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The Land

Illustration: Shahriar Shahrabi (IRCSS)

Creation: E. Dubourg (December 2007)


Participation creation & maps design: D. Grau, S.Hœrlé, S. Landers, G. Quaglia, C. Seeman, J.E. Vacas, E. Womble, C. de Felrive
Design cover/interior: Cirdann de Felrive (February 2021) – Release V.2.3 (Sept 2023)
Cover illustration: Adam Kuczek (DeviantArt)
Illustration: Shahriar Shahrabi (IRCSS), LPSDC, Cirdann de Felrive, Faraz Shanyar, KoTnoneKoT
All illustrations are used by permission of the artists, except some of them which have been created by unknown authors.
Of course, if authors’ names are discovered, their permission will be demanded.

The work is the intellectual property of the authors, art creators and designers. It is intended for private, non profit use.
Middle-earth, The Hobbit, and The Lord of the Rings are intellectual property of The Estate of J.R.R. Tolkien. All games—including ICE's Middle-earth
Role Playing and its translations—based on The Hobbit, The Lord of the Rings, and other works by J.R.R. Tolkien are copyright and trademark properties of
Middle-earth Enterprises. All rights reserved.
This is an unlicensed non-commercial work of fan fiction intended as commentary about the Middle-earth Role Playing game. It is NOT an official product
produced under license from Middle-earth Enterprises.
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The following file is the work of amateurs, intended to be an amusement for themselves, and hopefully, an aid to other roleplayers and gamemasters. It is conceived
to be a non-official module for MERP/Rolemaster, set in Middle-earth. All the other stuff is invented by the authors, and therefore cannot be published or used for
moneymaking without the authors’ permission. This work is exclusively intended to be used as a play-aid for role-players in their games.
There’s a lot of work to do. I hope we shall be many, enough to keep alive old Middle-earth!
Eric Dubourg

1.0 INTRODUCTION ....................................... 5 5.1.5.7 The Enjhadâl (Towards 1640) ........................................ 37


5.1.6 The Town.................................................... 37
2.0 THE LAND ................................................. 7 5.1.6.1 The Leisure Quarter ..................................................... 37
2.1 The Chyan Heartlands ..................................... 7 5.1.6.2 The Docks .................................................................. 39
2.1.1 Chy ..............................................................7 5.1.6.3 The Old City (The Core) ................................................ 41
2.1.2 Lódenûly .......................................................8 5.1.6.4 The Poor Quarter ......................................................... 43
2.1.3 The Clyan Highlands .........................................8 5.1.6.5 The Old Citadel .......................................................... 43
2.1.4 The Bulchyades................................................9 5.1.7 People of Note .............................................. 44
5.1.7.1 Authorities ................................................................. 44
2.1.5 Ammu Bâj .................................................... 10
5.1.7.2 Members of the Farokmads ............................................. 45
2.2 The Chyan Provinces ...................................... 11 5.1.7.3 The Azimtabarâ .......................................................... 46
5.1.7.4 Others....................................................................... 46
2.3 The Chyan Dominions .................................... 14 5.1.8 Around Baljana ............................................. 47
2.3.1 Acaana ........................................................ 14 5.1.8.1 Jelhad ....................................................................... 47
2.3.2 Chey Sart ..................................................... 14 5.1.8.2 Nhordâd ................................................................... 47
2.3.3 Harshandatt .................................................. 14 5.1.8.3 Farayn ...................................................................... 47
2.3.4 Heb Aaraan .................................................. 15 5.1.8.4 Lake Kasaoya ............................................................. 48
2.3.5 Jabâya ......................................................... 15 5.1.8.5 Ayanghat .................................................................. 48
2.3.6 Námagalûz ................................................... 15 5.1.8.6 Ayta Denûly ............................................................... 48
2.3.7 The Oasis Kingdoms ....................................... 15
5.2 Chajapûn ........................................................ 49
2.3.8 Orgothraath ................................................. 16
5.2.1 History ....................................................... 49
2.3.9 Vaag ........................................................... 16
5.2.2 The Town and its Territory .............................. 51
3.0 CLIMATE ................................................. 17 5.2.3 Town Life.................................................... 51
5.2.4 Organisation ................................................ 52
4.0 FLORA & FAUNA..................................... 18 5.2.4.1 The Court .................................................................. 52
5.2.4.2 The Town Councils ...................................................... 52
4.1 Flora ................................................................18 5.2.4.3 Military Forces ............................................................ 53
4.2 Fauna .............................................................. 19 5.2.5 Politics and Power ......................................... 53
5.2.5.1 The Azimtabarâ .......................................................... 53
4.3 Fantastic Beasts & Mysterious People ............ 22 5.2.5.2 The Farokmad of the Wine Dealers ................................... 53
4.3.1 Dragons ...................................................... 22 5.2.5.3 The Farokmad of the Bargemen ....................................... 53
4.3.2 Giants ......................................................... 24 5.2.5.4 The Farokmad of the Craftsmen ....................................... 54
4.3.3 Saghirâ ........................................................ 24 5.2.5.5 The Bokhtarâ of Chajapûn (Towards 1640) ....................... 54
4.3.4 Sheroqabâ .................................................... 24 5.2.6 The Town.................................................... 55
4.3.5 Safîdaspâ ...................................................... 27 5.2.6.1 The Inner City ............................................................ 55
4.3.6 Other Mythical Creatures ................................. 30 5.2.6.2 The Outer City: The Old City ......................................... 58
5.2.6.3 The Outer City: The North district ................................... 62
5.0 CITIES & TOWNS OF THE EMPIRE ......... 31 5.2.6.4 The Outer City: The Sunset district .................................. 62
5.2.6.5 The Outer City: The Trade district ................................... 63
5.1 Baljana ............................................................ 31 5.2.6.6 The Outer City: The harbour and the docks ........................ 64
5.1.1 History........................................................ 31 5.2.7 People of Note .............................................. 65
5.1.2 The Town and its Territory............................... 33 5.2.7.1 Authorities ................................................................. 65
5.1.3 Town life ..................................................... 34 5.2.7.2 Members of the Farokmads ............................................. 66
5.1.4 Organisation ................................................. 35 5.2.7.3 Priesthood .................................................................. 67
5.1.4.1 The Arshan and the Council ........................................... 35 5.2.7.4 Others....................................................................... 67
5.1.4.2 Military Forces ............................................................ 35 5.2.8 Around Chajapûn........................................... 67
5.1.5 Politics and Power .......................................... 36 5.2.8.1 The Chaman .............................................................. 67
5.1.5.1 The Azimtabarâ .......................................................... 36 5.2.8.2 The Bulchyades Marches ................................................ 69
5.1.5.2 The Rules of Trade ....................................................... 36 5.2.8.3 The Southern Lódenûly ................................................. 70
5.1.5.3 The Farokmad of the Traders .......................................... 36
5.1.5.4 The Farokmad of the Artisans ......................................... 36 5.3 Jorash ............................................................. 72
5.1.5.5 The Farokmad of Inn and Tavern Keepers .......................... 37 5.3.1 History ....................................................... 72
5.1.5.6 Thieves ..................................................................... 37 5.3.2 The Town and its Territory .............................. 73
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5.3.3 Town Life .................................................... 73 5.5.5.1 The Council ............................................................. 102


5.3.4 Organisation ................................................. 74 5.5.5.2 The Shapan ............................................................. 102
5.3.4.1 The Arshan and the Council ........................................... 74 5.5.5.3 The Priests ............................................................... 102
5.3.4.2 Military Forces ............................................................ 74 5.5.5.4 The Farokmad of the Perfumers ..................................... 102
5.3.4.3 The Foreigners ............................................................ 75 5.5.5.5 The Farokmad of the Wine Dealers ................................. 102
5.3.5 Politics and Power .......................................... 75 5.5.5.6 The Farokmad of the Silk Weavers ................................. 102
5.3.5.1 The Azimtabarâ .......................................................... 75 5.5.6 The Town................................................... 102
5.3.5.2 The Farokmad of the Traders .......................................... 75 5.5.6.1 The Northern Districts ................................................ 102
5.3.5.3 The Farokmad of the Jewellers and the Goldsmiths ............... 76 5.5.6.2 The Harbour ............................................................ 104
5.3.5.4 The Farokmad of the Armourers ....................................... 76 5.5.7 People of Note ............................................. 106
5.3.5.5 Thieves ..................................................................... 76 5.5.7.1 Authorities ............................................................... 106
5.3.6 The Town .................................................... 76 5.5.7.2 Members of the Farokmads ........................................... 106
5.3.6.1 The Gates .................................................................. 76 5.5.7.3 Priesthood ................................................................ 107
5.3.6.2 The Old City and the Common District ............................. 77 5.5.7.4 Others..................................................................... 107
5.3.6.3 The Poor Quarter ......................................................... 80 5.5.8 Around Kantilya ........................................... 108
5.3.6.4 The Port .................................................................... 81 5.5.8.1 The Parvin Hills ........................................................ 108
5.3.7 People of Note .............................................. 82 5.5.8.2 Meherafrin ............................................................... 108
5.3.7.1 The Azimtabarâ .......................................................... 82
5.3.7.2 Authorities ................................................................. 83
5.6 Mijore .......................................................... 109
5.3.7.3 Members of the Farokmads ............................................. 84 5.6.1 History ...................................................... 109
5.3.7.4 Priesthood .................................................................. 84 5.6.2 The Town and its Territory ............................. 111
5.3.7.5 Others....................................................................... 84 5.6.3 Town Life................................................... 112
5.3.8 Around Jorash ............................................... 84 5.6.4 Organisation ............................................... 113
5.3.8.1 Asânabar ................................................................... 84 5.6.4.1 The Arshan .............................................................. 113
5.3.8.2 Sarvâsheher ................................................................ 85 5.6.4.2 Military Forces .......................................................... 113
5.6.4.3 The Council of Trade .................................................. 113
5.4 Kandalar ......................................................... 86 5.6.5 Politics and Power ........................................ 113
5.4.1 History........................................................ 86 5.6.6 The Town................................................... 114
5.4.2 The Town and its Territory............................... 87 5.6.6.1 The Old City ............................................................ 114
5.4.3 Town Life .................................................... 88 5.6.6.2 The Outer Town ........................................................ 116
5.4.4 Organisation ................................................. 89 5.6.6.3 The Lower City ......................................................... 117
5.4.4.1 The Town Council ....................................................... 89 5.6.7 People of Note ............................................. 118
5.4.4.2 The Shapan ............................................................... 89 5.6.7.1 Authorities ............................................................... 118
5.4.4.3 The Farokmads ........................................................... 89 5.6.7.2 The Azimtabarâ ........................................................ 118
5.4.4.4 Military Forces ............................................................ 90 5.6.7.3 Priesthood ................................................................ 119
5.4.5 Politics and Power .......................................... 90 5.6.7.4 Merchants ................................................................ 119
5.4.5.1 The Council ............................................................... 90 5.6.8 Around Mijore ............................................. 119
5.4.5.2 The Farokmad of the Crimson Dealers ............................... 90 5.6.8.1 The Fortress of Faredun ............................................... 119
5.4.5.3 The Farokmad of the Sea Traders ..................................... 90 5.6.8.2 The Pass of Dreams .................................................... 119
5.4.5.4 The Farokmad of the Craftsmen ....................................... 90 5.6.8.3 The Fortress of Rusht .................................................. 119
5.4.5.5 The Mine Owners ........................................................ 91 5.6.8.4 The Temple of Gift ..................................................... 120
5.4.6 The Town .................................................... 91 5.6.8.5 The First Fire............................................................ 120
5.4.6.1 The High Town........................................................... 91
5.4.6.2 The Middle City .......................................................... 93 5.7 Pelepelplû .................................................... 121
5.4.6.3 Military District .......................................................... 95 5.7.1 History ...................................................... 121
5.4.7 People of Note .............................................. 95 5.7.2 The Town and its Territory ............................. 123
5.4.7.1 Authorities ................................................................. 95 5.7.3 Town Life................................................... 124
5.4.7.2 Members of the Farokmads ............................................. 96 5.7.4 Organisation ............................................... 125
5.4.7.3 Priesthood .................................................................. 96 5.7.4.1 The Arshan and the Council ......................................... 125
5.4.7.4 Others....................................................................... 97 5.7.4.2 The District Lords ...................................................... 125
5.4.8 Around Kandalar............................................ 97 5.7.4.3 The Nations ............................................................. 125
5.4.8.1 The Forest of Lylia ....................................................... 97 5.7.4.4 Military Forces .......................................................... 125
5.4.8.2 Tower of Mahdat ......................................................... 97 5.7.5 Politics and Power ........................................ 126
5.7.5.1 The Azimtabarâ ........................................................ 126
5.5 Kantilya .......................................................... 98 5.7.5.2 The Farokmad of the Traders ........................................ 126
5.5.1 History........................................................ 98 5.7.5.3 The Farokmad of the Horse Dealers ................................ 126
5.5.2 The Town and its Territory............................... 99 5.7.5.4 The Farokmad of Inn and Tavern Keepers ........................ 127
5.5.3 Town Life .................................................. 100 5.7.5.5 The Farokmad of the Fountainers ................................... 127
5.5.4 Organisation ............................................... 101 5.7.5.6 The Keepers of the Tradition ........................................ 127
5.5.4.1 The Council of Free Men.............................................. 101 5.7.5.7 Thieves ................................................................... 127
5.5.4.2 The Farokmads ......................................................... 101 5.7.5.8 The Bokhtarâ of Pelepelplû (Towards 1640) ..................... 127
5.5.4.3 Military Forces .......................................................... 101 5.7.6 The Town................................................... 128
5.5.5 Politics and Power ........................................ 102 5.7.6.1 The Circles ............................................................... 128
5.7.6.2 The Spires of Strongflow .............................................. 129
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5.7.6.3 Places of note ............................................................ 131 5.9.8.2 The Chy Gap ............................................................ 171
5.7.7 People of Note ............................................ 141 5.9.8.3 Gashtaham .............................................................. 171
5.7.7.1 The Azimtabarâ ........................................................ 141 5.9.8.4 The Nalronorth Mount ............................................... 171
5.7.7.2 Authorities ............................................................... 141 5.9.8.5 Bakhtavar ................................................................ 172
5.7.7.3 Members of the Farokmads ........................................... 142
5.7.7.4 Priesthood ................................................................ 143 5.10 Tenolkachyn............................................. 173
5.7.7.5 Others..................................................................... 143 5.10.1 History ...................................................... 175
5.7.8 Around Pelepelplû ....................................... 143 5.10.2 The Town and its Territory ............................. 175
5.7.8.1 The Valley of Hormdôky .............................................. 143 5.10.3 Town Life................................................... 177
5.7.8.2 The Cleft of Indara .................................................... 144 5.10.4 Organisation ............................................... 177
5.7.8.3 Rhagai ................................................................... 144 5.10.4.1 The Arshan .......................................................... 177
5.7.8.4 Hamadan ................................................................ 145 5.10.4.2 Military forces ...................................................... 178
5.7.8.5 The Tower of Roshan .................................................. 145 5.10.5 Politics and Power ........................................ 178
5.7.8.6 The Three Maidens .................................................... 145 5.10.5.1 The Arshan .......................................................... 178
5.7.8.7 Bhantrif .................................................................. 146 5.10.5.2 The Merchants ...................................................... 178
5.10.5.3 The Sacred Watch ................................................. 178
5.8 Samarth ......................................................... 147 5.10.6 The Town................................................... 178
5.8.1 History...................................................... 147 5.10.6.1 The Roads ........................................................... 178
5.8.2 The Town and its Territory............................. 148 5.10.6.2 The Megaliths of the West Gate ................................ 180
5.8.3 Town Life .................................................. 149 5.10.6.3 Signal Towers of the Yól Ôratâ ................................. 181
5.8.4 Organisation ............................................... 150 5.10.6.4 The Great Outer Wall and Watch Towers .................... 183
5.8.4.1 The Town Council ..................................................... 150 5.10.6.5 The Four Great Gates ............................................. 183
5.8.4.2 Military Forces .......................................................... 150 5.10.6.6 The Outer Districts ................................................ 191
5.8.5 Politic and Power ......................................... 150 5.10.6.7 Places of Notes ...................................................... 192
5.8.5.1 The Azimtabarâ ........................................................ 150 5.10.7 People of Note ............................................. 196
5.8.5.2 Trade ..................................................................... 150 5.10.7.1 Authorities........................................................... 196
5.8.5.3 The Skilled Shipwrights .............................................. 150 5.10.7.2 Merchants ........................................................... 196
5.8.5.4 The Adventurous Mariners ........................................... 151 5.10.7.3 Priesthood ........................................................... 196
5.8.5.5 Nevazar’s Followers ................................................... 151 5.10.8 Around Tenolkachyn ..................................... 197
5.8.6 The Town .................................................. 151 5.10.8.1 Shayarjhât .......................................................... 197
5.8.6.1 Islands and Pools ....................................................... 151 5.10.8.2 Ammu Bâj ........................................................... 197
5.8.6.2 Bridges.................................................................... 153
5.8.6.3 Places of note ............................................................ 153 5.11 Isvat, a Clyan Fortified Village ................. 197
5.8.7 People of Note ............................................ 156 6.0 SHADOW-HOLDS .................................. 199
5.8.7.1 Members of the Town Council ....................................... 156
5.8.7.2 Authorities ............................................................... 156 6.1 The Tomb of Nevazar ................................... 199
5.8.7.3 Members of the Farokmads ........................................... 156 6.1.1 The Marshes ................................................ 199
5.8.7.4 Priesthood ................................................................ 157 6.1.2 The Island ................................................... 199
5.8.8 Around Samarth .......................................... 157 6.1.3 The Tomb .................................................. 200
5.8.8.1 Ahvâz ..................................................................... 157 6.1.4 NPCs ........................................................ 204
5.8.8.2 Nehavend ................................................................ 158
5.8.8.3 Rasht...................................................................... 160 6.2 An Orc Lair ................................................... 204
5.8.8.4 Thrizafan ................................................................ 160 6.2.1 Orcs of the Divârayan Mountains ...................... 204
6.2.2 Castle Ogurk ............................................... 206
5.9 Shamîsar........................................................ 162
5.9.1 History...................................................... 162 6.3 Pashimakan, Last Refuge of the Rointanâ .... 207
5.9.2 The Town and its Territory............................. 163 6.3.1 The Rointanâ ............................................... 207
5.9.3 Town Life .................................................. 164 6.3.2 Layout of the Village ...................................... 207
5.9.4 Organisation ............................................... 165 6.3.3 Layout of the Temple of Surkhazhdar ................. 207
5.9.4.1 The Arshan .............................................................. 165
5.9.4.2 Military Forces .......................................................... 165 6.4 The Khabburj ............................................... 208
5.9.5 Politics and Power ........................................ 165 7.0 APPENDIXES .......................................... 209
5.9.6 The Town .................................................. 165
5.9.6.1 The Old City ............................................................ 166 7.1 Abbreviations ............................................... 209
5.9.6.2 The Outer Town: Trade and Residential Districts .............. 167
5.9.7 People of Note ............................................ 169 7.2 A Chyan Lexicon .......................................... 209
5.9.7.1 Authorities ............................................................... 169 7.3 Glossary ........................................................ 212
5.9.7.2 The Azimtabarâ ........................................................ 169
5.9.7.3 Priesthood ................................................................ 170 7.4 Chyan Names ................................................ 215
5.9.7.4 Merchants ................................................................ 170
5.9.8 Around Shamîsar.......................................... 170 7.5 Weights and Lengths .................................... 218
5.9.8.1 Akhzamazâr ............................................................. 170
7.6 Table of the Rashajâ ..................................... 219
5

1.0 INTRODUCTION demonstration of the qualities of the Chyan people. The city
is built on nine terraced hills, and linked to the neighbouring
To most of the people of western Middle-earth, the land mountains by a collection of six, multi-tiered aqueducts. The
called Chy is a very exotic country, where the minions of the city is a jewel, and the traveller who would go there could not
Shadow are powerful. affirm that this was the works of an evil people, such as those
The Chyans who live there have so strange customs Easterling tribes who worship the Shadow. Few people give
(polygamy, the strange system of castes, the pessimistic up willingly to the Shadow, and if they are submitted, they try
religion considered as blasphemous towards the One) that for to free themselves. This is the Chyans way of life.
the commoners of Gondor, it can imply only one thing: like The Chyans are indeed ruled by castes, but it is one more
many other realms in the South, Chy, if not directly under the credit to give to this people: the castes are not rigid. Through
rule of the Shadow, is influenced by it and by realms of the acts of courage or merit, a commoner can become in a few
Black Númenoreans, such as Anarikê or Sakal an-Khâr. Maybe years a respectable noble – even if it is rare – a commoner has
the intransigent evil Rashajâ of the Artaxshâsan dynasty or the more chance to become trader or priest for instance. There
blatant inhumanity of the Binding King of Harshandatt who are no deadly confrontations between the castes, there is
claimed sovereignty over all lands between Harshandatt and respect, except for the servant caste, which are despised by
Anarikê were for much in these prejudices. Maybe the Chyans all. The Chyans are fierce enemies of the Easterlings of Khand
are confused with some nasty Easterling tribes or with some and Orcs, whom they kill at sight. They have a long-standing
Mûmakan peoples. A wise man, followers of the Ship Kings, rivalry with the Aca warlords and the Múranians of
wrote the following about the South, that has been copied and Harshandatt, a realm they managed to conquer several times
recopied and can now be found in many atlases: during history. Their beliefs are not far away from the
“South of river Harnen, is first Umbar, the Haven of the Black Númenorean faith, as they revere the True One God Asrûta
Númenoreans, who betrayed their forefathers and introduced in their and his fourteen children (to whom they oppose the Demon
hearts a corrupted religion. Then come the heretics from Bellakar, and his fourteen children). They are very good in battle, and
who refused to be saved by adopting as their own the traditions of the as conclude Belennil of Arthedain :
Faithful. And east the realms under the Shadow or with so strange “If Chy was a desert – and Anarikê as well – then these lands
manners: the polygamous Chyans another Easterling race, the so would be favoured places for Shadow to conceal and to better attack
virtuous men of Anarikê who do not see that they are as heretics as us, and easily reduce opposition from Gondor and Arnor. Fortunately,
Bellakarians, the Lynîr, who would earn your esteem if they were not the Men of Chy and Anarikê fight bravely. Easterlings and Orcs are
ruled by so strange a regime, and then the men of Sakal an-Khâr, their fierce enemies. I would have loved to see more of them, but I must
similar in cultures to the Black Númenoreans of Umbar”. return to Arthedain. Maybe, this will perhaps allow traders from
Fortunately, all the travellers coming from every corner Arthedain to come in these exotic places?...”
of Middle-earth to the lands of Chy do not have this limited
view that is so characteristic of the Gondorians. Belennil of
Arthedain has another – and positive – opinion about the "Concerning Naugrim..."
people of the Bay of Ormal. He reports in “The Travels of a Prior to the discontinuation of the MERP range, the
Stranger in Southern Endor” that the Chyans are really a great publisher was planning to release a booklet dedicated to the
people, who nevertheless may act on occasion with too much Dwarven Companies, with a number of corrections, including
desperation or precipitation. the relocation of the Bávor and Thelór Companies, and their
He also says that most of all different traditions do not place of appearance in Middle-earth.... The choice was made to
mean evil, as Shadow is everywhere, including at the locations continue this initiative by replacing the migrations of the people
where one believes there is no evil agent. Shadow is not a of Bávor in the south with the house of Thelór, and leaving the
specificity of the South. The Chyan people are aware of that, people of Bávor in the north and east of Middle-earth. The
and try to fight against every potential member of evil following official MERP booklets are therefore impacted by this
organisation. This fight encompasses all levels of the Chyan choice, meaning that they should read "Thelór" instead of
society, including the servants, the commoners, and "Bávor":
especially the nobles and the priests, who act as the spiritual  #2500 - Court of Ardor
and physical guides of the Chyan people.  #3111 - Greater harad
The Chyans, who claim to be the heirs of an ancient  #3900 - Shadow in the South
civilisation, are a great people, capable of lovely  #8004 - Lords of Middle-earth volume III
constructions, of splendid literary treaties and showing  #8205 - Nazgûl Citadel
exquisite craftsmanship. The capital, Pelepelplû, is a manifest
6

Using this Work


This work has been written with the time setting of the mid seventeenth century of the Third Age of the Sun in mind, but
most of the information it contains can be used anytime with little adaptation. A Gamemaster who would like to play in other
times is advised to read well the corresponding chapters in the historical section as well as the notes on the evolutions of the
Chyan society in the relevant sections and use its good judgement to adapt the information provided in this module.

Important note : You will find in this work 16 sections, separated in two books :

#3004-1 Chyan Empire : The People


#3004-2 Chyan Empire : The Land

The two books are inseparable to understand the entire extent of the Chyan Empire :
Section 1 is common : the Introduction Section is the same on the two books.

#3004-1 Chyan Empire : The People #3004-2 Chyan Empire : The Land

Section 2 describes in details the history of the Chyan Sections 2 to 4 describe all the lands forming the
Empire and provides a timeline with the most important Chyan Empire or being under Chyan sway at different
events for quick reference. In a first time, the reader can times of history (section 2). It describes also their climate
concentrate on the Brief History, and skip the rest of the (section 3), the known plants, common animals and
section to avoid being submerged with names and dates creatures, and there is a special chapter about mythical
which are not of prime importance to understand and enjoy creatures (section 4). At the end of these sections, there
the following. are several regional maps to complete the lands’
description.
Section 3 describes with details the different people
living in these lands : elves, dwarves, orcs, and men. In section 5 are described the major cities of the
Chyan Empire with a lot of details. This can certainly be
skipped for a first reading, unless the reader has a special
Section 4 to 7 are more especially dedicated to the interest in one of these cities. Each of these cities’
description of the Chyan people, their society, language description includes its history, town life, organisation,
and religion (section 4), the political and military politics and power, people of notes, and associated plans
organisation of the Empire (section 5), important historical and city maps.
figures who have marked Chyan history (Section 6) and the
commerce and industry (section 7).
Section 6 should be reserved for the eyes of a
Gamemaster only, because it gives informations on some
Section 8 and 9 should be reserved for the eyes of a places dwelt by the Shadow. This section describes with
Gamemaster only, as they describe different time settings details the Tomb of Nevazar, an Orc lair, and the last
and give information to develop adventures (section 8) and refuge of the Roïntanâ, with map and plans.
propose a few introductory scenarios (section 9).

In section 7, the appendices give several informations


In section 10 can be found Technical informations about the abbreviations used in this work, a Chyan lexicon,
such as game statistics for plants, creatures, Non-Playing a glossary of various terms, some common Chyan names,
Characters appearing in the text, military units, an the weights and lengths used in the Chyan Empire, and a
encounter table and how to create a playing character complete list of the Chyan Great Kings during all the ages.
coming from the Chyan Empire.
7

2.0 THE LAND Illustration: LPSDC

2.1 The Chyan Heartlands


The Chyan lands are geographically complex and the
successive migrations and invasions throughout the Second
Age (Chaialla, Múranians, Chyans) and the consequent
redistributions of the land among tribes have added a varied
and intricate population pattern.
In its majority, Chy is a relatively flat savannah.
However, three geographical features delimit more to merge with the deep desert of Haradwaith. Away from
picturesque regions and add some variety to the landscape. the roads, crammed with caravans of traders, it is rare to
The Divârayan Mountains (S. Ered Harmal) complex is meet a traveller or even a lost herder with his sheep. The
located to the north and east and separates the Chyan lands Nosharud is a succession of plateaus, slowly rising towards
proper from Heb Aaraan, Orgothraath, Vaag, Acaana and the mountains and covered by grass, almost ever dry and
Olyas Kriis. brown. The land does not even benefit from rivers flowing
from the mountains, for, apart from the Banshûr and Nîjara
The Ammu Bâj forest is in a rugged hilly zone at the rivers, they are dry a large part of the year, and when there
borderline with Harshandatt (leaving Tenolkachyn as the is water, it usually comes in sudden and deadly floods. The
main lock between the two realms). It is the greatest Nosharud has two remarkable features. To the North-east
wooded area in many leagues around on this side of the lays the Chy Gap, the best accessible mountain port to
Divârayan Mountains. cross the Divârayan Mountains in many kilometres (due to
The Denûly (the river that the ancient Múranians called this fact the main commercial land route of central Jaha
Mur, and was the heartland of Murayn) and Acaadôky are goes along this way). To the North-west is the Thunder
the most remarkable waterways of the Chyan Lands. They Massif (Ch. Ashajatâish, "The Voices of the Kings"), a
meet at Chajapûn, part the core of Chy from the mountain mass that overlooks the plain of Mijore. It is
Bulchyades and embrace the land of Lódenûly. always covered by grey clouds, with almost ever sounding
thunder rumbles, although rainfall is not frequent. The
2.1.1 Chy names of the seven peaks that form the Massif are Haxât,
Ganashôshyn, Shôburagan, Ganachyn, Ganshô, Tasagana
Chy is situated south-west of the Chy Gap, a broad pass and Ganagan, in memory to the seven greatest Rashajâ in
in the Divârayan Mountains. It is an arid, hilly area that Chyan memories.
strides one of the most important overland trade routes of
Jaha (Ch. The World). It is named from a confederation of Originally (at least since the fall of the Ormal Lamp in
Chyan-speaking tribes that settled there in the early Second the Elder Days), Chy has been a savannah, with a
Age and is traditionally divided by the Chyans into (Upper) characteristic vegetation of small trees, fire-resistant and
Chy (area of Pelepelplû), Lower Chy (around Baljana), the ready to stand a dry season that lasts for the longer part of
Chaman (the Acaadôky fluvial plain around of Chajapûn), the year. The water courses follow the direction NW-SE
the Marz (the dry lands between the Pelplû and the Anhvîr) to the Acaadôky and usually dry until the rainfall arrives in
and Nosharud (around Mijore and Shamîsar). winter. There are pools that become first mud and then dry
earth, with insects and amphibians that remain in lethargy
Going down the Clyan Highlands and the Divârayan until the yearned water arrives. In another way, this
Mountains, the plateau of Chy is a strip of arid land with ecosystem is stable thanks to periodic fire bursts (some
sporadic groups of hills here and there. It stretches very violent every 10-20 years) that devastate the region
between the mountain line to the north, the Denûly to the but allow the more resistant plant species to be "reborn"
South-east and the Ammu Bâj forest to the South-west. The from the ashes. High Lhûd is the name given by the Chyans
terrain rises gradually near the Divârayan Mountains. to this savannah. The Low Lhûd is the savannah that spreads
Two regions are especially worth of interest. Firstly, south of the Ammu Bâj and the Anhvîr river, in the region
the group of terraces where Pelepelplû was built in the of Tenolkachyn. It is a dry savannah, not very different
North-west and, secondly, the Nosharud. Around from the High Lhûd, except that here, the temperatures
Pelepelplû, the land is a wide plateau of steppes of brown are not moderated by the altitude and can be scorching in
grass, becoming dryer and dryer towards the west, before the hottest months.
8

Of the watercourses that flow to the Acaadôky, there name of Guinz-luz (Cha. Land of the Wind) and the tribe
are three that are almost never completely dry: the Pelplû, which inhabited it was called the Guinz (Cha. Wind)
the Nîjara and the Banshûr. The most important one is the people. At Chajapûn the two main winds (the one that
Pelplû, that flows from Pelepelplû. Along these follows the Denûly course here blows south-westwards,
watercourses, the outlook changes as from night to day: and the one who follows the course of the Acaadôky blows
true corridors of lush vegetation (in comparison to the rest westwards) meet and form whirlwinds that are very
of the countryside) that become the nerve centre of the spectacular at certain moments. The howling of the wind
animal and human lives. The Anhvîr, that flows from the dominates the place and impresses the travellers not used
Ammu Bâj is just more than a stream, but is never dry and to this phenomenon. So, it is not strange that this was a
marks the southern border of Chy. sacred place for the Chaialla. When the wind does not
blow, the Chaman (region of Chajapûn), with marshes all
The worst season of the year is in autumn, during Dayâr
around, is covered by mists.
month, just before the rains, because it blows a hot west
wind from the desert, taking the endurance of the animal
species of the region to the limit. Afterwards, with the
2.1.3 The Clyan Highlands
rainfall, all changes, and the Lhûd becomes covered by a The Clyan Highlands are located on the arid southern
green grass for a few too short months. This landscape is flanks of the Divârayan Mountains, between Siakan in
modified in some areas due to the human action. Irrigation eastern Harad and Chy. Most of the land of Cly is a rolling
canals, preventive measures against the fires, farming of and rugged plateau at about 3 000 m (10 000 feet) of
several classes (even fruit trees) are the diverse factors that altitude, cut by deep and narrow valleys and standing well
have allowed this gradual change, the substitution of an above the scorching lowland deserts of Harad and even the
ecosystem by another one. This is a fact around the villages High Lhûd. It is the roughest part of the Chyan Lands, with
and farms next to the riversides. The rest of the country is mountains that rise higher and higher and a series of
still pristine and genuine. plateaus halfway to the top of the mountain chain. Quick
mountain streams in spring and almost dried in summer,
2.1.2 Lódenûly the Clyan rivers are feared for their sudden floods and well-
known for the deep and scenic gorges that they cut into the
Lódenûly comprises the stretch of land between the
Clyan Plateau.
Acaadôky river and its tributary, the Denûly. The country
is mainly a land of rolling and uninterrupted High Lhûd The most important of them is the Shaiharod (Ch.
savannah, slowly rising towards the east where the last Neighing river) and the Nezhat (Ch. Pure) that join their
sterile savannah meets the first thrusts of the Divârayan waters before to cut through the Clyan Escarpment in a
Mountains. The country would be unforgiving for men if deep gorge (that is also the easiest access to the Clyan
not the rich farmlands valleys of the Acaadôky and the Lands) and eventually meet the Pelplû at the foot of the
Denûly rivers. In these deep, but large valleys the land is mount Haxât and the great city of Pelepelplû.
fertile, protected from the winds and get plenty of water
In this way, the heart of the Clyan Highlands consists of
from the rivers that flow during all the year round.
mid-mountain plains called Sarhad (Ch. Cold highland) and
Irrigation canals bring water as far as possible from the
where pasture horses (both wild and tamed, and very
rivers to orchards and fields of vegetables and wheat.
appreciated around all of the Bay of Ormal) and several
There, is gathered together nearly all the population of the
species of wild goats and oxen not found elsewhere. In this
Lódenûly, living in small villages, in the rim of the valleys
region, vegetation is dominated by low shrubs. Only in
to spare the good land. The Lódenûly plateau is a wild
isolated points grow some tall grasses and there are almost
country, only sparsely crossed by some herders, in the
no forests, except in some of the gorges and valleys that
months of Mordâd and Shahrîvar, when after the few rains
bring access to the plateau.
of that season, sheep and horses feast on green and tender
grass during one or two short months. During other times The land is roamed by the semi-nomadic Clyan tribes.
of the year the silence of the country is troubled only by A Chyan-speaking people, the tribesmen of Cly can boast
the whistling of the harsh winds and the howling of wild of few mineral resources and little political unity. There is
animals. no big cities here. The Clyan live in mobile encampments
or small fortified hilltop villages, troubled occasionally by
Now then, perhaps the most curious feature is the
goblins from the Divârayan Mountains or Haradan raiders
almost constant presence of the eastern winds along the
from the scrub deserts to the west. They subsist on cattle,
courses of the rivers. due to this characteristic, in ancient
sheep, and goats, mostly making their living by herding or
times (when the Chaialla lived here) the land received the
9

Illustration: Cirdann de Felrive

rug-making. The wealthiest of the Clyan villages serve as ends in Jorash; the Delshad, whose mouth is near Kandalar;
market centres for trade with Chy and the Merchant and the Ishtô that makes the border with Olyas Kriis).
Kingdoms to the west. The land is at the image of its These rivers carry few waters during the dry season and get
inhabitants, harsh, rugged and tanned by sun and winds but easily overflowed during the rain season.
can reveal its generous heart to whom deserves it, in a
The population of the Bulchyades resides in three
protected valley or after a rare rain when the highlands
different areas. Most people live in the wide Ûtashî river
cover of quick blossoming (and quick fading) flowers.
valley, also called the Gulzar where they grow grain crops,
fruit trees and flowers. Some make their homes in the
2.1.4 The Bulchyades Khalijâ, in coastal fishing villages, tucked in small and deep
The Bulchyades are a hilly region stretching along the creeks or clinging on the cliffs. Rare are those who live in
coastline on the north-western Bay of Ormal, from the the Mafâzat, in fortified hamlets on top of hills or on river
Divârayan Mountains and the border with Olyas Kriis to banks. The latter make their living as herders or miners.
the Acaadôky. The land between the south bank of the Although they produce fine fish, olives, and wine (mainly
lower Acaadôky, the Delkhush Hills (Ch. Pleasant Hills) in the well exposed seaward slopes of the Khalijâ and the
and the coast is known as the Dashtâraz (Ch. Land of Parvin Hills), the Bulchyades are perhaps best known for
prairies). The stretches of brown Lhûd between the their plentiful reserves of metal. Iron and some copper can
Dashtâraz and the mountains are called the Khoshkaraz be found in great abundance in the Mafâzat (but the richest
(Ch. Dry land). These two countries form the province of deposits are located in Olyas Kriis). Silver and gold
the Bulchyades Marches and are not part of the province of deposits have also been reported and always stir up
Bulchyades (see below). On the coastline, the land is imagination and greed, but remain rare. Mining and metal-
divided between the Gulzar (Ch. Garden of flowers), the crafting account for most of the region activity and the
wide plain on the bank of the Ûtashî; the Khalijâ (Ch. (Land cities of the Bulchyades (especially Kandalar) owe most of
of) deep creeks), a rugged land along the coasts between their wealth to the trade of high-quality metalwork,
the Gulzar and Olyas Kriis, where the bluffs fall steeply alongside with exports of fine wine (mainly Jorash),
into the sea; and the Mafâzat (Ch. Wilderness), the country perfume and silk (specialities of Kantilya).
of hills and forests between the Khoshkaraz, the Gulzar, the Chyan-speaking, the Bulchya are actually a mingled
Khalijâ and Olyas Kriis. people and can be related to all of their neighbours. They
The shore alternates with dizzy cliffs and beaches of enjoy a stable, peaceful lifestyle, despite the fact that their
white sands and natural harbours. As a rule of thumb, from relative wealth occasionally invites unwelcome Aca raiders
Kandalar to Kantilya (in the Khalijâ) rocky shores, steep from the warlike domain of Acaana, Orcs from the
cliffs and hidden deep creeks prevail, and from Kantilya to Divârayan Mountains or Vulman pirates. Their culture is
Samarth there are more open and long beaches. In this colourful and vibrant and they have with time developed a
region the proximity of the sea mellows the climate. There sophisticated way to enjoy the pleasures of life. In the point
are forests here and there, and many groups of hills. Three of fact, they have become with time a quite different people
medium-sized rivers flow into the Bay of Ormal: from west from the northern Chyans. A trio of silver spoons
to east, the Ûtashî, that ends in Kantilya; the Saêná, that constitutes the symbol of the Bulchyades and the Bulchy
10

banner is a red rectangle emblazoned with the three else to be seen and can kill an Airavât with the slightest
spoons, which are arranged in a vertical row. brushing, the fauna, myriads of biting insects, aggressive
spiders, lurking snakes, venomous frogs, birds of any
2.1.5 Ammu Bâj colours and shapes and perhaps some bigger mammals,
appear as pleasant and welcoming.
The Ammu Bâj hills, covered by the forest of the same
name, arise at the frontier with Harshandatt. Here the The forest seems rather mysterious and ancient, and
terrain is more rugged than in the savannah of the Lhûd, there are many legends associated with it. There are
forming deep vales and steep hills. The thick tropical forest numerous testimonies of the Chaialla presence in a forever
is an exception in the Chyan Lands, where the rare forests, lost past. Watch stones are sometimes discovered by
mainly located at the Divârayan Mountains foothills and in audacious explorers atop hills or at the entrance of hidden
the Bulchyades, are evergreen. Ammu Bâj originally vales and some speak of more sophisticated and bizarre
designated all the lands attributed to the Ammu tribe after stone structures lost in the deep vegetation and half eaten
the Chyan conquest, but nowadays it only refers to the by the giant trees and the unstoppable creepers. People
rugged hills and close forest. The low plains in the south living at the edge of the forest also say that the woods are
are simply referred to as the Low Lhûd. alive or sentient, that some trees have eyes and guard the
forest. Tales of a witch protecting the forest and, more
Some areas at the edge of the Ammu Bâj have suffered
credible, of bands of outlaws hiding there (and likely
deforestation, but otherwise in the heart of the forest there
propagating the previous fearsome stories to repel
are hidden vales not yet trodden by any human feet. It is
undesirables) have also been reported.
rumoured that this gorges and ravines could be the home
of spirits of the forest. These tales remember perhaps the “The great forest in the eastern marches, called Ammu Bâj, is ancient
ancient Chaialla. The forest is impenetrable and the and mysterious even to the Chyans, who over the centuries have developed
undergrowth is thick under the towering green giants. number of rumours and legends about it. One of them tells about a race
Some spots of the ground may never have been touched by of ancient Men, the original inhabitants of Chy, who searched the
protection of the Forest when the Múranians came. It is not difficult to
the hot sun or wetted by direct rain. Compared with the
find, here and there, remnants of some lost people, in the shape of
forest itself, with the giant trees, the twisting liana, the standing stones and grotesque statues, but, in my travels, I have never
poisonous flowers and the sticky mosses that are nowhere met anyone who could say for sure to have seen one of these Men. The
statues, though, resemble vaguely others I have seen while voyaging in
Illustration: Cirdann de Felrive the land of Drel, where the reclusive Chaialla live, and I think that
possibly they could be related to the ancient inhabitants of the Ammu
Bâj.”
“Other legends tell of walking trees, and of the Uljun King who
watches over the safety of ancient groves. He rules over plants and
animals, and birds report to him everything that happens within the
boundaries of the woods. Another legendary inhabitant of the forest is the
Ammu Witch, who protects those who search refuge into the forest. It is
difficult to say if she is a good or an evil myth, for one has to fear or rely
on her depending on his needs or attitude.”
“By far the most truthful rumour is, unfortunately, the Woodmen.
They are said to be a collection of fugitives, runaway slaves, outlaws and
criminals who searched the protection of the forest, living in villages and
stealing women from outside to further their plague. Composed of a
hundred of different races and origins, these bandits are cruel and
merciless, and feared throughout the region. Though I believe that the
legend is exaggerated, I am inclined to take care when I travel near the
south-eastern edge of the forest, as I know from my experience that many
outlaws plague the region, preying on caravans and villages alike.”
From "An atlas of Chy", by Daîruzôr the Traveller
11

2.2 The Chyan Provinces weaponry. The drawback is that being on the route of
invasion regularly brings destruction and calamities to
Superimposed, and sometime coinciding with, the Nosharud.
geographical regions described above, the Chyan Empire is
divided in ten administrative provinces, usually finding Lower Chy: The hereditary Arshan of Baljana is the lord
their origin in the Chyan City-states of the early Second of Lower Chy, so called to differentiate it from the Chaman
Age. They form the core of the Chyan Empire. Annexed of Chajapûn, the Nosharud of Shamîsar and the (Upper)
territories or vassal states can, on occasion, be added to Chy of Pelepelplû. All together, they form the land of Chy.
these ten provinces. The country is limited to the east, south and west by,
respectively, the rivers Denûly, Pelplû and Nîjara. The
(Upper) Chy: Strictly speaking, Chy is a larger area and northern border with the Nosharud is roughly on the track
encompasses also the lands under the authority of Chajapûn between Jelhad, at the junction of the Denûly and Banshûr
(Chaman), Shamîsar (Nosharud) and Baljana (Lower Chy), rivers, and the small town of Farayn on the Nîjara.
but traditionally it designates the territory of Pelepelplû. It
dates back from the first years of the coming of the Chyans, Chaman (Chajapûn): Chajapûn has been the imperial
with the building of the Town of the Chyans, Pelepelplû. capital for some centuries now, since it has replaced
Now, Pelepelplû has long lost its political power, but it Pelepelplû for good, being far more convenient, in the
remains dear to the heart of all the Chyans, as The Town centre of the empire and on good roads. The territory
and the people of the area consider themselves, with controlled by the town is the valley of the Acaadôky-
unhidden pride, as the true Chyans, and the dwellers of Denûly, from the city of Zarinûsha at the junction of the
Pelepelplû often call themselves, half joking, twice rivers Denûly and Pelplû in the north, to the small town of
Chyans. The area is also sometime referred to as Upper Thrizafan in the south. The borders with the territory of
Chy, by opposition to Lower Chy, around Baljana. The Pelepelplû are ill-defined, somewhere in the steppes of the
Province of Chy also includes the Marz (Ch. Frontier), the High Lhûd. On the east, the territory encroaches a bit on
stretches of sun burnt-lands between the Pelplû and Anhvîr the geographical Lódenûly, until the first heights of the
and that disappear west into the desert. Almost all the plateau. As a rule of thumb, it extends west and east on the
population live in Pelepelplû, the largest city of the Chyan watershed of the Acaadôky. This is, for its main part, good
Empire, where traders from everywhere converge. There, farmland and a large part of it is imperial lands, providing
everything can be found, sold or bought and, by huge revenues to the Rashajâ. The country is so bountiful,
imperceptibly charging each transaction, the hereditary that the people living there usually call their land the
Arshan can call himself a rich man. Chaman (Ch. Garden). The imperial farms are tended by
slaves or by free Fajusha, but who are only the tenants of
Nosharud: Shamîsar is the capital of Nosharud, which the land, in isolated big farms. The Rashaja is theoretically
spreads south of the Divârayan Mountains and the Chy Gap the Arshan of Chajapûn, but an old tradition, that has now
to the Denûly and the northern boundary of Lower Chy, become a rule, wants that he allows the people of Chajapûn
more or less on a line following the track between Jelhad, to elect a council to rule the town. The Town Council is
at the junction of the Denûly and Banshûr rivers, to the composed of different chambers of Vaysha, Varna and Vata
small town of Farayn on the Nîjara. Nosharud would be a representatives and is presided by the Master of the Town.
poor land, and its hereditary Arshan a pitiable man,
without the riches of the mountains: ore and stones, mines Cly: A Shapan, who resides in Pelepelplû, officially rules
and quarries make the wealth of Shamîsar. Most of the the country, but in fact the tribes are semi-independent and
population is concentrated in the cities of Shamîsar and obey only their local Arshanâ, who are actually no more
Mijore, and in small mining villages on the first shoulders than tribe chieftains. Nobody really knows the actual
of the mountains and many are living more or less directly number of the Clyan population and some of their hilltop
from mining. The Chy Gap is also an appreciable source of villages have perhaps welcomed no foreigners for
income. Even if traders usually do not stay at Shamîsar, centuries. When required, for war against a common
which remains rather provincial and hard-working, they danger or when the High Council of the Chyans is
usually rest there after the hard crossing of the Chy Gap, summoned, the Arshanâ of the tribes meet to elect one of
before to make for Pelepelplû or Chajapûn. The closing of them to conduct the war or to be sent to the capital.
the Chy Gap, a major strategic issue for the Rashajâ and the Usually, the Clyans seldom get involved in the empire
building and manning of several fortresses in the area matters, being more concerned by their own feuds and
provide also a living for many, as they need food and gear herds.
for the soldiers and stone and iron for battlements and
12
13

Lódenûly: The Lódenûly is an imperial land. The small Anaoshak (Ch. Immortal) in the Delkhush Hills. He did it
Arshanâ, mainly on the river valleys, have the unique under the orders of his father, but later severed all links
privilege to depend directly from the Rashaja. The with Chajapûn and created his own Arshanate and
drawback is that, for most of them, the position is not conquered the lands to the east, the Khoshkaraz. He had to
hereditary. The Rashaja usually uses the Lódenûly lands to fight several times against the armies of Chajapûn and the
reward faithful servants. Receiving lands in the Acaadôky towns of the Bulchyades, but, fortunately, never at the
and the Denûly valleys is a sign of esteem from the Rashaja, same time for they did not manage to ally themselves
lands in the barren plateau are seen as a subtle disgrace and against him. The Arshanate remained independent until the
exile. The name is certainly older than the Chyans conquest by Dârayavahu I and the formation of the Shining
themselves and the wises interpret it as coming from Ló- Gold Empire. It was then transformed into a province of
Denûly and possibly meaning land of the Denûly, but the new empire and called the Bulchyades Marches. The
without a clue of its exact origin (it is not Múranian) and Bulchyades Marches staid for a long time a subject of
even its exact meaning. argument between the imperial power and the Bulchyades
(the Confederation of the cities wanting it back) but the
The country is rather protected, being almost in the
land remained under more or less direct control of the
centre of the Chyan Lands and walled in the east by the
Rashaja and then the Arshan of Chajapûn until Shôburagan
formidable barrier of the Divârayan Mountains.
re-founded the Empire in 1661. He then granted the lands
Nevertheless, it also controls the easiest ways towards (or
to Khudayar, his faithful general, who had to rule the land
from) Acaana – by the Acaadôky valley – and Vaag – by the
for his Rashaja. Since then, the Arshanâ of the Marches are
Denûly valley. Since the beginning of the Chyan Empire,
ruling these lands, appointed directly by the Rashaja.
the Rashajâ have considered these paths of high importance
and impressive fortresses close the passes. However, in The Dashtâraz is a rather pleasant country, not as rich and
times of trouble, or when there is an excessive confidence verdant as the Bulchyades, but much more welcoming than
in the strength of the empire, the towers are only little the Lhûd of Lódenûly or Chy or than the Khoshkaraz. Here
manned and their battlements ill-maintained. One of these grass is more often green than brown and is very good for
fortresses is the tower of Nazban (Ch. Protector of grazing. Although fat herds cannot be counted here, the
Gracefulness), built upon the very spring of the Acaadôky land is nevertheless not as peopled the rich Gulzar, just to
that fills a pool at the foot of the tower, before to start its the southeast. The scarce population concentrate on the
journey toward the sea. Nazban closes the Rocky Pass. Delkhush Hills, around the fortress of Anaoshak and the
Another is Ayanghat (Ch. Made of Iron), on the north- small town of the same name, that serves as the capital of
eastern bank of the lake Kasaoya and that controls the path the Dashtâraz, and along the valley of the Ardvisura (Ch.
to the Ayta Denûly, the gates to Vaag. It is an impressive Brilliant Waters) river. The people are typical of the
fortress built of black stone at the summit of a dizzy cliff Bulchyades, an old mingling of Múranians and Chyans,
falling in the pure waters of the lake. Nevertheless, they do making a living from their vineyards in the southern slopes
not fully prevent the sporadic raids of Orcs from few and of the Delkhush Hill and protected by the northern winds,
scattered holds deeply hidden in the Divârayan Mountains the trade of wine (that is cheaper, but also of lesser quality
and more organised and feared expeditions of Vaagathâ than that from the Bulchyades), mainly with Chajapûn, and
warlords crossing the mountains through secret and the raising of what they claim are the best Sulan and fattest
difficult passes. sheep of the Chyan Empire.
The Bulchyades Marches: This province owes its The Khoshkaraz (Ch. Dry land) is a strip of lands along
existence more to history than geography and has in the the southern bank of the Acaadôky, ranging between the
past often been a bone of contention between the cities of eastern foothills of the Delkhush Hills to the Forest of
the Bulchyades and the northern lands. The province is Arnaz, at the foot of the Rocky Pass, along the ridge on the
composed of the lands called Dashtâraz and Khoshkaraz. northern edge of the province of Bulchyades. The
landscape is very similar to the Lódenûly plateau, covered
The Dashtâraz (Ch. Land of prairies) are the lands
with expenses of brown grass, but hillier. It is a poor land,
extending between the lower Acaadôky and the upper
wild and little peopled where Orcs and Trolls often
Ûtashî, including the valley of the Ardvisura and the
venture far from their mountain lairs.
Delkhush Hills This was originally part of the lands
conquered by the Bulchya and that would latter be called The Bulchyades: Jorash, Kandalar and Kantilya are the
the Bulchyades. Nevertheless, during the Wars of the City- major cities of the Confederation of the Bulchyades, but it
states, Ashraf, a son of Taxmaspâda of Chajapûn, also encompasses numerous smaller cities, often not larger
conquered the country and built for himself the fortress of that a big village. Kandalar and Kantilya are run by
14

councils, but a hereditary Arshan rules Jorash. The 2.3 The Chyan Dominions
Confederation itself is ruled by a Council made of delegates
from each town. The Council resides permanently at Here follows the description of several lands
Jorash. The Council of Bulchyades has in charge all the neighbouring the Chyan lands and usually prey for Chyan
external matters (trade agreements, diplomacy, etc.) conquests.
which now, when the Bulchyades are fully integrated in the
Chyan Empire, means nothing but swearing fealty to the 2.3.1 Acaana
Rashaja and sending delegates to the imperial councils. Acaana is a high, grassy plateau situated along the south-
The province, which is composed of the Khalijâ and the eastern flank of the Divârayan Mountains. The Acaana
Mafâzat, is very rich and the fertile hinterland feeds a large Rush, a broad, swift river, forms its southern boundary.
population and produces many goods to be traded. The The Gaath Hills form the northern and eastern borders of
harbours are major trade centres, in relation with all the the region. The Aca folk, fierce and independent Ibavin-
countries of the Bay of Ormal, and where many languages speaking clansmen, herd their goats and horses throughout
can be heard and many strange people seen on their wharfs. Acaana. Most Aca live a semi-nomadic life, although about
a third live in the villages along the Acaana Rush on a year-
Samarth: Samarth is a city-state. The territory of the town round basis. The capital of the country is Niel Arên, no
encompasses only a small strip of land on the eastern bank more than a large village by Chyan or Anarikanî standards.
of the Acaadôky and the Astoban, the marshy delta of the
Acaadôky. Technically, Samarth is in the Bulchyades, but 2.3.2 Chey Sart
first for historical reasons and then because of the pride of
the citizens of this so wealthy city, it never joined the Chey Sart is a wide and flat grassy plain stretching
Confederation of the Bulchyades. The town gets all its between the Divârayan Mountains to the west and south,
riches from the sea. Perhaps some fish for food, but it is the serpentine Great River of the Plains (S. Talathrant) to
essentially the traders and the shipwrights of Samarth who the north, and the Chey Rill to the east. Its most notable
ensure it its nickname of the Wealthy. There the Vata are physical feature, the solitary volcano known as Ulk Chey
the masters of the city and the town council, five members Sart that raises almost in its centre, is revered by all Chejan-
elected only by the richest citizens, is usually in the hands speaking peoples as the birthplace of their culture. Aside
of rich merchants. from the Chey Hills to the northeast, the black peak of the
Ulk Chey Sart is the only height interrupting the vast
The Low Lhûd: The territory of Tenolkachyn extends grassland roamed by the Chey nomads.
over all the Low Lhûd (south of the Anhvîr and west of the
lower Acaadôky) and the Ammu Bâj and spreads south to 2.3.3 Harshandatt
the border with Harshandatt. The population can be found
mainly in villages of fishers on the coast or of woodcutters Harshandatt is the arid coastal region located east of the
on the edge of Ammu Bâj (but who do not dare to stray far Haradwaith Desert, north of Sîrayn and south of the Ammu
into this dangerous and impenetrable forest) and in Bâj. The country is divided in two dissimilar areas. First,
Tenolkachyn. The Province of Low Lhûd also includes the the coastlands and the fertile and green valleys of the rivers
forest and hills of Ammu Bâj. Núar and Irôlm, where all life is concentrated.
The hereditary Arshan of Tenolkachyn has in charge not Second, the Jelhat Kurj, or Baked Earth, which extends
only all the Province of Low Lhûd but also the protection on both sides of the two rivers. To the south it meets with
of the southern border. The commercial and political links, the Kirmlesran hills and the Dalad Kirm to the southwest,
between Tenolkachyn and Samarth, despite their and to the north it goes out of Harshandatt and fades
dissimilarities, are very strong and both cities have shared gradually into the steppes climbing to the Divârayan
several times the same Arshan in the past. Mountains.
To the west, it reaches the unforgiving Mirror of Fire.
Harshandatt, the land of the Two Rivers, is inhabited by
Múranian farmers and fishermen, deeply rooted in their
beliefs and religions. The pyramids of Harshandatt are the
most impressive, their size can exceed 100m high.
15

2.3.4 Heb Aaraan 2.3.5 Jabâya


The hilly country of Heb Aaraan lies on the northern The mountain country of Jabâya stretches in the
slopes of the Divârayan Mountains, fast against the steep Divârayan Mountains between the southern banks of lake
eastern face of the Suncrown, the highest and most rugged Chyasraan and the upper valley of the Ode Siak, north of
peaks mountains and spreading as far east as the woods on Siakan and the Clyan Highlands. Some extend it as far east
the southern banks of lake Chyasraan. The entire land is as the Pass of Dreams, although the mountains north of the
high above the adjoining lands and is densely wooded and Clyan lands are plagued by fell creatures and mostly
relatively well-watered. deserted by Men. It is a hard country of mountains, high
vales, roaring cascades and glaciers, little trodden but by a
The country had been trodden by Taarun Elves for
few tough mountaineers: the Jabâyarâ. In this part of the
countless years and the name Heb Aaraan is indeed Avari
Divârayan Mountains, passes are rare, high and deceitful,
Elvish. The first Avari Elves to settled the land were
but the Jabâyarâ do not contest their control and let trading
perhaps the Pái, on their journey to Mûmakan and the
caravans free to cross over the Divârayan Mountains, so an
Southern Archipelago, as Aaraan sounds pretty close to the
uneasy peace usually reigns throughout the region, even in
word Arana, another name for the Pái. In their own
times torn by war.
language, Arana can be translated as Eré or Erén. Heb
could be Avarin, meaning forsaken (maybe related to the The Jabâyaran villages deal in timber, animal hides and
Sindarin Eglath and the Quenya Hekla). Then Heb Erén or exotic medicinal and are eager to get metalwork and salt.
Heb Aaraan could mean forsaken by the Arana. The easiest and most used of these mountain tracks runs
between the forest and the northern slopes of the
The Taarun are a relatively sophisticated branch of the
Divârayan Mountains and heads straight in a narrow valley
Avari Elvish people. They are rumoured to live in several
for the Dwarven city of Námagalûz, where its splits to join
exotic cities situated in beautiful mountain valleys. Lords
either Maresh in Arysis or Ankruz in Siakan. Although the
of the warlike Chey from north of the mountains, and the
road is long, it is a safe one thanks to the vigilance of the
more civilized Haruze from the southern slopes, have
Dwarves and the main crossing of the Divârayan Mountains
occasionally sent armies into the mountains to find the
between the Chy Gap and Nûrad.
Gleaming Cities of Heb Aaraan. Few survivors returned
from these expeditions and these claims to have seen only
small villages of well-cut stone and hedges, guarded by
2.3.6 Námagalûz
Spirits of Fire and Storm. The city of Námagalûz has been built by the folk of
In a high and secret vale of the Suncrown is the Thelór in the early days of Second Age. The Dwarves dug
mountain refuge of Velarith (S. Gods Safety). This was great halls and deep mines into the highest peak between
founded in the 12th century of the Third Age of the Sun by the Suncrown and the Thunder Massif. This mountain is
Telgir the Mystic, a man of mixed Dúnadan and Haruze called Abyazark or White Castle in Chyan and is the origin
ancestry, rumoured to be an illegitimate son of the king of of many legends.
Gondor Hyarmendacil. He befriended the Taarun Elves Námagalûz controls an important road across the
and, with the support of Helaman (as people in Harad call Divârayan Mountains, that links the merchants’ cities of
Alatar the Blue Wizard), he convinced Orthîr, lord of Siakan and Arysis to the High Plains north of the
Arentaurr, to let him settle in a high valley of the Suncrown mountains. If it is the easiest and most used route across
and found there a retreat for exiled Dúnedain. In later, the mountains west of the Chy Gap, it is not because of
more violent times its beautiful, Faerie-haunted meadows nature but thanks to the hard work of the Dwarves of
became a mythical refuge for enslaved and hunted folk of Námagalûz who built there a long and winding road passing
many races. deep gorges on high bridges and cutting through mountains
by wide tunnels.
Although there are no active volcanoes in the Divârayan
Mountains, the titanic forces that raised the mountains still 2.3.7 The Oasis Kingdoms
regularly release heat from deep within the earth. The
region boasts a multitude of hot springs, some renowned Three river basins stretching south and west of the
for their healing powers. The Chyasraan, the largest lake of Divârayan Mountains are the centre of life and trade in the
Heb Aaraan, is 80 kilometres (50 miles) in length, all of it Oasis Kingdoms: the basin of the Ode Pezar where
warmed by hot mineral waters, so that it perpetually Lurmsakûn lies, Arysis on the banks of the Rysis River, and
steams all through the chills of deep winter. Siakan, the vale of the Ode Siak. The Ode Pezar runs
westward to the Sundering Sea, eventually becoming the
16

River Harnen, the contested frontier between Gondor and Mountains as the Chyan call them. Away from the
Umbar. mountains, most of Orgothraath is high grassland and the
home of tough and proud Vexclar Ahar herdsmen. Nearer
The Ode Rysis and the Ode Siak flow from the snow-
the mountains, and in the river valleys of the upper Chey
touched peaks of the Divârayan Mountains south-westward
Rill and its tributaries, the land is wooded and thickly
to vanish into the lifeless salt marshes of the Kref Masar,
settled wherever good water can be found. A number of
one of the most hellish of the wastelands of Haradwaith.
well fortified trading cities mark the best river crossings
The river valleys of the Oasis Kingdoms form a great
and the approaches to the mountain passes.
contrast with the deserts, consisting of lush belts of
greenery supporting teeming hordes of peasants and They are often the seats of independent kings, when
shrewd merchants. some larger empire is not ruling the land. The upper
portion of the Chey Rill forms the western boundary of
The easternmost land of the true Haruze, Lurmsakûn is
Orgothraath. This country, potentially the richest in the
blessed by great wealth and cursed by its place in the world,
area, has been the scene of countless wars between the
on the borders of the violent realms of the Variags and
Chey, the Ahar and the Chyans over the centuries. For
Chey. The people of Lurmsakûn speak Haruze, a language
every flourishing village or town here, there are a half
shared by their brethren living in cities and farming villages
dozen ruins or rubble piles marking famous victories and
as far west as the Sundering Sea in distant Harondor.
infamous massacres.
The Haruze, as they are fond of reminding their
From the Chyan Lands, Orgothraath can be reached
neighbours, were a sophisticated trading race even before
either by the Chy Gap or through a high pass in the
the Poganin (Har. Foreigners or Barbarians), primarily the
Divârayan Mountains and a deep forest, named the Forest
Tahmarda and Variags, came to trouble them in the mid-
of Dreams by the Chyan locals. The forest is dedicated to
Second Age. Oft-conquered and ravaged Lurmsakûn still
Vohuma, the Chyan god of dreams and visions, and is
has cities of immense beauty, surrounded by lush, irrigated
rumoured haunted by strange spirits. Travellers usually
fields of grain, melons, wine-grapes, and dates.
avoid straying off the track that crosses the woods.
Arysis lies south of Sturlurtsa, royal seat of Khand, and
sits squarely astride the caravan routes connecting western 2.3.9 Vaag
and central Middle-earth to the Bay of Ormal. Its largest
Vaag (Old Ch. Hilly (lands)) is located east of the Chy
city, Maresh, is the greatest city in this part of the interior
Gap. The land is delimited to the west by the Divârayan
of Endor, in any time when the Variags are not draining its
Mountains and to the east by the Haxâh Hills (where,
wealth into their own lands.
according to the legend the Chyans stayed for some weeks
Siakan, naming itself the Jewel of Mountain and Sun, before invading Chy, the time necessary for scouts to
lies east of Arysis and west of the Clyan Highlands and its return).
main city, Ankruz, is a forced stop to merchants journeying
The easiest way to reach Vaag is to take the Chy Gap,
between the Chyan Empire and the western lands. Its lords
which also is the traditional road of invasion, the Kuraav, a
and kings, however, are oft conquered by the more warlike
Variag, Chyan and Chey peoples living just beyond its very deep and narrow gorge that connects the country to
borders. Acaana, or the Ayta Denûly, a high pass between Lódenûly
and Vaag across the Divârayan Mountains.
People of Arysis and Siakan are often called Haludji,
which is also the name of their language, a Haruze dialect Vaag is a somewhat dry and hilly area occupied by
strongly influenced by Chyan. While most of the Haludji Chyan-speaking herders and Aca tribesmen. There are
dwell in the fertile and low-lying valleys, a few ventures in several streams and rivulets that never reach the sea by feed
the hills and dales of the southern slopes of the Divârayan several little lakes.
Mountains. There they enjoy better climes and a safety It is along these streams and rivulets or in the Divârayan
from invaders, but have a hard life raising goats and Mountains foothills that the Chyan villages are built. The
scraping a meagre food from a rocky and avaricious soil only real, but scarce, cities were built by the Aca invaders,
and not the Chyan herders, at the time of the Great Aca
2.3.8 Orgothraath Empire in mid Second Age. The Aca also connected the
chief city of Vaag, Doyidh (Ac. City on foothills), to Niel
Orgothraath is an Aharin nation sprawled along the
Arên, their capital in Acaana.
northern flanks of the Tem Tinicliat (Ahar. Stallion's Mane
Mountains), or the central ranges of the Divârayan
17

3.0 CLIMATE
The country is also well known for its terrible winds,
Most of the Chyan Lands are made up of a high plateau,
sweeping the Lhûd all the year round. The worst is the hot
where the altitude mellows the temperatures that would
west wind blowing in autumn from the desert, in the area
otherwise by scorching.
of Pelepelplû.
The winters can even be found cold by people of
The winds blowing down the Denûly and Acaadôky
Harshandatt or Sîrayn, more used to a warmer climate. At
valleys (and that meet at Chajapûn to from incredible
the two extremes, the Clyan Highlands are generally
whirlwinds) are also well-known and feared by the
temperate or cold and the Low Lhûd very hot.
farmers, as they can rise in violent storms, uprooting trees
Of all the Chyan Lands, the Bulchyades enjoy the more and blowing off houses.
pleasant weather, with temperatures that always remain
Rains are rare in the Chyan Lands, except perhaps in
around 20-25°C.
the Bulchyades and the few of them come in the end of
summer, usually in the form of heavy storms carried by
southern winds from the Bay of Ormal.

Climate in the Chyan Lands and the Divârayan Mountains


Month Divârayan Clyan Highlands Low Lhûd Lhûd Bulchyades
Mountains
Nâvarshyn -15-0 °C -5-8 °C 8-10 °C 5-10 °C 15-21 °C
Snow Snow Dry Dry
Windy
Orbeshrât -20-0 °C -10-5 °C 9-18 °C 5-15 °C 15-20 °C
Snow Snow Dry Dry
Windy
Kordhâd -5-8 °C 0-10 °C 10-20 °C 7-15 °C 17-22 °C
Snow Snow Dry Dry Rains
Tiyât 0-10 °C 5-15 °C 13-25 °C 10-20 °C 18-24 °C
Snow Dry Dry Dry Rains
Mordâd 5-13 °C 7-16 °C 15-28 °C 12-23 °C 18-25 °C
Few rains Dry Dry Dry Few rains
Shahrîvar 10-18 °C 9-18 °C 17-30 °C 14-25 °C 20-26 °C
Few rains Dry Dry Dry
Windy
Mehrâ 15-20 °C 12-24 °C 20-32 °C 16-30 °C 22-28 °C
Dry Dry Dry Dry
Windy
Aberett 10-18 °C 15-26 °C 24-35 °C 20-32 °C 20-26 °C
Dry Dry Storms Dry Few rains
Windy South winds Windy Windy
Dayâr 5-15 °C 11-25 °C 20-32 °C 16-30 °C 18-25 °C
Few rains Dry Small rains Dry Rains
Windy South winds Strong west winds Windy
Azanath 0-8 °C 8-20 °C 18-30 °C 14-26 °C 18-24 °C
Snow Dry Dry Dry
Windy Windy Windy
Bahmaz -5-5 °C 0-15 °C 15-28 °C 12-24 °C 16-23 °C
Snow Snow Dry Dry
Windy
Esfazd -10-0 °C 0-10 °C 11-18 °C 10-22 °C 15-22 °C
Snow Snow Dry Dry
Windy
18

4.0 FLORA & FAUNA Anraak: This beautiful yellow flower grows only on
coastal areas, in the humid forest of the Ammu Bâj. The
The Chyan Lands and the Divârayan Mountains flower, when applied to a wound, stops every
incorporate five distinct ecosystems: savannah (the Chyan haemorrhage and help to sooth the pain and speed up the
Lhûd), coniferous forests (in the Divârayan Mountains recovery. The root is a powerful hallucinatory medicine,
foothills, especially in the eastern part of the Chyan lands), which heals memory loses and mental illness, but it is also
tropical forest (Ammu Bâj), hills (along the coast and in the an addictive drug if used too much (may worsen memory
Bulchyades) and mountains (the Divârayan Mountains). loses or mental illness).
The Lhûd is the most original ecosystem of the Chyan Black Uljun: Up to 70 m (200’) in height, this huge
Lands. It is a flat dry savannah cut by deep and steep evergreen tree produces some of the finest ship-building
ravines, where frequently dry streams run, and covered by timber in the Bay of Ormal. The wood is very hard to
thick grasslands that often burn. It is generally windy and work, but anything fashioned from it will be exceptionally
the temperatures range from the scorched Low Lhûd strong (almost equivalent to iron). This tree is highly
around Tenolkachyn to the bleak and cold Clyan prized by Chyan mariners and traders, and reaches higher
Highlands. The High Lhûd that makes most of the Chyan prices than silk or gold.
Lands lies in the middle, with temperatures mellowed by
Emear: A coastal pine of the Bulchyades, Anarikê and
the altitude but not reaching the coldness of the Clyan
Codya, the Emear is a tree that can grow up to 50-70 m
Highlands. All the Lhûds are characterised by dryness and
(150’ to 200’). Every spring it yields lovely flowers similar
quasi absence of rains, except in sudden and violent
to a rose, but with yellow, purple or red hues. The wood
thunderstorms. The valleys, when they enjoy regular water
can be easily worked, and is used for masts, spars, and hulls
or have been irrigated by the work of men can be very
of ships.
fertile and the Chyan Lands are sometimes nicknamed the
“fruits country”, for its impressive fruit productions and Falt: It is a brittle, aromatic, yellow-green fruit
exportations in all the Bay of Ormal. collected from the Bilkk (a tree similar to the weeping
willow) in the Bulchyades and Anarikê. The fruit is similar
The following are the most notable plants and animals
to a fig. If the fruit has not a very good taste, the perfumed
found in these lands.
Falt liquor made from these fruits is highly prized by
travellers. The slogan used by Falt traders is: “after you
4.1 Flora have drunk a glass of Falt liquor, you won’t never again
Numerous streams and small rivers, fed by the rainfall want to make war, but enjoy forever your life and the Falt
on the peaks of the Divârayan Mountains, water the liquor”.
Lódenûly and the Bulchyades. Figs, olives, oaks, date palms Gont: This very rare plant is a grey-green lichen only
are among the most important trees of Bulchyades, while present in the mountains of the Divârayan Mountains
the trees of Chy and Lódenûly are the ekcha (bearing an (mainly in Jabâya or Anarikê), which allows, if eaten, to
orange fruit with a taste of cherry), the marauba (bearing a see by night as well as the Elves.
fruit similar to a cross between a coconut and a pineapple),
and the ketartas. Ketartas: It is a sturdy shrub of Lódenûly, bearing a
fruit similar to a golden pear. A persistent legend tells that
The plants thriving in the forests of the southern these flavoured fruits give a long life to those who eat them.
Lódenûly and the Bulchyades, on the step of the Divârayan True or false, these fruits are eaten by many, for a very
Mountains, attract equal attention. Their pollens and expensive price, to the pleasure of Chyan farmers.
spores are collected by Chyan herbalists for use as
medicines, enhancers and antidotes to poisons, and sent in Laeven: It is a showy, lovely orchid-like flower with
the markets of Harshandatt, Anarikê or even farther. For black or brown petals, growing in the warm climate of the
every beneficial herb, there are dozens of dangerous coastal forest of the Bulchyades and Anarikê, and in the
varieties. A few plants with more unusual properties are: Ammu Bâj. One who breathes its pollen is subject to many
hallucinations and is euphoric during two hours or more.
Akmal: Growing in mountains of Anarikê and the Sometimes, the Laeven induces a trance in which one has
Bulchyades, mainly in inaccessible locations, the Akmal is prophetic vision.
a little shrub giving delicious fruits similar to bilberries.
Unfortunately, the plant has many thorns. Picking Akmal Nalfas: Nalfas is a relatively rare grey mushroom,
fruits is a rather difficult experience, which explains its which grows only in the forests of the Bulchyades, after a
rarity and its expensive price in markets. heavy rain during the autumn months (Dayâr or Azanath).
19

The mushrooms are very nutritive and restore full health although this is a small part of their diet. They catch them
even after a brief sleep (about three hours). Taken very on the wing like flycatchers, flying out from a branch to
often, it becomes very addictive and there is a danger of grab the insect in their bills and then returning to their
death if those addicted stops suddenly to eat the perch.
mushrooms.
A good example of sexual dimorphism, the male and
Olpan: The Olpan brown moss is found only in the female have totally different colouration. The male has
valleys of the Divârayan Mountains, there it can be dark, velvety-black under parts, that glint with purple and
encountered in great number. When properly brewed it lilac iridescence and bright ultramarine upper parts and
makes an excellent healing potion. crown. With his bright red eye, he is a very distinctive bird.
The female is much drabber, basically a uniform dull
Rumath: This small shrub is cultivated mainly in the
greenish-blue with darker brown or black markings. She
Bulchyades for its tasty and sweet root (that taste a bit like
also has the distinctive red eye.
liquorice), and is exported to countries like the Lynerian
League or Sîrayn where it is greatly sought-after. The blue Bear-Mole: Known as the most stupid animal of Jaha,
fruits of the shrub, similar in form to blackcurrants, are the Bear-Mole is also the biggest bear (about 2.5-3 m, 7 to
collected too. A sweet juice is extracted from these fruits. 9’). One finds it mainly in hills and valleys of Chy and
This juice has calming effects on anxious or afraid people. Anarikê. They have enormous claws which allow them to
dig tunnels in which they make their lair. Bear-Mole live
Tumumuti: It is a tall, tropical hardwood. The
indeed in particularly vast subterranean galleries. This
Tumumuti is known for its resinous, yellow-red wood. It
creature is not openly aggressive, but it tolerates nobody
grows to height of 25-30 m (80-100’) and is present
on its passage, and attacks everyone who may constitute an
throughout all the southern part of the Bay of Ormal and
obstacle, even a human. Enormous, the Bear-Mole is
in the Ammu Bâj. The brittle resin is highly valued by
extremely difficult to kill, because of the thick layer of fat
woodworkers who use it to make high quality varnishes.
which protects its vital organs. Actually, it seems that their
The small and yellow leaves are ingested as an herb. Called
skull must be extremely thick, or simply their brain is not
Usmiti, they double rate of healing fractures.
situated at the head level, as a stroke to the head rarely stun
Torbachenna: Growing mainly on coasts of the a Bear-Mole. Always starving, the Bear-mole eats all that
Bulchyades (never far away from the sea), these little trees can fall under its teeth, whether human, animal or plant.
bear fruits similar to an olive, but larger, with a yellow or
Black Panther: The black panther is similar to an
green colour. The Bulchya have hundreds of ways to
enormous cat, with a round head, a short muzzle, big green
accommodate the Torbachenna fruits in their cooking.
or yellow eyes, and relatively short ears. Its tail is long and
Xana: A delicate fruit tree which gives a small red fruit thin, its feet are sturdy with retractile claws. As sturdy as a
in the shape of a quince, the Xana is spread out from lion, the black panther is able to run, jump, climb or swim,
Harshandatt to Anarikê. The sap, as well as the nark, have which explains that it is a very good hunter (against
healing virtues, and goes into the composition of numerous monkeys, birds or fishes, and on some rare occasions
medicinal potions. humans). The black panther lives alone, and joins only with
another male or female for reproduction only. The Chyan
4.2 Fauna Black Panther mostly live in the Ammu Bâj but some have
also been spotted in the woods of the Bulchyades.
The Chyan Lands offer a comfortable habitat to a wide
variety of animals. The region is perfect for reptiles, Black Rhinoceros: They have a massive body, a large
amphibians, predators such like the black panthers, bears, head, three digits on both the front and hind feet, and
mountainous cats, cave or grey bears, as well as many birds thickly folded skin with very few hairs. They are 3-4 m (10-
and insects. Some brief notes follow concerning some of 12.5’) long and weigh about 1 to 2 tons. The forward horn
the more significant animals. is the larger of the two and averages 50 cm (20’’) long. The
horns may be used as tools to remove bark, break off high
Alnak: These are fairy bluebirds, fully arboreal, branches and excavate soil at salt licks. The distinguishing
spending their time high up in the branches of evergreen characteristic of this species is the prehensile upper lip. It
trees near running water. They live in small flocks and are uses it to pluck leaves. They feed on a variety of shrubs and
often found in the company of hornbills, pigeons, and other bushes. They are usually found in the transitional zone
fruit eating birds all congregating in trees with the ripest between grassland and forest in thick thorn bush or acacia
figs and other soft fruits (mainly on the coasts of the scrub, but also inhabit more open country. They are more
Bulchyades, Anarikê or Codya). They also feed on insects,
20

seen in Lódenûly and Lômithâni than in other regions of elephants are quite common. Aside from one or two rest
the Bay of Ormal. periods at night and a midday break, the great beast is
always active, roaming about with a swinging gait in a
The only stable bond between individuals is that of a
constant search for security and food. This continual
mother and her young. A single calf is born after a 14-16
plodding, though, belies the elephant's strength as a swift,
monthes gestation. This species relies upon its sense of
agile runner. If aroused, it can run down or bash a relative
smell to detect danger. They are most active early and late
quick foe. A typical Airavât eats about 150 kg (300 lb) of
in the day. They wallow during the hottest part of the day,
food each day, grasping with its trunk, and placing the food
smearing mud on both sides and sometimes rolling on their
in its mouth. The food is always vegetable (leaf, seed, root,
backs. Vocalisations include grunts and squeals when they
herb, fruit). The Airavât has been tamed by Chyans who
are excited. Large predators pray on the young. They are
use it for heavy work and war, just as the Mûmakil and the
not easily domesticated, even if they little fear human
Zamamakil, but they cannot compare with the majesty and
presence.
power of their greater brethren. The wild Airavât mostly
Blue Crowned Crane: The males of this species of live in the Low Lhûd, at the edge of the Ammu Bâj,
large cranes display long blue feathers on the top of their although bands can also be found in the northern parts of
head and around their neck that gave them their name of the Bulchyades and, lore rarely, in the better watered parts
Blue Crowned. They are migratory birds that spend winter of the High Lhûd.
in the Chyan Lands and summer in the north, on marshes
Gazelle: The bush gazelle is the most common
and rivers flowing to the Great Northern Sea. In the Chyan
antelope in the Chyan Lands, found in herds of twenty to a
Lands, they can be spotted in the marshes of the Chaman
hundred in the Lhûd. The bush gazelle has two short,
and the Astoban. But their largest colony is without any
straight horns and a white double stripe on its forehead,
doubt on Lake Kasaoya, sometime nicknamed the Blue
praised for its ability to find food on barren bursk and
Lake, for the tint it takes in winter, when looked at from
steppe and to run for an hour or more at twice the speed
the path going down the Ayta Denûly, because of the huge
of a horse.
number of Blue Crowned Crane massed there. The sight of
the first cranes flying above the Chy Gap is for the Chyans Grey Bear: They are huge beasts mostly living in
a sign of the forthcoming winter. Legends have it that the mountains and that weigh up to 700 kg (1 500 lb). They
Blue Crowned Cranes are messengers that Asrûta sends to have rough, black or brown fur. Fortunately, they are
rekindle his people’s courage before the long winter and nocturnal hunters who feed on insects, fish, mammals or
reassure them that he shall win the fight again the Darkness fruits. They have a remarkable sense of smell, but their
and shall shine again strong and high in the sky. Seeing a hearing and eyesight are merely average. They are mainly
flight of Blue Crowned Cranes is believed to be a sign that solitary animals that pass long winter in hibernation. They
the gods favour and support one’s endeavour and a presage can be however with great difficulty be domesticated. They
of victory and success. are usually found in the foothills of the Divârayan
Mountains or higher up.
Elephant (Ch. Airavât, plur. Airavatâ): The
Chyan elephant, or Airavât, is the cousin of the Zamamakil Grey Cheetah: The Grey Cheetah is a large feline
and the famous Mûmak of the Utter South. It rises to a predator of the Lhûd. It hunts primarily in the day and is
height of about 2.5-3 m (8-10’) at the shoulder and reaches very territorial. The Grey Cheetah is feared by most
a length of 4.5-6 m (15-20’). Like all of its cousins, it has travellers because of its size and ferocity. They usually live
thick, pillar like legs, a loose skin and flat, padded feet. in group (five to twenty males and females), with the young
Unlike the elephant species of the Utter South, it has short (until they come in age).
ears, a concave forehead with two big bumps. The
Grey Wolves: The Grey Wolf is a powerful, muscular
creature's most notable feature, however, is undoubtedly
dog with a thick coat of black or brown fur and a bushy tail.
its trunk: an elongated nose and upper lip that serves as
Grey Wolves are exceptionally social animals who live in
both a sensory organ and as a prehensile grasping tool.
family groups or packs that roam and hunt together. These
An Airavât uses its trunk to smell, gather food, drink, packs cooperate to run down their favourite prey:
and as a weapon in combat. They also have a pair of very generally, Iarnu, sheep and gazelles. While typically
short tusks. An elephant family is ruled by a matriarch interested only in larger herd animals, they also feed on
(older female), and generally consist of her female rodents, fish, and crustaceans and, in rare cases (during
offspring and their young. A basic family unit consists of six famines), they may attack lone travellers, trappers, or
to twelve animals, but families of twelve to twenty hunters. The hierarchy in the wolf pack is organised and
21

regulated in accord with ritualised postures, gestures, and used for parade, both because of their price and because
combat. Grey Wolves, however, do not fight over mates only the most exceptional could be fit for war (nobody
except in extraordinary circumstances. Pairs normally would use such extraordinary animals for burden or
remain together for life. These predators are rather draught!). Excessively quick (was it not nicknamed the
common all over the High Lhûd and in the Clyan flashing horse?), Ninfinâ are also very slender and most of
Highlands. then cannot bear the heavy weight of an armed warrior.
Some Chyan breeders tried to strengthen the race by
Iarnu: It is an antelope, sure-footed and swift, found
crossing it with the Sulan horse, that they brought with
mainly in the mountain pastures (Clyan Highlands, Jabâya).
them from the plains beyond the Chy Gap. But the more
It is a very dangerous prey, using two long horns to spear
resistant and stronger hybrid animal, called Sulfin, has not
opponents. Only the Lion, Grey Cheetah, Trîl or Grey
the same grace as the Ninfin. Sulfinâ are sold to Chy or
Wolves hunt such a very dangerous antelope. The red-
Anarikê to equip the cavalry. The red or chestnut coat is
brown fur is highly valued by Anarikanî traders for its
particularly appreciated by the Anarikê nobles.
warmth and its softness, but hunting the animal is very
difficult. Snatchers: Snatchers are huge two footed reptiles
with tremendous jaws and brown scale-skin that use to
Kûla: It is a brightly coloured songbird living mostly in
hunt on bigger animals, especially antelopes but also
the hills of the Bulchyades and Anarikê. Merchants would
humans. Smaller Snatchers are up to 1.50 meters (5’) but
pay more than 200 Sapi for a living bird. The plumage
the large ones can be up to 3 meters (10’) tall. They also
gleams like gold and silver and is used for decorations and
have two arms with sharp claws but they are less powerful
adornment. They are kept alive for show and for their
than their jaws and can easily be seized by a human.
beautiful songs.
Snatchers prefer sites which formerly were occupied by
Lion: Lions are characterised by their broad heads, men, such as ruins or ghost-towns but also live in caves.
large mane, and strong, thick legs. Surprisingly, most of They are rare, fortunately, and found mostly in the hills of
their time is spent resting. They live in groups, called Nosharud or the northern part of Lódenûly, at the foot of
prides, which are commonly made up of 3 adult males and the Divârayan Mountains
as many as 15 females and young. The lioness do most of
Sulan: It is the horse breed that the Chyans brought
the hunting, preying mostly on Iarnu, Sulan and gazelles.
with them in their long migration that eventually led them
Their hunting pattern consists of a period of stalking,
to cross the Chy Gap. The Sulan is somewhat taller,
followed by a quick chase and pounce. They kill by biting
sturdier and stronger than the native Ninfin, found in the
the neck. They can be found all over the Chyan Lands, but
Clyan Highlands, but still does not match the powerful
are rarer in the Bulchyades
warhorses bred in the West, in the plains of Rohan. After
Mulnû: Mulnû is an ibis, with long legs, long necks, centuries of careful improvement of the bred and crossing
long beaks, partially webbed toes, and long downward- with Ninfin, the Múranian horse and, some say, horses
curved bills. It is one the most beautiful birds encountered brought by the Tahmarda, the Chyans have made of the
in Chy. Its plumage is bright scarlet red with black primary Sulan a good all-purpose horse as valuable for the warrior
feathers. It is a gregarious species that lives in groups often as for the ploughman. While the original Sulanâ were
numbering in the thousands, especially during the breeding mostly of black and chestnut coats, today almost any coat
season. These breeding colonies are often shared with can be found, a testimony of the extensive crossbreeding.
families of egrets, herons, and cormorants. The Mulnû
Trîl: Trîl are huge predatory cats with black and yellow
feeds by using its beak to probe through soft mud. in
pigmentation and light green eyes. They are predators but
shallow holes, and under plants and roots for crayfish,
some humans are successful in taming them and using them
snails, worms, small crustaceans, or whatever else it feels
as beasts of burden. They always appear in packs led by an
as it probes along. They were in the past very common in
old female. They live in mountains, in Jabâya, the Clyan
Harshandatt, but now they are more seen in the marshes of
Highlands and the northern parts of Nosharud.
the Chaman and the Astoban.
Vuk: The Vuk is a wild Hill Dog native to the arid and semi-
Ninfin: A magnificent horse, whose grace is well
arid hills of Southern Endor. Large number of them live in Far
considered beyond the Chyan frontiers, the Ninfin roams Harad, Chy, Vaag, Gaathgykarkan, and their range extends as far
wild in the Clyan Highlands. These animals are extremely east as Horl. They look vaguely like wolves, but their snout is
fearful but also intelligent and difficult to catch. The larger and squarer and their pelt is a mottled, dark tan colour,
Ninfinâ are very nimble and fast horses, with a coat usually spotted with greys and brown. This colouring provides excellent
white or grey. When captured and tamed they are mainly camouflage in the scrub. Given the strength of a wolf and the
22

