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Reproducible Handout

BUILD AN ADVENTURE

Charac t er Overvi ew
In Dungeons & Dragons (D&D), players create their own unique characters based on a set of different character
classes, races, and backgrounds. Then, working together as a team, the characters shape the game’s story to create
a unique adventure, facing challenges and solving problems together.
To begin your D&D adventure, you will create a character based on one of the five character classes featured in the
latest D&D Starter Set: Dragons of Stormwreck Isle This story is set in the Forgotten Realms — a world of fantasy
populated by elves, dwarves, halflings, humans, and other folk, as well as monsters and other fantastical creatures
like dragons. Use this overview to learn more about the different character classes brought together by this
adventure. Which will you bring to life as a character all your own?

CLERIC FIGHTER PALADIN ROGUE WIZARD


Those stirred by spiritual Players eager for action Like the knights of Players who are not Drawing their power
forces often become may feel themselves old, Paladins draw on afraid to bend the from deep study in the
Clerics. Endowed with destined to become their faith to prevail rules may feel most at magical arts, Wizards
sacred powers granted Fighters. Masters in battle. Heavily home among Rogues, command spells for
by a higher power, a of a wide range of armed and armored, tricksters who are every occasion. They can
Cleric can cast helpful weapons and combat confident in the power usually the first to find devastate an opponent
spells and heal both styles, Fighters are of their sacred symbols, trouble and the last to with a wave of thunder,
diseases and dangerous prepared for any Paladins never tire get caught. Rogues are disappear in a cloud
wounds. They are skilled situation, whether on in the struggle to masters of sneakiness of vanishing dust, or
in combat but usually the battlefield or in a vanquish evil. They are and cunning, able transport themselves into
stay behind the lines of monster’s lair. With the an unrelenting force for to pick the lock on a (or out of) a desperate
battle, ready to strike strength to wield the good wherever you find chest full of treasure or situation in the nick of
should an enemy break mightiest sword and them and unfailing allies pick apart an enemy’s time. Though usually
through. This blend the speed to dodge the on any adventure. defenses. Yet, despite unskilled in the use of
of martial and magical quickest blows, Fighters their conniving ways, mundane weapons and
abilities makes the Cleric play an essential part in Rogues can always be armor, when defended
a valuable ally, especially every adventure. counted on when their properly, a Wizard can be
when dark powers allies need them most. the deciding member of
threaten the land. any adventure team.

Illustrations by Mariano Epelbaum

© 2022 YMI, Inc.


TM & © 2022 Wizards of the Coast LLC.

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