6 5 large bombs

176
BATTLEGROUP • KURSK

1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 3 3
3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3
4 4 4 4 4 4 4 4
4 4 4 4 4 4 4 4
4 4 4 4 5 5 5 5
AIR ATTACK

5 MINE
STRIKE
MINE
STRIKE
CONFUSION CONFUSION
AMMO
LOW
AMMO
LOW

AIR ATTACK AIR ATTACK AIR ATTACK AIR ATTACK


BEYOND BEYOND
BREAK BREAK
THE CALL THE CALL
DOWN DOWN
OF DUTY OF DUTY
177
BATTLEGROUP • KURSK

NOTES

180
OBSERVATION TABLE – D6 SMALL ARMS RATE OF FIRE
Infantry in the Open Firing . . . . . . . . . . . . . . . . . . . . . . . 2+ Weapon RoF Max Range Crew Special
Infantry in the Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3+ Rifle 1 30" -
Obscured Infantry Firing . . . . . . . . . . . . . . . . . . . . . . . . . 3+ SMG 1(2)* 10" -
Obscured Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4+ DP Light MG 2 30" 1 man
Maxim Medium MG 5 30" 2 men
Deployed Gun in the Open Firing . . . . . . . . . . . . automatic
DShK Heavy MG 6 40" 3 men
Deployed Gun in the Open . . . . . . . . . . . . . . . . . . . . . . . 2+
MG34 – bipod mount 5 30" 2 men
Obscured Gun Firing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2+
MG 42 – bipod mount 6 30" 2 men
Obscured Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3+
MG34 – tripod mount 7 40" 2 men
Vehicle in the Open Firing . . . . . . . . . . . . . . . . . . automatic MG42 – tripod mount 8 40" 2 men
Vehicle in the Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2+ Tank MG (bow, co-axial, etc) 3 30"
Obscured Vehicle Firing . . . . . . . . . . . . . . . . . . . . . . . . . . 2+ Pintle mount MG 5 40"
Obscured Vehicle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3+ Light Autocannon 6 50" 2 men also Light HE
Heavy Autocannon 8 50" 3 men also Light HE
Aircraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . automatic Multiple Autocannons 10 50" 2 men also 2 Light HE
Multiple Medium MG mount 10 30" 3 men
Modifiers Man-pack Flamethrower 10 5" 1 man Open Cover save
If the observing unit has the Scout special rule . . . . . . +1 Vehicle Flamethrower 10 10" - Open Cover save
If the target unit is an Infantry team of 3 men or less . . . -1
* increases to 2 at under 5", but only when used with the Infantry Assault order.

AIMED FIRE TO-HIT TABLE – D6


Range Small Arms MGs Autocannon Flamethrower AP Shell HE Shell AP Shell Modifiers HE Shell Modifiers
0-5" 2+ 2+ 2+ 2+ 2+ 2+ Target Moved last turn -1 Target Moved last turn -1
Target is Obscured -1 Target is Obscured -1
5-10" 3+ 3+ 3+ 3+ 2+ 2+ Firer Moved (or will move) Firer Moved (or will move)
10-20" 4+ 4+ 4+ - 3+ 3+ this turn -1 this turn -1
20-30" 5+ 5+ 5+ - 4+ 4+ Target is a Deployed gun -1 Ace crew +1
Ace crew +1
30-40" - 6+ 6+ - 5+ 5+
40-50" - - 6+ - 6+ 6+
50-70" - - - - 6+ 6+

1s always miss, 6s always hit, regardless of modifiers.