pride of a jackal, the Vuk is a resilient creature. Partial to fresh pierced by them are eaten away by rot and abscesses. But
meat, they hunt in packs. However, when game is scarce, these grinded in powder, they cure all the wrongs carried by the
dogs quickly turn to carrion for sustenance. Adult Vuk do not dragons and relieve people from their lies.
employ stealth; they hunt in packs and, rather than stalking and
attacking from ambush, prefer to run their prey to exhaustion, Although Chyans indulge in describing dragons in their
circling it and giving off their yelping barks until it stumbles and tales and telling how the heroes of the past hunted them,
falls. Vuk are tireless runners, even the tough wild goats of the few of these beasts have ever trodden the lands of the
region have little hope for survival once the wild dogs begin their Chyans. The most famous of them is Merkampa, the Wild
chase. They are rather common in the High Lhûd and the Clyan Claw, son of Atarbâna and who spawned all the dragons of
Highlands. the Divârayan Mountains with his mother. Merkampa, who
Zurku: Related to the Gorbet of north-western Jaha plagued the Divârayan Mountains for many centuries,
(well known in Dunland), the Zurku is a lizard with a dull reached such a fame to even appear in legends of the West,
yellow colour with black and red stripes on its head and where he is nicknamed the Bane of the South.
neck. It lives in the hills of Chy and Lódenûly. It has a bright He is a light grey cold-drake who has long terrorised
orange, arrow-shaped patch on its back. The Zurku has no the people of the Clyan Highlands and Vaag. Merkampa’s
real enemies, as it secretes a terrible mild toxin from its awakening spurred numerous tribes to move out of the
skin. This toxin paralyses its victim for a period of 10-20 lands surrounding the Chy Passes, and the lords from lands
minutes. It is believed that this relatively harmless lizard is ranging from the Suncrown to Acaana all offered rewards
a pathfinder and the legend has it that if someone is lost and for his head, in vain. In Vaag, many tribes now revere him
follows a Zurku, it will eventually be led them to a trail or as god (which is unbearable and blasphemous for Chyans).
road. There, Merkampa has passed into local lore as a permanent
fixture.
Ever swift and skilled in the arts of stalking and hiding,
4.3 Fantastic Beasts & Mysterious People the Wild Claw appears as impossible to kill. Although
nimble, Merkampa measures over 20 m (65’) in length.
4.3.1 Dragons His pale grey scales and glittering, 50 cm (20’’) claws shine
Dragons are called Ezhdarâ (sing. Ezhdar) by the bright in the clear, dry southern night. Those who live to
Chyans and believed to be evil Frawartâ serving the demon speak of an encounter with the noble beast cannot help but
Indara. He himself goes to battle riding Atarbâna (Ch. Lady proclaim his beauty. However, enticing he might seem,
of fire), the Queen of the Dragons, surrounded by a cloud though, the Wild Claw is a deadly hunter who can halve a
of fire. Dragons are numerous in legends and gathâ where camel or a horse with single swipe. He lives in accord with
they appear a symbol of evil and corruption, perhaps even his label. No Cold-drake has stronger or sharper talons,
more than the Sheroqabâ. Primordial powers of and few are as skilled at using their claws to surgically slice
destruction, born out of the red fire of Angra Manya, they their prey.
also are cunning and deceitful, masters of lies and Merkampa sleeps most (85%) of the time, but he
deception, whose sweet forked tongues delude and misled occasionally ventures out on all-night raids. His home is
those unwary enough to listen to them. The beasts are said to be in a deep cave that opens in a hidden and narrow
usually represented has huge horned snakes with bat-like vale high in the Divârayan Mountains. In Chyan tales,
wings and sometime two powerful forearms armed with Merkampa’s lair is said to be delved in the roots of a high
dreadful claws. They breathe fire or foul smoke, bringing peak called Zahrasânk (Ch. Poison Rock), but nobody
death and plagues. Those whom they do not kill, are slowly knows for sure where this ominous mountain is. Some
gnawed by the most horrible diseases or by the lies the authors place it in the highest peaks of Vaag, near the
dragons sowed in their hearts. They are beasts of fire, sources of the Denûly River, others see it east of the Chy
believed to be born from the red flames breathed by Angra Gap or north of the Clyan Highlands, in these mountains
Manya. Their blood is that very red fire and Chyans say that that no paths are said to cross. Some even affirm that the
they can only be killed by pure hands and faithful hearts, dragon’s secret abode is farther west, in the highest peaks
otherwise they only turn into ashes before to be reborn in of the Divârayan Mountains, west of Heb Aaraan, not far
a great burst of fire. Chyan Shâhirâ have it that a dragon’s from Khand. But if they disagree on the localisation of the
tear can give immortality to anyone who drinks it. Their Zahrasânk, they all agree to sing the riches accumulated
horns and scales are imbued with great power. The scales there by Merkampa in centuries of hunt and plunder.
are strong like the strongest steel and light like the lightest Wherever Merkampa’s home really is, he is more often
silk. Their horns have the deadliest venom and those
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spotted around the Chy Gap and in the open grassland country, a King of Men shall still be here and defeat you, and the
north of it, certainly because these are the most trodden Shadow that creeps about you.”
areas of his hunting ground. The numerous caravans
Merkampa had a sister, Piutalamba the Spitter, who
travelling through the Chy Gap provide him with ample
arrived in the Clyan Highlands in the beginning of the Third
booty and sustenance. Still, Merkampa’s more typical meal
Age of the Sun. She terrorised the Clyan tribes for more
involves a mixture of wild goats and camels. He may
than a thousand years until she perished by the hands of
augment his intake of large game by feeding on
huntsmen sent by Ûvatha the Horseman. Many tales about
domesticated livestock, but the herders of the region now
the dragon can be heard in the Chyan lands, and not all of
take care to house their beasts in protected barns or
them are in favour of the proud Clyan tribesmen. Some
enclaves.
assert that Clyan tribes worshiped Piutalamba as a god and
Several times Chyan Arshanâ attempted to kill the made bloody sacrifices to gain her protection. The most
dragon, and many disappeared in the attempt. Even indulgent say that the tribes living too close to the dragon’s
Lôkhuzôr, lord of Anarikê, and after him Ganagan, the home had for only choice to escape or perish or to feed the
founder of the Everlasting Sun Empire tried. It is said that dragon if they wanted to stay in their ancestral lands. And
while sleeping in the Forest of Dreams before trying to kill many eventually resolved to do so. It is also said that several
the Dragon, Ganagan had a vision of Shraosha who talked times the great conquerors of those days, such as Ûvatha of
to him in the old Chyan tongue. The Prince then Khand and the Chejan Fire King, sent armies to conquer
understood that it was not him, but one of the sons of his the Clyan highlands or simply cross the country. Each time
sons who was to kill the dragon. What the old man told these warriors met their doom under the claws of the
him, was to relieve Chy of its sorrows and join his blood to dragon and it gave rise to the common belief that the
that of the tall men of Olyas Kriis, the Tahmarda, so as one Clyans had a pact or alliance with the flying demon. Clyans
day Chy could be saved from the terror wreaked by the always strongly deny it and get angry at such insinuations,
dragon. And Ganagan complied to the gods’ will. He but their neighbours are at the least suspicious and Chyans
returned to Chy, unified his country and sealed eternal from Chy would not be so surprised to learn that these half-
friendship with the Tahmarda of Olyas Kriis. barbarians from the highlands had in the past again fallen
into demon worshipping and offered the blood of their
Many years later, the young and brave Ohrmizd II,
maidens and striplings in exchange of the dragon’s
grandson of Rashaja Abarpân I, believed to be the chosen
protection.
one. He challenged and fought the beast, but despite his
courage, he succeeded only to inflict a little wound to the This remains one of the numerous mysteries of the little
dragon. He scratched his right wing and for revenge and to known and hardly trodden Clyan Highlands, but what is
appease his wrath, the dragon flew over Cly and Chy better recorded in the chronicles is how the demon
bringing destruction, fire and plague to the land of his foe. perished. Ûvatha, Lord of Khand and then master of an
No one ever saw again Ohrmizd II in Chajapûn, and many ever-growing empire whose might knew no limit nor
assumed that the dragon had killed him. But his fate had opposition, had been angered several times by the
been worse and was the cause of a great evil that almost destruction of armies that he sent to the Clyan Highlands.
turned back the Chyans into the hands of the Shadow (see He decided that Piutalamba had to die and pay a last tribute
#3004-1 Chyan Empire : The People, section 8.3.5) to him with her scales, to make for himself an armour that
no arrow would ever pierce. He sent his best trackers and
The prophecy told to Ganagan proved to be true
hunters to kill the dragon, but none came back. Then the
centuries after the death of the Rashaja. Lôkhuzôr II, son of
man that Chyans call Bharâm the Fireshaper arrived from
Azrahîn, King of Anarikê, and of Aldara, from the line of
the northern plains. On his black horse he came before
Ganagan, was the one to kill the beast. Like his ancestor of
Ûvatha and offered his services, in exchange of the life of
the same name, Lôkhuzôr faced with success a Chyan
his wife, that had been captured by Variag raiders and was
Empire that menaced to return to its evil ways and then,
then in Ûvatha’s Andra. The fearsome hunter was said to
unexpectedly, resolved to rid the land of the vile spawn of
be of the same blood of the Fire King of Chey Sart, and like
Angra Manya. Zadûnzar, the famous knight, traveller and
him he could shape fire, walk unscathed through the most
chronicler of Lôkhuzôr’s reign, and who was present when
intense blaze and divert the flames from him. He and his
the King slew the Dragon (TA 1799), noted this
band found and cornered the dragon. He challenged
exclamation of Lôkhuzôr when he pierced the dragon’s
Piutalamba and surprised her by his unseen abilities. When
heart and looked deep into his dying eyes “Hated Father, once
he gave the last and lethal blow to the dragon, he shouted
again you are defeated! Should you come again to trouble this
the name of his beloved wife and plunged his spear into the
24

beast’s heart, killing her. Bharâm brought back A Chyan legend tells of Rashaja Vihnu Taronish who
Piutalamba’s scales to his master and claimed his due. Then killed Ogakh, the king of Giants, who terrorised the
Ûvatha laughed and threw at Bharâm’s eyes a handful of mountainous people of Cly and by so doing mustered all
ashes, saying that he could take what remained of his wife the Clyans to fight against the evil Artaxshâsan. The legend
or rejoin her and meet the Devourer Rakodsaol if he of Vishtâspa and Sarafraz, as told in the Fourth Age of the
preferred. Bharâm left, devastated by pain and ashamed of Sun, is reminiscent of the old tale of Vihnu and may only
having been tricked. But he had in his bag the dragon’s horn be an adaptation with new heroes, as the theme of kings
and swore that his wife’s death would not be left without a smiting monsters to prove their legitimacy and muster
proper vengeance. The horn was later shaped into a knife their people is a constant in Chyan epics.
and Chejan shamans carved signs of power on its blade.
Legends have it that this knife alone can rid the world of 4.3.3 Saghirâ
the abomination that Ûvatha the Horseman has become.
Some Chyan legends tell of a people of small and
secretive Men who once dwelt the land of Chy, but had
4.3.2 Giants
disappeared long before their coming, leaving only weird
Chyans say that when their ancestors crossed the Chy stone structures (although some pretend that it is only tales
Gap, the land that they found on the other side was peopled and that it is the cruel Bozorgâ who built them when they
by pagan and depraved Múranians who lived under the ruled the land). Some say that the Saghirâ (Ch. The small
constant threat of and submission to Bozorgâ (Ch. Giants, ones) have not fully disappeared, but are still around,
literally: the tall ones). Bozorgâ were giant men, who ate hiding in close forests or lost, beautiful and fertile
human flesh and ruled the Múranians as lords and gods, mountain valleys. Or even sometime much closer to the
herding them like sheep. Seeing their cruelty, the Chyans Chyans, but they cannot see them because the Saghirâ are
fought the Bozorgâ, vanquished them and forced them to so small and can turn invisible at will. Those are said to
flee in the mountains, where they still hide today in remote come into Chyans houses to steal food and goods. They like
vales and deep caves. Then they took the land for fine wine and porridge, but do not eat meat. Chyans often
themselves and took care of the Múranians as the children leave a bowl of porridge and a cup of wine at their door for
they were, to teach them the True Faith and the ways of the Saghirâ and so prevent them from stealing. Saghirâ are
real Men. not bad, but cannot prevent themselves from stealing little
things and involuntarily causing mischief.
This is one but numerous legends about the coming of
the Chyans and their conquest of the land of the Múranians Tahmard loremasters say that the Saghirâ are perhaps
of old. It may hide some truth, maybe not, but what not entirely legendary. They may be a Drúedain people,
Tahmard loremasters say is that Giants might have lived in related to the Chaialla of the Utter south or the Yatali-Gan
the Divârayan Mountains (and especially in the Clyan of Sîrayn, who lived in the Chyan lands before the coming
Highlands) since the Elder Days. Rare are the Giants who of the first Múranians and who were then repelled to
can still be found there and those live in the most remote inhospitable lands, forests and mountains. According to
valleys, preferring to stay apart from other folks. They are those same loremasters who travelled to the elven kingdom
territorial, savage, and perhaps man-eaters as Chyan of Silvermist in Heb Aaraan, some of these “small people”
legends have it. In any case, they have been reported to may dwell there, in some kind of secret alliance with the
attack Orcs, Dwarves and Men, if they feel threatened or Elves, to protect their liberty and the fineness of Heb
perhaps simply to hunt and eat them like other game. Aaraan. Elves of Heb Aaraan only answer by enigmatic
Chyans like to describe them as ugly, terribly strong but smiles when they are asked about the Saghirâ. Some other
greedy and somewhat stupid creatures. It is said that in wise people think the Saghirâ and the Bozorgâ are one and
their caves they keep big hoards, stolen treasures from same people, who once settled Chy but now only live in
ancient Orkish or Dwarven holds. They like everything legends and, with time, have been transformed into the
that shines, like gold or silver, jewels and gems, but also dreadful and savage huge Bozorgâ or the tiny malicious and
pieces of glass or glittering stones. treacherous Saghirâ.
They are huge (often standing twice or thrice the height
of usual men), muscular, wild, playful (according to their
4.3.4 Sheroqabâ
own standards, like a cat with a mouse) and dim-witted Sheroqabâ (Ch. Lion-eagle) are dreadful monsters that
creatures who are accustomed to the Divârayan Mountains haunt Chyan legends. They are usually portrayed as having
harsh climate. They are reclusive, not often residing in a muscular body like those of the lions of Chy, a pair of
larger than small family groups. large wings, as the eagles that fall from the sky to take away
25

lambs have, and their head is armed with a strong beak that Chyans say that they were spawned by Talahâr the Two-
tears apart the flesh of their victims. Their fur is very dark, faced, Demon of Lies and Seduction.
usually fully black or with a blue sheen. It is short all over
The legend has it that Talahâr made the Sheroqabâ by
the body apart from the neck, where it grows in a large
spitting on ashes and therefore they are dark like night and
mane, usually of lighter hues than the rest of the body,
in their tongues are all the deceptions of the demon.
sometime as golden and shiny as the sun. They are said to
Talahâr gave them a fair and strong body so they can
live in the Divârayan Mountains and the Clyan Highlands
impress and seduce the Chyans by a pretence of nobility.
or in close and dark forests, where they hunt for the noblest
He added wings like those of Simurg, the mount of
prey: Men. Fortunately, they are very secretive and leave
Shraosha, that he fears and admires, so they can fly in the
their dens only during the darkest night. They are loners
sky during the night and fall unnoticed and silently on their
and appear only rarely in pairs and never in large groups.
preys.
It is said that the feathers of the Sheroqabâ wings are
Like their creator, Sheroqabâ know the past and are
strong like steel foils but warm as a down and can make
crafty. They are avid for knowledge of all sorts, that they
comfortable cloaks, impenetrable to cold and arrows.
can twist and use for their ploys to deceive their preys or
Sheroqabâ are said to lose their feathers at the end of
arouse fear and nightmares in their hearts. Like Talahâr,
summer. They then grow again, ready for winter, which is
who always shows a bright and fair face to only better sow
the beasts’ favourite hunting season. Adventurous men run
his lies and enslave his victims, Sheroqabâ have a double
the mountains where the Sheroqabâ are said to live to
and dubious nature: they are powerful and noble-looking
collect such feathers. Legends also have it that eating the
warriors, masters of many knowledge and shrewd players
heart of a Sheroqâb turn you blind to fear and that their
of Huzvagul but also creatures of the shadow, thriving on
tongues, dried and grinded into powder can force anyone
the nightmares and fears of their preys and using their
to say only the truth. Others hold that such powder thrown
fantasies to better deceive them.
to the eyes of anyone makes people believe anything you
tell them. The Sheroqabâ exert a dubious fascination on the
Chyans. Although they acknowledge them as evil and
Although the Sheroqabâ are formidable opponents in
serving the Demon of Lies, they admire their strength in
fight and revel in hunting and killing Chyans, especially
battle and envy their knowledge of everything that was.
brave warriors that they challenge in seemingly fair duels
Many tales tell of heroes who sought a Sheroqâb in the
(but they always cheat in some way), they are even more
flawed hope to fool it and exact from the beast knowledge
deadly when they approach friendlily and speak. Indeed,
and wisdom. Few are said to have ever succeeded, but the
thirst for knowledge always pushes ambitious and reckless
Chyans to stand the test.
It is said that it is Shidasp who discovered the Sheroqabâ
when they first went out of Talahâr’s den. Unsure of what
they were and whom they served, and certainly deceived
by their powerful and noble appearance, he holds a parley
with them and trustfully approached their king. But he was
tricked and surrounded by the monsters and then saw what
they really were and took fright when he understood their
purpose. He hardly managed to break free and brought
these dark tidings to the gods: the demons had spawned a
terrible plague against the Chyans, they had released
creatures of fair appearance but dark heart, cloaked in lies
and fears, to exploit Men’s fantasies and misled them,
taking them away from the paths of the gods and attract
them to the underground palace of Angra Manya. The gods
then gave life to the Safîdaspâ to fight the Sheroqabâ and
thwart the demons’ ploys (see below).
Because of their dubious nature, Sheroqabâ may appear
very differently in Chyan legends and songs. In the most
Illustration: unknown light-hearted tales, they show their somewhat noble
26

appearance described above and are depicted as masters of eternity to me had lasted but the wink of an eye. I can swear that the
good speech and poetry, with a deep knowledge of Safîdaspa smiled at me, before to disappear in three leaps.
everything that once was and a mastery of all arts. When To the incredulous, I can now say that Safîdaspâ truly exist. And
they meet skilled foes, they enjoy challenging them at the therefore, I am inclined to believe that their eternal foes, the Sheroqabâ,
Huzvagul game, the stake being either the revelation of a also do. Since then, I have spent my life trying to again see such a
secret kept by the Sheroqâb or the death of the foolish wonderful creature, but to no avail. I also made research to discover more
competitor. The Sheroqabâ, who like to deceive their about them and what they really are. My best guess so far is that they are
preys by charming words and convincing lies, always cheat spirits sent to inhabit the bodies of horse-like creatures and given the task
or make up new rules to devour their unfortunate of protecting Kelvar as the Elves taught our ancient loremasters it was
done at the request of Yavanna in the Elder Days. That they are said to
opponent. The most popular of such legends is found in the
live mostly near the elven lands of Heb Aaraan and have more contact
Song of Ganagan (see #3004-1 Chyan Empire : The with Elves than with another of the Children of Ilúvatar, supports this
People, section 6.3). Ganagan was a prince of Chajapûn, mine assumption.
who challenged Zirak the Sheroqâb at the Huzvagul game
and tricked the monster to learn where the Amulet of This drives me to think that the Sheroqabâ are some monsters
Haxâmanish was kept. He defeated the Sheroqâb at his own spawned in the bowels of the Morgoth’s fortress to plague and spoil the
world. Those monsters are said to have eagle-like features and I would
game, killed him, recovered the lost Chyan relic and not be surprised if the Morgoth created them to mock and counterfeit the
eventually became Rashaja Ganagan, founder of the mighty Eagles of Manwë. I once heard a strange and enticing tale in a
Everlasting Sun Empire. tavern of Aelinost. I met there an old and almost blind mariner from the
But when the lies and delusions woven by the Lynerian city of Bulzadâr. He was in his youth a seaman on a ship
trading with our colony of Harfalas, along the perilous and feared coasts
Sheroqabâ fail, they reveal their darkest nature, that they
of Zurghôr. He told me that one night, on their way back home after a
are creatures of shadow and delusion who cast a dark cloud very successful journey, their ship was badly damaged by a violent storm
of fear over the heart of their preys and steal into their and got stranded. In the morning they discovered with dread that they
nightmares to carry their victims into madness. One such had landed on the coasts of Zurghôr.
(and quite late), legend is about Nevazar, the Necromancer
who brought the domination of the evil Artaxshâsan over They had to send a party in the jungle to cut wood and repair the
ship. There ends the understandable part of his story and begins the
the Chyans (see #3004-1 Chyan Empire : The People, ramblings of an old man whose mind is gnawed by strong liquors. What
section 8.1.1Erreur ! Source du renvoi I can reconstruct from what he told me is that the party went deep, too
introuvable.). It is said that he did so much to lead the deep into the jungle and had to camp and spend the night in the woods.
Chyans to the worship of the demons, that after his death Then in the middle of the night, they heard a powerful roaring, like that
Angra Manya took him next to him and made of him one of a lion, but so loud that only some giant beast could have made it. He
of his demons. tried to sleep again but then heard like a voice in his head, telling him
about one of his companions, revealing that he had stolen him the small
He was then sent back to the world of Men to fulfil his doll that he had been carving for his daughter during their trip. He
last prophecy: the return and revenge of the Artaxshâsan suddenly felt the desire to kill that man, to avenge himself and take back
and the establishment of Angra Manya’s empire. Nevazar his own.
came back as a Sheroqâb and from his lair under Chajapûn,
He took his knife and stood up. All his friends were fighting against
he patiently stole into the Rashaja’s nightmares, exploiting each other, shouting and cursing and accusing one another of petty crimes
his fantasies to arise his fears and to made of him his devout and lies and claiming revenge. He was himself searching for the thief who
slave. took the doll, when his eyes caught a glimpse in the woods, like the eyes
“I have just described some of the most fanciful and entertaining tales of some beast. He took a firebrand and went further to see what animal
that Chyans have about the mythical beasts that they call Safîdaspâ and was hiding there. He peered though the dark and suddenly fell again on
Sheroqabâ. Like many of my readers, I doubted of their existence outside the two red jewels he had first seen and there he saw what he describes as
Chyan songs and epics until the day when, on a journey across the Clyan a giant winged lion cloaked of darkness and dread. He was struck with
Highlands with only one faithful and skilled Clyan guide, I saw a terror and ran like a madman into the woods as fast and as far as he
Safîdaspâ. Yes, I saw one! A herd of Ninfin as white as the new snow had could. He did not tell me what happened afterwards, but that was
just dispersed at our arrival, and she was left there, standing in the sufficient for me. It looks like he saw what the Chyans call a Sheroqâb.
middle of the windblown prairie, watching us. I staid still, a long time, Since then, I entertain the idea that these beasts originally came from the
watching her. We spoke, or a least I heard peaceful words like a soothing accursed jungle of Zurghôr where horrors from lost times are said to hide.”
song and I had the feeling that all the folds of my heart were opened and Roccondil of Aelinost “Myths and Legends of the Chyans.
revealed to her. All my petty secrets and shames, all my prides, sorrows Volume 3: The Clyan Highlands”
and joys sprouted out and came back from where I had buried them. Then
my guide shouted “Look my lord! A Safîdaspa!”. What seemed like an
27

4.3.5 Safîdaspâ Safîdaspâ and Sheroqabâ are tied in the fantastic tale of
“A deer's velvet grace mated to a goat's dancing fragility imbues the
the Jahinayât, that has excited the imagination and dreams
Safîdaspâ’s equine features with an alien, ethereal quality. The whorled of many. A late (Fourth Age of the Sun) compilation of
horn of pearl and the drifting mane and tail of ravelled silk further various sources and traditions about this fabulous vale and
remove the opalescent Safîdaspâ from the dross of trivial life.” its magical fountain is provided below:
This is how a Shâhir whose name has been lost From “Searching for the Jahinayât”, by Orvadasp One
described his encounter with this fabled creature that Eye. A compilation of ancient lore and traditions collected
Chyans call Safîdaspâ (Ch. White horses). Many are those and together reassembled for the edification and enjoyment
who speak and write of this noble beast, but rare are those of his people by order of Arshâdar the Devout, Arshan of
who have actually seen one. It is said that the fabulous Karidan and Janyna, Beacon of the Faithful and Sun of the
animal is in appearance like the finest and swiftest of the World. Completed in this sixteenth year of the reign of
Ninfin with one or two long silvery horns on the forebear. Arshâdar the Devout.
Their coat is dazzling white and it is said to blind any whose Follow extracts from the Dialog of Mîdhîr and Vishtâspa,
heart is not pure and strong enough. They can read deep reconstructed from fragments dating from the reigns of Rashajâ
into Man’s heart, unveil hidden secrets or awake buried Shôburagan [II] and Ganagan [II] and collected by Orvadasp One Eye.
feelings. Legends also have it that they can glimpse into the This dialog took place when Vishtâspa was retained by Mîdhîr, the king
future and reveal it to those who ask with an open heart. of the Susanâparâ, in his magic castle of Elanthia, surrounded by the
Chyans believe that this power comes from their horns and enchanted mists of lake Chyasraan, in the Divârayan Mountains.
say that if one possesses such a horn and plunges it into a What Mîdhîr of the Taarun once told to Vishtâspa:
bowl of morning dew, images of things to come can be
seen. “This, Vishtâspa, is an old story that I heard many of your years ago,
before your ancestors crossed the mountains. It was told to me by Renthir
According to Chyan legends Safîdaspâ live in the the Wanderer who came from the West and now has left to the East. In
mountains and high dales of the Divârayan Mountains. the beginning of times and before the rise of the Sun, the gods made two
Clyans hunters sometime pretend to have spotted one great lamps that they set on high pillars to lighten the world. But the
among a herd of Ninfin or high in the mountains, on the Black Enemy hated and feared this bright light and he came secretly out
of the night, attacked and pulled down the pillars and destroyed the
summit of an inaccessible rock as if mounting guard against
lamps, wrapping the world into his cold darkness. While the gods chased
an invisible enemy. Travellers to the Chyan Lands are ready the Enemy back to his hidden dwelling in the frozen north, Nîniel went
to believe that the myth of the Safîdaspâ originated in alone, crossing lands that had been fair and green and were then burnt
spotting especially beautiful and nimble Ninfinâ and that and sad. She reached a lone glen, remnant of the glade where she liked
the Safîdaspâ do not exist outside of Chyan songs, but are to spend long hours, in solitude and meditation. It was in the mountains
simply an idealisation of the Ninfinâ into mythical that you call the Divârayan Mountains, raised by the fall of the lamps.
creatures. There she staid, in the night, and she wept upon the marring of Jaha, the
destructions brought by the Black Enemy and all those that she foresaw
he would bring forth.
Long she wept and cried and her tears soaked the earth and filled a
hollow in the dark stone, turning it into a small tarn. And her cries and
tears were healing and new strength and hope. But the gods grew
concerned of her missing. Her brothers, the Masters of Spirits, went across
the Great Sea and searched the entire Jaha for their sister. And when they
found her, she was still there, weeping and lamenting in her lone glen.
They brought her back with them, to the Blessed Land in the West, where
the gods now dwell, and there she forgot her sorrows and Jaha.
But not all the gods had forgotten the misfortunes of the world in
their protected land. Araw the Hunter could not forget the wide plains
and deep forests of Jaha and abandon them to the Black Enemy and his
foul creatures of pestilence and hatred who tore them with horns and
claws. Often time he came to Jaha, alone on his great white horse, and
hunted the monsters spawned by the Enemy. During one such hunt, when
he was riding on the southern shores of the great inland sea created after
the fall of the northern pillar, he spotted a huge monster, with great
ebony horns and breathing death. He shot at the beast and wounded it
Illustration: unknown
and then chased it through dark woods and deep vales.
28

Often, he lost its track but always found it back. When the Hunter And Mîdhîr went on: “It is said that any who go the vale and stay by
is after a prey, there is not hope for it to escape. At last, he found the the tarn will have their troubled mind eased and will see the faint light
monster in a high glen, where many other foul beasts were, as if it was behind the black curtain and be given strength to face adversity and
their resting and mating place. In rage he slew them all. Then he looked sorrows. But be careful, you mortals, not to get engulfed in the warm
around, and although the ground was tainted with dark blood and comfort and soothing homeliness that wrap the hidden glen. If you stay
littered with filthy carrion, he felt in peace and strong and realised where too long there you will forsake your goals and relinquish any desire to
he was. He remembered what Olfannor once told when he came back with leave. You will be forever lost. I tell you, if the Safîdaspâ prevent Men
his sad sister and understood what had happened here. Nîniel had grieved from reaching the glen, this is only for their own good.”
here over the ruin brought to Jaha and regained strength and hope. The
One night, when the silver moon rose over the mists of lake
glen still remembered the goddess’ sorrows and reborn hope and he could
Chyasraan, Lissalinda, daughter of the Elven-king, sang to Vishtâspa an
sense a faint feel of strength and ease and peace trickling out of it.
ancient and moving song and then told him:
But the dale had become the litter of monsters and the tarn was
“You did not understand much of this song, as the language is strange
defiled and stank death and rot. And this made Araw angry. He staid
and ancient, even for us. It is about the glen that you call Jahinayât (Ch.
long there and killed many monsters that came to revel in the wallow the
Spring of Life) in your legends. But although the place is fair, this is a
dale had become and pollute the pond of green silt that was once a tarn
tale of fear and terror. At the beginning of times, the Dark Enemy lured
of clear water. Araw staid longer in his hunting grounds than ever before,
many great spirits to follow him and be his servants, in search for power
but eventually, even the greatest hunter felt weary and he came back to
and domination over the Susanâparâ and the Men and to rule the world
the Blessed Land in the West and told of his finding and worries to the
as kings. Among these evil Frawartâ are those that you call Sheroqabâ.
other gods. And Manweg King called upon the Father of All and hallowed
They were originally akin to the Masters of Spirits, but have lost all the
the glen.
fairness that they once had and took the shape of giant winged lions to
Then he told that servants of Nîniel go there, to cleanse the place frighten Men.
from its defiling and to tend it, as in his great wisdom he foresaw that
They first settled in the dark jungles in the south, in what Men call
the Free Peoples would need the glen and its tarn in their long fight
the Zurghôr, if I am not mistaken, for some unknown design of the Great
against the Black Enemy. After the Sun rose for the first time, the glen
Enemy, and some might still dwell there in the cursed forest where our
covered itself in thick and green grass and a multitude of multicoloured
kin no longer venture. Their first king was Kabushîr, as you would call
mountain flowers sprouted there. They blossom early in spring piercing
him in your own tongue, the Black-blue Lion. He was strong and ruthless.
the last snows and stay late in autumn until the first white flakes. It is
A mighty warrior he was, and wisest in the dark arts, even by the
said that even in the midst of winter the tarn where Nîniel wept never
standards of these cunning beasts. His path once crossed that of a creature
freezes. And Frawartâ serving the Hunter also were sent there, to protect
that you Chyans have never heard of and you should thank your gods for
the glen from foul monsters and stop them from ever again tainting the
that. She is a monster of utter darkness, most powerful and fearsome than
hallowed vale. Later those spirits took the shape of Ninfinâ, the most
you can imagine. A creature of nightmares, wrapped in Unlight and so
beautiful and nimble animals, and they are called Safîdaspâ by you
terrifying that even the Black Enemy fears her and does not command
Chyans.”
her. She is called Ungoliant in the language of the Susanâparâ of the
Note by Orvadasp “One-Eye”: West. Kabushîr was deadly wounded and his spirit was progressively
consumed by the poison of the monster and he knew that he was dying
As all the ancient Susanâparâ are now believed to be gone, it is
and passing into the shadows where from there is no return. And he feared
unknown to the author whom, in their superstitious beliefs, they called
it and refused it.
Nîniel. The most likely is that it is the goddess Tistrya. As for Manweg
King, Araw the Hunter and Olfannor the Dreamer they are undoubtedly As most learned king of the Sheroqabâ, who are fond of hidden lore
the gods Hitâspa, Shraosha and Vohuma. The Black Enemy is surely the and ancient secrets, he had not forgotten the tales of the Jahinayât.
demon-king, Angra Manya. The other elements of the legend told by Although they had been passed on shrouded in the fear left by the great
Mîdhîr, such as Renthir the Wanderer, the Lamps, or the Blessed Land in killing made by Araw the Hunter, Kabushîr saw there is unique hope. In
the West, remain very obscure to the author and he will not extend himself his growing madness or irrepressible fear of being lost forever, he imagined
here in academic speculations. that he could find peace and healing if he bathed in the tarn of the
Jahinayât and drank its water to quench the fire burning in his veins. He
But the reader should not pay excessive attention to these legendary
went to the Divârayan Mountains with his most faithful brothers and
details. They have certainly been added by later copyists and stem only
reached the high glen where he expected to find a cure and life. But there
from their imagination and incomprehension of the texts they recopied or
he only found death. The Safîdaspâ barred them the way to the Jahinayât
are blurred remains of the ancient fairies’ lore, now irremediably
and a great battle took place at the gate of the fair glen. Kabushîr
corrupted and, like their authors, utterly lost. The author also deeply and
challenged Simûshah, the King of the Safîdaspâ.
sincerely apologises to the readers who would feel offended by insinuations
that Asrûta, the Sun of Jaha, was not at the origin of all, but that the They fought a long time, the earth shook under their hoofs and paws
world existed before and that it is even the gods who caused the Sun to and the sky darkened at their roars. But Kabushîr tricked Simûshah and
rise. These are utterly heretical views and can only be explained by the planted his sharp beak in Simûshah’s throat and drank his blood. When
Susanâparâ being ignorant of the True Faith. The author here only Simûshah fell, a chill dropped on the glen and froze the Safîdaspâ in a
reports and transcribes ancient texts and this is by no means a reflection great sadness and dread. But then galloped the Queen, Safîdanam, and
of his opinions. Please have forgiveness. she stroke Kabushîr. He and his demons were cast out of the hallowed
29

glen. After the battle, Kabushîr roamed long about the forbidden vale, Chyans, and faced hand to hand the demon commanding to the
restless like a mad lion, until his spirit was eventually consumed by the barbarians of the great plains, he wounded it with the golden spear and
terrible poison flowing in his veins. He died with terrifying cries of pain then a great light burst from the pearl hanging at his neck.
and wrath and curse. And those who travel through the valleys around
Again, he felt strong and his wounds were forgotten. But the demon
the Jahinayât can still hear the chilling cries of the dying Sheroqâb
fled in fear and anger and, as the legend puts it, killed itself out of shame.
carried by the wind and echoing on the steep bluffs, in the narrow valleys.
When Vihnu awoke, the valley was desert and its quietness was only
And rare are those who are not turned insane by this yelling of terror.
disturbed by the music of the waterfall and the song of birds. The first
The Sheroqabâ who accompanied their king swore revenge against the
snow of the year was falling. Only the Safîdaspa who had guided him
Safîdaspâ and for then on they fight an endless and merciless war: the
was still there. He jumped on her back and was brought to the Chyan
Sheroqabâ to avenge their king and defile forever the fair glen and the
lands in less time that it is necessary for a bowl of porridge to cool.”
Safîdaspâ to protect the Jahinayât.”
“About the Safîdaspâ, our wise men also say that they are mortal
And what Vishtâspa then told to Lissalinda:
enemies of the monstrous Sheroqabâ and that they were actually born to
“Chyan Shâhirâ tell us that in the Divârayan Mountains, in a high oppose and fight these beasts. When the Demon of Lies, Talahâr, created
and hidden vale, there is a magic spring or lake and whoever drinks of its the Sheroqabâ to terrorise and deceive the Chyans, the gods were appalled
waters is cured of all diseases or wounds, even the lethal ones. Some also and afraid of the misfortunes they would bring. They all met on the
say that these magic waters give eternal life to those who drink them and Ashajatâish and discussed the matter. Fravâd spoke first and strongly. He
can even bring back the dead to life. And this is the Jahinayât or Spring counselled to rise from the earth mighty warriors of stone and steel to
of Life. But the valley is protected by demons that turn intruders into fight and destroy the Sheroqabâ. Daena said that only purity of heart
madness and within the valley itself are guardians who will ask for the could face the deceptions of the minions of Talahâr. Rashnu and Vohuma
Three Words of Faith before to allow any to drink of these waters. And agreed that wisdom and foresight alone could see through the lies
these words have been lost long ago by the folly of Men. spawned by these monsters.
It is said that the last Man to see this secret valley and be granted Last spoke Ameretat and she softly said that without love there was
access to it was Rashaja Vihnu, Enemy of all Evil. The tale says that no hope to defeat evil. And all agreed. Then Hitâspa said “So be it!”. He
after his first battle against the evil kings who ruled the Chyans in those took the tears that Shidasp had wept on the fate of the Chyans. One from
dark days, he was defeated, his army disbanded and running away. Alone the right eye and one from the left. And Ameretat softly breathed on them
he was left in the Clyan Highlands, dispirited and wandering, having and they shined like two pearls from the sea. Hitâspa threw them to the
lost all hopes of success and trust in his destiny. He was like a man Sun, to be hallowed by the One. When they fell back on the ground, they
walking in his sleep, stepping straight in front of him, with neither aim were Simûshah (Ch. Silver light) and Safîdanam (Ch. Dew white), the
nor hope. Until he saw a Safîdaspa, the whitest and nimblest that has first Safîdaspâ. And they had strength granted by Fravâd and courage
ever been seen, surely their Queen. He was suddenly overwhelmed by a from Hitâspa, and their hearts were fair and could see purity hidden in
strange desire and ran after the dazzling animal. He crossed deep valleys the darkest night as Daena wanted, and they were wise as Rashnu
and high passes in the mountains, always running after the Safîdaspa, counselled and Vohuma gave them a bit of his knowledge of the things
with no feel of hunger or thirst, of pain or tiredness. And then he reached that shall be. And they were loving and compassionate as Ameretat
a beautiful valley, covered with multicoloured flowers, although it was advised. Born from Shidasp, they were like horses, white like the moon
at the gate of winter, and where birds were trilling sweet and cheering and dazzling like the sun. Then Simûshah and Safîdanam were sent to
songs. And many Safîdaspâ were there, watching with compassion, and fight the Sheroqabâ and protect the Chyans and lead them through the
they did not stop him. lies and treachery of their enemies. And their descendants still do it.”
He walked to a clear lake fed by a high waterfall whose drops were A later addition to “In search for the Jahinayât”, by an
bouncing off him like the morning dew. It is said that then he saw a anonymous scribe :
beautiful woman coming from beyond the curtain of misty waters,
wrapped in blue veils. And some say it was Tistrya who came to comfort Told to me by an old priest of Thefker, named Evádh, in the Great
the young warrior and reassure his confidence. And next to her, holding Library of Naerphys-upon-Núar:
his hand, was a mighty warrior, clad in a golden armour and donning a “Listen young man, and learn as this is a true and edifying story. It
purple mantle. It is said that it was Shraosha, coming to give Vihnu is said that the Nhazadh once called Aransiros the Glorious and now more
strength and courage to withstand his forthcoming battles against the often remembered as Aransiros the Cursed was obsessed with death. The
demons. And then Vihnu felt very tired and fell asleep. idea that one day he will leave this world without having time to
When the warm sun licked his face in the next morning, he felt strong accomplish all the great works and conquests he dreamed of was
and determined. All his wounds were healed and his heart was burning unbearable to him. He first commanded the best priests to make charms
of the desire to end with the evil enslaving the Chyans and he had the and balms for him or to devise powerful spells to keep him from aging.
conviction that nothing nor nobody could prevent him from achieving his But none succeeded and all were ruthlessly executed by their master. But
sacred mission. Next to him was the spear that the golden god was this did not calm his anxiety of death but only swollen his anger against
carrying. And he took it. And in his right hand he had a pearl, as clear the gods. Then he turned to the forbidden demons, to Sâdeh and his
and transparent as frozen water and later he always kept it on a silver servants. And they answered his call.
chain around his neck to remind him his determination and relieve him The demons are always on the lookout for those who stray away from
in difficult time. And it is said that when he was old, Rashaja of all the the path of wisdom traced by the gods and Sâdeh sent Senêd to make a
30

pact with the Nhazadh. Aransiros would be granted eternal life, but in 4.3.6 Other Mythical Creatures
exchange he had to dedicate this life to the glory of Sâdeh. The fool
accepted and was given a magic ring that grants eternal life to its bearer. The Chyans believe into the existence of many mythical
It is remembered in our legends as the Leopard Ring, but is now lost, for creatures that are supposed to be incarnated Frawartâ (see
the good of Men. Aransiros was happy, he had the eternal life he craved #3004-1 Chyan Empire : The People, section 4.4.5) and
and all the time he could hope for to accomplish all the feats that who protect them in time of need. Legends are numerous
relentlessly sprouted from his exacerbated imagination and lust for glory about their intervention to save the Chyans at appropriate
and power. times, like for instance the destruction of the Artaxshâsan
But although this lasted long in the count of mortal Men, it was not by Vihnu Taronish, the unity achieved by Ganagan or the
long for Aransiros before he realised that he had been fooled. That the destruction of a new evil by the strong will of the ancestor
eternal life he had bargained with Sâdeh was nothing but a long slavery, of the Phaxsharâ dynasty.
that he was bound to his rash oath and had lost all freedom. He longed
even more for a true eternal life, where he could defy his dark master as Among these mythical animals the greatest and most
he had defied the gods. Then he heard of an ancient tale, coming from powerful are Simurg, the giant eagle of Shraosha living at
your land: the old and odd story of the Fountain of Youth. The legend the summit of the Ashajatâish, Shidasp the white horse of
said that in a remote and inaccessible valley of the Northern Mountains, Hitâspa living in the Clyan Highlands and Velhâd the Whale
guarded by demons of madness, was a spring of pure water that would of Uzdâva who can be spotted off the coasts of the
give eternal life to any who drinks from it. Bulchyades. All of these Frawartâ have servants to assist
Aransiros became obsessed by this legend and all his thoughts were them. For instance, Simurg has the Eagles of Hitâspa, who
aimed at securing for himself waters from this extraordinary spring. He are the fierce enemies of the Giants. Glory and Victory are
sent his best men and most faithful servants in the Chyan lands to bring the faithful hounds of Hitâspa and the companions of
him back drops of the magic waters, but none came back. And then he Shidasp.
conceived that he had to go there himself, find the Fountain of Youth,
drink from it and prevent anybody else from touching it. But for that he Although not its servants, the Ninfinâ, the famous
could not imagine better ways than conquering the Chyan lands. For Clyan horses and the best of all the horse breeds of the Bay
many generations, Aransiros made war against the Chyans, relentlessly of Ormal, are said to be Shidasp’s descendants and are
and violently. But he always failed and this only increased his desire and sometime called in poetry the People of Shidasp. Velhâd
anger against those who staid between him and a true life. This lasted has the dolphins and the seagulls at her service. They
until the reign of your king Taxmaspâda. protect poor fishermen and mariners lost at sea. And these
Then at last Aransiros succeeded and conquered the Chyan Empire. are all sacred animals to the Chyans, who do not hunt nor
As soon as he was master of your land, he started searching the mountains kill them.
for the Fountain of Youth, but to no avail. And his obsession and rage
Demons also are served by monstrous creatures, such
against anyone or anything that impeded him in his dreams grew
immoderate. He got so enticed by the idea of getting to the object of all as Atarbâna the giant winged snake and mother of all
his desires, that he neglected and then utterly forgot the rule of his Dragons that Indara mounts when at war, or the giant
empire. And this was his doom. He never found the Fountain of Youth lizard Dazgara, that has the sting of a scorpion at the tip of
and the subjected people revolted against his rule and overthrew him. He its tail and two powerful pincers and that hunts the soul of
was deprived from his magic ring and executed. He died, truly and the Dead with Dahaka, or also Azata the red spider of
forever, perhaps at last finding peace. Bushyata that is covered with snake scales and has two tails
This is the sad and edifying story of Aransiros the Cursed. I hope, ending with spikes like a flail and haunts the Chyans’
young man, that you have learnt from it and will not commit the same nightmares with her master.
mistakes as Aransiros, but submit your life to the will of the gods.”
Note for the Gamemaster: Both Safîdaspâ and
Sheroqabâ are Maiar who took a material form. Safîdaspâ look
like the beautiful and nimble Ninfinâ horses. Sheroqabâ took the
shape of giant lions but they prefer to deceive humans by cloaking
themselves in illusions and appear to the Chyans as the winged
lions with an eagle beak of their legends. They enjoy manipulating
Men’s nightmares by delusions and subtle insinuations and revel
in the fear they arouse. The Jahinayât is a hollowed glen where
Nienna wept on the marring of Arda by Melkor. Despite the many
legends about its tarn, those who reach it will find nothing but a
memory of a time long gone by and an inspiration to sternly face
the Shadow.
31

5.0 CITIES & TOWNS OF THE surrounded to the east and north by the Mountains. Baljana
had always been an important religious centre and is now,
EMPIRE through of the will of Rashaja Hormhîd I, the religious
The places described in this section are presented as capital of the Chyan Empire.
they are in seventeenth century of the Third Age, but the
descriptions can easily be adapted to other time setting 5.1.1 History
(and in most cases can be used without any change). It is Jeraghna, twin brother of Verethraghna, Arshan of
the same for the people of note. While most are quite Tabâr Chya, founded the city in SA 686, with the help of
generic and can be used at any time, some are described as the already settled Múranian people, but it is only soon
members of the True Followers or involved into the after that the Council of Ancients, that ruled the city, had
schemes of Huchithra (see #3004-1 Chyan Empire : The left its power into the hands of a hereditary Arshan (in 730)
People, section 8.3). In other time settings, some specific that Baljana really entered into history. It started with the
references (such as the rebellion of the Arshan of Wars of the City-States, first between Samarth, Chajapûn
Pelepelplû) can be ignored and the True Followers can and Baljana. This war arose in 735 about the sharing of the
easily be replaced by a secret organisation of local worthies water from the rivers Denûly and Acaadôky between these
plotting against the Arshan or the Rashaja either for its own three cities. The conflict was resolved to the very profit of
interest (a group a Vata who wants more power, an Arshan Baljana, ruled by the Arshan Ardumanish, with the fall of
who wants to depose a weak Rashaja, the first Kharpanâ Chajapûn.
working for Nevazar at the destabilisation of Vishtâspa’s
power about SA 2000) or agents of a foreign power such as This is how started the golden age of Baljana which
Harshandatt, Sakal an-Khâr or Chey Sart when these are ill became on these years the most important city of the
(evil)-intentioned and have an interest in weakening the Chyan Empire, by submitting the lands around Pelepelsû
Chyan Empire from within (they can, for instance, be and Mijore. But the successors of the Arshan Ardumanish
agents of the Dark Ordainers working for the after 805 did not keep his heritage, and were nicknamed
disintegration of the Empire by the years 3000s of the the greedy heir of Baljana, for they did not see the rise of
Second Age or spies of Harshandatt under the rule of the the Arshanâ of Pelepelsû. When Arshâma I of Baljana came
Binding King in the 2000s of the Third Age). to power in 834, it was too late, and despite all his attempts
to reconstitute the old empire of Baljana, he failed and was
forced to recognise the supremacy of the Arshan of
5.1 Baljana Pelepelsû, Dârayavahu. This last battle signified also the
Baljana, the Holy City, is the third largest city in Chyan end of the Wars of the City States and the establishment of
lands (about 24.000 inhabitants). The city stands along the the first Chyan Empire, with Pelepelsû as capital.
Denûly river, on the road to the Chy Gap, and is

Illustration: Shahriar Shahrabi (IRCSS)


32

This defeat was the beginning of a very dark time for In 1712, while the Rashaja Cishpi I dealt with a Vulmaw
Baljana. Just a few years after the submission to Chajapûn, invasion on the coasts of the Bulchyades and Olyas Kriis,
the city was conquered by a barbaric and nomadic people, messengers from the North announced a new Aca invasion,
the Aca, which were dreadful warriors and excellent and the total destruction of Baljana. Fortunately, Cishpi I
riders. Baljana was the only Chyan city with Mijore to negotiated an alliance with the Aca warlord Saporpanaja,
suffer from plundering and destruction by these invaders by requesting him a single duel. This alliance enabled to
coming, like the Chyans, from the Chy Gap. The freedom Cishpi I to free the Bulchyades and Olyas Kriis from the
happened only in 852, with the support of an army coming Vulmaw occupation, and gave to the Empire (Baljana
from Chajapûn, the Aca warriors were rejected to the included) a time of growth, peace and prosperity.
north. But in the process, nearly all the city of Baljana was
Unfortunately, if the Second Empire was truly founded
destroyed, and many defenders (nearly the four fifth)
in Baljana, its fall happened also in Baljana, with a failed
perished during the battle.
assassination attempt of the last heir of the Shôburagahan
The city regained some splendour during the rule of the dynasty, Vishtâspa in 2011 (another and successful attempt
Dârayavahan dynasty, the city was embellished, and briefly was lead in Samarth two years later). This meant also the
enjoyed the status of Chyan religious capital, during the end of the Aca alliance, and the beginning of a civil war in
rule of Uvaxshtra I and Dadârshi I who chose to build their all the Empire. In 2039, the evil empire of the Artaxshâsan,
tombs in Baljana. This splendour ended once again with the who claimed to be the heirs of the Shôburagahan,
return of the Aca from their self-imposed exile in Acaana. established in Chajapûn and Baljana for more than two
centuries of oppression.
Commanded by their high chief Vahauka, they chose to
attack the fertile land of Lódenûly. There, they took by Quite ironically, the submission of Baljana to the army
surprise the city of Baljana in SA 1145. At that same time, of Vihnu and Lôkhuzôr of Anarikê in 2297 precipitated the
the Rashaja Xshayârshan II took power by force in end of the Artaxshâsan Empire, with the fall of Chajapûn
Chajapûn and tried, without no success to repel the and Pelepelplû two years after. Vihnu quickly took the
invader. The battle, known as the Airavatâ Disaster, was throne of the Chyan Empire, removing everywhere any
seen by the occupied citizens of Baljana as the failure and traces of the Evil Empire. Thus, started the Vihnahan
the end of the First Chyan Empire. They tried to fight by golden age, never put into jeopardy, despite all the
themselves, with the support of the Arshan Arshâma II of attempts lead by the Chey warlords and the Aca to
Mijore (probably a descendant of Arshâma I), who destabilise the Empire.
managed to free the city in 1155.
The Aca or Chey depredations were of little
Arshâma II rebuilt the city of Baljana, once again heavily consequence when compared to the grasp of the Khanîm
destroyed by the war. He refused to recognise the upon the Chyan Empire organised by the Dark Ordainers.
sovereignty of Kambûjiya II and Dâtuvahya II of Pelepelplû A serious conflict, wanted by the Dark Ordainers, erupted
or Kurû of Chajapûn, but he established peaceful treaties between Harshandatt and the Chyan Empire in 3002,
with Chajapûn. A second era of prosperity began for which ended with the submission of both countries to Sakal
Baljana under the wise rule of the Arshâmahan dynasty, an-Khâr. Baljana was destroyed in 3012, following a siege
once again broken by another invasion of the Aca, in 1648. led by three different armies, coming from Pelepelplû,
Mijore and Chajapûn. This was one of the most important
battle of the Chyan realm, as even two millennia after that
Fortunately for the inhabitants, the Aca invasion was battle, the Chyans recalled how destructive and bloody it
short, thanks to Shôburagan of Pelepelplû who liberated was. The last survivors of Baljana desperately fled to
the cities of Baljana and Mijore and established himself as Anarikê, pursued by the armies of the Rashaja of Chajapûn.
the first Rashaja of the Shining Gold dynasty. The Arshanâ
The city remained in ruins throughout the end of
of Baljana and Mijore were constrained to become vassals
Second Age, and became a den for ruffians, assassins and
of Pelepelplû, or suffer the anger of the most powerful
thieves. These men were more or less charged by the
Chyan realm. But the Second Empire did not bring
Rashaja to keep an eye on the Chy Gap, in exchange for the
immediately prosperity to the town, with the still present
continuation of their illegal activities. In TA 455 (twenty
menace of the Aca raiders, despite the military garrison
years before the end of close relationships between the
placed there by the Rashaja Shôburagan and his son
Chyan Empire and Sakal an-Khâr), Hormhîd I ordered the
Ganachyn I.
rebuilding of the city, to the south of the ruins, near the
river Denûly. A thick wall was raised, while residences,
33

shops, an open market, a citadel and administrative offices New Baljana is divided into two parts, separated by the
were constructed within. river Denûly. The entire city is surrounded by a long thick
wall, with three gates (one in direction of Chajapûn,
The city officially became the religious capital and the
another to the North towards Shamîsar, and the last
place of burial of the Rashajâ, on direct order of the Rashaja
towards the Old Citadel and the East), not counting the
Hormhîd in 462, and this honour was never resigned in
river accesses, and seven high towers. The city is divided
favour of any other Chyan city since then. Baljana boasts to
into four important quarters: the Old City (also nicknamed
be the native town of Arshavir, who restored the Empire
the Core by the city dwellers), the Docks, the Leisure and
in 1304 and from where he started his Great Revenge War
the Poor Quarters.
against the Chey dynasty of Nosharud.
The Arshan of Baljana has nominal power over all the
Alas, the city suffered again in 1499, with a terrible fire
lands between the fortress of Nhordâd (protecting the
that destroyed one third burning of the city. Again, the city
Rashaja’s Road from Hamadan to Chajapûn) and the
was repaired and survived the invasions of the end of the
confluence of the rivers Denûly and Banshûr at Jelhad. Just
Third Age, to eventually become the capital of a thriving
like the tower of Kermanshad in the Marz, this tower is
Vaagathâ-Chyan kingdom in the early Fourth Age.
under direct imperial control. The town of Jelhad is
claimed by both the Arshanâ of Baljana and Shamîsar. It is
5.1.2 The Town and its Territory
ruled in common but in the facts, the Arshan of Baljana has
Baljana is, perhaps after Pelepelplû and Chajapûn, the more power in Jelhad than the Arshan of Shamîsar, whose
most known city of the Chyan Empire as Baljana has been responsibility is to protect the Chy Gap from invaders.
the religious capital of the Empire since TA 472. Very often, the Arshan of Baljana is also the Arshan of
Shamîsar, because that city is considered too small to be
During the Second Age, Baljana, built at three
independent.
kilometres (2 miles) east of the river in the hills, was
surrounded by long thick stone wall, with two gates and The land under the authority of the Arshan of Baljana,
fourteen towers, each one named after one of Asrûta’s which is commonly called Lower Chy, is a wide plateau of
children. The city remained rather rustic, with mostly low steppes of brown grass, very dry in summer and with
and flat buildings. It was built around an imposing citadel slightly more precipitation in winter. The country is
and a large temple quarter, where the True God Asrûta and limited in the east, south and west by, respectively, the
his children are all well represented. The streets were rivers Denûly, Pelplû and Nîjara. The northern border
mostly narrow and unpaved, with a not so much prolific with the Nosharud is roughly on the track between Jelhad,
thieves or assassin activity, in opposition with Chajapûn or at the junction of the Denûly and Banshûr rivers, and the
Pelepelplû. More than a merchant centre, Baljana was a small town of Farayn on the Nîjara.
garrison city whose task was to protect the Chy Gap against
The valley of the Denûly between Chajapûn and Baljana
invaders like the Aca.
is favoured with a milder climate. It was transformed
Baljana in the Third Age is totally dissimilar. In the through the labour and genius of the Chyans into a plentiful
North, the Old Citadel and four temples, which were garden with some little forests, thanks to the important
repaired a few years after the re-foundation of the town to water level of the river. After Jelhad, the lands around the
the south, are the only buildings reminiscent of the old river are still fertile but on a limited area (five to ten
Baljana. The remaining parts of old Baljana, for the most kilometres – 3 to 6 miles – around the river). Outside
part in ruins, were entirely destroyed on direct order of these fertile areas, the land is becoming drier and drier, and
the Chyan Rashaja Ardâcher V in TA 472, so as to cancel it is only near the mountains that the climate is more
the risk to see the ruins serving, like in the past, as a den favourable, with forests, rivulets and rivers.
for assassins. Hormhîd I, following his will, was buried
Except for the Wind Road that connects Baljana to
next to the old temple of Asrûta, that he had restored, and
Shamîsar, there are no other well-maintained roads (with
so inaugurated the new imperial Murdahzar, that was to
bricks). There are several tracks that leads to the mountains
replace the traditional burial place of the Rashaja in the high
(and the Chy Gap), and many have no official names. The
valley of the Hormdôky, near Pelepelplû. During the Third
track, connecting the city of Jelhad to the lake Kasaoya, is
Age, most of the Chyan Rashajâ are buried there, around
called by the villagers the River Hills Road. It is not rare to
the old temple of Asrûta, in the plain extending in the east
meet a traveller or caravan of traders there, as the land near
of the Old Citadel.
the mountains is known for its mines of gold, silver, gems
and other various ores.
34

5.1.3 Town life worshipping the gods. They do not tolerate the deviations
of the Chyan faith that are seen in the Bulchyades or in the
The town of Baljana was the first built by the Chyans, far away lands of Ulshy in the Bay of Illuin. Some few
away from the Múranian settlement of Emaldar. Baljana citizens of Baljana even consider that the foreign cults
during Second Age was a target of the invasions, and thus
(Múranian, Vulmaw, and from Anarikê to a lesser extent)
the identity of the city was half religious spirituality, half
have no place in the Chyan lands.
military fortress, which explains that the architectural and
artistic heritage of that time is scant in Baljana. With the For the Chyans of the Bulchyades, for instance, the
re-foundation of the city and her choice as the religious citizens of Baljana are seen as hopeless traditionalists, living
capital, all of this changed, and many Rashajâ embellished in temples instead of enjoying life with its pleasures. For
the city with architectural and artistic treasures. them, the reason why Baljana fell to invaders so often
during history is clear: the citizens consider the spiritual
New Baljana is without any doubt a colourful city, with
matters as more important than day to day life. The
its numerous towers, its temples and its high wall.
assumption is perhaps not entirely false and there is
Although this is very often despised by the Varna of Baljana,
effectively a large number of traditionalists of all sorts or
trade is the source of the wealth of the city. Trade markets even fanatics gathered here. It is also perhaps the reason
are plenty and kept in check by the Varna families, who why the town witnessed so many murders (or attempts of
deliver to the Farokmads the right to trade in the Holy murder) of Rashajâ or Otôvâ attributed to religious
City. At the deep despair of the Varna and Vaysha of fanatics: Vishtâspa in SA 2011, Artaxshâsa in SA 2043,
Baljana, who would like to make their city a model of Ulvânad I in TA 931, Khosrô II in TA 1007, just to cite the
religious and Chyan virtue, the town has also the reputation most famous.
of being the capital of pleasures where anything exciting,
pleasurable, thrilling and … illegal can be done. Backbiters Usually, the Otôva of Baljana makes a formal
say it is a natural reaction to the religious strictness the admonishing against the deviant religious practices during
Varna would like to impose. The Varna says it is because of the festivals or at the great gathering of all the Otôvâ of the
these travellers, all thieves and libertines, who seem to Chyan Lands that is held at Baljana after Madysham for the
have chosen Baljana as a meeting point and they dream of election of the Enlightener (see #3004-1 Chyan Empire :
closing their city to this scum of the earth. It would have The People, section 4.4.8.1).
been done since a long time, if trade was not so vital for Apart from the usual Chyan religious festivals, the main
the survival of the town. festivals of Baljana are the Refoundation Day and the
However, although the Baljana is an important centre Artisan Festival. The Refoundation Day celebrates the re-
of trade, entering the city is not an easy task for everybody. foundation of the city, ordered by Hormhîd I and
For instance, the Chey mercenaries have to give up their completed by Ardâcher V. The date is traditionally fixed
swords and armours before entering and every non-Chyans on the 29th day of the Shahrîvar month, but it can also
are carefully inspected and interrogated at the gates. happen on the 5th day of Mehrâ (the birth date of Hormhîd
Chyans are generally tolerant, but here, in their Holy City, I) and on the 22nd day of Mehrâ (the birth date of Ardâcher
a rash word or an ill-considered action that could be V). These two Rashajâ are honoured by the priests of
interpreted as blasphemous have cost his life to many a Asrûta, all the important houses and streets are decorated
foreigner. with lovely flowers, and then the priests tell the tale of the
re-foundation of Baljana at the end of the festival, and hope
The city dwellers, especially the Varna and Vaysha, for an happy future for Baljana. Not really a festival, but of
consider themselves as the true keepers of the Chyan faith huge religious significance, are the burial ceremonies of the
and customs. There, the richest and most powerful Vaysha Rashajâ. After the burial itself, the Enlightener has to
make very often important donations to the cults, send perform regular ceremonies during 14 years, at the
their heirs to the Temple Schools and make frequent anniversary day of death of the Rashaja and, afterwards, a
retreats to the temples. They usually appear in public group of priests of Asrûta and Rashnu have the special task
wearing the plain Chyan tunic, with only few incrustations
to go on with these funerary ceremonies, until the End of
of gold and silver to show their rank. They rarely show the
the Times. These priests reside in the old temples of Asrûta
usual eccentricity of the Chyan nobles in their wearing
and Rashnu, that are now embedded into the imperial
jewels, necklaces or golden ornaments and generally have
Murdahzar.
only one or two very simple golden or silver necklaces.
The Varna of Baljana have a tendency to consider Other festivals, even if not religious in essence, are kept
themselves as the holders of the true and ancestral way of in check by the priests of Asrûta, who have the power to
35

forbid the festival if they think it is justified. The artisan Of course, the priests have inside the Council more
festival is the most important festival of all the Empire, as power than the Vaysha or Vata members. During the
it can be opened by the Rashaja himself. This is organised sessions of the Council, the priests have double votes while
in the middle of the Tiyât month, and there the artisans the other members have only one vote. This privilege,
(mainly from Baljana, but also from all the Empire) show given by Ardâcher V at the re-foundation of the city, was
their marvellous work on stone, glass, crystal and never abrogated, despite the queries of the Vaysha and Vata
decorations (mosaic, bas-relief) are seen everywhere in the families. Furthermore, the priests can revoke every non-
city, and also in Chajapûn and Pelepelplû. priest member, provided they have the majority on the
Council and the Arshan agreement.
5.1.4 Organisation
5.1.4.2 Military Forces
5.1.4.1 The Arshan and the Council
The military forces of the town are divided in three
Since almost its foundation, the city has been ruled by different entities, with different attributes and masters,
an Arshan. But the Arshan has not the right to establish a which does not always facilitate the things.
dynasty of his own, if the Rashaja does not give his
An important Garrison of 3000 men is affected to the
acknowledgement (this was not the case for Old Baljana defence of the city. It is composed of imperial troops of the
during Second Age, which was more like Jorash). The High Guard commanded by an Erexshâ usually appointed
Arshan is very often a member of the Rashaja’s family by the Arshan (through direct or indirect suggestion of the
(sometimes the heir of the Empire), or a respected Council). The Erexshâ usually belongs to the Vaysha. It is
member of the Vaysha nobility of Baljana or the Court. recommended that the Erexshâ has respect and faith
Being appointed Arshan of Baljana is considered as one of towards the Chyan religion and that is regularly goes to
the highest honours. From time to time, the Enlightener volunteer retreats in temples. This rule is also valid for all
himself can be chosen as Arshan. In this case, the the lieutenants of the Erexshâ. Like the civil members of
Enlightener usually delegates his second as Arshan of the Council, the Erexshâ can be revoked by the Council,
Baljana. with approbation of the Arshan. The Erexshâ and his men
There is also an informal Council to advise and help the have quarters inside the city, near the New Citadel. The
Arshan. It is composed, on that precise order, of the most mission of the Garrison is essentially to watch the walls, the
influential Varna, and then of Vaysha or Vata members. gates and the Old Citadel. In time of peace, the soldiers
The priests, who have a strong control over the city, have to spend one day every month as a minimum in the
consider that there is no good having proliferating temples. The soldiers have very good reputation in the city,
powerful Vata families. The second priest of Asrûta despite the fact that they go from time to time in
(obeying all orders of the Enlightener), the Otôvâ of the disreputable taverns for drinking and other pleasures.
most important cults in Baljana, especially Hitâspa, Ajmô,
The Watchers of Fravâd constitute the second military
Vohuma, Fravâd and Daena, are automatically members of
force. They are priests of Fravâd and Ajmô. Their chiefs
the Council. There are eight other members, chosen by the
are the Otôva of Fravâd or the Otôva of Ajmô, a member
Arshan, after an eventual proposition coming from the of the Council. Their special duties are to control trade, to
priest’s members. These members are selected among check that the prices fixed by the Farokmads are respected,
Vaysha or Vata families. to ensure security in the markets, and of course to collect
The Council takes decisions in all important matters, as the various taxes. They also act as religious police, tracking
security and trade regulations, the collection of taxes, the down any blasphemous behaviour or the development of
relations with the Farokmads, the religion matters (foreign an evil cult within the town. The usual sentence is a exile
cults are forbidden or heavily taxed in Baljana, especially from the town without trial, but can reach the death
the Sisters of Ishtra or all the Múranian cults), but the penalty for the worst offences. Their unchecked right to
Arshan has the last word on everything. However, the expel anybody from the town give them an unusual power,
morale influence of the Enlightener is so strong that it is sometime illegally used to get rid of the concurrent of a
unbelievable that the Arshan could take a decision contrary merchant who made a important donation to the temples
to the Enlightener will. The different posts are very often of Ajmô or Fravâd.
held by priests, especially the relations with the Farokmads
The Arshan Guards have to ensure the security of the
and the trade regulations.
Arshan, the official buildings and all the members of the
Council. They are usually picked men, highly trained and
36

well paid. Officially they have the prerogative over the fortress soldiers (who protects the city from the invaders
Watchers of Fravâd but avoid to go in the markets. Their or the thieves, assassins and ruffians). This tax, in use in
uniform is gold and grey with the coat of arms of the ruling Old Baljana and re-established by the first Arshan of New
Arshan in front and the symbol of the town (a blue and a Baljana, has never been abrogated despite the fact that the
green circle, meaning the re-foundation of the town, and risks for an invasion during Third Age are very low.
the Glorious Sun of Asrûta within).
5.1.5.3 The Farokmad of the Traders
The Arshan Guards and the Garrison have in charge the
security of all the roads leading to Baljana (the Wind Road This is the most powerful Farokmad of the town.
from Chajapûn to Shamîsar, the track to Anaoshak in Everyone who wants to sell goods have to register twice,
Dashtâraz). They protect the travellers against occasional first at the temple of Ajmô, and second at the House of
thieves and more often raiders from Orgothraath or bands Trade. Unfortunately for the Farokmad, an important part
of Orcs of the Divârayan Mountains mountains. of the money thus gained has to be given to the temples and
the Arshan as taxes. Furthermore, the Watchers of Fravâd
5.1.5 Politics and Power can check at every moment the authenticity and validity of
the licenses, revoke licenses and call for extra taxes if their
5.1.5.1 The Azimtabarâ illegal products are sold, or if the merchant does not
properly respect the Rules of Trade, decreed by the priests
The Varna keep the upper hand on many aspects of the
and available for reading in the Temple of Ajmô and the
town life (as the Chyan religion is very important here),
House of Trade. All people can belong to this Farokmad,
but are heavily challenged by the Vaysha and the Vata
but of course Chyans are favoured by more attractive taxes.
families. This easily explains the important struggles (trade
competitions, plots for power) between these three The Pishkasir of the Traders is elected among the
orders, with the Vaysha sometimes in support of the Varna richest Vata for a life-long term, and can only be a Chyan.
of the Arshan, or lastly of the Vata. Vaysha and Varna have Like all official posts, the Pishkasir of the Traders can be
magnificent palaces, decorated with the most expensive revoked by the Council, with approbation of the Arshan.
glazed tiles and fine statues of the ancestors. Almost The High Priest of Ajmô can present and impose his
everywhere the importance of the Chyan faith is recalled candidate as Pishkasir of the Traders. It is recommended
with statues of the most important Otôvâ of Baljana and that he has enough respect and faith towards the Chyan
monuments dedicated to the Asrûta and His Children. religion.
The main economic branches of Baljana are controlled
5.1.5.4 The Farokmad of the Artisans
and regulated by Farokmads and often hold by the powerful
families, always kept in check inside and outside the This Farokmad was originally part of the Traders, but
Farokmad by the priests. split long ago through the influence of the priests of Ajmô
who recognised the talent of the Baljana artisans, especially
5.1.5.2 The Rules of Trade glass blowers, crystal cutters (whose fame extends for
outside Baljana) and wanted to use their talent to their
The Rules of Trade are rather complex, but basically,
advantage (for the religious temples) and to the advantage
they specify the taxes amount along the year (rather
of Baljana. The Rules of Trade are fairly similar to those of
expensive during religious festivities and important
the Farokmad of the Traders, except that the taxes are
markets, rather cheap during low season), the trade hours,
lower and that the Pishkasir of the Artisans is very often a
the festival dates (chosen every year by the Council), the
member of the Council, and last that the artisans’ festivals
market organisation (no merchants selling the same goods
are usually held on the same dates every year.
side to side), the rights for strangers to trade (Múranian,
Vulmaw, Anarikanî) and the prices and also indicates who Like in the Farokmad of the Traders, a new artisan has
is the Pishkasir of the Traders. to register twice, at the temple of Ajmô and at the Blue
House, the chief house of the Farokmad of the Artisans. A
It is the Varna who deliver to the Farokmads the right
new artisan has to prove his talent, his first work is usually
to trade in the Holy City. In concrete terms, every new
at the temples or the rather numerous fountains. A college
merchant has to pay the Narva (Ch. Religious tax) to the
of established artisans then evaluates the work of the novice
priests of Asrûta (who in return accomplish a ceremony of
artisan, and then authorises or denies him to enter the
benediction, give chance to the traders, talent and
Farokmad. If the work is average but promising of a future
inspiration to the craftsmen, and pray for an happy life and
talent, the Farokmad can subsidise the novice’s training.
afterlife for all) and the Vahya (Ch. Defence tax) to the
37

When the new artisan is accepted at the temple of Ajmô, mainly Bushyata and Aesmada. Others claim that they are
then he has only to register at the Blue House to be the last remnants of the Dark Ordainers, or the spies of the
recognised as an established artisan. Rashaja. Whatever the truth, their ranks are composed of
dangerous assassins.
5.1.5.5 The Farokmad of Inn and Tavern
Keepers 5.1.5.7 The Enjhadâl (Towards 1640)
Because of the continual flux of merchants and The Bokhtarâ were founded in TA 1610 by the Otôva
travellers coming in and out the town, Baljana offers a large of Baljana, Ardvan (see #3004-1 Chyan Empire : The
variety of inns, from basic food shops to most sumptuous People, section 8.3.3), and Baljana has always been their
inns. The Inn and Tavern Keepers decided quite early to stronghold. There, they call themselves the Enjhadâl (Ch.
regroup into a Farokmad (the second oldest one after the The true traditionalists). In Baljana, after the death of
Traders), mainly to avoid exhausting concurrence between Rashaja Siyavush IV, who had ordered the Great Purge, the
inns and prevent the establishment of non-citizens, survivors quickly started again their activities openly,
following the example of the Inn and Tavern Keepers of supported by a rather sympathetic feeling from the
Pelepelplû. population.
The creation of the Farokmad was submitted to the Although before the Great Purge Huchithra had a hard
Council who in return agreed and furnished a different recruiting there, mainly because of the strength of the
Rule of Trade, not as favourable as the Rule of Trade of original teaching of Ardvan, after the Great Purge things
Artisans of course but still interesting in comparison with went easier for him and he gathered a rather large group,
the Rule of Trade the Traders are subjected to. The especially among those who had lost relatives or friend
Pishkasir of this Farokmad is sometimes a member of the during the Purge and were most resentful against the
Council. The prices of rooms, food and drinks are Rashaja. They form now a real web throughout the entire
particularly constant in the entire town, depending only on town. They usually do not know the identity of more than
the category of the inn or tavern. The Watchers of Fravâd two or three other members (those that they have
track down any establishment or informal food and introduced into the organisation or were introduced by).
beverage dealer who does not clearly exhibit his licence and Some members are more or less connected to the gang of
can seize all the equipment of the infringers. Zoshra One Eye. Many members are unaware of that
strange link that was probably forged by Huchithra, who
5.1.5.6 Thieves wanted to use the Bokhtarâ in order to help his son to get
Unfortunately, despite all efforts made by the Garrison power in Chajapûn in replacement of the Rashaja Khosrô
and the Watchers of Fravâd, there are lot of thieves, III.
pickpockets, shoplifters and assassins at Baljana. They are
organised like others Farokmads and have some spies 5.1.6 The Town
among the population, priests and merchants alike. This New Baljana is divided into two parts, separated by the
helps them to have a large number of preys and river Denûly, and counts four quarters: the Leisure
opportunities. Nobody has ever managed to unify the Quarter, the Docks, the Core and the Poor Quarter. To
different thief organisations into one major powerful the North of the town, the Old Citadel and the temples
Farokmad. One reason for this may be the infiltration of surrounding it, are considered as part of Baljana for defence
some agents of the Watchers who play there a difficult and religious purposes, but nobody but soldiers and priests
game and act in order to disallow any unification attempt, live there.
or may be that the different movements have no real reason
to unify. There exist three different gangs operating 5.1.6.1 The Leisure Quarter
essentially in the docks and the poor quarters.
The first quarter, located to the west in front of the
The gang of Shyras is composed mainly of thieves whose port, is dedicated to leisure, whatever its form: theatres,
principal preys are merchants who embark or disembark taverns, inns, brothels (there are more than twenty
valuable goods from ships. The gang of Uvyn are mainly establishments in all the quarter), gambling houses. The
composed of pickpockets and marginally of shoplifters. narrow and unpaved streets are jammed from sundown till
The last gang, controlled by Zoshra One Eye, is the most dawn with drunk and excited men and women. On the
feared and there are numerous dark tales about it. Some worst streets, the Guards are not seen at night. Baljana is
tell that this gang is made up of supporters of the Demons, the capital of leisure, and also a place of choice for thieves,
38

assassins and spies, which can be found in dark corners and merchants. A great game (usually a drinking
in the worst taverns of the quarter. Some particular and party, arm-wrestling) takes place every
interesting establishments follow: week, and every client can bet on the issue of
the game. The wine is very good.
1. The Blue Velvet: This is a little tavern,
frequented mostly by merchants and 3. The Good Time: In a little street, not far from
travellers. It is moderately priced, and the port, stands one of the numerous brothels
located in a narrow street very propitious for of the city. No one exactly knows the exact
deadly ambushes. The innkeeper, Neryu, is a location of all the brothels, except the most
retired member of the Imperial Host. The well-known. The brothel is directed by a not
customers are fond of his tales about his really lovely woman, Berath, who offers to
campaigns, which are real or invented. He her customers young and lovely women or
knows the quarter like the back of his hand, men (coming from Harshandatt, Codya or
and can provide counsels on where to go and even farther) to satisfy their sexual appetites.
not to go in this quarter. She practices very expensive prices, and
disallow any of her subordinates to leave the
2. The Circle Lodge: This is a beautiful old
house without a special authorisation. On the
structure, and probably one of the oldest
contrary, the salaries she gives to her
buildings of the city. It is a refined tavern,
subordinates are very low. She is cold and not
frequented by mariners, locals, travellers and
39

very friendly towards her subordinates. She very often surprises specially prepared by the
wants to make most profit to open other innkeeper, Kashtô; a very friendly man who
establishments in Pelepelplû and Chajapûn. has his entries to the New Citadel. The
She is in contact with slave traders, whom she surprises can be a impressing magical
meets in the merchant quarter (on the other spectacle, a exotic dish from eastern lands, a
side of the river) when she needs new discussion with a traveller from the North or
residents. the East, or a meeting with an unknown or
not well known race, like Hobbits.
4. The High Garden: Located near a branch of the
Travellers and Chyan nobles are the main
river Denûly, the High Garden is a lovely
clients of that inn.
place, with exotic trees, bushes and thickets,
all placed in an apparent total disorder. This 9. Theatre: It is an elegant building where people
is a suitable meeting place for lovers, can enjoy recitation of famous and traditional
especially on the little bridge crossing the Gathâ or the new creations of the best Chyan
river, on the little lake. There are lovely Shâhirâ. The spectacles are very appreciated,
fountains and statues of several Rashajâ, and it is difficult to reserve seats.
including Ganagan I, Hormhîd I and Khodâd
10. The Yellow Inn: This is not a bad place to spend
II, who ordered the High Garden to be built
the night, compared to some others inns.
near a little shrine to Asrûta.
There are 30 rooms, and four common
5. The House of Jelhad: This is the house of the rooms. The rooms have locks (which
Pishkasir of the Traders. It is a recent sometimes work) and the beds, though of
building, with golden and silver ornaments straw, are clean. The food is passable, and the
and columns outside, large and decorated prices are cheap. But the innkeeper,
rooms inside, and an inner courtyard for Khorushasp, who presents himself as a
private use. friendly self-made man, is a secret member
of the gang of Shyras, and he sometimes
6. The House of Nordad: The house is made of
practices his talents upon his clients.
white and yellow limestone with a little
garden with bushes and water area. The There is no more bridge between the port and the
house is very simple, with ornaments of leisure quarter (in fact, in the early years there was one,
weapons and flowers, and is the home of but it burnt in 1499 and was never rebuilt after). So, those
Nordad, first councillor of the Pishkasir of who want to go to or leave the leisure quarter, have to pay
the Artisans. the price for boat travel across the river to a ferryman.
However, no crossing allowed after dusk.
7. The Little Tower: This is a short tower (about
15 meters high) built with raw bricks that
5.1.6.2 The Docks
was, according to the legend built by
Dârayavahu I to commemorate the Despite the navigation difficulty in the marshes
unification of the Empire. Inside is a little between Chajapûn and Baljana, there is in Baljana an
shrine to Asrûta, where there is always a important port capable to welcome about 100 ships at
priest of Asrûta. once. The taxation on merchandises is low, which attract
many a merchant. In the Docks quarter, there are
8. The Singing Bird: One of the finest inn of
disreputable, average and high-quality inns and taverns,
Baljana. There are 40 bedrooms available on
guesthouses and artisan shops (tanners, leatherworkers,
three storeys, three common rooms, two
herbalists, smiths).
wide dining rooms connected to ten small
private alcoves, two large kitchens. Prices 11. Arshavir Square: This square with statues of
are double as usual (and quadruple when Chyan warriors and of Arshavir and his
there is a spectacle), but the food is really brother Arshak were built there to
excellent and the wines and beers are divine. commemorate the victories of Arshavir who
The establishment is famous as far as expelled the Chey out of the Nosharud and
Chajapûn and Pelepelplû. There is very often liberated the northern Chy from their yoke.
night dancing and singing spectacles with Arshavir later was crowned Rashaja (TA
young actors (either men or women), and 1304). The statues of Chyan warriors are
40

keeping an eye on a massive Chyan beds (for the bugs) and brawls as a standard.
monument, built in honour of Arshavir in the Moreover, there is a placard at the entrance
centre of the square. It is the tomb of the door, which tells ‘’the owner choose herself
founder of the dynamic and ambitious her clients’’, which means that there is only
Jahangir dynasty. mariners, thieves or locals there, and not at
all Varna and Vaysha. The owner, Alandra is
12. The Barge House: This is a tavern with a large
a ugly woman who search only profit and to
bar, but also a popular brothel among the
satisfy her sexual appetite upon some of her
mariners. This establishment, led by Salkhâd,
clients. And she is repulsed beware, as she is
a cousin of captain Hirkos, has a very good
able to send assassins against the client who
reputation for its dwarven beer and for its
repulsed her.
lovely girls. Everyone is accepted in the
tavern. One of his barmaids is in fact his 16. Ohrmizd’s Exchange: Ohrmizd specialises in
daughter, whom he had with a woman from hard-to-find merchandises, which explains
the aristocracy of Anarikê. Salkhâd would do his high prices. He also specialises in
anything to protect his daughter, so much his campaign equipment, like bread or dried
love for her is great. He would also love to meat and fruits, rucksacks, ropes, etc all
find back Yrlea, the woman he met in Abâr- needed for a long expedition into the
Narîk seventeen years ago. mountains for instance. For that, his prices
are reasonable, and his merchandise is good.
13. The Divine Taste: This place is especially
He is well known by the population, but he
favoured by the mariners and the merchants,
is more than that as he has straight link with
as the tavern-keeper, Bredahl, produces a
the gang of Uvyn. He gives some “little”
very stout mead from a blend of local herbs
information about his clients and their
and honey that is fairly inexpensive, and a
possible journey direction, and in return, he
smooth Navasesh (a favourite among the
receives a percentage on the booty. Of
mariners).
course, he does not inform systematically the
14. Dock Office: In this flat building is placed the Uvyn about his clients, as it could become
administration maritime office. Here is dangerous for his trade.
registered all maritime companies. This is
17. The Price for Life: Shayra is a very young
also here or on the docks that those who want
herbalist who has a strong supply of herbs
to go to the other river side go first. Captain
that are natural to the area around Baljana.
Hirkos led with skill this office, and answers
She is a rather attractive woman, not yet
to any questions in a polite manner. He (or
married, who is always polite. She sells herbs
his assistants) categorically refuses to
at competitive prices, or in exchange of
organise night travels to the other river side
lovely wood objects and sacred objects such
or to acknowledge ships arrival after dusk.
as necklaces or talismans (she has a rather
The real reason is not employees rest
strong faith towards Asrûta, as many in
(although that will be the reason evoked for
Baljana).
refusal), but a persistent rumour or legend
about the assassination of Rashaja Khosrô II 18. Shipwright on Schedule: Next to the docks,
(who ruled from 998 to 1007 TA) in the is the office led by Yazdgard, a Chey who
docks several meters from the Office. It is recently arrived in the city from the east and
rumoured that the spirit of the Rashaja is met bought this shop. His prices are expensive,
sometimes on the dock, searching for those but according to the shop’s title, he repairs
who killed him. His assassins were mariners the ships very well and fast. But this talkative
and it is said that the confused spirit attacks man has a secret: in Chey Sart he murdered a
anybody that may look like a mariner or chief of an important tribe, a revenge on his
bargeman. own past. He is the only survivor of his
family, which had been murdered by Chief
15. Dock’s Rat: This is without any question the
Sadhanah, of the Jey tribe, the tribe Ren the
worst inn of Baljana, a true hovel. The inn
Unclean, the Eighth Nazgûl, belonged to. He
offers atrocious food and drinks, very healthy
41

fears his past, and avoids as far as possible the 21. The Crystal House: This residence was
company of Chey, for fear to be recognised. designed first to be the embassy for distant
Sakal an-Khâr, but with the definitive
5.1.6.3 The Old City (The Core) breaking of the links between the two powers
The city is dominated by the New Citadel built on in TA 475, the residence was quickly
direct order of Rashaja Yazdgard III in TA 728 to replace transformed into an embassy for Anarikê,
the Old Citadel, too much military oriented and following the treaty of TA 481. No
considered as a too much severe residence. Around the ambassador of Sakal an-Khâr ever resided in
New Citadel there are libraries, administrative offices and the House, the embassy was officially given
temples dedicated to the True God Asrûta and His to the first Anarikê ambassador in TA 483.
Children as well as private residences for Vaysha, and Built with fine white marble and crystal, the
ambassadors from other countries (especially Anarikê but residence is a testimony to the glory of
also Codya and Lynerian League) and luxurious inns. The Anarikê and to Chyan friendship, with
monument to see before leaving the city is the statue of valuable antiquities, crystal structures
Rashaja Ardâcher V riding a horse in front of the Office of representing Anarikanî kings, animals or
Estate. cities in miniature. A pale grey stone
colonnade, faithful to the Tahmarda style,
As a part of the Old City, the merchant quarter is filled surrounds the embassy. The roof is of dark
with numerous inns and taverns, artisan shops, brothels, green tiles.
and most of all the Ardâcher Square (named after the
Rashaja who ordered the rebuilding of Baljana), where 22. The Four Winds Inn: This is one of the oldest
traders from all the Bay of Ormal meet to sell their inn of the Core. Built on a hill in front of the
products. The square is at any time filled with people. New Citadel. It offers, in the third storey, a
splendid view on the city (that is why these
19. The Black Oak: Located in the mercantile rooms are highly researched). The 30 rooms
quarter of the city, not far away from the are furnished in valuable antiquities from all
docks, this establishment welcomes the Bay of Ormal, with private toilet
mariners, mercenaries and warriors, offering facilities, hot running water. The food and
food, drink (and especially Dwarven beer, as the wine are excellent. Prices are double to
the innkeepers are from Thelór’s tribe), and triple as usual, a reward to the services’
entertainment. True to the nature of quality. The innkeeper Dâtuvahya is a close
Dwarves, the inn is above the ground. Only friend of the Arshan of Baljana.
one floor of the establishment is above
ground. 23. The Grey Jar: It is a very popular tavern,
frequented mostly by mariners and
20. The Blue House: This lovely residence, now travellers. The innkeeper, Kadom Trul, is an
called the Blue House, was offered by the expatriated Vulmaw, who was in his youth a
Arshan to the Rashaja before the building of warrior to the service of Hionvar Akuta of
the New Citadel. But in practice, no a Vulm Shryac, and who resigned from duty to
Rashaja has ever dwelt here. The history establish in the Chyan lands.
reports that Rashaja Yazdgard III required the
building of a New Citadel, considering that 24. The House of Learning: It is an impressive
the choice between an Old Citadel too severe building where granite and colourful marble
and this building was not worthy a Rashaja. dominate. Here are stored much books,
Nonetheless, the residence was used by the innumerable parchments, shelves and
Rashaja to exile nobles too enterprising. At engravings. One registers text treating of
last, the residence was given back in TA 923 particular subjects there, like the Natural
to the Arshan (approximately the period History and Sciences, Arts, the Culture and
when the city became an important trade the Literature, the History of Southern Jaha,
centre), who gave the residence to the and legends about Mórenorë. All these books
Farokmads of the Artisans. A persistent are filed in a way known only by the
rumour tells that the residence was also used librarians. Ten librarians, who have each one
as a prison, but nothing had been proved. their office in the House, work directly under
the commands of the Master of the House,
42

who is usually the first councillor of the structures nearby. This House is used by the
Arshan. Arshan or the Rashaja for official declarations
or ceremonies, just like a treaty signature, a
25. The House of Trade: It is a large building with
religious ceremony, an embassy reception.
two storeys. The first floor is reserved to the
meetings of the Farokmad of the Traders, 29. Swords for Knights: This is a very good place
while the ground floor is divided in to find high quality swords and axes. Selniz
numerous small shops, rented for almost supplies the priests of Fravâd, which is a
nothing to several families of Vata whose proof of weapons quality. Prices are usually
ancestors founded the Farokmad and gained double or twice than the usual price.
this privileged. A market, reserved to luxury
30. The Target of Games: This is the main
and high-quality goods, is held twice a week
establishment for games in Baljana, and it is
in the inner yard of the building and serves as
usually well frequented, especially by
a showroom for the Farokmad.
merchants or priests. One can play there
26. The New Citadel: It is traditionally reserved to with knuckle bones, dices and stones or bet
the Arshan and the Rashaja. The building is on duels of wrestlers or dogs.
highly sophisticated and luxuriously
31. Temple of Asrûta: In contrast with the
decorated with silver or gold incrustation on
luxurious citadel, the temple of Asrûta is
the walls, with monumental stairs, huge
rather rustic, showing in design an important
statues, paintings showing peaceful
Tahmarda influence, with paintings
processions of tributary people (just like the
dedicated to peace and Asrûta, to the
Múranian or the Aca) and majestic lions. The
superiority of the Chyan power, with
citadel is always protected by the Arshan
columns and great space inside the temple.
Guards. It is rumoured among the population
Strangers (except those obviously linked with
that there are several secret passages
Asrûta’s foes) are welcome at any times
connecting the citadel to other parts of the
inside the temple, to visit or to attend the
city. These secrets are a reality, as only the
religious ceremonies in honour of Asrûta in
Arshan, his family and his more trusted
the sanctuary. It has become a tradition that
guards (including the Erexshâ) are aware of
every important ambassador comes first to
them. One of them enables the Arshan in case
the temple to present first to Asrûta during a
of need to flee towards the capital to alert the
religious office (spiritual presentation), and
Chyan authorities of an imminent danger
then to the Arshan in the citadel. There are
against the Empire.
three different sanctuaries, a lovely garden,
27. The Office of Estate: The building, which three fountain rooms, many meditation
houses the administration in charge of rooms and some severe rooms for the priests.
taxation and land property, is also well There are about two hundred priests residing
known for its archives rooms. Here are filed permanently in Baljana, but there is enough
the genealogical registers of the influential place to welcome there about five hundred
families of the city and the registry of people. This is the second most important
property. There are many parchments, and temple of Asrûta of the Chyan Empire, and
many scribes. As it should be for any traditionally the future High Priest for all the
administration, the persons in charge are not Empire is named at Baljana. In coordination
particularly friendly, and it will be rather with the Arshan, the High Priest is charged of
difficult to find an interlocutor. As a survival the organisation of Madyram and Madysham,
of the time Baljana was an independent city- the Revival ceremonies recalling the great
state, the prison directly depends from the victories of Asrûta against Evil.
Office of Estate. Itis a low and flat building,
32. Temple of Fravâd: Located near the Temple of
when compared to the Office building.
Vohuma, this is a rectangular building of grey
28. Reception Hall: This House, built with fine marble and red sandstone. Outside, the
wood from the Divârayan Mountains temple is very simple, only overhung by a
mountains, is a striking contrast to the stone golden dome. Inside, the temple is very large
43

and rather majestic and martial, delimited 5.1.6.4 The Poor Quarter
into four different areas. The first area is the
Like any other cities, and despite the will of the
Greeting Gate, where the priests welcome
founders, there is a poor quarter, located to the south of
the new initiates of the cult and the
the city. There, in narrow streets (just like in Second Age
sympathizers. The second area is a garden
Baljana), can be encountered thieves, assassins, and poor
(with rather exotic flowers and trees, and
citizens. The material used for buildings is retaken from the
lovely fountains), always kept in check by the
old Baljana ruins, and some houses are not far from being
priestesses of Daena who have their private
ruins. There, in this dangerous quarter, where the
temple inside the temple of Fravâd. The third
Watchers of Fravâd avoid going by night, one can find
area has the form of an arena, where are
illegal brothels, poor and disreputable inns and taverns,
placed attributes of the god (four crossed
and also the headquarters of thieves and assassin gangs.
swords) and where are often held fights
between priests in order to elect the bravest If the thieves who ruled the ruins during the beginning
warrior. The last area is the private rooms of of Third Age were pushed away in the mountains, they
the Otôva of Fravâd and other high members returned slowly in Baljana, in order to re-establish their
of the cult. interests in the city. The quarter is ruled by criminal bands,
who exploit poor workers and thrive in prostitution,
33. Temple of Vohuma: This is a beautiful building
smuggling. They have succeeded in establishing frequent
of blue marble and yellow sandstone.
relations with the Arshan. As far as they are discrete in their
Outside, there are columns depicting the
business and never cross the line, the Arshan closes an eye
greatness of Vohuma as god of dreams and
and exact some money from them.
legends. Inside, the temple is very large, with
in the centre an impressive room (about 60 34. The Drunken Goose: This is the most
meters – 200’ – large and long, and five disreputable inn in the entire city. One tells
meters – 15’ – high). It is here that the priests that there are in this inn traffics of young
of Vohuma make their office. In the middle children (sold to be slaves in foreign lands),
of the room, there are a large fountain and of gold or silver objects (stolen from Vaysha
four great altars with sculpted panels or Varna houses), of illicit objects (such as
showing Vohuma. In these altars can be drugs, or statues of cults forbidden in the
placed the four gems of Asrûta. Chyan lands). This is indeed the first place of
Unfortunately, the priests of Vohuma have meeting for thieves. There are many secret
only one gem, the only other known is in rooms and passages that allow the thieves or
Tenolkachyn. The walls of the room are assassins to flee before the arrival of the
covered with sculpted panels showing Watchers of Fravâd.
Vohuma as well as the most known Chyan 35. The Green Tower: This was once a watch
Rashajâ (mainly Haxâmanish, Shôburagan, tower, this is now a popular tavern where the
Vihnu, Ganagan, Arshavir), accomplishing customers can unofficially consume drugs
some of their legendary feats. There are as and hallucinogens substances. This is
well statues of the most important Rashajâ. tolerated by the priests of Fravâd who prefer
Other places include a magnificent garden, to group the customers in only one place to
many meditation and severe rooms for the better keep an eye on them. The Watchers of
priests, and a room where only the Otôva of Fravâd very often arrest people considered as
Vohuma and a few selected persons (the too dangerous. Here, one can buy noxious
Rashaja, the Enlightener, the commander of substances, and from time-to-time poisons.
the Watchers of Fravâd, the Otôva of Fravâd, The innkeeper, Gugyu, is a very violent and
and those who have a special authorisation unfriendly person, always ready to buy illicit
from the Otôva of Vohuma) has the right to objects.
enter. In this secret room is kept the Fourth
Gem of Vohuma that can be used during 5.1.6.5 The Old Citadel
ceremonies by priests of Vohuma. This secret
room is always guarded by ten Watchers of The Old Citadel is an impressive high fortress, with a
Fravâd. donjon and seven towers. It was repaired in early Third
Age, after the re-foundation of the city. The Old Citadel is
44

very severe, which is coherent with the Chyan way of life corrupted and decadent heads of Baljana, from which the
during the Second Age. It still plays an important role in Arshan and the Enlightener are the most representative.
the defence of the Chy Gap and is well manned. Around
The Enlightener: Deljahan was in his youth the
the Citadel, there are several old temples, dedicated to the
Otôva of Vohuma, and it was his wisdom and his courage
True God and his children. From time to time, the priests
(he saved the life of his Rashaja during an important battle
go there for a procession (for instance a nomination of a
against the Aca warriors) which enabled him to access the
new High Priest, or during a Revival ceremony).
position of the Enlightener. He is 85 years old, one expects
that he will soon retire from his position. Unofficially, he
5.1.7 People of Note stays at his position, as he fears a fierce combat between the
Otôvâ and the Varna families for the office of Enlightener,
5.1.7.1 Authorities
which would be damageable for the city of Baljana. He is
The Arshan: Hormhîd is the newly crowned Arshan aware of many secrets, just like the link between Hormhîd
of Baljana. Since the mysterious disappearance of his and Bowrô or the lust for power of Dinpanah. He does not
predecessor Dadfaruk (some tells that he betrayed the appear very often at the Council, he prefers to delegate in
Rashaja with the support of the Bokhtarâ to establish his place Shadudyar, the Otôva of Vohuma. And when he
Baljana as a independent state), Hormhîd is very cautious appears at the Council, this is the sign that something
in ruling the city, taking care of all the official important is to happen (like the nomination of a new
representatives, chiefly the Otôvâ of the cults, and the Arshan, for instance).
most influential families of Baljana. He was granted the title
The Otôva of Vohuma: Shadudyar is very young (27
of Arshan through the counsel of Delhajan, the current
years). He was born in the small village of Jelhad, and
Enlightener, by the Rashaja. He is not a member of the
entered in the temple of Vohuma in Chajapûn, and was
imperial family, but belongs to the second most influential
remarked there by servants of the Enlightener for his
Vaysha family of Baljana. The Arshan is very young, and
impressive memory, his will to serve well the god and
some would tell that he is not suited to his charge, as he is
protect His treasures. He met the Enlightener five years
influenced in all his decisions by the Enlightener or the
ago, and was transferred to the temple of Baljana where he
other Vaysha family heads. He has a rather weak will, and
became soon the Otôva of Vohuma, a great honour for
is more interested in hunting preys around Baljana than
someone so young. He is now the confident of the
ruling the city. Some tells that Hormhîd should not stay
Enlightener, nearly his son. This is not entirely false, as
long as Arshan of Baljana
Shadudyar is indeed Deljahan’s grandson. Even Deljahan
The Erexshâ: Bowrô is the closest confident of the did not discover all about Shadudyar’s existence. The truth
Arshan (the Arshan has no official spouse, but one true is behind the actions of Dadfaruk the precedent Arshan,
lover, Bowrô) who awarded him the official title of Erexshâ who ordered the abduction of Deljahan’s only son in order
of Baljana. He is 45 years old, has dark hairs and brown to better manipulate Deljahan, who had the confidence of
eyes and is of an average size (1.70 m (5’7’’)) with a strong the Rashaja. Unfortunately for Dadfaruk, the attempt failed
constitution. Bowrô is the exact opposite of the Arshan, with the death of Deljahan’s son (this is the known version,
and some may think that he could do a better Arshan than quite not entirely true). Her wife fled to Jelhad, and said
Hormhîd. Unfortunately, Bowrô’s ancestry is Vata, and nothing about Shadudyar’s ancestry to his son.
nobody followed someone with Vata blood as Arshan (this
The Otôva of Fravâd: Fejhâd was in his youth an
would be counter nature). As a coup would end with
officer of the Rashaja. He participated in four campaigns
Bowrô’s death, Bowrô manoeuvres to get power through
against the Aca warriors, both in Orgothraath and Acaana.
Hormhîd. No one (for now, except perhaps Deljahan)
He retired from the army fifteen years ago, and settled in
suspects the link between Bowrô and Hormhîd.
Baljana, at the request of his old friend the Arshan Dadfaruk
The Shapan: Dinpanah was chosen by Dadfaruk and (who was once his commanding officer), with the intention
remained in duty when Hormhîd was chosen as new to serve the priesthood as much he could. He chose to
Arshan. He has a strong friendship with Deljahan and is initiate to the cult of Ajmô first, then changed to the cult
very efficient in his role of Shapan, which easily explained of Fravâd, more suited to his warlike behaviour. He
why he was not revoked after Dadfaruk’s disappearance. became one year ago, on personal request of the highest
He is in fact an Enjhadâl sympathiser, and tries, through his priests of Fravâd, the Otôva of Fravâd and leading
work of Shapan to gather friendship from high priests, commander of the Watchers of Fravâd. He is now 56 years
nobles and merchants, to get power, and replace the old, and neutral in the conflicts to come for the place of
Enlightener, and may be, Arshan.
45

