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MXia Mod Rules
MXia Mod Rules
ts, and Sectors are by Far O Games LLC licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
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Before we talk about Tactical Movement (mXia Mod Rules 6-9), we need to look at the current Rules As Written for what constitutes a Round in Xia…
nes a Player’s Turn as made of 3 Phases, Action, Business (which I’ll call Starport) and Status.
A round is completed when all players have completed all three phases once.
This creates a situation that I nd problematic (but may not bother others, The Embers expansion contains an improvement that seems to
your mileage may vary): there is a lot of down time between player turns. acknowledge this: Player’s choose an Active mission out of their drawn (and
A player on their turn can do anything - which is good - but requires LOTS of unseen) Mission cards at the very end of their turn. This was a good
decisions to be made - which can understandably slow a player down. improvement, as it spares every player from having to wait while the active
Which means the time between turns gets longer still as a player tries to player reads three or more mission cards, then reads the map to see what is
puzzle out the best option out of a massive set of options. the best choice. This is good. But I think there is room to do a lot more.
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Activation Example 1
mXia Mod 6 Divide up a player’s
Action Phase into Activations:
An Activation is a smaller chunk
Easy Tiger - Action Phase of actions grouped around a
single Main Engine (not impulse)
out
, but broken
up. The captain does all the things they want up
to the point where they would need to activate
their Main Engine again.
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mXia Mod 6: Sequential activations
mXia Mod 7: Simultaneous Starport and Status Phases
mXia Mod 6 With the Action Phase chunked up into Activations, we can use them! When a player’s Activation ends, play passes to the next player.
Starport Phase
rst.
mXia Mod 7 …then, all players take the Status Phase at the same time.
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mXia Mod 8: NPCs Have Multiple Activations
One Round - With Mods 6, 7 & 8
mXia Mod 8 Each NPC gets an activation after their assigned player’s Activation. After an NPC’s activation, play passes to the next player.
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ect
Shields Up
Use Gate
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mXia Mod 11: Attacks and Defenses use one out t at a time
Combat Mods, Part I mXia Mod 12: Shields reduce Blaster Damage,
Blasters reduce Missile Damage
First o
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