ARMOUR PENETRATION TABLE – 2D6 RESULTS


Greater Than = Destroyed
SS O N M L K J I H G F E D C B A
Target Destroyed. Must take Battle Counter.
1 7 8 9 10 11 12 12 - - - - - - - - -
Less Than = Glancing Hit
2 6 7 8 9 10 11 12 12 - - - - - - - - No Effect. Target must take Morale test.
3 5 6 7 8 9 10 11 12 12 - - - - - - -
Equal to = Pinned
4 4 5 6 7 8 9 10 11 12 12 - - - - - - Target Pinned. Must take Morale test.
5 3 4 5 6 7 8 9 10 11 12 12 - - - - - Double 1 = Immobilised
6 3 3 4 5 6 7 8 9 10 11 12 12 - - - - Target Immobilised. Must take Morale test.
7 3 3 3 4 5 6 7 8 9 10 11 12 12 - - -
8 3 3 3 3 4 5 6 7 8 9 10 11 12 12 - - ANTI-TANK GRENADE ATTACKS
9 3 3 3 3 3 4 5 6 7 8 9 10 11 12 12 - 1 Heavy Casualties
Remove 1D3 infantrymen.
10 3 3 3 3 3 3 4 5 6 7 8 9 10 11 12 12
2-4 Casualty
11 3 3 3 3 3 3 3 4 5 6 7 8 9 10 11 12 Remove 1 infantryman.
12 3 3 3 3 3 3 3 3 4 5 6 7 8 9 10 11 5 Success - Side Armour
Penetration 6 attack against side armour.
13 3 3 3 3 3 3 3 3 3 4 5 6 7 8 9 10
6 Success - Rear Armour
14 3 3 3 3 3 3 3 3 3 3 4 5 6 7 8 9 Penetration 6 attack against rear armour.
15 3 3 3 3 3 3 3 3 3 3 3 4 5 6 7 8
RULES REFERENCE SHEET
BATTLE COUNTER TAKEN
• Unit Destroyed
Any unit is destroyed, or routs, or a
gun/vehicle is abandoned.
• Rally
TURN Remove 1D6 pinning markers for
MOVEMENT SUMMARY TABLE each counter taken.
1. Roll Orders Dice
Squad 1D6+officers Unit Off-Road On-Road • Under Air Attack
Platoon 2D6+officers Infantry 5" 5" First time a unit is attacked by an
Company 3D6+officers Vehicle see vehicle data aircraft.
Battalion 4D6+officers • Under Flamethrower Attack
Cavalry* 8" 10"
First time a unit is attacked by a
2. Issue First Order Bicycle 3" 12"
flamethrower.
Horse towed gun 4" 6"
3. Issue Second Order • Senior Officer Destroyed
Manhandled very light gun 3" 4" Extra counter if a destroyed unit was
Manhandled light gun 2" 3" a Senior Officer.
4. Issue Third Order...etc
Continue this process until all Manhandled medium gun 1" 2" • Out Scouted
orders are issued. Manhandled heavy gun - - If enemy has more scout units.
Aircraft anywhere • Enemy Captures an Objective
5. Rally If enemy claim an objective.
Remove pinning markers from * Once per game cavalry may charge up to 12"
• Tactical Co-Ordination
pinned units. A senior officer attempts to use the
special order.

ARTILLERY FIRE SEQUENCE


Spotter Sequence Fire For Effect
UNIT MORALE TABLE – D6 1. Request Artillery Fire 1. Determine the number
D6 Roll Infantry Gun Vehicle Aircraft 2. Priority Check of shots
1 Pinned/Rout-Surrender Abandoned Abandoned1 Return to Base 3. Communication check 2. Roll for Barrage Accuracy
2 Pinned/Rout-Surrender Abandoned Pinned OK 4. Position spotter round. 3. Allocate Direct Hits
3 Pinned2 Pinned2 OK OK 5. Roll for deviation 4. Allocate Pinning Hits
4 OK OK OK OK 6. Fire for Effect 5. Resolve Direct Hits
5 OK OK OK OK 6. Resolve Pinning
7. Rounds Complete
6 OK3 OK3 OK3 OK3 Spotter Round Accuracy
1 Wild Artillery Barrage Accuracy
Notes Misses by 4D6" in a 1 Miss
1
Only abandoned if the vehicle is already pinned, immobilised, a soft-skinned vehicle, random direction No Effect
or the vehicle has enemy infantry within 10" and no friendly infantry within 10" i.e. 2-5 Miss 2-5 Pinning
in close support). Otherwise treat as Pinned. Misses by 2D6" in a Pinning Test
random direction 6 Direct Hit
2
Veteran and Elite Infantry units treat this Pinned result as an OK result. 6 Accurate Roll for damage
3
As well as passing the morale test, the unit is inspired to get into the action. The unit Misses by 1D6" in a
may immediately attempt a ‘Beyond the Call of Duty’ test. random direction

AREA FIRE EFFECT TABLE - D6 UNIT EXPERIENCE TEST


‘BEYOND THE CALL OF DUTY’,
RoF Range Infantry Deployed Soft-skinned Open-topped Enclosed Aircraft TAC CO-ORD & ASSAULTS

gun vehicle vehicle vehicle Inexperienced unit: 4+


9+ Short - 0-10" 2+ 2+ 2+ 4+ 5+ - Regular unit: 3+
Veteran unit: 2+
Medium - 10-20" 3+ 3+ 2+ 5+ - -
Elite unit: 2+
Long - 20-30"+ 4+ 4+ 2+ 6+ - 6+
5-8 Short - 0-10" 3+ 3+ 2+ 5+ 6+ -
Medium - 10-20" 4+ 4+ 2+ 6+ - -
COVER SAVE TABLE
Long - 20-30"+ 5+ 5+ 3+ - - 6+
Infantry /  Vehicle
1-4 Short - 0-10" 4+ 4+ 2+ 6+ - - Deployed Gun
Medium - 10-20" 5+ 5+ 3+ - - -
Open 6+ none
Long - 20-30"+ 6+ 6+ 4+ - - -
Soft 5+ 6+