The Otôva of Ajmô: Tirdâd is 44 years old, and was rich, but because he is very friendly and ready to help those
chosen by his predecessor among the priests of Ajmô. He that are in need. He is 56 years old (with green eyes and
is part of one of the wealthiest Varna families of Baljana, long white hair), he usually wears lovely tunics, coloured
and as such was placed in his early years in the temple of pants and laced shoes, and rarely golden and complicated
Ajmô, where the priests granted him knowledge (including jewels, as he really does not like to expose his fortune to
of course the most important trading languages, Vulmaw all and especially to the poor.
and Adûnaic, and the trading techniques) and art of self-
Shordâd: Shordâd (64) is the current Pishkasir of the
defence. He claims to be the Otôva of Ajmô for 5 years,
Artisans. He was in his youth a very competent glass
which is true and false at the same time. True, as he looks
worker, owning several establishments in Baljana, in
like his twin brother who was priest, and false, as he
Chajapûn and Pelepelplû. His marvellous works were
assassinated his brother to take his place. He thinks that no
enough to be remarked by the Rashaja, who commissioned
one knows his secret, and if there is, he has some friends in
him to realize stained glasses with religious scenes for his
the dregs of Baljana, that could easily kill those who clearly
palace at Baljana. He became quite soon after that work the
show disrespect to Tirdâd. Tirdâd is indirectly responsible
new Pishkasir of the Artisans. Very competent in his work,
for several mysterious murders that happened during these
he is also very competent as Pishkasir of the Artisans, and
last three years. He is very rich, and would like to become
is skilled in administration and book-keeping, which is a
the new Enlightener, by negotiation or by force, if it is
dire need to keep in check all the city artisans and to punish
necessary.
those who make very bad work for a very high price. He
The Otôva of Asrûta: Tahmasp is 53 years old. He is currently plans to retire from duty, and he thinks of
a distant member of the royal family. He missed his chance Nordad, who is in fact his beloved son. One of his servants
to become Arshan of Baljana, as the Enlightener preferred recently discovered that Nordad was Shordâd's son and that
to choose a weak noble instead. He sees no reason why his mother was Saousa, a woman that Shordâd loved in his
Hormhîd was chosen as Arshan (in fact the main reason was youth. Shordâd and Saousa loved each other, but
an enmity between the Rashaja and himself), and does what unfortunately at that time Shordâd was a poor glass blower
he can for Baljana. He is candidate to the post of and Saousa's father one of the richest merchants in town
Enlightener, and has many partisans inside the Council and and he refused to give his daughter to a men without a
in the town. He is not yet aware that Tirdâd is his greatest position. They nevertheless managed to meet in secret and
enemy (he does not know that the caravans belonging to soon Saousa became pregnant. She succeeds in hiding her
his cousin were attacked between Shamîsar and Baljana by state until the birth of two twins, a boy and a girl. But then,
thieves directly paid by Tirdâd, and that several of his fearing the anger of her father and because she did not want
neighbours fell through the influence of Tirdâd). to jeopardise her beloved career, she abandoned her son in
front of Shordâd's door and escaped without leaving any
The Otôva of Daena: Sarubanu is 35 years old. She
explanation with her daughter.
is the wife of Tirdâd, the Otôva of Ajmô and the daughter
of Saousa's brother, Jelhad. She loves colourful dresses, Nordad: Nordad is the first assistant of Shordâd, the
jewels and power. One tells that she is a personal Pishkasir of the Artisans. He had been chosen by the
counsellor of the Arshan Hormhîd (and secretly her lover) current Pishkasir two years ago, thanks to his important
and that she influences the Arshan in every decision he skill as artisan and (but nobody is supposed to know that,
takes. She does her best to have Daena, the spouse of even Nordad) because he is the son of Shordâd. He
Hitâspa honoured in all the Baljana temples. As Otôva of successfully organised these three last years the festival of
Daena, she has in charge the three different lovely temples the artisans, in the middle of Tiyât month. He is quite
dedicated to the Queen of the Stars. A rumour tells that a young (29), and is about to replace Shordâd as Pishkasir of
merchant woman looks very similar to her, and when she the Artisans, thanks to his influence inside the Council and
is martial and respectful of the traditions, the merchant to the friendship with Shordâd. He has many enemies who
woman is expansive and free. would like to discover his secrets and take his position as
second of Shordâd. But until now, his intelligence was
5.1.7.2 Members of the Farokmads enough to survive against all the coups led by his enemies.
Jelhad: Jelhad is the Pishkasir of the Traders. As one His secret is that his weakness is women, and that he would
can expects, he is one the richest Chyan merchant of the do anything to have good pleasure with lovely women.
city, and even some nobles look at his fortune with envy. Arshtasp: He has recently been elected at the head of
He has many friends among the Azimtabarâ or the priests the Farokmad of the Inn and Tavern Keepers, thanks to the
(many of them owes him money), not because he is very support of Dinpanah the Shapan. He now owes him a
46

favour, and will help the Shapan in his fight against the to take back his seat or open talks with Arshtasp, the new
corrupted and decadent heads of Baljana. His predecessor, Pishkasir of the Innkeepers, to make business with him.
still alive, Zajhan, was very corrupted and was revoked
Vaspan: He is 26 years old, strong and tall (1.74 m
because of his disrespectful attitude towards the Arshan
(5’9’’)) and with an iron constitution. He loves riding and
Hormhîd.
hunting and spend much time outside, in the Lhûd, with
Zajhan: Zajhan was the precedent Pishkasir of the his favourite eagles. He looks like a happy man, always
Innkeepers. He was revoked on direct order of the Shapan laughing and smiling. It is even more true now that his
Dinpanah because he showed some disrespect towards the second spouse has given him his first son. There is not a
new Arshan. This was an excuse to get rid of him in the week when he does not organise a feast to celebrate the
Council. The real reason is of course his corruption, his birth. Under this happy face, Vaspan hides a dark secret.
fortune gained in dishonest operations from the cults or He is a prominent member of the Enjhadâl. Indeed, he is
merchants under his command (the several important taxes the chief of the armed branch and deals directly with
he created to increase not the Office of the Innkeepers, but Zoshra One Eye. He shows him those to be threatened or
his own fortune). He searches now a good way to take his eliminated. His long rides in the Lhûd have also another
revenge against his enemy the Shapan, perhaps with the purpose than just hunting. He has learnt that a Khabburj,
help of some friends of his in thieves or assassins’ gangs. He one of these legendary secret strongholds of the now long
perhaps plans to assassinate some closest friends of the disappeared Kharpanâ (see section 6.4) is hidden
Shapan, and then flee in another town, where he would somewhere around Baljana. He is actively searching for it.
start a new life. He hopes to find there secrets long lost and a good base for
the armed activities of the Enjhadâl.
5.1.7.3 The Azimtabarâ
5.1.7.4 Others
Saousa: She is the mother of Nordad. After she left
Baljana with the twin sister of Nordad, she changed her Shyras: Shyras is 36 years old with large black eyes that
name to Saousa and and joined the priesthood of Anahita are very successful among the women of easy virtue that he
in. Now that she has learnt the death of her father, she is sees. He has always been in the business of swindling and
back in Baljana, with Shordâd's daughter. She hopes that burglaries, taking the succession of his father. His honour,
Shordâd will forgive her sudden disappearance, 29 years if a thief can have one, is never to kill or main a victim. He
ago. is categorical on this point, and his men know that. Some
have already been found, dead, with both hands cut, which
Bamdat: He is 63 years old and, to be honest, a bit
is a clear sign that they had not respected the rules. Since
senile. Unfortunately, he is also at the head of the most
recently, he has a hard time with the people of Zoshra One
powerful Vaysha family of Baljana. He is the cousin of the
Eye. This gang of assassins are more and more enterprising
former Arshan, Dadfaruk. During their youth, they fought
and aggressive (several of his men have been killed in what
together against the enemies of the Empire in many a
looks like tavern brawls, but he is sure they have been
campaign. He is persuaded that Hormhîd is responsible for
murdered), as if they wanted to take the control of the
the disappearance of Dadfaruk and do his utmost to oppose
town, starting by its dregs. He has started negotiating with
him during the sessions of the Council and to league the
Uvyn, for an alliance to resists the gang of Zoshra One Eye.
other members against the Arshan and force him to reveal
If it does not work, he is ready to conclude a pact with the
the truth. Nobody really pay attention to his ravings and, if
Erexshâ, to definitively get ride of the menace.
it were not his old age and the reputation of his family, he
would have long been dismissed from the Council. Uvyn: He is 42 years old, 1.68 m (5’6’’) tall and with
a quite ruddy complexion. He is not Chyan, he came from
Goraze: He is 45 years old, 1.71 m (5’7’’) tall and has
Dalpygis a score of years ago. Or, more genuinely, he was
hazel eyes and pepper-and-salt hair. He is from an
brought from there. He was captured when still a boy by
impoverished Vaysha family but has managed to refill the
Chey warriors and held in captivity during long years. On
chests of his House that counts now as one of the wealthiest
his 21st birthday (at least he believes so as he is not so sure
of the town. Nobody knows exactly the source of this quite
of his birth date), the Chey he was with were attacked by
sudden fortune and he is also very evasive when someone
other raiders and, in the confusion, in managed to escape.
ask the question. The fact is that he had a deal with the
He made his way south and eventually reached the Chyan
former Pishkasir of the Innkeepers, Zajhan, and they shared
Empire. Almost naturally he started a career of pickpocket
the profits of their swindles. Since the eviction of Zajhan,
for, apart from taking care of the horses and stealing any
he is in a bad position. He would either try to help Zajhan
47

kind of food he could, he knew nothing else. With the fighting the Aca, and that was kept in the
years, he gathered around him a gang of pickpockets. fortress.
Zoshra One Eye: He is 54 years old with a red and 4. Market Place: It has a statue Arshâma II of
oozing scar crossing his face, on his right eye. Nobody Baljana in its centre.
knows where and how he got this wound that does not
5. The Northern Wind: It is a good inn, with
cure, but everybody is aware that the question is not to be
reasonable prices and a good alternative to
asked and that, as far as the oldest can remember, he has
the more rustic Mihmân Khâmah.
ever had this scar. He worships the demons and belongs to
a group of people who claim to be the inheritors of the 6. Temple of Ajmô: The cult of Ajmô is the richest
Dark Ordainers in Chy. Recently he has been contacted by of the town, thanks to the toll taxes collected
a strange masked man who offered him to collaborate with by its priests at the gates of the town.
the Enjhadâl, to take control over the city. He is not sure 7. Temple of Asrûta: Its walls are white, with no
whether this man knew his true allegiance to the Dark other ornaments. They have been white-
Ordainers or he was just looking for a gang of assassins. But washed after a burning and never
he thinks it is a good opportunity to increase the power of redecorated since, as the priests of the time
the Order, that has been in the shadows for too long, and believed it was the will of Asrûta the walls
he could ever get ride of this bunch of cranks, once the job remain plain.
done.
5.1.8.2 Nhordâd
5.1.8 Around Baljana
Nhordâd is a big tower, upon the hill of the same name,
5.1.8.1 Jelhad that is the last defence before Chajapûn on the roads of
invasion coming from the Chy Gap or Pelepelplû. Because
Jelhad is a big town at the confluence of the rivers of its strategic value, the tower is under imperial control
Denûly and Banshûr. It is supposed to be ruled in common and is manned by an important garrison of the High Guard
by the Arshanâ of Baljana and Shamîsar, but the Arshan of (the largest out of the capital). The tower has first been
Baljana, more powerful, often considers the town as his. built during the Wars of the City-States, when it was a
The town in an important stop on the road between stake between Chajapûn, Baljana and Pelepelplû. Since that
Chajapûn/Baljana and the Chy Gap. It owes most of its time, it has been conquered and destroyed many times by
prosperity to trade and accommodation of travellers, as the Aca, Chey, and the like, but it has ever been rebuilt and
land around the town is not as fertile as it is further south enlarged. The present tower is the most formidable. It has
and often suffers from lack of water. been built by a group of Dwarves from Námagalûz in the
1. Arshan Palace: It dates back from the short reign of the Rashaja Arshavir I, to replace the tower
independence time of the town, in the early destroyed during the wars against the Chey kingdom of
Second Age. It houses now the Nosharud. The Dwarves have sworn it is indestructible by
representatives of the Arshanâ of Baljana and human means.
Shamîsar.
5.1.8.3 Farayn
2. Mihmân Khâmah: Cheap and basic, nothing
else to say. Farayn is a small town on the Nîjara. The river is the
benediction of the town. Even if it does not flow regularly
3. Fortress of Zarin: It protects the northern and can stay dry for long months, it is always better than
reaches of the territory of Baljana as well as the arid Lhûd in the east. There is a small farming
the road to the Chy Gap. There, the Arshan community, toiling to make a living in irrigated fields. A
of Baljana does not share the responsibility shorter track than the usual one between the Chy Gap and
with the Arshan of Shamîsar and his troops Pelepelplû also passes through the town and caravans stop
alone man the fortress. The name of the here, from time to time.
fortress comes from the golden roofs that it
had at the time of its building, to honour the Sometimes, the town also witnesses adventurers and
Sun, Asrûta. The gold has long been stolen by fortune seekers who want to explore the mountains and
Chey invaders. They have also taken the have a last stop at Farayn. Many are lured by the tales of
Horn of Shôburagan, that he used when the lost Khabburj (see section 6.4), but none has ever found
it or has come back to tell it. Farayn is a very old
48

settlement, dating back to the times before the coming of The lake itself is very deep (without bottom, it is said)
the Chyans. Its name is Múranian, meaning the Valley of and its waters are cold and dark. The Chyans say that there
the Far, which is how the ancient Múranians called the river is some magic in the waters. Everything is ever quieter
Nîjara. The first Chyans understood the name as meaning around the lake.
“Exalted endeavour” (Farayân in Chyan) and kept on calling
The animals seem to move more silently than
the city with its Múranian name.
everywhere else and the waters always remain calm, even
1. The Arshan Palace: Farayn boasts a high when the strong wind of the north blows down the
antiquity. It already was a thriving Múranian mountains.
settlement when the Chyans conquered it
The people who stay long on the banks, speak naturally
and was first a major opponent to the
low and get sleepy. During some days on the year, the mist
ambitions of Emaldar in Nosharud, and then
can be very thick on the lake. Locals say that these days,
one of the founding villages of the Kingdom
strange shapes can be perceived on the banks, like dancing
of Emaldar. During the time of the City-
in circles.
states, Farayn, that was enriched by the
numerous pilgrims already swarming the 5.1.8.5 Ayanghat
streets of the town, was again a powerful
opponent to Mijore, before to be conquered The fortress of Ayanghat (Ch. Made of Iron) is set at
by Davayâ Long Hand, Arshan of Mijore. the summit of a dizzy cliff on the north-eastern bank of the
Then and again, the Arshanâ of the town lake Kasaoya.
regained their independence from Mijore, The fortress of black stone protects the main path in or
and they all enlarged and enriched their out of Chy in this area, the Ayta Denûly. It is mainly
Palace, that is also a strong fortress directed against Orcs tribes living in the Divârayan
protecting the town. Mountains and Vaag raiders coming from across the
2. The Black Ninfin: The inn is of medium mountain.
quality, but it is the only one in the town.
Each day, an unique dish is offered, 5.1.8.6 Ayta Denûly
depending on what Karan’s wife has It is a difficult pass, crossed only by a rocky and winding
prepared. path, connecting the northern part of the Lódenûly with
3. The Nîjara Garden: It is not a garden, but the Vaag.
largest square of the town, where the farmers Besides the difficulties of the path, the risk of landslides
of the surroundings sell their scarce and snow storms in winter, the pass is also disputed by two
production. tribes of Orcs, the Kargur-Lûsh and Naga-Ûlurk (See
4. The Temple of Asrûta: It is a lovely little section 6.2.1).
temple built with stones coming from the Most travellers and merchants avoid this pass and prefer
mountains. A large flat stone at the entrance the longer, but safer way of the Chy Gap and Orgothraath.
is called the Seat of Haxâmanish. Haxâmanish However, because of its many dangers the pass is scarcely
is said to have taken some rest on this stone, watched by the garrison of Ayanghat, it remains favoured
before to make for the Hormdôky valley and by smugglers and fugitives.
fight the giants.
5. The Town House: It there that the Shapan and
his family live.

5.1.8.4 Lake Kasaoya


The lake Kasaoya is in the first spurs of the Divârayan
Mountains, surrounded by pleasant hills and woods. Few
people live there. Apart from scattered villages, rare
travellers and the garrison to Ayanghat, nobody trouble the
serenity of the waters.
49

Illustration: Shahriar Shahrabi (IRCSS)

5.2 Chajapûn leaded by Taxmaspâda, the son of the first Arshan and who
Chajapûn is the most impressive city (with Pelepelplû) became the first independent Arshan of Chajapûn.
of the Chyan Empire and the second largest with 35.000 Taxmaspâda started a series of wars against its neighbours,
inhabitants. This is a magnificent city, with processional extending the territory of the town. It is during these years
avenues (mainly in the inner city), colourful walls, that Ashraf, a son of Taxmaspâda conquered Dashtâraz and
numerous palaces, important temples dedicated to the later Khoshkaraz and made them an independent
True God Asrûta and several other stranger deities. Arshanate. In 780, Dârayatu, the Arshan of Pelepelsû, who
Because of its central position, on an important waterway had lost his city to Baljana begged for protection and was
and at the centre of a rich countryside, Chajapûn is the ideal welcomed within the walls of Chajapûn, offered to share
choice for a capital. For centuries, Chajapûn and Pelepelplû the bred and the wine at the table of the Arshan and was
have alternatively been the capital of the Chyan Empire. given a daughter of Arshan to give him sons and perpetuate
But now, since the early Third Age, the capital is firmly his line. But this was like sleeping with an adder. In 806,
established at Chajapûn. Dârayatu led an army from Chajapûn to take back his city,
and did so. His son, Dârayavahu, a child of Chya and
5.2.1 History Amesh, proved unworthy of his blood and, in 834,
betrayed the confidence and faith of Arshan of Chajapûn,
The town was founded in SA 691 by the Tabâr Amesh and took by surprise the city where he was born, murdered
to be the capital of the land Haxâmanish had granted to his cousins and proclaimed himself Arshan of Chajapûn.
them, the Lódenûly. The city quickly became an important The town remained submitted to Chajapûn until the end of
centre of the newly settled Chyans and opened, in 735, the Wars of the City-States and the crowning in 853 of the
what will later be known as the Wars of the City-States, by first Rashaja, Dârayavahu, who established his capital at
fighting against Samarth and Baljana for the control of the Chajapûn.
waters of the rivers Denûly and Acaadôky. The conflict
ended by the fall of Chajapûn and its submission to The Glorious Sun Empire started and ended with the
Samarth, while its rival from the north took the control of Aca. In 1145, these savage horsemen once again invaded
the Denûly river. the rich lands of the Chyans. The empire was already
undermined by a series of weak and corrupted Rashajâ and
In 755, Samarth appointed an Arshan to govern the neither the cruel Xshayârshan II nor his son Kambûjiya II
town and dissolved the Council of Ancients (that had managed to stop the invaders and prevent the
already been replaced by a Council of Dominion). In 770, disintegration of the Empire. The glorious dynasty of
citizens of Chajapûn revolted against the rule of Samarth, Dârayavahu ended in shame with his unworthy
50

descendants. One of them, Kurû, proved nevertheless to Manipulated by the Dark Ordainers, local potentates,
have some of the blood of his illustrious ancestors and tried severed from the imperial authority: Baljana first and too
to restore the empire from Chajapûn. He fought a time soon, as the town was destroyed in 3012 by the last alliance
against Dâtuvahya of Pelepelsû who pretended to be the of Chajapûn and Mijore under the standard of the ‘Rashaja
heir of the Dârayavahan. It was useless, as none of them of Pelepelplû’. Soon after the destruction of Baljana, the
was strong enough to impose himself, and after their Arshan of Chajapûn tried his luck and declared the
deaths, the empire foundered in division and wars. independence of his town in 3014. The Rashaja Aspacanah
II had already lost any power of reaction within an empire
The Time of Discords, during which the Arshanâ of
crumbling apart. His murder in 3016, as he persistently
Chajapûn tried, with successes and failures, to reconstitute
refused the alliance with Sakal an-Khâr, signed the end of
the empire, lasted until the 17th century. Once again, it was
an independent and unified Chyan Empire and the
the Aca who decided the future of the Chyan Lands. They
beginning of years under the domination of Sakal an-Khâr.
invaded the Lódenûly, taking and plundering the towns of
Mijore and Baljana. The country was despaired and If the so-called liberation by the mighty fleet of Ar-
defenceless, but Shôburagan of Pelepelsû rose. He defeated Pharazôn in did not bring the resurrection of the Empire,
the invaders, liberated the towns and pursued the it allowed at least Chajapûn to build its own Arshanate. The
barbarians until they crossed back the Divârayan Arshanâ of Chajapûn (some say counselled by Khanîm
Mountains. After that, the Chyans acclaimed the new hero agents), after stabilising their own position, started to
and crowned Shôburagan the Great as Rashaja. He installed dream of greater destinies and fought against the other
the capital of the Shining Gold Empire in its home city of Arshanates that were sharing the spoil of the Chyan
Pelepelsû and renamed it Pelepelplû or Strongflow. Empire. The most noticeable events of these endless petty
wars, was the fight against Samarth, which ended by the
The town regained its role of capital, but for its shame,
destruction of this town in 3385.
with the hated Artaxshâsan. They ruled their evil empire
from Chajapûn and defiled it with temples for their dark The time of the Seven Arshanates and its wars ended
cults. And it was just the start of the misfortunes for only in the Third Age, when Ganagan of Chajapûn patiently
Chajapûn. When Vihnu Taronish liberated the lands, he conquered the other Arshanates through diplomacy and
had to besiege the town for four long years (the Great war and eventually reunified the Empire. His most difficult
Siege), and it is only after the building of two huge dams task was the war against the great city of Pelepelplû, still
and canals to divert the waters of the Denûly and Acaadôky under the strong influence of the Dark Ordainers.
that the armies of Vihnu could assault the impressive citadel Eventually Ganagan was crowned Rashaja of a unified
and took the town in 2300. After the starvation of the empire in TA 223. Although Arshan of Chajapûn, he did
siege, the destructions of the battle and the plundering of not dare to break an age-long tradition and established his
the victors, the inhabitants where massacred and the town capital at Pelepelplû.
of Dârayavahu was abandoned to the purifying flames. The
But Chajapûn had only to wait until 527, when after the
great town burned for weeks. The heat of the blaze was so
death of the heirless Kharad II, it was his cousin, Haydar of
strong and the darkness of the smoke so deep, that all the
Chajapûn who succeeded him on the throne of the Rashaja.
living creatures fled the area. Vihnu started to rebuild the
His first action as Rashaja was to move the capital to
town as the ashes were still warm and peopled it with those
Chajapûn and start the building of a new Apatân. Chajapûn
who had once fled the rule of the Artaxshâsan and were
would then be the Capital of the Chyan Empire for the
now coming back into the liberated Empire. He made it an
remaining of the Third Age (except for a short time,
airy town, with large avenues and beautiful gardens and,
between 931 and 1005, when the capital was moved again
perhaps feeling remorse of his cruelty, he spared and even
to Pelepelplû).
restored some of the rare buildings on the Hill of Winds
that had escaped the destruction. After that time, the history of Chajapûn is that of the
Empire but the deeds of its glorious and mighty Rashajâ are
The descendants of Vihnu Taronish ruled the Empire
told in another chronicles (see #3004-1 Chyan Empire :
from Pelepelplû until the first years of the fourth
The People, section 2.0).
millennium. Then, the Sakal an-Khanîm, through the Dark
Ordainers, started to spread their grasp over the northern In the 1640s, Chajapûn is the site of the schemes of
the Bay of Ormal and destabilised the powers in place. Huchithra to regain what he considers as his heirloom (see
They favoured the outburst of a war between Harshandatt #3004-1 Chyan Empire : The People, section 8.3) and will
and the Chyan Empire in 3002. This war signed the end of eventually witness the fall of the Jahangir and the
the Purifying Light Empire. Defeats and discords followed. establishment of the Dadfiruzan. When the Phaxsharâ of
51

Orgothraath threw down the last Dadfiruzan Rashaja in people of farmers, craftsmen and traders live mainly in
1727, Tudhaliya, crowned as Khosrô V, establishes himself small hamlets on the riverbanks or lost in the fields. These
at Chajapûn. The Phaxsharâ who accompany their king and hamlets are surrounded by screens of trees, the only ones
massively settle at Chajapûn will deeply influence the town in the area, that interrupt the flatness and monotony of the
and its people, giving to the Chajapûn of the late Third Age plain of the Chaman.
an atmosphere found nowhere else in the Chyan Empire.
The Province of Bulchyades Marches (encompassing
Chajapûn is besieged, taken and retaken several times the lands of Dashtâraz and Khoshkaraz), that extend south
during the wars of the end of the third age against of the Acaadôky until the ridge that forms the northern
Harshandatt, before to be destroyed by Akhnameh V in Bulchyades are ruled by a Lord of the Marches, appointed
3015. The city will remain in ruins and abandoned for years by the Rashaja. The land lacks of any large town or centre
in the Fourth Age, eaten by the marshes and obscured by of trade and depends a lot on Chajapûn. Most of the wines
the memory of unspeakable rites performed there by the and fruits of this scarcely peopled region are sold on the
evil priests of Sâdeh during the Harshandattî domination markets of the capital. Samarth and, in a less extend,
until the area is cleansed of its evil by the hero Shirzad, the Kantilya divert a part of this production to their own profit.
land drained and a new city built on this strategic
The Lódenûly plateau is imperial land, given and
crossroad.
retrieved, following his good will, by the Rashaja to
deserving servants. Apart from the Acaadôky and Denûly
5.2.2 The Town and its Territory valleys, the land there is not pleasant. It is unbounded
Only a general description is provided here, for details expenses of steppes, slowly rising towards the Divârayan
about the Chaman, Dashtâraz, Khoshkaraz and the Mountains foothills. If the northern part, and the Denûly
southern Lódenûly, see Section 5.2.8. valley, is more on the sphere of influence of Baljana, the
southern Lódenûly and the Acaadôky valley looks towards
The city was dramatically modified after the fall of the
Chajapûn
Artaxshâsan and its present configuration owes a lot to the
works started under the reign of Vihnu Taronish. Vihnu
5.2.3 Town Life
built a new town on the west bank of the Denûly, which
will later be known as the Inner City, when new buildings Almost since its foundation, Chajapûn has become a
are spreading around in the Third Age. These settlements, cosmopolitan town. Although not as dependent on trade as
the Outer City, were first enclosed by a wall under the Pelepelplû or busy as the Bulchyades towns, the favourable
reign of Khodâd I (started in 580) and then by Abarpân III situation of Chajapûn, its rich hinterland and industrious
(started in 1568). What was once the original city of the inhabitants attract nevertheless traders from far away.
Amesh and Dârayavahu, on the Hill of Winds, is now called Chajapûn echoes of the call of the merchants and the noises
the Old Town and is a mere district of the Outer City. of the workshops.
The town is built in the middle of the marshes that The town has long been the battleground of the Vaysha
spread east of the Acaadôky-Denûly and north of the town, and Vata for its control. The situation was settled by
which is a benediction for its protection but also gives it a Phraate V when he established a new town council in 1136,
rather unhealthy air. A large part of the town is thus built with equilibrated powers between the Vaysha, the Varna
on low and flat lands, some of them were gained against and the Vata. Since then, the town is a model of social
the marshes only recently. The oldest part of the city clings peace (which does not mean that the influential men of the
to the slopes of the Hill of Winds, which was a sacred place town are not competing for more power, as in any Chyan
for the Chaialla before the coming of the Chyans. town). It is sometime difficult to make the difference
between the Vaysha and Vata of the town at first sight, they
The town has under its direct administration the
are both wearing richly embroidered silk robes and heavy,
watershed of the Acaadôky and Denûly, on both sides of
sophisticated and numerous gold jewels. Nevertheless, as
the rivers. The land is exceptionally rich and fertile and
anywhere in the Chyan lands, the Vaysha usually carry
benefits from a good climate. The water, which does not
ostensibly their Sohrab (as a symbol of the status of
come from the sky, is provided by the Acaadôky and the
warrior) and, for official ceremonies, large golden
Denûly rivers. This land is called the Chaman (Ch. Garden)
necklaces.
by its inhabitants, as a tribute to its lushness. The country
is relatively open, with few orchards, large wheat fields and The architecture of the town is as traditional as this of
many isolated farms. These are imperial farms, tended Pelepelplû, with these rectangular, one-storyed brick
either by slaves or free Fajusha who rent them. The free houses. If the town is (rightly) pride of its monuments,
52

palaces and temples, few are older than the time of Vihnu Chaialla beliefs, transmitted to the Chyans through the first
Taronish (with the notable exception of the Hanging Múranian settlers.
Gardens of Shôburagan). When he moved the capital to
Chajapûn, Haydar brought with him many craftsmen and 5.2.4 Organisation
masons to build the new Apatân. Among them were
famous tile makers of Pelepelplû, who came with the secret 5.2.4.1 The Court
of the glazed tiles. A new style quickly developed there,
The Court is described in #3004-1 Chyan Empire : The
with the abandon of the representations of people, animals
People, section 5.1.
and landscapes for intricate flower and geometric designs.
The gates of the town are all adorned with such glazed tiles, #3004-1 Chyan Empire : The People, section 8.3.7
as well as the external face of the wall of Khodâd. gives a good example of the people hovering around it:
Arshanâ, priests, high officers and ambassadors. The
After Asrûta, Hitâspa is the most revered god at
Apatân is also swarming of hundreds of servants, some
Chajapûn, as protector of the Rashaja. Shraosha has also the
living in the imperial palace (like the famous eunuchs in
favours of the inhabitants, especially the Vaysha. As
charge of the Andra), other in town and hurrying to the
expected, the farmers of the Chaman are particularly
Apatân every morning, before sunrise.
devoted to Anahita, but they worship her at the temple of
Abadi on the Acaadôky bank, and the temple at Chajapûn The Court is concerned by the matters of the Empire,
is quite insignificant. A major festival at Chajapûn is the the administration of the town is left to the Town Councils.
Rashaja’s Day, which celebrates his accession to the throne.
This day, the Rashaja offers a huge feast on the Sun Square, 5.2.4.2 The Town Councils
in front of the Apatân, to all the citizens of the town. Before When, in 527, Haydar I became Rashaja after the death
the feast starts, the Seven Prophets reveal their of his cousin Kharad, he was Arshan of Chajapûn. This title
interpretations of the signs sent by the gods for the next was inherited by his descendants, but when Khosrô II
year of reign (in the secret of the walls of the Apatân) and moved again the capital to Chajapûn in 1005, he ordered
then the priests of the town, leaded by the Enlightener, the reformation of a Council of Ancients, at the likeness of
who comes especially from Baljana for that occasion, give that of the Old Days, to rule the town. This was the
their blessing to the Rashaja and his people, in front of the beginning of more than a century of political fights of the
crowd massed in the Sun Square. Vaysha and Varna (and even sometime between them), the
Chajapûn is usually a very windy place, two main winds original members of the Council of Ancients, against the
(one that follows the Denûly and the other following the Vata of increasing influence in the town. If these struggles
Acaadôky from the Divârayan Mountains) meet there and were usually mere schemes and assassinations, it sometime
form whirlwinds that can be very spectacular. The howling took a more violent and dramatic aspect. The most famous
of the winds dominates the town and impresses the and dreadful of these events happened in 1135. The Vata
travellers not used to this phenomenon. Visitors can often of the town, leaded by Gudraz, the Master of the Markets,
find these winds very unpleasant, but the townsfolk love revolted and drawn with them a large part of the townsfolk
them. Indeed, when the winds do not blow, the entire area against the Vaysha and Varna. They first tried to murder all
is covered with mist and stench coming from the marshes. the Vaysha by surprise, but after the failure of this attempt,
When this happens, the people of Chajapûn gather to the revolt ended in 5 days of street fights and slaughters,
perform a special ceremony: the Call of the Winds. All the the Vaysha killing the revolted people, the people
priests of the different cults, followed by a large crowd, murdering nobles and priests and the imperial soldiers
climb to the Hill of Winds. And there, around the killing both to stop them. After the end of the Bloody Days,
Whistling Stone, they chant and prey while the Otôvâ are Rashaja Phraate V decided to establish a new town council,
blowing large horns until the winds come back. This can with new rules, giving equilibrated power to Vaysha,
last several days, and during this time the town, lost in the Varna and Vata. The first session of the new Town Councils
mist, is as dead. The shops are closed, the people remain in was officially opened by the Rashaja, the first day of spring
their houses, both to avoid to breathe the foul air from the 1136.
marshes and also by fear of the marshes and its creatures. The Councils are composed of three Gatherings, for the
They are said to try to take advantage of the mist to invade Vaysha, Varna and Vata. Each of these Gatherings are
the town and regain their lost territory. The ceremony may composed of 25 members (with life terms), elected by all
be older than the Chyans themselves, a survival of ancient the members of the respective castes. The members of the
Gatherings elect one of them to be their representative at
53

the Council of the Three, for 9 years. The former members The Garrison: The Garrison, whose quarters are in
of the Council of the Three act as Advisers for those in the (new) Citadel, is a remainder of the time an Arshan
charge and can be appointed to specific functions ruled the town. It is composed of a levy from the Chaman.
(Representative to the High Council at the Apatân, Chief Young men have to spend 2 years in the Garrison. Varna
of the Militia, Supervisor of the Harbour, etc…). The are exempted and it is possible to pay in exchange. The
Three and their predecessors belong no longer to the Garrison is then mainly composed of poor men who cannot
Gatherings and are replaced at their election. The Three avoid it and Vaysha who act as officers. Needless to say that
are the only to take decisions, but they have to listen to the these non professional troops are of poor military valour.
debates of the Gatherings (at the Great Gathering, once a As an old privilege, back when it was the principal military
month, where the three Gatherings are reunited) before to force of the Arshan of Chajapûn, the Garrison has in charge
discuss the matter, in secret, with the Advisers and after the gates of the Outer City (which sometime causes
take their decision (at the majority). To limit their power, disagreements with the Militia which man the outer walls).
they do not have the full choice of the matters to be It is, indeed, its only function in time of peace and the
discussed. Each Gathering prepare a list of 9 subjects and soldiers that are not on duty on the gates, spend their time
then the Three choose 3 of them (and one month is not too training (turning in round) in the Citadel or are employed
long to find an agreement) to be discussed at the Great to clean out the ditches and canals of the eastern part of the
Gathering. Unless to say that things are often slow to town. The present Erexshâ is Roshan.
evolve. Nevertheless, in case of need, the Three (at the
unanimity) can call an exceptional Great Gathering and ask 5.2.5 Politics and Power
for full power for 3 months. It is accorded with a majority
vote. 5.2.5.1 The Azimtabarâ
At present, the Three are Hoshang (Otôva of Hitâspa), Since the 12th century of the Third Age and the
Sarush (Vaysha) and Balash (Vata). Meherab, now the establishment of the Town Councils by Phraate V, the
Representative of the Councils at the Apatân, ended his Vaysha, Varna and Vata share almost equitably the power
term as Vata of the Three just 4 years ago. in the town. If the struggles for power are less violent than
in the past, they still exist but are less caste-marked and are
5.2.4.3 Military Forces mere person conflicts.
The High Guard: A contingent of the High Guard is The important citizens of Chajapûn are described in
present at Chajapûn. They are essentially the Elite Guard section 5.2.7.
(the Sacred Square and the Horse Guards) who ensure the
protection of the Rashaja and pomp at the Apatân. The 5.2.5.2 The Farokmad of the Wine Dealers
guard of the other official buildings and the walls of Vihnu
If the Farokmad was originally founded by the powerful
(those of the Inner City) are left to more ‘common’
wine dealers (the Apatân itself gulps down barrels and
soldiers of the High Guard. These soldiers of the High
barrels of wine every day), it now regroups also all the
Guard have their quarters in three different buildings near
greengrocers and fruiterers of the Town. They have under
the walls of Vihnu. There is a strong rivalry between the
their control the provisioning of the town in fresh
soldiers of these different companies and their inn fights are
products, mainly from the Chaman, but also Dashtâraz
famous in the entire town. Karan, the Bow-Bearer, is now
and, in a less extent the Bulchyades. Their leader, the
in command of the High Guard, the Sacred Square is
Master of the Markets is now Khudayad, the son of
commanded by Ferozgar and the Horse Guards by
Meherab.
Paêshatah.
The Militia: The Militia is strictly composed of 5.2.5.3 The Farokmad of the Bargemen
citizens of the town (the town only, not the Chaman), as it The activity of the Bargemen of Chajapûn is mainly
has been since the time of the City-State. They have in concentrated on the lower Acaadôky (between Samarth
charge the guard of the walls of the town, the patrols on and Chajapûn) and, in a less extent, on the Denûly until
the rivers and the security within the town. Their Baljana. With the metal and crystal crafts from Shamîsar
headquarters is on the old citadel upon the Hill of Winds, and Baljana and the luxury products imported through
that serves also a prison and is better known as the House Samarth from far countries, the Acaadôky-Denûly
of Oblivion. They have also some guardrooms all around waterway is very busy. A part on these goods are consumed
the town, as police and fire stations. The Militia is at Chajapûn (as for the Wine Dealers, the presence of the
commanded by Zarir a former Vaysha of the Three.
54

Apatân is a benediction) and also redistributed, mainly True Followers, and some lucky ones who have passed
towards Pelepelplû where they took the road of the far through the net remained at Chajapûn. Contrary to other
west. Hutan has, with the death of his brother, inherited of places in the Empire they do not dare to reappear openly
the function of Great Captain of the Bargemen. in Chajapûn and, although not actually a secret
organisation, they remain discreet.
5.2.5.4 The Farokmad of the Craftsmen
The True Followers are secretly directed by Huchithra,
Perhaps less famous than the crystal-cutters and glass- but for most of them (indeed only the few privileged who
blowers of Baljana and the smiths and arms makers of know his identity) the Master of the Chamber of Chajapûn
Shamîsar, the craftsmen of Chajapûn are not less skilled. is Paktan, the Sarân. Apart from Huchithra and Paktan, the
They are perhaps more diversified than their fellows and so most important members of the True Followers at
Chajapûn is not known for a specific production. Tanners, Chajapûn are Ferozgar the commander of the Sacred
silversmiths, tile makers (an offspring of those from Square, Khudayad the Master of the Markets and Goraze
Pelepelplû) and silk embroiderers and dyers are amongst the Otôva of Shraosha. Farida, who manipulates her
the most skilled and famous. Needless to say that, as for the husband, Sarush the Vaysha of the Three, is to be recruited
other Farokmads, the Apatân is a good client. Now the Old by the True Followers but is not yet one of them. They are
Craftsman is Sahi. in most of the key posts in the town and prepare themselves
for action: getting rid of a weak Rashaja and leading the
5.2.5.5 The Bokhtarâ of Chajapûn (Towards Chyans to higher destinies.
1640)
For more detail about the Bokhtarâ and the True
After the Great Purge of 1635, when the Rashaja Followers (see #3004-1 Chyan Empire : The People,
Siyavush IV eliminated the Bokhtarâ, only the secretive section 8.3.3), as well as the description of Pelepelplû for
55

the True Followers are especially powerful and influential Andra. The Apatân is permanently protected
in that town. by the Elite Guard.
2. The Arch of Arshavir: It is the most recent of
5.2.6 The Town the arches on the Triumphal Avenue. It
The town is divided into five districts in the Outer City, commemorates the victories of Arshavir who
a sixth district forming the Inner City. expelled the Chey out of the Nosharud and
liberated the northern Chy from their yoke.
5.2.6.1 The Inner City He was later crowned Rashaja (TA 1304) and
founded the dynamic and ambitious Jahangir
The Inner City, which is located approximately on the
dynasty, putting an end to decades of
city’s centre on the west bank of the Denûly, is protected
decadence and civil strife. The arch is of
by a brick wall (more than seven meters (23’) high). There
marble, with statues of Chyan warriors
are fourteen towers of defence and four gates. The inner
supporting it, at the likeness of Arshavir and
walls are secured by 1 000 guards (not always on duty) of
his brother Arshak (who disappeared during
the High Guard. The Inner City is the place of the palaces,
the wars against the Chey).
official buildings and the residence of the most important
Vaysha and Varna of the town. As time has gone, since the 3. The Arch of Vihnu: It is the first of the arches
creation of the Town Councils, some rich Vata have also built on what is now called the Triumphal
moved into the Inner City, but most of them still live in the Avenue. It commemorates the victories of
Sunset and Trade districts. Vihnu Taronish against the Artaxshâsan and is
built on the same model that the Arch on
If the Inner City is not inhabited by middle class people,
Vihnu at Pelepelplû, at the other end of the
they are not forbidden and most come there to work as
Rashaja’s Road.
servant or to sell their products on informal street stalls.
There are in this inner city some fine inns and taverns, 4. The Asrûta Gate: This gate opens to the East,
several special residences for nobles akin to the Rashaja on the Vihnu Bridge and is sometime also
family or for ambassadors from distant countries (among called the Sun Gate (a common name in
them the realm of Anarikê and the Lynerian League are Chyan towns). The gate is decorated with the
well represented), theatres, large libraries and most of all Glorious Sun of Asrûta, whose 14 rays reach
lovely gardens. Chajapûn is sometimes nicknamed as the the symbols of the 14 Children of Asrûta.
“City in Green”.
5. The Closed Gate: This gate, opening to the
1. The Apatân: Like all Rashaja’s residences, the north, is usually closed. The gate is only used
Apatân is very spacious and not too much when a Rashaja dies and that his body is
luxurious (the Chyans still recall the time transported to Baljana to be buried. The gate
when they were just nomads). There are is also called the Rashnu Gate and is
more than one hundred rooms decorated of a statue of this god.
interconnected by galleries, corridors and
“One of the most dramatic ceremony that can be observed at
secret passages, all affected to the Rashaja,
Chajapûn is the funeral of a Rashaja. When a Rashaja dies, first,
the Andra and the High Officers and all the
servants of the Apatân wander through the street of the town, clad
servants. Most of the members of the High
in black and slowly playing large drums to announce the terrible
and Low Councils (when they are
event to all the town. The townsfolk then know that, as all the
summoned) and the ambassadors reside also
people of the empire, they have to clad in black and delay any
in the Apatân, in peripheral apartments. The
parties, weddings or other joyful events for one year, in sign of
Palace is a summary of everything beautiful
mourning. Messengers are also sent all across the country, on black
and sumptuous that the Chyan Empire
horses to convey the news. The Nashalarâ then come to the Apatân
produces. There are fountains and gardens,
to prepare the body. It is first washed. The water, to prevent any
statues of rare stones and metals, paintings of
further staining, is collected in glass jars and will accompany the
the glorious deeds of the Rashajâ, of the joys
Rashaja in his burial. The body is then laid in a coffin, usually of
of life that are hunting and war, chapels to the
gold, that is afterwards sealed. Then, once the road to Baljana has
gods of the Chyans, reception halls for
been prepared and covered with black clothes, the coffin is carried
ambassadors from distant lands and the
by eight Nashalarâ to the Murdahzar. The Rashaja is surrounded
private apartments of the Rashajâ and his
for a last trip by the Sacred Square and accompanied by the court
56

and officials, all clad in black, scores of hired mourners, screaming eventually took their decisions. The front
and weeping, and a large crowd from the town. When the funerary wall is adorned of the coat of arms of the
cortège arrives in front of the Closed Gate, the Seven Prophets, who town: A blue Y in a green field. The upper
lead the march, give each a rolling of drum and then the doors are third has a golden Glorious Sun of Asrûta for
opened. Once the entire cortege has passed through, the doors are the Varna, the lower left third, the blue
closed again, hopefully for a long time.” blazing sword of Hitâspa for the Vaysha and
the lower right third, four purple coins in a
From “A mercenary life”, by Anorion of
lozenge for the Vata. These were added after
Pelorna
the reform of Phraate V as a symbol of
6. The Denûly Garden: Two flights of steps, on reconciliation and shared power between
both sides of the Vihnu Bridge, lead to the Varna, Vaysha and Vata.
garden (it is the only access). It is, indeed, no
10. The Garden of Delights: It is a perfect place
more than the riverside of the Denûly
for those who want to be out of sight for a
covered with a thick grass but the garden is
moment, with all its thickets, bushes and
very quiet and pleasant (especially in spring,
trees in an apparent total disorder. Lovely
when myriads of different flowers are
fountains and statues covered with mosses
blossoming).
are waiting to be discovered in the most
7. The Embassy of Anarikê: It is an extraordinary unlikely places. A large pool in the centre of
building, especially ordered by Vihnu the garden is dwelt by white swans.
Taronish to house the ambassador of his great
11. The Hitâspa Gate: This door opens to the
friend Lôkhuzôr. Vihnu wanted it as
West, on the Rashaja Road that starts on the
magnificent as possible to show the
Sun Square and ends at Pelepelplû. The large
everlasting friendship between the two
avenue between the Sun Square and the West
peoples and his gratitude to Lôkhuzôr for his
Gate is also called the Triumphal Avenue for
help in liberating his country from the Evil.
several victory arches have been built there
Rare marbles and woods, glazed tiles of gold,
on the Third Age and it is used by victorious
silver and dark blue, crystals of Baljana
Rashajâ returning to their Apatân after a war.
transform this embassy into a fairy palace.
Big statues of the dogs Glory and Victory
Strangely, the building waited the early Third
flank the gate.
Age to house an ambassador of Anarikê, for
Vihnu decided to establish the capital of his 12. The Palace of Sarush: It is a large building of
empire in Pelepelplû as the building was not marble, with very sober and elegant lines.
finished. The front door gives directly on a garden,
open to the public. There is another one, in
8. The Embassy of the Lynerian League: The
the inner courtyard, for private use.
embassy has been built by the Lynîr
themselves and its typical architecture 13. The Palace of Hutan: It is a recent building (the
contrasts strongly on the surrounding family of Hutan has moved to the Inner City
buildings. only 26 years ago) typical of the extravagance
(as say the Vaysha) of these rich Vata who
9. The Gathering: It is an ancient Vaysha palace
want to show their success.
(ironically one of those killed during the
Bloody Days) that has been transformed to 14. The Shraosha Gate: The Gate opens to the
house the town Councils soon after their south and the Trade district and is, as all the
creation by Phraate V. There are three large other but the Closed Gate, always open, day
halls for the three Gatherings (each of them and night. A statue of Shraosha, Simurg
decorated with glazed tiles representing the perched on his hand, watches the gate.
values of the castes) with no seats or benches.
15. The Sun Square: It is the main square of
The Great Gathering is generally held in the
Chajapûn, where the people gather for most
inner garden or, when the situation requires
of the official ceremonies (Coronation,
it, in the Sun Square. The front wing houses
Rashaja’s Day, to acclaim a victorious
the offices of the Three and the Advisers as
Rashaja, etc.). The square often serves for
well as the Mute Room, where the There
57

horse races or games of Puyendasp. The magnificent temples of Asrûta and Hitâspa or
impression of wideness of the square is the Zigwrat. In normal standards, it is
reinforced by its emptiness: no trees, no nevertheless a beautiful building of pink
fountains or other monuments, just a large sandstone. The walls are covered with
esplanade paved of white marble slabs. sculpted panels showing Shraosha and Simurg
accomplishing some of their legendary feats.
16. Temple of Asrûta: Unlike the other temples of
During the early Third Age, friezes of glazed
Asrûta in other cities, this temple is very
tiles have been added to bring some colour to
similar to the Apatân. It is the residence of
the walls and emphasize the sculptures. The
the Otôva of Asrûta, who is traditionally an
temple keeps the Standard of Asrûta. It is the
influential counsellor of the Rashaja. The
banner that the Rashaja carries at war and that
temple is very large, with five different
shows his presence among his troops. The
sanctuaries, a lovely garden, five fountains
Rashaja usually fetches the Standard of Asrûta
rooms, many meditation rooms and severe
in the temple, then proclaims the war on the
but colourful rooms for the priests. The most
Sun Square in front of the people of the town.
important treasure of this temple is fourteen
After that, messengers ride through the
paintings on silk dedicated to the glory of
entire Empire and the allied countries to
Children of Asrûta.
summon vassals and call allies. The Rashaja,
17. Temple of Hitâspa: At Chajapûn, Hitâspa is the accompanied by the Elite Guard, then goes to
most revered of the Children of Asrûta and Pelepelplû to unsheathe and brandish sword
the magnificence of his temple proves it. The of Fravâd. When they come back to Chajapûn
external walls of the temple are covered with the High Guard is almost completely
bas-reliefs showing the great deeds of the mustered. It takes some more weeks to have
Rashajâ, under the protection and help of the Imperial Host ready for battle.
Hitâspa. After crossing the main gate of the
19. The Vihnu Square: In the middle of the square,
sacred precinct, one enters in a garden. This
on a lawn that fills a large part of it, is a statue
garden is actually just a lawn with an alley of
of Vihnu Taronish on a war Airavât.
trees conducting to the Temple. In this
garden, the Sacred Dogs (huge Chyan 20. The Zigwrat: Located on Sun Square, not far
mastiffs, specially selected and bred) are from the Denûly, this impressive tower has
running freely. Two of these dogs are always seven stairs laid out in steps, with at the top
watching the main gate, at the likeness of a temple to Asrûta, about 150 meters (500’)
Glory and Victory. The temple proper is high. The last level comprises six sanctuaries,
covered with sky blue glazed tiles. The one room and an open courtyard. Only the
interior is richly decorated with woods Rashaja, the Otôva of Asrûta and a few others
covered with gold foils and different kinds of have access to the highest level of the tower.
blue stones and gems brought at great The first three levels of the Tower, as well as
expense from far away countries. The temple four other buildings around the Zigwrat, are
was founded by Vihnu (the first building of used by the Imperial Administration. There,
the new town of Chajapûn as the priest say, every law enacted by all the Rashajâ of the
but it is more likely that it was the Temple of Chyans and the genealogical registers of the
Asrûta) and there is a small chapel to his influential families are preserved. The
memory in the temple. Nobody really knows innumerable parchments are kept by an army
whether the cult of Vihnu (as a scribes in a maze of galleries running through
Khudâbandeh) started here or at Pelepelplû the Zigwrat. A prison is directly beneath the
at the end of the Second Age. The Vaysha of Tower. It is reserved for dangerous
the town have a special devotion for Vihnu (political) criminals and spies and traitors. It
and it is not rare that they name their was also on the Zigwrat that on 2th day Dayâr
firstborn son from Vihnu (or a derived name, TA 3016 the last Rashaja of the Haxamânahan
see Section 0). dynasty, Aspacanah II was murdered by an
agent of Sakal an-Khâr as he persistently
18. Temple of Shraosha: The temple could appear
refused the alliance with Sakal an-Khâr.
as rather modest compared to the
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5.2.6.2 The Outer City: The Old City Artaxshâsan, as stores for huge amount of
food in prevision of a siege. They are now
To the east, between the two rivers, is the Old City
dwelt by poor people and many of the largest
upon the Hill of Winds, where the Dârayavahan Rashajâ
and deepest extensions have been sealed long
had once their residence. This district has suffered a lot of
ago, after the seizure of the town by Vihnu.
the Great Siege, but still remains the most picturesque part
of the city, with the oldest buildings. There can be found 24. The Corner: It is small tavern, both a lair of
in narrow streets and winding stairs very good inns and thieves and Shâhirâ who come there to
taverns, as well as several towers, and lovely, if not declaim their new compositions.
luxurious residences. The easternmost part, over the Old
25. The Gallery of Art: Inside a Crystal House
Moat, has been gained from the marshes in the early Third
designed by the artisans of Baljana which is
Age, but is nevertheless considered as a part of the Old
located also in the Seventh Terrace (#38),
City. It is sometime called the Lower Town by the people
the owner Hystaspa presents to all who wants
living on the Hill of Winds. The district is limited to the
a varied selection of art (like paintings,
north and west by the Denûly (crossed by the Haxâmanish
sculptures, tapestries) from all the countries
Bridge in the north and the Vihnu Bridge in the west), to
of Jaha but also from the unknown continent
the south by the Acaadôky (crossed by the Abarpân Bridge)
of Mórenorë. Of all the rooms (about
and to the east by an extension of the Abarpân Wall (over
twenty), one room is dedicated to the
which extend the marshes). There is such a group spirit
Rashajâ during history, one another
among the people living in the Old City, that they often
dedicated to the Lóchan Empire, and one
consider people from the other districts as foreigners
another to Stoneland in the West. Hystaspa
coming from another town (the only true Chajapûn being,
claims to have been in his youth a tireless
for them, the Old City).
traveller who explored the lands of
21. The Abarpân Bridge: The Abarpân Bridge is Mórenorë, which is the entire truth. He now
the most recent bridge of Chajapûn. It was charges his sons and his employees to explore
built by Abarpân over the Acaadôky to link Jaha for him. He could pass several hours to
the Old City and the Harbour and Docks describe the different races, the geography
district. The bridge is of bricks, with a statue and the history of Mórenorë.
of Abarpân III in the middle, watching
26. The Garden of Victory: The garden is enclosed
upstream and towards the rising sun.
by a hedge of trees and has a fountain in the
22. The Abarpân Wall: It is the continuation of the middle. On the fountain is a statue of Vihnu,
wall that also encloses the Harbour and smiting demons crawling at his feet. The
Docks district. Its construction has been garden and the fountain commemorate the
ordered by the Rashaja Abarpân to protect victory of Vihnu against the Artaxshâsan. The
the town more from the marshes than from garden itself is on the very place of the Palace
any potential enemy. Actually, the wall looks of the Artaxshâsan and the Temple of Angra
more like a dam than a high wall. It is a 3- Manya, the Red Snake (the former temple of
meters high (9’) wall of stone, itself on a Asrûta, transformed by the Artaxshâsan).
large earth embankment. There is no gate The buildings have been destroyed to their
through the wall (you do not want to go in foundations. Nothing remains but a worn
the marshes, do you?), there are nevertheless black slab, the Stone of Shame, that people
numerous pipes to let the drained water to used to spit on and trample (but the habit is
go back to the marshes (and closed by long lost in the Third Age).
portcullis to prevent any undesirable
27. The Hanging Gardens: On the border of the
creatures from the marshes to get into the
two rivers, the Rashaja Xshayârshan I,
town). A ditch (that was once the limit of the
according to the legend, arranged these
town) runs next to the wall (on town side),
splendid gardens in the honour of his Clyan
to collect the waters.
wife Amytis. Exiled in this flat land she
23. The Cave Houses: On the southern side of the longed for her country of mountains and so,
Hill of Winds, there are several cave houses. in these artificial mountains, she could
They have been dug just before the fall of the remember her homeland. These gardens are
59

composed of nine stages in terraces, 30. The House of Oblivion: This was once the
supported by vaults and pillars of brick. An mighty citadel of the town. It is now a
immense marble staircase connects all these gloomy building of weathered and burned
terraces, and water, by hydraulic screws, is dark stones. It stands just above the steep
brought since Acaadôky and Denûly. Here is cliff, east of the Hill of Winds, above the Old
cultivated plants and trees from all the Chyan Moat. Many tales are told of people who,
Empire, and even from Codya and the “accidentally” fell from the top of the walls to
Lynerian League (such as Black Uljun, smash on the rocks, meters below. Its
Emear, Eshetu, Luan, Natjura or Sjeju). At reputation of a dismal and haunted place
the summing a platform, the mausoleum of dates back from the Artaxshâsan dynasty.
Amytis overhangs the junction of the The Citadel was the headquarters of the
Acaadôky and Denûly rivers. The Gardens, feared Kharpanâ and their military branch,
that were long a part of the Old Palace are the Storm Watch, who tracked, imprisoned
now open to the public and house several and tortured there any people suspected of
inns and pavilions for private parties. The disagreeing with the Artaxshâsan or not
gardens are also renowned for its numerous worshipping the ‘true gods’. At that time the
alcoves of trees and bushes were players of citadel gained its nickname of House of
Huzvagul like to compete. The tombs of Oblivion, that is still commonly used today.
several famous Chyan Shâhirâ are also It was badly damaged during the last assault
scattered among trees and flower beds and of the troops of Vihnu, and even more by the
serve as pilgrimage place for many of their fire that succeeded. After being cleansed and
admirers. purified by priests, the citadel was
nevertheless repaired. It started to serves as a
28. The Haxâmanish Bridge: It is the oldest
prison for thieves and criminals when
bridge of the town (indeed it was destroyed
Khodâd I built a new wall and the new citadel
during the Great Siege, to protect the town,
(#46), west of the city.
but was reconstructed soon after, before the
building of the Vihnu Bridge). The bridge “I report here for the sole eyes of the Rashaja, Bane of the
links the Old City to the North district. The Creeping Evil, and his closest advisers, the accounts, recollected
bridge is adorned with the statues of from various witnesses, of the strange events that occurred during
important Rashaja of the Chyan history. The the storming of Chajapûn by Vihnu Enemy of all Evils and the
statues of Dârayavahu, Shôburagan, valiant legion of the True God:
Ganachyn, Vishtâspa are on both side of the
“While I stepped on the top of the battlement and cleared space
bridge, whereas a statue of Vihnu Taronish
for the others to follow me, the fire that was already devouring a
stands at the top of an arch on the North
tower on the right, suddenly started burning stronger and the black
district side (that was once the entrance of
smoke wrapped and suffocated us as if pushed by a wind that we
the town. Later a statue of Ganagan (on a
couldn’t feel. It was almost impossible to breathe in the hot and
similar arch) was added on the Old City side.
thick smoke and even less to see farther that the tip of my sword. I
29. The Haxât Tower: This tower, made of bricks eventually managed to get out of this peasouper. Joined by some
and 60 meters (200’) high, is the oldest Tizyarshti of my company, we rested a moment to get our breath
building of the city. It was part of the first back under stairs climbing up the battlement we just conquered.
fortifications of the town, protecting the After the shouting of men and clash of weapons during the assault,
Haxâmanish Bridge which was long the only everything seemed quiet for a moment. Then my first Parâta
access to the town. According to the legend, screamed. Without any apparent reason, cracks were splitting the
Haxâmanish died on this tower in Dayâr SA stairs we were hiding below and the wall behind us. I just had time
694 and was buried beneath it. But some to get out before everything collapsed. I lost there two-third of my
other cities (like Pelepelplû, Baljana or battalion, more than the enemies killed.”
Tenolkachyn) claim also the tomb of the
“I don’t understand, my Lord, everything was fine. We were
founder of the Chyan Empire. The real
master of the battlement and the surviving enemies were fleeing in
location of Haxâmanish tomb is, indeed,
front of us. It was just a matter of time before we could reach the
unknown.
door of the tower and conquer it. There was nobody left to oppose
us. Then the two soldiers in front of me stopped, hesitated a
60

moment, blocking the way for all our section, and then stepped dark. Something like lions’ eyes, if you see what I mean, but
backward, as if some formidable champion had appeared from the bigger, more cruel and much more terrifying…I am sorry my Lord,
door. But there was nobody, I can swear it. And then they started I don’t remember the following. I heard again this, hum…laugh,
running, completely panicked, pushing the others. It is then that and then I think I just ran away. Of the rest of the assault, I just
I fell from the wall. I was lucky to land on a heap of rubbish and remember someone shaking me and then taking me on his back
old stinky straw. But many were not that lucky and were killed or saying something like “you fool, it’s burning everywhere, don’t
severely injured when falling from the wall, pushed by these two stay sitting here, the ceiling of the kitchen is about to collapse”.
cowards or by the crowd of panicked soldiers trying to save their This guy certainly saved my life, and I don’t even know his name.
life on this narrow battlement.” I was found unconscious three days later, in a field not far from
Chajapûn, while the city was still burning.”
“After the tough fight on the wall and on the first yard, I was
quite happy to escape the suffocating smoke, the heat of the fire, The last testimony that I recollected is the most secure, as
the whistling arrows and the screaming of the dying and enter into several soldiers gave me concordant stories, but not the least
this dark corridor. It was barely large enough for me and, knowing strange and dreadful. It seems that, just before the main tower of
that two of my friends were following me, I was pretty confident: the fortress known as the House of Oblivion collapsed and buried
no enemies behind and easy to stop anybody coming from the other alive so many of our brave soldiers, a flying shape coming out of
side with my shield. After a few paces in the dark, we came out the dark smoke of the fire consuming the tower was seen plunging
into a large hall poorly lit by some torches. Our eyes were already deep toward the ground with a deafening cry and then raised again
used to the darkness and this dim light was sufficient to blind me high in the sky, whirling around the pillar of black smoke and
for a moment. eventually disappeared.”
When I was again able to see around me, I was struck by a From “Secret Report”, anonymous (Apatân
terrible sight: at least a dozen of ours were lying there, dead. It archives, western gallery, shelf 1543, silk roll 17)
was not to see corpses that was frightening, I saw many during my
31. The Old Belfry: This building was once a part
life serving the Rashaja Vihnu. No, it was how these men were
of the defence system around the Old Palace.
killed. I don’t know what can have caused such terrible wounds,
Now, in this location charged of history,
we were literally walking on guts, blood and torn away limbs. Only
where Erexshâ and guards once dwelt, the
a few of then had clean wounds, but these have clearly been killed
innkeeper Arshâma welcomes traders and
by their own companions and some seemed to have even killed
travellers in a picturesque inn. It is a good
themselves. I don’t know who or what was in this hall and caused
place to try some of the traditional Chyan
such havoc, and don’t want to know, never.”
meals (like roasted lamb and wheat
“We knew that we were close to the deepest part of the fortress. porridge). There are 20 rooms available and
We came here by chance, following a group of fugitives into a all of them are comfortable. The prices are
hidden passage. We quickly caught and killed them. After a double as usual.
moment of discussion between us, we decided to go further into the
dungeons of the prison. The cells were mostly empty and the only
prisoners we saw had seemingly been throttled a few days before. 32. The Old Moat: It is the moat protecting the
Actually, I must say that what drove us was not the perspective to eastern side of the town of the Dârayavahan
save some prisoners, but we had heard many stories about rich (the only one not covered by a river). When
treasures hidden in the deepest of the fortress and we knew that lands were gained from the marches and the
they were certainly not far away. Then, while we were already Old Town extended, the moat lost his
thinking of all we would do with the gold and jewels awaiting us defensive function and was used to dry the
at the end of this tunnel, we heard a strange noise. A kind of laugh, land and drain the water towards the
I dare say. But not a happy and cheering one. Something that Acaadôky. Several extensions have been dug
makes your blood turning in ice and let the most valiant soldiers, for the same purpose, that are no more than
who did not falter face to iron and fire, just standing and shaking. ditches and spread over the Lower Town.
I don’t know how long we staid there, immobilised. 33. The Old Palace: This rather rustic but
When I got back my last bit of courage, I realised that we were functional palace is now used as a painting
only three left. All the others had fled. Very cautiously we went on gallery. The Palace welcomes every year on
through the corridor, still lured by the idea of a rich booty. Then the 15th day of Mehrâ the painters on silk of
a cold wind came from the dark and extinguished our last torch. I all the Empire for an exhibition of their
am pretty sure that then I saw two small red lights glowing in the work. At the end of the exhibition, an
61

assembly (usually members of the court, with 36. Fardad’ shop: At the first sight, this herbalist
a range of Vaysha, Varna and Vata and shop seems normal when it is not Fardad who
sometime even ambassadors of foreign serves you. There is a large choice of herbs,
countries) elects the four better paintings, some of them unobtainable elsewhere in the
and the Rashaja himself selects the winner. Chyan lands. Fardad is a bearded and nearly
This was initiated by the Rashaja Haxâmanish bald man, aged of 56, who is very
V who wanted from time to time to return to communicative and friendly. He has his entry
the old residence of his glorious Dârayavahan in the Chyan Court whenever he wants and
predecessors. And the following Rashajâ can be considered as an important personality
maintained the tradition (this is after all a of the city. People say that he is a councillor
logical way to spot the talented painters). of the Rashaja and that he has elf blood.
The most talented painters are after Despite Fardad will deny it, he is indeed a
employed by the city or the Rashaja in order good friend of Karan the Bow-bearer and
to enrich the city or the Rashaja palaces (this supplies him with useful advices on the mood
explains the lovely paintings on silk of many of the town concerning the Rashaja and the
buildings). The palace has a long history. It affairs of state. He is a very competent
was first the House of the Ancients (at the herbalist, but he also excels as a illusionist
early time of the Chyans), the Palace of the and as a magician. He loves to prepare in his
Arshan of Chajapûn, the Apatân of the secret laboratory potions (some of them
Dârayavahan dynasty and the Palace of the produce curious effects), powder and
Arshanâ of the town. All of them have added, magical objects. He would love to recreate
transformed, destroyed, rebuilt parts of the the gem of vision detained in Tenolkachyn.
palace that is now a heterogeneous testimony Until now, he failed in his attempts.
of centuries of Chyan architecture and art.
37. Pishkar’s Cave: This tavern of dubious
The building is one of the rare to have
reputation, owned by Pishkar, is set in one of
survived almost intact the siege and burning
the cave houses of the Hill of Winds. It is
of the town by Vihnu Taronish.
famous for its fresh beer and its dancers that
34. The Old Temple of Hitâspa: It is the oldest attract even upper-class customers in search
temple of the town (since the destruction of of not so respectable entertainment.
the nearby temple of Asrûta, see #26). It was
38. The Seventh Terrace: If one should select only
closed and used as a warehouse during the
one inn in Chajapûn, this would be without
Artaxshâsan dynasty and reopened by Vihnu.
possible contest the Seventh Terrace.
The temple is a simple structure of bricks,
Located in the seventh terrace of the Hanging
with no ornament but a statue of Hitâspa.
Gardens (from which its name), the inn
The interior is as strict and plain as the
offers a perfect view on the city, especially
outside. The temple is mainly used by the
towards the High Palace and the Zigwrat.
people of the Old City. Apart from a young
The inn is reserved for nobles, but refuses
priest who acts as caretaker, the temple is
nobody, if they have the capacity to pay the
usually empty. The priests of Hitâspa live in
exorbitant price for a meal (about ten to
the more comfortable New Temple (#17) in
twenty times the usual price). The food is
the Inner City and come there only for the
divine, like the fine and rare wines from
ceremonies.
Dorwinion in the west, the Lynerian League
35. The Old Wall: It is the remains of the first brick or, less exotic, the Bulchyades. The
wall of the town. It was blown in many parts innkeeper, Hystaspa is a friendly Chyan, 62
during the Great Siege and latter breaches years old. He does his best to present exotic
were opened for streets. The main portions food and drinks to his clients, and he pays
still standing are near the Haxât Tower and very well his agents. He is fond of
on the bank of the Denûly. The wall is so architectural treasures, especially coming
thick (8 m (26’)) that many poor houses or from the Far East. Secretly, Hystaspa is an
warehouses are built directly inside the wall. important spy of the Rashaja. He reports to
62

his master the important reflections of some town is not subjected to any form of toll or
seditious nobles while they are at his inn. taxes but the guards are checking that the
travellers are not carrying weapons. Most
39. The Vihnu Bridge: The Vihnu Bridge was built
guards are not too bothered about this rule
after the completion of the Inner City to link
(and bribery can often ease the things).
it with the Old city. It is a large arch of white
Obviously, it does not concern Chyan
stone. Statues of the 14 children of Asrûta
soldiers and officials and the traditional
stand on the parapets.
Sohrab is not considered as a weapon.
40. The Whistling Stone: The highest part of the
Hill of Winds is occupied by a garden, the 5.2.6.4 The Outer City: The Sunset district
Garden of the Winds. In the middle of the
South of the North district and west of the Inner City
garden (at the topmost of the hill) stands a
lies the Sunset district. Although an important temple
large grey boulder, with a thin crack. When
district, it is also a residential area, perhaps a bit smarter
the wind is blowing from a precise direction,
than the North district.
the stone starts to whistle. It is believed by
the townsfolk that it brings great events to 44. The Arch of Balash: The Arch was built to
the town and the Empire, perhaps the celebrate several victories of Balash I against
surviving of a Chaialla belief. It is around this bands of raiders coming from the newly
stone that the people of the town gather for founded realm of Alkyad in TA 1040, 1043
the Call of the Winds ceremony. and 1045. These were easy victories against
disorganised raiders, the Chyans had more
Note: The exact location of the temple of the Storm God, built
difficulties against the more prepared attacks
by the Artaxshâsan to honour Akhôrahil, the Storm-King, has been
of the armies of the descendants of Entoj
lost. Some suspect that it was on the top of the Hill of Winds,
Adun. The arch is of marble, with bas-reliefs
perhaps close to the Whistling Stone.
showing the Rashaja (in the likeness of
Hitâspa) smiting foreign looking horsemen.
5.2.6.3 The Outer City: The North district
45. The Arch of Artabân: The Arch of Artabân was
When you take the Haxâmanish Bridge to the North
built in memory of the great victory of the
you arrive in the North district. It is mainly a residential
Thousand Airavatâ (TA 1160). During this
and quiet area, but with also some artisan shops, inns and
battle, the Rashaja Artabân II annihilated an
taverns.
army of Kobadan the Bloodthirsty, the Dark
41. The House of Balash: The building is of bricks, Nhazadh of Harshandatt and so avenged the
with few ornaments, but two statues, shameful death of his father, Phraate V.
representing the rivers Acaadôky and Phraate was captured on the same battlefield
Denûly. 3 years before and executed by Kobadan
42. The Khodâd Wall: The wall was built by himself (some say sacrificed at Akoba Deep).
Khodâd in the early Third Age. It is of bricks, This is the official Chyan version. Indeed, the
covered on the external side with glazed tiles battle was a draw and both armies retreated
of hundred of different shades of green. At at nightfall. But it was sufficient for the weak
sunset, when observing the city from afar, Artabân II, who considered to have saved the
the shimmering of the tiles in the oblique honour of his family and edified an impressive
light gives the impression that the wall is arch to make it know. The Arch of Artabân is
moving, as if one of these green snakes of the of bricks, covered with glazed tiles made by
marshes were coiled up around the town. craftsmen from Pelepelplû and representing
scenes of the battle, with Harshandattî killed
43. The North Gate: The gate opens on the road of and fleeing, pursued by the Rashaja Artabân
Baljana that crosses the feared Black Field II and his army. The arch is supported by two
Marsh and is not as busy as the other doors of Airavatâ, to remind the important role they
the town. Next to the door, outside the had during the battle.
town, is a small shrine of Manah, where
travellers usually make some offerings before 46. The (New) Citadel: This fortress, just next to
to head to the marshes. The entrance of the the West Gate (#50), was built under the
63

reign of Khodâd I, at the same time of the city of pieces of equipment. Some good lances
walls, to reinforce their defence. The citadel and a few bows can also be found there.
is mainly used a barracks for the Garrison.
52. The Chyan Needle: Dastan sells there exquisite
47. The House of Meherab: The house is of and delicate silks clothes as well as thicker
limestone with several panels of glazed tiles embroidered caftans.
with geometric designs of different shades of
53. The Enchanted Cave: It is shop selling
red and dark blue. The house has a large inner
paintings of renowned Chyan Masters. In a
garden, as many of them in this district. The
secret room, at the rear of the shop, Abarja
son of Meherab, Khudayad the Master of the
keeps masterpieces recently stolen for some
Markets live also there.
of his best and richest clients.
48. The Temple of Ajmô: The temple is made of
54. The Good Well: An average inn whose
clear limestone, with pilasters of red
innkeeper has a Vulmaw origin. Uriek Frul
sandstone. A bas-relief of Ajmô with the
had just arrived from Myrn Shriac in Codya,
allegories of the Acaadôky and the Denûly on
but he has not good intention towards the
his both arms is just above the main door.
Chyan authorities. He carefully studies the
49. The Temple of Anahita: It a small and plain capital, before leading with his men a
building of bricks that can easily be missed. tentative to assassinate the Rashaja. In the
Indeed, the main temple of Anahita in the meantime, he and his assistants serve his
area is not at Chajapûn but in the small clients, in great majority traders and
riverside village of Abadi (see Section travellers. The food, the wine, and the rooms
5.2.8.1). are of average quality, despite the inn’s
name.
50. The West Gate: It is the most magnificent gate
of the town. The original brick structure has 55. The House of Sahi: The house of the Pishkasir
been covered with marble and statues of of the Farokmad of the Craftsmen (or Old
Hitâspa and Shraosha flank the doors. The Craftsman) is worthy of the position of its
doors are covered with foils of gold, owner. It is a masterpiece of sculptures and
embossed with the Winged Sun of Asrûta, carvings but in such harmonious proportions
symbol of the Empire and the Rashaja. It is and layout that they never appear loud or too
this gate that the Rashaja uses to enter their ostentatious.
town. For the conditions of entry, see #43.
56. The Little Tavern: A very popular tavern,
frequented mostly by bargemen and
5.2.6.5 The Outer City: The Trade district
travellers, but also by some counsellors of the
At the south of the Inner City is the busy and vibrant Rashaja. The innkeeper is an expatriated
Trade district. Some itinerant traders are often on the Múranian, who gives to his clients’ good
Ulvânad bridge, offering to the travellers’ various products wines from the Chyan Empire and the
(foodstuff, clothing, tools, animals, armours and weapons, Lynerian League and some limited food.
entertainment, leatherwork, herbs and spices from Olyas Reaching this tavern needs to travel through
Kriis, rubies from Bûr Esmer and metals, and so on). The narrow streets, which is very propitious for a
trade market is some streets away, and there the traders deadly ambush.
present the same products, but at a higher price. The
57. The Singing Sword: It is the small shop of
activity (deserted, quiet, average, crowded, jammed) is
Kayzad of Shamîsar. He has a complete range
function of the day hour. There are artisans well established
of swords, scimitars, sabres, cutlasses, knifes
and of renown in this quarter, some of them coming from
and daggers of the best quality. Into the
Baljana or Shamîsar.
bargain, there are also lot of stories of lost
51. The Chyan Knight: A very good place to find mines and hidden treasures in the mountains
the impressively adorned saddles used by the north of the Nosharud.
Chyan Vaysha cavalry. The shop is also
58. The Theatre: An elegant establishment where
crammed with young and noisy Vaysha
the last novelties in epic poetry are
commenting and comparing the new arrivals
performed. The Rashaja sometimes comes
64

here, but is more often the Shâhirâ who go to 5.2.6.6 The Outer City: The harbour and the
the Apatân to entertain the Rashaja and his docks
guests. The spectacles are very appreciated,
To the east of the Trade district and on the other side
and it is difficult to reserve places as the
of the Acaadôky, lies the Harbour and Docks district. This
actors make very often full house.
area is built on lands gained over the marshes since the
59. The Old Harbour: It was the main harbour of reign of Ulvânad II in 14th century of the Third Age and
Chajapûn, before lands were gained on the eventually protected with a wall by Abarpân III in 1568
other side of the Acaadôky and a new and (more against the marshes than any kind of invaders). The
large harbour was built there. It is still used, district is characterised by its canals and its important port
usually for precious merchandises that are capable to welcome about 300 ships at once. The harbour
directly transported to the shops. It is also is thriving with the activity of the Bargemen of Chajapûn
there that the few ships of the fluvial patrol and thanks to a low taxation on merchandises. There are
are berthed. disreputable, average and high-quality inns and taverns, a
dock office, some guesthouses and artisan shops (essentially
60. Rewniz’s Amours: Rewniz makes coats of mail
tanners who are confined there because of the unpleasant
to measure, but other metallic pieces of
smell of their works). There are two bridges upon the river
armour can be found in his shop, as well as
Acaadôky, linking the district with the Trade district by the
fancy helmets (beautiful, but impractical for
Ulvânad Bridge and the Old City by the Abarpân Bridge.
a real fight). He supplies the Elite Guard,
which is a proof a quality (and of high prices). There is no poor quarter or really dangerous districts in
Chajapûn. However, thieves and assassins exist,
61. The South Gate: The gate has two doors, one
disseminated over the entire city, but mainly in the Trade
for carts and horses and another for
and Harbour districts.
pedestrians alone. As the wall, the gate is
adorned with green glazed tiles. A statue of 64. The Abarpân Wall: Similar to #22
Manah, just above the doors is believed to
65. The Dock Office: It is there that every
protect the city from diseases. For the
morning, before sunrise, dock workers are
conditions of entry, see #43.
hired for the day. The building serves also for
62. The Thousand Perfumes: It is a quite cluttered the Supervisor of the Harbour to collect the
shop, with baskets and bags of spices, most port charges.
coming directly from Olyas Kriis, in every
66. The Festive Night: A popular brothel, not far
available room. The most common as well as
from the docks. No one exactly knows the
the rarer spices can be found, with the expert
exact location of all the city brothels, except
help of Mahdat the shopkeeper. In the back
the most known. The brothel is certainly
shop Mahdat has also incense and other
dependant from The Singing Bird of Baljana,
aromatic plants and seeds whose smell is
but nothing is certain. Nevertheless, the
believed to repel the demons of disease and
prices, the attitudes towards the subordinates
stench. Most are useless, but some are
are the same. The girls (of mostly Chyan and
efficient to repel mosquitoes and other
Múranian origin) presented to the clients are
insects and others can even have some real
all lovely.
curative properties, unknown of most people
there. 67. The Harbour: It is a large pool with piers where
300 ships and barges can stay. Two canals link
63. The Ulvânad bridge: The bridge, that links the
the harbour with the Acaadôky, one for
Trade and the Harbour and docks districts,
entry, the other for exit. The pool is also
was ordered by Ulvânad II, when he decided
connected to the network of smaller canals
to extent the town on the east side of the
that criss-cross the district. Most of them are
Acaadôky. It is a marvel of architecture as it
no more than ditches and are used for
manages to cross the large Acaadôky (after its
draining the waters out of the district, but 2
junction with the Denûly) with a unique
or 3 of them can be used by small flat boats
arch.
to carry merchandises to warehouses.
65

68. Leather Boots: Unwisely situated in the The Erexshâ of Chajapûn: Roshan is 47, and with
disreputable dock district, the shop of Sahi is 1.76 m (5’9’’), huge arms and ruthless black eyes looks
nevertheless the best place in town to find exactly like what he is: a reckless warrior. When he is not
good leather products. There are essentially training himself, he takes his job very seriously, inspecting
boots and trousers, but some very strong his troops and checking that all their equipment is ready for
reinforced jackets can also be found. war.
Everything is, as the Chyan fashion wants it,
For more details about Roshan, see #3004-1 Chyan
very colourful, with lot of reds, greens and
Empire : The People, section 8.3.7.
yellows. The speciality of the shop, apart
from the boots, are quite fashionable small Farida: She is 24 years old, very charming and
leather caps. seducing, if not really beautiful. She is terribly intelligent
and cunning. After imposing an iron rule on her husband’s
69. The Tanners Ditch: It is along this ditch that
andra, she easily controlled the weak Sarush. Thanks to her
the tanners of Chajapûn are bound to install
eunuchs – their persuasion and the gold of Sarush – she
their workshops. The area is cursed by a
managed to have Sarush elected as the Vaysha of the Three,
persistent stench due to the products used by
and now rules the town through him. Her plots have not
the tanners and has also the renown to be
remained unnoticed by Huchithra and his spies and now,
very dangerous (even more than the
he plans to convince this ambitious woman to join the True
remaining of the district, which is saying
Followers.
something).
The Supervisor of the Harbour: Mahruy is a Vata,
a bargeman who was members of the Three several years
5.2.7 People of Note

