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Lastexception 63831767971
Lastexception 63831767971
><root>
<report><version>2</version><sessionid>31c1459e9ac328cc65166ade</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-09-
29 16:05:01</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-
1.200.000.607.Release</buildsignature><categoryid>animation_element.py:185</
categoryid><desyncid>31c1459e9ac328cc65166ade</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 162082)>: Attempt to
traverse between two states (Family -> PuzzleLoop) where no valid path exists!
Actors {'x': (<weakref at 0x00007FF49D16A680; to 'object_sim' at
0x00007FF499FD31D0>, None, <AnimationParticipant.ACTOR = 101>), 'gameMat':
(<weakref at 0x00007FF4E529EB48; to 'object_gameMotionMatGuruEvent_01' at
0x00007FF4FC756FD0>, '0', <AnimationParticipant.TARGET = 103>)} (debug
context: running motionBasedGaming_play_family:51661 on
object_gameMotionMatGuruEvent_01:0x0e44041b8fa60001[0])) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\
Server\animation\animation_element.py", line 185, in do_begin File "T:\
InGame\Gameplay\Scripts\Server\animation\asm.py", line 1072, in
requestRuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 162082)>: Attempt to
traverse between two states (Family -> PuzzleLoop) where no valid path exists!
Actors {'x': (<weakref at 0x00007FF49D16A680; to 'object_sim' at
0x00007FF499FD31D0>, None, <AnimationParticipant.ACTOR = 101>), 'gameMat':
(<weakref at 0x00007FF4E529EB48; to 'object_gameMotionMatGuruEvent_01' at
0x00007FF4FC756FD0>, '0', <AnimationParticipant.TARGET = 103>)} (debug
context: running motionBasedGaming_play_family:51661 on
object_gameMotionMatGuruEvent_01:0x0e44041b8fa60001[0])rtim=0 Client
Session Time: 35.31 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 13,27,0,5540 Modded: False SystemInfo:
Windows 10 10.0.19045 GPU: NVIDIA GeForce MX150 nvldumdx.dll 30.0.14.7219, GUID:
D7B71E3E-5E52-11CF-BF6F-42A30EC2D335 </desyncdata></report>
<report><version>2</version><sessionid>31c1459e9ac328cc65166ade</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-09-
29 16:20:19</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-
1.200.000.607.Release</buildsignature><categoryid>constraints.py:3693</
categoryid><desyncid>31c1459e9ac328cc65166ade</desyncid><systemconfig/
><screenshot/><desyncdata>Exception while processing the Master Controller.
_process=True, sims_filtered=[<sim '' 0x6c01196acc601ff>, <sim ''
0x6c01196acc601ff>] (AttributeError: 'NoneType' object has no attribute
'get_boundary_conditions_list') Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 2878, in _get_transitions_for_sim File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2244, in
_get_constraint_for_interaction File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\interaction.py", line 4474, in constraint_intersection
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2020, in
build_slot_constraint File "interactions\constraints.py", line 3693, in
interactions.constraints.RequiredSlot._build_relative_slot_data AttributeE
rror: 'NoneType' object has no attribute
'get_boundary_conditions_list'rtim=0 Client Session Time: 35.31
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 LoadingScreenActiveFlag: 1 Origin Version:
13,27,0,5540 Modded: False SystemInfo: Windows 10 10.0.19045
GPU: NVIDIA GeForce MX150 nvldumdx.dll 30.0.14.7219, GUID: D7B71E3E-5E52-11CF-BF6F-
42A30EC2D335 </desyncdata></report>
</root>