Hard 4+ 4+
Armour Piercing shell 1 - 6+ 3+ 6+ 6+ -
HE from very light gun 1 5+ 5+ 2+ 5+ 6+ 5+ Reinforced 3+ -
HE from light gun 1 4+ 4+ 2+ 4+ 6+ - Hardened 2+ -
HE from medium gun 1 3+ 3+ 2+ 3+ 5+ -
HE from heavy gun 1 2+ 2+ 2+ 2+ 4+ -
1
Range has no effect on Area Fire from High Explosive or Armour Piercing shells.
1 1 1 1 1 1 1 1
1 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2
2 2 2 2 2 2 3 3
3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3
4 4 4 4 4 4 4 4
4 4 4 4 4 4 4 4
4 4 4 4 5 5 5 5
AIR ATTACK

5 MINE
STRIKE
MINE
STRIKE
CONFUSION CONFUSION
AMMO
LOW
AMMO
LOW

AIR ATTACK AIR ATTACK AIR ATTACK AIR ATTACK


BEYOND BEYOND
BREAK BREAK
THE CALL THE CALL
DOWN DOWN
OF DUTY OF DUTY
TM

1943, KURSK... Still the greatest • RULES • SCENARIOS


tank battle in history and the Easy-to-learn, fast-to-play, hard- Six endlessly re-usable general
last strategic offensive of the to-master gaming rules with an scenarios and a short campaign,
authentic feel for the combined-arms ‘the Inglorious 12th July’ for
German Army on the Eastern
warfare of the period, utilising the the fierce tank battles south of
Front. Kursk was their final innovative ‘Battle Rating’ system. Prokhorovka, including seven
effort to break the Red Army historical battles to re-fight and
and win World War II, and saw • BACKGROUND one mega-game.
two weeks of savage fighting An overview of the Battle of Kursk,
across the rolling steppes of providing the background to • PAINTING GUIDES
your games, along with a detailed Inspiring and informative painting
southern Russia. Within you
timeline for the principle combat and modelling sections and step-by-
will find all you need to recreate operations. step guides to painting the vehicles
those epic battles with 20mm or of the battle, each described to
15mm miniatures. • ARMY LISTS three different levels of finish.
Army Lists designed to play with Plus, a guide to building a Kursk
the character of the four main wargames table.
combat formations: German Panzer
and German Infantry Divisions,
Russian Tank Corps and Russian
Rifle Divisions.
PUBLISHING
BATTLEGROUP • KURSK

Kursk ADDITIONAL
UNIT SPECIAL RULES

T hese a few special rules for units


in Battlegroup Kursk that aren’t
covered in the main rulebook.
2-4 Casualty
The dog is killed by defensive fire;
remove it from play.
used multiple times in a turn, but
individual vehicles can only benefit
once per turn.
5 Hit!
• ‘Fight Damn You!’ The dog scores a hit against the Each tank ordered using the Stal!
The presence of an NKVD political vehicle’s side armour, with an Stal! Stal! special rule must then
officer ‘bolsters’ the morale of the armour penetration value of 4. take two normal Moves (which
troops (or instills fear). If a Russian 6 Critical Hit! must be towards an enemy unit or
battlegroup includes an NKVD The dog scores a hit against the their opponent’s table edge) and
officer, then before the start of the vehicle’s rear armour, with an can then take a single Area Fire shot
game roll a D6 and add the result to armour penetration value of 4. (with high-explosive or small arms).
the battlegroup’s Battle Rating.
• Stal! Stal! Stal! The Stal! Stal! Stal! rule does not
At Kursk, standing orders for apply to Russian heavy tanks,
• Mine Dog Russian tank crews were to close assault guns, or any dug-in tank.
As an interim anti-tank measure, the with the enemy rapidly, fire on the These must be given an Order using
Red Army trained dogs, with anti-tank move and attempt to engage the the normal rules.
mines harnessed to them, to run under enemy tanks at point blank range.
German tanks. Predictably, they were The crews carried out the orders • T-34 Mobility
not very effective, and resulted in a with reckless bravery in headlong One of the T-34’s many assets was
standing orders for German soldiers to charges, whilst suffering heavy its good suspension system and its
shoot dogs. At close assault range (5”) losses to the enemy’s long range low ground pressure due to its wide
an anti-tank Mine Dog may attack a guns. Russian light, medium or tracks, allowing it greater mobility
German vehicle by using the Infantry lend-lease tanks may use the Stal! than other tanks of its size and
Assault order, then rolling a D6. Each Stal! Stal! rule (as noted in the weight. When rolling for crossing
dog can only be used once! Army Lists). Instead of ordering difficult terrain and obstacles, a T-34
each vehicle individually as normal, may re-roll the D6 if it wishes. The
Mine Dog Attack Table the Russian player may choose to Russian player may always take the
1 ‘Damn You Shepski!’ use a special order, declare ‘Stal! lower of the two dice rolls.
The dog scores a hit against the Stal! Stal!’ and can then use D6
rear armour of the closest Russian light, medium or lend-lease tanks
armoured vehicle within 10” of the instead of just one. Roll the D6 each
dog. time ‘Stal!’ is declared. It can be

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