Note that all the ‘dark secrets’ of the people described ago, just before Meherab. Indeed, he was elected thanks to
should not be used together and at the same time (use some the help of Meherab, who, seeing that he would not be able
of them as just rumours, if at all), to avoid transforming to be elected himself, schemed to have Mahruy elected.
Chajapûn into a town of wicked and corrupted citizens. Even if a prominent member of the Bargemen, Mahruy is
Most of the people in relation with the Apatân and the man of Meherab. In the past, Meherab made sure that
Imperial Court are described in #3004-1 Chyan Empire : nobody learnt of the shady past of Mahruy (some thefts,
The People, section 8.3.7. Here is a short reminder of and perhaps worst), but kept the evidences. Now, Mahruy
those directly involved in the town life and the description is an important pawn in the game of Meherab against
of some others. Hutan. He has to ‘discover’ the smuggling activities of
Hutan. This role does not really please him, he fears indeed
5.2.7.1 Authorities that it could put light on his own activities of diverting taxes
to his own profit or illegally seizing merchandises.
The Bow-bearer (Commander of the High
Guard): Karan (59), a Vaysha of small birth, is a huge and The Hevazât: The Horse Guards are commanded by
strong man. Everything in him, from the dark tanned skin Paêshatah. This awesome Clyan horseman is 34 years old,
to the numerous scars, reveals the warrior. He was a real tall (1.78 (5’10’’)), with short jet-black hair and dark eyes.
friend of the former Rashaja (which caused him many an He made a career in the Horse Guards only to seek
enemy) and now considers him as the Frawarti (Ch. revenge. His father was killed during the rebellion of
Guardian spirit) and personal bodyguard of the young Ashtad, the Arshan of Pelepelplû whom he served, by an
Khosrô. Where Khosrô is, Karan is not far behind, double important member of the suite of the Rashaja. Friends of
checking any room where the prince stays and tasting his his father told him that it was by treachery, unfortunately,
wine and food. His devotion for the young prince, makes they do not know the name of the murderer. Now
some people believe that he is indeed his own son, but that Paêshatah has a feud with this unknown man. After
is just court gossips. In the future, he will play an important investigations and eliminations, he suspects Karan or
role by uncovering the schemes of the brothers Ashtad Paktan. As soon as he is sure, he will not hesitate to
(Arshan of Pelepelplû) and Yazdyar (Master of the House) challenge the murderer of his father and kill him.
and preventing the abduction of the prince.
The Karsnaj: The commander of the Sacred Square is
For more details about Karan, see #3004-1 Chyan Ferozgar. He is 42 years old. His short size, large chest and
Empire : The People, section 8.3. strong harm makes him a formidable wrestler. He likes to
challenge the junior officers of the Sacred Square, and,
strangely, always wins. Ferozgar is from a very old Vaysha
66

family of Chajapûn (they claim to be of direct Amesh concerned by a recent theft in the Old Temple. Officially
descent). The direct forefather of Ferozgar was a hero of some pieces of art have been stolen, but actually someone
the Artaxshâsan wars. He fled to Anarikê and formed the broke into the Secret Library. This library is a collection of
Chyan Legion, a group of Chyans who fought with manuscripts and scrolls saved from the flames by the priests
Lôkhuzôr and were renowned for their special cruelty, of Hitâspa after the Great Siege. They have been kept
seeing evidences of evil in the most innocent practices and secret, only the highest members of the cult knowing of the
killing a lot of ‘worshippers’ of the Darkness. He and his library and being allowed to consult it. They do not really
followers were the first to resettle the Chajapûn refounded know what have been stolen (or even if something has
by Vihnu. Ferozgar, perhaps by family tradition, suspects actually been stolen) as there is no inventory. Hoshang
Khosrô to be under evil influence (Karan, the Bow-bearer) fears it was something important, perhaps dangerous
and is, ironically, an active member of the True Followers. (many of the Artaxshâsan parchments have been sealed in
If ever he learnt the truth about them, his reaction would tubes and never opened since) but he can say nothing as
be terrible. these scrolls have been kept illegally by the priests of
Hitâspa.
The Chief of the Militia: The Militia is commanded
by Zarir, a former Vaysha of the Three. He is 31 years old, The Vata of the Three: After years of schemes and
a strong and vigorous man, the skin tanned by the sun. He bribes, Balash has, at last, managed to reach the highest
is not from Chajapûn, but from the upper Denûly vale. He position for a Vata of Chajapûn. But this ambitious
was sent to the capital by his father, a poor Vaysha, to learn embroiderer will not stop there, he now plans to take the
from the Court and perhaps to obtain favours from the place of Sahi at the head of the Craftsmen. Balash is 57 years
Rashaja. Soon after his arrival, he was elected as Vaysha of old, bald-headed and with dark penetrating eyes.
the Three, certainly because, as a stranger, he made the
The Vaysha of the Three: Sarush is 41 years old.
unanimity among the rival factions. Recently, attacks of
Although physically a remarkable sample of Chyan
Vaagathâ plunderers have been more frequent against
warriors, he is rather pedantic and stupid. In fact, his first
isolated farms and villages of the upper Denûly. His young
spouse, Farida (see below), rules behind him and does what
brother, has sent him a messenger to inform him of this and
she wants of him.
of the death of their father in a skirmish against the
plunderers. Zarir has to do something for his people and 5.2.7.2 Members of the Farokmads
his brother, the problem is that the main activity and source
of income of this impoverished Vaysha family is smuggling The Great Captain of the Bargemen: Hutan, who
with Vaag and they cannot ask for official help. A group of is also the Master of the Pleasures at the Apatân, has
mercenaries should be welcome. ‘inherited’ the function of Great Captain of the Bargemen
at the sudden death of his eldest brother. Needless to say
The Representative of the Town Councils of that gossips are numerous about that, but the most
Chajapûn: Meherab is 49 years old, has pepper-and-salt probable reason is a huge fortune and relations. His family
hair, green eyes and an exceedingly pale complexion and is traditionally opposed to that of Meherab for the title of
skin. His son, Khudayad, is the Master of the Markets. the richest and most influential Vata of the town. Recently,
Meherab is the head of a very rich and influential Vata Hutan has caught a spy of Meherab among his closest
family of Chajapûn that has a long tradition of competition servants and fears a bad trick of his old enemy. He has
with the family of Hutan, the Master of the Pleasures of the decided to definitively get rid of Meherab and looks for a
Apatân and the Great Captain of the Bargemen. This good opportunity to poison or ‘accident’ him.
master plotter has tentacular relations in the town and uses
them for his numerous plots. He now tries to discredit For more details about Hutan, see #3004-1 Chyan
Hutan by mounting a scheme of smuggling goods from Empire : The People, section 8.3.7.
Samarth. In the future, in 1647, perhaps loosing his usual The Old Craftsman: Sahi is 46 years old, with dark
cold blood and cautiousness, he will lead a revolt of the hair (always cut very short) and a pale round face, dotted
town against the young Khosrô. with small scars (a cruel reminder of a disease of his youth).
For more details about Meherab and his future actions, He is a very competent leatherworker, owing several
see #3004-1 Chyan Empire : The People, section 8.3. tanning workshops and a shop of fine leather works. When
cleaning out the ditch next to his main workshop, his
The Varna of the Three: Hoshang, the Otôva of workers have recently found an old Sohrab, incredibly well
Hitâspa, is 61 years old, bended and with a quavering preserved in the mud. Sahi took it, ignoring its true nature.
voice, but has still all his head and wits. He is now very It was first used, and especially wrought for that by Khanîm
67

smiths, by the priests of the Green Temple, built under the The Otôva of Shraosha: Goraze is too young (23) to
Golden Rule of Sakal an-Khâr, for the inaugural human have been a Bokhtarâ but he was easily recruited by the
sacrifices and after served for decade in the temple. The True Followers. He has an open preach of strong and
Sohrab has been lost during the troubles that accompanied indestructible support to the prince Khosrô. This allows
the fall of the Golden Rule of Sakal an-Khâr, perhaps him to gather around him and probe potential members of
thrown in the marshes by a priest. The dagger is blood a support group of the Rashaja, and thus to discover and list
thirsty and was perhaps responsible of the unusual number possible enemies for the True Followers. Goraze has been
of murders committed in this part of the docks and harbour recruited as a child in a small village of the Chaman,
district. Sahi now suffers terrible nightmares of bloody showing very precocious gifts. He has an impressive
murders and it is not long before he will himself walk in his memory and is now extremely erudite in the lore of the
sleep to commit appalling murders and will be known as Chyan cults. This quickly propelled him at the head of his
the Black Leech. temple. He is 1.57 m (5’2’’) tall, with brown eyes and a
very pale (almost translucent) skin. He is actually very
The Master of the Markets: Khudayad has been
sensitive to the sunlight and usually avoids direct exposure
elected at this position thanks to the influence and gold of
and stays in the darkest rooms of the temple. His priests
his father Meherab. He is 28 years old (with green eyes and
and the worshippers have strange feeling about that, as the
an incipient baldness), a very young age for such an
greeting of the sun, dispeller of darkness and symbol of
important position, which has made him some enemies,
Asrûta, is usually considered as a basic act of faith by the
evidently suspecting that he has not been fairly elected. But
Chyans.
bet that his intelligence would allow him to survive his
enemies. He has not the patience and his father’s taste for
5.2.7.4 Others
subtle schemes. He dreams of an independent Chajapûn,
ruled by the Vata, and believes that the present political The Sarân: Apart from being the chief commander of
situation could allow that dream to become true. He is thus the Chyan Host, Paktan is also the Master of the True
secretly (his father does not know) member of the True Followers of Chajapûn (or more precisely acts as that,
Followers. He does not really share their ideology but he under the discreet command of Huchithra). He is an early
thinks to be able to use them to reach his own goals. member of the Bokhtarâ, personally convinced and
befriended by Ardvan. He survived the Great Purge and
5.2.7.3 Priesthood when Huchithra contacted him, he easily joined the True
Followers. His personal goal is to achieve the dreams of
The Otôva of Asrûta: Varazdad is considered by
Ardvan, but also to avenge his friends slaughtered by the
many priests of Asrûta as the shame of their order. He looks
Rashaja. His mission is to watch the Apatân, finding
and behaves more like a warrior than a priest, spending
possible enemies (and perhaps get rid of them if they reveal
more time in hunting and riding than in praying. He,
dangerous) or sympathizers. If events require the summon
indeed, is from a Vaysha family of high renown, which
of the Imperial Host, he will also make sure that the army
makes him untouchable and is certainly responsible of his
will not turn against the interests of the True Followers
high position in the priesthood of Asrûta, in spite of his
and, why not, support them.
shocking behaviour. His father was childless (or, more
exactly, sonless) and swore to offer his son to Asrûta if ever For more details about Paktan, see #3004-1 Chyan
the god gave him a son. His payer was answered and Empire : The People, section 8.3.7.
Varazdad was thus sent to the temple to become a priest.
Varazdad is very violent and impulsive, in preach and
5.2.8 Around Chajapûn
action. He shares most of the ideas of the Bokhtarâ, notably
5.2.8.1 The Chaman
about the fact that the Chyans must spread the True Faith
over the world and impose their supremacy. However, he The Chaman is the wide fluvial plain of the rivers
hates the Bokhtarâ. His only son was a convinced member Acaadôky and Denûly. It is characterised by large fields of
of them and was killed by the order of the Rashaja Siyavush wheat, dotted with small hamlets and isolated farms. The
IV in 1635, during the Great Purge. It is difficult to say main villages are concentrated along the river banks and
whom he hates more from the Bokhtarâ or Siyavush and his usually command the ferries, as there are no bridges over
dynasty, and he is himself a bit confused about that. the Acaadôky and Denûly, except those of Chajapûn.
Another important feature are the huge marshes around
For more details about Varazdad, see #3004-1 Chyan
Chajapûn.
Empire : The People, section 8.3.7.
68

The Acaadôky Marshes It owes its ominous name to the battle of Four Armies
that took place there three years before the flood. Its
They spread on the south of the Acaadôky, down to the
terrifying reputation, and the no less scary tales that
area of Ahvâz, where the banks of the Acaadôky become
support it, come from the corpses, rusted weapons and
hillier and the river engages in a series of falls between
rotted standards of the fallen warriors exhumed by the
Ahvâz and Thrizafan. They are a succession of mires and
waters and that are said to be still there, conserved in an
ponds, lost in a sea of high reeds. It is a paradise for insects
ever-putrefying state, either by a trick of nature or by some
and birds. The marshes are usually avoided by the people
devilry.
living on their surroundings, but for rare courageous men,
specialised in fowling and dangerously making a living in
Abadi
trapping rare birds. With time, most of these marshes have
been dried and the land reclaimed for agriculture. Except Abadi (Ch. Prosperity) is a small village of farmers and
in the east and directly south of Chajapûn, where they still fishers on the eastern bank of the Acaadôky. Its name
have some of their ancient might, the Acaadôky Marshes would certainly be as quickly forgotten by travellers as
are today no more than a thin ribbon of wetland covered those of the other insignificant villages of the area if it were
with reeds, running along the river. not the place of a famous temple of Anahita. The temple is
the site of important festivals in honour of the goddess of
The Vanishing Forest fertility performed by crowd of people coming from all
over the Chaman.
This marsh stretches between the Acaadôky and the
Denûly, north-east of Chajapûn and is the larger in the People are coming from even farther in the Chyan lands
area. The Vanishing Forest distinguishes itself from the to prey the powerful and merciful Anahita of Abadi, the
other marshes of the Chaman by being forest marsh. Many place being an important pilgrimage site for any man
huge and ghostly marsh trees, covered with tufts of lichens desperate to have sons. The more important festival is at
give a rather fantastic look to the marsh. This is reinforced the end of winter, when the farmers are coming to ask for
by the mist that has a strong tendency to linger there in good weather and good harvest.
large patches far later in the day than in the other marshes
The autumn festival is meant to thank the goddess for
and to reappear quite earlier in the evening. Legends of
the plentiful crops. It is less frequented than the end of
people lost in the marshes and condemned to find their
winter festival, perhaps the people are more eager to ask
path forever and strange creatures abound, as scary as those
for favours than to thank. However, the farmers of the
about the Black Field Marsh. Saervas is sometime believed
surroundings usually take advantage of the autumn festival
to dwell in the marshes (at least each time an epidemic hit
to perform the ceremony of the Gift of Name, for the
the area). Some loremasters can also tell tales about the
children born during the summer and that are symbolically
Tomb of Nevazar, supposedly located in the marshes and
offered to the goddess, often by giving them a name
protected, in some versions by the ghosts of warriors who
derived from Anahita (See Section 0).
had pledged him eternal allegiance or, in other versions, by
unnamed creatures of the mires, summoned by his dark “The legend says that when the Chyans arrived in this land, their
priests. beasts started to die because of the malice of Xsathra and the demons of
the marshes. The Chyans were starving and one day, Haxâmanish
isolated himself on the riverbank to pray the True God to save His people.
Then the daughter of Asrûta, Anahita, emerging from the morning mist,
The Black Field Marsh appeared to the king and gave him an ear of wheat, telling him how to
sow the seeds and harvest the grains to make food. Haxâmanish did as
This marsh is relatively recent, it appeared after the the goddess told, and in few days the seeds germinated and grew and
great plague in SA 3015 and the terrible flood that ripened by the blessing of Anahita.
followed.
And the Chyans made gruel and bred, and its was plentiful. Later, a
During this flood almost all the Chaman was covered temple dedicated to Anahita was built at the very place where the goddess
with waters, transforming it into an inland sea for several appeared. So says the legends. It is likely that they keep the memory of
weeks. When the waters dispersed, some stayed longer the encounter with peaceful Múranian farmers in the Chaman who
between Chajapûn and Baljana, along the west bank of the taught the art of farming to the still nomadic and quite barbaric Chyans.”
Denûly. First people thought they will disappear with the From “Parma Soronorion: An account of journeys
coming of summer, but they remained and are now known in southern Endor”, by Soronto
as the Black Field Marsh.
69

Zarinûsha and killed many travellers when he was Lord of the


Marches, in the late Second Age.
Zarinûsha (Ch. Golden morning light) is a small city at
the junction of the rivers Pelplû and Denûly that lives
The Tower of Paband
mainly of agriculture and trade. It was founded as a military
outpost by Baljana to watch the aggressive Chajapûn during The tower of Paband (Ch. Secured) rises on a hilltop,
the time of the City States. Originally a dependence of not far from Anaoshak. It is, with Puran, the only remain
Baljana it was added to the territory of Chajapûn only in SA of importance of the line of towers once built along the
3056, after the destruction of Baljana and a short time of border to watch the independent Bulchyades. The tower is
independence for Zarinûsha. garrisoned by three soldiers of Govad who enjoy a quite
lazy life representing the imperial authority in this
It was with the founding of the Everlasting Sun Empire
backwater.
that Zarinûsha rose from an insignificant farming
settlement dominated by a ruined fortress to become a The peaceful life of the rare farmers of the surrounding
thriving small city. Only 60 kilometres (40 miles) from has recently be troubled by strange events. Farm beasts
Chajapûn, where the Wind Road coming from the Chy have started to disappear some weeks ago and recently, a
Gap meets the Rashaja’s Road from Pelepelplû and gruesome discovery has been made: a sheep torn in two.
commanding a ferry crossing the Pelplû River, Zarinûsha People are starting to speak of terrible creatures, perhaps
is a natural stop and resting place for travellers and Sheroqabâ from the far away mountains. The old
merchants and takes all the advantages of it. Many inns and Khudaram, half crazy, half drunk, even pretends to have
taverns, a large and well equipped Mihmân Khâmah offer surprised two giants, arguing over the sheep and who have
all the commodities and the waiting for the ferry is the fled because of his courage and the noise he made.
occasion of a colourful and animated improvised market. More reasonable people speak of a band of trolls that
may have come from the Divârayan Mountains foothills. It
5.2.8.2 The Bulchyades Marches
is possible, but the area is usually considered as troll free,
The population of Dashtâraz is concentrated on the and nobody there has ever seen one and the countryfolk
Delkhush Hills (Ch. Pleasant Hills), around the fortress of should even have difficulties to recognise one if ever they
Anaoshak (Ch. Immortal) and the village of the same name had the bad luck to meet a troll.
that serves as the capital of Dashtâraz, and along the valley
of the Ardvisura (Ch. Brilliant Waters) river. The The Tower of Puran
Khoshkaraz has little population and stays a wild country. Puran (Ch. Of red colour) is an old sandstone tower,
the easternmost sister of Paband, standing at the top of a
Anaoshak
hill overlooking the Forest of Arnaz. Contrary to Paband,
The old and mighty fortress of Anaoshak seems a bit out this tower has been shut for ages and is now completely
of place in the peaceful and quiet Delkhush Hills, in the abandoned. The tower itself is still in good shape, but the
core of the Chyan Empire and far from any route of earthwork surrounding it is invaded by trees, brambles and
invasion. It has not always been so, and at the time of its nettles. Actually, the tower is not completely forsaken, a
building, during the Wars of the City-states, the fortress band of bandits has found a new usage for it.
was in the first line against the powerful cities of the
They usually ‘work’ in the Divârayan Mountains
Bulchyades.
foothills, a bit more to the south-east, where the mines of
The stronghold has often been destroyed, but always Bulchyades are located, and are living on attacking isolated
restored at the first signs of troubles in the Empire, to miners or, more rarely as it is riskier, the supply convoys,
watch the Bulchyades, always quick to reclaim their bringing food, equipments and their pays to the miners.
independence or to find protection by the neighbouring The bandits have, by chance, discovered the entrance of a
Anarikê. The old fortress is now the home of Govad, the secret tunnel, leading from the tower to the nearby forest
Lord of the Marches and is surrounded by few houses, and built to organise rear attacks in case of siege (or to
forming a small village that claims the pompous title of escape unknown).
capital of the Province of Bulchyades Marches.
They are using the tower as a withdrawal camp to hide
Anaoshak is a calm place, almost sleepy, troubled only if they are too closely pursued. A supply of dry food and
by, say the old wives, the ghosts in the castle, supposedly wine, as well as diverse equipment and a part of their booty
of the victims of Dravasp the Cruel who trapped, tortured is kept in the tower.
70

5.2.8.3 The Southern Lódenûly of both. The building of bricks looks more
like a private house than a real palace.
Nazban
2. The Lonely Rider: This is a medium inn, with
The tower of Nazban (Ch. Protector of gracefulness) is comfortable rooms. The food, if not at the
built upon the very spring of the Acaadôky, that fills a pool highest standard, is nevertheless filling.
at the foot of the tower, and watches the start of the
3. Market Place: A large esplanade of cobbles
climbing path to the Rocky Pass and the Aca Lands. The
where a market is held twice a week. It was
tower was built long ago to protect the Chyans from the
there that the Aca warriors gathered before
ever-menacing Aca. Now, the fortress is kept only by a
to go to war for the Chyans. The habit is kept
handful of soldiers under the command of Geraming.
for family men to gather there to discuss
Geraming is more a courtier than a real soldier and
important matters or when a danger menaces
considers his appointment to Nazban as a punishment and
the town.
exile.
4. On the Road: This inn, outside ‘the walls’, is
He gets bored there, far from the life of Chajapûn. He
the usual stop for travellers. Cheap rooms
kills the time by being especially fussy with the rare
and basic food, but almost the certainty to
travellers on the Rocky Pass and stops them for hours to
find other travellers to chat with (at least in
check every detail, from their identity to every piece of
season).
what they are carrying. The worst error to make then is to
pretend coming from Chajapûn or another large city of the 5. Temple of Asrûta: It is a small and simple
Empire, unless you are attracted by the idea of an building, as old of the town. It is said that it
‘invitation’ to supper with Geraming and thousand of has not always been dedicated to Asrûta but
questions about the last development of month-old gossips. was in the early time used to worship some
strange Aca gods.
The Rocky Pass
Shajidad
It is actually a succession of passes and steep paths rising
and winding progressively from the Acaadôky valley to the It is a small town of the bank of the Abanâsard (Ch.
Aca Lands. The lower part of the pass, on the Chyan side, Cold waters), just at its junction with the Spitamarod (Ch.
is somewhat patrolled by the soldiers of Geraming and are White river).
more or less safe, at least during the day. The Aca side is
The Abanâsard and the Spitamarod are intermittent
far more dangerous, being in the middle of the territory of
rivers running from the Divârayan Mountains and flowing
the Garbark-Lûsh Orcs (see Section 6.2.1).
with something else than just a thin trickle of muddy water
only when the snow is melting. Shajidad (Ch. Created by
Acadeh
the king) was created by Aspacanah I to settle refugees
The small town of Acadeh (Ch. Village of the Aca), on from Jabâya and the Divârayan Mountains after the
the bank of the Acaadôky, was originally an Aca camp, at conquest of Ren the Unclean, in SA 2927.
the time of the alliance between the Chyans and the Aca in
More than a charitable action, it was above all a good
the Second Age. Many such settlements were then created
opportunity to colonise this inhabited part of the empire.
to house the Aca warriors serving the Chyans and their
The town, in the middle of nowhere, is not especially
families. Acadeh was the most important one and has
attractive and is vegetating.
reached the size of a small town. Because of its origin and
the laws applying to such camps, the town has no walls. 1. The Khashâyâr Avenue: A large tree-lined
street whose main feature is its almost
Many people living there are from Aca descent, even if
permanent emptiness.
none of them will admit it, often in absolute honesty.
2. The Palace: The house of the Arshan, built with
1. Arshan House: As usual in this part of the
the same optimism than the Temple of
Chyan Empire, the Arshan of Acadeh is
Asrûta, when it was still believed that the
appointed by the Rashaja and the charge is
town could become an important city of the
not hereditary. In consequence there is no
Empire.
Shapan and the Arshan assumes the functions
71

3. The Suncrown: The only inn of the town was story is told in the long epic Arshanâgâthâ, the Songs of the
first built by a refugee from Jabâya (hence the Heroes.
name) whom the present owner claims to be
a direct descendant of. At least specialities Dukhâzadan
from these mountains are still cooked there This old and ruined castle that gloomily command the
(with some local ‘improvements’) even if the Abanâsard valley seems to have ever been there, at least as
usual customers are more coming to have a far as the people remember.
drink and a good story after a hard week of
work than to enjoy the food. It has ill reputation and the rare travellers usually avoid
it. Although now deserted, it has often been used by
4. Temple of Asrûta: An impressive building for bandits, marauding Orcs or rebel Vaysha as lair or
such a small and isolated town. It was built makeshift fortress. But despite these good reasons for
under the direct order of Aspacanah I, to shunning it, it is more the strange structure of the building
bring good luck to his foundation. that makes the local Chyan uneasy. It definitively does not
5. Town Square: It is a not so large square in the look like a Chyan fortress.
middle of the town, with a statue of The stone are well cut and so well polished that in their
Aspacanah I, the founder of Shajidad. It prime they would have shined like a mirror. They all have
serves as market place, once a week (but the same size and are perfectly adjusted. The walls are high
fresh vegetables can be found every day in but seem thin and the round towers are an oddity in the
some small shops around the square or in Chyan Lands. Although old and invaded by brambles and
nearby streets). ivy, it still looks strong.
The Forest of Arnaz Most of the towers are still standing and the walls are
only partially breached. Once inside, there is a unpleasant
The Forest of Arnaz is situated in the foothills of the
and oppressive atmosphere, although it is hardly possible
Divârayan Mountains, near the spring of the Acaadôky and
to say what causes it. Forgotten to all, this was the fortress
the Rocky Pass that leads to Acaana. It is a large and open
of Khôzagar, the Dark Warlord, and was built by
forest of cedar trees and pines, very dry because of its
Tahmarda masons.
situation high in the Chyan savannah and tucked in the
mountains. Khôzagar (see #3004-1 Chyan Empire : The People,
section 8.2.3) was a Dark Ordainer and servant of the
But the woods are nevertheless blessed by several little
Shadow.
streams flowing down from the mountains and bringing
some freshness to the undergrowth. In spring and summer, The fortress was stormed by the army of the Bulchyades
the ground is covered by myriads of lovely and perfumed Marches in SA 3289 but was not entirely dismantled and
flowers whose scents can be smelt far from the forest, even many of the Dark Warlord secrets may still stay hidden in
before to see the first eaves. the Dukhâzadan (a Chyan deformation of a long lost
Tahmard name).
The Chyans, who do not especially appreciate the deep
woods and prefer the wide and unbounded plains have
nevertheless fell under the charm of these woods as
evidenced by its Chyan name, which means approximately
Purely Graceful. The forest appears in many tales and
pieces of poetry as the home of divine spirits and fairies. It
is notably there that the famous poet Haithyâvarshta have
situated the place of the exile of Puyende (Ch. Swift), the
Queen of the Safîdaspâ, after she had been chased from his
homeland by Huzvak (Ch. Good Speaker), the ruthless and
cunning king of the Sheroqabâ.
And it is there that she met the hero Gushnasp (Ch.
Possessing a stallion) who liberated her from her prison and
helped her to regain her land and free her people. This
72

Illustration: Shahriar Shahrabi (IRCSS)

5.3 Jorash At the same moment of the establishment of their first


settlements in Olyas Kriis, that would later been known as
Jorash, the Jewel of Bulchyades, is the capital and the colony of Soronórë, Tahmarda started to settle in
largest city of the Confederation of Bulchyades and the Jorash. They asked for privileged, such as tax exemption
eternal rival of Samarth for trade and refined way of life. and the right to be ruled following their own laws, that
were easily granted by the Arshanâ who saw in the coming
5.3.1 History of these highly knowledgeable and skilled people a source
of many advantages for the town. This Tahmarda influence
Jorash had not been built originally by the Chyans, but
grew stronger at the end of the Third Age when the
by the Múranians. Founded in SA 484 as a small fishing
Bulchyades became a protectorate of Anarikê. One thing
village by Múranians and Elinse from Olyas Kriis, Jorash
that the historians are willing to forget is that Jorash had
soon faced the invasion danger two centuries later with the
been the birth place of the Artaxshâsan family, and that
coming of the Chyans. Nearly all Múranians of the
they seized power after a failed Vulmaw attempt of
Bulchyades were soon defeated by the Bulchya Tabâr
Bulchyades conquest. The citizens of Jorash were among
armies, except in Jorash, which resisted two years before
the first in 2034 to recognise Artaxshâsa as the Rashaja of
surrendering to the invaders. During the City-States Wars,
the Chyan Empire. This was the work of Nevazar, who
the city remained under sovereignty of Samarth, and then
went to Jorash and became the closest councillor of the
freed herself some few decades before the first Aca
Artaxshâsa. It is also told that Artaxshâsa was a distant
invasion. It was among the citizens of Jorash that the idea
descendant of Cishpi II, but this story may have been made
of a Chyan united empire was seen as a nonsense, as it
up to justify the Artaxshâsan accession to the Chyan throne.
would break the independence of the Bulchyades. This is
why they once again resisted against the united Chyan After the burning of Samarth in 2295, followed the
empire, before surrendering in 899. As a result, the city siege of Jorash, which lasted for three months. There died
was imposed a foreign Arshan, not native from Jorash, but three sons of the Rashaja Azarnuzeth, but before
coming from Chajapûn, a follower of the Rashaja. This surrendering, all citizens were put to death, and the city
particular status remained valid for more than five decades. burnt again before being captured by the forces of Vihnu.
After, the power to rule the town was given back to local Mysteriously, Nevazar died the same day. This was
Arshan. The city became by the middle of Second Age the probably made as an honour to Nevazar, that all the
most important city of the coast, after Samarth. children of Jorash accompany their master into death.
Whatever the reason, this horrified Vihnu’s and
73

Lôkhuzôr’s armies, who tried to save as much lives as their allies, the Chey mercenaries, out of the Chyan
possible. The rebuilding of the city started a few years Empire. In 1727, the newly crowned Tudhaliya of the
later, in 2298. Because of the Tahmarda and Vulmaw Phaxsharâ dynasty, recognised to Jorash a special status,
interests in Jorash (an important trading centre), Jorash similar to the one given to Samarth by Vihnu. Thriving
replaced Kantilya as the new capital of the Confederation during the rich hours of the Chyan Empire under the
of Bulchyades, by direct order of Rashaja Vihnu Taronish Phaxsharâ dynasty and surviving the wars and destructions
in 2320. of the end of the Third, Jorash will join the other cities of
the Bulchyades in the restoration of the Confederation
The importance of Jorash grew more and more during
early in the Fourth Age, disputing the siege of the Council
the Vihnahan dynasty. Some Rashajâ, like Cishpi III,
to Samarth.
Aspacanah I or Shônagân chose this city as their summer
residence (while keeping Chajapûn or Pelepelplû as the
first capital), and ordered the building of a Palace as
5.3.2 The Town and its Territory
important as in Pelepelplû and Chajapûn. During the Jorash is built at the mouth of the river Saêná, a river
Golden rule of Sakal an-Khâr, the city tried to revolt, with that carries few waters during the dry season and easily
no success, and suffered several important destructions in overflows during the rain season. Jorash is the second
the old city and in the port. With the liberation of the important step of the Flower’s Road, a road that runs along
Bulchyades and all the Chyan Empire in 3224, Cishpi, the the Bulchyades coasts, before to head towards Anarikê.
Arshan of Jorash decided to negotiate trade treaties and There are to the west some low hills called the Anahiturud
political alliance with Anarikê, ruled by Abarzagar the Hills (Ch. Benediction of Anahita) as these hills are the
Virtuous, the new governor of Anarikê, descendant of both most fertile of all the Bulchyades lands and produce an
Lôkhuzôr and Phursânuzîr. He did that to secure peace and outstanding wine (fiercely competing with the wines of the
safety for the Confederation of Bulchyades and did not Parvin Hills for the title of “best of the Bulchyades”). There
wait, or even ask, the approval of Aspacanah III, the puppet are in these hills many small and well tended villages of
Rashaja of Pelepelplû. Aspacanah III was the last farmers and wine growers.
descendant of the Vihnahan dynasty, nominated Rashaja by
Very often, the priestesses of Jorash go to the
the ambassador of Sakal an-Khâr in Pelepelplû. Aspacanah
Anahiturud Hills to appease the spirits of the dead who
III tried with no success to unify his empire under his name,
were killed during the horrible night of Jorash’s Fall, at the
but no one wanted of him and his Khanîm or Chey
end of the Artaxshâsan rule. To the east, there are small
mercenaries, for he represented oppression and cruelty of
woods and groves, which are nicknamed by the locals the
the Dark Ordainers regime. Aspacanah III died twelve
Nekbakht Woods (Ch. Good Fortune). Some legends tell
years later, and with him the Chyan unity was over for
that those who searched refuge in the forests were
several centuries.
protected by the spirits of the forest and those poor who
Thanks to Cishpi, the Confederation of Bulchyades has wanted to live better-found treasures. Some others tell that
been placed into the sphere of protection of Anarikê, Susanâparâ (Ch. Fairies of the trees) or some kind of some
enjoying peace for several centuries and dreaming of a human-like creatures elected to live in this area, but
Chyan reunification which would happen in the beginning nobody has ever seen them. Some inhabitants claim that
of Third Age, by the hand of Ganagan, the Lord of they have seen these creatures or fabulous animals, such as
Chajapûn and Jorash, a descendant of Cishpi. The city once Safîdaspâ or even Shidasp the white horse of Hitâspa.
again became the summer residence of the Rashajâ and an
The climate of the town is rather warm, even in winter,
important trade centre with the East. Nothing dangerous
and can be very hot in summer. The wind from the sea is
happened to the city, until the Great Plague of TA 1635,
called, as in the all the Chyan coast, the benediction of
where many citizens died from illness and from an terrible
Uzdâva as it mellows the summer heat.
the sea storm that devastated the city. Jorash however
survived to the disaster, and welcomed the last heir of the
Jahangir dynasty, Khosrô the Dispossessed, fleeing
5.3.3 Town Life
Dadfiruz, the usurper ruling in Chajapûn. Once again, the Jorash, like all cities of the Bulchyades save Samarth, is
rich country of the Bulchyades resisted to the assaults of its a town where the Tahmarda influence is very deep. This is
enemies, with the help of Anarikê and Sakal an-Khâr, very understandable as Jorash was freed from the
whose kings did not want the Dadfiruzan plague to extend Artaxshâsan rule by the armies of Lôkhuzôr in SA 2298,
to all the Chyan lands. A little less than a century was and because of the rather numerous periods of Tahmarda
however necessary to reduce the Dadfiruzan and to repel protectorate or domination. This explains an intense trade
74

exchange (especially in Jorash, Kandalar, Abâr-Narîk and Fravâd, Ameretat and Anahita, it is the day and night of
Ishtya) between Anarikanî and Chyan merchants. Jorash, Mavhelhat. The first feast was held five years after the
called the Jewel of Bulchyades by its inhabitants, is truly burning of Jorash by the Artaxshâsan mercenaries, in order
unique, as the architects managed to aesthetically combine to commemorate the rebuilding of the city, to maintain the
the Múranian and Tahmarda architecture with their own. memory of the dead. This is now considered as a
Thus, can be seen on all the city many towers or long commemoration of life. Other important festivals are
houses, built not with raw bricks like in Harshandatt, but dedicated to Uzdâva and Ajmô. A special festival is
with marble, limestone, and a white brilliant stone that is dedicated to these gods at the beginning of the summer for
extracted in the quarries near Kantilya. There are as well the start of a new trading season.
columns, statues of the Rashajâ near houses. These are
usually Vaysha or Vata houses. They have two to five 5.3.4 Organisation
floors, a inner yard or garden (including a kitchen) and a
flat wooden roof. Garden are very common, except of 5.3.4.1 The Arshan and the Council
course in the very poor quarters. There are still houses of
The Vaysha families have still a great influence on the
pure Múranian style, but the authorities of Jorash try to
city, the better proof being that a hereditary Arshan still
destroy these buildings and replace them with larger ones,
rules the city. The only concession to the fear of a future
with gardens. The streets are made of huge, smooth, well
Nevazar is that the Arshan is now, since SA 2300, assisted
fit stones. The streets of the poor districts are narrow,
by a council of nine members. The Arshan position is in
dangerous, especially after nightfall. Many streets slope
theory hereditary, though the Rashaja has the power to
slightly towards the Bay of Jorash. Sewer (another proof of
dismiss the Arshan and replace him by another. This
Tahmarda presence or influence) grates and drains spaced
happened only on a few occasions during history, on
among the streets catch rain water and waste, washing it
request of all members of the Council to the Rashaja. The
out to the bay through the sewer.
members of the Council are elected in the wealthiest
Just like in all the Chyan cities, it is very badly families (Vaysha, Varna and Vata). Three of them are
considered to carry weapons in town (the best way to be directly chosen by the Arshan, three others by the Rashaja
annoyed by the garrison patrols and to be seen as thugs by representative (on many occasions the Arshan himself), and
the population), except the symbolic Sohrab carried openly the last three are elected by the wealthiest families
by every Vaysha as a sign of social status. The only to escape themselves. They are elected for a period of five years, and
this unsaid rule are the ambassadors of distant friend can be elected no more than five times during their life.
countries, the most important Vaysha and Vata families, The Varna families restrict themselves in religious matters,
their private militia and, of course, the garrison patrol. following the old Chyan traditions.
People of Jorash are very religious, but not in the same As Jorash is mainly a trading city, it is not rare to have
way than in the conservative Baljana. They are tolerant to a majority of Vata members, though Vaysha and Varna are
other faiths, except those openly blasphemous (just like the also represented. The members of the Council have mainly
Múranian faith). This is why there are Lynîr and Vulmaw a duty of advice the Arshan. A Council member can be
temples in the city. On this statement, they actively oppose dismissed at any moment by the Arshan. In theory, the
with the citizens of Samarth. Asrûta, the True God, is the Council has the right to acknowledge or refuse the Arshan’s
principal god worshipped here. Moreover, the town is decision, but in practice they rarely actively oppose the
under the protection of Uzdâva, Anahita and Ameretat, but Arshan. The Otôvâ of the most important Chyan cults in
the inhabitants have a special consideration for Ajmô and Jorash, especially Asrûta, Anahita, Ameretat and Uzdâva,
Fravâd. usually seat at the Council. But even if not members of the
Council, the priests have traditionally an important
Jorash owns its celebrity not only for its long resistance
influence on all the matters and their advices are usually
against invaders (just like against the Vulmaw and Sakal an-
followed.
Khâr who several times sacked the city), but also for its
particular religious ceremonies, inherited by the Múranian
5.3.4.2 Military Forces
early traditions. The people of Jorash celebrate, as in all the
Empire the Revival Days. The Anahita days are usually The Guards are under the Erexshâ command (usually a
celebrated on the last week of Kordhâd month, for the member of the Arshan family or one of the nine members
“resurrection” of the vegetation and the defeat of winter of the council) and are garrisoned in the citadel and the
(or the victory of Anahita on Angra Manya, the Dark other towers of the town. The Erexshâ is directly placed
Enemy). The most important festival is dedicated to under the Arshan command. The Guards patrol very often
75

in the city, and are present in the walls, and also especially with Chyans or for the Elinse with Múranian and Vulmaw.
in the port and the Old City (also called the High City). The Rashaja Khosrô the Dispossessed confirmed this right,
The Guards is a professional militia mainly composed of and decided to grant some districts of Jorash to the control
young and poor men of Jorash and the immediate of a representative of a given country (Anarikê mainly, but
surroundings. Their training is usually weak and the only also Codya, Lynerian League, Harshandatt). They can live
task they can really fulfil is to ensure the police inside the according to their own laws and customs, provided they
town. The high officers come from the local nobility or are protect their district against the propagation of fires,
sons of established citizens of Jorash. The main task of the maintain the High Wall and defend it in case of war.
Guards is to check every arriving ship and collect the Furthermore, the Rashaja acknowledged the right for
harbour taxes and to check every newcomer wanting to Anarikanî to be elected at the Council. This was already in
enter the gates and to levy custom taxes. The taxes go for use (derogation given by a representative of the Rashaja),
2/3 to the Town Council Treasure, the remain going to but not written on the law.
the Rashaja. The Vaysha families have also their own
militia, usually made up of members of their own families 5.3.5 Politics and Power
or depending poor men or owning them money. They are
usually well trained and equipped (with heavy cuirass, large 5.3.5.1 The Azimtabarâ
shields and spears), as it is a matter of pride for the Vaysha
Unlike many Chyan cities, the Vaysha and Varna of
to have the best looking and efficient soldiers. In time of
Jorash do not keep alone the upper hand on the
peace, these small units have no other use than to parade in
administration of the town, as they have to collaborate
the streets or to ostensibly train in the public squares. At
mainly with the wealthiest Vata families and with some
war, they form the military contingent that the Arshan of
wealthy Anarikanî (who have a limited citizenship, but can
Jorash has to send to the Imperial Host.
enter the Council). Jorash is therefore the place of
Jorash is the second most important harbour of the everlasting plots and struggles between the wealthiest
Chyan coast, after Samarth. An important part of the families secure a seat at the Council. Open wars between
plethoric Chyan navy is anchored in the Bay of Squids. factions occurred in the past, but today the Anarikanî
Since the time of Vihnu Taronish, Anarikê owns the right influence is a moderating factor their struggles is limited to
to keep a squadron in Lôkhuzôr Sea Arm (named in honour trade competition. Being a trading city, the Farokmads
of the governor of Anarikê as he freed the city by attacking have evolved into powerful organisations in Jorash. Some
the Artaxshâsan garrison from here) and some Anarikanî of them are now held by wealthy Anarikanî families.
warships can usually be seen there. Both bays are relatively
far from the town, which causes an important traffic of 5.3.5.2 The Farokmad of the Traders
little boats between the town and the military anchorage This is the most important and powerful Farokmad of
place to supply food and equipment or simply to allow the the city. Everyone who wants to sell goods have to register
mariners to spend their free time in town. When heavy and pay for license at the House of Trade. The Farokmad
storms menace, the warships can seek the protection of the fixes prices, handles with concurrence problems and
trade docks, more sheltered. The harbour becomes them delivers permits for trading. Only the wealthiest Chyan or
overcrowded with ships of all kinds and the manoeuvre Anarikanî families can belong to this Farokmad. There can
difficult. The Admiral of the Docks resides in the Harbour be however Vulmaw or Múranian traders accepted in, but
Tower, and is under direct command of the Arshan. He is it is because they are recommended by members of the
very often of Anarikê nationality, he has three subordinates Farokmad, and they are not granted a full membership.
who respectively command the Chyan fleet of Jorash They depend on the mentor who introduced them into the
(usually a Vaysha, and sometimes a member of the Farokmad and can be dismissed for any petty reason, which
Council), the trade docks (a Vata), the Anarikanî squadron. make there situation quite precarious. Most of the
Even when the Admiral of the Docks does not belong to members of the Farokmad made their fortune by trading
the Council, this important man is a private counsellor of the wine produced around Jorash, that is acknowledged
the Arshan. one of the best of Bulchyades. Foreign traders (not from
Jorash) can establish themselves in Jorash, but the
5.3.4.3 The Foreigners
Farokmad impose on them a very heavy tax, from which an
The numerous Anarikanî and Elinse traders who live in important part is given to the Arshan. The Farokmad also
Jorash have the tendency to regroup themselves in special regroup small offshoots of the Farokmads of the Inn and
quarters of the town, though they are also known to marry Tavern Keepers, the Skilled Shipwrights and the
76

Adventurous Mariners from Samarth. This rewards the The gang of Behbûd is slowly being infiltrated by agents of
Farokmads from Samarth that gathered funds and helped the Erexshâ.
the rebuilding of the town after its destruction by the
Artaxshâsan. Which revealed a profitable commercial 5.3.6 The Town
adventure, after all.
The city is built upon five hills. One thing quite
surprising for visitors is that not all the streets are named.
5.3.5.3 The Farokmad of the Jewellers and the
This is because there exists so many alleyways and little
Goldsmiths
streets. In fact, all the main streets are named, but
After its wine production, Jorash is mostly known for sometimes they are not clearly labelled or even have
its jewellers and its goldsmiths, who can produce works of several names. Anyone living on the street can tell you the
a surprising beauty. The jewellers can cut precious stones, name of it, but finding a precise street will be for the visitor
insert gold and silver filigrees, and use their secret a clear headache, as an inhabitant of the docks will not be
techniques to make diadems, tajâ, elaborated sword guards aware of all the streets of the Old City, for instance. There
and necklaces. The goldsmiths produce lovely gold or are four important districts in the city: The Old City, the
silver flatware (plates, cups, ewers), as well as special Common District, the Poor Quarter and the Port.
commands (gold or silver leaves, used for the armours in
conjunction with the Farokmad of the Armourers). All the 5.3.6.1 The Gates
jewellers and the goldsmiths are regrouped into a
The city is surrounded by a High Wall. There are seven
Farokmad to protect their secrets of fabrication and to
high towers are three gates allowing the access to the city
avoid concurrence. Only Chyans and the Anarikanî can
and where merchants and travellers arriving into the town
enter into this Farokmad.
are checked. Each gate has a "common name" by which it
5.3.5.4 The Farokmad of the Armourers can be referred to by all who visit the city, these are the
North, East and West Gates.
This Farokmad was created by a wealthy Anarikanî
family a few years after the Lôkhuzôr re-conquered the The East Gate is designed to honour the Anarikanî ally,
city. It soon took a great importance and many Chyans with the statues of two of the most important lords of
Anarikê, Lôkhuzôr and Phursânuzîr. This is the most
integrated the Farokmad. The armourers produce fine
majestic gate of all Bulchyades and Chyan lands, made with
weapons, such as swords, battle axes, spears, javelins,
a double door of wrought iron (6 m wide, 4 m tall and 1/3
bows, except hammers that are sold by Dwarven traders of
m thick (20’ x 13’ x 1’)). The pillars on either side of the
the Thelór’s folk (this is a special agreement with the
gate form an arch above the double door and have been
Dwarves). This Farokmad furnishes all the commands in
decorated with many brightly painted murals (it shows the
weapons of the city, from the different militias to the
bravery of the Anarikanî men, commanded by Lôkhuzôr,
Guards. They usually sell their products in great open
in retaking the city from the Artaxshâsan in one pillar, and
markets on the docks.
depicts in the second pillar an embassy led by Phursânuzîr
5.3.5.5 Thieves to the Arshan, a distant cousin of the Rashaja Kavadh II).

Thieves, pickpockets and shoplifters are the plague of Trees and bushes have been planted on each sides of the
Jorash. The ineffective police force of the city has never road which approaches the gate, to line the path for about
managed to wipe them out, but, fortunately, nobody has 10 km (6 miles). Many blooming flowers and potted plants
neither ever managed to impose his rule over all of them. in very decorative clay pots also line the "rainbow"
The most important gang operates in the merchant and coloured road leading to the frontier with Anarikê.
docks district, and is lead by Rock of the Blade, a notorious The West Gate is designed to glorify for eternity the
thief researched by the authorities for his innumerable Chyan Empire. The gate has a single stone door with
murders and his robbing operations. The other groups, golden and silver incrustations (3 m wide, 4 m tall and 0.4
composed mainly of pickpockets and shoplifters, are active m thick (10’ x 13’ x 1.3’)). On the door, there are also
in the common district. First there is the gang of Anjhâd, a painted scenes of a glorious past (Vihnu and Ganagan’s
retired mercenary who was once in the army of Bulchyades coronation as Rashaja of the Chyan Empire, religious
and now a deserter, who concentrates mainly on the scenes related to Uzdâva and Ameretat, images of the
jewellers and goldsmiths’ shops. Second, the band of coasts of the sea and of flowers, a mythical scene with
Behbûd, who claims to be an illegitimate descendant of the Haxâmanish the founder of the Chyan Empire).
Arshan Ulvânad III, who concentrates on the noble houses.
77

The North Gate, also called “the Worship Gate” by the This tower is now used as a prison, and is
city’s inhabitants, allows access to the Anahiturud Hills. feared for its lower dungeons. The security
The gate, a single wood and wrought iron door, measures of this tower is directly under the
3 m wide, 4 m tall and 0.2 m thick (10’ x 13’ x 0.6’). There responsibility of Beyren, a second of the
is no image or incrustation on that door, only flowers along Erexshâ. Secret passages in the tower allow
the path. The pillars on either side of the gate form an arch access to the Grey Manor, to the Erexshâ
above the single door and have been decorated with many Citadel, to the Council Palace and to the
brightly painted fresco and murals (religious in nature). It New Arshan House.
is the same for a good portion of the great wall the gate is
3. The Council Palace: It is the Old Arshan
built into. Just inside the gate is an open courtyard used for
House, where the ancestors of the
meditation and communion with the gods (open to all, but
Artaxshâsan once ruled. Since, the building
most often used by priest and the faithful).
had been purified from the evils of the
It is fairly large and open to the elements. In its centre Artaxshâsan. It is now here that the Council
is a large fountain, surrounded by several gazebos covered of Bulchyades sieges permanently. It is
with grapes. The gazebos are in turn surrounded by several composed of fourteen members (2 from
small fish ponds and fruit trees. The entire courtyard is Kandalar and Kantilya, 4 for Jorash –
dedicated to the memory of the sacred forest of Ammu Bâj including the Arshan of Jorash, and 6 others
and meant to honour nature. for the smaller cities of the Bulchyades).
4. The Embassy of Anarikê: Standing in front of
5.3.6.2 The Old City and the Common District
the High Palace, the Embassy is the second
In the centre of the town is the Old City, which, at the most important building of the entire city.
top of a hill, offers a good sight on the rest of the city. The This is an old great house built with grey
Old City (also called the High City) is the oldest part of the granite among green lawns, roofed by a large
town, with the impressive fortress, the Rashaja Palace, the golden dome clad with grey marble. The
Chyan temples and the Embassy of Anarikê. The dome glitters at night, giving an easy
architecture of this quarter is undoubtedly reminiscent of reference for mariners and men who look at
old Númenor, it successfully merges Chyan and Tahmard the stars.
architecture. There are as well many lovely gardens, some
The house is surrounded by a lovely garden,
of them filled with exotic trees coming from the distant
with refined fountains, statues of five Old
Aegan land. There are also some lovely Chyan houses,
Kings of Númenor (Elros Tar-Minyatur, Tar-
belonging either to Vaysha or Vata families. Here live also
Aldarion the founder of the Venturers, Tar
in lovely houses the wealthiest merchants and the close
Minastir, Tar Atanamir and Tar Palantír), as
friends of the Council. Guards patrol and observe this area
well as Soronto (from which the earliest
with extreme diligence. There remains on some areas the
name of Anarikê, Soronórë, was derived),
old wall that once surrounded the Old City, where the city
Lôkhuzôr (the founder of Anarikê as a major
was only a big village.
power on the Bay), Phursânuzîr and
The common district, spreading around the Old city, Abarzagar the Virtuous, the first King of
has a lighter atmosphere. It has a slightly less rich Anarikê.
population and the homes are of modest size but well
The Embassy is a copy, in a smaller scale, of
maintained. The people around here are generally content.
a similar Palace in Abâr-Narîk, a clear sign
There are some small taverns, some artisan shops, some
that the Bulchyades, when not under the rule
little but lovely garden with small lakes.
of the Rashaja, is in the sphere of influence of
1. The Arch of Khosrô: It is built in the line of the Anarikê.
Vihnu Square and starts the large avenue with
5. The Erexshâ Citadel: It is an impressive
the temples and the embassy houses. The
fortress built near the High Wall, exactly the
arch is decorated with scenes of battles of
opposite to the Grey Manor. It is the House
Khosrô against the Usurper Dadfiruz.
of the Erexshâ and of the main land military
2. The Black Tower: It is a black tower of bricks, forces of the town.
20 m (65’) high, located in the common
district, but not far away from the Old City.
78

6. The Golden House: This is the home of ambassador. He is aware of the secret passage
Reyjen, one of the most important members connecting the House to the Black Tower.
of the Council. He sells here the finest
8. The High Bridge: The most known bridge of
necklaces, rings, tajâ, diadems of the entire
the city, crossing the river Saêná in the old
city. He has at his service ten servants who
city. The bridge is surrounded by several
act as sellers and his wife and associate, who
exotic gardens that are used by the
leads the store when Reyjen is away in the
aristocracy as a meeting place. There is on
Council Palace or elsewhere, just like in the
one side the statue of Vihnu, and on the other
docks for pleasure.
side a statue of Ganagan.
7. The Grey Manor: Located near the High Wall,
9. The High Palace: Like all Rashaja residences,
the Grey Manor was once built by a Khanîm
the High Palace is very spacious and not too
traveller coming from the East, beyond
much luxurious (the Chyans recall the time
Sakal-an Khâr and Azrathâni. This Khanîm,
when they were just nomads). There are
called Sakalthôr, fall in love with the
more than one hundred rooms (and
Bulchyades, and finished his life by building
interconnecting secret passages), all affected
this lovely house, for him and his relatives.
to the Rashaja and his family and all the
When his last descendant died a few decades
servants.
ago, the House was given to the Anarikê
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There are fountains, colossal statues, built on the site of an earlier building. There
paintings dedicated to the glory of life, to the is a garden around the house.
hunting, to the True God, private chapels,
13. The Sakal an-Khâr House: It is the most
reception areas for ambassadors from distant
magnificent house of the Old City, with high
lands. In the absence of the Rashaja, the
columns, built with a variety if beautiful
palace remains empty, only guarded by a
marbles and trimmed with gleaming alloys. It
small contingent of the High Guard that has
is the home of ambassador Daîruzôr, an old
its quarters in the palace and never goes out.
man whose dream is to reconstitute the old
10. Loghât Namah: In this old palace are shelved empire of Sakal an-Khâr.
much books, innumerable parchments and
14. The Swords of Glory: This large shop offers the
engravings. There are books on such
finest swords and spears of the town. It is lead
different as animals and plants, arts and
by Anjhâd, a retired mercenary of the
foreign cultures, Chyan legends and gods,
Bulchyades army. He is not however a
shipbuilding and exploration of the strange
specialist of armour, which are of average
islands in the utter south. The ten librarians,
quality.
who have each one their office in the Hall,
work directly under the commands of the 15. Temple of Anahita: The people of Jorash
Master of Loghât Namah (the House of mostly venerate Anahita and Uzdâva. The
Knowledge). temple is very large, several rooms,
fountains, and everywhere vegetation, plants
11. The Lynîr House: It is a very old house built
coming from all the Chyan Empire and the
some few years after the fall of the
neighbouring regions. There is no symbol or
Artaxshâsan. This is the home of ambassador
paintings recalling the power of Chyan
Ardazar, a rather young man who was sent
Empire but only a glorification of Fertility
there by his government to help in the
and Nature.
building of a strong Chyan fleet and to
negotiate trade agreements with the Chyan 16. Temple of Uzdâva: The Chyans of the
Empire. His house is typically of Lynîr Bulchyades are accustomed to the sea, which
architecture: simple columns outside, a they love, and they became talented fishers
living room where the Ambassador receives and wise traders. The temple is very large,
his visitors (tinted walls, plaster floor, some with several rooms, several fountains and
ornate decorations), the dining room (the several paintings picturing magnificent and
most pretentious room of the House, with detailed sea landscapes, marine animals.
some gold decoration, mirrors, lovely pieces 17. The Tower of Khosrô: This square tower
of furniture, and statues of the Lynîr gods), (about 50 m high (160’)) built of limestone
the private room of the Ambassador (the and marble of different colours is the tomb of
costliest furnishing and ornamented of all the Khosrô III the Dispossessed. The interior
House), and a garden at the back of the walls are decorated with battle scenes
house. glorifying the people of the Bulchyades and
In this garden are grown some rare and exotic the statues of Rashaja of the Jahangir dynasty.
trees from the lands of the Lynîr and that of The tower is surrounded by three
the Khanîm, and even, the ambassadors says, interconnected towers (about 30 m high
from the far away Lóchan Empire, where the (10’)) that are the tombs of Kharad III,
Vulmaw once came from. Hormhîd III and Khosrô IV.
12. The New Arshan House: It is a rather lovely 18. The Tower of the Moon: A landmark in the
house, built to look similar to the Council old city, the Tower is perhaps one of the
Palace. A legend tells this house was first oldest building in the city, but certainly the
built after the Great Burning of SA 2298, and highest in the city (about 83 m (270’)). The
that there is still on the foundations some tower is inhabited by an old astrologist,
burnings marks, the sign that the house was Uvaxshtra, who is a councillor of the Arshan
of Jorash, and who could have Elven blood.
80

The tower is made of black stone, with 23. The House of Pleasure: Marvain runs this low-
several balconies encircling a green dome end brothel where pleasures can be satisfied
top. There is in the dome several telescopes, at low rates (1 to 2 Sapi), but you get what
and in the lower levels a large library, several you have paid for. Her girls are less than
sumptuous rooms, and some guardrooms. beautiful, and her rooms less than luxurious.
It is a place where one can catch dangerous
19. The Vihnu Square: This splendid square, in
disease.
front of the High Palace and the Embassy of
Anarikê, has a statue of Vihnu riding a Clyan 24. Kadhama the Seer: This is the house of
horse. From here starts a large avenue with Kadhama the Seer (a Chyan woman), who is
the temples first and then the other embassy (according to her) the best seer of all the city.
houses (The Lynîr House, The Sakal an-Khâr She uses a combination of vegetation reading
domain, The Vulmaw House). and bone casting to read her client’s future,
and unlike many other fortune tellers, she is
20. The Vulmaw House: It is a quite old palace,
really gifted with the power of limited
very elegant, once belonging to an ancient
divination. She uses her talents to survive in
Vaysha family who was, according to
the quarter. She knows quite well the danger
legends, allied with the Artaxshâsan. The
of the quarter, as she was born in this quarter
name of this family has since been forgotten,
about some sixty years ago.
but it might have a link with Nevazar.
25. The Old Tower: It is a tower of bricks and 50 m
5.3.6.3 The Poor Quarter (160’) high, where the founder of the Chyan
To the extreme North and West are the poorest realm, Haxâmanish, is supposed to be
sections of the city. The homes are smaller and for the most buried. This tower is inhabited by Orvadasp,
part falling apart. The streets are very narrow (there are no an old man who claims to be the real
sewers there), the buildings are still there of Múranian inheritor of the last Arshan who was
style. This area is infrequently patrolled by the Guards and mysteriously assassinated ten years ago. He is
has been a hot spot for numerous crimes. There are some seen as an old original, even if he is really a
night houses, popular taverns, all favoured by the little son of the last Arshan.
inhabitants. The thieves and the assassins reign in supreme 26. The Red Headed Woman: This is the most
in these tangles of small and narrow streets. People strive disreputable tavern of the town. Mariners are
to survive, and sometimes fight between themselves. among the customers, but they are more
21. The Beggar’s Market: It is a small square with ruffians and thieves than honest mariners.
stalls and tents, where one can find less than The innkeeper was an old Vulmaw pirate
legal articles and substances, and where no who retired in Jorash, and now helps his
questions are asked. But in return the prices friends in their risky ventures (for example
are very high. There also the people of the kidnapping a noble’s son, getting valuable
quarter who sell there what they have for low information) in exchange for money.
prices, in order to survive. Where they get 27. The Red Sunset: This is a tavern, roughly
what they sell is unknown, but it is likely they similar to the others in the quarter. The food
stole it. and drinks are pretty limited and of average
22. The Dreaming Brothel: On one of these little quality, the decoration of the tavern is
streets, stands an old building which looks dreary, and the locals here are surly. The
like a respectable inn but is in fact a brothel innkeeper Xophas (probably a Lynîr or a
where the young men or women of the city mixed blood Lynîr) seems friendly but he
pay for good pleasure. The house is ruled by hides a terrible secret. In his youth, he was a
Marda, a rather old woman who was on her dreadful pirate, perhaps linked or not with
youth an explorer of the Bay of Ormal, and the Hawk of Ormal (See the ICE module
who is, according to her, very influential in Greater Harad), and he had committed
the city, by her close relationships with the anonymously several mysterious murders.
Arshan. This was done because he is a secret member
of the Dark Ordainers, a secret organisation
81

whose dreams is to control all the Bay of grapes on a green field and a ship on a blue field. The coins
Ormal. He continues his work in Jorash, and distributed in the city show as well the city’s emblem. The
eliminates those that the Order condemned quarter is about twice to three times bigger than the Old
the death. He is a very qualified assassin, and City, and is still growing on the suburbs, outside the city’s
until now, no one discovered the truth (he walls. Here are exchanged every day the finest products of
killed all people that could be a danger for Bulchyades (including embroidered clothes, tapestries and
him). He has five men at his service, who wine, cedar wood) or the Bay of Ormal. There is here an
would die for him at his request to save him important port capable to welcome about 300 ships at
and the secret organisation. once. There is a low taxation on merchandises. But this
district has seen so much crime, burning (this district is the
28. Rock of the Blade’s House: Located in one
first to burn during a naval siege), that there is now a mild
narrow street, this is the house of a very
atmosphere of suspicion and oppression. The Guards patrol
popular thief (and sometime assassin) in
very often on the district, but they cannot see everything
Jorash. He is the best in using the blade in all
and cannot verify all the products that are exchanged here.
the city, which easily explains his nickname
There are so much foreign merchants speaking in
“Rock of the Blade”. His real name is
unfamiliar languages. As the Chyans are very tolerant,
unknown. He is seen very often in the
there are some foreigner temples located at the extremity
Dreaming Brothel, but also at the Red
of the warehouse and port districts, near the common
Sunset, which means he is perhaps a friend of
district.
the innkeeper, Xophas.
31. The Crimson Square: Located near the Dock
29. Ruined Houses: In several areas of this quarter,
Office, this establishment is a very superior
the visitor can find many burnt houses. No
inn and also houses a theatre where very
one wants to explain who burnt or destroyed
interesting gathâ or shorter pieces of poetry
these houses, or to confirm if it is natural or
are recited by professional Shâhirâ or
not (human action), even if many know the
amateurs.
truth about these burnings (a spreading evil
cult, or perhaps the actions of the Dark There are three levels, about 55 separate
Ordainers). rooms (including 5 very luxurious rooms).
The innkeeper Tespeis is a lover of history
30. The Weapon Store: It is a dusty and littered
and books, and collects books and other
shop owned by Favhâd, where can be found
testimonies of the past in his private
some weapons and armours of average to low
apartments. He is assisted by his young
quality, at an expensive price. It is not certain
woman Cixspia and his two young children.
that the shop’s owner has a license to sell his
products. He never shows his license. The 32. Diamond Tavern: A golden placard hangs over
truth is that he works for the Rock of the this inn’s door, bearing a diamond symbol in
Blade, who protects him. blue.
This is a very respectable inn, with decent
5.3.6.4 The Port
guests and excellent food and wine. Regular
The merchant and docks district, near the river Saêná, customers notice that the private rooms are
is the most active and wealthiest district of all the city (save always full. The innkeeper allows the
the Old City). The trade dock is also called the Welcoming Farokmads to use them for their reunions, in
Quarter, for it welcomes trade ships from all over the bay. exchange for a minimum charge.
There are disreputable or popular, average to high quality
Among these respectable Farokmads, the
inns and taverns (where can be found mariners, traders,
gang of thieves commanded by Rock of the
travellers and Guards not on sentry duty), a dock office,
Blade (a very popular thief of the city, who
guesthouses, the Farokmads Houses, some interesting
could be linked with the Arshan family of
artisans’ shops (tanners, leatherworkers, herbalists,
Jorash) also meet there. They secretly enter,
smiths) where are sold specialities from Jorash. Wine is the
through a tunnel hidden under a night table.
most famous of the products sold there. It made the fame
This passage also leads out of the city, in a
of the town and Jorash owes most of her early prosperity
nearby forest.
to its trade. The city’s emblem features a purple cluster of
82

33. Falthar’s Curios: It is a little shop, currently are brothers and that they are natural sons of
managed by Falthar (a man of Lynîr origin), the last Arshan.
located on a little street near the Seagull
37. The House of Ahnvad: It is a magnificent
Square, the Harrow House and an important
palace, just next the main warehouse of this
merchant house. There old tomes or
very wealthy and powerful man who belongs
manuscripts, many exotic and colourful
to the Council of Jorash. He is from a rather
items coming from all over the Bay of Ormal
ancient family, who contributed to Jorash
and even farther can be found. The shop of
greatness during the rule of the last
Falthar is especially famous for the masks of
Shôburagahan and the Vihnahan rulers.
the Moguly that are sold there. The Moguly
are ancient and long disappeared Múranian 38. The House of the Traders: The Farokmad of
tribes who dwelt in the hills of northern the Traders is one of the most powerful
Bulchyades, in the foothills of the Divârayan Farokmad of the city, rivalling even with the
Mountains. They used, for reasons that have Council and the Captain’s Docks. While the
long been forgotten, to bury their dead Councillors and the Arshan hold the reins of
princes and princesses with masks of precious political power, the true economic might of
stone made at the image of strange and Jorash is in the hands of the merchants.
terrifying creatures. The masks, usually 39. The Lower Bridge: It is the second bridge of
unearthed by Fajusha when ploughing or by the city, located in the merchant district.
tomb hunters, can reach very high prices in Itinerant merchants are met rather
the markets of the Bay of Ormal. Falthar was frequently on the bridge, proposing jewels at
in his youth a great traveller like his rather attractive prices.
grandmother Jeni. Unlike her, he found that
he preferred knowledge instead of danger 40. The Old Swords: This is a general weapon
and death, and that is why he ceased his store, where correct to low quality weapons
roaming ten years ago, by opening his shop. can be obtained for cheap. This is lead by an
He is really would like to find what happened old man called Mavhâz who has also
to his grandmother. everything to prepare an expedition in the
core the Bulchyades or to the Divârayan
34. The Fish Inn: This very good inn had centred its Mountains Mountains.
activity around sea products, which has a
great success among the city, as it is the first 41. Seagull Square: This square, where merchants
inn frequented by the inhabitants, the traders propose very often their products, is well
or the travellers. One has even to book long known as it is there that are most seen the
in advance as, except if you arrive early in the birds coming from the sea (especially
morning, there is little chance to find a seat seagulls). This is also from there that start
not reserved. This is a sign that the inn is an every religious processions.
excellent one. 42. Warehouses (a to l): They are located near the
35. Harbour Tower: This is the house of the Master wharves and the sea, for storage of goods to
of the Docks and is flanked by two barracks be embarked or recently debarked or boat
(the Dock Office) for the troops under his supplies. There are from time-to-time
command. Their main job is to collect the thieves who try to steal from these
custom taxes from ships desiring to enter the warehouses, especially after the arrival of an
harbour. There is also on the port a military exotic and rare cargo.
isle whose task is to protect this little part of
the city, very active. 5.3.7 People of Note
36. The Harrow House: This is a very popular inn 5.3.7.1 The Azimtabarâ
favoured by mariners and travellers and
located on the Seagull Square. The food is of Ajdur: He has in charge the relations with the
average quality, like the wine. The Farokmads and the ambassadors, a very important function
innkeeper, Nojhal, is a close friend of at Jorash, and belongs to the Council. Zâyunzîr sees him as
Faljhad. A persistent rumour tells that they a very pretentious and selfish man, this is why the two men
83

avoid discussing together. Secretly, he betrays his Arshan during the Plague. He is responsible for the collection of
by compromising him into an assassin organisation (he is taxes and the town treasury.
the secret Master of a resurgent Dark Ordainers), and
Zâyunzîr: Zâyunzîr’s family came from Sakal an-Khâr
unfortunately for him, Zâyunzîr suspects the truth. He
where the relations between the two countries were more
ordered the death of several Vulmaw officials (as they were
numerous. He is the official ambassador of Sakal an-Khâr.
about to discover the truth about him), and he is now
He considers that the Chyan Empire and Anarikê should be
planning the murder of Zâyunzîr.
submitted to the high empire of Sakal an-Khâr, like in the
Ardazar: A rather young Lynîr born in Aerann, he has past, which makes of him a traditionalist Tahmarda, proud
as objective to help the Chyans to build a strong Chyan fleet of his origin and aware of his superiority towards other
and to negotiate important trade agreements with the men, including those of Anarikê. He would love that Sakal
Chyan Empire. He is a strong-willed man, he tries to an-Khâr be most represented in the city, in the Docks or
negotiate with the Farokmads a special status for all the the Old City, and that trade and military treaties be signed
Lynîr merchants. He is supported by Zâyunzîr. between Sakal an-Khâr and the Chyan Empire.
Ashzad: He is responsible for all the meetings of the
5.3.7.2 Authorities
Council of Bulchyades. He is also called the Arshan Ear, as
he has spies faithful to him at every corner of the city, The Arshan: Amthâr II is a distant member of the
which enables him to be informed of every important act. imperial family (he traces back his ancestry to Kharad II),
He hates with passion the ambassador of Sakal an-Khâr and but he also descends from Sakhalthôr (from the Anarikê
mistrusts Nîlûzîr, for that he suspects that they want to line). Arrived in power after the mysterious murder of his
have the Bulchyades a vassal of their own countries. predecessor, he was chosen among ten Chyan candidates
Furthermore, he suspects Zâyunzîr of a crime, the by the Rashaja himself, following the counsels of Ashzad
abduction of his only son Jehzad. and Khadar. Khadar was at first designed as the new
Arshan, but he refused that honour, saying that Amthâr,
Khadar: This very nice man, he is the Master of the
knowing his prowess in battle, would be better as Arshan.
Household of the Arshan, and also has in charge the
And indeed, Amthâr is a valorous and young man, of
maintenance of all the Arshan palaces. He is a very skilful
average size (1.75 m (5’9’’)), of strong constitution, dark
and cunning diplomat. He feels no particular hate or
hair and eyes, which shows easily his Tahmard ancestry. He
suspicion towards Nîlûzîr and Zâyunzîr, unlike his friend
has not yet chosen a wife, but he has a brother, Eshnar, who
Ashzad.
is the ambassador of the Chyan Empire in Abâr-Narîk.
Lota Dran He is a very old man, tired of the Chyan
The Erexshâ: Meshdad is an old Chyan warrior who
mentality and people and who would like to return to his
has spent all of his military life in the Bulchyades. He knows
own country before dying. He only waits for the arrival of
the town like the back of his hand. He is really efficient in
a new ambassador. But several intriguing murders against
his job, but would like to resign of duty, to see other
Vulmaw in the city force him to start an important inquiry.
countries such as the distant Lynerian League.
He thinks that he is not supported as it should be by the
Chyan authorities. Beyren: The second of the Erexshâ was in his youth a
Slave of the Empire, meaning that he does not know his
Nîlûzîr: The ambassador of Anarikê (87) is of almost
ancestry. He really loves Meshdad as a father, and does his
pure Tahmard descent, and very proud of that. He was
best to support Meshdad in his job. He thinks that he will
nominated in the city ten years ago, and he saved two years
be soon the Erexshâ, and he prepares himself for this task.
ago the life of the Arshan Amthâr from a band of assassins
Also, he searches the Bulchyades to trace back his ancestry,
of unknown origin. He became so the closest confident of
he has found a man in Kantilya who could tell more about
the Arshan. He is very polite and well-mannered, but he
his past. He has not yet decided whether to make the
thinks that Anarikê is the greatest realm of the Bay of
journey or send adventurers to gather all the information
Ormal, and that the Bulchyades are rightly under the
they could find there.
influence of Anarikê.
The Shapan: Zimrathôn, chosen by the Rashaja
Reyjen: He is a young and rather too much impulsive
(under the recommendation of Amthâr II), is a loyal
Chyan, who acts as private counsellor of the Arshan. He is
supporter of the Arshan. The feasts of this lustful man are
from a very old family, tracing back his ancestry to the days
renowned in the entire town and even father for the quality
of Vihnu and Ganagan, and he is very proud of that fact. He
and abundance of the food and the exuberance of the
accessed to this position following the death of his father
entertainments.
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5.3.7.3 Members of the Farokmads The Otôva of Uzdâva: Marduniya is a nice and merry
person. He is also the personal healer of the Arshan. He has
The Pishkasir of the Armourers: Shelvîr is a very
many contacts with the Tahmarda of Anarikê, and it is
ambitious trader who tries to overcome the power of the
through his intercession that Tahmarda have become rather
Farokmad of the Traders. He is very young (33 years), and
numerous in the Council. He is attached to the purity of
a genius on politic and economy matters. Nothing stops
the Chyan religion, but accepts some foreign cults and their
him, but he avoids assassination attempts. He prefers
ceremonies as long as they are not openly blasphemous. He
corruption manoeuvres to discredit the Pishkasir of the
has strong views about the Múranians, whose religion he
Traders or other of his foes. He has secret contacts with the
considers as blasphemous, and against the greedy and
band of thieves led by Anjhâd.
insulting merchants.
The Pishkasir of the Jewellers and the
Goldsmiths: Afiveh is the fortunate leader of this 5.3.7.5 Others
Farokmad. Born in Pelepelplû, he was recently elected at
Anjhâd: Anjhâd is 58 years old, with still dark and
the head of this Farokmad. He has trading posts in several
thick hair. He is very cheerful, and never misses an
remote eastern countries, such as Sakal an-Khâr and the
opportunity to tell stories about his former life to
Lynerian League.
customers. He is a retired mercenary (indeed a deserter)
The Pishkasir of the Traders: Deljhad is immensely who was once in the army of the Anarikê but now keeps
rich and his family is at the head of the Farokmad of the The Swords of Glory (see #14). But this is only a part of his
Traders for generations. He is 55 years old and has brown activities. He also controls a gang of thieves, specialised on
eyes and dark hair. He usually wears dark clothes. He does jewellery. He sells the best pieces of loot in his shop, kept
not like the Arshan who at his sense favours too much the in a secret case in the floor.
Tahmarda. He tries to push Ashzad to replace the Arshan.
Behbûd: Behbûd is 38 years old with dark brown eyes
and very short black hair. He claims to be an illegitimate
5.3.7.4 Priesthood
descendant of the Arshan Ulvânad III, but nobody really
The Otôva of Ajmô: Khorram is a very old man (75 believes him. He is usually lively, but since some times he
years), attached during all his life to the teachings of Ajmô is more sombre. He has some troubles with his gang of
(peace and prosperity). He is nearly dead, there is little thieves. More and more often his teams are surprised by
hope to save his life. Rumours tell that he was poisoned by the soldiers of the Erexshâ in the middle of their burglaries.
some unknown foes, may be through the will of the Dark He suspects a nasty trick of Rock of the Blade, but is sure
Ordainers members, or a jealous priest (one speaks of of nothing and has no proof.
Nariman, the current Otôva of Fravâd). Some 20 years
Rock of the Blade: Rock of the Blade looks to be in
ago, Khorram dismantled in Jorash a secret evil
his 40s. He is 1.68 m (5’6’’) tall, with a body both supple
organisation, that may be linked with the Dark Ordainers
and muscular which reveals an active life. Nobody knows
or with a gang of assassins.
his true name or his origin, but some of his closest friends,
The Otôva of Anahita and Ameretat: Viryada is such as Xophas (see #27) or Favhâd (see #30) suspect a
the young and lovely Otôva of Anahita and Ameretat. She link with the family of the Arshan (perhaps an illegitimate
welcomes the poor and the ill men inside the temple, and brother). He is a very good and successful thief and,
does her best for those who have no house to give them a occasionally, an assassin whose dexterity with a blade gave
situation in the temple as servants. She is very attached to him his nickname. Although actively researched by the
the Chyan cult, and leads the procession to the Anahiturud authorities, he has always managed to escape (usually
Hills every year. spectacularly) and, despite his crimes, has some popularity
The Otôva of Fravâd: Nariman is also member of the in Jorash. “Slippery like Rock of the Blade” has become a
Council and of the Council of Bulchyades. He is an expert fashionable expression in town. He is the chief of the most
in politic and economic manipulations. He is a very important gang of thieves of Jorash.
inspired warrior. Some tells that he owes a part of his
fortune to illegal activities, and that he has became the 5.3.8 Around Jorash
current Otôva of Fravâd by killing his predecessor. In fact,
5.3.8.1 Asânabar
his predecessor, Farrokhzad, a close friend of Khorram was
indeed assassinated on direct order of Ajdur, and he is a Asânabar (Ch. Easy ford) is a small town on the Saêná
close friend of Khorram, and secretly, his nephew. river, about 160 kilometres (100 miles) north of Jorash and
85

just north of the impenetrable Forest of Pishanâ (Ch. Forest neighbour of the south, Asânabar. The town mainly lives
of the predecessors). It is located on the crossing of the on a bit of agriculture in the Saêná valley and herding in the
main tracks between Jorash and the west (Kantilya and hills in the west. She owes her name from the numerous
Anaoshak) and the hills of northern Bulchyades. And this is huge and old cypresses in and around the town. People say
the blessing of the town. Anybody who wants to go to the that the trees were planted very long ago, perhaps during
mines in the foothills of the Divârayan Mountains and who the Wars of the City-States, or even earlier.
is not coming from Kandalar is basically compelled to stop
The smell of the trees was supposed to repel spirits
at Asânabar.
who were annoying the inhabitants. Some claim that these
Moreover, being, with Sarvâsheher in the north, the spirits were wicked Susanâparâ (Ch. Fairies of the trees),
only settlement of importance in the area, the miners have but this is doubtless as this name usually refers to Elves and
to come here for food and supply. Eedless to say that all the it is common knowledge among the Chyans that those
economy of the town is oriented to lodging the incoming creatures particularly enjoy the scent of the cypresses, that
miners and providing supplies to those working in the hills. are often nicknamed Fairies-trees. But even if the reason of
If the people of Asânabar is happy of the money they make the planting of cypresses is a legend, the truth is that in the
with the miners, they do not especially appreciate these days of old, when the Chyans first came with their axes,
usually rough and quarrelsome strangers. the forest of Parinkeshvar (Ch. Land of the fairies) in the
east was much larger and, with the Forest of Pishanâ, was
1. The Council Palace: This large building has
making a large expense of undisturbed close woods,
recently been rebuilt, with luxurious stones
covering all the area, and climbing to the first spurs of the
from the Parvin Hills and statues by the most
Divârayan Mountains. And at that time the woods were
famous masters to show the wealth of the
inhabited by Susanâparâ.
town citizens.
1. The Arshan Palace: It is a very old building,
2. The Market Square: A large square in the
perhaps one of the oldest of the small town
middle of the town. It is usually obstructed
still standing. It is said that it was first a
with wagons and carts of independent miners
military tower built there by the first Chyans
going in the hills to seek fortune.
of Tabâr Bulchya to support their claim on
3. Good Mining: A general store where the land. Given the severe and antic look of
everything to start a new mine can be found. the building, it is quite possible.
4. The Ringing Pick: A good inn, with usually 2. The Central Square: It is a large square, with
good food and wine of the Bulchyades. Like the official buildings of the town and where a
everywhere in town the prices are market is held once a week. The square is
extravagant. surrounded by a triple circle of cypresses
5. The Shining Rock: Kaikobad, a former waiter which give its name to the inn #3.
in the Ringing Pick, has recently started his 3. The Green Circles: The only inn-tavern of the
own inn. He has a hard time making the ends town. The overall quality is correct, no
meet, but has a good chance to succeed by more, but at least the prices are much more
having more reasonable prices than his reasonable than in Asânabar.
former master. The food is correct and the
4. The Temple of Asrûta: The building of red
rooms are good, but obviously Kaikobad has
stone is just opposite of the Arshan Palace, on
not yet found a good supplier of wine as the
the Central Square. There is a fountain in the
drinks remain of low quality.
inner garden that is said to cure eye diseases
6. The Temple of Asrûta: As many buildings of and to give the gift of second sight to the most
Asânabar, it radiates wealth, with plenty of religious men.
decorations and rich building material.

5.3.8.2 Sarvâsheher
Sarvâsheher (Ch. City of the cypresses) is on the west
bank of the Saêná river, about 200 kilometres (120 miles)
north of Jorash, on a track much less busy that her lucky
86

Illustration: Shahriar Shahrabi (IRCSS)

Under the Chyan rule Kandalar lost progressively of its


5.4 Kandalar importance as a navy power and a major centre of trade,
Kandalar, the Hanging Town, the City on Cliff, is the shadowed by the raising stars of Jorash and Samarth. When
most extraordinary of all these small towns on the the yoke of the tyrant Xshayârshan II became unbearable
Bulchyades coasts, that cling on the rugged coasts and fall Kandalar, along with the others cities of Bulchyades,
to the sea. Almost invisible from the mainland, the town revolted in 1155, taking advantage of an Aca invasion. They
reveals itself progressively when coming from the sea: first won their liberty and so precipitated the downfall of the
the harbour on its island, then the Middle City, stretching Chyan Empire.
between the sea and the steep cliff, and eventually, when During the Time of Discords (12th – 17th centuries), the
close enough to distinguish the towering houses form the independent city of Kandalar regained some of its lost
supporting cliff, the High Town. glory, especially thanks to close links weaved with the
Lynîr colonists settling in Olyas Kriis and their Tahmarda
5.4.1 History friends. The discovery of important ore deposits in the
The city was founded in SA 513 as a small fishing village foothills of the Divârayan Mountains, north of Kandalar
by Múranians and Elinse from Olyas Kriis and named brought also a new prosperity due to mining and
Haphet. Haphet quickly grew in size and became the centre metalworking. Following the example of the Lynîr cities,
of a loose confederation of Múranian villages, but was and under the leadership of Kantilya, the Confederation of
incapable to resist the Chyan invasion and was conquered Bulchyades was created in 1296 by the alliance of Kantilya,
by Tabâr Bulchya in 658. Haphet was the first city to Jorash and Kandalar, shortly followed by other minor
surrender to the Chyans due to weak fortifications. The cities. An alliance with the Lynerian League was signed in
first Chyan decision was to rename the city Kandalar (Ch. 1314 and its strength was soon tested by the Vulmaw attack
The City on cliff), as the Múranian original name was too of 1356. Kandalar was captured but a relief force came
similar to the Chyan word meaning “despair”. from the Lynerian League and expelled the invaders.
The time of the Wars of the City-States can be The Vulmaw menace remained nevertheless present,
considered as the heydays of Kandalar. Early links with the with the sack Jorash in 1452 and of Kantilya in 1512.
Elinse boosted trade and the skilled mariners of the Free Kandalar, with the other cities of the Confederation of
Town of Kandalar soon became feared pirates operating Bulchyades, accepted the offer of protection against the
along the coasts of the Bulchyades and Olyas Kriis. Vulmaw by the Rashaja Shôburagan, who had recently
reunited the Chyan Empire. They became vassals of the
In 848, to face an Aca invasion, the Arshan Dârayavahu Rashaja in 1662. It was wise, as the Vulmaw repeated their
of Chajapûn, negotiated a peace and alliance with the cities aggressions in 1686 and 1698 and Kandalar, once again,
of Bulchyades and leaded their combined armies against the was their first target. They were repelled by the Chyan
Aca. He was afterwards crowned Rashaja in 853, becoming Army, and soon after the Bulchyades joined, on equal
the first Rashaja of the Victorious Sun Empire. However, terms, the Empire. But in 1712, the Vulmaw, taking
his son Xshayârshan broke the words of his father and advantage of an Aca invasion, launched a surprise attack on
conquered the Bulchyades. Kandalar fell after a short siege the Bulchyades and conquered Kandalar and Kantilya.
in 896. After an unsuccessful campaign against the Vulmaw, the
87

Rashaja Cishpi concluded an unlikely alliance with the Aca. When in 1647, Khosrô had to flee from his capital and
With the help of the fiery horsemen, the Vulmaw were found refuge in the Bulchyades, Kandalar supported the
chased out of the Bulchyades and Olyas Kriis. However, legitimate heir of the Empire and sent troops to fight
the Vulmaw menace was not suppressed before the Great against the usurper Dadfiruz. They made a glorious but
Naval War (1869-1875), during which Kandalar was useless stand at the battle of the crossing of the Anhvîr.
several times under attack. When the menace of the newly crowned Rashaja became
stronger, in the 1650s, Kandalar and the other cities of the
In 1973 Kandalar, without any obvious reason but the
Bulchyades put themselves under the protection of Anarikê
fiery and moving speeches of Kayzad (who was later
and Sakal an-Khâr and resisted against all invasion
recognised as a Kharpan, an agent of Nevazar) joined the
attempts. They fought valiantly until the glorious day of
general uprising of the Bulchyades against the Rashaja
1726, when the militia of Kandalar, joining all the allies
Vishtâspa. The repression was quick and brutal. All the
against the great-grand son of Dadfiruz defeated for good
leaders of the town were condemned to death and flayed
the Dadfiruzan and recognised on the battlefield Tudhaliya
alive on the Market Square. In 1988, Kandalar was given
of Orgothraath as the legitimate Rashaja.
to the protection of the Tahmarda by the Rashaja Vishtâspa,
in exchange of their help for regaining his throne. The city Kandalar will ends the Third Age as a second rank city,
received a Tahmard governor, but the population felt seeing most of the mines in its hinterland exhausted and
outraged to have been sold. The Arshan Artaxshâsa of under the shadow of a thriving Jorash. The city joins the
Jorash was therefore welcomed as a liberator some years new Confederation recreated in the early Fourth Age, full
later by the people of Kandalar, who opened him the gates of hope after the terrible wars against the Evil Kings of
of the town in 2040. They bitterly regretted this action Harshandatt.
when the Artaxshâsan revealed evil.
Kandalar was the first Chyan city to be liberated from
5.4.2 The Town and its Territory
the Artaxshâsan yoke, in 2295, just some months before The Chyan name describes well Kandalar. The city is
Kantilya. Lôkhuzôr himself leaded the liberation army divided into three major parts: the first on a cliff (or the
coming from Anarikê. To prove his good faith to the High Town), the second on a sandy coast (the Middle City)
people of Kandalar, he first chased the Arshan out of the and the third on an island (the Military District). Most of
town and established a town council, so the citizens could the city dwellers cram themselves in the Middle City,
govern themselves and, secondly, ordered the building of whereas the Military District is absolutely forbidden to
a new high wall to protect the town against a possible civilians who are neither food or equipment providers nor
retaliation of the Artaxshâsan. The decision of banning city officials and the High Town is reserved (not officially
forever an Arshan to rule the town was confirmed by Vihnu but because of the prices of land and houses) to the
Taronish in 2307 and a Council was created under the wealthiest people and official and religious buildings.
model of that of Kantilya.
Like most of the towns of the Bulchyades, Kandalar has
When Sakal an-Khâr extended its Golden Rule (3103 – a relatively small territory under its direct rule. It extends
3224), Kandalar fell under the domination of the Dark about 50 km (30 miles) around the town, along the coastal
Ordainers and, after the destruction of the Golden Rule by plain and in the Delshad (Ch. Of happy heart) valley.
the army of the Tahmard king Tar-Palantír (3224), the Towards the north-east, it reaches the first groves of the
town became once again protectorate of Anarikê and forest of Lylia (Ch. Dark as the night). It is a relatively
remained a vassal state during the time of the Seven rugged area, characterised by tiny hillside villages, usually
Arshanates. At that time, an important colony of Tahmarda in sight of the see, but far enough to offer some protection
from Anarikê settled in Kandalar. against pirates, who reappear regularly in troubled times.
The city passed under the rule of the Arshan Ganagan There are small fields, in terrace and enclosed by drystone
of Chajapûn (TA 218), after he signed an alliance treaty walls, with a few crops of wheat or barley, but usually
with Anarikê and 5 years before he was crowned Rashaja more dedicated to olive and fig trees, rumath, cork oaks
and torbachenna. Vineyards, as everywhere in the
of a reunified Chyan Empire. The Third Age brought few
Bulchyades, are omnipresent. In this hilly and rugged part
noticeable events to this peaceful provincial town, troubled
of the Bulchyades, the land is not very fertile (and not
only by the recurrent fights for power over the town
blessed by ore deposits) and most of the population make a
Council against the different Farokmads and their factions,
living from the sea.
especially acute in the late 1640s.
88

The sea produces a large variety of fish and seafood, but the Military Harbour was the main trial of the
what has made the reputation of the town is the Ganjalal competition). It is a survival of how the Múranians of old
(Ch. Crimson treasure). This shell, once ground and used to choose the ablest leader for the confederation of
properly prepared (following a secret method), produces Haphet, for a period of 6 years. The Crowning of the King
an intense crimson dye, with a glossy sheen. The dye of the Waves is such a special event, that nobody in the
powder is either exported raw or used locally to dye cotton surroundings would miss and that drains loads of onlookers
clothes, themselves imported from Harshandatt, with a from the Bulchyades and farther.
high added value.
The people of Kandalar, as in all the Bulchyades, show
a kind of nonchalance that often upset more dynamic
5.4.3 Town Life northern Chyans as well as a taste for rejoicing and
Kandalar has always been, even before the coming of festivals. Besides the Crowning of the King of the Waves,
the Chyans, a cosmopolitan town. People of Múranian and the most important and oldest of the festivals are the
Elinse descent are there many, with a strong impact on the Harvest Festival, in winter and the Mating of Uzdâva in
dialect of the town dwellers. Tahmarda from the nearby autumn. The Harvest Festival takes place when the picking
Anarikê are also common in the streets of the town. of olives and torbachennas is finished and the first oil is
Kandalar has indeed been a Tahmarda colony for a short pressed. Lamps are filled with this oil and burn the entire
time and often allied to Anarikê in times of troubles, when night, illuminating the town, while people are dancing and
the Chyan Rashajâ were no longer able to protect the town. feasting. Many a jar of oil is also emptied in the sea, in the
Tahmarda from Anarikê are even considered as citizen of harbour, as an offering to the gods, both for asking
the town, which spare them the administrative worries that abundant crops for the following year and to calm the
are the usual lot of new coming foreigners. Lynîr and rough winter sea in prevision of the new trading season that
Vulmaw traders are also frequently met at Kandalar. is to start. The date of the Mating of Uzdâva is not set at a
precise day but depends on the arrival on the shores of the
Wealthy traders, officials and important priests live
Bulchyades of myriads of small, white and translucent eel
mainly in the High Town, in towering houses clinging to
fries, looking for the mouths of the rivers where they will
the cliff and, for their great displeasure, usually lacking the
live until reaching their adult size, before to go back
nice garden so typical of Chyan architecture. Most of the
somewhere in the Southern Archipelago to spawn. People
houses there have cellars dug, sometime deeply, into the
of the Bulchyades say then that Uzdâva is fertilising the sea.
rock of the cliff. The Middle Town extends on a much
This belief could certainly be considered at the brink of
larger space, but it is overcrowded with small people of all
heresy by priests of Baljana or Chajapûn, but here it is so
kinds, foreign merchants and fortune seekers who have
deeply part of the tradition, that it is tolerated. The eel’s
heard of the rich mines of the Divârayan Mountains
alevins are massively captured with special nets and deep
foothills. It is characterised by houses of 4-5 storeys and so
fried in boiling oil. It is said that eating them give strength
narrow streets that often carts cannot even get through and
to men and fertility to women. These two festivals,
that are the kingdom of street porters.
survival of old Múranian customs, celebrate the riches from
The town has tight links with several villages and small the sea and the land, from which the Kandalar owes its
towns in the area (that are not officially part of Kandalar’s prosperity.
territory), dating back from the early times, before the
Many rich citizens of Kandalar own mines in the north,
coming of the Chyans. Haphet (Kandalar) was then the
in the foothills of the Divârayan Mountains. The usual
centre of a loose confederation of Múranian tribes, created
practice is to have workers paid a minimum (hardly
under Elinse influence. It could have been the germ of a
sufficient to live), plus a bonus, proportional to the number
real western Múranian state, without the Chyan conquest.
of ore extracted. Most of the miners are foreigners, as the
The links were strong enough to resist the new rule and
people of the Bulchyades have little taste for digging into
still today, people of these settlements gather at Kandalar
the earth and prefer to make a living (that is not necessarily
twice a year for festivals and rejoicing. Every 6 years, at the
better) at sea or in the fields. They are also used to the
first full moon of the new year there is a more special
regular discovery of new deposits, the ensuing rush and,
gathering. During one week, people are competing in
eventually, disappointment. Moreover, the miners have a
different physical and mind games. The 6 most successful
very bad reputation of quarrelsome people, crooks and
men in these trials are then quizzed by the Otôva of
thieves. When a new deposit is discovered, it usually causes
Uzdâva, who decides which of them is the wiser and
a first rush (especially when it is some precious ore like
crowns him King of the Waves (as a particularly tough
gold or silver) of fortune seekers before the mining is
swimming race between the coast and the island that is now
89

regulated. Mining in the Bulchyades is a privilege of the Councillor, who can choose two Vice-Councillors. The
Rashaja, in the facts held by the Council of Bulchyades. First Councillor can be re-elected and if he dies or resign
When new ore deposits are discovered, the placers are before the end of his term, the First and, if necessary, the
auctioned (in Jorash, in front of the Arshan Palace) and Second Vice-Councillor, replaces him. If ever the three of
anybody can bid. The new owner has then the them die or resigns, the Council rules the town by mutual
responsibility of exploiting the mine. This means finding agreement until the next Crowning of the King of the
miners and equipment, and transporting them to the site Waves. It is said that electing a new First Councillor at
and then to ensure any kind of supplying necessary for the another time will bring very bad luck to the town. In the
mining. This can bring big money but also requires a rare times the town has been left without a First Councillor
important investment, which makes that these mining and the Rashaja has tried to impose the Shapan as the head
enterprises are usually reserved to a small number of very of the town, it has always been very badly resented by the
rich people. city people and has several times ended up with a town
revolt.
Kandalar is the favoured base for this mining industry.
As the foothills of the Divârayan Mountains can be The First Councillor must follow the decision of the
dangerous, especially because of the presence of orc tribes majority of the Council, but has the choice of the matters
in the mountains, mines owners usually join their efforts to be discussed. The Vice-Councillors have no other
and regularly large caravans of supplies, food and new functions than to advise the First Councillor and to help
miners are gathered outside the town, before to make for him with the administrative matters. When delegates are
the mines. The caravans come back with the extracted ores required for the Council of Bulchyades or when the High
that are then shipped all over the Bay of Ormal. A large Council is summoned at the capital, they can be sent or
part of the precious ores goes directly to Jorash, to aliment replace the First Councillor if his presence is indispensable.
the Farokmad of the Jewellers and the Goldsmiths.
Now, Arash, Pishkasir of the Crimson Dealers, is the
Kandalar has a few metal workers (mainly producing
First Councillor and Dagdar and Kariman are the Vice-
vessels) and most of the ore simply passes through the
Councillors.
town. However, the Rashaja has a right of pre-emption and
his representative, the Shapan, can look at any loads of ore, 5.4.4.2 The Shapan
decide of a price and buy it before anybody else. Needless
to say that this man is particularly hated by the mine Because there is no Arshan in Kandalar, the Shapan
owners, for he rarely gives good price for the ore. (now Hoshyar) assumes both High and Low justice rights.
Indeed, the Council, that should have inherited of all the
5.4.4 Organisation functions of the Arshan, has given up the judicial part to the
Shapan, keeping only a kind of Commercial Court (to
5.4.4.1 The Town Council judge for instance counterfeiters). The Erexshâ being now
at Mahdat (see section 5.4.8.2), the Shapan has only a
Kandalar is now governed by a Council, which has not
nominal authority on him. Therefore, all things
always been the case for this town, not far from the border
considered, the Shapan of Kandalar is essentially a justice
of the Empire and therefore of high strategic importance. officer.
In the old times an Arshan has often been at the head of the
town and its important garrison. After the Artaxshâsan 5.4.4.3 The Farokmads
Wars and the liberation of the country by Vihnu and
Lôkhuzôr, the garrison has been reduced to a minimum Trade is the main activity of the town and the different
police force, as a sign of peace with Anarikê, and the Farokmads of Kandalar are important elements of the social
presence of an Arshan at the head of the town has been and political life. Their most influential members make up
banned forever, to forget the series of especially cruel and the majority of the Council (except for a few priests and
vicious Arshanâ chosen by the Artaxshâsan to rule their first Vayshas) and many of its deliberation concern trade
line of defence against Anarikê. business. The most important Farokmads are those of the
Crimson Dealers, Sea Traders and Craftsmen. The mine
The Council is composed of the wealthiest citizens of owners do not form a real Farokmad, but are gathered in
the town and the Otôvâ of the different cults. The an informal association, essentially for the organisation of
ambassador of Anarikê, as a special favour, is also a the caravans to the mines, and are a influential group.
member of the Council, but cannot be elected First
Councillor. Every six years, as a prelude of the Crowning
of the King of the Waves, the Councillors elect a new First
90

5.4.4.4 Military Forces 5.4.5.2 The Farokmad of the Crimson Dealers


The Garrison is now quite limited in number and The Crimson Dealers make their fortune from the
power and its main task is to watch the Arshan Citadel collection, processing and sale of the famous crimson dye
(much too large for them all) and keep the Imperial of Kandalar. They have a complete monopoly on all the
Apartments ready for the case the Rashaja decides to spend transformation process. The militia of the Farokmad keeps
some days there. It is also supposed to be the police force, a close watch over the areas where the shells can be found,
but it has been given up to the Citizens Militia. Most of the to prevent poaching, as well as over the workshops where
Garrison has moved a bit farther north, at the fortress of the dye is prepared to avoid the secrets to be stolen. The
Mahdat, where the Erexshâ (Mehbazu) now resides. Shadru working there (the work to prepare the dye is
Mahdat is the main border fortress in this relatively especially arduous) have all sworn to keep the secret and
peaceful part of the Empire. The garrison of Kandalar has can be sentenced to death (drowned in the harbour) if they
been moved there to kept a military force at the border do not keep their word or steal some of the precious
without breaking the word given by Vihnu to Anarikê. It powder.
proved good, as Mahdat is much closer to the Divârayan
With Arash, their Pishkasir, at the head of the town
Mountains, where the main dangers for the Bulchyades
Council they are now the most powerful and influential
come from, with Orcs and, potentially, Aca raiders.
Farokmad of the town.
The Citizens Militia is made up of all the sonless male
citizens above 16. Between 16 and 20 they are supposed to 5.4.5.3 The Farokmad of the Sea Traders
spend 2 months a year (in shifts) in the police stations for It is now the second most powerful Farokmad of the
training. The wealthiest can avoid this training by paying a town. But it was not like that in the past, when they were
fine (which is often preferred by the authorities, as it bring ruling the city. Their relative downfall and the rising of the
money to the town and reduce the costs of the militia). Crimson Dealers has started with the election of Arash as
After 20, they are only called in case of danger for the town Pishkasir of the later. He proved to be an outstanding
or to fight a fire. They somehow ensure the police in the diplomat and took control of the Council 17 years ago.
town but are chronically ill-trained. The Citizens Militia is Arash is the main concern of many a Sea Trader, and they
commanded by Kariman. are impatiently waiting for the old man to retire (or be
The navy of Kandalar is now a mere shadow of what it retired).
was in the early times of the town, when the pirates of the Almost everything that comes to Kandalar by sea, and
Free Town of Kandalar were feared along the coasts of the most of what is going out, pass through the hands of the Sea
Bulchyades and Olyas Kriis. Now the main naval forces of Traders. One of their greatest prides is that even these
the Chyan Empire are concentrated in the harbours of arrogant Crimson Dealers have to rely on them to ship
Samarth and Jorash and the small force of Kandalar is just their dyes. The members of the Farokmad own ships and
sufficient to patrol the coasts. Nevertheless, the mariners crew, but never set a foot on a boat, leaving this dangerous
of Kandalar are still the most skilled of the Empire and are work to trusted captains, often from Kandalar (as many of
even praised and considered worth competing with by their the mariners) or from the Lynerian League.
fellow mariners of the Lynerian League. The navy is
commanded by Namdar. Naozad is now the Pishkasir of the Sea Traders.

5.4.5 Politics and Power 5.4.5.4 The Farokmad of the Craftsmen


The Craftsmen are neither the most numerous nor the
5.4.5.1 The Council most powerful Farokmad of Kandalar, but after the
The Council looks more like a place where the different crimson dye, their products have made the fame of the
Farokmads can gather, discuss and settle their problems town. Most of the members of the Farokmad are
than a place for town politics. It is now Arash, Pishkasir of metalworkers, doing vessels and weapons. These products
the Crimson Dealer, who is the First Councillor, with his have an unmistakeable style, with plenty of gold and silver
friends Dagdar and Kariman as Vice-Councillors. The inlays and a lavish use of precious stones and niello enamels
elections are for next year and all the factions are setting to bring some colours to the works (loved by the people of
their schemes, either to rally support or to be sure to be in the Bulchyades, but considered as overcharged in some
the winning camp. The Crimson Dealers and the Sea other parts of the Bay).
Traders are at daggers drawn.
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They have also a special links with the Crimson Dealers, be found a temple to Uzdâva, but also a temple to Ajmô,
as some of the Craftsmen use the dye to produce rich official buildings and several good inns.
purple cotton clothes that reach indecent prices in some
1. The Arshan Citadel: Located near the Temple
places of Jaha. Needless to say that these Craftsmen are
of Ajmô, this impressive and severe citadel is
definitively tied to the Crimson Dealers and always support
always protected by the Garrison of the
this Farokmad in the Council. Most of the metalworkers
town, who watch also the high wall of the
being closely associated with the Sea Traders, one can
city.
easily imagine how split is this Farokmad and why it has
never managed to gain some real power in the town affairs. 2. The Asrûta Gate: The gate is relatively recent
(ordered by the Rashaja Siyavush II in TA
Khorram is now the Pishkasir of the Craftsmen.
1335) and opens on the Flowers Road,
towards Jorash.
5.4.5.5 The Mine Owners
3. The Crimson Cliff: It is the most luxurious and
It is a very heterogeneous group of people made up of
exclusive tavern of Kandalar and perhaps one
Vatas from the different Farokmads, rich Vayshas who do
of the best in the entire Bulchyades. It is
not feel embarrassed in investing in trade (usual in the
known for the excellence of the service and
Bulchyades) and even some foreigners settled in Kandalar.
the high quality of its wine cellar. The best
It is a complete informal association of people with a
wines from the Bulchyades and the Lynerian
common goal: making money in exploiting mines. They
League are kept there and matured in the
try to keep a monopoly on the mines and sometime buy
cellar dug into the rock, until the right
some in common and then share the profits, to prevent a
moment. Snacks of specialities from the
non-member from owning one.
Bulchyades that enhance the flavour of the
Apart from this almost purely financial activity, they wines are also available as well as a few, very
organise several times a year the gathering of a huge expensive rooms for prominent guests.
caravan, the Caravan, with supplies and new miners to go
4. Embassy of Anarikê: The Embassy is the exact
to the mines and have a better protection against thieves
copy of the Palace of the Shapan (see #9),
and bands of Orcs. The Caravan then comes back, loaded
built after the end of the Artaxshâsan Wars,
with ores of different kind, to be shipped from Kandalar.
when the town returned under Chyan rule
Because of too different interests of the members, they find
and that a Shapan was sent by Vihnu
it hard to organise a real military force to protect the mines
Taronish. It was a sign of good will from
and it is only when the Orc pressure becomes too strong
Anarikê to give up the former House of the
that they manage to unite themselves and pay for the wages
Governor and to offer it to the new Shapan.
of a force of mercenaries to back the local militias and
To thank Anarikê for this gesture, Vihnu
imperial forces and wipe out the Orcs from the hills, for a
offered to pay for the building of this new
time.
palace, to serve as embassy.
5.4.6 The Town 5. The Rashaja Way: It is a relatively wide (given
the scarcity of space) street, going down the
Put aside the access from the sea, the city has only two
cliff with a constant slope and many a hairpin
gates, in the East and in the North West. Both are kept by
bend. It is reserved to officials and rich
a significant quota of guards at night like during the day (10
people and abundantly guarded.
men), just like the walls girdling the city.
6. The House of Arash: The house is almost at the
5.4.6.1 The High Town bottom of the cliff, but has a nice view on the
harbour. It was bought 17 years ago by
The High Town is separated from the Docks by a high
Arash, Pishkasir of the Crimson Dealers,
cliff. There are only two accesses connecting them. First of
when he managed for the first time to be
all, the staircase of the 1000 steps, which is the den of many
elected, at the general surprise, First
thieves (in many anfractuosities of the cliff), and the
Councillor. Recent works have transformed
Rashaja Way (reserved only for the upper-class citizens,
this modest house into a model of modern
and protected by many guards). There could be also a third
good taste, with obvious influence from
secret access between the Arshan Palace and the Custom
Anarikê. The only thing this house lacks is a
Office, but nothing is really sure. In the High Town, can
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beautiful garden, but Arash has almost 8. The Lôkhuzôr Gate: Also called the East Gate,
completed the buying of the neighbouring it opens on the road towards Anarikê and is
houses and plans the extension of his house decorated by a relief of Lôkhuzôr offering in
with a large garden (which will be regarded one hand a Council to the town and in the
has the most luxurious thing that someone other a High Wall. It is all that remains of the
can have in Kandalar). original High Wall of Lôkhuzôr.
7. The House of Naozad: This is one of the oldest 9. Palace of the Shapan: It is exactly the sister
buildings of the town and the family of building of the Embassy of Anarikê. It is
Naozad, Pishkasir of the Sea Trader, is very indeed the original one for it was built at the
proud to trace back their roots from the end of the reign of Vishtâspa I, when the
conquest of the town by Tabâr Bulchya. They town was put under the protection of the
are extremely rich and powerful, and the Tahmarda. The building was designed to
house shows it. It is almost a palace, with a house the military adviser (who later became
inner garden (which is extremely rare in the Governor) sent to ensure the security of
Kandalar) and statues of the most famous the town. This stone building is in the early
ancestors of the family decorating the front Anarikan architectural style of pure and
wall, along with models of ships. simple lines, that looks sometimes a bit
severe to the people of the Bulchyades. The
Palace houses now the Shapan (see #4).
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10. The Staircase of the 1000 Steps: The steep all three times the height of a man and carved
stairs join the High Town and the Middle of fine marble, porphyry, jade and haematite.
City, through narrow bridges jumping over It is very highly considered to make
crevices and dark alleys. At nightfall, it is a donations to the temple. The funds are used
favoured spot for thieves. It is the path used to entertain the temple, or to finance the
by the numerous servants going up to the building of ships.
High Town early every morning.
14. Temple of Uzdâva: Uzdâva is regarded as the
11. Temple of Asrûta: It is a elegant, but rather protector of the town, certainly dating from
small brick building decorated with relieves the time when the mariners of Kandalar were
and, which is very uncommon in the mainly skilled fishers and feared pirates. And
Bulchyades, two panels of glazed tiles. They this has not changed, even when the main
are said to have been brought there by a activity of the town became trade in the mid
Priest of Asrûta from a small town around Second Age. The temple is on the top of the
Pelepelplû (whose name has been lost) cliff (one of the rare building that can be seen
during the time of the Golden Rule of Sakal when coming by land) on a dizzy ledge,
an-Khâr, to save them from destruction. overlooking the town and the sea. The walls
They have been kept in a secret cave in are decorated with large purple hangings,
Kandalar, until a group of workers, building that are changed once a year. One moon after
the new temple of Asrûta, discovered them the Mating of Uzdâva, the Crimson Dealers
by chance. and the purple dyers climb up to the temple
in a long procession, carrying the new
12. Temple of Anahita: As everywhere in the
hangings. Then, they offer them to the god
Bulchyades, Anahita is very loved by the
and the priests make the exchange, throwing
people of Kandalar. Pregnant women come
the old ones into the sea. The old hangings
there to get the benediction of the Otôva to
are supposed to be carried off by the currents
get strong sons and to ease the labour.
to the undersea mansion of Uzdâva.
Priestesses of Anahita are well-known
However, it is not rare that unscrupulous and
midwives and are always ready to help, in
poor people try to steal them at that
exchange of a small donation to the temple.
moment, as they are of the best quality and
The temple has been built around a strange
can be sold for a good price. It is a very risky
standing stone, perhaps erected by the
business for the penalty for this unforgivable
Chaialla, and which is said to give fertility to
crime is death, thrown from the top of the
women who rub their bellies against it. The
cliff.
custom dates back from the Múranians times
and the properties of the stone has naturally
5.4.6.2 The Middle City
been attributed to the Chyan goddess.
However, along with the annual spring The docks are much more popular than the High Town.
festival to celebrate the fertility of earth with There is here an important port capable to welcome about
orgiastic feasts, this is far from an orthodox 300 ships at once. There is a low taxation on merchandises.
Chyan religious practice. The temple is an Here can be found the Houses of the Farokmads, some
unusual circular brick structure, with a popular inns frequented by mariners, traders, travellers
garden in the middle, where stands the Stone and guards not on duty, some interesting artisans’ shops
of Anahita. (metalworkers, cloth dyers, herbalists, smiths) where are
sold specialities from Kandalar: the crimson. The crimson
13. Temple of Ajmô: The priests of Ajmô
products enjoy an economic prestige among the entire the
administer this imposing temple. This very
Bay of Ormal, which is bound to the excellence of the
large temple contains two important
Kandalar weavers. The city’s emblem features the crimson
sanctuaries (with altar and statues of Ajmô),
stuff inside a gold ring. The coins distributed in the city as
several rooms, several paintings picturing
well show the city’s emblem.
magnificent landscapes and exotic goods, as
well as trade expeditions paintings, and in a But there is also in the docks a disreputable or low
colonnaded perimeter are statues of the most district, a tangle of small streets, where the thieves reign is
important Arshanâ of the town and Rashajâ, supreme. Here, among some buildings about to collapse,
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can be found some colourful but dangerous inns and 22. The Old Captain: Fardad is the old captain. He
taverns. has spent most of his life on sea, and now has
taken a well-earned retirement by running a
15. The Black Crane: The inn is kept by Delsuz,
tavern in his birth town. This grumpy old
with the help of his two sons, Gira and
man has lost one arm and one ear with a part
Kayzad. For an inexpensive price, the food is
of the cheek after his ship sunk and his was
good and plentiful and the rooms clean, if not
attacked by the largest shark the seas have
really comfortable, but it is just what most of
ever born (as he says). He was saved, at the
the customers are looking for.
last moment, by his crew on a raft, and then
16. The Docks: The harbour is very busy and there decided he will never against stay on a boat.
are always several ships being loaded or He is an inexhaustible source of information,
unloaded by armies of dock workers, except more or less distorted by his wild
in winter when the weather does not allow imagination, on the Bay of Ormal.
easy navigation. The dock workers are
23. The Pier: It is without any doubt the best place
usually hired for the day, before sunrise in the
in town to find good purple cotton clothes.
Market Square.
Dagdar mainly sells large rolls of fabric, but
17. The Fishing Eagle: This is a very popular inn his daughters also make clothing that are sold
favoured by mariners and travellers. The in the back of the shop.
food is of average quality, like the wine.
24. The Pierced Jug: A pleasant tavern where
18. The Fruits of Bulchyades: This small shop craftsmen, mariners and dock workers like to
sells a large variety of the best delicacies of meet and have some rest around a goblet of
the Bulchyades. Fresh season fruits are medium quality but cheap wine.
especially famous, but there are also
25. The Pilot Dolphin: It is a rather disreputable
exquisite flower jam, fresh or salted fish,
inn, a nest of the most dangerous bad lots of
marinated seafood, goat cheese, olive paste,
the town. The inn takes its name from the
soaked torbachenna and olive oil. The entire
well-known belief among the mariners of the
shopfront is made of jars of different kinds of
Bulchyades that Uzdâva sometimes sends one
olive oil coming from nearby villages.
of his dolphins to guide a ship in dangerous
19. The Jetty: The jetty closes the harbour and waters. Do not trust this popular belief, here
protects the ships from the rough winter sea the dolphin can lead you to your last meal.
and the sudden and destructive summer
26. The Round Tower: A large and low round
storms.
tower that was built by Lynîr engineers,
20. Kandalar’s Best: Despite its name, this shop commissioned by Vâyaspâra I in 1699. It was
offers only average quality weapons, but in originally designed for some of these engines
large range that can fit all the tastes. of war, which are the secret of the Lynîr
21. The Market Square: It is the largest, and engineers, but after their destruction by the
indeed the only square worth the name in the Vulmaw in 1712, they have never been
town. It is mainly used for the markets (twice replaced. Now the tower is mainly used by
a week) where fresh fish and vegetables are strollers in search of a picturesque view of the
sold. But every day, fishers come there to sell town.
their products. It is also the place for festivals 27. Sarvin’s: A very good wine dealer, where almost
and sometime, for very important matters, any kind of wine produced in the Bulchyades
of public deliberation of the Council. In the can be found. Sarvin is especially proud of his
middle of the square is a statue of Sadhanah, large choice of Kantilya brandies. Depending
an almost legendary Arshan of the city, on the arrivals, there are also some wine of
during the time of the City-states, who was a the Lynerian League and Codya.
great captain and pirate and brought
28. The Smithy: Here one can choose amongst the
prosperity to Kandalar.
best weapons produced in Kandalar, which
means with the most intricate inlays and the
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biggest gems. The quality of the blades does ago, coming from almost nowhere. He is from a relatively
not always match the decoration, but all the poor family of crimson dealers. He left the town quite
daggers found there will surely be of the young, and spent some time in other parts of the Chyan
utmost smartness. Empire, or perhaps overseas, nobody knows exactly. But
when he came back, he managed in a few months to be
29. The Town House: On the Market Square, this
elected at the head of the Farokmad of the Crimson Dealers
former warehouse has been transformed to
and then as First Councillor. Lot of stories are told about
house the deliberations of the Council. It is
Arash, and his friend Dagdar: that they discovered a
also there that the captains of newly arrived
fabulous treasure during their wanderings or get
ships have to register and pay the taxes
acquainted with a group of dangerous assassins in a far away
decided after inspection of the cargo by the
land who helped them to persuade the members of the
Custom Officer. Symbols of the Farokmads
Council to vote for Arash. The next election is coming fast
of the town, as well as depictions of Uzdâva
(next year) and Arash is not absolutely sure of his re-
and Ajmô have been painted on the front wall
election. Among his own Farokmad people are becoming
to give a more ostentatious look to the
tired of his rule and the Sea Traders, now leaded by the
otherwise dull building.
young and enterprising Naozad, show more aggressiveness
5.4.6.3 Military District and get supports from the small Farokmads, the Vayshas
and the priests. It is time for him to get again in control of
In the city island, there is a lovely exotic garden and a the situation.
military section, where are controlled every ship going to
Kandalar. The First Vice-Councillor: Dagdar (59) is a very
rich and successful purple dyer, a prominent member of
30. The Custom House: The only part of the island the Farokmad of the Craftsmen and a personal friend of
open to civilians is the Custom House, where Arash. Some say that they had some adventures together,
any arriving ship must stop to be inspected by when they were young, that sealed their friendship. Dagdar
custom officers. is now the First Vice-Councillor, supports Arash in any
31. The Exotic Garden: The garden was created by matter and leads the faction of the Craftsmen favourable to
order of the Rashaja Haydar III, who the Crimson Dealers. His enemies pretend that he is bribed
especially enjoyed his stays in Kandalar, but with free or very low prices crimson dyes, that allow him
missed terribly the large and lush gardens he to make huge profit on the clothes he sells.
was used to. He ordered to gather there a The Second Vice-Councillor: Kariman (36), is
example of all the plants, rare or common, 1.68 m (5’6’’) tall with black curled hair and dark eyes. He
that can be found on the shores of the Bay of is absolutely devoted to Arash, to which he owes is post as
Ormal. The island being still forbidden to Chief of the Militia, and now as Second Vice-Councillor.
civilian, only soldiers from the navy and
officials can enjoy this charming and peaceful The Shapan: Hoshyar is a middle-aged man (42), a
garden. Slave of the Empire with huge experience in the Imperial
Administration. He has recently been appointed in
32. The Military Harbour: The island is the Kandalar, after the accidental death of his predecessor. He
headquarters of the fleet of Kandalar. In the is absolutely not convinced about the story told by the
past it was entirely dedicated to the war fleet, Chief of the Militia and believes the previous Shapan was
but since most of the fleet has been moved to murdered because he belonged, like himself, to the True
Samarth and Jorash, a large portion of the Followers. He, obviously, cannot give the true reason of
island has been put to another purpose and his suspicion, but has started his own investigation.
transformed into an exotic garden.
The Erexshâ: Mehbazu is quite happy of his position
and life away from the town. At the tower of Mahdat, he is
5.4.7 People of Note
his own master, can command his troops as he wants and
5.4.7.1 Authorities spend his spare time in hunting and riding. He has a good
agreement with Ushah, a bandit hidden in the Forest of
The First Councillor: Arash is 57 years old, with an Lylia, to attack miners and carts loaded with ore. Aware of
affable face and very polite manners. He is a formidable and influence fights in Kandalar, he is thinking of offering his
cunning diplomat. He took the power in Kandalar 17 years services to either the Crimson Dealers or the Sea Traders
96

(to the best payers indeed) to attack specifically the and thoughtful, speaking slowly and convincingly of the
convoys from the mines belonging to members of the other True Faith. He has a special skill to avoid discussions about
faction. his own past and manages cunningly to change the subject
and make understand that it is not appropriate to speak
The Custom Officer: Pishkar is the most qualified
about that.
and meticulous Custom Officer. Unfortunately for him, he
is a supporter of Naozad and Arash would like to replace The Otôva of Uzdâva: Zariab is 54 years old, bold
him by one of his men, just to annoy the Sea Traders who and with a weak body that makes him look easily 10 years
consider this function a vital for a smooth traffic in the port. older. He is known as wise among the wises and is
They are accusing him of malpractice, with proofs very extremely respected by the people of Kandalar. 17 years
convincing but completely forged. Pishkar is absolutely ago, he made an unimaginable deal with Arash. In exchange
desperate and think of suicide unless someone can help him of his support to become the new First Councillor, Arash
to prove his innocence. made of him a rich man. It is one of the best kept secret of
the town: Zariab is a very rich man, hoarding up money
5.4.7.2 Members of the Farokmads from the mines he owns in the hills. The strange thing is
Naozad: Naozad is 25 years old, a very young age to that he goes on living with few and does nothing with this
lead a powerful Farokmad like the Sea Traders. He has just gold, perhaps keeping it for something special or a long-
succeeded to his father who died young, tormented by the planed goal.
shame of having lost the town and not being able to regain The Otôva of Anahita: Manizeh (31) is dynamic and
it. He is still inexperienced but has a strong will and energy domineering and rules the temple of Anahita with an iron
and wants to do his utmost to avenge the honour of his hand. She is of pure Chyan blood, a princess of imperial
family and put again the Sea Traders at the head of the descent. She was sent to Anarikê to marry the old and
town. Even if the Sea Traders have lost some of their powerful chief of the Khibulabâri family. After his death,
influence in the town during the last two decades to the she discovered an unknown liberty in this country, but
profit of the Crimson Dealers, the family of Naozad has missing her homeland, she went back, incognito, and
managed to retain most of its personal power. Naozad is at entered the cult of Anahita in Kandalar. She has
the head of an intricate network of alliances and clients that nevertheless kept strong links and friendship in Anarikê and
hold more or less directly a good deal of the town. for some years now she has been the master spy of Anarikê
Khorram: Khorram is a very talented metalworker. in Kandalar.
At 35, he considers himself still an apprentice, but the Her main task is to avoid the establishment of this sect,
quality of his works raises him at the level of the most seen as extremely dangerous by the authorities of Anarikê,
famous masters. He is not really interested in politics, but and whose members call themselves the Redeemers or the
his fame as an outstanding craftsman and the internal Bokhtarâ or more especially a group of them that seems
dissension of the Farokmad, have sent him at the head of attracted to more violent actions (the True Followers, but
the Craftsmen. He is now courted by both the Crimson she ignores their name or even that the form a secret group
Dealers and the Sea Traders, but does not really know among the Bokhtarâ). Last year she had to get rid of the
which camp to chose or even if he will choose one. Shapan who was a member of this sect, and now she
suspects the new Shapan to be also affiliated to the Bokhtarâ
5.4.7.3 Priesthood as his zeal to discover what happened to his successor is
The Otôva of Asrûta: Rewniz is 62 years old, but more than odd.
still keeps a muscular body, covered with scares. Indeed, The Otôva of Ajmô: The young (37) Abadard has
he has not always been a priest. He has spent a large part of great expectations for the cult of Ajmô in Kandalar. He
his life on battlefields, first in the Chyan High Guard, and dreams of establishing Ajmô as the main god of the town,
then overseas, as a mercenary. He is very secretive and and perhaps even have him declared protector of Kandalar.
nobody knows the actual reason of his change of life or even For that he concluded an alliance with Naozad and so
why he left the High Guard and the country. He entered counterbalancing the odd behaviour of Abadard, the Otôva
the cult of Asrûta some years ago and showed such a of Uzdâva, who gives such a strong support to the Crimson
devotion to the True God that he quickly became the Dealers, and reverting the traditional alliance of the Sea
Otôva of Kandalar. Traders with the cult of Uzdâva. He has good hopes that
Except for his physical strength, nobody could ever the next elections for the First Councillor will be
imagine is former life of warrior. He is always very quiet favourable to the Sea Traders.
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5.4.7.4 Others the road to the mines, where they can easily attack unwary
miners who travel alone or have been separated from the
Ushah: Ushah (26) has spent much of his youth in
Caravan.
petty crimes and ill-prepared swindling. His luck has
changed some months ago when he met, by chance, the
5.4.8.2 Tower of Mahdat
Erexshâ in the Pilot Dolphin.
The tower of Mahdat (Ch. Created by the moon),
The Erexshâ was clearly looking for some henchman
about 80 (50 miles) kilometres north of Kandalar, is built
and Ushah was there, at the right place, at the right
upon the Hill of Mahdat, just on the source of the Delshad.
moment. Their deal is that the Erexshâ can learn about the
As far in the past as Chyans can remember there has been a
dates and paths of the miners who want to go the hills in
fortress there, and before a Múranian fort.
the north, and who have to register first to the Erexshâ. He
can then make sure that no patrols will interfere with the However, the present tower has been built in the reign
attacks of the bandits leaded by Ushah and they can share of Ardâcher II (the son of Vihnu Taronish), to house the
the bounty. garrison of Kandalar and so keep the word of Vihnu
Taronish to have the town unmanned, as a proof of faith in
So far, it has worked well, but Ushah thinks that the
the everlasting friendship of Anarikê. The fortress is a bit
Erexshâ is too cautious and would like to launch a major
far from the town, but it is the closest place suitable for a
attack against the Caravan, the next time it comes back
border garrison without giving the impression to break the
from the mines, loaded with precious ores. He has already
old oath.
come into contact with Roshan, the unscrupulous captain
of the Black Gull, who agreed to board the cargo in a The tower of Mahdat is a high stone tower, just at the
hidden cove and sell it far away. Obviously, the Erexshâ top of the hill. An encircling brick and stone wall run
knows nothing of this plan. around the hill. It is the oldest part of the fortress, the stone
base being the remains of the Múranian wall and the brick
5.4.8 Around Kandalar topping, repaired many times, has been built by the Chyans
when they first occupied the fortress. Inside are barracks
5.4.8.1 The Forest of Lylia for the troops and stables for the horses. The Erexshâ of
Kandalar and his family reside here, in apartments inside
The forest of Lylia is about 50 kilometres (30 miles) to
the tower.
the north-east of Kandalar. In the past the forest was much
larger but it was heavily cut down for shipbuilding, and is A local legend says that the Hill of Mahdat was created
still for building and fire wood. Almost two-third of the long ago, before the coming of the Chyans, by a ray of light
once large, pristine and thick forest is now an open coming from the moon. One night this ray struck the earth
woodland, peopled by small communities of loggers and in a dazzling blast, that made the night like day. In the
coalmen, and farmers in the most open areas. Only the area morning, the hill has appeared at the site of the impact and
the farthest from Kandalar remains untouched by men. a river, the Delshad, was flowing from the top of the hill.
There, the woods are especially thick and difficult to walk It is said that the nights of full moon, crystals, transparent
through. It is also known as the best place to pick Nalfas, like diamonds, appear in the spring and disappear with the
particularly after the heavy rains of autumn, for those who first rays of the sun.
dare to brave the forest.
The forest is indeed said to have been the home of
Kuorind Elves, long ago, before the Chyans conquered the
land and repelled them and their Elinse friends over the
Ishtô river. Chyans, who are absolutely not woodmen,
consider close forests as loss of land and have a mix of
disdain and fear for these places. They say that the forest is
enchanted and that the trees remember their former elven
masters and friends and hate the Chyans. And so avoid as
possible to go there.
Not all Chyans are so superstitious and Ushah and his
men have recently set their camp there. It is a good place
to hide, with plenty of water and game, and not far from
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Illustration: Shahriar Shahrabi (IRCSS) Wars of the City-States, when the town-
people revolted against a tyrannical Arshan
and decided to rule themselves. Apart from
this feat of the citizens of Kantilya, the Wars
of the City-States were not favourable to the
city, which quickly fell under the domination
of Samarth and then Jorash. However, their
control was mild and Kantilya managed to
keep its own Council to rule the city, as long
as the taxes were paid.
In 848, to face an Aca invasion, the Arshan
Dârayavahu of Chajapûn, negotiated a peace
and alliance with the cities of Bulchyades and
leaded their combined armies to the victory
against the Aca. He was afterwards crowned
Rashaja in 853, becoming the first Rashaja of
the Victorious Sun Empire. However, his son
Xshayârshan broke the words of his father and
conquered the Bulchyades.
During the Victorious Sun Empire,
Kantilya grew slowly in size, but flanked by
the trading towns of Jorash and Samarth,
Kantilya found itself relegated to a role of
agricultural production, taking advantage of
the fertile plain of the Ûtashî. The town
followed the general revolt of the cities of
Bulchyades against the yoke of Xshayârshan II and won its
5.5 Kantilya independence in 1155. The Empire collapsed at the same
Kantilya, the White City of the Bulchyades is a peaceful time, under the blows of the Aca horsemen.
and pleasant town. The life in the former capital of the
The Time of Discords (12th – 17th centuries), witnessed
Bulchyades seems to flow more slowly than anywhere in
the raising glory of Kantilya. The Council of the Free Men,
the Bulchyades and the city on his white hill, lost in the
openly welcomed Lynîr colonists to settled in the town to
middle of a ocean of multicoloured flowers, seems to live
repopulate it after an epidemic of plague. They brought
in another world.
with them arts, philosophy, political awareness and
military strategy, and completely changed the face and
5.5.1 History destiny of the town.
The city was founded in SA 498 as a small fishing village They allowed Kantilya to win several battles against her
by Múranians living on the mouth of the Ûtashî river and neighbours and to spread her cultural and political
was named Kaphet. Kaphet faced the invasion 200 years influence over the other cities of the Bulchyades.
later, with the coming of the Chyans. The town Frâyazanta, the First Councillor of Kantilya managed to
surrendered in 658, shortly after Haphet (Kandalar), as the convince Jorash and Kandalar to form an alliance, which
inhabitants were not warriors and could little against the became some years later, in 1296, the Confederation of
fierce Bulchya. The first Chyan decision was to rename the Bulchyades, when the other minor cities of the Bulchyades
city Kantilya (Ch. The City on the river mouth), as the joined the alliance. To Frâyazanta’s despair, he has never
Múranian original name was too similar to the Chyan word succeeded in convincing Samarth to join the
meaning “death”. Confederation, depriving it of its strong naval and trade
Kantilya boasts to have the oldest town Council among power. An alliance with the Lynerian League was signed in
the Chyan towns, and the archaism of its institutions 1314, which helped to repel the first Vulmaw invasion of
supports this claim. It is thought that the Council of the 1356.
Free Men was established soon after the beginning of the
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The Vulmaw danger was nevertheless not completely of Anarikê and so defend themselves against the
suppressed and Kantilya was sacked in 1512. To protect pretensions of more powerful neighbours. It brought 200
itself against the increasing menace of the Vulmaw, the years of peace to the Confederation, while other parts of
Confederation of Bulchyades accepted the offer by the the Empire were struggling in everlasting petty wars and
Rashaja Shôburagan, who had recently reunited the Chyan civil unrest. It was also the time of a growing influence of
Empire. It became a vassal of the Rashaja in 1662. The the Tahmarda of Anarikê in Kantilya who built the present
Vulmaw aggressions of 1686 and 1698 were repelled with walls and made of Kantilya there westernmost outpost on
the support of the Chyan Army, and soon after the the northern coast of the Bay of Ormal.
Bulchyades joined, on equal terms, the Empire.
With all the Bulchyades, the city passed under the rule
But in 1712 the Vulmaw, taking advantage of an Aca of the Arshan Ganagan of Chajapûn (TA 218), after he
invasion, launched a surprise attack on the Bulchyades and signed an alliance treaty with Anarikê and 5 years before he
conquered Kantilya and Kandalar. After an unsuccessful was crowned Rashaja of a reunified Chyan Empire.
campaign against the Vulmaw, the Rashaja Cishpi
When in 1647, Khosrô had to flee from his capital and
concluded an unlikely alliance with the Aca. With the help
found refuge in the Bulchyades, Kantilya was first a bit
of the fiery horsemen, the Vulmaw were chased out of the
unwilling to support him. The Council was eventually
Bulchyades and Olyas Kriis. However, the Vulmaw
convinced by a brilliant and moving speech of Khosrô and
menace was not suppressed before the Great Naval War
the town sent all its troops to fight at the battle of the
(1869-1875).
crossing of the Anhvîr. After this defeat, and when it
In 1973, Kantilya, under the First Councillor Parvanda became clear that Dadfiruz will have no rest until he
(who was later recognised as a Kharpan, an agent of conquered the Bulchyades, Kantilya gladly accepted a
Nevazar) started an uprising against the Rashaja Vishtâspa contingent of Khanîm soldiers and later the official
that quickly spread over all the Bulchyades. The repression protection of Anarikê.
was quick and brutal. Parvanda was condemned to death
Thanks to this help, the town, as all the Bulchyades,
and the walls of the town were dismantled, with
resisted against all invasion attempts of Dadfiruz and his
interdiction to build new ones (a new high wall was built
successors. In 1726, the city rejoiced when tidings of the
only during the Artaxshâsa rule, when the menace of
great victory against the Dadfiruzan reached the town and
Anarikê became stronger, and again during the time of the
the soldiers they send to battle came back with the new
protectorate of Anarikê over the town, at the end of the
Rashaja, Tudhaliya of Orgothraath.
Second Age).
The end of the Third Age is the story of a long decline
The city became then an easy prey during the
for Kantilya, shadowed by Jorash and Samarth that divert
Succession War, and fell several times under the
most of the trade to their harbours. Kantilya turns then
domination of local potentates, before to be conquered by
essentially to the exploitation of her rich hinterland. At the
the Arshan Artaxshâsa of Jorash in 2039. The town gave a
beginning of the Fourth Age, the city that was once the
relatively sincere support to the Artaxshâsan, at least in the
capital of the Bulchyades joins the new Confederation,
beginning of the dynasty. To punish the town, the capital
without even considering the possibility of her own
of the Bulchyades was transferred to Jorash by direct order
independence or to challenge the leadership of Jorash and
of Rashaja Vihnu Taronish in 2320. However, because of
Samarth.
the behaviour of the priests of Asrûta in Kantilya, who
never accepted the false gods of the Artaxshâsan, Kantilya
5.5.2 The Town and its Territory
kept the privilege to send its Otôva of Asrûta to the High
Council when summoned. The city, built upon hills overlooking the sea and
girdled by a wall of slightly glittering white stone is very
During the Golden Rule of Sakal an-Khâr (3103 –
picturesque. In the heights of the north are located the
3224), some especially clear-sighted councillors of
administrative and religious districts, the residential area
Kantilya tried unsuccessfully to resist the ascendancy of the
stretches along the Ûtashî, in the west, and the harbour is
Dark Ordainers.
in the south, on the sea.
However, the city eventually fell under their control
The 20.000 inhabitants of the city are a pleasant
and was freed only in 3224 when the great army of Tar-
combination of Chyan-Múranians, a large Lynîr
Palantír ended the domination of Sakal an-Khâr. Soon
community established there for centuries and merchants,
later, the Empire crumbling in pieces, Kantilya joined the
other cites of Bulchyades in 3268 to ask for the protection
100

mariners and travellers from every corners of the Bay of workshops where silk is woven, and sometime dyed
Ormal. (usually in crimson from Kandalar) or embroidered,
perfumes are distilled and flowers jams are cooked. Wine
The territory of Kantilya is in striking contrast with the
is also collected there before to be shipped or distilled into
rugged other parts of Bulchyades. It is a wide and fertile
a strong and perfumed brandy. Locals say that any good
plain, spreading on both banks of the Ûtashî. The Ûtashî
meal must start with a glass of Simbar wine and end with a
plain, also called the Gulzar (Ch. Garden of flowers) was
brandy of Kantilya.
in the early days of the Chyans the bred basket of the
Bulchyades. But in the mid-Second Age, during the Time Despite all these activities, Kantilya maintains a
of Discords, people started planting flowers. It was first to relatively calm way of life. Compared to its buzzing
make perfumes, following recipes coming from the Lynîr neighbours, Jorash and Samarth, Kantilya has an appeasing,
Lands, but soon the people of Kantilya discovered that they almost sleepy atmosphere. People have a strangely slow
also could make delicate jams with the flowers. way of speaking and steady behaviour, doubled with an
indestructible optimism. People say it is because of the
The fields of flowers have given its name to the road
almost permanent soothing scents that surround the town,
linking Samarth to Kandalar, the Flowers Road. The sight
due to the perfumeries and, in the blossoming time, the
is especially impressive in spring, when coming by the
fields of flowers. The town itself looks much too small in
Flowers Road from the Parvin Hills (Ch. Hills like pearls):
its large walls and people have plenty of room to built
it is an unending patchwork of bright colours and if the
large, one-storeyed traditional Chyan houses, with inner
wind blows in the right direction, the traveller is
gardens.
submerged by heady perfumes, mixing perfectly with the
scents from the sea and the pines of the hills. The mild climate there is especially good for growing
any kind of plants and flowers. The richest citizen often
Kantilya and the Gulzar are also famous for the
places there honour in the design, lushness and exoticism
production of silk. Everything started with a incredible
of their gardens and like to compete for the “best garden of
stroke of luck during the wars against the Vulmaw. It was
Kantilya”. Fortunes have been spent to acquire and fetch
in autumn SA 1686, one of the Vulmaw ships that were
for the rarest and most colourful flowers.
raiding the coasts of Bulchyades was separated from the
fleet by a heavy storm and was stranded on the mouth of Flowers are an important part of the life of Kantilya and
the Ûtashî, just opposite to Kantilya. Most of the crew has two of its major festivals are associated with them. Namely
drowned and the survivors were slaughtered by angered they are Madyram (Mid-Winter) and Madysham (Mid-
town people who also discovered a box with a score of Summer), the two Revival Days of the True God cult. In
silkworms. Kantilya, Anahita is also closely associated with these
festivals, perhaps even more than Asrûta, as they are clearly
Mulberry trees were already growing in the area and
celebration of fertility and, with their strong Múranian
the silkworms adapted quickly to their new home. Now
twists, may date back from before the coming of the new
mulberry trees can be found forming hedges around the
religion. For Madyram people are spending the long night
fields of flowers and the wives of the Fajushas have become
in feasting and dancing in the streets and the gardens,
masters in producing and weaving silk. In the small villages
before to cheer the raising of the sun, victorious against the
that dot the Gulzar a large house where all the women
darkness.
gather is usually devoted to the works of silk.
Then they burn perfumes newly made with the flowers
5.5.3 Town Life of the year. They say that so the quintessential spirit of
Earth, Sun and Water concentrated into perfumes can join
Most of the people in Kantilya make a living from trade,
the Wind and so realise the perfect union of the Pure
taking advantage of the remarkable productions of the area:
Elements. This is believed to rejoice the gods and help to
perfumes, flower jams, silk, wine of the Parvin Hills
fertilise the earth and the sea for the forthcoming year. For
(considered to be the best of Bulchyades, a claim that
Madysham, pubescent but unmarried girls are dressed with
people of Jorash do not agree with). However, fishing
silk clothes and flower garlands.
remains an important activity for the poorer.
Accompanied by young boys of the same age dressed up
The quiet waters of the Bay of Kantilya are particularly
as hunters, fishers or warriors, they dance in file in the
favourable to this activity, without mentioning the
streets of the town, people throwing flowers and drops of
delicious oysters and mussels that thrive on the rocky coast.
perfume on them. At dusk, they all gather in the Market
Industry is not forgotten and Kantilya has plenty of small
Place, sit and start crying and yelling during all the short
101

night, surrounded by their silent parents. And then, at 5.5.4.2 The Farokmads
dawn, they all burst in joy, cheer the rising sun and then
The Farokmads in Kantilya remain relatively small and
disappear in no time into their houses.
disorganised compared to others big cities of the
They say that the dance and the offerings are to thank Bulchyades. They mainly try to protect the interest of their
Anahita for her abundance and generosity and will give members as much of the power to rule the trade, watch the
fertility and strength to the youths. During the night they prices and give permission to open new shops, have long
cry for the sun, that was so strong and has given them all ago been given up to the Shapan. It started in the 13th
until weakening itself and that will suffer from the attacks century of the Second Age, when the Farokmads of
of the darkness during the following months. Then in the Kantilya were much more powerful, following the increase
morning, they show their faith in the sun strength and trust in political power of the town, and were fighting,
that he will eventually defeat the darkness. sometime violently, to impose their point of view. The
First Councillor of the time, the wise Ardumanish of the
Kantilya is certainly the most open-minded town in the
Perfumers, managed to convince the masters of the other
Chyan Empire concerning religion (even for a city of the
Farokmads to surrender most of their power in matters to
Bulchyades) and, besides Lynîr religious cults and festivals
trade to a neutral authority. It was decided that the Otôva
that are for centuries now part of the culture of the town,
of Ajmô would be the most appropriate for that. When
it is not rare to see Múranians from Harshandatt or
Kantilya joined again the Empire, in the reign of the
Vulmaw from Codya openly performing their own festivals
Rashaja Shôburagan, the Otôva of Ajmô gave up his
in the streets or in their temples.
authority to the newly appointed imperial Shapan, with the
common agreement of the Farokmads. In Kantilya, the
5.5.4 Organisation
Shapan is therefore a very powerful man, concentrating
judicial and military powers (through his nominal control
5.5.4.1 The Council of Free Men
over the Erexshâ) and supervision of the rules of trade.
The Council of Free Men that rules the city of Kantilya
is very old, established during the semi-legendary times of 5.5.4.3 Military Forces
the Wars of the City-States and is certainly one of, if not
The imperial troops are in limited number in Kantilya.
the oldest institution of this kind in the Chyan Lands.
There is only a small contingent of the High Guard to watch
The Council is composed of the wealthiest citizens and the summer residence of the Rashaja. Most of the troops in
the most important priests of the different cults authorised the town are composed of the local militia and are all
in the town. Every 10 years the members of the Council commanded by the Erexshâ.
elect a new First Councillor, who can choose two Vice-
The militia consists of all the men between 16 and 45.
Councillors. The First Councillor can be re-elected and if
They are supposed to buy and maintain their own
he dies or resign before the end of his term, the First and,
equipment. At war they proudly exhibit the crest of the
if necessary, the Second Vice-Councillor, replaces him. If
city on they shield and outfit, a five-petal red rose with a
ever the three of them die or resign, there are new
silver core on a green field. Most of these troops is made
elections for a First Councillor.
up of footmen, the rich people forming a heavy infantry,
The First Councillor must follow the decision of the whereas the poorer are either bowmen used for support or
majority of the Council, but has the choice of the matters servants helping and fighting alongside their masters. The
to be discussed. The Vice-Councillors have no other youngest part of the militia (between 16 and 20) is
functions than to advise the First Councillors and to help supposed to be permanently under arms, for the police or
him with the administrative matters. When delegates are to fight against fires. Most of the wealthiest manage
required for the Council of Bulchyades or when the High however to avoid that. All the citizens of the same age form
Council is summoned at the capital, they can be sent or a same regiment, train and fight together. It is supposed to
replace the First Councillor if his presence is indispensable. give them a better fighting spirit and develop trust in their
It is an untold rule to avoid discussions too trade-centred neighbours in the line of battle. It seems to be efficient as
and the Council usually shows the example of a relatively the militia of Kantilya is, after the High Guard, one of the
conscious and efficient organisation. most trusted military unit of the Rashaja. Citizens
belonging to the militia train regularly. They meet by
regiments outside the walls of the town, and compete in
sportive and more martial games.
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5.5.5 Politics and Power Parvin Hills. The wine produced there is known as the best
of Bulchyades and there is a strong competition between
5.5.5.1 The Council the wine dealers of Kantilya and those of Simbar to get the
best at the lowest possible price. This competition finds its
The Council of the Free Men is now ruled by Hardar, a
ultimate expression in the rivalry between the Brandy of
Wine Dealer, and Tirdar and Habub are his Vice-
Kantilya and the sweet cooked wine of Simbar, both made
Councillors. Tirdar is also a Wine Dealer, but Habub, who
with the same wines of the Parvin Hills. The Farokmad is
is now at Chajapûn as Delegate of the Bulchyades, is a Silk
now ruled by Hardar.
Weaver.
The next elections are in 6 years and the Council is 5.5.5.6 The Farokmad of the Silk Weavers
relatively quiet, concerned only with day-to-day problems
Most of the silk produced in the Gulzar is directly
like finding funds to repair the high wall or building a new
weaved there and only a few is exported raw. The silk
fountain on the Market Place. Nothing really exciting.
weavers of Kantilya have under contract hundreds of
Fajushas women who take care of the silkworms, extract
5.5.5.2 The Shapan
the silk and weave it. The silk is then sent to Kantilya,
The Shapan (now Nekdel) is certainly the most where it is usually dyed and embroidered and transformed
powerful man in town. He has a lot to do and numerous into clothing. The best pieces are often bought by the
responsibilities, from rendering the justice to check that Shapan, in the name of the Rashaja, and then sent to the
trade is running smoothly. Fortunately, the town is capital. The Pishkasir of the Farokmad is Habub’s father.
relatively quiet now, he does not have to settle
disagreement between the different power faction, besides 5.5.6 The Town
his own functions.
5.5.6.1 The Northern Districts
5.5.5.3 The Priests
The administration and religious quarters are in the
Because of the large number of foreign cults, added to north. There are various temples dedicated to Asrûta and
the already numerous Chyan ones, the priests are almost other Asrûta’s children (like Anahita, Uzdâva or Ajmô),
plethoric in Kantilya. It remains far from the numbers but also to stranger gods, like Saath, an Harshandatt deity,
reached in the religious capital, Baljana, but for a trading or Tayûn, Talyaz and Negadash from the Lynerian League,
town of the Bulchyades, usually not so interested in or even Lo-Shû, the Sky Adviser of the Vulmaw. The quiet
religious questions, it is quite unusual. Therefore, priests residential areas stretch along the Ûtashî, on the west.
are a force that must be counted with in Kantilya. They They are characterised by large houses, beautiful garden
usually stay in national groups, the Chyans and the Lynîr and shaded squares.
being, by far, the more numerous and influential.
1. The Ardumanish Square: The square is just in
5.5.5.4 The Farokmad of the Perfumers front of House of the Town and is the place
of the second most import market of the
The principal activity of the Farokmad is to produce town, after the Market Place. If the variety
perfumes from the flowers cultivated in the Gulzar. The and quality of the products found there are
producers of flower jams also belong to this Farokmad, as the same as in the Market Square, the prices
it was initially considered as a mere by-product of are much higher.
perfumes. Most of their production goes north, to the
capital and is usually sent there by ox carts. The remained 2. The Ganachyn Square: This splendid square,
is shipped to other harbours of the Bay of Ormal (usually in front of the Temple of Asrûta, shows a
as Samarth or Jorash as hub), or even farther. With silk and statue of Ganachyn, who was a native of
wine of the Bulchyades, perfumes are the most famous and Kantilya. He was the first to order the
expensive products of the Chyan Empire. The Farokmad is building of a Rashaja residence in Kantilya,
now ruled by Ramdin. and the first Rashaja to sojourn for more than
ten days in the capital of the Bulchyades.
5.5.5.5 The Farokmad of the Wine Dealers 3. The Ganagan Garden: This large garden was
Most of the wine that this Farokmad deals with is not designed by the architect Marduniya who
produced on the territory of Kantilya, but comes from the filled it with exotic trees and plants and
statues of Rashajâ, on direct order of the
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Rashaja Ganagan. In this splendid garden, the different wing of the palace each day.
Sovereign Paradise is an inn prised by the However, few Rashajâ bother to change
nobles, and on some occasions by the Rashaja rooms so often, as it is only a summer
himself. It is in the model of the Seventh residence.
Terrace, an inn at Chajapûn.
5. The House of the Town: This large brick
4. The Rashaja Palace: This is the summer building houses the administration offices of
residence of the Rashajâ, with gilded domes Kantilya as well as the Room of Speeches
and pillars of black marble. The building is where the Council of Free Men meets
highly sophisticated and luxuriously regularly. The Treasure of the Town is also
decorated with silver or gold incrustation on kept there in a highly guarded room.
the walls, with monumental stairs, statues,
6. The Militia Arsenal: This arsenal holds
paintings showing peaceful processions of
weapons for the city militia and the quarters
defeated people (like Múranians or Vulmaw)
affected to the guards assigned to the city.
and majestic dogs. The Rashaja has a dozen
Twenty to fifty guards watch it at all time.
bedrooms and dining halls, three private
There is also the special quarter of the
swimming pools. If the Rashaja fears
commanding officer, the Erexshâ. A small
assassination (that arrived several times
annexe serves as prison.
during history in Kantilya), he can live in a
104

7. The Palace of the Shapan: The building is on upsets the priests of Negadash who have
the Ardumanish Square, not far from the decided that a compulsory donation should
House of the Town. It serves as the residence now be necessary to enter the temple if the
for the Shapan and a court of justice. Most of visitors cannot answer basic question about
the administrative matters related to trade, Negadash.
like getting a permit for establishing a new
14. The Temple of Saath: This is the most
shop or paying taxes, take also place there.
important temple of Saath outside
8. The Silver Moon: When you enter this inn, it Harshandatt. Statues of crouching black
is really like you go into an astronomy lodge, panthers guard the doors, and inside the
so far you see different telescopes, paintings feline theme is repeated everywhere (though
on the sky, maps of cities and lands (some of there is a palpable Chyan influence, with a
them are clearly imaginary, though the profusion of landscape paintings and statues
innkeeper claims that these landscapes and of both Nhazadh and Rashajâ). Most
cities really exist in Mórenorë, a tale which important are the devotion hall (where the
very few customers believe in). The food and priestesses’ prey Saath in order to have an
the wine are very good, but the menu is happy life and a blessed future for
clearly astronomical oriented, which is Harshandatt), the fountain pool, emerging
perturbing for many customers. from a lion’s head in the sacred garden, filled
with tropical hardwood and plants, the
9. The Temple of Ajmô: This large temple is a
reception area.
meeting place for all the traders of the town,
who are numerous, both to thank Ajmô for 15. The Temple of Talyaz: For someone who
their successes or to ask for his protection in knows well the cult of Talyaz and the
new enterprises and simply to discuss liturgical requirement in the building of a
business in the large garden of the temple. temple, this temple should seem odd.
Indeed, it was formerly the house of a rich
10. The Temple of Anahita: As everywhere in the
trader of the Lynîr community who had a
Bulchyades, the temple of Anahita is a large
great devotion to the god and offered his
and impressive building. It is a masterpiece of
house to the priests. They adapted the house
the Chyan-Múranian architecture of the
as they could for the service of the god.
Bulchyades, entirely built in this unique
glittering white stone of the Parvin Hills. 16. The Temple of Tayûn: Amongst all the
temples dedicated to a Lynîr god in Kantilya,
11. The Temple of Asrûta: In contrast with the
the temple of Tayûn is the only one built
luxurious citadel, the temple of Asrûta is
following the Lynîr architecture. It is in
rather rustic, showing in design an important
stone, entirely painted of scenes depicting
Tahmarda influence. There are lovely frescos
the legends of Tayûn.
dedicated to peace and Asrûta, for which the
temple is famous. 17. The Vihnu Gate: It is the most recent gate of
the town. The wall was destroyed to free a
12. The Temple of Lo-Shû: The temple is
passage for the Rashaja Vihnu and afterwards
relatively small, as the Vulmaw community
a gate was built to celebrate the coming of the
in Kantilya is not so large. However, the
illustrious Rashaja in Kantilya. The gate is
astrologists of the temple are very famous
decorated with two statues of Vihnu, one in
and many people are going there to ask
warrior and the other in priest of Asrûta.
question about their future to the priests.
13. The Temple of Negadash: It is a fascinating 5.5.6.2 The Harbour
building for any amateur of architecture. It is
The harbour and the trade district are in the south.
an unlikely mixture of Chyan building
There, crimson cloth from Kandalar, clothes of Murghyr,
architecture with the Lynîr genius for
metalwork of Xyunaï, beer of Pyarador, fine wine of
decoration. The temple is so famous that it
Galataj, crystal works of Baljana, and other goods from
attracts more visitors curious to see the
other countries can easily be found, without mentioning
building than true worshippers. It relatively
105

the fine products of the area: perfumes, wines and silk and 23. Mahyar’s: It is the typical inn for poor travellers
all the culinary delicacies of the Bulchyades. or those who do not want spending to much
money in lodging. Despite its dodgy look, it
18. The Black Velvet: It is a very popular tavern,
is a safe and relatively comfortable (for the
which is the meeting of mariners (some of
low price asked) place to spend a night and
them could be obviously pirates). It is there
have a meal.
that Argan Ty realizes his trade for slaves for
his brothel, meeting with the Ahavan slave 24. The Market place: An open-air market where
traders, and usually on night. It arrived that merchants (from any nations, but mostly
some customers of the Black Velvet, Múranians, Lynîr, Ahavans and obviously
convinced of a good job to do, integrated Chyans) sell their goods. Some merchants
freely the Open Door, but it is quite rare, as have permanent stalls, but space is rented
some disappearance was signalled these days directly by the administration of Kantilya. A
on the Black Velvet. small part of the market is devoted to slaves’
auction.
19. The Frâyazanta Gate: The gate opens to the
east, on the road towards Jorash and his 25. The Open Door: This establishment offers to
named after the famous First Councillor who satisfy mariners and travellers appetites of
is at the origin of the creation of the sex for a high price, in exchange for lovely
Confederation. There was a statue of men or women. The proprietor is Argan Ty,
Frâyazanta, said to have been made at his a burly man from the Vulmaw lands. It is
likeness during his lifetime, but is has reputed that many of his servants are slaves
disappeared during one of the Vulmaw raids bought either in Codya (Drej Uriac), either
against the town. The statue that decorates in Sîrayn (Tûl Harar), either by contact with
now the gate is of unknown origin but, Ahavan slave-traders. There is a rumour of a
contrary to popular belief, does not secret tunnel between the Black Velvet (a
represent Frâyazanta. house of more traditional pleasures, a
popular tavern), and the Open Door,
20. The Ganachyn Bridge: For a very long time,
providing even greater secrecy.
the only way to access Kantilya when coming
from Samarth on the Flowers Road has been 26. The Parvin Gate: The gate opens to the west,
a ferry crossing the Ûtashî river. It is only in on the Ganachyn Bridge and then on the road
the reign of the Rashaja Ganachyn that a towards the Parvin Hills.
bridge was built. The Rashaja liked to spend
27. The Red Narwhal: This very good inn is kept
some time in the town but found the ferry
by Noshirwan, a prominent member of the
especially inconvenient and so ordered the
Lynîr community. It is a very classy inn with
building of a bridge.
excellent food, good wine (only coming from
21. The Gulzar Delights: The shop is particularly the Lynerian League) and comfortable
famous for the large range of flower jams rooms.
from the Gulzar. However almost any
28. The Shôburagan Square: There is a large
culinary specialities from Kantilya, the
garden with a statue of the Rashaja
Gulzar and the Parvin Hills can be found
Shôburagan to commemorate the peaceful
there.
union of the Confederation of Bulchyades
22. The Lion’s Claws: Pashin sells there absolutely with the Chyan Empire. It is a meeting place
anything related from close or far to the art favoured by Huzvagul and Shaja players.
of fighting. Weapons, shields and armours as
29. Sweet Scents: It is the shop of Ramdin, the
well as some theoretical textbooks on subject
master perfumer. He is rarely in his shop,
ranging from fencing or wrestling to
spending most of his time in elaborating new
siegecraft. Most of the items are of average
perfumes, and the shop is usually kept by is
quality, but some exceptional weapons may
grand-son Jandal.
lay hidden in this glory hole.
30. The Sword Edge: There is sold a large variety
of swords, knives and daggers of all origins.
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Most of the weapons are from Shamîsar or lands of the Tahmarda, Anarikê and Sakal an-Khâr, and
the Bulchyades, but more exotic blades can making big profit there. He is recognised by all the
be found, often bought to passing travellers merchants and other citizens of Kantilya as being wise and
(or stolen, some murmur, but no buyer farsighted and therefore has been elected almost at the
really care). unanimity as First Councillor.
31. The Temple of Uzdâva: It is the only temple in The First Vice-Councillor: Tirdar is 56 years old,
this part of the town, but it has to be close to relatively tall (1.76 m (5’9’’)) and muscular for a
the sea. It is mainly visited by poor fishermen merchant. His family has gained a great fame in producing
or travellers who are to start a long journey. an excellent brandy from the wines of the Parvin Hills. He
The custom is to bring some food for the is a good friend of Hardar, who asked his help in running
priests and the two dolphins that are kept in the affairs of the city.
the large pool of the temple.
The Second Vice-Councillor: As Second Vice-
32. Tirdar’s Brandies: The shop is just in front of Councillor, Hardar has chosen the young Habub (34), the
the workshop where Tirdar distils his son of the Pishkasir of the Silk Weavers, in a goal of
brandy, one of the most famous of the Brandy conciliation between the Farokmads and to have a young
of Kantilya. and dynamic man on his side. Habub, with Tirdar, are the
representative of Kantilya at the Council of Bulchyades.
33. The Treasure Box: It is the best place in town
to find good silk clothes. Khavar sells there The choice of Hardar revealed wise as Habub had
the part of his production that is not enough talent to be elected by this council as Delegate of
exported. The prices are high, but much the Bulchyades at the High Council that has been
more affordable that anywhere else in Jaha summoned at the death of the Rashaja Siyavush IV. In his
where these products can be found, after a absence, it his Khavar, Habub’s cousin, who replaces him.
long journey and many middlemen. For more details about Habub, see #3004-1 Chyan
Empire: The People, section 8.3.7.
34. The White Hills: It is certainly not the best
liquor shop of the town, but thanks to a very The Shapan: Nekdel is coming from a small village
good location on the market place, it is surely near Baljana and has been especially appointed in Kantilya
one of the busiest. At least, most of the wines by the Rashaja Siyavush IV with the mission to hunt down
from the Parvin Hills can easily be found any members of the Bokhtarâ in the town and its
there. The prices have a strong tendency to surroundings. Nekdel found almost nothing there and
be in function of the customers. People who quickly became convinced that the merchants of Kantilya
does not seem to know the prices usual in have no interest in this politico-religious ideology. He,
Kantilya are likely to pay much more. however, keeps an eye open, especially on the priests of
those foreign and strange cults, that he finds potentially
35. The Wine Cellar: It is good place to taste and
subversive, if not dangerous for the Empire.
compare wines from the Bulchyades and the
Lynerian League. Despite being in a The Erexshâ: Razeveh is a child of Kantilya, coming
relatively dangerous part of the harbour from one of these rare Vaysha families that tries with
district, many a wealthy man of Kantilya difficulty to maintain a real Vaysha way of life, without
cannot resist the temptation of the compromising themselves in trading activities. He is 45
outstanding wines served there for a very years old, has 6 wives and 3 sons. He is absolutely not a
decent price. The place is a strange mixture warrior and has been chosen as Erexshâ only because of the
of upper and working-class customers. reputation of his family. His great passion is songbirds that
he mostly gets from Codya or the Southern Archipelago.
5.5.7 People of Note He has transformed a room of the Militia Arsenal into a
large aviary.
5.5.7.1 Authorities
5.5.7.2 Members of the Farokmads
The First Councillor: Hardar is 67 years old, with a
tendency to stoutness. He has made a huge fortune in Ramdin: Ramdin is a very old (74) perfumer. He is a
exporting wines from the Parvin Hills. He is especially real artist of perfume making, always discovering new
known for having established important trading posts in the combinations where his fellow perfumers believe that
107

there is nothing new left to be discovered. He has naturally has gained the admiration of the other priests of the Lynîr
been chosen to lead the Farokmad of the Perfumers, what cults and has been chosen as their chief.
he has done now for the last 30 years.
The Otôva of Saath: Nakhtafrit is 67 years old. She
Khavar: Khavar (41) is the cousin of Habub, and his has spent 34 years in Kantilya, in the temple of Saath, after
associate. He replaces now his cousin as Second Vice- she was called by the Múranian community of the town.
Councillor and hopes that both this position and the She was formerly in the temple of Saath in Naerphys and
absence of Habub could help him to be elected as the next when the call of the Múranians of Kantilya reached the
Pishkasir of the Silk Weavers. Indeed, Habub’s father, the temple, she seized the opportunity. She saw that as a call of
present Pishkasir, is very sick and, if the deliberations of his goddess to propagate the faith in a pagan land. She is
the High Council in Chajapûn carry on (which is likely as now a bit disappointed as she managed to convert only a
they do not seem to be ready to find any agreement) Habub few Chyans, but at least the Múranians of Kantilya can now
will not be able to come back for the next election. worship Saath following the right theological canons and
not this strange mixture of Múranian and Chyan faith she
5.5.7.3 Priesthood discovered at her arrival.
The Otôva of Ajmô: Peroz is 64 years old, with an The Otôva of Talyaz: Katin came last year from the
incipient baldness. He is the perfect type of the peaceful Lynerian League, after the death of the former Otôva. He
and dedicated priest. He believes that Khushmanish and his was first absolutely disappointed by what he discovered.
ideas about the “Greatness of the Chyan Empire and the He expected to find a trading outpost of the Lynerian
True Faith” are a real danger for the Chyans and would like League and not this group of Chyans, speaking a debased
to get rid of him, perhaps by having him sent in small and Lynîr language, and claiming to be Lynîr. However, they
lost town. With the support of Bahadur, he has already are very religious, as they consider their faith in Lynîr gods,
managed to have him replaced at the head of the informal as the foundations of their identity and Katin has never seen
association of the priests of the Chyans cults. Now, he so many worshippers in a temple, even the Lynerian
would like to find something to run him down in front of League, which rejoices him.
his superiors.
The Otôva of Tayûn: Gira is from an old family of
The Otôva of Anahita: Laleh is an old (72) woman, the Lynîr community of Kantilya, settled in the town for
with white hair, covered with wrinkles, bended and centuries. He is a great healer (at least compared to any of
speaking with a faint, hardly audible voice. She is a the Chyan priests), following the tradition of the Lynîr
knowledgeable herbalist, and grows many strange herbs in priests and his temple his always crammed with people
the garden of the temple. She has indeed learnt most of her coming there to be healed. They usually leave good
art with the teaching of Nakhtafrit, the priestess of Saath. donations and the cult is very wealthy. He is thinking of
They are very good friends. They first spent hours in establishing a religious community in the Parvin Hills, that
theological discussions about their respective goddesses would in fact be an hospice to help all these poor and sick
before to discover a common passion for plants and people that are so numerous since the last plague epidemic.
healing.
The Otôva of Uzdâva: Bahadur (47) is the chief of
The Otôva of Asrûta: Khushmanish, as Otôva of the association of the priests of the Chyans cults. He has
Asrûta in Kantilya has been sent to the High Council after recently replaced Khushmanish at this position thanks of
the passing away of the Rashaja Siyavush IV. See #3004-1 the support of Peroz. He hopes this new position will help
Chyan Empire : The People, section 8.3.7 for more details him to climb higher in the hierarchy of the Cult of Uzdâva.
about him.
5.5.7.4 Others
The Otôva of Lo-Shû: Darôm Tul is a genial
astrologist recently arrived from Codya (after the political Argan Ty: Argan Ty is a burly man from the Vulmaw
upheavals that the country has experienced). He has kept lands. He is at the head of a criminal association that
strong links with his homeland and is organising an illegal provides slaves to the Open Door (see #25) and other
traffic (to avoid the very high taxes) of brandies with houses of the same kind all over the Chyan Lands and in
Tirdar. northern the Bay of Ormal. He is a very cunning man and
perfectly at ease in the dregs of Kantilya. Besides a group
The Otôva of Negadash: Rashna is very devoted to
of henchmen who protect him permanently, he is in
his god and spends days and night in prayers, in a small
contact with some unscrupulous ship captains who secretly
room of his temple, far from the noise of the visitors. He
brought the slaves to Kantilya. Feeling a bit old (47) for
108

these adventures, he usually stays in Kantilya. However, he born in Kantilya and amongst all her delicacies, he had a
sometimes takes himself the command of the Red Turtle, special taste for the sweet wine of Simbar. He always had a
a seemingly trade ship based in Kantilya which became the glass of it before to go to bed and the wine cellars of the
Red Talon, a pirate vessel once out at sea. When Argan Ty Apatân were swallowing most of the small production.
is not on board of the Red Talon, it his son Shagar Ty who Arshanâ, Shapans and Ambassadors staying at the court
commands the ship. spread the fashion and the wine of Simbar is now known
far away from the small town of the Bulchyades coast.
Pashin: He is the new owner of the Lion’s Claws. He
is a Bokhtarâ, a member of the True Followers sent there
5.5.8.2 Meherafrin
to get support amongst the upper class of the city.
However, he has quickly understood that most of the Meherafrin (Ch. Blessings of the Sun) is a town on the
merchants and priests of the city were not interested. He mouth of the Ardvisura that flows from the Delkhush hills.
then started to gather an odd assortment of cut-throats, It is the main town of the rich coastal plain, covered with
thieves and crooks. fields of wheat and fruit trees. The area produces a lot of
grain as well as dried fruits. The fruits are sun dried on very
He is extending his influence network over the low
specific fruit trays that give an unmistakable look to the
quarters of Kantilya, waiting for a sign of his superiors to
countryside. The town had an unsettled history. Samarth,
take action and start a revolt to control the town. In the
the Bulchyades Marches and the Bulchyades Confederation
meanwhile, he keeps a low profile. This has for unexpected
have all fought a lot for the control of Meherafrin and its
consequence to dramatically reduce the crime level in
rich lands. Meherafrin is now a member of the
Kantilya these last days as all his men have the orders not
Confederation of the Bulchyades, but much of its food
to get into troubles.
production goes directly to Samarth, to feed its numerous
populations.
5.5.8 Around Kantilya
1. The Ardvisura Bridge: The bridge on the
5.5.8.1 The Parvin Hills Ardvisura has been destroyed so many times
in the history of the town, by armies invading
The Parvin Hills (Ch. Hills like pearls) are the group of
the town or by the defenders and the name
low hills extending on the peninsula west of Kantilya.
has been son many times changed after each
Many a rich merchant of Kantilya has there an estate to
rebuilding, that now the bridge is simply
spend the hottest of the summer. The area is famous for
known as the Ardvisura Bridge.
two reasons: wines and white stone. The hills are mainly
composed of a slightly glittering white stone, very hard and 2. The Arshan Palace: It is a large building, on the
especially appreciated for building. Many quarries dot the bank of the Ardvisura, surrounded by a
landscape and the colour of the stone has given its name to garden open to the public only for official
the hills. The Parvin Hills are also favoured by a climate events. The Arshan of Meherafrin, Sahi, is an
and soil especially good for the production of wine. The old man, desperate to get a son. He has tried
well orientated slopes of the hills are blanketed by anything, but none of his 13 wives has ever
vineyards, whereas the remaining of the hills are covered given him a son, only girls.
with sparse woods of pines. The wine of the Parvin Hills is 3. The Fruit Market: It is a large square, just next
well-known throughout the Bulchyades and many a to the harbour where mainly dried fruits, but
powerful lord of the Bay of Ormal demand a bottle of it to also any other kind of food and some other
be on his table. Most of the production goes to Kantilya and usual goods are sold twice a week.
the small town of Simbar. Simbar is a small town, just
where the Flowers Road leaves the coast to go straight to 4. The Harbour: The harbour is not made to
Kantilya and avoid the more difficult terrains of the Parvin accommodate large sea ships, but just fishing
Hills. Simbar could have been known as no more than just boats or small ship for the coastal trade.
a pleasant resting place on a long trip on the Flowers Road 5. The Seven Crows: The inn of Farnbag is the
without the production of a very special wine. The wine of only decent one in the town. Food and
Simbar is a sweet cooked wine, made from delicate accommodation are correct but travellers
combinations of different wines from the Parvin Hills and should not expect a lot. Travellers being
perfumed with spices from the nearby Olyas Kriis. It has almost forced to stay there and usually only
reached fame far beyond the borders of the Empire with for one night, the successive owners have
the crowning of Ganachyn. The Rashaja Ganachyn was
109

Illustration: Shahriar Shahrabi (IRCSS)

never found any interest in improving the


quality. 5.6 Mijore
6. The Shapan House: On the seafront, this is a Mijore the White, the Mystic City, the Path to the
charming old building, that proudly shows Gods, the Rampart of Chy is one of the oldest cities of the
the burning marks caused by the three Chyan Empire, renowned for its ancient warlike prowess
Vulmaw invasions of the town. and its religious vocation. In the old times the major
fortress of the Chyans in the north, it is now a centre of
7. The Temple of Asrûta: The temple is on the pilgrimage, busy with worshippers of the True Faith
Fruit Market and, following a local tradition, making for the holy sites of Nosharud.
the doors of the temple are always open. A
legend says that a Shâhir had once been 5.6.1 History
forced to sleep in the street because the doors
were closed and that nobody heard his calls. Nosharud was the first land south of the Chy Gap
In the morning, he uttered a malediction settled by the Múranians in early Second Age. They built
against the town, foretelling that if ever a some small villages in the mountains, and soon became
traveller would find the doors of the temple expert in farming and hunting. Emaldar, founded in SA
closed and forced to sleep in the cold, it 475, was one of these villages. The village quickly grew in
would be the end of the town. Since that time size and started to impose its rule to nearby settlements.
the doors have never been closed again. The independence spirit of the mountaineers was however
strong and the lords of Emaldar exhausted themselves in
everlasting petty wars, loosing their control over a valley
when trying to re-conquer another. When the idea of a
110

peaceful union of tribes and villages, like what was being Chyans and Chey, and Mijore was plundered or destroyed
attempted in distant Harshandatt and in the Bulchyades, several times (sometimes by the Rashaja of the Chyans
reached this northern land, it was too late. The kingdom of himself, to punish the city of her numerous revolts), but
Emaldar, founded in 626 by the union of 13 Múranian always rebuilt, unlike Baljana, as the city was essential for
tribes, was swept by Chyan horsemen. the defence of the northern border. Vihnu Taronish and his
successors inherited the hostility that the Chejan king, Ren
The town of Emaldar fell into the hands of the fierce
the Unclean, felt towards the Chyans, because of Nevazar,
Vagya in 654, after less than a week of fight, according to
counsellor of the Artaxshâsan Rashajâ, who left him for
the Chyan tales of the event. Emaldar was quickly renamed
dead (see #3004-1 Chyan Empire : The People, section
Mijore (Ch. Mountain city) by the conquerors, as the
8.1). The liberation of the Empire from the evil rule of the
original Múranian name was too similar to the Chyan word
Artaxshâsan therefore did not bring at once peace to
meaning “defeat”.
Mijore. The defence of the city were reinforced and, after
The Múranian name was perhaps a sign, foretelling the the invasion of the Chyan Empire by the Chey who had
numerous attacks that the Chyan Empire would face from crossed the mountains at the Pass of Dreams, a new
invaders coming from across the Chy Gap. It started in fortress, Faredun (Ch. Thrice strong), was erected here, to
Kordhâd 848, when a barbaric people pounced upon be an unbreakable lock.
divided Chyan city-states. They were the Aca, dreadful
When Sakal an-Khâr extended her Golden Rule (3103
warriors and superb horsemen. After less than one month
– 3224) to the Chyan Lands, Mijore fell under the
siege, they took Mijore and established here a realm
domination of the Dark Ordainers. The city was freed for
ranging from Mijore to the walls of Baljana, which fell to
a time (SA 3412 – TA 73) of their foul influence by the
the invader in 851. The cities suffered many destructions
Dwarf Shidush, and its Arshan became a vassal of Shidush,
and plundering before their liberation in 852. The armies
King of Nosharud, who ruled from Shidushahr, a new city
of Dârayavahu of Chajapûn rejected the Aca warriors to the
he had built to be his fortress and capital and that would
north and a empire was established in Chy.
become Shamîsar. This was the first sign of the waning of
During the rule of the Dârayavahan, Mijore grew in Mijore military glory. When a war started between
importance. Deposits of iron, silver and gold were Shidush and Threlin, of Thelór's Folk, the new king of
discovered in the mountains and attracted miners and new Námagalûz, Meherzad, Arshan of Mijore, attempted to
settlers. When the Aca came back in 1145, Mijore, which free his city and regain its old glory. But the Vaysha of
had been fortified to protect the northern border, resisted Mijore were no match for the Dwarven warriors and to
against their assaults while the rest of the Chyan Empire save his city from a certain destruction, Meherzad had no
was overwhelmed. The Arshan, Arshâma II, a descendant choice but to conclude a dishonourable alliance with the
of Arshâma I of Baljana, even pushed his advantage to send Arshan of Pelepelplû, a minion of the Dark Ordainers. The
a relief army to Baljana, which he liberated in 1155, and to Dwarves were expelled from the flat land of Nosharud (but
found his own Arshanate in Northern Chy. held the foothills of the Divârayan Mountains during
An era of prosperity, under the wise rule of the another century), and the city saved, but Mijore fell under
Arshâmahan dynasty, began for Mijore and Baljana. It was the domination of the Dark Ordainers and Meherzad fled
once again broken by an invasion of the Aca, in 1648. to hide his shame.
Fortunately for the townsfolk, the invasion was short. In TA 205, Ganagan of Chajapûn marched against
Shôburagan of Pelepelplû quickly reacted. He gathered his Nosharud and after the capture of the fortress of Shidushahr
warriors, liberated Mijore and Baljana, destroyed the Aca he waged a five years war against Mijore and its Arshan who
army at the Battle of Baljana and seized the occasion to was defeated at the Battle of Rusht in 211. A few years later
establish himself Rashaja of the Chyans. The Arshan of the Dark Ordainers’ influence was definitively wiped out
Mijore was compelled to bend in front of the rule of of the Chyan Lands after the fall of Pelepelplû and the lasts
Pelepelplû or face the anger of the most powerful Chyan of them fled in hiding. If Mijore appreciated being freed
Arshanate. But the Shining Gold Empire did not bring from the dark influence of this evil sect, the victories of
immediate prosperity to Mijore. Despite the troops Ganagan in Nosharud also sounded the knell of its political
garrisoned there by Shôburagan and the citadel built by his supremacy in Nosharud. When Rashaja Ganagan I founded
son Ganachyn, the menace of the Aca raiders remained for the new city of Shamîsar on the site of Shidush’s fortress,
numerous decades. this was not only to improve the defence of Northern Chy.
It became even more difficult during the Artaxshâsan Shamîsar became the new seat of the Arshanate of
rule (1965-2300). Nosharud was then a battlefield for
111

Nosharud. Mijore only kept the right to have its Otôva of Khursand, Arshan of Mijore, welcomed him but could
Asrûta as a member of the High Council. nothing for him. Vindafarnah in the contrary, became the
saviour of Mijore. He was a great warrior, brave and
With the conquest of Chey Sart, the Shajanahan dynasty
cunning, and he led the armies of Mijore from victory to
brought some peace to the northern border and Nosharud
victory. The son-less Arshan gave him his daughter in
prospered for a time. In 1044 Rashaja Vanâyan I did a great
wedding, praising the gods for having sent him a worthy
honour to the Arshan, Behzad. Behzad was a brother in
son. After Khursand’s death, Vindafarnah became Arshan
arms of Rashaja Vanâyan I, had ridden on his side during
of Mijore and then crowned himself Rashaja of Nosharud,
many campaigns and was Great Master of the Glorious Fire
before the conquer all the Chyan lands and build a new
Order. To reward his friend and replace the Arshan of
empire in 2629. Although Mijore had then found back
Shamîsar, who had given its support to rebels in Chey Sart,
some prestige, it was not to open better times for her and
the Rashaja called Behzad’s firstborn son to be Arshan of
the Chyan Empire.
Shamîsar.
Shamîsar remained the capital of Nosharud and the
He also allowed Behzad to have his second-born son be
Chyans went through an almost uninterrupted series of
Arshan of Mijore after his death. Although the two
wars and invasions during the rest of the Third Age.
branches of tabâr Behzadan were to stay divided according
to the will of the Rashaja, Mijore then regained some
formal independence and no longer depended from
5.6.2 The Town and its Territory
Shamîsar, as it had been since the time of Ganagan I. The The warlike origin of Mijore can be guessed by its
Behzadan were to rule Nosharud until 1160. situation of a spur of mount Zarin, protected on three sides
In 1225, the entire army of Rashaja Shajanan III was by the bluff, and its old and tall white battlement. The city
exterminated by Chey warriors in the pay of the traitor dominates the Safîdarrah (Ch. White valley), all that
Artabân, Arshan of Shamîsar. Artabân became Rashaja of remains of the wide territory once controlled by Mijore,
the Northern Chyan Empire, with the support and now that the city is no longer the capital of Nosharud.
protection of the Chey and an uneasy peace was established Nobody really knows whether the Safîdarrah takes its
with the Southern Empire. name from the blazing white stone of the surrounding
mountains or because it uses to be covered by a thick
The Northern Empire and its Chey-Chyan dynasty
blanket of snow in winter. The valley is overlooked by the
ended with the Great Revenge War led by the Arshan of
mighty Ashajatâish, the Voice of the Kings, sacred for the
Baljana, the Jahangir Arshavir. Arshavir not only destroyed
Chyans and where Hitâspa is believed to have his palace.
the Northern Empire but also took the Taj from the head
On its slopes, in a high and difficult to reach vale is the
of the Rashaja of the Southern Empire and had himself
Temple of Gift, where dwell the Seven Prophets,
crowned Rashaja of a new empire, the Triumphing Sun
interrogating the mountains to unveil the will of the gods
Empire. During the Jahangir dynasty Mijore and Nosharud
and guide the Rashaja on the path of truth and wisdom.
again lived in peace, mostly, and the city prospered from
its mines and a swarming flow of pilgrims heading for the The Safîdarrah is the upper vale of the Nîjara, that has
shrines and holy sites of Nosharud. The northern province its source on the flank of the Ashajatâish in a tall waterfall.
was however the first land conquered by the Usurper Its waters are said to convey wisdom to whom can
Dadfiruz in 1647, and the last to be freed early in the year understand their whispers and it is not rare for the curious
1728. and pilgrims having some rest here, before the difficult
During the last millennium of the Third Age, Nosharud crossing of the mountain passes leading to the Dale of
became a disputed land, battlefield of the wars against the Dreams to catch a glimpse of a hooded shape carefully
Chey, and Mijore regained then some of its former military listening to the water’s song, one of the Seven Prophets.
glory, but its was not from one of her sons. In those days Although the Arshan of Mijore has also claims over the
the empire was divided into several warring Arshanates and lands beyond the Zarin, the Dale of Dreams, with its deep
the Arshan of Mijore had reclaimed its independence. He and clear lake and mysterious forest, this remains a wild
was engaged in bitter and unsuccessful wars against his and untamed region, shrouded in mystery and where the
neighbours. On day, a young man, Vindafarnah, an paths are only trodden by pilgrims in quest of mystical
Ulshyan prince, arrived through the Pass of Dreams. He visions or travellers too in a hurry to make for the much
hoped to find help among the Chyans to free his country easier Chy Gap.
from the Chey. He found only wars and strives where once
raised a powerful empire.
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While the area is rich with iron, silver and gold ores, people from Baljana could be regarded as more
Mijore is now more famous as pilgrimage city than as a sophisticated and open-minded. When the Arshâmahan
mining town. Here gather all those who want to see the came from Baljana and took power in Mijore, they brought
Ashajatâish, receive the wisdom of the Seven Prophets at with them courtiers and servants who changed the
the temple of Gift, wonder at the First Fire or make for the appearance of the town. This perhaps created the special
weird Dale of Dreams where they hope to find atmosphere of Mijore where, between two patrols of
enlightenment. Even its glorious past as the defender of soldiers and after having been bumped by a group of drunk
Chy against the northern barbarians, seems now lost in the miners or bothered by a street merchant, one can cross a
mist of the past, asleep in the peace and serenity of the highly educated Varna ready to discuss some points of
White Valley and only recalled by the mighty walls and far- theology.
watching ancient towers of the impregnable city-fortress.
However, despite this apparent open-mindedness, one
must not be mistaken. The people of Mijore have very
5.6.3 Town Life deep-rooted convictions about respectability and decent
The people of Mijore are from the warlike and behaviours, especially when it comes to religion. They do
independent stock of the Vagya, who conquered the city not approve, it is the least one can say, what they consider
from the Múranians and called home the northern lands of as outrageous deviations from the right Chyan faith that can
Chy. The Vagya kept their nomadic and martial ways long be seen in the Bulchyades or in Jabâya. They do not always
after most of their southern brethrens had settled and their have a clear idea of what these deviations are, but what they
descendants are pride of this ancestry. They cultivate an are sure of is that they, at Mijore as well as in the nearby
austere and frugal way of life and deep religious feelings, Baljana, have kept the true spirit of the first Chyans. Mijore
often regarding the southern Chyan as oblivious of their old is the centre of an intense missionary activity. In her
customs and straying away from the path of the True Faith. temples, priests are especially trained to teach the true faith
Although the city is no longer of prime military to other people or to correct misled religious practices.
importance, the citizens of Mijore perpetuate the memory The groups of Preachers leaving the town remain
of their warring prowess and the Vaysha of Mijore are sometime unnoticed by travellers, lost as they are in the
known for their fierceness and bravery in battle. swarms of pilgrims that flood the town as soon as the
summer days approach.
By its position at the foot of the sacred Ashajatâish and
commanding access to the sacred shrines of the Temple of The town is not the destination of these pilgrims, but
Gift and the First Fire as well as the mystic Dale of Dreams, they usually stop there for some rest in the halls specifically
Mijore has developed a strong spiritual and religious built in the temples to accommodate them, before they
vocation. This duality is reflected in the city device: a resume their journey towards the mountains. The pilgrims
golden mountain and two silver swords; one, looking are attracted by the Forest of Dreams where they expect to
right, stands above the mountain; the other, looking left, receive visions from Vohuma, by the Ashajatâish whose
stands below; they all stand on a black field. Although most access is forbidden but where small shrines in the
of the miners and passing merchants now go more readily surrounding mountains are believed to offer a direct view
to Shamîsar and are over-numbered by pilgrims, they still to the Palace of Hitâspa, by the Temple of Gift, or the First
make a important part of the temporary population of Fire that is supposed to have been lit by Haxâmanish
Mijore. himself to honour Asrûta after the crossing of the Chy Gap.
The city is packed within two concentric walls. The Besides the great Chyan celebrations of Madyram and
Chyans have preserved the core of the older Múranian Madysham, the main festivals at Mijore are the Ahvalât
settlement, and many tower-houses of raw bricks or white (Ch. Crossing) on the 14th day of Shahrîvar and the Rastiruz
and grey limestone reaching up to 3-4 floors can still be (Ch. Day of truth) on the 1st day of Tiyât. The Ahvalât
seen in the Old City. In the Outer Town, typical Chyan commemorates the crossing of the Chy Gap by
housings dominate, with one-storeyed rectangular, brick Haxâmanish the Old, when he cut with his sword a passage
building and often an inner yard. through the barrier of the Divârayan Mountains to let his
people reach the land promised by Asrûta. On that day, the
Mijore, has been disputed by different tabarâ for a long
Vaysha muster in arms at the Square of the Blazing Light,
time. The city was at first ruled by the warlike Davayâ, an
where a wall of wood has been erected to bar the square in
offshoot of the Vagya. They had this simplicity of manners
two.
and deep religiosity of the first Chyans that are sometime
regarded as backyard by people from the south. Even the
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Then, mimicking the deeds of Haxâmanish, the Arshan 5.6.4 Organisation


cuts through the wall with his sword and opens a way to
the southern side of the square, where food and drink had 5.6.4.1 The Arshan
been piled up. When, following the Arshan, the Vaysha
The city is ruled by a hereditary Arshan (now Shiruy)
have completely cleared the way from the wall, all the
seconded by the Otôvâ of Asrûta (Noshzad) and Vohuma
people present are invited to share the feast. During the
(Jandal). The Arshan usually chooses also advisers among
Rastiruz, the priests of Vohuma go round the city, on the
prominent Vaysha or Varna (Ramisht, Aspandad and
top of the high wall and bless the battlement and towers,
Rozbahar). The Shapan (Jahanabad), the head of the
to protect the city. Afterwards, they are welcomed by the
Council of Trade (Vispanfria) and the Captain of the
Arshan. The Arshan then asks the Otôva one question, as
Arshan’s Guard (Zarmeher) are also usually among the
on that day the priests are said to be granted with clear-
Arshan’s advisers.
sightedness.
When the Arshan has got his answer, everybody can go 5.6.4.2 Military Forces
and pose one and only one question to the priests of
Now there is almost no imperial troops garrisoned in
Vohuma. It is said that if someone tries twice, it will be
Mijore, they are all in the fortress of Faredun, a few hours
cursed for the year and the priests will lose the gift until the
walk north of Mijore. The only present are the bodyguards
next Rastiruz. On Madyram, all the priests of the city
of the Shapan. While having his palace in Mijore, the
gather and lead the faithful in a procession to the First Fire,
Erexshâ usually stays in Faredun with his soldiers. The
in the Tâbesh Hills (Ch. Shining Hills). The priests then go
protection of the city is the duty of the Arshan’s Guards,
into the cave, praise Asrûta, the Light of Jaha, for his
recruited mostly among the Vaysha of Mijore. The nobles
creation and beg His Children for their goodwill and
are well trained in the arts of war and form a dreadful heavy
protection. After, the Otôva of Asrûta lights a twig with
cavalry. The pomp service at the Arshan’s Palace is
the First Fire and then sets fire to a large pile of wood on
especially sought after. Menial service, as watching the
the top of the hill. People then dance, feast and rejoice
gates or towers, are left to commoners or mercenaries. In
around the glowing fire during the entire the night. As the
time of danger, a levy of all men able to handle weapons
sun rises, and Asrûta appears in glory, defeating the
complement the Arshan’s Guard to ensure the defence of
darkness, everybody come to the fire and lit lamps and
the city.
torches to bring back the sacred light to their home and
protect their household against the demons during all the 5.6.4.3 The Council of Trade
year round.
Trade in Mijore is controlled by the Council of Trade,
On Madysham a huge procession is organised and led an organisation comprising the wealthiest merchants of the
by the priests of Asrûta to the Temple of Gift. After city and presided by the Arshan. All the Council’s decisions
climbing through the steep path that leads to the temple, must be endorsed by the Arshan. Its officers collect tariffs
the pilgrims are welcomed by the Seven Prophets. The at the city gate, issue permit to sell or buy goods within the
Prophets and the Otôvâ then go up the rocky summit of the city walls and check the prices and weights in the markets
Atâgah (Ch. Place of the Gift), the mountain where and shops.
Haxâmanish is said to have been welcomed by Shraosha,
who granted him the Land of the Chyans on behalf of the
5.6.5 Politics and Power
True God. After long praises and thanksgivings, they
anxiously wait for a sign by which Asrûta confirms and The Arshan, the Azimtabarâ and the Varna control the
renews his Gift, by peering at the snow capped Ashajatâish. city politics and hold all the important offices. The
traditional military power of the Azimtabarâ is now
When the sign arrives and is favourable, they burst in
somewhat challenged by the Varna. The priests have
shouting and cries of joy, followed by the people mustered
aroused in prestige and wealth with the increasing
at the foot of the Atâgah and the entire valley echoes with
importance as Mijore as a pilgrimage centre while the
merry yells and calls that can be heard far away. It is
Vaysha have steadily seen their power dwindling during the
believed that they always reach the ears of the Rashaja,
Third Age. Now a balance seems to have been reach
wherever he is, to bring the good news.
between Vaysha and Varna who rule the city in an apparent
harmony.
So far, and with the noteworthy exception of the
Bokhtarâ, no religious sect has really managed to take root
114

in Mijore as the local people are usually very suspicious


about any religious movements that do not strictly follows
accepted orthodoxy. This has no deterred the True
Followers, who want to establish themselves in this
strategic town, vital for the plans of Huchithra (see #3004-
1 Chyan Empire : The People, section 8.3.3).

5.6.6 The Town


The city is divided into the Old City and the Outer
Town. The Old City is separated from the rest of the city
by the wall of Dâtuvahya and is the oldest fortified part of
Mijore (the suburbs having long staid out of the walls). The
Outer Town, where most of the merchants and
commoners live spreads around the Old City and is
encircled by a high wall built during the reign of Rashaja
Ganachyn I. A few houses, the Lower City, are now built
outside the wall of Ganachyn, at the foot of the city, tucked
between the Nîjara and the steep cliff, where the road of
Shamîsar meets that coming from Hamadan, along the
Nîjara.
There is only two entrances to the city: the White Gate,
in the north and opening towards the most accessible side
of the city; the Red Gate, which is more a postern, opening
on a stairway cut out the cliff than a real gate.

5.6.6.1 The Old City


1. The Arshâma Tower: It is unlikely that the
tower was built by the famous Arshâma II, as
the tradition says. Better learned people
however know that it was there that Arshâma
II imprisoned his enemies and personally
interrogated them. It is also said that the
dungeons go deep into the hill and that they
communicate with the Arshan Palace.
115

2. The Arshan Palace: This severe building was and, as few merchants are actually stopping
once a fortress built by the first Chyans on there, all the stalls usually reserved for
top of the old Múranian fort of Emaldar. It draught or pack animals have been converted
still has a rather unwelcoming and cold look, into bedrooms.
despite many works to make it more
4. The Pilgrim Rest: It is the best inn of the town,
comfortable. It is built of the same white
which counts several others, where the
stone that has been used for most of the
wealthiest pilgrims, can have a good night in
important buildings in the city and its main
a comfortable bed and a filling meal before to
gate is flanked by two contending giants, one
start climbing the steep paths to the mountain

holding a mace and the other a pick, and that


shrines.
are the coat of arms of Tabâr Arshâmahan.
5. The Red Gate: The gate owes its piercing to
3. The Mihmân Khâmah; Although not that
Arshâma I. When the Aca were busy trying
many merchants come to Mijore, which is
to break the Sun Gate, he ordered his
away from the major trade routes, a large
engineers to undermine the town wall and he
Mihmân Khâmah has been built here, more
led a bold sortie against the Aca and
to accommodate pilgrims who have not
destroyed them by surprise. It is said that
found rooms in the halls of the temples, than
during the Aca invasion of SA 1145, the
for merchants. The building is in raw bricks
116

barbarians concentrated their efforts on this halls and the priests can provide a hot meal if
seemingly weaker door, with a giant ram. asked for. There is a friendly rivalry between
They never managed to force it and left there the priests of Hitâspa and Asrûta to welcome
so many dead that the steep path leading to the most possible pilgrims and last year, the
the gate was covered with pools of blood. priests of Hitâspa have added an extension to
The nickname of Red Gate is supposed to be the temple, a large hall specifically designed
due to this story. for accommodation. One must say that it is
the usage among the pilgrims to leave a small
6. The Square of the Blazing Light: On what
offering to the temple where they spent the
was once the temple of the demon Akshâtra,
night and, although most of the pilgrims are
the Storm God, worshipped during the
poor, the accumulation makes the temples of
loathed Artaxshâsan, rises now a wide square
Mijore immensely rich. It is just next to the
paved of white stone and with a huge statue
temple of Asrûta and also opens to the Square
of Vihnu Taronish, trampling hideous
of the Blazing Light. It could be the exact
creatures and smiting Chey horsemen.
copy of the latter if it were not for the two
Mijore took a special importance at the time
dogs chained at the door. It looks more
of the Artaxshâsan, as the Ashajatâish became
severe that the temple of Asrûta, if possible.
the home of the Storm God in the new
theology and the seven peaks renamed after 10. The Wall of Dâtuvahya: Although the town
the seven sons of the Storm God, his generals was certainly already protected by a wall of
that blow destruction and death among the earth and wood when Dâtuvahya I ordered
enemies of the Chyans. Still today the people the building of this wall in SA 935, it is the
of Mijore refer to the Seventh Wind, oldest remaining stone fortification of the
Akshâtra himself, when misfortune hit the town (and possibly her oldest building, for
city, and when a freezing wind blows down the town has been taken, plundered and
the Thunder Massif in winter it as much fear burnt so many times).
as the cold that pushes people to lock
themselves inside their houses. 5.6.6.2 The Outer Town
7. The Sun Gate: This was once the main gate of 11. The Ashajatâish: This is the most exclusive
Mijore and now is the only passage between tavern of the town, where young Vaysha of
the Old City and the Outer Town. By respect the best tabarâ in town meet for a drink and
to the tradition, the gate is locked at sunset some more exciting pleasure. Brothels are
and opened at sunrise, cutting all forbidden in town, which makes the business
communications between the two parts of extremely lucrative for those who dare
the city at night. breaking the law or have good relations.
8. The Temple of Asrûta: After the Arshan 12. The Citadel of Ganachyn: This strong fortress
Palace, it is the largest building of the town. is situated on the northern part of the Wall of
Actually, the room dedicated to the worship Ganachyn, on the easiest way to attack the
of the True God is rather small. The temple city. It garrisoned a large contingent of
looks more like a large Mihmân Khâmah, imperial troops, before they were moved to
with three large halls to accommodate the fortress of Faredun during the reign of
pilgrims who cannot afford a room in one of Ardâcher II. Today it is occupied by the
the inns of the town. The first temple, Arshan’s Guards.
destroyed during the Aca invasion of SA 848, 13. The Marketplace: On this wide square
was built on a Múranian temple whose altar, merchants and hawkers meet thrice a week
made of a large piece of natural crystal has to provision the city with fresh products. It is
been preserved. The building is of raw bricks also a good time to buy other goods
only decorated with a brass Glorious Fire manufactured in the city, silver jewels or iron
atop the doors. blades, as during this market days
9. The Temple of Hitâspa: This temple also transactions are not taxed and the prices are
offers accommodation for pilgrims in large much cheaper. This is something that
117

foreigners often ignore and merchants take 17. The Wall of Ganachyn: The construction of
advantage of it to sell them their goods the this wall was started by Shôburagan shortly
usual price. after his conquest of the town to include and
protect the suburbs that had been developing
14. The Mountain Vale: The most famous inn of
on the three hillocks in the north of the town
Mijore is without any doubt the Mountain
since the Múranian villages set there had been
Vale. It is having comfortable rooms and
incorporated into the town of Emaldar. It
good food, but what makes it so attractive,
was finished during the reign of Shôburagan’s
besides the antiquity of the building, is the
son, Ganachyn and the tradition gave his
usual presence of Shâhirâ. These wandering
name to the wall.
poets know that the innkeeper, Kamran,
offers free food and a bed to any of them who 18. The White Gate: This is the main access to the
can entertain his customers for the night. In city. The towers that flank the gate are of the
its common hall, passing travellers, pilgrims, purest white marble and the door is covered
commoners and mighty Vaysha gather to with silver plates, embossed with the device
hear tales of wonders and ancient heroes. of Mijore. A bridge crosses the moat that cuts
the hills of Mijore on its northern side and
15. The Temple of Vohuma: Although outside the
protects the city. The gate is always guarded
Wall of Dâtuvahya, the building is rather
and locked during the night.
ancient. The cult of Vohuma is quite
developed in the town. Many pilgrims stop
5.6.6.3 The Lower City
there before to make for the Forest of
Dreams, in the mountains, in search for 19. The Arshâma Stairway: It is a steep path, a
visions or dreams sent by the god. Many a series of ledges and stairs that winds down
pilgrim however discovers that the journey the bluff from the Red Gate to the Lower
to the mountains is not an easy task and find City. Although the shortest way to reach the
a good replacement by praying on the roof of Old City from the bottom of the hill, it is also
the temple during all the night and being the most difficulty and tiring and people
inspired by the sight of the Ashajatâish at usually prefer to go round the cliff and reach
sunrise. Pilgrims are allowed to spend the the city through the White Gate.
night in the main hall of the temple. 20. The Blue Inn: Cheaper and more rustic than the
16. The Tomb of Davayâ: Beside being a family Mountain Vale Inn, this inn owes its
shrine of the tabâr Davayâ, this small reputation to cheap strong drinks that attire
structure that looks more like an old house miners in search for entertainment. The
than the tomb of a hero, becomes the focal rooms are not comfortable and consist only
point of faithful during the Ahvalât festival. in three common dormitories with no
That day, the city celebrates the coming of privacy. The food is on the same level. The
the Chyans in their new land. The house is innkeeper, Mardbud, claims to belong to the
supposed to be the very first one built by the tabâr Davayâ. It is true but not acknowledged
Chyans out of stone, during the siege of by his cousins and he has no proofs to support
Emaldar by Davayâ the Old. He made the his claim. Mardbud is actually the descendant
house to shelter his spouse when she gave of the son of an Aca warlord with a princess
birth to his first son, Davayâ the Young, who of the Davayâ family (who was abducted
is said to have been the first Chyan ever born during an Aca raid against Mijore).
under a solid roof. Later, Davayâ the Young, 21. The Lance of Shraosha: It is the best place in
although then Arshan of the town, great Mijore to find weapons and armours of any
conqueror and builder of the first palace of kind. Darazdast specialties are lances and
Mijore, ordered to be buried there, with his spears, but his daggers and coats of mail are
father who before him had made the same also of good quality.
choice. The house became then the
Murdahzar of the tabâr Davayâ.
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5.6.7 People of Note as to gain some of the prestige of the holy man for himself.
Zarmeher is Huchithra’s agent in Mijore. There is no real
5.6.7.1 Authorities chamber of the True Followers here, as him and his
henchmen are so far alone. He has already managed to
The Arshan: The old and good-natured Shiruy rules
place some of his men at key post among the guards.
the city with kindness and justice. He has no son and no
possible heir, all of them died during the plague and he is Aspandad: He claims to be a descendant of Davayâ of
considering choosing Dinpanah of Tabâr Behzadan to the Vagya, an almost mythical Arshan of Mijore during the
succeed him. He has sent a request to the High Council to time of the City-States and whose descendants ruled the
allow him foster the young Dinpanah as his son but no town before to be evicted by the Arshâmahan. They again
response has come yet (through Rozbahar’s underhand ruled the town several times, the last one being during the
schemes and well spent money it even has not yet been Seven Arshanates, before to lose the Arshanate in favour of
examined by the Council). He fears his death, that he feels the Dark Ordainers. The tale says that Meherzad, the last
close, will trigger strives among the Azimtabarâ, that, ruler of tabâr Davayâ indeed sold the throne for an
knowing their rashness, could deteriorate into open war. unknown price (it is rumoured that it was no gold but a
more personal reward) and since that time the family has
The Shapan: Jahanabad is a survivor, one of the rare
never managed to remove that blemish on their family
who made it during the plague. Although his health is still
honour, be this story true or invented. Aspandad dreams
poor and his strength is weak, he is alive. He was specially
of an occasion when he and his sons could save the town of
sent to Mijore to hunt down the Bokhtarâ by Rashaja
a great danger or even the empire and why not regain
Siyavush, but found almost none of them. His most
control over the town. Aspandad is in league with a Chey
spectacular catch was the Otôva of Hitâspa, Ramisht,
warlord who claims a Chyan origin and that makes himself
whom he had exiled. Now Ramisht is back and has
called Dadfiruz, the Wolf of Chey Sart. Through his
repented. He even enjoys an increased popularity as people
connections within soldiers in garrisoned at Faredun, he
start thinking that the Bokhtarâ were showing the right way
can arrange for Dadfiruz to cross the Pass of Dreams and
and that the plague had been sent as a punishment against
allow him plunder the area and go back to Chey Sart in
Rashaja Siyavush and his supporters. What Jahanabad
safety.
ignores is that his poor health is not entirely a consequence
of the illness: Ramisht is slowly poisoning him, enjoying What Dadfiruz does not know is that Aspandad does
the pleasure of seeing his enemy gradually dying in front of not want him escape freely, but just prove the inefficiency
him. of Shiruy and show his own ability by leading a punitive
expedition and destroying the plunderers. By so doing he
5.6.7.2 The Azimtabarâ hopes to be appointed Arshan at the death of Shiruy, or
perhaps even have the Arshan dismissed and take his place.
Tabâr Arshâmahan: They trace back their origin to
And what Aspandad ignores is that Dadfiruz has other plans
the famous Arshâma I, Arshan of Baljana, and like the tabâr
(see #3004-1 Chyan Empire : The People, section 8.3.5)
Davayâ, which they are ferocious traditional enemies of,
and that his forces are ten times larger than the announced
they have ruled the town several times. They had their ups
score of raiders.
(the resistance and fight against the evil Artaxshâsan, first
in an open revolt of the town and then in the Chyan Legion) Tabâr Behzadan: Dinpanah is the heir of this old
and downs (the loss of the town in TA 1225 against the family that ruled the city in the early Third Age. He is the
Chey). Rozbahar, the present chief of the tabâr, is craving Erexshâ of the imperial garrison and stays most the time
for taking control of the town instead of Shiruy. He has with it in the fortress of Faredun. He is also a friend of the
allied himself with the rich Vispanfria and is spending old and heirless Arshan who calls him often for advice and
Vispanfria's gold to get support in the town and at the relies more and more of Dinpanah’s help. Rumours say that
Court and prevent Shiruy from having his decision to have Shiruy would like to have Dinpanah as his successor, and
Dinpanah succeed him endorsed. this would certainly be an excellent choice as the Erexshâ
is a capable and wise man. But for that the Arshan needs
Zarmeher: The Captain of the Arshan’s Guards
the consent of the High Council or the Rashaja, if he
belongs to a minor Azimtabâr that has never ruled the town
survives until the prince come of age.
but has often assumed high positions, Erexshâ, counsellor
of the Arshan or Otôva of important cults. Jandal, the
Otôva of Vohuma is a cousin of Zarmeher and he would
like to make sure that everybody knows of their kinship, so
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5.6.7.3 Priesthood 5.6.8 Around Mijore


The Otôva of Asrûta: Noshzad came from a far and
northern country long ago and, touched by the True Faith, 5.6.8.1 The Fortress of Faredun
he became a priest of Asrûta. He showed such an The fortress was built by Ardâcher II to watch the Pass
enthusiasm for the god that at the death of the previous of Dreams and prevent forever the Chey from using this
Otôva he was elected to succeed him. For more details on difficult path to cross the Divârayan Mountains, as they did
Noshzad see, #3004-1 Chyan Empire : The People, during the reign of his father Vihnu Taronish. Faredun (Ch.
section 8.3.7. Thrice strong) is perhaps not as impressive in its building
or the legends talked about it as the fortress of Gashtaham,
The Otôva of Hitâspa: Ramisht was a Bokhtarâ,
but with about 200 imperial guards garrisoned here, it is a
exiled by order of Rashaja Siyavush and because of the
serious obstacle for any invader tempted to cross the
Shapan Jahanabad. He repented and was allowed to come
mountains through the Pass of Dreams.
back from exile by the Rashaja just before his death.
Ramisht has therefore a deep hatred against the Shapan and
5.6.8.2 The Pass of Dreams
has resolved to poison him and have him slowly die, making
the murder look like the consequences of the plague, as it To the North of Mijore there is a deep forest, that is
is well known that Jahanabad has never fully recovered named the Forest of Dreams by the Chyans. A little altar
from his illness. Although officially repented, Ramisht is dedicated to the True God is built in the forest and priests
still faithful to the ideals of the Bokhtarâ and envisions to often go there to venerate the One and to pray for the
gather the surviving Bokhtarâ and have them fulfil their Chyans killed during the Chey Wars that took place during
goal, now that the storm has gone and that they are no the reign of Vihnu Taronish. According to the legend,
longer persecuted, although officially still banned. He some prophetic visions of the future are sometimes
keeps a low profile, but has started probing the feeling of awarded by Vohuma to those who travel to the forest. But
some of the priests of Hitâspa. the forest is also very dangerous, as there are rumours
about some dreadful monsters, spirits of the dead and
The Otôva of Vohuma: Nobody knows how old
demons dwelling behind the eaves of the forest. The less
Jandal is, but they all are sure that he is the oldest living
credulous say that they are just cruel forest Orcs or perhaps
man in town and many fancies that he is the oldest in the
elusive Susanâparâ, tricking travellers with their deceiving
Chyan Empire and perhaps in the entire Jaha. He can no
enchantments.
longer walk and is almost blind and stay most of the day in
a simple chair, in the main hall of the temple, listening to Numerous legends are told about the ghosts of the
worshippers explaining their problems and giving them Forest of Dreams. They may have been people from
good advice and the blessing of Vohuma. The holy man is Jabâya, Orgothraath or Nosharud who refused to submit to
held in great reverence in town and some believe that Dahaka and worship the new god, Akshâtra (see #3004-1
Vohuma himself speaks through his mouth. Chyan Empire : The People, section 8.1). They were then
cursed by the demon worshipping Rashaja and his evil
5.6.7.4 Merchants priests to non death. But other tales speak of Chey warriors
Vispanfria: He was born in Jorash, in the Bulchyades who fell in Nosharud when fighting the army of the Rashajâ
and arrived very young in Mijore, 50 years ago. He quickly Arshavir and later Taxmaspâda II. In these tales, the ghosts
made a fortune selling luxury goods to the rich Vaysha of would then be Chey who, avenging in death their shameful
Mijore, who he discovered are not as austere as they failure, possess the corpses of lost Chyan warriors in their
pretend. He is now the wealthiest merchant in town and graves on the forgotten battlefields of northern Nosharud.
the most prominent member of the Council of Trade. He Both legends may have some truth.
has an alliance with Rozbahar. With his gold and
5.6.8.3 The Fortress of Rusht
Rozbahar’s tabâr prestige they hope to take control of the
city. While Rozbahar does not really intend to share the The fortress of Rusht controls the main pass connecting
power with a merchant, Vispanfria plans to reveal the Nosharud to the Clyan Highlands. The castle is now partly
treachery and corruption of Rozbahar and have the Arshan in ruins and manned by a reduced garrison whose main
replaced by a town council, that he would be the head of. activity is to offer shelter to travellers who may use this
How such a shrewd merchant managed to get such an scarcely trodden road.
unrealistic plan is mystery. That the Vaysha and Varna of
The fortress was built during the time of the
Mijore would accept to be ruled by Vata is unbelievable.
Artaxshâsan to prevent the rebellious Clyans to raid the
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Nosharud and was commanded by Burzasp, the Bane of Cly 5.6.8.5 The First Fire
(as he was called by the Clyans), who, seconded by a clique
In the Tâbesh Hills that go down the Divârayan
of Kharpanâ, became famous for his cruelty and his reckless
Mountains east of Mijore, lies a small cave where burns an
raids deep into the Clyan country. The fortress of Rusht
everlasting fire, fed by a few priests of Asrûta living in
became a place of sorrow and mourning for the Clyans,
hermits in the cave. This fire was first lit by Haxâmanish
where many a courageous warrior disappeared in its
and Aroustrâ, the first prophet, in honour of Asrûta and is
dungeons. At the liberation of the country by the army of
said to have never died since then.
Vihnu Taronish, the Clyan rebels took and destroyed the
fortress, a symbol of oppression and evilness. The Chyans say it is like the heart of Chy, beating its
life; wavering and fainting when the Chyans are in the
The fortress is famous in Chyan history for the
darkness and burning bright and strong when they follow
numerous battles that took place in its vicinity. Three are
the path of the True Faith, in faithful sons of Asrûta. The
especially famous. The two first battles of Rusht were
fire is called the First Fire as it was the first one lit of these
fought in SA 2631 and SA 2925 against the Chey and were
ever-burning fires, living symbol of Asrûta, Light of Jaha,
great victories of the Chyans. The Third Battle of Rusht
that can now be found in every temple of the True God.
saw the defeat of the Arshan of Mijore and the Dark
Ordainers by the future Rashaja Ganagan I, in TA 211.

5.6.8.4 The Temple of Gift


The temple is built in a high vale on the flank of the
Thunder Massif and is dominated by the rocky Atâgah,
where the legend places the meeting of Haxâmanish the
Old and Shraosha, the herald of the True God and the
formal gift of their lands to the Chyans by Asrûta. The
Temple of Gift can be reached only after a long and difficult
ascension on a rugged and narrow path climbing the steep
mountain.
The temple is believed to have been built on the very
place where Haxâmanish erected an altar to Asrûta. He
made the altar to sacrifice to Asrûta and thank the True
God for the gift of a new land for the Chyans. The temple
was built soon after and is supposed to be the first temple
of Asrûta to have been built out of stone. The temple
houses the Seven Prophets (see #3004-1 Chyan Empire :
The People, section 5.1.10).
The Thunder Massif itself, which is believed to be the
place of the palace of Hitâspa, is forbidden to any humans
and Dwarves, but numerous small shrines have been built
high in the surrounding mountains. There, pilgrims can
spend several days in prayers, trying to see signs from the
gods in the passage of the clouds, the striking of the
lightning or the sound of thunder that accompany the so
frequent storms centred on these mountains.
Priests of the True Faith, and especially those of
Vohuma, then help them to interpret these signs and to
follow the will of the gods. At the time of the revival days,
pilgrims are climbing up and down the mountains in long
and unbroken winding rows, reciting prayers during all
their way.
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Illustration: Shahriar Shahrabi (IRCSS)

5.7 Pelepelplû favour of an alliance of the cities of Tenolkachyn and


Baljana, in spite of a heroic resistance of the town. These
Pelepelplû (Ch. Strongflow), the Town of the Chyans, misfortunes culminated with the conquest of the town by
the Shining Heart of Chy, the Tower of the Blazing Sun, Baljana in 780 and the exile of its Arshan Dârayatu to
the Pride of Asrûta, the Spires of the Divine Light, or Chajapûn. In 806 a large army of Amesh and Chya
simply the Town is the traditional capital of the province mustered around Pelepelsû. The army was led by
of Chy. It has been, for a long part of its history, the capital Dârayatu, now called the Roaring Airavât, who came back
of the Chyan Empire, which has left an impressive legacy to retrieve its own. He took the city by force and sat on the
of magnificent palaces, temples and monuments dedicated throne he left 26 years before. Like his father, Dârayavahu,
to the glory of the Rashajâ and his people. Armies of was a great warrior, craving for the glory of battles and
architects, masons and carpenters and the will of conquests. He first took Chajapûn, the old ally of his father,
Shôburagan have made of Pelepelplû the jewel case of the by surprise in 834 and then pounced upon an unwary
magnificence of the Rashajâ of the Chyans. Undoubtedly, Baljana in 837. In 848, Dârayavahu was only stopped in his
if a traveller had to visit only one city in the South, the attempt to conquer Samarth by the Aca invasion. He
choice would be Pelepelplû, despite the existence of the managed to negotiate a peace and alliance with Samarth and
marvels of Nîlûlondê and Naerphys. the Bulchyades cities and led their combined armies against
the Aca. He liberated Baljana and Mijore and repelled the
5.7.1 History Aca over the Divârayan Mountains. The ascension of
As Pelepelplû is the most populous town of the Chyan Pelepelsû had then become irresistible and Dârayavahu was
Empire and has been its capital for centuries, the history of crowned Rashaja in 853, becoming the first Rashaja of the
the town is closely interwoven with that of the Chyan Victorious Sun Empire and making Pelepelsû the capital of
Empire. his empire. His son, Xshayârshan the Conqueror,
transformed and embellished the town to make it worth
Verethraghna, Arshan of Tabâr Chya, founded the city one of the greatest kings of his time.
in SA 686 and called it Pelepelsû (Ch. Strong warden), but
it is only soon after the Council of Ancients, that ruled the The Glorious Sun Empire started and ended with the
city, had left its power into the hands of a hereditary Arshan Aca. In 1145, these savage horsemen once again invaded
(in 752) that Pelepelplû really entered into history. It the rich lands of the Chyans. The empire was already
started with the Wars of the City-States, a dark time for undermined by a series of weak and corrupted Rashajâ and
Pelepelsû, and, in 766, the lost of important territories in neither the cruel Xshayârshan II nor his son Kambûjiya II
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managed to stop the invaders and prevent the people of Pelepelplû, who consider him as a Khudâbandeh
disintegration of the Empire. The glorious dynasty of and the protector of the town and especially its small
Dârayavahu ended in shame with his unworthy people. Hardly some month after this calamity, a horde of
descendants. The city regained some splendour at the end raiders, unexpectedly mustered from the desert and
of the 12th century, when Dâtuvahya II, the last heir of the attacked the town. They were certainly lured by the
Dârayavahan revealed himself at Pelepelsû and fought for a legendary treasures of the town and easily took control of
time against Kurû of Chajapûn who claimed also the title the lower Circles whose walls had not been fully repaired
of Rashaja. This feud ended with the murder of Dâtuvahya since the fire. During weeks they plundered these districts
II in 1182 and the accession to power of his counsellor and besieged, without any hope of success, the upper town.
Ganashôshyn. Without any link with the Dârayavahan, he When tidings of the coming of a relief army from Chajapûn
cooled down his pretensions over the Empire and this reached them, they left the town in great haste, bringing
sealed the division of the Chyan lands into several with them all that they could. They headed for the deep
Arshanates. desert, when a terrible sand storm swallowed them all. The
people of Pelepelplû saw in that the first miracle of Kharad,
But the real time of glory was still to come, and it is
avenging his city. Today, after a heavy sand storm, it is still
only in 1663 that Shôburagan of Pelepelsû, after having
possible to discover some gold plates or silver cups,
repelled the 3rd Aca invasion, and liberated the towns of
uncovered by moving dunes and still hold by fleshless
Mijore and Baljana became the first Rashaja of the Shining
hands. Some even murmur darker and more terrifying
Gold dynasty. The city was then renamed Pelepelplû (Ch.
stories of malediction of Kharad and undead haunting the
Strongflow) and became the capital of the Chyan Empire.
sands. May these stories be true or false, the dangers of the
It was a time of growth and prosperity for the town.
Dunes of Kharad are sufficient to be avoided by any sensible
In 2039, with their accession to power, the Artaxshâsan traveller.
displaced for a time their capital to Chajapûn but in 2307,
Unfortunately, Asrûta had given Kharad only daughters
after having liberated the Chyan Empire of the evil
and so, it is his cousin Haydar, Arshan of Chajapûn who
influence of the Artaxshâsan, Vihnu Taronish Tasagana
succeeded him on the throne of the Rashajâ. At the
moved back the seat of his throne to Pelepelplû and
consternation of the people of Pelepelplû, his first action as
restored the glory of the Empire and the town.
Rashaja was to move the capital to Chajapûn.
The glorious dynasty of Vihnu Taronish and the second
In 931, Ulvânad I, after escaping a third assassination
golden age of Pelepelplû lasted until 3012, when a divided
attempt, moved his palace to Pelepelplû for security
Chyan Empire was submitted to Sakal an-Khâr. The
reasons and in 947, the Phaxsharâ king Mursili II sent him
Chyans had to wait until 3224 to be liberated from the
an ambassador after his unification of Codya. The
Golden Rule of Sakal an-Khâr by the mighty fleet of Tar-
ambassador made an extravagant and extraordinary entry
Palantír, but the lands still remained divided into several
into the town, followed by an incredible suite in coloured
realms.
Phaxsharâ and Vulmaw costumes, with exotic animals and
In TA 202 Ganagan of Chajapûn unified the Empire, magnificent presents for the Rashaja to show the wealth of
except Pelepelplû that was still under the strong influence the newly unified kingdom of Codya and the friendship
of the Dark Ordainers and managed to conquer this town between the Phaxsharâ and Chyan peoples. This entrance
only in 213. In 223 Ganagan was crowned Rashaja of the had such an impact on the people of Pelepelplû, that ever
Chyans at Pelepelplû. Although coming from Chajapûn, he since then they organise each year, for the anniversary day,
did not dare to break a century-long tradition and installed a huge masquerade. The people of the town, disguised in
his capital in Pelepelplû. the most extravagant possible costumes, carrying fabulous
In 527, Kharad II had to face a terrible fire that animals of wicker and colourful fabrics and fake presents
devastated the lower Circles of the town. Quite representing the symbols of the Farokmads, climb to the
uncommonly, breaking the court etiquette and the Chyan Apatân and offer them to the Rashaja. The procession ends
tradition, the Rashaja left the Apatân and led the fight in unbridled dancing, singing and drinking held in front of
against the fire, personally saving several people from the Apatân. When the town was still the capital of the
death. Unfortunately, he died in the collapse of a building Empire, this festival had also the more serious purpose to
when trying to save a young girl locked in her bedroom. pay to the Rashaja the taxes due by the Farokmads.
After his death, the poor people of the town erected a small These last hours of glory for Pelepelplû lasted until
shrine to honour his memory. As time passed, Kharad 1005, when Khosrô II moved definitively the capital to
became the object of a special devotion from the poor
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Chajapûn. It is supposed that a partisan of Pelepelplû testimony to the Rashajâ who commissioned their
assassinated him at Baljana in 1007. construction. The six monarchs, Ganashôshyn,
Shôburagan, Ganachyn, Ganshô, Tasagana, and Ganagan
The mid 3rd Age was the time of revolts for Pelepelplû.
(in chronological order) are all buried in towering tombs
In 1634, the Arshan Pashin IV, a member of the Bokhtarâ
astride their respective aqueducts. Their monuments
(see #3004-1 Chyan Empire : The People, section 8.3)
comprise six of the eighteen "Spires of Strongflow" (Ch.
revolted against the Rashaja Siyavush IV. After the
Pit-apo-Pelepelplû).
repression of the revolt, the town was given to Ashtad with
the mission to get rid of the Bokhtarâ. But for him, it was The largest of the encircling walls is in size about equal
only a footstep towards higher ambitions. He openly to the circuit of the wall round Chajapûn. Of the first and
revolted against the young Rashaja Khosrô III in 1642. The second circle the buildings are white, of the third black, of
civil war lasted until 1647, when the town was taken and the fourth crimson, of the fifth blue, of the sixth green, of
he was killed. the seventh red. Thus are the buildings of all the circles
coloured with various tints, and the two last have their
After these sad events, the town started to sleep in his
battlements one of them overlaid with silver and the other
dreams of lost glory, only disturbed by the humming of
with gold. These walls then the six Rashajâ built for
swarms of traders at her feet. It regained some of its old
themselves and round their own palace, and the people
glory at the end of the Third Age, when it became the
they commanded to dwell round about the wall.
capital of the Besieged Kingdom of Vishtâspa between
2988 and 3012, fighting against the evil from Harshandatt. In TA 1640, Pelepelplû is no longer the capital of the
In the Fourth Age the city is the centre of a kingdom ruled Chyan Empire and is now ruled by the Arshan alone. The
by the descendants of Vishtâspa and claiming to be the Arshan of Pelepelplû has nominal power over all the lands
inheritor of the Chyan traditions. comprised south of the Clyan Escarpment and west of the
Nîjara. The south and south-eastern borders with the
5.7.2 The Town and its Territory territory of Chajapûn are ill defined, crossing the arid
steppes somewhere in a line between the last northern
The setting of the town is especially dramatic: a
groves of the Ammu Bâj at the tower of Kermanshad and
multicoloured jewel of stones climbing on the mount
the confluence of the rivers Pelplû and Nîjara at Hamadan.
Haxât in a case of lush greenery. The countryside around
Although the Arshan of Pelepelplû has land claims as far as
the town is a maze of irrigation canals and fields enclosed
the tower of Kermanshad, commanding the caravan track
and protected from the winds by hedges of fruit trees. The
from Pelepelplû to Nehavend, the tower itself is under
view is especially striking coming from the west. After
imperial control. The town of Hamadan, where the Nîjara
weeks of harsh walk through the desert, the traveller first
meets the Pelplû, enjoys a special status. Claimed by the
passes between the two stone Watchdogs of Dârayavahu
Arshanâ of Pelepelplû and Mijore and the town of
(now eaten by the sands) that guard the gates of the Empire
Chajapûn, it is ruled in common by them. Which means
at the fringe of the desert. Then he discovers this luxuriant
that the town is, in point of facts, a free-town. In the west,
garden, with the town of Pelepelplû jumping towards the
the territory of Pelepelplû runs into the desert, along the
sky in its middle and the aqueducts scattering to a semi-
caravan tracks, as far a nobody else claims the contrary and
circle of grey mountains, sometime crowned with some
the horsemen of the Arshanâ can protect the travellers.
snow, that render the plain even greener than it is.
The land under the authority of the Arshan of
Pelepelplû is the most populous city in Chy (about
Pelepelplû is often referred simply as Chy, even if a master
70.000 inhabitants), and also the most known city in all
in the geographical sciences would tell you that “the
Southern Jaha. The city is built on a spur of Mount Haxât
geographical area designed by Chy encompasses also the lands
and organised within a series of nine concentric walls, or
under the control of Chajapûn and a large part of the territory of
nine terraced hills. Pelepelplû, or “Strongflow” in Chyan
Shamîsar”. The land in these boundaries is a wide plateau of
language, is linked with the neighbouring mountains
steppes of brown grass, becoming dryer and dryer towards
(named in memory to six important Rashajâ of Chyan
the west, before to merge with the desert. The only
history), by a collection of six, multi-tiered aqueducts. The
noticeable exceptions are the valleys of the Pelplû and
elevated waterways are paired and linked in order to
Hormdôky rivers that have been transformed by the labour
increase their stability. Besides conveying water from no
and genius of the Chyans into a plentiful garden. Away
less than three highland streams, they act as dual-level
from the roads, crammed with caravans of traders, it is rare
highways. Encircling the city, they also serve as
to cross a traveller or even a lost herder with his sheep.
fortifications. Each is a marvel of engineering and a
Almost the entire population live in Pelepelplû and the
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river valleys. Apart from some mines and quarries in the poorer, to spare some money to have some glazed tiles just
mountains in the north and scarce herds, the land has no around the door and, when affordable, around the rare
natural riches and the town of Pelepelplû would be poor windows. It is a pride for the housemaster to have colourful
without its thriving trade. and bright tiles and it is also said to keep the demons away.
For same purpose, a small statue of Manah just above the
5.7.3 Town Life door is common.
The town of Pelepelplû was the first entirely built by Apart from the usual Chyan religious festivals, the main
the Chyans, away from any Múranian settlements, to festivals of Pelepelplû are the Phaxsharâ Masquerade (see
become their masterpiece. It is long now that Pelepelplû 5.7.1), the Fresh Waters Day (see 5.7.5.5), Ajmô Rise and
has lost her political power in favour of Chajapûn, but this Heroes’ Day. The Heroes’ Day celebrates the legendary
long history has marked forever the town with and historical heroes of the Chyans, among which the most
architectural and artistic treasures and the people with famous are Haxâmanish, Vihnu, Dârayavahu and, naturally
pride. Kharad, the local hero and protector of the poor people of
Pelepelplû. The date of this festival is fixed at the
The city dwellers consider themselves as the keepers of
blossoming of the cherry trees that scatter all the
the true Chyans traditions and cultivate a quite rough way
countryside of Pelepelplû. The priests of Asrûta have to
of life (compared to Chajapûn or the Bulchyades towns)
observe the buds and decide when they are to burst. This
that they are very proud of. There, even the richest and
day, the streets of Pelepelplû and the houses are decorated
most powerful Vaysha keep their wealth for the intimacy
with the new flowers.
of their household and appear in public with the plain
traditional Chyan tunic. The only displays of wealth are Balls are organised in every squares and special cakes of
their magnificent palaces, decorated with the most wheat, honey and dry fruits in forms of the different heroes
expensive glazed tiles and fine statues in a kind of are baked. Especially in memory of Kharad, it is the
competition to affirm the power of their family. tradition that this day, servants and slaves get some extra
money or special gifts from their masters. The Ajmô Rise
The town has kept a very aristocratic and hierarchical
Festival is at the last day of Dayâr, in autumn when the
structure. There, Vaysha and Varna keep the upper hand
trading year finishes with the departure of the Clyans and
on every aspect of the town life and the Vata have not
many other traders to their homelands. It is to celebrate a
managed to break through, in spite of the incredible wealth
year of prosperous trade and make propitiatory sacrifices
of some of them. Ancestors and tradition remain the
for the forthcoming year. Ajmô is also considered as the
keywords. The social level is shown by the Circle where
protector of the town and this day the Arshan and the
people are living; the higher the Circle, the higher your
Farokmad of the Traders organise huge banquets, open to
social status (see section 5.7.6.1). Any visitor will be
everybody, where innumerable loaves of bred, pieces of
struck by the difference between the lively lower levels
grilled meat, pots of porridge and skins of wine are offered.
swarmed with people and the quietness of the museum-like
upper levels. Although the Vaysha and Varna of Pelepelplû often
despise it, trade is the source of the wealth of the town.
The town, especially when one climb to the higher
The vibrant heart of the town are the lower Circles, where
Circles, is crammed with old and historical buildings,
are concentrated the shops, markets, inns and Mihmân
palaces, monuments, temples and shrines, memories of the
Khâmah. There, a colourful and motley crowd sell, buy,
long Chyan history. The architecture of Pelepelplû is the
bargain, conclude agreements and sometimes cheat and
perfect example of Chyan buildings: low, one-storeyed
steal in all the languages and costumes of the south of Jaha
house, with an inner garden when the wealth of the owner
and farther. Traders from the green coasts of the Bay of
allows it. In the upper levels, they are decorated, inside and
Ormal, the scorched Lurmsakûn, the underground
outside, with glazed tiles (for with Pelepelplû is
mansion of Námagalûz and the wild steppes of Khand and
renowned), sometime with statues or bas-reliefs. The
Kargagis Ahar meet there, one to sell his gold and buy
interior of the palaces or houses of the rich Vata is even
spices, the other to exchange his rare furs for delicate silk.
more grandiose. Rare woods for the beams or carved
The shopkeepers of Pelepelplû like to claim that everything
panels, rich silk or velvet fabrics dyed with the rarest
can be found and bought in their town for those who come
pigments and displayed in hangings, colourful Clyan
with their hands full.
carpets and extraordinary crystal pieces from Baljana. The
poorer house follows the same pattern but with less
expensive materials. It is nevertheless usual, even for the
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5.7.4 Organisation peopled exclusively by people coming from the same


country. The Rashaja Ardâcher II confirmed this fact and
5.7.4.1 The Arshan and the Council decided to grant some districts of the lower Circles to the
control of a representative of the nationals of a given
Since almost its foundation, a hereditary Arshan has
country. He started with Cly, Harshandatt and Anarikê,
ruled the town. He is seconded by an informal council of
but later it was extended by his successors to other peoples.
the most influential Vaysha and Varna of the town (chosen
They can live there following their own laws and customs,
by the Arshan). The members of this council have mainly a
in exchange they have to ensure the security and fight
duty of advice to the Arshan. The most trusted councillors
against fires. These districts are called the Nations and their
have also in charge some specific tasks. Amongst the most
sizes can range from just a block of houses to the size of a
prominent members of the council, Bamshad is currently
decent village. Quite surprisingly, as they are not really
in charge of the Arshan Guard, Mahyar collects the taxes
foreigners, the Clyans form the most important Nation for
and keep the treasury of the town and Khubyar is
the products sold at Pelepelplû by the Clyans are one of the
responsible for the relations with the Farokmads.
main attractions of the town. The Nation of the Clyan is
The Otôvâ of the most important Chyans cults in actually a village of tents that blossoms at the gate of the
Pelepelplû, especially Asrûta, Hitâspa and Ajmô, seat town in early autumn and disappear some weeks later.
usually at the Council. But even if not members of the Amongst the other important ones, there are the Nations
Council, the priests have traditionally an important of Harshandatt, Arysis, Siakan. Orgothraath and Anarikê.
influence on all the matters and their advices are usually Codya, the Lynerian League, Tûl Harar and Bozisha-Dar
followed. also have delegations but they are limited to small blocks of
houses. Chyans who visit the town for the first time can be
In Pelepelplû, Vaysha and Varna have managed to keep
quite surprised and confused when entering one of these
the Vata away from the power, in spite of the huge
districts and being stopped by the local militia for having
importance of trade for the town. It results a rather tense
broken an unknown rule, completely foreign to the Chyan
situation that is not fully cooled down by the fact that the
habits.
Farokmads can directly address their complaints to the
council by way of Khubyar.
5.7.4.4 Military Forces
5.7.4.2 The District Lords The military forces of the town are divided in 3
different entities, with different attributions and masters,
The territory under the authority of Pelepelplû is not
which does not always facilitate the things.
particularly rich and many small Arshanâ, even when
masters of huge expenses of lands, would have hardly The Garrison is composed of imperial troops of the
enough to maintain a way of life worthy of their rank. To High Guard and the Erexshâ (now Ramin) is supposed to
remedy that and to provide his vassals the splendour that be directly appointed by the Rashaja because of the
they deserve and separate them from the common people, proximity of the border and the strategic importance of the
Abarpân II, Arshan of Pelepelplû decided in SA 1068 to town. However, the Erexshâ is generally chosen among the
grant to his highest and most trustworthy vassals some Vaysha of the town, proposed by the Arshan. The mission
districts of the lower Circles. There, they can levy taxes on of the Garrison is essentially to watch the walls and the
the trade or incoming foreigners. In exchange they have to gates of the town. In time of peace, the service is especially
reside at Pelepelplû and to ensure the security in the boring and the soldiers of the Garrison have a really bad
districts allowed to them. These Arshanâ are commonly reputation of drunkards and woman-chasers scouring the
called the District Lords. Obviously, this arrangement worst taverns of the town to elude their boredom. The
gives a strong control of the Arshan of Pelepelplû over his soldiers of the garrison wear the Imperial livery.
vassals. Noshzad, at the Jewellers’ district, and Kersasp, at
The Militias are different companies, levied by the
the Silk Dealers’ district, are the most important of these
Farokmads, the Nations and the District Lords to ensure
District Lords.
order in the districts under their duty. The Militia of the
Farokmads have special tasks of controlling trade, checking
5.7.4.3 The Nations
that the prices fixed by the Farokmads are respected, that
The numerous traders that live more or less the weights and measures are not spurious and preventing
permanently at Pelepelplû have a tendency to regroup thefts in the markets. The other militias have usual police
themselves among people from the same origin. Some power in the districts under their responsibility. The
districts of the lower Circles have then gradually been quality and reliability of the militiamen depend on their
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companies and their owners. The Militia of the Farokmad Mayar: Taxes/treasury.
shows usually a good appearance and behaviour. The Nariman: Master of the Household and maintenance of
Militias of the Nations are commonly composed of the Apatân.
mercenaries coming from their respective countries, with
all the bads and goods that it implies. Regarding the Militias Noshzad: Lord of the Jewellers’ district.
of the District Lords, it really depends on the wealth and Ramin: Erexshâ.
commitment of their master. The uniform of the
militiamen depends on their companies and is especially Ramdin: Otôva of Asrûta.
heterogeneous. Stivant: Otôva of Hitâspa.
The primary function of the Arshan Guard is to protect Zavareh: Shapan of Pelepelplû.
the Arshan and ensure security and pomp in the different
official buildings. Actually, its jurisdiction extends over all 5.7.5.2 The Farokmad of the Traders
the upper levels where the Guards have police functions. This is the most powerful Farokmad of the town.
They are usually picked men, highly trained and well paid. Everyone who wants to sell goods have to register and pay
Officially they have the prerogative over the militias but for licence at the House of Trade, from the farmer who
generally avoid going to the lower Circles. Their uniform wants to informally sell some vegetables or fruits to rich
is of gold and green with the coat of arms of the ruling Vata who is importing silk or spices from remote countries.
Arshan in front and the symbol of the town (a sun rising up Unfortunately for the Farokmad, an important part of the
a hill, on a green field) on the back. money thus gained has to be given to the Arshan as taxes.
Common patrols of horsemen from the Garrison and The militia of the Farokmad has in charge to check the
the Arshan Guard have in charge the security of the roads authenticity and validity of the licences. Only Chyans can
leading to Pelepelplû and the protection of the travellers belong to this Farokmad, which allow them to keep control
against occasional thieves and more often raiders from the of the trade at Pelepelplû, in spite of the huge number of
desert or bands of Fauthum-Hai sometime ambushing foreign merchants. This is quite badly resented, and the
unwary travellers. Nations have at several times tried to obtain a change, but
being unable to unit themselves and overcome their
5.7.5 Politics and Power national disputes, they never obtained anything. The
Pishkasir of the Traders is elected among the richest Vata
5.7.5.1 The Azimtabarâ for a life-long term. If it were not the barriers erected by
the Vaysha and the Varna, he could be the most powerful
As a rule of thumb, the Vaysha and Varna of Pelepelplû man in the town.
keep the upper hand on almost all the administration of the
town and leave more mundane commercial activity to the “Taxes: the tax system at Pelepelplû is especially confusing, here is a
Vata (even the District Lords who levy taxes on trade have short memory jogger that will avoid you bad surprises. To enter or get out
any kind of merchandise (this include anything that can be sold, even if
no direct implications on commercial activities). One of
you do not intend to, and that is not obviously your personal possession)
their main concerns is to get closer to the power, by any you have to pay a small amount at the gate of the town, depending on
means. the exact nature of the product, to the Arshan. Then, any merchant has
Among them, the members of the Council are the most to pay 5% of any of his transactions to the authority controlling the area
where he is working, that is the Arshan, the Nations or the District Lords.
influential people in the town. Here follows a list of the
When you are working on an Arshan territory, you have to pay at the
members of the Council and a short description of their House of Trade. The Nations and the District Lords have their own
function. More details are provided in the section 5.7.7. offices. Finally, a licence to sell must be obtained from the House of
Bamshad: Commander of the Arshan Guard. Trade, which amount depends on the merchandise you are selling and the
time you are intending to work. Reduced year packages can be obtained.
Bundar: Respected and wise man, without a specific Be patient in the queue.”
function.
From “A trading guide to Pelepelplû”
Farhad: Otôva of Ajmô.
Kersasp: Lord of the Silk Dealers’ district. 5.7.5.3 The Farokmad of the Horse Dealers
Khavar: Recently appointed to the Council by the Arshan. This Farokmad was originally part of the Traders, but
split long ago because the Clyans Arshanâ, who make the
Khubyar: Relations with the Farokmads. majority of the Horse Dealers, did not appreciate to be
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under the command of Vata from Pelepelplû and have the the Pelplû. Most of the streets and passageways of the
impression to be fooled because of their seasonal presence upper Circles are slightly V shaped for rain water to flow
at Pelepelplû. The huge market that the horses represent down easily.
(a fine Clyan horse can be worth many of the most
expensive jewels) and the renown of the Clyan horses made 5.7.5.6 The Keepers of the Tradition
this possible. The wool and carpets traders tried also to do The Arshan Pashin I created this Farokmad when he
the same, but were eventually forced to go back to the realised that many architectural and artistic riches were
Farokmad of the Traders. If some Chyans are selling horses falling in ruin. The Farokmad has for mission to maintain
all the year around, the best horses can be found only at the the historical buildings, make sure that they are not illegally
end of summer or early autumn, when the Clyans arrive in destroyed and study their history. Its members have the
town. Once their horses sold and essential goods for winter unimaginable privilege to enter any house, palace or
bought, they ride back to the Clyan Highlands before the temple that is in the Tables of Heritage to make plans and
passes are closed by snow. surveys and to make sure that they are not damaged. All
these documents are kept secret in the House of Tradition
5.7.5.4 The Farokmad of Inn and Tavern
and can be consulted only by the highest members of the
Keepers
Farokmad, who have sworn to reveal none of the family
Because of the continual flux of merchants and secrets contained in these documents. They are subsidised
travellers coming in and out the town, Pelepelplû offers a by the Arshan to train and maintain masons, stonecutters,
large variety of inns, from the most basic Mihmân Khâmah carpenters, glass blowers and other craftsmen to take care
to the most sumptuous inns. The inn and tavern keepers of all the buildings and pieces of art in the Tables of
decided quite early to regroup into a Farokmad (the second Heritage. After trade, maintaining the artistic heritage of
oldest one after the Traders), mainly to avoid exhausting the Pelepelplû is the most important activity of the town.
concurrence between inns and prevent the establishment
of non-citizens. The prices of rooms, food and drinks are 5.7.5.7 Thieves
particularly constant in the entire town, depending only on As can be expected in a town living on trade and
the category of the inn or tavern (shown by the background crammed with merchants, thieves, pickpockets and
colour of the sign: white, blue, red or gold, from the worst shoplifters are thriving in Pelepelplû. Perhaps because of
to the best) and the Circle (the lower, the cheaper). The the large number of preys and opportunities, nobody has
Militia of the Farokmads tracks down any establishment or ever managed to impose his rule over all of them. There
informal food and beverage dealer who does not clearly exist nevertheless two important gangs operating
exhibit his licence and can seize all the equipment of the essentially in the lower Circles. The gang of Adarji is
infringers. composed mainly of pickpockets and marginally of
shoplifters. The Tricksters, ruled by Old Kayras, are a gang
5.7.5.5 The Farokmad of the Fountainers
of crooks whose principal preys are merchants freshly
This Farokmad regroups all the professions dealing with arrived in town, stunned by the swarming inside the town
water, from the engineers in charge of the aqueducts and and inexperienced with the local customs.
the fountains to the water sellers. They are especially
respected because of their vital importance for the town 5.7.5.8 The Bokhtarâ of Pelepelplû (Towards
dwellers. Each year, the aqueducts are closed for one week 1640)
to be cleaned out and the inhabitants have then to rely only The Bokhtarâ of Pelepelplû were especially influential
on the cisterns water. An important festival is organised for under the reign of the Arshan Pashin IV. The Arshan
the reopening of aqueducts, to celebrate the Fresh Waters, himself was rapidly convinced by their preaching and
flowing again from the numerous fountains of the town. At became a member. Doubtless under their influence, he
that occasion, the overflow pipes are opened and hundreds revolted against the Rashaja. He was defeated and replaced
of rivulets are flowing down the streets of the town (which by a relative to the Rashaja, Ashtad. The main mission of
also has also the good consequence of flushing away all the Ashtad was to get rid of the Bokhtarâ, which he zealously
rubbish). Pelepelplû has no sewers, except in the lower did. Towards 1640, all the prominent figures of the
Circles, that were built by Vihnu Taronish, but has a Bokhtarâ of Pelepelplû were on the run, exiled, arrested
complex network of pipes and gutters which collect the or executed. Because of the mission of Ashtad and his
waters brought by the aqueducts from the fountains and profound dislike for the Bokhtarâ, they did not reappear in
gather them at the Arch of Vihnu, to become the source of
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Pelepelplû after the death of Rashaja Siyavush IV as in many entire town. They usually do not know the identity of more
other places in the Chyan Empire. than two or three other members (those that they have
introduced into the organisation or were introduced by).
Nevertheless, all the Bokhtarâ had not openly revealed
The true identity of the important members given above is
themselves. Many simply felt lucky to escape the wrath of
especially well protected, particularly Farsak’s.
the Rashaja and tried to be forgotten and to keep their
secret. Others were the members of the True Followers, a
secret order of the Bokhtarâ founded by Huchithra and
5.7.6 The Town
dedicated to radical and violent action (more details about
5.7.6.1 The Circles
the Bokhtarâ and the True Followers are given in #3004-1
Chyan Empire : The People, section 8.3.3). After The town is divided into nine concentric main districts,
Chajapûn, Pelepelplû is their major stronghold. Without the Circles. They are separated by walls of stone and
showing their true allegiance, they supported and pushed distinguished by a colour. The higher Circles are dwelt
Ashtad to revolt and try to seize the crown. Among the essentially by Vaysha and Varna, and some rich Vata. The
most important members are Farsak, the Pishkasir of the lower Circles are working class districts, animated and
Traders (who leads the True Followers at Pelepelplû), crammed with traders from all Jaha. The commercial
Ramin the Erexshâ, Nariman the Master of the Household activity is mainly concentrated in these circles whereas the
and Stivant, the Otôva of Hitâspa. But there are numbers higher Circles are more residential and garden areas.
of lesser members, weaving a real web throughout the
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First and Second Circles: These two Circles, built but have a legation in the lower Circles to be of some help
during the reign of Vihnu Taronish, are actually considered to their nationals.
as one and the buildings are there mainly of white. The
Ninth Circle: The Gold Circle, at the top of the mount
white was chosen as a symbol of the victory of Vihnu
Haxât is completely composed of the Apatân and the Old
against the Artaxshâsan. In his will to remove every stain of
Temple of Asrûta.
evilness, Vihnu Taronish envisaged even to whitewash the
wall and houses of the other circles up to the seventh to 5.7.6.2 The Spires of Strongflow
make the town a city of light, all of white and shine, but it
was never completed, and with time only scarce white The Spires of Strongflow are the 18 highest towers of
marks remain on the buildings. The White Circle is the the town. Among them, 6 are the tombs of the Rashajâ who
most peopled of the town and keeps a rather busy have built the 6 aqueducts.
atmosphere, even during the winter months, when most of A. The Tomb of Ganashôshyn: Ganashôshyn
the merchants are away. was the councillor of Dâtuvahya II, the last
Third Circle: It is also called the Black Circle. The Rashaja of the Victorious Sun Empire. He
building of the wall was started by Vishtâspa I and some say became Arshan of the town after the murder
the colour was chosen by Nevazar to symbolise Vishtâspa of Dâtuvahya II and, although he claimed the
grim stand against the Trials of the Demon King. It is a inheritance of the title of Rashaja, he has
rather busy district, full of shops and inns (of slightly better never put it forward because he lacked
quality than in the White Circles). Nevertheless, the direct blood link with any Rashaja to back
overall atmosphere is a bit quieter, perhaps even his claims and could not afford a war against
depressed, than below, certainly because of the ominous any of the other Chyan Arshanates that
colour of the district. would have contested him. The title
remained nevertheless, almost forgotten, in
Fourth Circle: The Crimson Circle is the last of the lower the official titles of the Arshanâ of
Circles. It is the place of the luxury shops, where colourful Pelepelplû. Shôburagan revived it when he
rugs and fine jewellery can be found. Many shopkeepers imposed himself as Rashaja and founded the
here are foreigners, mainly from Harshandatt, Anarikê or Shining Gold Empire. Ganashôshyn made a
the Lynerian League, selling rare and expensive products lot for the town, enacting laws, organising
from their countries. the Rules of Trade and building
Fifth Circle: The Blue Circle is traditionally dwelt by monuments. He also started the digging of
Vata whose fortune has given some pretension to higher the irrigation canals, the first step to
social position. They usually keep a house in the Blue Circle transform the countryside into a green
for show, but have their trading activities on the lower garden. Amongst his most grandiose
Circles. Here the houses look often more palace-like than realisation is certainly the first aqueduct,
in the higher Circles for the Vata living in this district show built with the help of Tahmarda engineers.
ostentatiously their wealth with richly decorated houses. It is the most audacious aqueduct, bringing
water from almost the top of mount Haxât,
Sixth Circle: With the Green Circle really starts the
ending to what was at that time the outer
upper and ruling class of Pelepelplû. Here, live the Varna
wall of the city. His tomb is built at the end
and Vaysha of the town, whose family cannot claim enough
of the aqueduct. It is a five-storeyed tower
antiquity to aspire to higher Circles. As in the two higher
of green serpentine, completely hollow,
circles, it is a quiet area, where beautiful houses and
with the sarcophagus of Ganashôshyn in a pit
delicate palaces are separated by green and shaded private
in the middle of the hall. A spiralling
gardens.
staircase leads to the summit platform
Seventh Circle: The Red Circle is reserved to the oldest where the view of the town and the
families of Vaysha and Varna, but apart from the general outskirts is breathtaking. A part of the water
hue of the palaces it cannot be distinguished from the of the aqueduct is diverted into 6 fountains
Green Circle. flowing in waterfalls from the middle of the
tower. The magnificence of his tomb and
Eighth Circle: The Silver Circle is almost entirely
the memory he has left in legends make that
dedicated to the Arshan, some of the members of the
many people in Pelepelplû genuinely
Council and embassies that are there for protocol reasons,
believe that Ganashôshyn was a Rashaja.
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B. The Tomb of Shôburagan: Shôburagan, the prevented him to be buried there. The tomb
first Rashaja of the Shining Gold Empire, was left empty and unfinished.
completely transformed the town of
E. The Tomb of Tasagana: Vihnu Taronish
Ganashôshyn, making it the capital of a large
Tasagana ordered the construction of the
and powerful empire. During his reign, the
white walls when he made of Pelepelplû his
town was extended to another circle and he
capital. He also had a new aqueduct built
decided to build a twin aqueduct to the one
towards the east, made of white marble as is
of Ganashôshyn, ending at the new wall. His
the tomb he ordered for himself, as a
tomb is a spiralled tower of blue basalt and
symbol of the victory of the Light against the
white marble. The interior, besides the
Darkness. The water brought by his
golden sarcophagus of the Rashaja, contains
aqueduct turned the Pelplû into a stronger
numerous trophies of his victories against
river but the Rashaja was grieved by the
the Aca, but the entrance is unfortunately
sight of the dirty waters flowing down the
closed to the public. In his times, the
streets of his city and turning the fair Pelplû
overflows of the new (Shôburagan’s) and
into a muddy and dark stream. He had pipes
old (Ganashôshyn’s) aqueducts joined their
and gutters built to collect all the clear
clear waters, cascading down the Mount
waters from the many fountains and pools
Haxât slopes and meeting the blued
of the city and have them joined in his Arch
Hormdôky a bit farther downhill. The new
(see #25), which then became the source of
river so created by the will of Shôburagan,
the Pelplû. The tomb of Vihnu Taronish is
restorer of the Chyan Empire, was called
made of seven superimposed towers of
Pelplû. It simply means “flow” or “river” in
marble of slightly different clear shades.
the old Chyan tongue, but for the poets and
Starting with a square, the towers have then
Shâhirâ it also has the meaning of Spring and
5, 6, 7, 8 and 9 sides, finishing by a circle
Renewal, as the strong and fresh waters
topped by a spiralling pinnacle. Statues of
bring new life when the Sun again warms
old kings and heroes and columns decorate
and awake the earth. The city of Pelepelsû
the walls. The white sarcophagus of Vihnu
(Ch. Strong warden), became then known
is the aim of pilgrims from all over the
as Pelepelplû, or Strongflow, and soon the
Chyan lands.
river of Shôburagan was seen by all as the
bloodline of the empire, flowing from its F. The Tomb of Ganagan: Ganagan added a new
heart to bring life to all the Chyans Land aqueduct to the town, parallel to the
and, as the new Empire, is was ever strong aqueduct of Vihnu and built on the same
and steady, in summer as in winter, in peace model. With time, they have become
as in war. undistinguishable. His tomb is a single and
plain round tower of white marble with
C. The Tomb of Ganachyn: Ganachyn, the son
neither decorations nor windows. It is a
of Shôburagan, continued the work of his
perfect polished and glittering finger
father, adding another circle and building a
pointing to the sky.
new aqueduct, searching for water farther
in the west and adding a new strength to the Seven other Rashajâ are buried at Pelepelplû, rather
Pelplû. His tomb is a tower of intricate than in the Valley of Hormdôky (see 5.7.8.1).
columns of pink sandstone. G. The Tomb of Vâyaspâra II: It is a hexagonal
D. The Tomb of Ganshô: Considering the tower, covered with glazed tiles showing
numerous new houses outside the town, mythical scenes and animals. The platform
Vishtâspa I (also called Ganshô as a sign of at the top is accessible by stairs spiralling on
sympathy for his misfortunes) built a new the external face of the tower.
wall and a twin aqueduct to the one of H. The Tomb of Cishpi II: This is actually three
Ganachyn in the early years of his reign. He towers, linked near the summit by
also ordered a tower of black granite for his footbridges. The tomb of the Rashaja is in
tomb, but the tragic events of his reign the basement in the middle of the three
towers.
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I. The Tomb of Fardad I: A rather cubic and The last two spires are no burial monuments.
massive structure of marble of different
Q. The Tower of the Citadel: This massive
colours, with large windows of stained
tower was built by Cishpi I to reinforce the
glass. The interior is an enchantment of
defences of the town and to impress any
changing colours. It is counted among the
would-be invader.
Spires, because of four fine pinnacles at each
angle, rising high in the sky. R. The Tower of Shônagân: This tower is also
known as the Sun Observatory and was built
J. The Tomb of Dadârshi VI: It is a square
at the highest point of the city to allow the
tower built of limestone, each storey being
Rashaja Shônagân to wait for the rise of the
indicated by a frieze of glazed tiles showing
sun and be the first to see its rays.
geometric and floral designs.
K. The Tomb of Kurû I: This tomb is built 5.7.6.3 Places of note
following the model of the Zigwrat of Given the size of the town, only the most important or
Chajapûn. It is just smaller at the base and typical buildings and monuments are described in the
appears slenderer. The walls are decorated following. Some places that appear in the text may not be
with glazed tiles glorifying the deeds of listed here.
Kurû I and statues of his ancestors.
1. Glacis: The space around the town is
L. The Tomb of Ferozgar I: This square tower completely free of buildings and trees over
has 8 storeys, each being slightly smaller 100 m (330’). It is primary for military
than the preceding. The last storey is just reasons, to refuse any kind of shelter to
enough for a staircase and a small platform potential assailants. However, its main use is
at the top for one person. a camp ground for caravans, especially the
M. The Tomb of Aspacanah I: It is a rather plain Clyans in autumn, and to organise the horse
tower of bricks that should have been fully races that the people of Pelepelplû are so
covered with marble, but it has been done fond of.
only on a third of the tower.
First Circle
Three other spires are the tombs of non-royal
individuals. 2. The Arch of Ganagan: It is built in the
line of the Arch of Vihnu and starts the
N. The Tomb of Varazdad: The Pishkasir of the triumphal alley that victorious Rashajâ
Traders, died in SA 2343, was perhaps the traditionally go up on their Airavât. The arch
richest man of his time. He decided to build is decorated with scenes of the last battle of
the highest tower of Pelepelplû to be his the Rashaja against the Dark Ordainers and
tomb. The upper part of the tower has three arches, in the middle flows the
collapsed just some days after his death, as a Pelplû.
punishment to have challenged the Rashajâ,
people say. 3. Azman Horses: Azman is a permanent
horse dealer, he has good beasts, but it is not
O. The Tomb of Tizrav: The favourite horse of by this Chyan that you can expect find the
Vâyaspâra II was buried close to his master, best horses.
in a copy of his own tomb, for the King of
the Horses. 4. The Blue Ketartas: A lair of cut-throats
and shoplifters (white rated), in the middle
P. The Tomb of Syamak: The Otôva of Asrûta of the Covered Market, it is nevertheless the
died in SA 2044, killed by the Artaxshâsan place where many unwary travellers end as
Rashaja Dârayavahu II because of his support it looks like a respectable inn.
to the Shôburagahan dynasty. His corpse has
been lost, but Vihnu Taronish built for him 5. The Mihmân Khâmah of Bozisha-Dar:
a cenotaph to honour the memory of the It was built to offer some shelter to traders
hero and martyr of the resistance against the form Bozisha-Dar that cannot afford inns or
Artaxshâsan. that are looking for a safe place to stay, with
132

people speaking their home language. The because of several murders committed there
Mihmân Khâmah has a large courtyard (white rated).
where horses and camels are attended and
12. The Flower of Bulchyades: A nice but
wagons can be parked. There are also, on the
small tavern (red rated), with excellent wine
left wing, three dormitories and sixteen
from the Bulchyades. It is also possible to
rooms for individual or group of merchants
have some snack there.
who can afford them. Food is usually
prepared in the courtyard, either by the 13. The Horses Market: It is a large hall
merchants themselves or by Narseh, the whose roof is supported by a forest of pillars.
tenant of the Mihmân Khâmah who sells it Each pillar is decorated with figures of
for some coins. The rear wing is a large hall glazed tiles that give their name to the bays
with lockable stores where the merchants (e.g. the jumping horse, the red Airavât or
can keep their merchandises. the torbachenna tree). Here the Clyans are
selling the best horses that can be found east
6. The Mihmân Khâmah of Harshandatt:
of the Great Anduin.
It is basically identical to #5.
14. Leather Saddles and Iron Wheels: The
7. The Mihmân Khâmah of Tûl Póac: It is
shop offers everything for preparing a
basically identical to #5 but also serves a
commercial expedition. In the backyard,
market where two-humped camels from Tûl
there is even the workshop of a cartwright
Póac are sold.
for mending or buying wagons.
8. The Clyan Pool: Nothing more than a
15. Nekdel’s: Originally a carpet dealer,
large trough, where the freshly arrived
Nekdel has made his reputation by selling
Clyans traditionally water their horses.
Clyan wool (and stolen pieces of art).
9. The Column of Unity: On a column
16. The Pride of Cly: Kavay is the only Clyan
supported by soldiers representing the
horse dealer presents in the town all the year
tabarâ Chya, Amesh, Ammu, Vagya, Cly and
around. He has very good contacts with the
Bulchya stands Dârayavahu, father of the
best Clyan horse breeders and, if you are
Chyan Empire.
rich enough, you can order there a Ninfin
10. The Covered Market: It is really a town (that will be captured in the Clyan Highlands
within the town, encompassing what could within one or two years).
be ten blocks of houses. The market is an
17. The Raging Bear: It is a general weaponry
incredible maze of small shops linked by
store, where correct to low quality weapons
winding passageways, stairs and footbridges.
can be obtained for cheap. If the weapons are
The first shops were those of some carpet
not as good as they look, the coats of mail
dealers, but rapidly many other shopkeepers
are excellent and the shield and helmets are
joined them. The streets were covered to
pretty acceptable.
protect the customers from the sun, first by
simple awnings and then by vaulted roofs. It 18. The Red House: Antef is from
is still extending and each year some new Harshandatt and in his shop every kind of
shops are relied to the existing structures. It herbs, balms, pills, potions or drugs are
is certainly the better place to discover rare available to cure anything from an ankle
and exotic products in Pelepelplû (and that twist to the most dreadful disease (at least he
is saying a good deal). Unfortunately, it is claims so). He has good connections in Tûl
also a paradise for pickpockets who can Isra in Sîrayn and sells some of the famous
easily disappear into the dizzying muddling elixirs produced there at a good price.
of narrow passages. Statues of Manah and different amulets to
protect you from the demons are also
11. The Dying Sheroqâb: With regard to the
available. If the stuff sold by Antef is often
food, perhaps the best inn of the White
dubious, he is a remarkable healer, when
Circles, but with a deplorable reputation
asked politely and with purses of gold.
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19. The Rugs Den: Certainly the best place to will then be invulnerable and the charges of
get one of this highly famous Clyan carpets, the Vaysha cavalry unstoppable.
the prices are unfortunately in proportion.
26. The Mihmân Khâmah of Lurmsakûn:
20. The Spear of Hitâspa: A large inn, just It is basically identical to #5 and is also used
within a stone's throw from the Town Gate. by traders from Siakan and Arysis.
Many foreigners in search for a bed
27. The Flying Mulnû: A good inn (red rated)
inevitably arrive there, for their misfortune:
kept by Behruz of Kandalar. The specialities
the rooms are infected with bed bugs and
from the Bulchyades that he serves are
expensive and the food is revolting (blue
famous all over the town. Behruz makes
rated thanks to bribes).
deliveries for feasts and receptions to the
21. The Spiky Arrow: The shop is specialised best houses of the town.
in bows and arrows, but other throwing
28. The House of Cly: It is there that the
weapons can also be found.
Farokmad of the Horse Dealers gather in
22. The Three Brothers: It is a small carpet autumn, when the Clyan traders come back
shop, run by the brothers Ramdin, Ramin to the town. The building is empty during
and Ramyar. If the carpets are not always of the rest of the year, just guarded by the
the best quality (or even genuinely Clyan), Clyan Guard. It is a band of 15 young men,
you can nevertheless expect good stories and coming from all the Clyan villages. Among
legends about the Clyan Highlands. all the candidates, 15 are chosen by a horse
race around the walls of Pelepelplû. They
23. When the Sun meets the Moon: A small
stay during one year, guarding the House of
tavern of the Covered Market, open all the
Cly, and are relieved the following year. It is
night and usually frequented by deliverymen
a great honour for a father to have his son in
and street porters when they have a free
the Clyan Guard, and when they go back
moment or to have a snack in the middle of
home, they are welcomed as heroes. The
the night (white rated).
House is a building of bricks with a frieze of
24. The Wool Market: Usually Clyans are glazed tiles showing warriors on horses at
processing themselves the wool of their the top of the wall.
sheep, in beautiful and sought-after carpets
29. The Lôkhuzôr Statue: The statue stands
made during the long Clyan winter.
in the middle of the square of the same
Nevertheless, some is exported and the best
name. It was erected by Vihnu, in memory
one can be found in the Wool Market of
of his friend and ally. Lôkhuzôr himself
Pelepelplû. It is just a small street where all
inaugurated the statue, the day he
the shops are selling raw wool.
symbolically entered the Glorious Fire
Second Circle Order and was granted the title of Brother
of the Rashaja. This title was especially
25. The Arch of Vihnu: A triumphal arch created for him, and only granted to one
erected by Vihnu after his victories against other man, Psousèn III of Harshandatt, in the
the Chey. It is surrounded by four big first years of the Fourth Age of the Sun, as
fountains, showing scenes of battle and the Tahmarda say.
victory. They gather the waters coming
from the overflows of the aqueducts, 30. The Mercenary Market: In this large hall
fountains and pools of the city and are of bricks, mercenaries from all southern Jaha
considered as the source of the Pelplû, are offering their services to traders
which then flows down the triumphal organising a caravan and feeling the need of
avenue, out of the city. Chyan Vaysha a military protection.
accompanying the Rashaja to war are in the 31. The Red Airavât: A fairly decent inn (red
habit of jumping into the nascent Pelplû with rated), with good beds and nice alcoves for
their horses as the legend says that the horses discreet conversations and business.
134

32. The Shrine of Kharad: It is a small square ruins of the Storm God temple both to
building of bricks, rather simple and with symbolically show the victory of the Light of
almost no decoration, but a statue of Kharad Asrûta against the Darkness and, more
II. The place is nevertheless especially prosaically, to offer a larger and more
striking for it is crammed with withered convenient worshipping place to the people
flowers, dried fruits and pieces of wood of Pelepelplû. The temple is built in the pure
coarsely carved. They are all votive offerings Chyan tradition: a plain rectangular brick
from the poor people of the town, thanking building, with no external decoration but a
Kharad to have saved a son from a disease or panel of glazed tiles showing a rising sun
spared a house from fire. The Shrine is whose rays are running through allegorical
always full of people coming to pray for help figures of dying demons. The interior is far
or thank for a favour. In front of the shrine, more impressive, with statues of the gods
informal dealers are selling flowers or fruits made of precious ivory and gold, dressed in
as well as pieces of wood showing houses or the most delicate silk, interwoven with gold
undifferentiated figures that can be bought threads. The floor is of polished marble of
and offered to Kharad. different colours and the walls are
completely covered with glazed tiles of the
33. The Thirsty Barrel: This tavern is where
brightest and most colourful hues. The walls
the worst element of the Garrison can be
of the Room of the Fire are completely
found, enjoying some fights between to
carved in exquisite stone lace and covered
booze-ups (white rated).
with gold and gems reflecting the light of the
34. The Thousand Colours: The best spice fire. The garden is open to the worshippers.
dealer of the town. The shop is a delight of It is a quiet place where worshippers can
bright colours and subtle scents. praise the majesty of Asrûta between crafty
35. The Two Daggers: Tirandaz imports fountains and exquisite flowerbeds and
Chyan daggers especially from Shamîsar. under the shade of mighty trees. Under
Good knives and swords of many styles are these beauties are darker secrets. The visible
also available there. part of the Storm God temple had been
destroyed but the tunnels and underground
36. The White Fountain: It was built by chambers dug during the reign of the
Vihnu Taronish, to celebrate the completion Artaxshâsan are still there. The sole known
of his aqueduct. It is built of white marble entrance is closed – hopefully for good – by
and the water flows through the mouths of 7 a thick steel door whose key is secretly
demons trampled and slaughtered by transmitted from Otôva to Otôva.
Hitâspa on his horse.
41. The Temple of Daena: Being she who
37. The White Ninfin: A blue rated inn, brings light in the night, Daena is perhaps the
offering correct and plentiful food for a most revered goddess of the Chyans after
reasonable price. Anahita. Her temple is especially renowned
for the lovely garden and its pools and
Third Circle fountains, where the stars are reflected. In
38. The Old Weaponry: The shop is dusty the nights without moon, when the darkness
and littered, but with some patience, any is the most terrifying, the priests and the
kind of weapon can certainly be discovered worshippers gather there during the entire
there for a good price. night to pray. At dawn, they light torches
and scatter through the entire town,
39. The Tears of Tistrya: This fountain is a chanting the glory of Daena.
portico of black stone from the top of which
myriads of small drops are falling in a 42. The Temple of Rashnu: It is also called
shallow basin. the Black Temple as it is entirely built of
dark stones. It is not really the place
40. The Temple of Asrûta: The new temple favoured by the townsfolk, but, as Rashnu is
of Asrûta was built by Vihnu Taronish on the the guide to the Garden of Asrûta, Chyans
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keep offering him during all their life, with One is owned by Upamana the Goldsmith,
perhaps an increased attention when their the other by his brother, Paband the
hair starts whitening. An annex to the Silversmith.
temple houses a community of Nashalarâ
49. The House of Afiveh: Afiveh has recently
whose duty is to collect and take care of the
been elected at the head of the Farokmad of
corpses sometime found in dark alleys and
the Innkeepers and the glazed tiles showing
claimed by nobody.
a round bred and a pot above is front door
43. The Temple of Tistrya: With After are brand new.
Kharad, Tistrya is the god most revered by
50. The House of Harshandatt: It is not so
the poor people of the town. It is especially
big a house, but of very harmonious
the disabled and mutilated who worship her
proportions with very fine glazed tiles
at Pelepelplû. The temple is always full of
showing the town of Naerphys (a not so well
these people, looking for some consolation
appreciated reference to the competition
from the goddess and help from the priests.
between the two towns for the title of First
Next to the temple, a house tended by the
Marvel of the Bay of Ormal). Its exact
priests of Tistrya is especially dedicated to
function has fluctuated in the ages with the
the housing of mutilated and wounded
status of Harshandatt. It has been the
soldiers.
Embassy of a powerful neighbour and a
44. The Starlit Night: A quiet tavern where shelter for citizen of a vassal state. As the
Shaja fanatics meet for long and contested other embassies that have not simply closed
games during all the night (blue rated). their doors when the capital was moved to
Chajapûn, the House of Harshandatt houses
Fourth Circle now just a small delegation of officials from
45. The Drunken Lion: The meeting place of Harshandatt. Their main function is to
the golden youth of Pelepelplû, this tavern is provide some help to the traders coming
very animated, with good vine and from Harshandatt.
outstanding beer from Námagalûz (gold 51. The House of Karan: Karan is a spices
rated). Refined and expensive hookers can dealer, perhaps the most successful in the
easily be found there. town, it can easily be seen from the glazed
46. The Flight of the Eagle: You want to find tiles on the walls, showing people from
a good hunting eagle or you need some strange and remote lands picking berries on
equipment to hunt with your eagle. This trees that are not less strange for the eyes of
place is for you. the townsfolk of Pelepelplû.

47. The Fountain of Ganashôshyn: This 52. The House of Trade: This palace houses
fountain was erected in the early Third Age the almighty Farokmad of the Traders. The
by the Farokmad of the Traders to honour facade is built of dark basalt, but being
the memory of Ganashôshyn, for having almost completely covered by large panels
enacted the Rules of Trade that are still of marble, the dark colour of the supporting
today organising all the commercial wall is just seen as outlines. The marble
transactions at Pelepelplû. The basin is said panels are decorated with bas-reliefs
to be decorated by carvings of everything showing the benefits of trade, bringing
that can be sold and that are intermingling in prosperity and peace. The interior garden is
a complex frieze. If the traders are usually especially famous and can be freely visited
throwing some coins to get luck for their when it is not used for private parties given
next deal, a usually game for kids is to by the most prominent members of the
identify as many as possible objects in the Farokmad. Licences for trading at
frieze. Pelepelplû can be bought there.

48. Gold and Silver: The place is indeed two 53. The Memorial of the Battle of
shops that communicate with each other. Pelepelplû: In the middle of the Vihnu
Square stands a statue of Vihnu Taronish on
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the top of a representation of the town of harvests, the fathers offer fruits and ripe ears
Pelepelplû and crushing Chey warriors. of rice to their goddess.
54. The Pillar of Shôburagan: On each side 60. The Temple of Haurvata: In the
of this huge square pillar are glazed tiles courtyard of the temple, railed off from the
panels showing the victories of Shôburagan street, is a strange water clock. A statue of
against the Aca, the liberation of Baljana and Haurvata stands on a rock and water is
Mijore and the coronation of the Shining flowing from his hands, filling two cups,
Gold Emperor. symbolizing the passing of time. When the
Rashaja or the Arshan of the town dies, the
55. The Rising Sun: One of the best inns of the
water is removed and dispersed in the street
town (gold rated). The innkeeper, or more
of the town by a procession of priest as sign
exactly the owner, for now Afiveh rarely
of mourning.
gets down to it, is the Master of the
Innkeepers. 61. The Theatre of Cishpi: It is an open-air
theatre built by Cishpi II. He was a great
56. The Silky Night: The best shop to find
amateur of the Huzvagul game and decided
delicate silk or rare fabrics. The place is own
Pelepelplû deserved a place to organise large
by Shergir (see #69 and 5.7.7.3).
and renowned competitions. The tiers of
57. The Singing Fountain: It is the overflow seats are in a half circular shape, supported
of the Cistern of Shôburagan, one level by the rock of the mount Haxât. A wall,
above. The water is projected in the air decorated by the statues of most famous
before scattering and falling down on Chyan Shâhirâ closes the theatre. It is a very
thousands of small polished stones. The simple construction as the competitors for
stones are then hitting the metallic basin, the Huzvagul, need nothing to prepare
producing faint ringing as so many small themselves and everybody from the
bells. audience can go down the stairs and
58. The Temple of Ajmô: Ajmô is, with challenge the victor of the previous round.
Hitâspa, the protector of the town. Apart The theatre is also used for more formal
from the obvious relation with trade, the recitations of the long Chyan Gathâ.
main source of wealth of the town, Ajmô is 62. The Vohuma Gems: It is a very good
also believed to have saved the town from jeweller’s shop where desert amber from
Indara by defeating him at the Shaja game. the Mirror of Fire and fine pieces of crystal
The Farokmad of the Traders has paid for the from Baljana can also be found.
construction of the temple and his
responsible for the subsistence of the priests. Fifth Circle
The building is of pink sandstone, decorated
63. The Arch of Shôburagan: It was built
by a row of pillars in the front and glazed
just some meters back to what was the Gate
tiles showing the main commercial activities
of the Town to commemorate the
of the town.
unification of the Empire and the victory
59. The Temple of Anahita: As a goddess of against the Aca.
fertility, she is naturally especially
64. The Cishpi Square: This large square
worshipped by every Chyans. If the town
commemorates the victory of Cishpi I
dwellers have a rather routine way of
against the Vulmaw. At the three angles, are
worshipping her, the farmers of the
statues of Chyan, Lynîr and Anarikanî
surroundings are far more attached to her
soldiers and in the middle a statue of Cishpi
cult. Twice a year, before the sowing and
I, breaking a Vulmaw ship in his hands.
after the harvests, they come to town.
Before the sowing, processions of maidens 65. Cistern of Shôburagan: This
bring to the temple seeds to be blessed by underground cistern collects a part of the
the priests and eggs as offerings. After the water from the aqueducts of Ganashôshyn
and Shôburagan. Apart from 4 little sheds
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that protect the entrances used by the showing the ancestors of the family, with
fountainers to maintain the cistern, it is rich and sophisticated jewels in their hands.
completely invisible. It is the largest of the
71. The Temple of Manah: Peace and alliance
cisterns of the town and extends over 5
treaties are usually signed in this temple by
levels. The cistern is an incredible maze of
the Rashajâ (and a priest of Manah is always
large halls and tunnels where the fountainers
requested to bless these treaties). The walls
can easily boat on. The primary aim of the
of the temple show glazed tiles with Manah
cistern is to keep water in case of need, but
repelling with her bare hands’ armies of
during the week preceding the Fresh Waters
demons of stench, carriers of diseases. A
Day (see 5.7.5.5) it is the main source of
statue of Manah, showing her left hand in
water for the townsfolk. As the cistern is
sign of peace is also at the top of the main
relied to only a few fountains, during that
gate of the town, to protect it against plagues
time the 4 sheds are open and water is
and war.
collected and distributed throughout the
town by people especially hired by the 72. The Temple of Uzdâva: Although far
Arshan. from the see, the cult of Uzdâva is especially
popular in the town. His association with
66. The House of Farsak: The family of
water makes him of crucial importance for a
Farsak has been at the head of the Farokmad
town that depends so much on irrigation and
of the Traders for generations. The
the water brought by aqueducts from the
magnificence of their familial house shows
surrounding mountains. The fountainers
shamelessly the wealth accumulated. Farsak
have a special devotion for him and maintain
is used to organise big receptions in his
the temple. The villagers from the
gardens and being invited is regarded as a
countryside, come in procession each year in
proof of one’s own importance and
spring, when the snows melt, to ask for both
respectability among the Vata of Pelepelplû.
fresh waters pouring into their irrigation
67. The House of Javidan: The house of the canals and not too violent melting to avoid
Master of Tradition is rather simple, made catastrophic floods.
of bricks, with just some stringcourses of
glazed tiles of different colours. At the top Sixth Circle
of the wall, a frieze of bas-reliefs shows short 73. The Citadel: It was built on the wall of the
panels of the striking events of the history of sixth Circle by Ganashôshyn to protect the
the town. town. Now, the citadel has lost most of its
68. The House of Nived: Two elaborate defensive function and is more a show of the
fountains flank the door of the house of the imperial authority than a menace for any
Master of the Fountainers. The front wall is enemy. Actually, apart from the imposing
also covered with 3 panels of glazed tiles tower of Cishpi (see 5.7.6.2), it is a rather
showing an aqueduct, a fountain and, above unimpressive building, at least for a town
the door, a representation of the Fresh like Pelepelplû. The walls of the town are so
Waters festival (see 5.7.5.5) under the formidable, that the need of more
symbolic protection of Uzdâva. sophisticated defence has never been felt.
Perhaps boasting, the Arshanâ of Pelepelplû
69. The House of Shergir: Shergir has made
are used to saying that the valour of the
is wealth by importing and selling silk. He
Chyans Warriors are worth any kind of
has recently moved to this old Vaysha house
fortification. The fact is that the town has
and has lost no time to add rich decorations
been taken by force only a few times in its
of glazed tiles and statues on the front wall
long history. The Citadel serves also as
to show his success.
prison. Any people arrested by the Arshan
70. The House of Yavisht: The family of Guard or the militias must be transferred
Yavisht is old in the business of jewellery and there to be judged by the Shapan or the
the house is decorated with glazed tiles Arshan, following the gravity of the crime.
However, the militias usually keep their
138

prisoners by their own (in what is often no 78. The Khubchehr Garden: It was once the
more than a room with a strong door and no garden of the palace of Khubchehr that has
widows) or simply avoid being hampered long been destroyed by fire. Khubchehr
with prisoners. offered the garden to Asrûta to thank the
God for sparing his and his sons’ lives in the
74. The Garden of Serenity: It is a lovely
fire and moved to the Red Circle (see #91).
terraced garden with several ponds and an
artificial river, dedicated to Vohuma. It is an 79. The Palace of Kersasp: It is the house of
ideal place to spend some time out of the the lords of Mahafrin (an expense of steppes
crowd of the town and to recover a bit. south-west of Pelepelplû) who were the first
to settle at Pelepelplû and where granted the
75. The Legation of the Lynerian League:
rich district of the silk dealers (see 5.7.4.2).
It is the former palace of a rich Vaysha, given
The wall of the palace is decorated with
as a gift to the Lynerian League after the sole
glazed tiles showing views of the hereditary
son and heir of this Vaysha was saved from
lands and some of their most famous
pirates by a Lynîr ship. It explains the
ancestors.
presence of an official Lynîr delegation so far
from their usual coastal trading posts. The 80. The Palace of Khavar: This two-storeyed
front wall is decorated with glazed tiles house is rather extravagant in Pelepelplû. It
showing the coats of arms of the Lynîr cities. was built by a Vaysha who emigrated there
The interior is separated in two wings. One when the Vata took the control of his home
of them is no more than a trading post where town of Samarth. The walls of the ground
representatives are buying goods and floor are decorated with a large panel of
sending them to the Bulchyades harbours on glazed tiles showing the sea and the coastline
behalf of some rich merchants. The other of Samarth, whereas the first floor has views
wing is a more traditional consulate. of the mountains surrounding Pelepelplû.
76. The High Garden: It is installed on a 81. The Palace of Noshzad: The Vaysha
natural terrace where a cliff has made the family living there has under its rule the
building of the town wall unnecessary. The Jewellers’ district (see 5.7.4.2) and has now
garden is rather rocky, but although they three diamonds as its coat of arms. Its
prevent the growth of large trees, the homeland, almost at the fringe of the desert
eroded rock formations make the main is especially poor. They have been granted
attraction of the garden. Now that the cliff is the rich Jewellers’ district as a reward for
no longer in the first line of the town their fierce defence of the border against the
defences, steep stairs have been cut into the first raid of the descendant of Entoj Adun
cliff, allowing reaching the garden from the (see #3004-1 Chyan Empire : The People,
Fifth Circle. The stairs join together some section 2.0)
natural and artificial platforms were benches
82. The Temple of Ameretat: It is an elegant
give some rest and offer breathtaking views
small building in the middle of a garden with
of the town and the bluff.
the most delicate and exquisite flowers that
77. The House of Tradition: This building can be found in this part of Jaha.
houses the Keepers of the Tradition and,
83. The Temple of Atana: In Pelepelplû
more importantly perhaps, their archives
Atana is mainly revered as the keeper of the
(see 5.7.5.6). The monumental doors,
Fire of Asrûta. Her Female Warrior
flanked by statues representing the
attribution has long been forgotten there,
foundation of the town by Verethraghna of
but she is still represented with a blazing
Tabâr Chya are guarded by soldiers from the
helmet and a spear on the front wall of the
Militia of the Farokmad and the Garrison.
temple. When a son is born in a family, it is
The garden of the house, that can be
the custom to come there to light a lamp at
accessed by a side door, presents a number
the Fire of Atana and put it in the room of
of old statues and panels of glazed tiles saved
the baby to protect him from the demons.
from the destruction.
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84. The Temple of Vohuma: The temple is 89. The Palace of Bundar: The palace is
built of limestone with green serpentine decorated with a frieze of charging Airavatâ,
pillars. Statues of a rabbit and a cow are in memory of the ancestor of the family,
supporting the door lintel where four golden who is said to have saved the life of
diamonds are engraved (one for each of the Haxâmanish. It was when the Chyans first
Wisdoms of Asrûta). met Airavatâ and, by fear of them, the
stallion of king threw him down to the
Seventh Circle
ground.
85. The City Garden: A column at the north
90. The Palace of Nariman: If this palace
end of the garden commemorates the
looks unimpressive with its walls of bricks
foundation of the town. Other columns,
and only two panels of glazed tiles it is
scattered all around the garden and often lost
nevertheless the house of an ancient and
in the plants have been erected to people
powerful Vaysha family. They make a point
who deserve well of Pelepelplû.
of honour in living in the purest Chyan
86. The Hall of the Mighty Ones: It was tradition and reject any kind of conveniences
commissioned by Vihnu Taronish soon after or luxury that could make them forgot their
the completion of the new temple of Asrûta. past of horsemen and warriors.
It was intended to be the most magnificent
91. The Palace of Khubchehr: It was built by
temple ever built to thank all the gods for
Khubchehr after the burning of his palace in
their help in chasing forever the evilness
the Green Circle (see #78). Now the family
from the Chyan Empire. It is a temple
of Mahyar inhabits the Palace. They have
dedicated to all the gods of the Chyan
come from Chajapûn at the same time of
pantheon, under the responsibility of the
Ashtad and have rapidly gained a prominent
priesthood of Asrûta. The visitor first
position in the Council.
crosses two sacred precincts through
monumental gates, each decorated of statues 92. The Palace of the Shapan of Cly: The
of the faithful children of Asrûta. Then, Shapan of Cly, now Delir, resides
passing through lovely gardens, he enters the traditionally at Pelepelplû for the Clyan
temple itself. It is a kind of Zigwrat, but the never managed to agree on a capital that
terraces are supported by elegant arches on could house him. No Shapan has ever
thin columns, giving the building an almost complained about that, as the Palace at
airy look. Each of the eight terraces is Pelepelplû is doubtlessly far more
dedicated to a couple of the Children of comfortable than anything the Clyans could
Asrûta, with a specific shrine for each god offer. It is also far safer than any Clyan
and goddess. The last terrace has no village, always the possible target of a raid
building, but a giant golden orb, reflecting from an enemy tabâr. The drawback is that
the sun as a symbol of Asrûta. All the walls the Shapan of Cly has absolutely no power
are covered with glazed tiles, of different and that his functions are limited to officially
background hues for each terrace and welcome the first caravan arriving from Cly
showing the mythological deeds of the gods. in autumn and open the race that will decide
of the 15 members of the Clyan Guard (see
87. The Haxâmanish Monument: On the
#28).
north side of the Haxâmanish Square, the
monument consists in a statue of the King on 93. The Temple of Shraosha: The temple is
his horse, cutting the Chyan Gap with his covered with glazed tiles showing mighty
sword and crossing it in a jump. warriors and defeated foes (at the image of
the neighbouring peoples) on a purple
88. The House of the Shapan: Here lives the
background. A bas-relief of Simurg, the
Zavareh, Shapan of Pelepelplû. The façade is
giant eagle, watches the door and steers at
completely covered with glazed tiles
any intruders with his ruby eyes.
showing geometric designs of all the possible
shades of red. 94. The Statue of Haxâmanish III: This
statue commemorates the martyrdom of
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Haxâmanish III and the sacrifice of his army with fine glazed tiles. The garden opens
to save Ishtya. It was offered by the citizen directly on the street, on the rear of the
of this town as a symbol of their eternal house and has an independent gate.
gratitude.
98. The Palace of Khubyar: The glazed tiles
of the front wall are especially famous and
Eighth Circle
are said to be the masterpiece of Thraeroana
95. The Embassy of Anarikê: The Embassy the legendary Chyan tiles maker who has
of Anarikê is, with those of Harshandatt and also decorated the main hall of the Apatân.
the Lynerian League, the only one still in full
99. The Palace of Ramin: The palace is
activity. It is actually two houses, linked
decorated, on its four sides, with statues of
together by a colonnade that cuts through a
the ancestors of this oldest Vaysha family of
lovely garden. The garden is open to the
Pelepelplû (as they claim it).
public as well as the left house where copies
of Tahmard masterpieces can be seen. If the 100. The Temple of Fravâd: The temple is
embassy has been kept open, it is essentially built of bricks covered with glazed tiles
for prestige reasons, to ensure the presence showing friezes of spears and swords,
of Anarikê in a town where all Jaha is flanking depictions of mighty warriors,
meeting. horses and Airavatâ, trampling dead
enemies. Although Fravâd is often more
96. The Palace of the Arshan: With time and
associated to the destruction of war and its
since the capital has been moved to
irrational side than to its glorious aspect, it
Chajapûn, what was once a simple house has
is nevertheless in that temple that the
been transformed into a palace that many
Rashaja comes before to go to war. There he
kings of lesser realms would be happy to
prays for a quick destruction of his enemies
have. It is composed of 5 buildings scattered
and unsheathes the Sword of Fravâd whose
in a garden, some being relied by covered
lame can be seen only in time of war and that
walks, other completely independents. The
is believed to carry fear and disruption into
whole is enclosed by a wall with three gates.
the enemies of the Chyans. Once the peace
The front of the Main Building opens on the
gained, the first concern of the Rashaja is to
street and the Main Gate cuts it in two. The
put again the sword in his sheath, by fear that
gate is decorated by statues of Hitâspa and
it could unleash new wars.
Ajmô, the protectors of the town and
guarded by soldiers of the Arshan Guards, 101. The Temple of Hitâspa: With the
whose barrack is included in the palace temples of Asrûta and Ajmô, it is most
complex. The right wing is reserved for important temple of Pelepelplû. Indeed, as
official receptions whereas the left one is the protector of the Rashajâ, Hitâspa is also
Court of Justice. Relied to it by a covered supposed to protect his capital. The building
walk is the Palace strictly speaking, where is in bricks and the door is guarded by two
the Arshan has is own apartments and statues of giant dogs, Glory and Victory. A
Andra. Just next to the Palace, and also sacred horse is kept in the temple, the finest
relied to it by a covered walk, are the of the white Ninfinâ. In case of the crowning
Outhouses, where live all the servants of the of a new Rashaja, this horse is used for the
palace. Facing it, across the garden, is the ceremony (see #3004-1 Chyan Empire :
Arshan Guard barrack, just next to the West The People, section 5.1.1). When the horse
Gate. Finally, in the rear of the garden are has passed away, his remains (after the flesh
the stables, shared by the horses of the has been eaten by vultures) are kept in urns
Arshan and those of his Guards. This exposed all around the garden wall, under a
building is also open to the street by the panel of glazed tiles representing the horse.
North Gate, usually reserved to the Priests of Hitâspa are then sent in Cly, to
servants’ use and deliveries. find a perfect white Ninfin, a true son of
Shidasp.
97. The Palace of Bamshad: It is an old and
traditional building of bricks, decorated
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Ninth Circle 5.7.7 People of Note


102. The Apatân: The Apatân, whose
construction was started by Shôburagan is no 5.7.7.1 The Azimtabarâ
longer used by the Rashaja, who resides now
Bundar: He is a nice and old man from an old family,
at Chajapûn. The palace extends over almost
reputed and respected for his wisdom and warrior abilities.
the entire ninth Circle. It is a maze of
luxurious rooms, courtyards, pools and Kersasp: He is the lord of the Silk Dealers’ district.
corridors decorated with glazed tiles This provides him a comfortable income in taxes and few
showing royal and mythological scenes, expenses as the area is rather quiet. His militia is limited to
golden woods, crystals from Baljana, rich 5 soldiers and a captain, wearing the black livery of their
silk and velvet curtains and hangings and the master. Kersasp is old (69) but still a strong and feared
finest Clyan carpets. Several gardens bring warrior. He has sworn fidelity to Ashtad when he came to
some life to these sleepy rooms. There, the town, and will keep his words, but he is also faithful to
ingenuous fountains, bird and tamed animals the Rashaja.
are surrounded by exotic and rare flowers
Khavar: His family came from the Bulchyades where
and trees. Some of these gardens as well as
he still has lot of relations. Recently Ashtad granted him a
several rooms of the Apatân, where are
seat at the Council. He wants to use the contacts of Khavar
exposed presents from the most powerful
to obtain an alliance with the Bulchyades or push the
sovereigns to the Rashajâ of the Chyans, are
Vaysha of Bulchyades to take the power there.
open to the public (At least those who obtain
the authorisation from the Master of the Kubhyar: He has in charge the relations with the
Household, Nariman, who has also in charge Farokmads, a very important function at Pelepelplû.
the maintenance of the Apatân). Kubhyar is a strong-willed man, completely devoted to
Ashtad. He is now trying to negotiate a tax increase from
103. The Old Temple of Asrûta: The Old
the Farokmads. He had recently some hot discussions with
Temple of Asrûta is part of the palace
Farsak, the Master of the Trader about that. Farsak hates
complex built on the summit of the mount
him.
Haxât. Since the construction of the New
Temple under the reign of Vihnu Taronish, Mayar: He is from an old liege family of Ashtad and
only the Rashaja and his court used it. It is owes him his position (he is responsible for the collection
now dwelt by a few priests whose principal of taxes and the town treasury). His devotion to his lord
functions are to keep the Fire of Asrûta and goes as far as being his henchman for important and discreet
to greet every morning the sunrise from the operations.
eastern platform by the blow of three Nariman: He is the Master of the Household of the
immense horns that wake the entire city. Arshan, and so has also in charge the maintenance of the
The Fire of Asrûta is the oldest ever-burning Apatân. Nariman is a very skilful and cunning diplomat. He
fire of the Asrûta temples. It was kindled by is a member of the True Followers and as for mission to
the Rashaja Dârayavahu I and has never failed secretly watch Ashtad and his suite and try to get rid of
since then. It is the object of a special anybody who could give him “bad ideas”.
devotion and once a year, at the start of
winter, the Rashaja brings some twigs from Noshzad: The Lord of the Jewellers’ district is the heir
the four corners of the Empire to give of a family of warriors. He hates to stay in town and most
strength to the fire and make it face of the time he is in his ancestral lands, with a band of
successfully the darkness of the winter. Now horsemen (his militia), chasing Orcs from the Fauthum-
that the Rashaja is at Chajapûn, it is the Hai.
object of an important pilgrimage, leaded by
the Rashaja. For this occasion, the doors of 5.7.7.2 Authorities
the temple, that were once build to let the The Arshan: Ashtad is a member of the imperial
people of Pelepelplû enter the temple but family, a distant cousin of Siyavush IV, who was granted
were sealed after the inauguration of the the town of Pelepelplû after the revolt of the former
New Temple, are opened to allow the Arshan. His task was to get ride of the Bokhtarâ and bring
Rashaja, his suite and then the crowd of back the town under imperial rules. If he achieved it quite
worshippers entering the temple.
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well, it has also awakened his ambition. The death of in almost every key position of the town. He wants to push
Siyavush IV and the Regency made the rest. He has decided Ashtad to revolt (at best he can be Rashaja, at worst gain
it is time to him to reach higher summits and that he must the independence of Pelepelplû) and hopes he could then
be Rashaja. Either eliminating the prince or having himself obtain more power for the Vata. He also uses the True
elected could be a mean. Now, he is looking for a majority Followers to spy his commercial competitors, organise
at the High Council. He will not hesitate to use military some accidental fires of their warehouses or simply get rid
force if some people need to be convinced of his legitimate of the most dangerous ones.
rights. Ashtad is 37 years old, has thin black hair and dark
The Pishkasir of the Horse Dealer: Aurvataspa, is
eyes. He is short and almost as large, but not of fat and has
the Arshan of a Clyan tribe famous for the strength and
proved to be a formidable warrior. When he is not on a
swiftness of their horses. He has succeeded is father as
battlefield, he is a rather mellow and nice man. He has no
Pishkasir of the Horse Dealers. As many of the Clyans, he
special hatred against the young Khosrô, even perhaps
is present in the town only in autumn.
some regrets that he will certainly have him to be killed to
achieve his goals. He has 16 wives and 6 sons. He has a The First Innkeeper: Afiveh has been recently
youngest brother, Yazdyar, who is the Master of the House elected at the head of the Farokmad of the Inn and Tavern
of the Apatân at Chajapûn (see #3004-1 Chyan Empire : Keepers, thanks to the money of Farsak. He now owes him
The People, section 8.3). a favour, which makes him feel very uncomfortable for he
knows that the man, under cheerful appearances, can be
The Commander of the Arshan Guard: Bamshad
very dangerous.
is an old warrior and a man of integrity. He is the worst
nightmare of Ramin, who fears that if anything were openly The Keeper of Tradition: The old Javidan has
done against the Rashaja Bamshad would oppose them. He recently tried to diversify his activities by setting up a
is a great fan of horse races, has bet a big money and lost a commercial expedition to Maresh in Arysis. It was a
lot. He owes a large sum of money to Shergir. complete failure and now he has big problems of money.
To solve them, he plans to sell some of the secrets kept in
The Erexshâ: Ramin is a man of action, perhaps
the House of Tradition and is prospecting for potential
sometime too reckless and hot-tempered. He is a member
discreet purchasers.
of the True Followers, charged to induce Ashtad to act and
to prepare the Garrison for a war. Some untrustworthy Pishkasir of the Fountainers: Nived, although his
men have already been transferred far away, pushed to young age (29), is a genius of hydraulics and the inheritor
resign or have “mysteriously disappeared”. of ageless experience. His family has, for generations, the
envied charge of maintaining the aqueducts of Ganashôshyn
The Shapan of Pelepelplû: Zaraveh was chosen by
and Shôburagan.
the late Siyavush IV (under the recommendation of
Ashtad), to support Ashtad in his task against the Bokhtarâ. Shergir: This silk dealer is very ambitious and skilful
He hates them and has done his utmost to destroy them at in the art of trade. His commercial successes have allowed
Pelepelplû. He is also a true friend of Ashtad and will give him to acquire a magnificence house in the Fifth Circle. He
and an indestructible support. is not ready to stop there. His wealth, his relations, his
numerous debtors amongst the ruling class of Pelepelplû,
The Shapan of Cly: Delir, is a rather slow-witted
make him feel strong enough to brave the redoubtable
man. He is happy with his position, enjoys life and its
Farsak.
pleasures. His feasts are renowned, but sometimes a bit to
unbridled for the puritan Pelepelplû. Yavisht: He is the heir of an old family of jewellers.
They came from Harshandatt, but everybody has forgotten
5.7.7.3 Members of the Farokmads that. He is respected by the other traders of Pelepelplû and
known as being a man of his word. He has trading post in
The Pishkasir of the Traders: Farsak is immensely
several remote western countries, over the great desert.
rich and his family has been at the head of the Farokmad of
the Traders for generations. He is 45 years old and has dark Karan: He has made a lightning rising among the spices
eagle-like eyes that pierce you like arrows. He likes to wear dealers and is now certainly the most thriving of them. His
colourful tunics and rich jewels and his beard is always young age and shy attitude should not mislead, he is a
impeccably dressed and perfumed. He is an old member of formidable businessman. As usual when someone is
the Bokhtarâ and has been convinced by Huchithra (see successful, backbiters murmur that he owes a part of his
5.7.5.8) of the necessity of strong action. He has secretly fortune to illegal activities and that he has even subsidised
organised the True Followers of Pelepelplû. They are now a revolt in a far southern country. According to them, the
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new king is now sending him regularly packages of 5.7.7.5 Others


unobtainable spices as payment for his support.
Adarji: He is the chief of a large and well-organised
gang of pickpockets and shoplifters working essentially in
5.7.7.4 Priesthood
the Covered Market. He is actively researched by the
The Otôva of Asrûta: Ramdin is strictly attached to militias but so far has also escaped all their traps. The
the tradition and the old ways, he is known to be especially captains of the militias suspect that there is a mole among
upset by the way Anahita is worshipped in the Bulchyades. them who informs Adarji.
Ramdin is 65 years old, but looks even older, a living
The Ambassador of Anarikê: Inzilurud is at
mummy. He is a Varna whose all forefathers (as far as it can
Pelepelplû for years (actually he was born there) and know
be recalled) have been devoted to the cult of Asrûta. He is
and loves the town. Besides the pleasure of living in a so
usually cloistered in the Temple of Asrûta in Pelepelplû,
colourful and buoyant town, it is an ideal place to make
going out only to utter terrible and feared sermons against
contact with people from far countries and get information
those whose do not follow the orthodoxy of the True Faith.
from them. Actually, he is at the head of a large and
The Otôva of Hitâspa: Stivant is perhaps as strict and widespread network of spies and informants providing him
attached to what he calls the “true Chyan ways” than precious details about the last events in the surrounding
Ramdin but he does not limit himself to fiery speeches. He countries.
is a member of the True Followers and hopes that they will
The Ambassador of Harshandatt: Saath has a high
inspire the Chyan Empire with more pride and ambition.
sense of duty and knows that his presence there is useful
He suspects the true identity of their master at Pelepelplû
for his homeland, but he misses terribly the banks of the
and his troubled by that. He would certainly never accept
Núar.
to be under the orders of a Vata and if he confirms his
suspicions, it could lead to a major crisis among the True The Legate of the Lynerian League: Ramazir is
Followers. from the town of Emelcyn and indeed his main business is
to fulfil the contract he has with a rich trader from this
The Otôva of Ajmô: Farhad is usually a nice and
town. He buys stolen jewels and sends them discreetly to
merry person. But since a while he stays long hours in his
Samarth where they are shipped to Aerlond.
room and show clear evidences of a lack of sleep. Some
weeks ago, a young novice has unfortunately broken an old Old Kayras: He is the chief of the Tricksters, a gang
clay statue of Ajmô left in a storeroom for decades or of crooks whose favourite preys are foreign merchants,
centuries. To his surprise, there was a copper tube inside freshly arrived in town and unaware of its rules and
and, in the tube, a long piece of silk with writings looking dangers. They usually offer to take in charge all the
like Chyan but unintelligible for him. The tube was brought administrative formalities, to find customers or a good
to Farhad who, after recognising Old Chyan, started the place to sell for a quite reasonable amount, but never come
deciphering. It revealed more difficult than expected as the back. One of their best working tricks is to rent an
text is in verses and following the Chyan habit, each apparently safe warehouse that they can after easily burgle.
sentence can have two or three different meanings. Farhad Kayras is said to be quite old but few of his men have
is progressing slowly in his work and he is not yet sure actually seen him. He has very good relations with some of
whether the text is a collection of old tales about the most respectable traders of the town, for whom he
Sheroqabâ, Safîdaspâ and other giant or forbidden lore occasionally works to make sure that new competitors do
miraculously preserved from the time of the Artaxshâsan not settle in town or are ruined before their business really
dynasty. starts.
The Otôva of Uzdâva: Nashak has just been chosen
to succeed to his beloved master who died recently. He is
5.7.8 Around Pelepelplû
56 years old and he is the living proof that the food is
5.7.8.1 The Valley of Hormdôky
excellent in the Temple of Uzdâva. His main concern now
is to enter the Council. He is absolutely beside himself with The Hormdôky (Ch. Blue River) is a wild stream
anger because the Arshan has not yet proposed him a seat flowing in a succession of waterfalls and rapids from the
at the Council. He has even not answered any of the 76 Clyan Escarpment. In the low valley, the stream is tamed
letters that Nashak has send to him to subtly remind the by successions of embankments, irrigation canals and
Arshan that the cult of Uzdâva is one of the most influential dams, before to join its waters to those of the Pelplû, near
in the town. Pelepelplû. The valley is the bred basket of the town, since
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the first organised irrigation works commissioned by to Baljana and shut the doors of the town when the imperial
Ganashôshyn and is patterned by canals, fields and orchards emissaries came to take the sarcophagus.
and small hamlets.
The Arshan of Pelepelplû and the Otôva of Asrûta
The land and its people belong to the Arshan of share the duty to protect and maintain the tombs. A temple
Pelepelplû and the production is fully used to feed the of Asrûta, in a small wood not far from the Tomb of
townsfolk. If the valley is famous for the quality of its fruits Haxâmanish, houses a group of priests who watch the
and its two rice harvests per year, it is however because of tombs and perform ceremonies for the peaceful rest of the
the Imperial Murdahzar of the high valley that its name has Rashajâ. If the towering tombs are well tended, the tombs
crossed the borders of the Chyan Empire. There the Chyan cut into the rocks, in places that are often difficult to
Rashajâ have been buried until the fifth century of the access, are often half abandoned (the priest keep it secret,
Second Age, around the Tomb of Haxâmanish. but some have even been completely lost).
One of the numerous legends about the death of
5.7.8.2 The Cleft of Indara
Haxâmanish says that he died under the collapse of rocks
after fighting against a giant near the spring of the North-east of the Murdahzar of the Hormdôky is the
Hormdôky, east of Pelepelplû. An impressive chaos of Cleft of Indara. It is said to be the place where Ajmô
stones where the river flows through is today presented as defeated Indara at the Shaja Game and so saved Pelepelplû
the Tomb of Haxâmanish (one of the many of them). from the claws of the demon. The legend says that the rage
of Indara was so strong to have lost, both the game and the
To confirm this legend, a rock just above the chaos and
town, that he gave a formidable stroke in the mountain,
that can, under a certain angle, look like the face of an
breaking it in two. Then he fled through the cleft, deep
horrible giant, is said to be the giant who killed
inside the earth in his underground castle, launching
Haxâmanish, changed in stone by Hitâspa, to watch until
promises of vengeance against Ajmô.
the end of the days the tomb of Haxâmanish as a
punishment for his murder. The cleft is indeed quite impressive, with steep and
polished black walls on each side and plunging deep into
After his accession to the crown and the funding of the
the ground. Stinking and suffocating smokes are rising
Victorious Sun Empire, the Rashaja Dârayavahu I
coming from the bottom, that are certainly at the origin of
expressed the desire to be buried close to his ancestor and
the legend saying it is the entrance of the Castle of Indara.
a tomb was dug into a cliff near the Tomb of Haxâmanish.
The Chyans usually avoid the area, which remains
His successors followed the example and until the reign of
especially wild and dangerous.
Hormhîd I, almost all the Rashajâ have been buried in the
upper dale of the Hormdôky, either in tombs cut into the 5.7.8.3 Rhagai
rock or in towering tombs.
On the Rashaja’s Road, from Chajapûn to Pelepelplû,
The Murdahzar ceased to be used in the mid fifth Rhagai is the last stop before to reach Pelepelplû. It is a
century of the Third Age. Darasha, the Otôva of Asrûta at small agricultural town that is unfortunately too close to
Chajapûn and favourite councillor of the Rashaja Hormhîd Pelepelplû to fully enjoy its position at the crossing of the
I, convinced him to re-found Baljana and to make it the Rashaja’s Road and the Yól Ilahat, the main caravan track
religious capital of the Empire and the Murdahzar of his going to the Twin Oases of Tûlaim and Shand and
dynasty to leave an imperishable testimony of is greatness Harshandatt. The town is protected by a wall of bricks that
to the Chyans. need some repair to be able to withstand an attack.
Some murmur that the real reasons of Darasha was to 1. The Palace of the Arshan: Although it is a
avenge himself from his rival of Pelepelplû who had been small town, being Arshan of Rhagai is rather
elected Enlightener instead of him, and to deprive him of pleasant, and Mahdat does not complain: he
his most prestigious office of Warden of the Tombs. An has decent revenue and few concerns.
unfinished tomb dug in the cliff north of the Haxâmanish
Tomb is said to be the one Hormhîd I started before he 2. The Garrison: A quite pompous name for a
decided to build another one at Baljana. small building housing a score of badly
trained militiamen.
Kharad II, the grandson of Hormhîd I, is the last Rashaja
buried in the valley in the Third Age, as the people of the 3. The ferry landing pier: There is no bridge
Pelepelplû refused to see the remains of their hero moved across the Pelplû at Rhagai and travellers
145

coming from the south have to take the flat The doors are closed at nightfall and opened
barge of Husrav to join the Rashaja’s Road. at dawn.
4. The Main Square: Also called the Vihnu Square 6. The Market Place: The main square of the
because of its statue of Vihnu. Fresh products town, where a market is held twice a week.
from the hamlets of the surroundings are sold
7. The Temple of Asrûta: A traditional one-
there every day.
storeyed brick building, decorated by some
5. The Temple of Asrûta: A modest but elegant glazed tiles.
edifice that is the only religious building of
8. The Temple of Ajmô: As for many trading
the small town.
towns, Ajmô is the protector of Hamadan.
6. The Blue Stream: It is a lovely tiny inn, often
9. The Golden Fish: A good inn, with comfortable
empty, for the despair of Dastan the
rooms and nice fish specialities.
innkeeper. Travellers usually hurry towards
Pelepelplû rather than staying at Rhagai, 10. The Standing Goat: A more expensive inn than
hoping for better lodging and food. They the Golden Fish, but, if the food is not so
miss the best stuffed-trout of all the Chyan fine, the keeper can on the other hand
Empire. provide pleasant company for the night to
interested guests.
5.7.8.4 Hamadan
5.7.8.5 The Tower of Roshan
Hamadan is built at the meeting point of the rivers
Pelplû and Nîjara. It is a rather large and thriving town, It is the ancestral castle of the family of Jamasp. The
taking advantage of its position on important rivers, busy tower was built on a barren hilltop at the time of the Wars
roads and rich countryside. of the City-States to protect the town of Pelepelplû from
Chajapûn and Tenolkachyn. At the time of Dâtuvahya II, it
The town was claimed by the Arshanâ of Pelepelplû and
was given to the ancestors of Jamasp. The castle has been
Mijore and the town of Chajapûn. Eventually the dispute
destroyed and rebuilt many times in its history, each new
was settled by an agreement, putting the town under a
construction being simply added to the remains of the
common rule of representatives from the three pretenders
former.
and two delegates of the townsfolk forming the Town
Council. The town is exempted of taxes by its three The present inhabitants would have much pain to make
“owners” and, as the Council never manages to find any a plan of the building and forgotten corridors are often
kind of agreement on any matters, the town is in fact free discovered at the occasion of repairs. Although the land is
from any lords. completely barren, the toll levied on the traffic on the
caravan track between Nehavend and Pelepelplû allows
The town is completely surrounded (except on the
Jamasp to remain in his ancestral lands. Moreover, the
Pelplû bank) by a wall of stone, the pride of the townsfolk.
presence of a fresh spring is a good reason for travellers to
1. The Town House: It is where the Town stop at Roshan, providing some income to several families
Council meets. working in an inn and other facilities for voyagers.
2. The Blue Tower: It is more a simple barrack for
5.7.8.6 The Three Maidens
the local militia than a real tower.
These three towers in the hills east of Rhagai were built
3. The Shapan House: Because of the special
during the troubled times of the mid Second Age by three
status of the town, the Shapan is the only
brothers, sons of the Arshan of Pelepelplû.
representative of the imperial authority and
the only able to dispense justice. They were in revolt against their father and built these
towers as stronghold from which to harass the so vital trade
4. The Bridge of Trade: It crosses the Nîjara and
of the town. Nobody remember how this feud ended, but
is always packed with informal dealers selling
what is sure is that the Three Maidens remained lairs of
everything from fruits to jewellery.
bandits for years, until they were cleansed for good by
5. The Gatehouses: They are small shelters for the Ganachyn.
militiamen guarding the gates of the town.
146

Now these towers are ruined, but still offer a good Dârayavahu. His Mihmân Khâmah is always busy with
shelter for those who want to spend some time away from merchants as this road is one of the most trodden of the
nosey people. Chyan lands and besides his two wives and 11 children, the
help of 5 servants is not too much to cater for everyone.
5.7.8.7 Bhantrif
It is indeed a Mihmân Khâmah of very high standing.
To call Bhantrif a city is quite a stretch. The city Food is offered to the travellers for a modest price, private
numbers 1 700 full time inhabitants, but during the caravan rooms are available in quantity and fodder is provided to
season that number often doubles. Bhantrif is the last pack-horses, -camels and -donkeys. The Mihmân Khâmah
civilised (barely) settlement before leaving the Chyan is protected by a high and thick brick wall, both against
lands. It is almost 50 kilometres (30 miles) from potential brigands and the strong and cold winds blowing
Pelepelplû, and on the fringe of the Clyan Highlands. It is down the Clyan highlands or the occasional sandstorm
a wild and dangerous place. Loosely it is controlled by the coming from the nearby desert.
Chy province, but in truth it is the caravans, which control
Inside there is a well that always provides fresh water
the town.
aplenty and three large buildings: Izadyar’s house (where
Bhantrif is blessed by several oases that provide plenty his entire family and all his servants pack together), the
of water for the town, and that is the reason that it has stables and the accommodations for travellers. Those who
grown in importance. Several wealthy merchants control do not want to spend or cannot afford the fees asked for a
everything that happens in the town, and most of the other proper room can go to the common room on the ground
people that live there are little more than slaves to the floor, sleep in the inner yard or, even cheaper, pitch their
merchants. own tent outside and only get food and water for
The merchants maintain a small, privately funded themselves and their beasts from Izadyar.
town guard that is there to keep the inhabitants under their Izadyar’s Mihmân Khâmah is very famous, as it is the
control as much as to protect the town. The people of the first when arriving to the Chyan lands from the west and
town are a widely diverse group. There are people from travellers know that they have a last reach their destination,
the Chyan lands, and all over Harad, and Khand, and even the fabulous land of Spices and Silk when they first eat
those from farther away. Some of the inhabitants come Izadyar’s famous chick pea soup and Chyans who leave the
from north of the Harnen River, and beyond the southern Empire know that they will get there their last decent and
and eastern edge of the Bay of Ormal. For many they proper meal before to make for barbarian and strange
reached this city, and their funds were gone, and they lands. For many, Izadyar’s Mihmân Khâmah is perhaps
became stuck in the town's service. more the Gate of the Empire than the now crumbling
The town is surrounded by a large, but poorly Watchdogs erected in a forgotten past by a powerful
constructed wall. The wall is 6 m (20’) high and 5 m (15’) Rashaja.
wide. Unfortunately, it is made from sandstone, so offers Newcomers to the Chyan Lands will find here people
little real protection. The town also maintains a small from all the lands of Jaha and hear many tales of wonder
tower on a hillside a few kilometres to the north-west. A and might. Those used to come here, know how dangerous
watch is kept there for incoming caravans, and also for the place can be for the credulous and adventurous as many
bands of desert Orcs that are known to raid the area. are the stories of those who engaged in foolhardy and
For the most part, the town is left alone. For large unreasonable adventures after listening to some fantastic
armies it is too far out of the way to be of any real strategic tale told by travellers or being sold by a strange peddler
value, and the town guard is strong enough to resist smaller some antic parchment or marvellous artefacts from far way
forces. The caravans have also been known to lend their lands or lost kingdoms.
support to protect the city, for without it's food and water,
they would have to endure another week on the road
before getting re-supplied.

Izadyar’s Mihmân Khâmah


Izadyar is an old Clyan who built himself his Mihmân
Khâmah, two days walk from the Pelepelplû, on the road
to Siakan, not far from the old stone Watchdogs of
147

Illustration: Faraz Shanyar

the special links built at that time with the Sîranean city of
5.8 Samarth Tûl Harar. During the unfortunate war of 655 against
Samarth the Wealthy, at the mouth of the Acaadôky, Harshandatt, a group of Ammu warriors was separated
the main Chyan river, is an important trading and from the main army and eventually settled at the mouth of
cosmopolitan city that is well known in all the Bay of the Siresha river and in Tûl Harar, where they mingled
Ormal for its wealth and the excellence of its shipwrights. with the local Sîrani. When the army of Rashaja
The citizens have the reputation to enjoy life and leisure, Xshayârshan marched against the city of Tûl Harar, after
which contrast strikingly with its western neighbour city, the conquest of Harshandatt in 907, the Rashaja was
the warlike Tenolkachyn. surprised to receive the embassy of Chyan speaking citizens
of the city who pleaded the case of Tûl Harar. The Rashaja,
5.8.1 History who had many descendants of the Ammu as counsellors,
accepted to spare the city and even to accept her as a free
Kiphetaba was the first city to be built in the Bulchyades ally. Some of these ambassadors came back with the army
by Múranians, with the valuable help of their Elinse cousins of the Rashaja to the Chyan Lands and stopped in Samarth,
from Olyas Kriis. Just like her sister cities, Kiphetaba soon the city of their kin. It was the beginning of a long
faced the Chyan invasion two centuries later and was the friendship between the two trading cities of Samarth and
first city to surrender, in SA 666. The first Chyan decision Tûl Harar, that lasted over the centuries.
was to rename the city as Samarth (Ch. The Sea Capital (of
the Ammu)). During the city-states period, Samarth arose One on the most (in)famous son of Samarth is Nevazar,
as the first city in the Bulchyades, and participated into the tyrant who established the Artaxshâsan rule on the
numerous conflicts. These conflicts were decisive for the Chyan Empire in the Middle of the Second Age. Nevazar
choice of a hereditary Arshan to rule the city and lead its may have been related to the Arshan family of Samarth but
armies. all the archives of that accursed time having been burnt and
the name of Nevazar removed during the following
During the Victorious Sun Empire, the town started to dynasty, nothing had ever been proved.
become a centre of shipbuilding and sea trade, thanks to
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In 2175 the Arshan of Tenolkachyn and Samarth, the city was effectively rebuilt (on the east bank of the
claimed to be a descendant of Vishtâspa, and severed all Acaadôky, from the former district of the Strand, as the
links with the Artaxshâsan. He changed his name to Seven Islands were then lost in the marshes), it was never
Haxâmanish IV, and declared war on the Artaxshâsan. This called Vindafarnadeh, but Samarth, as ever.
secession was reduced only after a long war that claimed
Like most of the Chyan Empire, the city fell under the
the lives of three successive Rashajâ. Eventually the city
blows of the Harshandattî in 2947 but freed herself from
was taken and burnt by the Artaxshâsan in 2225. As a
their yoke in 3012 when its citizens rose, massacred the
punishment, the town was afterwards under the direct rule
Harshandattî garrison and joined the rebels of Vishtâspa II
of the Rashaja represented by a Shapan.
and so ended the Third Age in glory.
In 2295, perhaps under the influence of Lôkhuzôr’s
agents, the people of Samarth revolted and joined Vihnu of 5.8.2 The Town and its Territory
Tenolkachyn in his war against the Artaxshâsan. The Chyan
Samarth is built on seven islands at the mouth of the
army and reinforcement from Tenolkachyn and the
river Acaadôky (it is the only island city in all the Northern
Bulchyades met at Samarth and the siege lasted thirty days
Bay, save Myrn Shriac). On the west, the large and
before the town was set in fire by its own people (an event
intricate network of islands, marshes, sandbanks and dead
that is remembered as the Great Burning), just before the
riverbanks of the Acaadôky delta (the Astoban, Ch.
arrival of a Tahmard relief force that drove away the Chyan
Unconquerable waters) makes a natural and almost
army and opened the way to the liberation of the Chyan
impossible to cross wall. Only a few particularly smart and
lands from the Artaxshâsan evil rule.
knowledgeable fishermen are able to make their way
After the glorious reigns of the Rashajâ of the Vihnahan through this boggy maze. On the east, the Acaadôky River
dynasty, Samarth was thrown into the revolts, wars and is bordered by small cliffs of red sandstone, last sprouts of
foreign conquests that marked the end of the Second Age. the Bulchyades hills, cut by narrow gorges, notably the
Several times besieged, the city met a harsh fate in 3380, gorge of the Jamshad River, which joins the Acaadôky at
when it was taken and completely destroyed by Khôzagar, Samarth. Between the deadly marshes and the steep cliffs,
the Dark Warlord of Chajapûn. However, the site did not lay the seven islands of Samarth the Wealthy.
remain long abandoned and the Seven Islands quickly
Samarth is linked to the Yól Ôburâ, the great Chyan
housed again refugees from all the Bulchyades and farther
road that runs from Chajapûn to Tenolkachyn by the
fleeing wars and misery. There they rebuilt a new city that
Hopping Road, a succession of bridges and causeways that
was simply called Samarth, for respect of the tradition.
goes with difficulty through the bogs and marshes of the
The first dynasties of the Everlasting Sun Empire saw Astoban. The town is also the start of the Flowers Road
again Samarth rising from a group of terrified refugees into that runs along the Bulchyades coast, joining the principal
a big and wealthy city, welcoming important communities towns of the region before to head towards Anarikê.
of Lynîr, Khanîm and Codyans, developing trade with their
Water routes are also especially important for Samarth
home countries and filling the chests of the city.
and its traders. There are almost regular connections with
When Rashaja Khosrô, later known the Dispossessed, the major trading towns of the Bay of Ormal and travellers
escaped death from Dadfiruz’ hands in 1652, he first found can easily find room on a trading boat for a moderate price
a refuge in Samarth which refused the rule of the Usurper (but they have to bring their own food and tent to sleep on
and joined the Bulchyades in an alliance against the the board). The Acaadôky also connects the town with the
Dadfiruzan. The secession of the coastal cities lasted until core of the Chyan Empire, and especially to the capital,
the fall of the Dadfiruzan. During the following dynasties, Chajapûn. The river is easily navigable until Chajapûn (and
Samarth grew even more in wealth, being the centre of the even a bit higher towards Baljana), apart from the Falls of
Chyan naval expansion, housing the war fleet of the empire the Acaadôky almost midway to Chajapûn. They are more
and having its shipyards working relentlessly. a succession of rapids than a real waterfall but are very
During the wars against Harshandatt at the end of the difficult to negotiate (and quite scenic with big rocks and
impressive white waters), especially when sailing
Third Age, Samarth is a stake disputed by both countries
upstream. There is a portage track along the rapids. The
and passes through several sieges until this terrible day of
ships coming from Samarth (often sea ships as the river is
2839 when the city is taken by Aransiros II the Destructor,
deep enough for them) unship their cargo and passengers
burnt and its entire population slaughtered. It is in 2861,
that are embarked some kilometres upstream on barges
one day before his death, that Vindafarnah III ordered the
city to be rebuilt under the name of Vindafarnadeh. While
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from Chajapûn. This offers enough work for numerous millennium of the Second Age. First came merchants, soon
porters and carters who live all the year round at this place. followed by scribes and scholars and poets. Those were
then in great demand in the Chyan lands, and every Arshan
The climate of the town is rather warm, even in winter,
wanted his Sîrani poet to sing his great deeds and those of
and can be very hot in summer. The wind from the sea is
his ancestors or a Sîrani scribe to write down his wealth and
called the benediction of Uzdâva as it both mellows the
possessions and make sure that his claim would survive
summer heat and blow away the miasmas of the Astoban,
men’s short memory. Lynîr and Tahmarda also are
bringing bad smells and diseases from the marshes. In
numerous here, but not as much as in the other port cities
summer, the best moments are the early mornings and the
of the Bulchyades, where they have been eagerly welcomed
evenings and nights when the heat becomes less
and sometime even asked to settle to improve trade. In
suffocating.
Samarth they faced the competition of the well-settled and
established Sîrani who strove to keep their advantages for
5.8.3 Town Life
themselves alone.
Samarth is a town where the Múranian influence and
A part of the custom taxes is traditionally used to
the mixing of the people are, even for the Bulchyades
subsidize the biggest festival of Samarth that
standard, very deep. The contrast between quite
commemorates the Revolt and the Great Burning of SA
conservative Baljana, for instance, is striking.
2295. A large floating wood tower is built in the middle of
As the space for building is restricted, citizens of the big Pool that is set to flame at the climax of a festival
Samarth have kept the old Múranian building techniques, commemorating the siege of the town and its burning,
with high brick tower-houses of 4 or 5 floors. The streets where people from the different islands disguise
are very narrow and often half covered by buildings themselves, playing the role of the People of Samarth, the
overhangs. The streets of the poor districts (Lost or Bulchyades and Tenolkachyn armies, Azrahîn army,
Tortoise islands) are dangerous, especially after nightfall. Urushkhâd Army, Ciryamir army and the Artaxshâsan
The rich people usually prefer thus to use small boats to go army. Three months before the festival, a naval joust
through the numerous canals of the town. Even if some opposes the dwellers of the seven islands plus the Strand to
districts can be considered as not safe, it is very badly decide which quarter will have the honour to play the best
considered to carry weapons in town (the best way to be parties. The two losers will play the Artaxshâsan army.
annoyed by the garrison patrols). The Sohrab that every
Twice a week, boats of sellers of every kind of
Chyan men carry openly is not considered as a weapon but
products, from greengrocers to local craft retailers gather
as a sign of social position.
at the Big Pool, transforming it into a real floating market.
People of Samarth are especially fond in feasts, It is then possible to cross the Big Pool, jumping from boat
especially by night, that are truly mild there. They enjoy to boat from Fishers Island to Long Island. This market is
gathering to listen to poetry, eat sweets of fruits and honey essential as it is the main source of fresh land products
from the Bulchyades or grilled fishes or seafood and drink (vegetables, fruits, milk) from the mainland for the city
wines late in the night. Rich people do it usually in their dwellers.
own yard garden, whereas poorer people meet in public
As everywhere in the Chyan Empire, Asrûta, the True
gardens. Some very wealthy Vata or Vaysha have two
God, is the principal god worshipped. Moreover, the town
gardens. One for their private use and another that they
is under the protection of Uzdâva and Ajmô and the people
open to public at sunset. It is a way to increase their
of Samarth have a special devotion for them that they
popularity and their influence in the town affairs. As the
worship together (there is a common temple for the two
space is quite restricted in Samarth, having a garden is a real
gods). A special festival is dedicated to these two gods at
luxury.
the beginning of the summer when, with the end of the
The population of the town is mainly of traders and winter and spring storms, sea sailing becomes safe again
fishers. Many of the little folk are working in the shipyards. and a new trading season starts. The cult of Anahita, mixed
The Vaysha have long lost their influence in the town with an ancient Múranian fertility cult takes in Samarth
affairs, in profit of the Vata, and many of the old Vaysha quite unleashed aspects. People are coming from far away
families reside in a dignified poverty in old palaces of to these ceremonies. The cult is regularly condemned by
Cutwater Island, pursuing old pure Chyan traditions, the priests of northern Chyan lands (but the citizens of
giving an old-fashioned atmosphere to this island. There is Samarth, along with their priests, seem to remain deaf to
a large community of Sîrani merchants, especially from Tûl these warnings) and has a large part in the reputation of
Harar, who started to settle in the city early in the second luxury and lust of the town.
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5.8.4 Organisation 5.8.5 Politic and Power

5.8.4.1 The Town Council 5.8.5.1 The Azimtabarâ


Since the Middle of the Second Age (after the Since a Council, whose members are elected in the
restoration of the Chyan Empire by Vihnu Taronish, in SA wealthiest families (usually Vata, more rarely Vaysha as
2300), the city has been ruled by a Council, composed of most of them they have lost their power long ago), governs
five members, who make all the necessary decision in all the town, Samarth is the place of everlasting intrigues and
important matters, as security and trade regulations, struggles between the great families to gather more power
though they usually leave smaller decisions to lesser and to secure a seat at the Town Council. These struggles
officials. The Arshan status was abolished in SA 2300, in are usually limited to trade competitions and plots to put
fear that another Nevazar could come. This particular his pawns in key positions, but it can degenerate into more
status proved its efficiency, except during the time of the violent actions and even to open wars. 56 years ago, a
evil influence of Sakal an-Khâr at the end of the Second terrible war between the Azimtabarâ, the Sardines War
Age. The members of the Council are traditionally chosen (because it started with the attribution of the monopoly on
among the nobility, the traders, the priests and the Sardines fishing) proved disastrous. It began with only and
warriors. They are elected for a period of five years by the quite conventional strange accidents and sudden deaths and
wealthiest families, and can be elected no more than five ended with street fights between the partisans of the
times during their life. different factions. The Shapan had to intervene with
imperial troops to stop the war and re-establish order.
5.8.4.2 Military Forces
The main branches of Samarth economic activities are
The garrison is under the Erexshâ command and is controlled and regulated by Farokmads often hold by the
garrisoned in the citadel and the other towers of the town Azimtabarâ.
and ensures the guard of the city only gate, the Sun Gate.
The Erexshâ is under the Shapan command. 5.8.5.2 Trade
Samarth is the harbour of the largest Chyan war fleet. Trading is the main affair in the town and is strictly
The smallest warships and the mariners are housed in the regulated by the Prosperous Merchants. This Farokmad
War Harbour whereas the largest warships are anchored in fixes prices, handles with concurrence problems and
the western part of Long Island or in the Little Pool. The delivers permits for trading. It is almost impossible to do
Admiral of the Large Water, commander in chief of the business in Samarth without belonging to this very
Chyan Navy resides in the War Harbour and is under the powerful Farokmad, as other traders are thus usually
direct command of the Rashaja. leaguing to ruin you. New members are carefully selected
and belong generally to the same families. It is exceedingly
The town militia is mainly composed of young and poor
difficult for strangers or people without strong support of
men of Samarth as an easy mean to have food and house.
the main families to establish themselves as independent
Its first, and indeed only, task is to check every arriving ship
traders in Samarth.
before allowing it into the harbour and to levy custom
taxes. Unusually, these taxes are not considered as the
5.8.5.3 The Skilled Shipwrights
Rashaja’s, but go directly to the Town Council Treasure.
This privilege was accorded by Vihnu Taronish as a gift to Ship building is one of the most famous and lucrative
the town for its revolts against the Artaxshâsan and a activities of the town. The shipwrights are regrouped into
tribute to the city dwellers courage during the Great a Farokmad to protect their secrets of fabrication and to
Burning. When they understood that the town was ready avoid concurrence. They also control the timber supply
to fall, they decided to burn their city and the fleet and to from the forest of Ammu Bâj. The presence of shipwrights
flee into the marshes of the Astoban. This was very is quite odd in a Chyan city as Chyans prove little
courageous but useless as it was done only one day before capacities, or simply taste for seafaring. Following the
the arrival of a relief force conducted by Azrahîn, son of tradition, this dates to the time of the Glorious Sun
Lôkhuzôr (indeed the only result of the town burning was Empire, when some descendants of Ammu warriors who
to guide Azrahîn fleet, allowing it to navigate by night and had settled in Tûl Harar came back to the city of their
to surprise the Artaxshâsan army, ready for the plunder, at parents. They brought with them a taste for coastal trade
dawn). and a tradition of shipbuilding. They soon discovered the
exceptional quality of the hardwood of forest of Ammu Bâj,
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and the ships from Samarth quickly acquired their fame all 5.8.5.5 Nevazar’s Followers
over the Bay of Ormal.
It is a “secret” organisation dedicated to the memory of
Three major kinds of boats are made at Samarth, a large the Saviour of the Chyan Empire. It is a mix of historians,
cargo boat, a warship and a fishing boat. The two first ones collectors and half-crazy people waiting for the
are of Sîranean tradition. Indeed, the secrets of their accomplishment of Nevazar prophecy. They are gathering
building have been passed from generation to generation everything they can find related to Nevazar in the house
since centuries and in the middle of the Third Age they are that is supposed to be his birthplace. They meet there
far from state-of-the-art ships. The cargo boat is large and regularly. During these meetings, they present to each
round hulled with two masts and no oars. Even if a bit other the results of their researches and perform
oldish and slow compared to trade boats that Lynîr and ceremonies for the memory of Nevazar and praying for the
Vulmaw are now building, the Chyan model is still coming a successor of the Artaxshâsan.
appreciated because it is incredibly strong and stable. Its
The town authorities are aware of this organisation
simple building makes it easy to mend in case of necessity
(Karan and Hoshyar belong to it) that is officially
and very versatile to transport any kind of goods. The
forbidden. But they do nothing against it as they consider
warship is a galley with two rows of oars, a bronze ram and
it armless and they know that lot of people is coming to
a single mast with a small sail. The Lynîr mercenaries who
visit the town just for the chill of attending a secret and
usually man the Chyan navy often joke by saying that this
forbidden ceremony.
ridiculously small sail is just worth exhibiting the Rashaja
colours when entering the port. Contrary to the trade
5.8.6 The Town
boats, that are bought by traders from all around the Bay of
Ormal, the warships are almost exclusively made for the
5.8.6.1 Islands and Pools
Chyan navy. Not that the trade of these ships are forbidden
to foreign countries, but they are completely outclassed by Long Island (A)
newer kinds of warships, stronger, faster and more
manoeuvrable. It is only the regular order of these warships It is a long and narrow island that separates the group
by the Rashajâ that sustains the production by the shipyards of islands on which Samarth is built from the sea. A thick
of Samarth. This policy has even placed the Chyan navy at but not very high wall, falling abruptly into the sea,
the first place, at least in number of ships, in the Bay of protects its southern bank. Its purpose is more to protect
Ormal. More original are the small flat fishing boats made the town against the rages of Uzdâva than to repel any
at Samarth. They are made and specially adapted, with invader.
their flat hull, to fish in the marshes of the Astoban. They With Cutwater Island, it is the only rocky island of the
are moved by an stern oar, or more commonly by a pole town and is mainly a residential area, with some fishers on
taking advantage of the swallow waters. the eastern shore (as the western shore of the island,
bordering the little Pool and the War Harbour is reserved
5.8.5.4 The Adventurous Mariners to large warships). The island can be reached only by boat.
This Farokmad regroups the ship captains and their
crews. Usually, a ship captain and his crew does not belong War Harbour (B)
to a ship, but are kind of mercenary mariners, renting It is an artificial island, built between SA 1869-1880.
themselves for a trip, the ships belonging to Chyan traders. Its construction was hastily ordered by the Rashaja
At the Sea Mihmân Khâmah, on the Strand, captains Haxâmanish III at the beginning of the Great Naval War in
looking for a job put themselves into auction and give their order to have a real war harbour to protect the fleet. Its
service and their crews to the most offering bidder. It is the construction was hindered by many technical difficulties
tradition not to refuse, even if the ship is known to be very and accidents (some said sabotages) and the harbour was
bad, but the owner rich enough to win the auction. The completed and operational only 5 years after the end of the
captain and his crew is then under contract for a round trip. war.
Renowned captains with a good crew can earn a huge
amount of money in only one trip as the bidding can rise It is a perfectly circular island, protected by a high
quickly. stonewall. The only entrance is through a narrow channel
opening of the Little Pool, which is just sufficient for one
The mariners are, in a large majority, foreigners, ship and can be blocked by 4 iron rods coming from the
essentially Lynîr or Vulmaw as few Chyans dare to face the two towers that protect the entrance. This was designed at
sea dangers.
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the time of Haxâmanish III, now Chyan shipwrights are them get lost in the island shores and channels and are
building much larger warships that have to anchor on the caught in huge amount.
Little Pool, on piers on Long Island. The Island serves also
as barracks for war mariners and warehouse for supply and Fishers Island (D)
food destined to the warships. It is the residence of the This is also a quite damp island, with lot of channels,
Admiral of the Large Water, the commander in chief of all but not as much as Tortoise Island. As its shores are largely
the Chyans war fleets. open to the Big Pool, it is the place where fishermen have
The island can be reached only by boat. naturally gathered. It is particularly busy in the morning,
when the night fishers (who fish with lamps in shallow
Tortoise Island (C) waters close to the shores) are coming back and cross the
high sea fishers who are leaving for the day.
It is the westernmost island of the town and the end
point of the Hopping Road that crosses the Astoban
Main Island (E)
through series of bridges and causeways and links Samarth
to the Yól Ôburâ (Tenolkachyn-Chajapûn road). The island It is the largest island of Samarth. The council Palace is
is quite marshy and is cut by a lot of channels to drain the built on its southern shore, overlooking the Big Pool and in
waters and allow easy access to the docks. Being of front of the War Harbour. Many palaces of Vaysha and
relatively easy access from the western mainland, this most wealthy Vata are built here. They are competing to
island is the house of the famous shipwrights of Samarth, have the largest and most beautiful palaces.
who need an important supplying in wood from the Ammu
Bâj hard woods that make their ships world famous. Cutwater Island (F)
With the docks and warehouse for trade with the A rocky island, it is the place of the old Kiphetaba. The
western mainland and the shipyards, Tortoise Island is very Old Arshan Palace and the Temple of Asrûta are built here.
busy and dwelt by relatively poor people working there. The name of the island comes from the black rock at the
northern end of the island, cutting the flows of the
The name of the island comes from the myriad of river Acaadôky River. The oldest buildings of Samarth can be
tortoises that flood the Astoban each spring, and many of found on this island and many of the oldest and most
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prestigious, but usually not as wealthy as they pretend, each other. But when Ardâcher V, after his trip to
Vaysha families have their houses there. A quite outdated Tenolkachyn decided to visit the town, they were found
atmosphere is given by these old buildings, the calm of the too small for the Rashaja and it was decided to link the two
streets and the proud Vaysha, following the old Chyan footbridges by a boardwalk. Later it was transformed in a
ways that contrasts vividly with the other parts of the town. true large stone bridge.
Hump Bridge (g): Between Cutwater and Lost islands.
Lost Island (G)
It is very humped to allow passage of large ships. It was the
This is an especially marshy island. It was completely first built of a project to allow sea ships to enter Samarth
submerged during the terrible flood of Tiyât TA 1439, and go to Chajapûn. As the bridge revealed very difficult to
hence its name. Even today the buildings there are cross for carts and even pedestrians, the project was
continuously and slowly sinking into the damp ground and abandoned. A dwarf engineer proposed then the idea of the
need to be rebuilt (on the older ones) at least every 10 moving bridge (Kambûjiya II Bridge).
years. It is the poorest island of Samarth.
Lovers Bridge (h): Between Main and Lost islands.
The Strand (H) Supposedly named after two young lovers who jumped
from the bridge to kill themselves because their parents
It is the only part of Samarth built on the mainland. refused to let them get married (others tell that it is because
With Tortoise Island, it is the main trading district of the it is the bridge rich people cross to go, by night, in some
town, being on the Big Pool and on communication with special houses in Lost Island).
the road toward Kantilya. Although its vital importance for
the town, it is quite small, squeezed between the main bed Wooden Bridge (i): Between Tortoise Island and the
of the Acaadôky and the Red Cliffs. Many warehouses are Hopping Road. The Bridge is in wood to be burnt easily in
thus dug deeply into the cliffs. It is overshadowed by the case of necessity.
Citadel and the esplanade, the thin strip of land between
5.8.6.3 Places of note
the cliffs and the city wall dedicated to military training.
Long Island (A)
The Big Pool (I)
1. Crystal Clear: It is a shop importing crystal
It is the largest pool of Samarth, between Long Island,
artwork from Baljana. The prices are very
the War Harbour, Fishers Island and the Strand. It is closed
high.
to the south by the Long Breakwater that separates it from
the sea. It is the main fishing and trading harbour of the 2. The Black Shark: It is a high black and spiky
town. tower, looking, when seen from a distance,
like a black shark, hence its nickname, that
The Little Pool (J) has today become its official name. It is on the
Between Long Island, the War Harbour and Tortoise western end of Long Island.
Island and, to the west, the marshy wastes of the Astoban, 3. Harbour Tower: It is the house of the Master of
this pool is exclusively dedicated to warships, all other the Militia and is flanked by two barracks for
boats are strictly banned from that area. the troops. Their main job is to collect the
custom taxes from ships desiring to enter the
5.8.6.2 Bridges harbour.
Haxâmanish (a) and Shôburagan (b) Bridges: 4. The Remora: It is a small tower, just on the
Between Main and Fishers islands. other side of the channel accessing the Little
Taronish (c) and Ganagan (d) Bridges: Between Pool from the Black Shark. It was built with
Main and Cutwater islands. difficulty on a marshy and sandy island. Its
small shape, just next to the black Shark has
Kambûjiya II Bridge (e): Between Fishers Island and given its name. It is the prison of Samarth. Its
the Strand. It is a moving bridge: its central part is made of lower dungeons, often flooded are especially
iron and can be lifted to allow sea ship to sail up the feared. At sunset a chain between the black
Acaadôky River to the Falls of the Acaadôky. shark and the Remora closes the Little Pool.
Twin Bridges or Large Bridge (f): Between Cutwater
and Tortoise islands. It was two footbridges, very close to
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5. The Sea Flower: It is an upper-class inn, is then blessed by the priests of Uzdâva and
frequented by nobles and wealthy traders. distributed to the people of Samarth. It is
The food is very good, especially the sea-food then usually poured on boats and ships to
and the wines from the Bulchyades and Lynîr protect them. Some people also sprinkle
lands are excellent. The innkeeper, who was their front door with it to keep evil demons
a famous horse acrobat in her youth, has a away.
secluded backyard inn, famous for poetry,
dancing and girls and reserved for very Fishers Island (D)
specials guests. 12. Behbud House: It is a magnificent palace, just
6. The White Shell: It is a large white fortress, next the main warehouse of this very wealthy
protecting the entrance of the Big Pool at the and powerful man.
eastern end of the Long Breakwater. It as 13. Bundar’s Bazaar: It is a small shop where every
vaguely the shape of a scallop shell, hence its kind of little equipment can be found for a
name. moderate price. If the desired object is not
7. Zimrathôn House: The house is quite old, but found, Bundar can arrange to find it in a short
the young Zimrathôn has started works to delay.
give the house a more fashionable look. 14. Temple of Anahita: Citizens of Samarth have a
quite luxurious conception of Anahita, well
Tortoise Island (C)
fitted to the reputation of life pleasures of this
8. Farewell: All equipments you need for your wealthy town that would certainly chock a
ship, from ropes to tar can be found here for priest from the north Chy lands coming in the
a good price. Certainly, the best of the many town for the first time.
shops of that kind in the town. Always very
15. The Whale and the Gull: It is a nice tavern.
busy.
The Whale is a huge old Lynîr mercenary,
9. The Old Lady: It is an herbalist shop kept by a who after many campaigns in many armies
young man (the son of the Old Lady who and wars is now retired. The Gull is his
founded the shop). A large variety of herbs to daughter, a tiny blond girl, always running
cure nearly everything can be found there. from one table to another. The Lynîr wine is
For special customers, the shopkeeper may especially reputed (and certainly smuggled,
provide some illegal herbs and even but as the Whale count the most powerful
uncommon poisons to rich and discreet and influential city dwellers among his
clients. A not so false rumour says that the guests…).
Old Lady has provided the different factions
with poisons during the Sardines War, 56
years ago, that witnessed an uncommon
number of strange accidents and sudden Main Island (E)
death of the members of the most influential
families of Samarth. 16. The Black Pearl: It is a very good inn, kept by
Khavar of Chajapûn. The inn was built on the
10. Shipyards: The famous shipyards of Samarth are ruins of a tower built by Cishpi I to
all concentrated on Tortoise Island. commemorate the alliance with the Aca
11. Temples of Uzdâva and Ajmô: The wealth of warlords. Rumours of treasures and secret
the city is so bound to sea trade that Uzdâva chambers hidden under the inn and dating
and Ajmô are worshipped together. Half of back from the foundation of the town are
the temple is a large pool that communicates persistent. The first Arshanâ of the town are
with the sea. There the sacred boat of Uzdâva also believed to have been buried there.
is kept. Once a year, during the main Uzdâva 17. The Council Palace: It was built in SA 306 to
festival, the sacred boat goes out the temple house the town council, soon after it was
and reaches the high sea, just out the Long decided to suppress the hereditary charge of
Breakwater, to collect seawater. This water Arshan. There is a large and very nice garden
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in the inner yard, where the public sessions and food is distributed to poor people there
of the council are supposed to be held, but every sunrise.
they are becoming rarer and rarer.
27. House of Nevazar: Nobody is really sure that it
18. Hoshyar House: It is a large, but ill tended is his actual place of birth, and it is not
palace as the family has experienced recent officially recognised (no officials will readily
bad luck in their commercial enterprises. show the house). It should be asked to well-
informed and secretive people. The house is
19. Shamîsar Marvels: Zinawar sells a large variety
a shrine for nostalgic and venerated by a not-
of quality blades from Shamîsar for a very
so-secret society (not officially forbidden,
good price. His collection of daggers is
because it brings tourists and money to the
especially impressive. He is the official
town and does not seem very dangerous).
supplier of the garrison and some of the
richest men of the town can be seen in his 28. The Old Arshan Palace: It is a very old
shop. building, perhaps the oldest of the town with
the temple of Asrûta (many burning marks
20. The Sea Garden: It is a small garden, accessible
are still visible, as a memory of the sacrifice
only by boat, with calm areas where men like
of the citizens during the Great Burning of
to meet to play Huzvagul competitions.
the Haxâmanish IV revolt). The influence of
21. The Shapan Palace: It is no more than a large Múranian architectural style is quite visible.
noble house, requisitioned by the first Shapan The Old Arshan Palace is now used to house
sent in Samarth and has not really changed the archives of the town
since. The only addition is a loggia where the
29. Temple of Asrûta: It is one of the oldest
Shapan gives judgements and where criminal
buildings in the town, it was built just after
corpses are exposed.
the conquest on the site of an important
22. The Sword of Hitâspa: It is an armoury with a Múranian shrine to visibly show the
very good choice of Bulchya weaponry. The superiority of the conquerors’ True God.
prices are as high as the quality. The old Múranian shrine, after centuries of
over building, is now a deep crypt of the
Cutwater Island (F) temple.
23. The Arshan’s Gardens: A small garden just
next to the Old Arshan Palace. It is said to Lost Island (G)
have been created and designed by 30. Tattoos for Two: Khurmand and her brother
Kambûjiya II after his victorious campaigns Zarman do very colourful and impressive
against Chajapûn to rest from war and cure tattoos for a very cheap price.
his wounds. Now it is not well tended and
The Strand (H)
half abandoned, but still famous for its rose
garden. 31. Arash’s Den: It is a shop, next to the
import/export company of Arash where
24. The Cutwater: It is a black rock north of the
almost all products from the Bay of Ormal
island of the same name. Its shape has given
can be found.
its name to the island. It is said that
Múranians, and certainly before Chaialla 32. The Long Breakwater: The breakwater closes
people, held religious ceremonies there. and protects the Big Pool. At one end it joins
Now, it is the place of a shrine to Asrûta, the city wall in the Strand that climbs to the
whose ever-burning fire is said to protect the Citadel, on the other end a small tower
town from the marshes that regularly plague houses a signal fire to show the entrance of
the town and is especially revered. the harbour. This tower was built by
engineers from Tûl Harar, in as a small copy
25. Dadfiruz House: It is a quite old palace, very
of the Lighthouse of this town and as a
elegant, of an old Vaysha family.
remembrance of the links that join the two
26. Farrokh House: It is not really a palace, but a towns. A chain between the White Shell and
beautiful house. Its garden is open to public, the signal tower can close the channel
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entering the Big Pool, but it is usually left factions (his predecessor died in an non-elucidated boat
open, day and night. accident).
33. Citadel: It is an impressive fortress built above Hoshyar: The family suffered several bad commercial
the Red Cliffs. It is the house of the Erexshâ lucks these last years, with three shipwrecks in a row and
and of the main land military forces of the is at the hedge of ruin. They depend for their survival on
town. The Esplanade that spread between the Behbud funds and vote as him in the Council.
cliffs and the city wall at the north of the
Farrokh: Farrokh is the Otôva of the Temple of Asrûta
Citadel is reserved for military training. The
and is very ambitious. Thanks to an alliance with Dadfiruz
only civil uses of the esplanade are the horse
he managed to be elected at the Town Council two years
races and horses’ games during the festivals.
ago and does not want to stop there.
34. The Gate of the Sun: It is the only real gate of
Samarth. The way opens just next to the 5.8.7.2 Authorities
citadel to the Flowers Road towards The Shapan: Husrav has recently arrived in the town.
Kantilya, after a long and weary climbing of He is a Slave of the Empire and really wants to have the law
the Red Cliffs through a road dug in the rock of the Rashaja applied in Samarth. He is of Clyan origin and
of the Jamshad gorge. is quite disgusted by the atmosphere of lust that he feels in
35. The Ghost Ship: It is the inn of Shahvir the the town and is eager to make some order in that mess. He
Mariner, who has never set foot on a boat, is looking for some allies in the town but is not ready to
but likes to imagine himself a great traveller. make any compromises.
He delights his guests with tales about foreign The Erexshâ: Karan is an old Chyan warrior who has
and strange countries. His knowledge of the spent almost all is military life in Samarth. He knows the
shores of the Bay of Ormal, thanks to hours town like the back of his hand and his enemies pretend that
of chat with mariners, is surprisingly he has perhaps too much contact with the thieves and
accurate. His stories about far seas and smugglers. When he really wants to do his job, he could be
islands, especially the southern Archipelago surprisingly efficient, but he often feels too bored to do so.
are more…fantastic.
The Admiral of the Large Water: Burzin is a Lynîr
5.8.7 People of Note mercenary. Nobody knows is real name and everybody
uses his Chyan name, Burzin. He loves to navigate and
5.8.7.1 Members of the Town Council commands often himself the admiral ship. He insists on
constant training and the mariners have perhaps never been
Behbud: He is certainly the richest man in the city and
as well trained.
the huge amount of money he has spent to secure his
second election at the Town Council has only slightly cut The Master of the Militia: Marbud is an old soldier,
into is wealth. not very skilled and showing little initiative but who has
slowly climbed the military ranks. Now he has reached the
Dadfiruz: The family claim to be of Ammu blood, the
highest position that his capacities could allow and he is in
Chyan tribe that conquered the town. The Old Dadfiruz is a semi-retirement at the head of the Militia (a bunch of
the only survivor of the Sardines War. He is very cunning under-trained and dispirited young men who are here just
and of high diplomacy. Around his neck, a red line reminds escape poverty).
of a strangulation attempt. It is said that he possesses a wide
collection of poisons that he uses, in small quantity, to 5.8.7.3 Members of the Farokmads
immunise and protect himself against poisoning attempts.
The Prosperous Merchants: Behbud is the
Zimrathôn: He is the youngest elected member of the Pishkasir of the Prosperous Merchants. With the control of
Town Council. A quite successful trader, his family is this powerful Farokmad and his position in the Town
freshly coming from Anarikê and claims rather pure Council, he is not only the richest man in the town but
Tahmarda blood. His election was a surprise, just by one certainly also one of the most influential. People in the
vote. Well-informed people say that it is the result of an street often nickname Behbud, the Arshan.
agreement between the richest families to find someone
neutral in the power struggles between the two main The Skilled Shipwrights: Homyar began very
young as an apprentice shipwright long ago. He has slowly
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climbed all the levels of the Farokmad and has recently 5.8.8 Around Samarth
been elected Great Shipwright. Every member of the
Farokmad recognises and praises his science in shipbuilding 5.8.8.1 Ahvâz
and the young men are literally fighting to become his
Ahvâz is the only fortified and most picturesque village
apprentice. Now his main concern is the supply of hard
of the area. It is built on a small hill overhanging the straits
wood from the Ammu Bâj as the last shipment has three
of the Acaadôky river. An enough steep and very little
weeks delay, which is very unusual.
maintained road leads to the village. This road, that Chyans
Adventurous Mariners: The Adventurous Mariners call Yól Cèkene (Ch. Road of the Vale), links Samarth to
is not a Farokmad like the others as the ties are not so Chajapûn on the east bank side. It is very little used by
strong between the members. The members are simply merchants because of the proximity of the main and much
elected by the others who recognise their navigation skills more maintained Yól Ôburâ on the other bank, and also
and serves mainly as a quality proof for potential because of the rather frequent floods, the marshes and the
“purchaser” at the Sea Mihmân Khâmah. Delir is known as presence of thieves.
the best captain of Samarth and is informally considered as
There are approximately 400 to 700 inhabitants in this
the Great Captain of the Adventurous Mariners.
village, for their majority farmers and hunters. There are
Nevazar’s Followers: Kamran has had a passion for some fishers, but the profession in itself attracts only very
Nevazar’s life since many years and spends hours in little people, because of the Falls of the Acaadôky (between
research for every piece of archives about Nevazar and Ahvâz and Thrizafan), which are rather difficult to cross.
collecting every objects or clothes that are supposed to The Falls are rather rich in varied fish, and the rare fishers
have belonged or simply been touched by the “Great Man”. know particularly prolific places for fishing, in the isles in
He is armless, but someone with darker purposes could the straits.
certainly find treasure deeply hidden under heaps of craps
1. High Wall: It is a large wall with seven little
in his collection.
turrets high of 6 meters each, which makes of
5.8.7.4 Priesthood them the best observation post of all the area.
Three doors allow access to the small city,
Mahburzin: He is the Otôva of Ajmô, he is quite one in the south in direction of Samarth, one
young and has accepted this function some months ago and in north east in direction of Chajapûn, and
is very exited to rule such an important temple. His temple finally towards the river, giving on the small
is very rich thanks to the generous gifts of the population. port and the High Bridge.
With Afiveh, they have decided to enlarge their common
2. The House of Chubin: The house is located at
temple, but they have not yet made their mind concerning
the centre of the village, it is traditionally the
the new plans and the architect.
residence of the chief of the village. Chubin
Afiveh: The Otôva of Uzdâva is an old, wise and calm is the chief of the village, a potbellied man
man, the complete opposite of Mahburzin. He spends lot who seeks to maintain the order in his village,
of time distributing food and clothes to the poor of the without too much success.
town and provokes pieces of gossip by sometime visiting
sick people and providing them some relief. 3. The Rashajâ Square: The square had statues of
the most important Artaxshâsan Rashajâ
Gulroxa: The Mother of the Anahita temple is a young (Kambûjiya III, Vishtâspa II). Little after the
and beautiful young woman who has lot to do to refute all defeat of the Artaxshâsan, the statues were
the attacks of the Sisters of Anahita from Chajapûn and destroyed by the population of Ahvâz,
Baljana. They want to have the temple, lair of lust and wishing to avenge themselves on a symbol for
depravity, closed and specially to see the customs of the these two centuries of oppression. Little time
sacred prostitution and the real orgies that are the after, statues in honour of Vihnu and
celebration of Anahita stopped forever. Fortunately, she Vishtâspa I were raised, and they always
has the support of all the Samarth population and stand proudly, recalling that there is always a
authorities. hope against the evil forces.
4. The Soft Fish: The ensign is enough speaking,
with two gilded carps. The inn is located near
the High Square. The innkeeper, Farzan is a
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44 old year man, rather communicative and 9. The High Bridge: It is the last large bridge on
enthusiastic, who is very good in telling very the Acaadôky before Samarth.
interesting stories of his own country. It is
10. The New Temple of Asrûta: The Otôva is
the best inn of the city, where the fishers, the
Gushtasp, a man rather open and full of
militia men and the farmers meet. There are
goodwill, some of them not always of the
twenty rooms available, two large rooms for
best taste.
the meals (including a veranda). Farzan is
secretly a sympathizer of the True Followers, 5.8.8.2 Nehavend
but he is recently kept in check by the metal
worker of the close shop, Burzafrah, who Located close to the sources of the river Anhvîr (Ch.
suspects him of wanting to betray his Rashaja Swift stream), Nehavend is a small town of 500 to 800
(he does not have a proof but he prepares to inhabitants, which was built little after the foundation of
create some, so that the militia men can Empire (SA 879) by colonists coming from Samarth, eager
arrest a man whom he appreciates only to exploit the richness of the forest of the Ammu Bâj.
little). The city has been several times put to fire and taken, by
5. The Locks of Yesteryear: It is an old shanty Múranians, Aca or even the Orcs. It was victim of the
house (undoubtedly the oldest of the village, internal revolts of the Empire, in particular during the last
which must date from time preceding the years of the Artaxshâsan dynasty (Hunting Night against
arrival of the Chyans), stuffed with secret Witches, which cost the life of many Chyans under the
passages leading towards the caves and the futile pretext that the restricted army of Vihnu had taken
Falls of the Acaadôky. refuge over there), after the fall of the Chy Empire in SA
3012 with the building of a fortress and the occupation of
The shop, very well maintained, is directed Sakal an-Khâr or following the Great Plague. Because of
with an iron hand by Burzafrah (38 years), a the proximity of the forest, the city became the most
proud man with some many small manias (to important religious centre of the area, with mainly the
persecute his employees, to spit, to scrape his worships of Vohuma and Anahita.
head) who hates with passion his colleague of
the inn of Soft Fish, for the simple and good The defence of the city is ensured by a 3 meters high
reason that this last married the woman with wall, built with stone (coming from the sandstone and
whom he was madly in love in his youth. He limestone quarries of the area) and with wood of the
has recently opened a small bar (see #6) in Ammu Bâj. There is all around the city seven signalling
the dependences of the shanty house, a bar towers (including Kermanshad, the most important and
where in the evening strange meetings are the most remote at 50 kilometres (30 miles) to the north).
held. The visibility is rather good, owing to the fact that the area
consists in vales, so that every alarm at one signalling tower
6. Tavern: It is an annex of the Locks of Yesteryear, is quickly reflected to Nehavend. The purpose is not really
recently opened by Burzafrah. to ensure the resistance of the city, but rather to convoy in
7. A building in ruins: Nobody any more wishes safety the population towards Samarth or Tenolkachyn.
to remember that it was a temple in the past. The interior of the city is arranged around two principal
The boldest speak (and discreetly) that it was streets placed almost perpendicularly. In contrary to
a temple of Asrûta, and that the last Samarth, the inhabitants gave up the Múranian style of
sacraments to Rashaja Vishtâspa were given building, to adopt the so characteristic building style of
in this place. Others speak of thieves who Chajapûn. Outside (or the new city), which overflows
would have been introduced there recently in somewhat from the walls (which appear rather old and not
the village, while stealing the architectural very suited to undergo a siege), there are the dwellings of
treasures of the temple (including one woodcutters, farmers and hunters, houses of 1 to 2 floors
splendid translucent gem). usually. In the surroundings of the city, and even until
8. The High Tower: It is the residence of the local Rasht, there are huts of isolated woodcutters and farms.
chief of the militia, and the militia men who In the centre of the city, one can find some inns and
patrol in the village and in the taverns of quality, some towers, and especially luxurious
neighbourhoods. residences belonging to nobles of Samarth and Chajapûn
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wishing a little calm when compared to the vibrating 4. Treatment of Wood: At one kilometre (0.6
activity of these big cites. During centuries following the miles) from the bridge, this centre of cutting
building of the city, some houses were destroyed, and up and loading enables to convey wood in
replaced by splendid gardens, though there is always an old barges (or by flotation of whole trunks) in
district with small narrow and paved streets, with buildings direction of the shipyard of Samarth.
of Múranian style (high brick tower-houses of 4 or 5
5. In the Old Books: Meherzad is an old original,
floors).
collecting the books of the Chyan and
Many legends are told about the forest, and Ramburzin, surrounding cultures. His archivist,
the innkeeper of “At the Edge of the Anhvîr” is a famous Rambehesht, although very qualified, seems
storyteller and claims to know everything. He is not the much more dreadful. He has a long black
last to tell what he knows to his customers about the forest. tunic and always hides a curved sword finely
worked in his sleeve.
There would be first of all the tomb of Aroustrâ, the
famous prophet of the True Faith, and in this tomb, there Unfortunately, his piercing glance, his black
would be a sacred gem forged by Vohuma, which would hair, his assured demeanour has much to
have infinite powers. In the most inaccessible parts of the alarm. Rambehesht is secretly an infiltrated
forest, some Wild Men would live in full safety, avoiding agent of the Orcs of the desert, a Artaxshâsan
both Chyans and Múranians. Rashaja or of Múranians (according to the
timeframe), and seeks to get his hand on the
There are at least splendid birds, which are highly
richness of the city (in particular to discover
researched by the hunters of Nehavend to be resold at gold
if the legends about a gem of Vohuma hidden
price in the markets of Chajapûn or Samarth (for more
there are true).
details about the Ammu Bâj, see section 2.1.5).
6. The High Tower: The High Tower is what
1. At the Edge of the Anhvîr: It is a sympathetic
remains of an old fortress built on order of
small inn located on the bank of the Anhvîr,
Ganachyn I , and which is now occupied by
with a splendid terrace at the edge of water
the militia of the city. The three stairs were
and a rather exotic garden, with some trees
arranged to accommodate in the first and the
coming from the remote Lynerian League.
second floor the guards, and in the third floor
The inn is held by Ramburzin and his wife
the apartment of the Erexshâ, Thufhîd, a
Gulbadan, a sympathetic couple. The inn is
rather stern man for whom only battles bring
frequented by a majority of woodcutters and
joy. A secret tunnel was recently discovered,
farmers of the area.
and goes north to a few kilometres in
2. The Old House: Here lives Bagoas, the Arshan direction of Kermanshad. A rumour states
of the city. This is a man feared by all the that a network of tunnels would connect all
population. His movements of fury are rather the signalling towers, this network, if there
destructive and particularly feared. It is a exists, has not yet been discovered.
man all devoted to the cause of Rashaja, and
7. The Prison: It is undoubtedly an old dependence
when it is question to diffuse the description
of the fortress of Ganachyn I, which is now
of enemies of the Rashaja, he makes
used as prison.
diligence. He has the high hand on the militia
of the city (about 50 men-at-arms). 8. In the Gilded Den: It is a small tavern located
in the district of the port, and frequented in
According to legends, a Rashaja would have
great majority by the workmen of the
died in this house, one speaks also loudly of a
Treatment of Wood, and very little by
witch who would have been responsible for
fishers.
his death. The Rashaja in question could be
Dahaka or more probably Vishtâspa II. 9. The Port: It is indeed only a small landing stage
with some boats, a tavern and a storage area
3. The Bridge on Anhvîr: Itinerant merchants
for timber. It is a favourite meeting place of
are met rather frequently on the bridge,
for merchants (a market is held there three
proposing to the traveller’s curios or jewels
times per month).
at rather attractive prices.
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10. Temple of Anahita and Vohuma: It is located 5.8.8.4 Thrizafan


in the centre of the city. Religious offices take
Thrizafan (Ch. Three-mouthed) is located to the north
place every day. The Otôva, Sharivâd, has
bank of the river Anhvîr, and not far away from the
been established in city for 30 years.
Acaadôky. Thrizafan is an ideal step for caravans travelling
Religious processions are held regularly into
between Samarth and Chajapûn. The city was built by
the forest, to honour Anahita and Vohuma
citizens coming from Chajapûn around SA 1120, under the
there.
rule of Haxâmanish II. There are about 200 houses, for a
11. Several recently burnt buildings: Nobody population of about 500. There is a little wall surrounding
will dare to acknowledge it, but it was people the village (only covering two third parts of the village
which opposed with force to the established itself), which was built to protect the village against the Aca
order, who were removed to be placed in invasions, but also to protect the village against those of
prison. Abadan (about 70 houses, a population of 200), who are
jealous on the prosperity of Thrizafan.
12. The High Square: The square has a statue of the
Rashaja Cishpi I. Three times per month a Some battles happened between the citizens of the two
market is held there. villages (because of Thrizafan’s prosperity, some family
rivalries or hate, and the different origin foundation for
5.8.8.3 Rasht Abadan, built by citizens of Samarth around SA 1090).
Just like many Chyan villages, Rasht is a village of 1. The tavern of the West Wind: This
fishers and hunters. There are about 30 houses, for a establishment is operated by two twin
population of about 250. There are approximately one brothers, Mejhâd and Lejhâd, whose
third fishers, one third hunters, and the last one third being speciality is beer and hard liquor only.
women and young children.
2. Pishkar’s House: No one really knows where
The fishers usually take their fish near the Falls of the Pishkar came from. Sometimes, he says that
Acaadôky or on the sources of the river Anhvîr. Both the he came from Anarikê, other times that he
fishers and the hunters sell their products in the big markets was a native of Chajapûn and a member of the
of Nehavend, they rarely risk to go to Chajapûn or Samarth Rashaja’s family (which seems rather
(except for a prized product), for fear of the thieves. dubious). What is certain is that Pishkar is a
There are no inns, no taverns and no trade shops except qualified master of lore (which could
for the General Store, owned by Fawnâd. In his shop, the substantiate the Tahmarda version), and may
(rare) visitors can find food, everything for travelling in the also be a sorcerer. He is indeed very
Chyan lands, maps, memories and curios from not-so- imperious (as if he was the master of the
distant Chajapûn and Samarth, little statues of Rashajâ, for village) and independent.
twice the usual price. Fawnâd can give to the travellers 3. Warehouses (a to f): They are used as storage
some rooms for the night, which means in the inhabitants’ building for grain and preserved foods, for
homes. Fawnâd is the chief of the village. He is assisted by fish and boats store. One of these warehouses
five of his friends who assume the function of Village was mysteriously burnt some few months ago
Protectors. (a), and some fear that it could be villagers of
There was once a bridge upon the Anhvîr near Rasht, the not-so-distant village of Abadan, jealous
but it has been a very long time since the bridge is in ruins. of Thrizafan’s prosperity. There are from
The bridge was probably broken after a revolt inside the time-to-time thieves who try to steal food
Chyan Empire or an invasion from Harshandatt. With the and treasures stored in these warehouses.
bridge useless, the inhabitants repaired their houses by 4. Pishkar’s Warehouse: This warehouse is
using the bricks of the bridge. carefully kept by 6 guards. There is inside
Crossing the river is still possible, but it is risky, fine food, aging wines, hard brandies from
because of the rather high current. Those who want to Kantilya, fine clothing, three tapestries
cross the Anhvîr without swimming have to go either to (stolen in Chajapûn), four statues of Rashajâ
Nehavend, either to the ford at Thrizafan. and fine jewels.
5. Guard’s House: Immediately next to the
warehouse, stands the house for the guards
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(used for the protection of the warehouses in 10. Inn of the Rising Shidasp: Bahram has an
particular and the city in general). The house Airavât’s head stuffed and hung up on the
has three storeys. Inside, there are a common wall above the bar. He often claims to have
room, the barracks (when the guards sleep), killed it himself. His inn has 26 rooms. The
the armoury (with some bows, spears, axes meals are of very good quality. He has a good
and arrows), a game room, and a secret room wine cellar and the beer and ale are also
that connects to a tunnel going beneath the good. He has two waitresses/cooks and a
surface to Abadan. groom working for him. His inn is usually
frequented by the travellers of the caravans
6. The Yellow Tavern: This tavern is operated by
and by the villagers (mainly the fishermen).
two Vulmaw, a fighter and his assistant. Lufra
Srôl, the owner has four rooms and two 11. Pishkar’s House: All doors have complex
dining rooms in which are shown landscapes locks.
of Codya, mainly Myrn Shriac and Drej
12. The port and the Great Square: It is a
Uriac.
meeting place for the fishermen. From here,
He sells light lunches, beer, ale, mead and the fishermen go on the river (and especially
hard liquor. Lufra Srôl is in fact one of the in the straits) to get some fish that they sell
numerous agents of the Codyan ambassador, back on the markets of the city.
and he usually sends reports of his
13. The marketplace: Here thrice a week a market
observations about the caravans or armies’
is held where everything that can be expected
movement. His major concern is actual
in a small town can be found.
identity of Pishkar and he would gladly
accept any help to uncover the truth about 14. The Caravan Ground: Here the caravans that
Pishkar. pass through the city pitch their tents and
picket their animals amidst dust and bustle.
7. Temple of Ajmô: As an important place of trade
When nobody is present, this area is a simple
with the caravans, it seems suited that the
open field, dotted with a number of large and
God mostly revered here is the God of Trade
small sheds that stand empty, waiting for the
and Craft, Ajmô, although Anahita and
next arrival.
Hitâspa are revered too. The Otôva
Darazdast is a very old man who tries to Tents of all colours and sizes spring up here
maintain the purity of the cult against all near the walls. The merchants are mostly
evils. With the help of his assistants, he tries men of the Chyan Empire, Harshandatt or
to protect the temple, mainly the altar of Anarikê. Other merchants are more
Ajmô and several other jewels which are very considered as a “curiosity”.
precious. 15. The ford of Thrizafan and the Yól Ôburâ
They were a gift given by the ambassador of road: The village of Abadan is at five
the Lynerian League after the great naval kilometres (3 miles) to the south.
war, as a reward to the people of Bulchyades 16. The Ruined Tower: This was once the
for his implication in the war against Codya. residence of the Arshan of the village, but it
The fact that the altar is now in Thrizafan is is now burnt. No one knows why and when
unexplained, perhaps was it placed here for this tower burnt, it was probably the act of
its protection? thieves, or may be a wrath of some unknown
8. Darazdast’ House: It is the residence of the people (the Rashaja and his subordinates)
Otôva Darazdast, near the Inn of the Rising against the previous Arshan (who
Shidasp. mysteriously disappeared).
9. The Gardens of Ajmô and Anahita: Near the 17. The House of the Farokmads: It is the
river, they form a convenient place for walk. meeting place for the different Farokmads of
Inside, there are a very good tavern and the city.
statues of the most important Rashajâ of
history.
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Illustration: Shahriar Shahrabi (IRCSS)

5.9 Shamîsar inevitable and the last battle took place in sight of
Shidushahr. Shidush was defeated and killed and his people
Shamîsar, the Castle of the North, the Bulwark of Chy, forced to flee far in the east, in the land of Lynahar where
the City of Iron, is the largest town of the otherwise barren many of their kin had already found a refuge.
land of Nosharud. It is the major garrison town defending
the Chy Gap against the barbarians of the north and owes The Dwarves of Threlin did not enjoy their new
its nicknames to its warlike tradition. It is also a rich city, conquest for a long time. The Arshan of Mijore, who had
echoing with the sounds of metalworkers forging the good ruled the town as a vassal of Shidush, tried to seize the
iron extracted from the Divârayan Mountains. occasion of the war to win the independence of his
Arshanate. But the warriors of Thelór's Folk proved too big
5.9.1 History a piece for him and he was forced to call to his help the
Arshan of Pelepelplû, a minion of the Dark Ordainers. The
The history of Shamîsar starts during the troubled time Dwarves were expelled from the flat land of Nosharud (but
of the Seven Arshanates at the end of the Second Age of the held the foothills of the Divârayan Mountains during
Sun. Nosharud was divided into several Arshanâ fighting another century), but the Arshan fell under the domination
for supremacy and the land was the prey of adventures’ and of the Dark Ordainers, who afterwards controlled that land
mercenaries’ ambitions. The most astonishing of the them until the time of Rashaja Ganagan I.
was Shidush of Námagalûz, he convinced his King that the
instability in Nosharud was a danger for the Dwarven City In 205, Ganagan of Chajapûn marched against
and with a small army entrusted by his king he conquered Nosharud. He hoped for a quick victory against Khordad,
here his own kingdom. In 3381, to serve as capital of his a so-called vassal of the Arshan of Mijore but more
domain and stronghold against his enemies, he built genuinely a brigand who used the mighty fortress of
Shidushahr (Ch. City of Shidush), that would later become Shidushahr as a base for raiding the country and ransoming
Shamîsar. The City of Shidush was built by masons and travellers on the road to the Chy Gap. But, contrary to his
stone-cutters of the Thelór's Folk and was strong and awe- expectations, Ganagan had to besiege Shidushahr for more
inspiring, but in spite of its founder will, it did not grow than one year as the fortress withstood all his attempts of
larger than a big village surrounding a severe fortress. From storming. The war against Mijore would last 5 more years,
there, Shidush ruled as King of Nosharud until the year 73 until Ganagan definitively crushed the Arshan of Mijore
of the Third Age. He had already welcomed many a refugee and the Dark Ordainers near Rusht in 211.
from Námagalûz, fleeing the tyranny of the newcomers, After the war, the unification of the Chyan Lands and
Threlin the new king and his supporters who had left the his crowning in 223, Ganagan remembered the Dwarven
city of Falek-Dûm, near the Inland Sea in the North. King fortress of Shidushahr and, considering Mijore too remote
Threlin claimed all the possessions of the former Lord of from the Chy Gap (and some say distrustful of its people
Námagalûz, and Nosharud among them. War was who had followed the hated Dark Ordainers for such a long
163

time), he decided to restore the old fortress and to found province depopulated, offered land in free-holding to Ahar
there a new city, Shamîsar, the North-Fortress, to be the people fleeing the conquest and exactions of the Chey.
command centre of the armies protecting the Chy Gap and They mainly settled in Shamîsar and in the land north of the
the northern passes, and the new capital of Nosharud. With Banshûr and east of the Argavan. One of their descendants
Baljana in ruins, Shamîsar quickly became the major town even became Arshan of Nosharud in 2354 as a reward for
in the north of the empire. the invaluable help and stern resistance of the Ahar against
the Chey. Shamîsar was conquered in 2619 by Vindafarnah,
One of the most famous sons of Shamîsar is Mujahâdh.
the Ulshyan general of the Arshan of Mijore, and it is from
In 743, with no successors from the line of Ganagan, the
its fortress that he proclaimed the restoration of the Empire
Empire once again crumbled into civil wars. Claiming to
after decades of divisions and wars.
have been adopted by the last Rashaja on the battlefield, the
Arshan of Shamîsar, Mujahâdh, was one of the many Until the end of the Third Age and still long in the
pretenders. After seven years of wars, against his Chyan Fourth Age Shamîsar will play her role of fortress on the
rivals and Chey and Aca raiders called by them, he unified route of invasions, withstand many a siege and the
most of the Chyan lands and firmly sat on the throne, Nosharud witness numerous battles on its barren fields.
establishing Shamîsar as northern capital of the Empire
(status that the city would keep until 855) and founding the 5.9.2 The Town and its Territory
Mujahan dynasty, that would rule the Chyan Empire until
The town is built on five hills, or more accurately on
916
two hills that form the Old City and three hillocks of the
After he had restored the dwarven citadel, Ganagan I plateau sloping down the Divârayan Mountains. The two
installed there an important garrison of his best troops. hills and the steep ravine of the Argavan (Ch. Of red
This was wise, as the first millennium of the Third Age saw colour) offer an easy protection which was certainly the
numerous raids or attempts of invasion by Orcs or Chey. reason why Shidush chose the place for the building of his
They all failed until the ill-fated day of 1225, when the city. Although the Argavan is often dry, and when not can
entire army of Rashaja Shajanan III was exterminated by the cause sudden and deadly floods, wells dug in its bed furnish
Chey warriors in the pay of the traitor Artabân, Arshan of sufficient water to the townsfolk during the dry seasons.
Shamîsar. Artabân became Rashaja of the Northern While the Old City is tucked between the two hills,
Empire, with the support and protection of the Chey. The overlooked by the Shidushark (Ch. Shidush’s Castle) and
Chey tried to expand their hold farther south, but with no the Arshan Palace, the largest part of the town, which
success, as the re-founded Baljana resisted all their makes up the Trade and Residential districts, spreads freely
attempts of conquest. They nevertheless sent many raiding over the three other hillocks, with abundance of squares
and foray parties deep into the Southern Empire and were and open spaces.
instrumental in the weakening the empire of the
Since TA 231 Shamîsar has replaced Mijore as capital of
Shajanahan, who soon also faced internal revolts and civil
Nosharud, the northernmost province of the Chyan core
strife.
lands, which spreads south of the Divârayan Mountains, to
The Chey kingdom ended with the Great Revenge War the Denûly and the northern boundary of the Lower Chy,
led by the Arshan of Baljana, Arshavir, and his brother more or less on a line following the track between Jelhad,
Arshak. Arshavir acted for himself, without reporting to at the junction of the Denûly and the Banshûr rivers, and
the court of the weak Kavadh VI, the last Rashaja of the the small town of Farayn on the Nîjara. The land is poor
Southern Empire and whose power did not extend far from and cannot sustain a large population. The few rivers of the
the walls of his Andra. The prestige gained by Arshavir with region, apart from the Nîjara, are almost always dry and
his dashing victory against the Chey Kingdom of Nosharud the Fajusha living there toil the soil for little reward. The
enabled him to seize the crown from the weak hands of land is hardly better for the few herds of sheep that roam
Kavadh VI, initiating the prestigious Jahangir dynasty. about the Lhûd in search for a meagre meal of hard and dry
During the Jahangir dynasty, Shamîsar and the empire grass. The rugged and almost uninhabited plateaus of
Nosharud rise in successive waves towards what the Chyan
enjoyed a period of prosperity. Nosharud was however the
pretend to be the highest mountains of the Divârayan
first land conquered by the Usurper Dadfiruz in 1647, and
Mountains: The Thunder Massif that culminates with the
the last to be freed early in the year 1728. During the last
Ashajatâish, the Voice of the Kings, sacred for the Chyans,
millennium of the Third Age, Nosharud became a disputed
where Hitâspa is believed to have is palace.
land, battlefield of the wars against the Chey. In 2257,
Rashaja Aldhrâd II seeing with concern the northern
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The scarcity of the population of the area has been a tendency to consider foreigners as just another kind of
nightmare for all the Rashajâ who tried to improve the these barbarian invaders that the town has seen coming
security of the northern border of the empire. Although back and forth so many times. Shamîsar certainly cannot
naturally well protected, as the only easy crossing of the compete with Pelepelplû, Chajapûn or Samarth for the title
Divârayan Mountains there are the Chy Gap and, in a less of first trading city of Chy, but it shows some activity and
extent, the Pass of Dreams, the Nosharud has a long merchants stopping there after crossing the Chy Gap, or
“tradition” of being the gate for invasions, starting with the making for it, can expect good business. There are always
Chyans themselves. It seems that the series of awe- plenty of miners coming to re-supply or buy equipments
inspiring fortresses and the numerous towers of smaller and several powerful Azimtabarâ have accumulated great
size and holds built by generations of kings, like the famous wealth and can show themselves very generous with
fortress of Gashtaham which guards the Chy Gap, have anyone who would bring them a rare marvel from far away.
done nothing to protect the Chyan lands and are even seen Merchants also come here to buy the famous blades of
as a challenge by any would-be invader. As a testimony of Shamîsar, that have the reputation among the Chyans of
this long history of wars and invasion, the land of Nosharud being the strongest and sharpest made by humans. What is
is studded with ruined castles and towers that are now not directly swallowed by the numerous fortresses and
more likely to hide vile brigands and foul beasts than the garrisons of Nosharud is exported over the entire Chyan
mighty warriors of old. It is true that the Chyan Empire is Empire and farther.
a tempting prey for nomads of the central plains of Jaha.
Blades are only the most famous of the metalworks
Nosharud itself offers the prospect of a rich plunder and the
made at Shamîsar. The iron ore extracted from the mines
possibility of a quick withdrawal. Indeed, while the land
is directly smelted into iron in the mountain valleys and,
surface is unrewarding and even deterring, the
even if a large part is then sent to Námagalûz, Shamîsar has
underground hides great wealth. Important deposits of
developed an active metalworking industry, benefiting
iron of a rare quality, of silver and of gold have been
from the rare quality of the iron and the skill of her
attracting prospective miners from far away. Miners,
metalworkers. While the production of iron is subjected to
mainly concentrated in small villages in the foothills or
very small imperial control and taxation, silver and gold
even higher in the valleys of the Divârayan Mountains,
are imperial monopoly. The mines can be exploited freely,
form indeed a noteworthy part of the population of
but before to be sold any ingot of these precious metals
Nosharud.
must first be seen by one of the Shapan's assistant, who
stamps it with the imperial hallmark, showing that the tax
5.9.3 Town Life has been paid and that the metal can be sold. The Shapan
If it were not for the mines, Shamîsar would look like a can also buy these metals at a rather low price, when the
severe garrison town, where merchants would stop only imperial treasure is in need.
forced. But with the discovery of ore deposits in the nearby
The architecture of the town has kept a rather
mountains, Shamîsar has become a cosmopolitan town, at
unpolished, almost rough aspect, despite the great wealth
least by northern Chyan standards. Most of the resident of some of the inhabitants of Shamîsar. There are very few
population is Chyan, but merchants from Orgothraath, paved streets and stone pavements can be found only in
Siakan, Harshandatt, Anarikê or the distant Lurmsakûn, front of the most important buildings (such as the temple
Bozisha-Dar and Codya are not uncommon. People with of Asrûta or the Arshan Palace). The Old City has a strange
Ahar blood, those descendants of the refugees settled in feeling, where the old original buildings of the Dwarves,
Nosharud during the time of Rashaja Aldhrâd II, and even striving to adapt their architecture to mannish dwellers,
of Chey descent, form a noteworthy part of the townsfolk. mingle with Chyan construction of the early Everlasting
Here this distrust of foreigners and attachment to old Empire. The outer city looks perhaps more Chyan, with
customs that is the hallmark of northern Chyans seems typical one-storeyed rectangular, brick houses with inner
somewhat less pronounced. The city is a hub for anyone yards. Because of the relative scarcity of water, the inner
tempted by making fortune in mining in the mountains and
gardens that the Chyans love so much, are not as lush as
a large part of the population is composed of transient
farther south and a large and well-watered one remains a
workers and miners. With the soldiers from the nearby
luxury. Apart from the usual Chyan religious ceremonies,
fortresses, spending some of their off-duty time in the
the main festivals at Shamîsar are the Dayodân (the revolt,
biggest town of the region, miners and passing merchants
in memory of the uprising against the Dadfiruzan in TA
make a busy, exuberant and sometime hot-tempered
1728), on the 15th day of the month of Dayâr, and the
temporary population that contrasts vividly with the locals,
Nelyadûza (Ch. Mutual friendship), a festival of miners
usually more severe, quiet and less vibrant and who have a
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who celebrate their friendship with Ahar settlers. This last Arshan. Garrison life is not of the taste of Chyans, who
festival takes place during the month of Mehrâ and lasts prefer riding over the Lhûd and posts in these fortresses are
between one week to ten days. The date is chosen to not sought after.
commemorate the days of SA 2354 when Ahar settlers and
miners entrenched in the mountains and decisively fought 5.9.5 Politics and Power
together against the Chey raiders, saving the Chyan Empire
The city politics is completely dominated by the
from invasion. In addition to these festivals, public prayers,
Azimtabarâ and some influential Varna. Being a relative of
feasts and procession are organised to honour those Rashajâ
the Arshan or from allied family is almost a prerequisite to
who had gained a military fame in the Nosharud, such as
access any position of power. The palaces of the
Haxâmanish V, Ganagan I, Arshavir and his brother
Azimtabarâ of Shamîsar, just like most dwellings, are built
Arshak, Taxmaspâda II or Vindafarnah I.
with stone, bricks and wood with no particular refinement.
A foreigner would certainly find it difficult to distinguish
5.9.4 Organisation
these palaces from common houses, but the people of
Shamîsar know them well as the most powerful Azimtabarâ
5.9.4.1 The Arshan
have marked the history of the town for generations.
The city is ruled by a hereditary Arshan seconded by
A Council of Trade, presided by the Arshan and
five individuals selected among prominent Vaysha or
composed of the wealthiest merchants and craftsmen of the
Varna. The Arshan has the right to establish a dynasty of his
town (chosen by the Arshan), decides of the prices of the
own. But when it happens that Shamîsar and Baljana are
different goods and gives the necessary authorisations to all
ruled by a same Arshan (which is frequent because the
traders who want to settle in Shamîsar. Except for the taxes
Arshan, who is supposed to find the resources necessary to
that all merchants have to pay to the Arshan (for the town
feed and equip all his troops from his territory would not
security), to the Council of Trade (for maintenance of the
be able to sustain the huge number of troops necessary to
marketplaces and the right to sell goods) and the special
watch the borders with the only resources of Nosharud),
taxes on gold and silver production, there is no other tax
his successor must be approved by the Rashaja, when he is
to pay, even for the non-Chyans. Metalworkers and
not directly chosen by him. Members of the Arshan's tabâr
innkeepers are the most represented commercial
or of friendly or allied families are entrusted with specific
professions in Shamîsar, but even them are not organised
charges, like the command of the Arshan's private guard,
in Farokmads. The concept of associations of traders to
the collection of taxes or the control of the mines. The
limit competition and improve their rights is alien to the
Otôvâ of the cults most revered in Shamîsar, those of
people of northern Chy. Fully turned to its military
Asrûta, Hitâspa and Ajmô, are traditionally close
functions, Shamîsar has never been a fertile ground for
counsellors of the Arshan.
religious fanatics and sects, contrary to its southern sister,
5.9.4.2 Military Forces Baljana or even the old Mijore. Recently, the Bokhtarâ had
little success here, but most have been eliminated during
Because of the strategic importance of the town and the the Great Purge in 1635. Huchithra has sent one of his most
fortresses that command the Chy Gap, all the military gifted servants here, Shergir, in a attempt to establish a
forces in Shamîsar are under the direct command of the chamber of the True Followers in Shamîsar (see #3004-1
Arshan. A local custom, dating back from the early years of Chyan Empire : The People, section 8.3.3).
Shamîsar, when the city was intended to be a fortress-city,
watching the northern border, also wants that the Erexshâ 5.9.6 The Town
is appointed by the Arshan and receives his orders from him
and not from the Shapan. The town is divided into three main districts: The Old
City, separated from the rest of the town by the wall of
While the Arshan usually commands himself only the Ganagan and that is the original Shidushahr and the oldest
troops garrisoned in Shamîsar (his personal guard, an part of Shamîsar; the trade district to the north and east;
important contingent of the High Guard and, in time of and the residential district to the west. The three gates, the
war, the local levy), the Erexshâ, as second in command, Iron Gate, the Shidush Gate and the New Gate,
is entrusted with the mobile troops patrolling and respectively open to the North, East, and South. The Old
protecting the roads joining Shamîsar and the Chy Gap as City is still separated by a wall from the rest of the town
well as the mountains passes. The border fortresses, and can be reached by the Shidush Gate, the New Gate or
including the fortress of Gashtaham that watch the Chy the Inner Gate.
Gap, are under the command of officers chosen by the
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5.9.6.1 The Old City buildings of the city, several dating back to
the time of Shidushahr and of indisputable
1. The Arshan Palace: It is a severe building,
dwarven facture. It is the main defence of the
looking like a fortress, with thick walls and
town and closely watches the Shidush Gate.
small windows. The interior is more pleasant
with a large garden decorated with statues of 7. The Shidush Gate: This gate, pierced in the
gods and heroes. The front wall has recently wall of Ganagan, has been for a very long
been destroyed to open the garden onto the time the only gate of the city and is named
Sun Square. after the founder of Shamîsar, Shidush, an
adventurer and mercenary coming from the
2. The Cutting Edge: This shop selling good
Dwarven hold of Námagalûz. A statue,
Shamîsar blades is kept by Khubruy, the most
supposed to represent the hero, is set in a
renowned smith and armourer of Shamîsar.
niche above the gate.
There is a wide variety of blades, most of
them unmounted and the purchasers can 8.
select the hilt and guard that they prefer. The he Temple of Asrûta: The building could
shop has a speciality of Sohrab of the plain almost be mistaken for a private house,
Shamîsar style. without the huge golden sun above the door.
It has no window and is built like a
3. The New Gate: The gate has been opened by
prison…and that was its purpose, before
order of Vanâyan I, for the wedding of his
Ganagan’s Anarikanî architect suddenly
daughter with the Chey king Midarayân III
realised that in the plans of the new city he
celebrated in the city, as she was persuaded
had forgotten what any Chyan would
that entering the city through a gate that had
consider as the first building to lay the
seen so many warriors and blood spilling
foundations of: a temple for the True God.
before would bring her back luck.
To hide his blunder, he quickly transformed
4. The Inner Gate: The gate is now always open to the prison into a severe temple, fit to please
allow easy access between the Old City and the taste of the northern Chyans and saved
the Outer Town. Backbiters say that the face.
hinges are so rusted that trying to close the
9. The Temple of Hitâspa: It is a severe
gate would break them. It has been pierced at
construction, of grey stone and adorned with
the time of Arshavir I, when it was decided
only two statues of Hitâspa’s hounds flanking
to extend the fortifications of the city to
the main door. The inside is not more
include the suburbs extending widely on the
welcoming and everything in the architecture
hills north of the city.
is meant to impose respect and a sense of
5. The Ringing Hammer: It is the shop of simplicity and austerity that seem to fit the
Bahadur. Now that the Dwarf is working Vaysha of Shamîsar, who are the principal
exclusively to finish the order of the Rashaja, worshippers of the god.
his two sons are running the shop. They sell
10. The Sun Square: The square is on the slope of
a large variety of music boxes or other
the hill, just below the Arshan Palace. It is
wonderful toys of their own production and
there that people gather to listen to the
also serve as retailers for productions coming
Arshan’s proclamations or for public
directly from Lynahar. There, first quality
religious ceremonies.
mining and smith tools can be found along
with a few weapons, especially long swords 11. The Tower of Shame: This grim tower raising
and daggers heavily decorated, as Chyans like above the Arshan Palace is commonly used as
them. prison for petty criminals, in the absence of a
dedicated building.
6. The Shidushark: This strong fortress is situated
on the smallest but highest and steepest hill 12. The Old Marketplace: It was the first market
of the town. It is the original fortress built by of the town and is still quite busy on market
Shidush and his dwarven masons. On the day, even if now most of the commercial
slopes of the hill can be found the oldest activity is moved to the (new) Marketplace.
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Most of the houses surrounding the square 16. The Iron Gate: The gate takes its name from
are armouries or jewellers’ workshops and it two doors of wrought iron. They have been
is there that the best samples of Shamîsar built by Dwarves of Námagalûz for the
Sohrab and other blades can be found. highest price in gold, silk and perfume that
any Chyan Rashaja has ever paid, but
13. The Wall of Ganagan: The wall was built
Arshavir I was adamant on having an
during the reign of Ganagan I, after the first
unbreakable gate for his northern fortress.
Rashaja of the Everlasting Sun Empire
And indeed, it has never been forced. When
founded the city of Shamîsar around the
the Chey took the city in TA 2077, they
fortress of Shidush, that he had himself
found it easier to breach the walls.
partially ruined during his war against the
Arshan of Nosharud. 17. The Jumping Iarnu: The worst place where
unwary travellers may end up to spend the
5.9.6.2 The Outer Town: Trade and Residential night in Shamîsar is without any doubt this
Districts inn. Although nothing has ever been proved,
14. The Art of Mining: This shop is led by a the owner, Manush, is suspected by some to
courageous Chyan, Shosrô, who came from organise the so common robberies of his
Jabâya ten years ago when his family was customers. Some even murmur that several
massacred after a Chey raid. Here you can travellers that are supposed to have left the
find all useful things for a journey in the town unnoticed have indeed been murdered
mountains, as well as valuable advices about by Manush. They then add, with a smile, that
expeditions (the area to go, the material, the it is not for nothing that Manush's pigs are so
population in the mountains, the recent Chey fat. The food is excellent.
raids). 18. The (New) Marketplace: The square has been
15. The Comforting Night: This is the largest inn cut through old houses in a flat area of the
of the town, where can be found single and Trade district to allow a large and convenient
comfortable rooms, a food of quality (the place to organise daily markets of fresh
Navasesh, coming from the Clyan products to the townsfolk and (mainly) to
mountains, is especially famous). Very often, supply the miners that come in number to
there are dining spectacles there, with Shamîsar with food and equipments.
Shâhirâ reciting heroic tales of the past or 19. The Mihmân Khâmah: Just next to the Iron
dancers and musicians. Someone who wants Gate and the Marketplace, it is a spacious
to know the last rumours of Shamîsar or the building where traders can rest in safety for
Nosharud or to make contacts in the mining the night, for a very low price. It is reserved
business has to go there and spend well his for merchants and common travellers have to
gold. turn themselves to the few inns of the town
The innkeeper, Uvahya, is a native from or camp outside the town.
Baljana. Thirty years ago, he was sent in 20. The Northern Star: Although mainly famous
embassy to the Arshan of Shamîsar to settle for iron, the mines in the mountains also
one of these problems that arise regularly produce some silver, and Bundar owns one
about the common administration of the of the few shops selling jewellery made of this
town of Jelhad by the two cities. He fell in silver. There are mainly large necklaces with
love with Shamîsar and his people and, after heavy medallions and wide bracelets. Bundar
finding an issue to the diplomatic problem makes himself the jewels and the shop is open
that satisfied both towns, he settled in only during the afternoons.
Shamîsar with his two spouses and three sons.
He arrived in town only some years ago, and
He soon built there a reputable inn where because of the style of his work many believe
traders from Baljana are numerous and feel at he must have learnt his art with Dwarves. He
home. He is now fully accepted by the locals, never confirmed or refuted the story and
who consider Uvahya as a close friend, as if many are speculating how this could have
he has always been living in the city.
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happened as it is well known that Dwarves benefit of trade, that bring wealth and peace
are jealous of their secrets. to the men. Inside the temple is a lovely
garden, kept green during all the year at great
21. The Steaming Cauldron: The tavern is
expense. The temple has been recently
frequented by the scum of Shamîsar, but if
renovated, statues covered with gold and the
you are desperate for a free meal, it is the best
front wall decorated with glazed tiles
place as Raham, the innkeeper, always keeps
brought from Pelepelplû for a fortune by the
a huge cauldron of porridge on the fire to give
Otôva, Hoshedar.
to needies who ask for. It is said that it is to
honour a promise that he made to an old man 23. The Treasure Chest: Mahvir sells here a large
who helped him when he arrived in town variety of dried plants that he collects himself
with nothing, after his family has been in the mountains. Anything can be found in
robbed and killed when they were making for the shop, from a root that can cure a
a mine that his father had won after a bet. toothache to flowers that ensure the birth of
a son or prevent Xsathra from making the
22. The Temple of Ajmô: This is perhaps the most
milk get sour. In some occasions, Mahvir can
welcoming of all official building in Shamîsar.
prepare special blends for special purposes,
It is built of brick, and the front wall is
when customers ask and pay for.
adorned with numerous relieves showing the
169

24. The Wall of Arshavir: The wall has been built The Shapan: Syamak is a young man (31), a Slave of
after the capture of the city from the Chey by the Empire who has quickly made his way through the
order of Arshavir. He wanted to transform imperial administration and who does not intend to stop
the city into an impregnable fortress that there. The departure of the Arshan to the capital has left
would prevent forever the Chey from him in charge of all the civil powers and if it were not this
coming back. He himself marked the layout silly local custom that the Erexshâ should depend directly
of the wall by planting poles with Chey heads from the Arshan, he could be the master of the town.
driven in their tips. They staid there for years
At least, he thinks to have found an easy way to get ride
after the building of the wall, as the
of the Erexshâ and to have him replaced by a man of his:
townsfolk believed they were repelling
the strange disappearing around the Nalronorth Mount. He
demons and Chey away from their city.
just has to wait until the situation rots enough to make his
25. The White Rhinoceros: This small tavern on report and have the Erexshâ displaced, and make sure that
the Marketplace is open day and night. It is the officer will never solve this strange case…
always busy, vibrant of onlookers needing a
rest after browsing, merchants in need of a 5.9.7.2 The Azimtabarâ
quick meal after installing their stales before Dinyar: His family is the wealthiest of all Azimtabarâ
the coming of customers or porters sneaking in Shamîsar. The fortune of the family comes from mines
here for a drink between two deliveries. The in the mountains. Not that they are exploiting themselves
tavern is famous for its beer from Námagalûz the mines, it would be shameful for a Vaysha family, but
and its smoked meat. they own many of the mountain valleys where the mines
are set. Indeed, before the discovery of ore deposits, the
5.9.7 People of Note tabâr was extremely poor, relegated to rocky unproductive
mountain vales. Their luck changed when a dwarf of
5.9.7.1 Authorities Námagalûz asked for audience and bought for almost
The Arshan: The entire family of Jangi died during nothing a piece of land, high in the mountains. When news
the Plague and he was the only to miraculously survive after of rich iron deposits eventually burst, they discovered their
fighting between life and death for weeks. He was mistake and since then they have never sold a bit of land
extremely affected by the event and has completely but, instead, rent it with high profit.
changed since. Before, he was a man who enjoyed the
Khudayar: Khudayar is the head of tabâr Behzadan
pleasures of life, a great drinker and hunter. Now, he can
that ruled the city during most of the Shajanahan dynasty.
speak only of god wrath and pretends that he has been
They originally came from Mijore (where a younger branch
spared from the demons grasp only to claim the will of god
of the Tabâr still lives), called in TA 1044 by Rashaja
that the Chyans must propagate the True Faith to the entire
Vanâyan I to rule the city and replace its Arshan who had
world. For more details about Jangi, see #3004-1 Chyan
given its support to the rebels in Chey Sart. They were
Empire : The People, section 8.3.7.
replaced at the head of the city in 1160, when the Arshan,
The Erexshâ: Although a seasoned warrior, veteran of Khanvant, was killed during the battle of the Thousand
many campaigns, Kayzad appears as a simple man, almost Airavatâ. His eldest son was too young to rule and the city
shy, doing efficiently his job and avoiding the honours. was entrusted to the Rashaja’s Cupbearer, until the son of
Since the departure of the Arshan, summoned to the High Khanvant comes of age. This never came. He died, some
Council, he is the full master of the large military forces of say poisoned by the Cupbearer, who eventually had his
the town and the surrounding fortresses. own son, Artabân, appointed Arshan of Shamîsar. Artabân
later revolted against the Shajanahan dynasty and became
If this were not sufficient to keep him busy day and
Rashaja of the Northern Chyan Empire in 1226. When
night, he also has to face these strange and numerous
Arshavir took Shamîsar in 1290 and overthrew the Chey-
disappearing around the Nalronorth Mount. People are
Chyan dynasty established by Artabân, tabâr Behzadan
starting to be frightened and the craziest rumours are
expected to be re-established as Arshan, but their hope was
circulating in town. To top it all, the Shapan, whose
not met and the province of Nosharud was given to tabâr
hostility to the Erexshâ is well-known, is watching him and
Jahanan. Since them a deep hatred exists between the two
Kayzad has no doubts: at his first false step, the Shapan will
tabarâ and Khudayar has decided that the absence of Jangi
happily ask for his dismissing.
to the High Council and the events in the capital will offer
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him a way to get his own back. He is on the lookout for the in the cult of Ajmô, and Hoshedar recently paid for the full
first occasion. renovation of the temple, making it the most ostentatious
of Shamîsar. This is perhaps Hoshedar’s mistake, as this
Tabâr Jahanan: The ancestors of Arshan Jangi have
display of wealth is not of the taste of everybody, especially
been ruling the town since its liberation by Arshavir and
among the Varna.
Arshak in TA 1290. They are strong and faithful supporters
of the Jahangir dynasty.
5.9.7.4 Merchants
5.9.7.3 Priesthood Bahadur: Bahadur is one of the few dwarves settled in
Shamîsar. He is from Thelór's Folk. His great-grand father
The Otôva of Asrûta: Rakhoh is an old man, wise
came from Lynahar because he was longing for the land of
and peaceful, who sees with apprehension the plots for
his ancestors and wanted to see again the high peaks of
power and wealth that are developing in front of him. He
central Divârayan Mountains before to join his forefathers
is a very close counsellor and friend of Arshan Jangi. When
in the halls of Mahal. Unfortunately, he died in Shamîsar.
the latter was summoned to the High Council, he entrusted
His sons carried his body and buried him in the mountains
Rakhoh with the city, although unofficially, asking him to
he loved so much and then settled in Shamîsar, attracted by
keep good watch on the Erexshâ and the Shapan, fearing a
the many possibilities of wealth their skills in metalwork
clash between the two men that could only be detrimental
offered them in this industrious city. As one could expect,
for the city. Out of friendship Rakhoh accepted. Now he
stories about the Dwarves quickly started to be heard in the
regrets it as he sees the situation slowly slipping out of his
inns and taverns of Shamîsar:
helpless hands and he is desperate to find a way to keep
peace in his beloved city while he has no power, but only “the Dwarves came here to retrieve some old treasure buried in
spiritual influence. the time of Shidush and in Bahadur’s shop is hidden a secret door
opening on tunnels running under the city, dug by his fathers, him
The Otôva of Hitâspa: Shergir is a good, and likely
and now his sons and cousins in search of the Lost Treasure of
the best, friend of the Erexshâ. They both are from
Shidush”.
Akhzamazâr and played more than one bad trick to the
good people of this peaceful village when they were only All legends and gossips, for sure…Bahadur exceptional
turbulent boys. They were separated when they were just talent in mechanical works and old age makes him the
10. Shergir, son of a Varna was sent to the temple of uncontested head of his family. He is now extremely busy
Hitâspa in Shamîsar to study and become a priest and finishing what he expects will be his masterpiece. Some
Kayzad was sent by his father, the local Arshan, to the years ago, when hunting in the Lhûd, the Rashaja Siyavush
brother of his first spouse in Baljana to learn the arts of war. IV heard of a Dwarf, master in making incredible music
They met again only five years ago when the war-scared boxes in the shape of birds. He had Bahadur summoned and
Kayzad was appointed Erexshâ of the town and since they after examining some sample pieces, he ordered Bahadur
meet as often as their duty allows it. What the Erexshâ to built a hundred of these music boxes to put in the garden
ignores is that Shergir is a True Followers, with orders to of the Apatân to make it as lively in winter as it is in
establish a Chamber in Shamîsar and to ease any attempt by summer. If the result reaches the expectations of the
the Shapan to get ride of the capable Erexshâ and replace Rashaja, Bahadur would be covered with gold. Since that
him by a puppet. It really breaks Shergir's heart and so far time, Bahadur had not had a single moment of rest. He does
he has not really moved. He would like to find a way to not really know if, as the Rashaja died, the promise will be
both satisfy his master (he knows that it would be honoured or even if his birds will ever reach the Apatân,
dangerous for him to disobey) and to help or alert his old but now he is so much enthralled by his work that he cannot
friend. stop. And his motto is “always finish a work when you start
it”.
The Otôva of Ajmô: Hoshedar is a son of Shamîsar,
from an old and influential Varna family dedicated to the
cult of Ajmô for centuries. Incidentally, it is also one of the
5.9.8 Around Shamîsar
wealthiest family of the city (with that of Dinyar), that
5.9.8.1 Akhzamazâr
owns many mines in the mountains and some shops in the
city. They prefer to stay discreet on the source of their Akhzamazâr (Ch. Green tomb) lays on the slope of a
wealth, as Shamîsar is not in the Bulchyades, and here it is hill, on the bank of the Banshûr river, not far from the Chy
badly considered for Varna to get involved in business. To Gap. It is a pleasant little town where merchants often rest
have this forgotten, Hoshedar’s family has spent fortunes before the crossing of the Chy Gap or prepare themselves
171

for the crossing, especially those who have decided to avoid slowly until it reaches the summit of the pass where a
Shamîsar, heading directly for Chajapûn and Baljana or Mihmân Khâmah has been built for travellers to spend the
coming from these cities. The name of the city comes from night in safety. Brigands and bands of Orcs (especially the
a huge round mound covered with thick green grass. It is Naga-Ûlurk from the east, who consider the Chy Gap as
said to be the tomb of an ancient hero whose identity is still their hunting ground) are usually discreet during the day,
debated. The locals claim it is the tomb of Gushnasp (see when Chyan soldiers patrol the pass, but at night they
#3004-1 Chyan Empire : The People, section 4.1.4) and become a real danger that cannot be dismissed by wary
some, as often in the Chyan lands, also say it is travellers. After the Mihmân Khâmah, the track goes down
Haxâmanish's. Those who do not believe in legends usually quite quickly, on a winding and steep path that reaches the
prefer to see in this barrow the tomb of an ancient and Chyan Lands, just after passing below the fortress of
powerful Aca or Chey lord. Gashtaham.
1. The Arshan's Tower: The tower, that was in
5.9.8.3 Gashtaham
the past the residence of the local Arshan, is
a bit away from the town, on a hillock Gashtaham (Ch. Very strong) is the main Chyan
commanding the Banshûr valley. Although fortress commanding the Chy Gap, built on the eastern
the Arshan is now living in town in a more spur of the Divârayan Mountains. It was the last hold of the
comfortable house, the tower is still Artaxshâsan supporters, commanded by a Kharpan skilful
maintained as it is the only fortification worth in necromancy who reanimated the dead during the night
the name in the town (which is only to have his full forces ready to withstand the assault during
surrounded by a ditch and thorny edge, the day. The siege lasted months, until one day the armies
enough to deter wild beasts or even of Vihnu Taronish found no more opponents. When the
marauding Orcs, but that certainly cannot victorious soldiers entered the fortress, they find it
stop a decided party of Chey raiders). completely empty and nobody has ever found the corpses
of the Artaxshâsan soldiers or learnt what happened to
2. The Black Horse; It is the only true inn of the
them. The fortress has since the reputation to be haunted
town (but most townsfolk are ready to
and that sometime soldiers garrisoned there disappear
provide a place to sleep and some food in
without explanation. To be sent to Gashtaham is
exchange of an handful of coins). The rooms
considered by Chyan soldiers as the worst punishment.
are small but comfortable, and the food
prepared by Ugarth is an interesting mix of 5.9.8.4 The Nalronorth Mount
Chyan traditional cooking and Orgothraathi
delicacies. The Nalronorth Mount is a relatively low round hill,
that would remain unnoticed by travellers without the
3. The Mihmân Khâmah; The building is very strange and mysterious monolith standing at its top. The
large and offers more room that seems stone is more than three human sizes in height but can be
necessary for the passing merchants. The embraced by grown-up. It is smoothly and perfectly
keeper, Mahyar, asks for only a few Sapi but polished and shines in the sun. From afar it looks like a
does not the cooking. gigantic steel needle pointing to the sky. According to the
4. The Temple of Asrûta: The temple is in the Chyans, it has always been there and they suppose that it
middle of the town, on the main square (that was erected by people living there before their arrival:
also serves as marketplace). It is of the Múranians or those strange wild men that are no longer and
yellowish limestone that comes from the that appear in old Múranian tales and are believed to be
quarries cut inside the steep cliffs that line the children of the earth, born from the lightning-stones, that
northern bank of the Banshûr. sometime fall from the sky.The monolith has always been
avoided by Chyans, who fear that demons gather here
5.9.8.2 The Chy Gap during the night. It has recently become a big problem for
the military authorities. Several mysterious disappearances
The Chy Gap is a relatively large (5 kilometres – 3 miles
of miners or herders has been reported, each of them has
– at its narrowest point) and easy pass crossing the
occurred close to the Nalronorth Mount. The problem has
Divârayan Mountains. One of the busiest trade routes of
not yet been resolved, but the Erexshâ simply suspects
this part of Jaha passes through the Chy Gap, connecting
some wild animal like grey wolves or perhaps a solitary
the wide plains of Central Jaha to the Bay of Ormal and the
lion.
southern lands. Coming from Orgothraath, the track raises
172

5.9.8.5 Bakhtavar its smelting and expedition to Shamîsar where it


will be auctioned to the metalworkers, for the
Bakhtavar (Ch. Fortunate) is the largest of these
great benefit of the Rashaja’s treasure. Once a
numerous small settlements that scatter the foothills of the
month, when the Iron Caravan comes back from
Divârayan Mountains in Nosharud. Most of them are
Shamîsar, it does not travel empty loaded, but
villages of miners, that regroup themselves for protection
bring back food supplies and equipments to be
against the bands of Orcs who, although less numerous than
sold to the miners and a casket of gold and silver
east of the Chy Gap thanks to the vigilance of the Dwarves
to buy iron ore and charcoal. Unless to say that
from Námagalûz, remain nevertheless dangerous. It is a
the imperial monopoly on this trade arouses the
thriving little mining town set between the foothills of the
covetousness of many. The Shapan of Bakhtavar
Divârayan Mountains and the eaves of the Mahzarin Forest
is assessed by a Warden of the Woods, who has
(Ch. Golden moon). The first mine in the valley was
to make sure that trees are planted in the
opened in TA 613, by Kamdele, who came from the
Mahzarin Forest to renew those cut by the
Bulchyades and found here a silver vein. This soon attracted
coalmen and enforce the rules on woodcutting.
numerous adventurers and fortune seekers, but no other
This is a unique case in the entire Chyan Empire,
silver was to be found, only iron. This was a
that is perhaps at the origin of the long-lasting
disappointment for many, but the iron proved of a rare
prosperity of Bakhtavar.
quality and the informal settlement of tents and shelters
quickly grew into a small town. Bakhtavar officially 4. The Smelting Houses: Although no metalwork
received her first Arshan in TA 851, when Rashaja is produced in Bakhtavar, the iron produced in
Mujahâdh II decided to increase his control on iron the mines is smelted here, and then, the pig iron
production in the foothills of the Divârayan Mountains, is sent to Shamîsar (and a part to Námagalûz) to
that had before remained a wild and unruly area. Now, the be forged and transformed. Once a month a big
old silver mine of Kamdele is showing some signs of caravan, the Iron Caravan, leaves the town with
exhaustion and the Arshan, Arasti, is worried for the future all the monthly production.
of Bakhtavar (and of his tabâr). With the advice of
5. The Temple of Asrûta: The temple is built just
Nawazish, he is considering sending envoys in the far away
next to the Arshan Palace and has the same
Lynahar, to hire Dwarves of the Thelór's Folk, that in the
severe look, with small windows that allow
far past were friends of the Chyans, to prospect the hills
little light to pierce through but make good
and perhaps find new veins of precious metal. He has heard
firing slits. The Otôva, Nawazish, is an old and
of a family of Dwarves from Thelór's Folk settled in
grumpy man and a very good friend of the
Shamîsar, perhaps they would accept to be his
Arshan. He grows in the temple garden plants
emissaries...or perhaps do the job themselves.
and herbs, most of them uniquely to enhance his
1. The Arshan Palace: This old building looks cooking and for their pleasant smell, but he has
more like a fortress than a palace. Its function is a great knowledge of anything that grows in the
actually the protection of the little town and its Mahzarin Forest, especially mushrooms that he
people, as there are no walls (but just a moat, enjoys very much.
partially filled with dirt) to protect Bakhtavar.
6. he Temple of Ajmô: The temple is the meeting
The previous Arshanâ have all tried to give a
place of all the miners who fervently pray the
more pleasant look to the palace, by planting
god and more ardently put their right hand on
trees and having a garden. The result is
Kamdele’s pick. The pick is kept on a pedestal
disappointing, the palace still looks like a severe
in the main room of the temple and is said to be
and unwelcoming fortress.
the one used by Kamdele when he first
2. Coalmen’s Huts: The Mahzarin Forest is dotted discovered silver. It is believed to bring luck to
with coalmen’s huts. They produce the charcoal miners and its fame is so big, that all over the
necessary for the iron smelting and many say Chyan lands, those who want to try their luck in
that they are the only in Bakhtavar to make good finding precious ore, come here to touch the
money from the working of the mines. pick and get a bit of Kamdele’s good fortune.
For all the miners, this is the biggest treasure
3. The Shapan House: The Shapan of Bakhtavar
kept in Bakhtavar.
has for main function to buy all the iron
extracted in the mines of Bakhtavar, supervise
173

Illustration: Faraz Shanyar

5.10 Tenolkachyn the Shining Gold Gate to the far horizon and beyond (as far as the eye
could see), to the frontier and the lands which border Harshandatt). Not
Tenolkachyn, the Fortress of Vigilance, the Bastion of far below, I could see the mammoth forms of our Chyan fore fathers:
Chy is the most formidable fortress-town of the Chyan Haxâmanish, Ganashôshyn, Shôburagan, Ganachyn, Ganshô, Tasagana
and Ganagan as they line the Victory Road from the West Gate to the
Empire, watching the ever-present danger from the south,
forward most guard post (used to greet dignitaries and emissaries from far
from Harshandatt and the lands beyond. Her strong away lands who are then escorted into the city to see the Arshan), their
battlements and high watch towers have been sung in many forms and likenesses carved from towering pillars of white marble.
an epic of wars and battles, heroic deeds and glory, but the Looking overhead, I could see the solid frame of the gates massive
town is also the home of a peaceful and busy people of iron "lock-arm" (some 8 and one-half meters tall and quarter a meter
craftsmen and merchants. thick) which was bowed at its centre (to form a slight arch) above and
just behind the walkway. It was inlaid with streaks of gold, which fanned
“It was just after noon on a day like most in this region, hot and
out, to encircling the heavy metal beam, from a golden inlaid disk at its
humid, bright and clear (bordering on tropical), with just a hint (a tease
centre, which seem to shine as bright as the sun in the clear noon sky.
really) of coolness upon the breeze (carried inland by winds which flow
"Your first time along the walk?” asks one veteran, now stepping out
northward from the sea). I could feel the wind as it moved across the hot,
of the shadows and into the light, a broad smile upon his weathered face.
exposed, flesh of my arms and legs (granting me only a brief reprieve from
“Yes sir.” I answer back humbly and a bit embarrassed at my evident
the heat) as I climbed the long, iron rung, ladder upward (along the
display of awe and wonder.
inside of a support tower built into the city's great outer wall) to take my
“It is quite a sight to behold, a grand testament to this city's
post (as one of several look-outs) atop the city's West Gate.
greatness! I too marvelled at its magnificence the first time I took watch
There would be five of us on watch that day, two veteran soldiers,
above these gates, so many, many years ago." he pauses a moment in
standing watch in the cool and shadowed doorway of the gate's two
remembrance, then turns and faces east. "From here you can see the whole
support towers (with, I would imagine, long and illustrious careers in the
of Tenolkachyn in all its splendour, from it's rocky steppes, to it's bustling
city's grand army) along with myself and two other new recruits (fresh
market streets and temples. Only the Arshan, in his palace high atop the
out of training camp) assigned to pace beneath an unrelenting sun and
Citadel, has a better view than this!" again he pauses, chuckling to
keep vigil on the road below.
himself. "There is no other city quite like it in all the Chyan Empire, and
This was my first time on watch here, standing on top the high stone
I should know, for I have seen them all!”
walkway which overlooks the Yól Ôratâ (the road which stretches from
174

The old veteran again breaks a wide smile, his face a glow with a The signal is sporadic, almost frantic, and difficult for me to read.
pride of accomplishment one can only acquire after many years of devoted “They can now see the size of the army approaching them and it is
service to the empire. massive!” I say aloud and without thinking, “Our soldiers stationed in
“What's that?” interjects one of the new recruits (standing only a few towers beyond Haxâmanish have abandoned their posts and are in full
steps away), his arm pointing out to the west. retreat, they are being pursued by the enemy and...” my stomach begins
“It is a signal,” exclaims the other veteran, now stepping from out of to turn at the utterance of these last words, “...they may not reach the
the shadows, a tense and worried look etched upon his face, “from the safety of our gates in time.”
Tower of Haxâmanish!” Then, without warning, the signalling abruptly ends...
Instantly all eyes turn to the west. “It is not time for them to signal “Why have they stopped signalling?” asks a frightened recruit. “I am
us,” the older of the two veterans’ comments aloud, “something must be not sure...” I timidly admit.
wrong.” he then concludes while still studying the far horizon. “But I am.” announces one of the old veterans, who has just now
“What are they saying old man?” asks one of the recruits, his voice returned to his post. “Look there, where the Victory Road crosses the far
quivering with nervousness. horizon, can you see it?”
“Harshandatt is coming!” he replies and all gasp. In the distance (straining to see clearly) I can see what appears to be
“What!? Harshandatt is coming...” another of the shaken recruits a wall of dust forming.
begins, then is cut short by one of the older veterans. “Silent, young fool!” “What is it?” I ask unsure of what it is I see.
he interrupts the young recruits stammering. “It is the wake made by a mighty army, by the hooves of its many
“The signal towers of Ganagan and Tasagana have already fallen, horses, as it approaches the city.” the older veteran of many wars recalls.
we have precious little time left to warn the city!” “How many are they?” asks a recruit.
Instantly both veterans turn and face one another atop the stone “Far more than we, I'm afraid.” comes the reply. “May our defences
walkway, high above the West Gate, each knowing (instinctively) what hold til aid from our allies can arrive.”
they must do.
Suddenly I am afraid...”
“I will sound the alarms and send word to the soldiers to recall all
workers from the fields.” states the older veteran, “We must also begin the A Soldier's Account: 14 Tiyât in the year 2680 TA
evacuation of the refugees and the poor from the districts outside the East
Gate,” adds in the other, “they must be moved inside the safety of the
city's walls, where they can be protected and word must be sent to the “My Lord! My Lord! Harshandatt is coming!” cries a young palace
Arshan at once!” and with these last parting words spoken, the two servant as he runs (bare foot) across the long, cool, marble of the Palace's
veterans spring into action (as nimble and quick as any new recruit) grand entry hall in search of Arshan Berezavant.
leaving me alone to stand the watch with two frightened and fumbling “Be calm, young one, I am here.” Arshan Berezavant answers from
recruits. the balcony of his study. “I am not yet blind nor deaf, I know what is
happening...” he continues, while gazing far off to the West. “I've been
“What shall I do?” I frantically yell out towards the fast moving, fleet awaiting the coming of this day for many years now.” he then concludes,
footed, veterans (as each begins to descend the wall). “Stay your post and smiling to no one but himself.
watch after the new recruits,” comes back the reply, “We will return as “Arshan Berezavant?”
quickly as we can. Keep a look out for further signals from Haxâmanish Turning and stepping back into his study, Arshan Berezavant
and above all, do not panic!” continues his address to the Four Pure Elements, Fire, Wind, Water and
Soon the city may be under siege and he says to me “do not panic!”, Earth, symbol of the Creation of Asrûta, with only a young palace servant
when then should I panic? and the Gods to bear witness.
Soldiers begin to scramble in all directions as the sound of many “So Harshandatt has finally sent it's mighty army against us - to
loudly blowing trumpets and ringing gongs fill the air. In the city (far seek retribution for our continued forays into their lands along the borders
below), merchants close and empty their shops of patrons as people begin of the disputed territories which lay between our two great nations. Very
to flee the crowded streets and market places, seeking refuge in homes and well then, let us see what their grand army is capable of... let us see if
temples surrounding the Citadel. they can find a way to assail the Great Outer Wall of Tenolkachyn! Better
Much time passes, while in the city scenes of chaos and confusion we should know now, than after Chy is engulfed by war.”
begin to unfold. Fear, panic and uncertainty have taken hold of the city's Agape, the young palace servant repeats aloud that word whose
many inhabitants. I, myself, am overwhelmed by all the sights and sounds meaning seems to escape his young mind. “War?!”
flooding in around me (my body beginning to shake with nervousness), “Yes, young one, war. It was always part of the plan, as it has always
but I am not afraid and keep telling myself to remain calm and alert. been thus between our two nations, since long before I was named Arshan
“What do we do?” plead both recruits in my charge. “Remain calm here. Who am I to change what is and what will always be? We have both
and at your posts, keep a sharp look out to the west for…” and then I see been idle for far too long, this day was bound to come... only this time
it. we are ready for war!”
“Haxâmanish is signalling again!” an astonished recruit confirms my A Servants Account (from the Arshan's Palace): 14
sighting. Tiyât in the year 2680 TA
“What are they saying?” asks the other, beginning now to show signs
of fear and panic. Note: The “plan”, the Arshan is speaking of, was conceived and
laid out long ago by Rashaja Khordhâd III to mount an invasion
175

of Harshandatt (the old enemy), while it lay idle and ill prepared crowned Rashaja of the Chyan Empire in Chajapûn in
for war. The Chyan Empire (now well prepared to mount such an 2300.
invasion) was only awaiting some provocation to justify a new
During the troubled time of the Seven Arshanates, at
Holy War against the Binding King of Harshandatt, their long
the end of the Second Age, Tenolkachyn used her military
time enemy.
strength and alliance with Harshandatt to become a
powerful city state. The city was nevertheless conquered
5.10.1 History by Ganagan of Chajapûn who reunified the Empire in 223
Tenolkachyn was, in the early Second Age, a simple “a TA. After his death, a new megalith and Signal Tower were
warrior camp” located only ten kilometres (6 miles) from commissioned by his son to honour the memory of the
the sea. It was settled erratically just a few years before the Rashaja (they will be the last ones built during the time of
attempted conquest of Harshandatt by the Chyan army (the the Third Age).
first date universally acknowledged in the history books is
In the Third Age, Tenolkachyn played fully its role and
the middle of the seventh century). One century later
served as a base for numerous expeditions in Harshandatt,
(perhaps corresponding with the second invasion of
either against the country or to help it against evil rulers or
Harshandatt), a permanent settlement was established atop invaders (Haruze in the 5th-7th century, Kobadan 12th
a low, flat, hill surrounded on three sides by rocky steppes. century, Southern Dragon and Sîrayn 15th century). These
But it was only in 1085 that the small Chyan outpost built interventions ended up with the signature of the
its first great fortress atop the hill out of wood and stone. Tenolkachyn Agreement in 1617 between the Rashaja
In the middle of the Second Age, the village became an Siyavush IV and the Nhazadh Raelach, defining a basis for
important fortified city, which purpose was to protect the equal-to-equal relationship between the two kingdoms.
Chyan Empire against invasions from Harshandatt. The This rapprochement proved wise, as during the
Great Outer Wall, commissioned by the Rashaja dictatorship of Dadfiruz and his successors, Tenolkachyn
Shôburagan and built almost entirely of stone, was finally severed her links with the Chyan Empire, protected by
completed in 1667. Soon after this, the city's pre-existing Harshandatt. The town was captured several times but
wooden outer wall (which now exists just inside the newly
always liberated by the Nhazadh and Tenolkachyn had
built stone wall) was systematically torn down to provide
eventually an important role in the fight against the last
much needed building materials for housing within
successor of Dadfiruz in 1727. Tenolkachyn acknowledged
Tenolkachyn's greatly expanded Inner City. It was also at
the new Phaxsharâ Rashaja and became once again a part of
that time that the city was named in Chyan language the
the Chyan Empire for a long time of prosperity and peace
"Fortress of Vigilance" (Ch. Tenolkachyn), and used quite
with Harshandatt.
extensively during the Harshandatt invasions. Unlike many
of the cities in nearby Harshandatt, Tenolkachyn has never Unfortunately, peace never lasts long enough and the
faced destruction, but provided instead great protection end of the Third Age was marked again by numerous wars
and a base by which invasions, led by either Múranians or against Harshandatt and its evil kings during Tenolkachyn
Chyans, were mounted. played more than ever its role of fortress-city. Peace came
back only at the dawn of the new Age, with the victory of
When the Shadows fell over the Chyan Lands, with the the Rashaja Shôburagan II against the Evil (In 62 FA a
establishment of the Artaxshâsan (2039-2300), megalith is built to honour this Rashaja and his father
Tenolkachyn showed the way of resistance. In 2175, the Vishtâspa III).
Arshan of Tenolkachyn and Samarth claimed to be the heir
of the last Rashaja Vishtâspa (who was called Ganshô by his
5.10.2 The Town and its Territory
last supporters in Tenolkachyn, a mix Múranian-Chyan
word whose approximate meaning is “Martyr” or” Strong Tenolkachyn, is the 6th largest city in the Chyan Empire
against Fate”) and revolted. He crowned himself Rashaja and boasts a population of between 10.000 to 15.000
with the name Haxâmanish IV and resisted against the inhabitants, most of which are soldiers, merchants and
Artaxshâsan until 2225. He was eventually overpowered, farmers by profession, in that order. The town, located
fighting alone against the evil. But his legacy and the spirit about 10 kilometres (6 miles) north of the Great Water
of rebellion against evil was not forgotten in Tenolkachyn (the Bay of Ormal), is built atop a low flat hill, surrounded
and, soon later, the grand-son of Haxâmanish IV, Vihnu on three sides by rocky steppes (located to the north, south
Taronish Tasagana revolted against the Artaxshâsan and, and east). It is encircled by seven tall watchtowers and
with the help of the Tahmarda of Anarikê, succeeded in protected on all sides by a high stone wall. There are two
destroying the evil rule of the Artaxshâsan and was major roads (the Yól Ôburâ to the north and the Yól Ôratâ
176

to the west) which lead to the city and four main gates (the border with Harshandatt. The land is not so different from
North, South, East and West Gates) which enter into the the Lhûd, that forms the major part of the Chyan Empire,
city. but there the climate is no longer mellowed by the altitude
and the summers are scorching hot. The savannah always
There are two important roads leading to Tenolkachyn.
keeps a brownish hue, except during a few weeks in spring,
The First one is the Yól Ôburâ ("the Shining Road"), laid
when the clouds that usually break in storms only over the
between the cities of Tenolkachyn and Samarth. The
Ammu Bâj, decide to bring also some water to the plain.
second road has two different names, Yól Usta "the
Then the low Lhûd explodes in greens and flowers
Sanctified Road" or Yól Ajahât "the South Coast Road". It
blossom, to the great benefit of the savannah fauna who
is the older of the two roads and runs between the forest of
feasts on this bounty, before the return of harsher times.
Ammu Bâj, Tenolkachyn and Shayarjhât. From these roads,
Great winter fires are common, when the grass is dry and
the city may be entered by four different gates. The guards
thick, and are always feared by the people, has nobody
are particularly watchful, especially when they deal with
really knows when and where they would stop once
Múranians or Vulmaw. The West Gate (or the Shining
started.
Gold Gate), opens to Harshandatt,
and on a road which is named (by
Chyans only) the Victory Road (Yól
Ôratâ), as a recall of the numerous
conquests of Harshandatt by the
Chyan armies, with great battle
fought and glorious victories won.
Of course, there are important
guard posts and buildings around
this gate. The three other gates
open respectively to the North, to
the South and to the East.
The city is divided into four
sectors: the first one is referred as
the "Citadel", on the top of the
highest hill (as usual in Chyan
cities). The citadel is traditionally
reserved to the Arshan, directly
named by the Rashaja. The second
and most important quarter is the
old city, where there can be found
the best and most gracious inns and
taverns in the city, merchants
selling exotic and rare luxuries and
items, temples of worship to the
Chyan god (as well as some temples
for other cults, mainly Múranian)
and many artisan shops. The last
two quarters are the mercantile and
festival quarter (filled of theatres,
music houses, and night brothels)
and the military quarter (mostly
near the city's high outer wall).
Tenolkachyn is the capital of the
Low Lhûd, a wide expense of
savannah ranging from the towering
trees of the Ammu Bâj to the vast
sea and from the Acaadôky to the
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To the north is the great forest of Ammu Bâj, a lush and they love feasts, dancing and rejoicing. They show their
impenetrable tropical forest. The forest is the place of the true nature during the numerous festivals of the Chyan
tomb of Aroustrâ, one of the first prophet of the Chyan religion.
religion and a shrine where the priests of Asrûta very often
Besides the big events that are the revival days of
go in order to meditate and practice religious ceremonies
Madysham and Madyram, the Palm Date and the Bounty of
in honour of Asrûta. For more details about Ammu Bâj, see
Sea festivals are the most famous. The Palm Date festival is
section 5.10.8.
held outside the town, on the Green Walk and celebrates
To the South is the small town of Shayarjhât, the port the coming of the spring rains, bringer of life. The Bounty
of Tenolkachyn. It is an active port for coastal trade and of the Sea Festival does not, indeed, take place in
ships from Samarth and the Bulchyades Cities, Harshandatt Tenolkachyn, but in the little fishing town of Shayarjhât.
and Sîrayn are common. The importance of this trade, and The people of Tenolkachyn go there in pilgrimage each
of the port, grows during the Third Age. See section 5.10.8 year, to thank Uzdâva for its generosity. The people of
for more details about Shayarjhât. Tenolkachyn are not so dependent from the sea for there
living as are the fishers of Shayarjhât, but by attending the
5.10.3 Town Life festival they remember a very long and harsh drought that
hit the town long ago. During months, the people of
Tenolkachyn has always had a warlike function. The
Tenolkachyn had nothing to eat, all the crops being burnt
town provides one of the only key access to the Chyan
by the sun, and they survived only thanks to the fish and
Empire from the South and West, and as a consequence,
seafood brought by the fishers of Shayarjhât and that
has been built into an impressive fortress. One tells that
seemed inexhaustible.
"when the city falls, then the Chyan Empire shall fall". This
axiom has proved to be true at several times during the Another important festival is the pilgrimage to the
turbulent and violent history of these lands. Soldiers are Tomb of Aroustrâ. Aroustrâ was one of the first prophets
common in the streets and have given to the town a and is especially known to have been a companion of
reputation of sad and dull garrison city. This belief is Haxâmanish and to have supported and guided him in the
especially widespread through the more buoyant cities of most difficult moments. He is believed to have advised
Bulchyades. Haxâmanish to go through the Chy Gap, where the land,
so long searched for, awaited the Chyans. After a long life,
It is true that soldiers strolling around the streets are
he decided to live like a hermit at the edge of the Ammu
legion and that warlike screams and clashes of weapons are
Bâj. He ended his days in a small cave with a spring of fresh
almost more usual that laughs of kids, calls of fishmongers
water that is now a sacred shrine for the Chyans and a site
or jokes of street comedians. However, the city has a
of pilgrimage. The Wisdom of Asrûta stayed long in this
vibrant community of merchants and craftsmen who make
cave, but for security reason they have later been
good business with Harshandatt in time of peace and
transported to the temple of Asrûta in Tenolkachyn (See
benefit from the coastal trade in the port of Shayarjhât.
Places of Note #4).
Even in darker times, when war is at doors, the soldiers in
the town are good clients and consume lot of drink, food
5.10.4 Organisation
and supplies of any kind.
It is also true that the architecture of the town has a very 5.10.4.1 The Arshan
martial and functional look, with many towers and walls,
The town is ruled by an Arshan, normally
barracks and bastions and but are parks, gardens, squares
commissioned by the Rashaja, but which tends to become
and fountains. The houses themselves look a bit forbidding,
hereditary during the Third Age. Although the town is not,
with small openings and rare windows, as withdrawn into
by far, the richest of the Chyan Empire, the position is very
themselves. The reason is purely practical, to fight against
coveted because of the military and strategic importance of
the blazing sun of the Low Lhûd summers. The style is
the city and its fortress. The Arshan keeps most of the
reminiscent of what is found in Harshandatt and Sîrayn.
powers in his hands. He is advised only by a Military
The houses are in cob, white washed and with usually three
Councillor, the Erexshâ, and a Civil Councillor, the Otôva
to four storeys with ingeniously placed openings that allow
of Hitâspa. The Otôva of Asrûta is supposed to be a neutral
the winds to cool inside.
adviser, asked only when both the Military and Civil
But one must not be fooled by the severe look of the Councillors disagree with the Arshan. But, in anyway, the
people of Tenolkachyn. They are Chyans, with perhaps Arshan has always the last word. The Shapan, depending
more Múranian blood than the people of Bulchyades, and directly and only from the Rashaja, is the only authority in
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town really independent from the Arshan. In Tenolkachyn, Councillors, the Erexshâ (Sarafraz) and the Otôva of
the Farokmads have never been more than informal Hitâspa (Javidan). But the Shapan (Vaspar), coming from
organisations and the Vata never managed to gain the least Kandalar, considers favourably the requests of the Vata. He
influence on the affairs of the town. has nothing to say in this matter, but he can make reports
to the Apatân. This worries a bit the Arshan as only direct
5.10.4.2 Military forces order of the Rashaja can overrule his decision.
The military forces of Tenolkachyn are, as one can
5.10.5.2 The Merchants
expect, impressive. Besides the Garrison that is made up of
a local levy and mercenaries, in the direct order of the It is a complete informal association of Vata, leaded by
Arshan, the Citadel is also protected by the largest Stivant, Kayras and Pishkar. They would like that the Vata
contingent of the High Guard, after the border fortresses had more power in the town and are trying to unite and
in the North. organise the Farokmads in a way that they can put pressure
on the Arshan. They count on the benevolence of the new
The Garrison has in charge the daily needs of the town
Shapan, Vaspar, but for now they have a lot to do to settle
in police and surveillance of the walls and towers of the
down their own quarrels between merchants and to show
town. It is mainly composed of mercenaries and
that the Vata are an important and full element of a town,
supplemented by a feudal levy from the town and the
even when it is mainly devoted to war.
surroundings only in times of war. The High Guard is
commanded by the Erexshâ and, sometimes, by the heir Kayras tries to spread the idea that a war, with
presumptive sent to Tenolkachyn to learn the arts of war. Harshandatt for instance, and a siege of the town could be
When it is the case, the prince also assumes the role of a good opportunity to make their point. Without the
Arshan (and the Arshan becomes his first adviser). The support of the population, and especially the richest of
soldiers of the High Guard patrol in the surroundings and them, the Vata, the town would have no chance to sustain
man the watch towers and the Citadel. In case of an a long siege. He starts to be heard and some are starting to
invasion from the south, the High Guard and the citadel of imagine how they could deteriorate the relations with
Tenolkachyn have to hold the position and defend the Harshandatt (borders fight, histories of Chyan merchants
border, until death if necessary, before reinforcements abducted or killed in Harshandatt, …).
come from the North (which is not possible after several
weeks). They all know that, but being in post in 5.10.5.3 The Sacred Watch
Tenolkachyn is one of the most rewarding places to be This is an old-age secret organisation. It was created
(after the Apatân) and they all trust the strong battlements almost with the town and aimed at hunting down spies of
of the city. Each year, the 12th day of Shahrîvar, all the Harshandatt from the town. After centuries of existence,
soldiers of the town have a ceremony to honour and it is still alive but the purposes of the members have slightly
commemorate all their predecessors who fought and died changed. They are now a kind of military-religious group
to protect the Empire, the Rashaja and the True Faith. This devoted to preserve the true essence of Tenolkachyn. They
date is chosen to commemorate that day of TA 1157 when have therefore completely destroyed the Bokhtarâ in
the garrison of Tenolkachyn offered an desperate resistance Tenolkachyn and are very vigilant to prevent any new germ
against the hordes of Kobadan the Dark Nhazadh, until the to grow. They also consider the movement of the Vata as
coming of the Rashaja Phraate V, but only to be massacred suspicious. They are still waiting to know more, but they
with him. believe that according more power to the Vata would bring
no good to the town. Tenolkachyn must remain what it has
5.10.5 Politics and Power always been, a military bastion of the Chyans. No room
there for merchant’s business.
5.10.5.1 The Arshan
Fardad, like all his predecessors, holds the town in a 5.10.6 The Town
iron fist. He knows the importance of his charge, even if
the situation with Harshandatt is quiet now. To be frank his 5.10.6.1 The Roads
main concern is not the army or a threat of invasion, it is There are two main roads which lead to the city, they
the troubles in town caused by a group of Vata who are are the Yól Ôburâ ("the Shining Road"), which runs north
claiming the right to rule the town with him, as it is done ultimately connecting Tenolkachyn with the Chyan capital
in the cities of the Bulchyades. It is absolutely unacceptable of Chajapûn, and the Yól Ôratâ ("the Victory Road"),
for him. In his refusal he is supported by his two
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which runs west from the city's "Shining Gold Gate" (the kilometre of the city, the packed earth road gave way to very smooth stone
West Gate) to the frontier lands bordering Harshandatt. highway lined with many palm trees which are kept green and lush by
stone lined water channels cut deep into the earth along its length.
The Yól Ôburâ ("the Shining Road") was built in the
Second Age, during the reign of Ganachyn, to honour and Then we saw many city workers ahead of us clearing the channels of
leaves and debris, repairing cracks and replacing several missing stones
give testament to the greatness of the Rashaja Shôburagan
along their length (it would appear, judging by their clothing and
("the Shining Gold King"). The road itself, which is mostly general appearance, that these workers were most likely citizens of the
unpaved and some 4 meters wide, connects Tenolkachyn lower class). Just ahead of us, another small group of workers (possibly
to the neighbouring city of Samarth (about 220 km (140 slaves or indentured servants) were using long iron pry bars to tear away
miles) to the north) and finally to the Chyan capital of a large section of broken and crumbling quartz walkway from the centre
Chajapûn (another 180 km (110 miles) further north). of the road.
The real marvel of the Yól Ôburâ construction begins Nearby, a foreman (sitting on the back of a camel, in the shade of a
20 km (12 miles) outside Tenolkachyn East Gate ("the large, old growth, palm - whip in hand) continued barking out orders to
Greeting Gate") where the packed earth road from his men as they began to remove large (replacement) stones and several
Samarth gives way to a magnificent highway formed from buckets of mortar from the bed of an old but very sturdy looking horse
drawn wagon close by.
large, flat, interlocking stones of quartz rock (worn smooth
by centuries of travel) which glistens and shines in the Further down the road, we saw many merchants and travellers from
sunlight giving the road its "mirrored" or "shiny" abroad carrying and carting goods towards the East Gate ("the Greeting
appearance from afar. It is the road most travelled upon by Gate") to sell in the city. We then also noticed several Chyan guardsmen
merchants and common folk of the region who do business mingling with the crowds as they made their way towards the city gate,
asking travellers about their business and inquiring on the types of goods
in Tenolkachyn and is thus always well maintained.
they had for trade.
The Yól Ôburâ is lined with many ancient date palms Just ahead, we began to see a stretch of small tents and booths lining
and a wide array of other vegetation for about a kilometre the roadside (which now began to gradually slope upward between very
(0.6 miles) outside the East Gate of the city. Irrigation sheer and rocky steppes which rise on both the left and the right sides of
channels, carved deep into the earth on either side of the the road), offering various wares and services for sell or trade.
road, help to keep "the Green Walk" lush, vibrant and full
As we continued our long trek towards the city, we could not help but
of life for travellers year around. notice that the air has become thick with the aroma of incense, spice and
The Palm Date Festival (the time when the date palms many different foods from abroad. The smell of freshly cooked meats and
lining "the Green Walk" are ready for harvest) is held here bread (prepared with exotic herbs and seasoning) began to overwhelm our
every year. It is an event marked by great celebration along senses as they fanned past us, carried aloft on the warm, light, breezes,
which swirl above your head.
the walkway with lots of food, song and drink, lasting well
into the night (of course with a significant increase in There were many fresh fruit and vegetable stands along this path to
visitors along "the Green Walk" there is a like increase in the city, offering a wide variety of native foods and exotic dishes to entice
security, with many more soldiers than normal being hungry, road weary, travellers (like ourselves).
assigned to keep a vigil over the festivities). As we continued to walk (now becoming very hungry) we could not
No animals or livestock are permitted to be sold on the help but find yourself searching every pocket for some bit of loose change
you may have overlooked.
Green Walk (for the obvious reasons of smell and the mess
which might offend some travellers or visitors to the city), This was what the locals of Tenolkachyn refer to as "the Green
nor are weapons or armour of any type sold outside any of Walk", that stretched of road, 1 kilometre outside the East Gate, which
the city's four gates. was lined with all manner of greenery, small shops and eateries.

The soldiers stationed at the East Gate and along "the These small shops lining the Yól Ôburâ outside the East Gate (or
"Greeting Gate") sold mostly food, drink and "trinket" items (such things
Green Walk" keep a wary eye open for trouble (they are
as cheap jewellery and souvenir type stuff) of a personal nature, as well
always on the look out for anything out of the ordinary) as as providing for purchase some travelling supplies (such things as rations,
they mingle with road weary travellers, carefully checking camping equipment, blankets, clothing, etc.).”
over nearly all who enter the city through this gate.
From “A mercenary life”, by Anorion of Pelorna
“As we approached the great city of Tenolkachyn from the Northeast,
travelling along the Yól Ôburâ ("the Shining Road") from Samarth, we
clearly saw the weathered outline of the fortress city's tall towers and The Yól Ôratâ ("the Victory Road") is the more ancient
great outer wall (high atop the low, flat, hill directly ahead of us)
of the two roads which lead to the city (having existed prior
silhouetted against the clear blue sky. As we approached within a
to the building of the city's great outer walls and watch
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towers and probably built during the First Chyan Empire, The Yól Ajahât, as it is now referred to, winds its way
perhaps by Haxâmanish the founder of Chyan Empire). steadily south to eventually meet the sea in the small port
city of Shayarjhât (a total length of 110 km (70 miles) from
Varying in width from between 4-5 meters (13’-16’),
forest to coast).
it is made primarily from packed earth and spans a distance
of 140 km (90 miles) connecting Tenolkachyn (from it's Over the passing of many centuries, the devout
West Gate) to the frontier bordering Harshandatt. Over travelling to the forest of Ammu Bâj for worship and
the course of 10 years (beginning in SA 1665 and lasting meditation along the Yól Usta have placed small colourful
until 1675) the road under went a major feat of stones in and along their path which have given the road the
reconstruction in which its full length was completely appearance of being paved with multi-coloured
repaved in cobblestone. cobblestone (this tradition of placing coloured stones in the
road is continued to this day).
Note: By the middle of the Third Age, the cobblestone used to
pave "the Victory Road" will have been, once again, reduced to A similar tradition has developed along the Yól Ajahât.
rubble, returning the road to its former state of packed earth. This During the annual pilgrimage to the small sea port city of
is the direct result of the heavy and constant pounding it receives Shayarjhât (for the Bounty of the Sea Festival), sea shells
by the city's cavalry, over the passing of many years, which travels are gathered by the inhabitants of Tenolkachyn to spread
the roads length on a daily basis in order to patrol the frontier, along the roadway upon their return to the city. Over the
which borders Harshandatt. many years the shells (crushed and whole) have been
trampled into the packed earth of the road to form a layer
During the reign of the Rashaja Vishtâspa Ganshô, the
of "loose" shell similar in texture and appearance to gravel.
construction of five huge megaliths (depicting the
likenesses of the rulers Haxâmanish, Ganashôshyn,
5.10.6.2 The Megaliths of the West Gate
Shôburagan, Ganachyn and Vishtâspa Ganshô) was
commissioned by the Arshan of Tenolkachyn to line "the Lining the Yól Ôratâ immediately outside the city's
Victory Road" from the city's West Gate to its forward West Gate stand several huge megaliths. Each megalith is a
most guard post 1 kilometre (0.6 miles) away. perfect representation of a Chyan Rashaja (starting with
Haxâmanish and ending with Vishtâspa III at the close of
It was also at this time that the first 5 signal towers
the Third Age).
lining the Yól Ôratâ were built (the first being constructed
20 km (12 miles) away from the West Gate, with the same Standing 7.5 meters (25’) tall, each is carved out of
distance between each succeeding tower, heading towards pure white marble blocks (each being 2 meters (6’) high)
Harshandatt). placed one atop the other (to form a single finished figure).
They are placed approximately 100 meters (330’) apart
Note: Each signal tower was named after the ruler it was meant
from one another atop 3 meters (9’) round, 1 meter (3’)
to represent starting with Haxâmanish (the tower which is closest
high, stone platforms of polished granite.
to the West Gate) and ending with Ganachyn (the furthest most
tower from the gate). Note: The number of megaliths will vary depending on the period
in which one runs his adventures, but there are no megaliths
Upon Vishtâspa's death, a new megalith in his likeness
present before the reign of the Rashaja Vishtâspa Ganshô. It is
was commissioned and added to the others lining the
indeed during the reign of this Rashaja that the Arshan of
Victory Road - thus a tradition of adding megalithic
Tenolkachyn commissioned the building of the first megaliths
representations of past rulers to the Victory Road was
(those from Haxâmanish to Vishtâspa).
instituted (likewise, the same tradition of adding signal
towers to the road was also adopted). Soon after the passing of Vishtâspa, Tenolkachyn, like
all the Chyan Empire, fell in SA 2042 to the Artaxshâsan
The Yól Usta ("the Sanctified Road") is yet another
rule. They pretended to be Vishtâspa's inheritors, and built
road which leads to and runs through the city of
several megaliths to their greatness. Artaxshâsa, the first of
Tenolkachyn (from north to south). The Yól Usta ("the
the Artaxshâsan chose carefully an architect to represent
Sanctified Road"), as it is often times called, stretches south
him for eternity along the Yól Ôratâ.
from the forest of Ammu Bâj to the North Gate of
Tenolkachyn, where it continues through the Inner City Unfortunately, he was assassinated before the architect
(past several temples) to the South Gate. Passing through could begin the work, but the project was not dropped, as
the South Gate the Yól Usta becomes the Yól Ajahât ("the Dârayavahu (died in SA 2081), Xshayârshan V (died in SA
South Coast Road"). 2167), Vishtâspa II (died in SA 2235) and Vâyaspâra (died
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in SA 2294) commissioned also a megalith to be point. The single door to each tower (which can be barred
represented for eternity. from within) is located on the ground floor. Each is
constructed of very thick (forged) metal and is able to
Unfortunately for them, Vihnu Taronish Tasagana, the
withstand great assault from the outside.
new Chyan ruler who replaced the evil Artaxshâsan rulers,
ordered the destruction of all testimonies honouring their Inside each tower is a stone staircase which travels along
evil rule and restored the megaliths of Vishtâspa, left in its inside wall to a second floor, then onward to a third
abandonment for two centuries and add one to his likeness. floor and finally out the top of each tower (some 15 meters
(50’) above the ground floor). Inside each tower there
But the Chyan struggle against evil did not die with the
exists: a ground floor (used by soldiers as a "commons"
Artaxshâsan, as seven centuries later, the Chyan Empire,
room), a second floor (used for sleeping quarters) and a
like all the realms of the Bay of Ormal, fall into the Golden
third floor (used as a "look-out" station with large windows
Rule of Sakal an-Khâr, through the will of the Dark
and balconies to allow clear vision and use of bows). In
Ordainers.
addition to these three floors, each tower is equipped with
Even with the fall of the Ordainers with the offensive a cellar (3 meters high by 9 meters (9’ x 100 sq feet)
of Tar-Palantír's army against Sakal an-Khâr, the Chyan square, accessible by use of a trap door) used to store food,
Empire remained weak and divided into seven separate water and supplies which has been built into the hill (or
Arshanates, an easy prey for a resurrected Dark Ordainer rocky mound) on which each tower rests.
sect. The true liberation happened in TA 202, with the
Note: The trap door on the ground floor of each tower
accession of Ganagan as Arshan of Chajapûn. Ganagan
opening to the cellar is usually hidden out of sight, concealed by
united the Chyans and was crowned Rashaja in 223.
rugs or furnishings. Each of the signal tower's cellar has been
Upon his death in TA 233, his successor Shônagân fashioned with some sort of "secret" escape tunnel, which exits out
commissioned the building of a new megalith and signal the side of the hill (or rocky mound) on which each is built. The
tower along the Victory Road. This was to be the last entrance and exit to this escape tunnel are well hidden, but known
megaliths and towers to be ever added during the time of to each soldier stationed at that tower.
the Third Age along the Victory Road, despite the fact that
The top of each tower (which is approximately 3
other Rashajâ had also commissioned the building of
meters (9’) round) is flat. A metal scaffolding (4 meters
megaliths to their greatnesses.
(13’) tall) has been built atop this to support a large, round,
Indeed, these commissions were never executed (for metal platform (which is reachable by way of two (metal)
various reasons) during the time of Third Age (due in part ladders), on which rests a large (1.5 meter (5’)) round
to Aca invasions, the Plague and the rise of the Binding mirror mounted on a rotating and pivoting metal stand.
Kings in Harshandatt). Only at the start of Fourth Age, in
This huge reflecting mirror is used to signal and send
FA 62, were completed the new megaliths and signal
messages from one tower to the next and/or back to or
towers, in honour of Rashaja Vishtâspa III and his successor
from the city of Tenolkachyn. The open scaffolding (which
Shôburagan II (who were able to dismantle the Binding
is just a "skeletal" frame, constructed to protect but not
King Rule in Harshandatt and give back peace to the
obscure the mirror from the sunlight) then continues
Chyans).
around and above this platform to the towers ultimate
5.10.6.3 Signal Towers of the Yól Ôratâ height of 24 meters (80’) (where it tapers to a point). The
mirror requires the use of 2 men to position and operate
The signal towers that line the Yól Ôratâ ("the Victory correctly.
Road") from the West Gate to the frontier bordering
Harshandatt are about 24 meters tall (or almost 80 feet in
height from base to tip) and separated from one another by
20 km (12 miles).
They are all built atop pre-existing hills or rock
mounds, which line "the Victory Road" (with several
tower sites being located 2-3 km (1.2-1.8 miles) away
from the main road) which vary in height according to
elevations necessary to maintain a clear line of sight for
signalling. The towers are made of smooth stone (with
round bases roughly 6 meters (20’) across) that taper to a
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5.10.6.4 The Great Outer Wall and Watch The gate has a single door (3 meters wide, 4 1/2 meters
Towers tall and 1/3 meters thick (9’ x 15’ x 1’)) made of ancient,
fire retardant, sacred wood gathered from the Ammu Bâj
The city of Tenolkachyn is protected (on all sides) by a
Forest when the great wall which surrounds the city was
very high outer wall and encircled by seven tall
first being constructed. The gate arcs slightly at it's centre
watchtowers. The city's great, stone, outer wall is 15
and is attached to one of two large stone pillars (one located
meters high and 2 meters thick (50’ x 6’), with a base 3
on either side of the gate) by massive wrought iron hinges
meters (9’) wide (which tapers into the 2 meter (6’) thick
embedded in the gate. Two massive wooden "lock-arms"
wall at about 3 meters (9’) above the ground). The top of
(located inside and attached to either pillar of the gate) can
the wall has a walk way which is accessible by any one of
be lowered (like the "stop arms" at a train crossing - one at
the seven watch towers which line its length. In addition to
a time, one above the other) behind the gate and locked in
the watch towers, four massive gates (the "Worship",
place there (reaching from one pillar, across the gate, to
"South Coast", "Greeting" and "Shining Gold" gates) have
the other adjacent pillar).
been built into it which provide entry into the city.
The pillars on either side of the gate form an arch above
Seven massive stone watch towers, each measuring 4
the single door and have been decorated (all but covered)
meters round (at the base) and just over 24 meters tall (13’
with many brightly painted fresco and murals (religious in
x 80’), have been built into the great outer wall which
nature), as has a good portion of the great wall the gate is
encircle the city. Three of the towers were constructed
built into.
between the city's North and East Gates, with three more
towers being constructed between the East and South On either side of the road which approaches the gate
Gates, with the last and final tower being built between the sacred trees and bushes (transplanted saplings from the
South and West Gates of the city. Lookouts stationed high Ammu Bâj) have been planted to line the path or about 1
on the city's Citadel command the best views of the km (0.6 miles). Many blooming flowers and potted plants
surrounding landscape to the northwest and due west the in very decorative clay pots also line the "rainbow"
city and thus no watch towers exist between the North and coloured road leading to the sacred forest.
West Gates.
Beyond the gate and painted frescos, to either side,
Each tower has been divided into 5 distinct levels, with ancient ivy and creepers climb the surface of the great wall
the third level of each opening onto a walk way which runs slowly making their way to and over the walkway high
along top the great outer wall (which connects all seven above (where they are periodically cut back and removed).
towers to one another) and the fourth opening to a partially Many of the intertwined creepers bare colourful flowers
closed observation platform topped with a copper plated, whose sweet aroma fill the air for up to a kilometre away
tapered, dome. in all directions.
There will always be between 10 to 15 city guardsmen Just inside the gate is an open courtyard used for
stationed here at all times. meditation and communion (open to all, but most often
used by priest and the faithful). It is fairly large and open to
5.10.6.5 The Four Great Gates the elements. In its centre is a large fountain, surrounded
Four huge gates were built into the great outer wall, by several grape covered gazebos which are in turn
which surrounds Tenolkachyn to grant travellers access to surrounded by several small fish ponds and fruit trees. The
the Inner City. Each gate has a "common name" by which entire courtyard is dedicated to the memory the sacred
they can be referred to by all who visit the city, these are forest and meant to honour nature. The Yól Usta continues
the North, South, East and West Gates. The "common its trek into the Inner City through this garden, passing
name" not only tells travellers which gate one is referring several major temples, before reaching the city's South
to but also communicates its location in the city. The Gate.
following is a detailed description of each of the four Great
The South Gate
Gates of Tenolkachyn:
Also called "the South Coast Gate" by the city's
The North Gate
inhabitants, this gate straddles the Yól Usta as it becomes
Also called "the Worship Gate" by the city's
the Yól Ajahât or "the South Coast Road" as it leaves the
inhabitants, this gate straddles the Yól Usta or "the
city from the south towards the small seaport city of
Sanctified Road" as it enters the city to the north from the
Shayarjhât. The gate is an exact copy of the North Gate,
Ammu Bâj Forest.
both in terms of architecture and technology.
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185
186

The East Gate Centred at the base of each door is a 1.25 meter wide
Also called "the Greeting Gate" by many who live and and 25 cm high (4’ x 10’’) opening which passes
travel to Tenolkachyn along the Yól Obura or "the Shining completely through each door. Small bars built into the
Road", it is considered to be the "main gate" of entry into door itself form a grill across the opening just wide enough
the city. to pass a large spear tip through. These opening have been
specially built to dissuade enemy forces from gathering too
The gate has a pair of double doors, each is
closely in front of the gates, where soldiers stationed within
approximately 2.5 meters wide (5 meters combined), 7
will use spear thrusts and even billowing fire to drive back
meters tall and 1/3 meters thick (8’ x 23’ x 1’), is made of
or even cripple their enemy. High above and just inside the
quarried stone. Each is affixed to large stone pillars (to
gate doors (but still visible to any approaching the
either side of the gate) by massive wrought iron hinges
gate) is a thick metal "lock-arm" (7.5 meters long and 1/4
embedded in the stone work of the gate and attached
meters thick (25’ x 10’’)) which is slightly bowed at its
pillars.
centre and decorated with inlaid gold (which fans out from
Both doors have been decorated with a large, intricately a central disk to encircle the heavy beam) which seems to
chiselled, raised pattern of pyramids which completely shine like the sun in the day time. It is lowered and raised
cover both it's inner and outer faces. A large metal "slide by a sophisticated pulley system (located within the gate's
bolt" can be pushed into position behind the closed doors two support towers) down channelled grooves which run
of the gate (through large iron rungs embedded in the along side the support towers flanking the gate. They can
inside face of each door) and locked in place to prevent the be locked into place, cradled within the grasp of several
forced opening of the doors from the outside. huge (blunt) iron hooks (securely bolted and attached to
Chiselled into the face of either pillar flanking the gate the inside face of each door), to prevent the forcing of the
is the following greeting: gates inward.

"Greetings to all who enter our grand city, we are honoured by your Above the two doors of the gate is a walk way which
presence! What wealth we have to show, what hospitality we have to crosses the space between the two support towers,
offer, what knowledge we have to impart and what protection we can connecting one to the other. This walk way is accessible by
offer will be granted freely to all who will give the same in return and use of external ladders (located inside and just to the side
"you" we will call friend in all languages. Enter through these hallowed of either door of the gate) or from the inside of either
gates and be called friend!" support tower. Battlements atop the walk way and to
either side of the support towers (running along the top of
The West Gate the great outer wall) are lined with many small (1 meter
Also called "the Shining Gold Gate" by the citizens of tall, 60 cm round at the base (3’ x 2’)) pyramids set 60 cm
Tenolkachyn and visiting dignitaries from abroad, this gate (2’) apart from one another which are used for cover by
marks the beginning of "the Victory Road" or Yól Ôratâ as look-outs and trained bowmen alike.
it stretches out to meet the frontier which borders This gate is almost always closed (but usually remains
Harshandatt. unbarred), only opening to egress or receive soldiers who
This fortified gate was built around a pair of double have been assigned sorties to Harshandatt, emissaries who
doors, each being approximately 2.75 meters wide (5.5 have arrived from abroad seeking an audience with the
meters combined, when closed), 8.5 meters tall and 1/2 Arshan or dignitaries who have or have concluded official
meters thick (9’ x 28’ x 1.6’), is made of quarried stone business in the city. There will always be between 20-50
sleeved in metal (to prevent their cracking under heavy well armed soldiers stationed here who reside in barracks
assault from outside). constructed just inside the gate.

On the West Gate, each door is rectangular in shape, Dimensions of the West Gate: Each rectangular stone
slightly peaked to the inside edge (in order to form a single door is approximately 2.75 meters wide (5.5 meters
arc at their top when closed), affixed to large stone support combined - when closed) or close to 9’ wide each (18’ wide
towers (located on either side of the gate) by massive when closed) - approximately 8.5 meters tall or close to
wrought iron hinges fastened to the metal sleeves of each 28’ high. The "lock-arm" for the West Gate is then 7.5
door which are then bolted through the entire door itself. meters long (25’).
Their outer faces are dotted with many razors sharp 15 cm
(6’’) long barbs placed 2.5 cm (1’’) apart from one another
in all directions.
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188
189
190
191

5.10.6.6 The Outer Districts clustered rather close together, but still given enough space
to ensure its own sense of self-identity. Many narrow cart
On either side of the Yól Ôburâ ("the Shining Road"),
trails and well-worn foot paths criss-cross the district,
built beneath the shadow of the city's great outer walls is
connecting individual camp-sites to one another, their
an expanse of refugee camps and poor housing districts
livestock pens and the road.
often times referred to collectively as the "Shanty Towns
of Tenolkachyn". The entire district is governed over by a council of elder
men and religious heads which have been appointed to
There are two distinct districts of people living outside
maintain law and order within the camp and handle most
the East Gate of the city (separated from one another by
of its internal disputes (often times the result of clashes
the road which "splits" apart the two groups), the Poor
between different tabâr and people of varying cultures
District located north of "the Shining Road" and the
living in close proximity of one another). The council
Refugee District (often times called "the Village of
avoids the involvement of city authorities in camp affairs
Tents"), which lies to the south.
whenever possible.
Each district begins
approximately 100 meters (333’)
away from the Yól Ôburâ and
covers a wide expanse of flat,
rocky, steppe outside and just
below the city's great outer wall.

The Refugee District


Populated almost entirely by
refugees who have fled oppression
and persecution in other parts of
the Bay of Ormal, "the Village of
Tents" (as it is often times called)
is a relatively undeveloped
grouping of small "tent" camps,
separated (in most cases) by race
and tabâr affiliation.
The entire district has been
divided up into many individual
plots (ranging in size from quite
small to rather large), which are
granted out to arriving groups of
refugees for their individual use.
Whenever possible, a fair amount
of space is set aside (around each of
these plots) for future group
expansion. In this way, the district
can control the dispersal of
refugees (ensuring that no rival
groups are placed right next to one
another) and help avoid problems
with over crowding.
Each camp may contain from as
few as one large communal tent to
as many as several dozen individual
tents (which can vary greatly in
size). All the camp-sites are
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A bi-annual "contribution" (determined by city Each farming terrace has been made easily accessible to
officials) must be collected from all refugees living in the farmers and field workers by the creation of several cart
district by members of their appointed council. This money trails and footpaths which wind back and forth across their
pays for the district's occupation of the land on which the faces. The enriched soils of the terraces provide the city
refugees have erected their camps, the unlimited use of city (year-round) with a wide variety of native fruits and
resources (such as water, irrigation, sewage and garbage vegetables. Terrace workers are often times recruited (or
disposal) and the occasional patrol of the camps by city pressed into service) from the Refugee and Poor Districts
guards, whose presence help to deter major crime and of the city.
ensure the peace.
Below the rocky slopes of the farming terraces are
During times of war there is no guarantee that refugees expanses of lush grazing fields. Water running off the
from this district will be given safe haven within the Inner upper farming terraces have help to transform the normally
City, for every citizen of Tenolkachyn (even those living in dry lower savannah surrounding Tenolkachyn into tender
the out-lying Poor District) will always be given the first green fields of prime grazing land which is used by herders
opportunity to seek shelter within the city. who live and do business in the city. Beyond this "green
belt" of tall grasses lies the dry, open, savannah (which is
The Poor District also a good source of grazing for larger heard animals which
Located outside the city's Great Outer Wall, just north inhabit the area).
of the Yól Ôburâ, is Tenolkachyn "poor district". It is a
wide, rocky, area criss-crossed by many narrow streets and
alleyways (which pass between crowded blocks of houses 5.10.6.7 Places of Notes
made of stone or adobe) populated (not wholly, but in
most part) by the poor and lower class of city (by those The Citadel
citizens who can no longer, for one reason or another, 1. The Citadel: It is also the Arshan’s palace and houses
afford to live or conduct business within the Inner City). its family and his closest officers. Only the Erexshâ,
It has become a place of squalor, grossly over populated the commanding officer of the High Guard in
and plagued with many problems (like rising crime and Tenolkachyn resides in the Vishtâspa Tower (#8).
poor "basic" sanitation). Infrequent patrols by city guards The building is very sophisticated and luxuriously
have made it a favourite place for criminals and small black decorated with silver or gold incrustation on the
markets to conduct business while remaining virtually walls, with monumental staircases, colossal statues,
unnoticed by local authorities. The combination of these paintings showing peaceful processions of tributary
and many other factors have made "the Poor District" a people (just like the Múranian or the Aca) and
rough and often times dangerous place to visit, live or do majestic lions. The citadel is always protected by a
business in. Merchants, along with many of the poor living contingent of the High Guard. It is rumoured
outside the protection of the city's walls, are forced to pay among the population that there are several secret
a bi-annual "contribution" for their protection and use of passages connecting the citadel to the other part of
city resources. the city. The existence of these secret passages is a
reality, as only the Arshan, his family and his most
During times of war or kin-strife (or in the event of an
trusted guards (including the Erexshâ) are aware of
attack against the city), the poor living in this district will
them. One of them enables the Arshan to flee,
always be offered safe haven within the Inner City until the
should a need arise, towards the forests of Ammu
passing of any such threat.
Bâj in order to alert Chyan authorities of any
Note: Many of the stands and shops which line "the Green Walk" imminent danger which threatens the Empire.
are owned and run by merchants who live in this district.

The Fields and Farming Terraces 2. Temple of Fravâd: The temple is a part of the
Citadel and most of the worshippers are soldiers. It
Immediately surrounding Tenolkachyn to the north,
is built in a tower of the citadel and presents no
south and east are several large, many layered, stony
particular ornaments, but a statue of Fravâd. It is
terraces. These terraces have, over the passing of many
there that the Arshan and the Erexshâ have to pray
years, been converted into rich farmland through the
during a complete night before to lead the troops of
introduction of enriched soils and irrigation.
Tenolkachyn to battle.
193

The Old City in TA 2817. The hero was entombed here, and later
his son, Amesis II the Exiled, who was forced to flee
3. The Ashraf Inn: This establishment is reserved to
Harshandatt to escape Aransiros II and found a
the higher classes of the population (“Ashraf” in the
refuge among the Chyans.
dialect of Tenolkachyn means “noble”). Its keepers
rarely accept strangers, except if they are well 7. The Vihnu Square: The square is the largest open
known (such as the ambassadors of distant nations). space in the Old City, named after the most famous
The Ashraf Inn serves a very good quality food, with Arshan of the town. The people gather there when
the best of the best wines of the Bay of Ormal the Arshan has important speeches to make. The
(including the sacred wine of the Lynerian League townspeople usually fear the call of the great horns
or the finest of the Bulchyades). A secret passage of the citadel, as when the Arshan has to speak to all
directly connects the inn with the citadel for private the citizens, it is often to announce wars and
use of the Arshan. possible sieges for the town.
4. Temple of Asrûta: The temple is perfectly in match
The Military Quarter
with the city, a severe building outside, but
luxurious indoors. A Tahmarda influence is certain 8. The Vishtâspa Tower: This great tower was built
in the painting representing the Children of Asrûta in SA 1980, on direct order of the Rashaja Vishtâspa
and the symbols of the True Gods. Besides the I. One supposes also that the tomb of the Rashaja
sanctuary (where is shown from time to time the Vishtâspa I, assassinated in Lothron 2013 in
Wisdom of Asrûta), the temple comprises as well a Samarth, is also somewhere in the caves. The tower
lovely garden (with very old trees – some think that became a weapon arsenal during the Artaxshâsan
these trees could have seen the Chyan empire rule, and later, at the re-foundation of the Chyan
foundation back in Second Age), a fountain room, Empire, a residence for the most trusted lieutenants
many meditation rooms and severe rooms for the of the Arshan, including the Erexshâ and his
priests. There are about fifty priests residing followers.
permanently in Tenolkachyn, but there is enough
place to welcome there about two hundred people. The Mercantile and Festival Quarter
There are very often processions to the forest, 9. Haxâmanish Square: The market place is named
where, according to the legend, Aroustrâ, one of after the Arshan of the town who revolted against
the first prophet, is buried. Wehzan, the Otôva, is the Artaxshâsan and showed the way to freedom to
the only to have access to the Wisdom of Asrûta, a the Chyans. A market is held there everyday, where
gem of vision, which had been given in a forgotten the townspeople can buy fresh products from the
past by the Elves. This gem (the priest does not Farming Terraces and fish from Shayarjhât.
know exactly if this gem is unique or not), has a
similar effect than the Palantír of the North 10. The Merchant Hall: It is a very spacious building
Western Jaha (but far less powerful). where the merchants meet every week to sell their
products. Different nationalities of the Bay of
5. The Temple of Hitâspa: It is the most important Ormal are represented there, but mostly can be
religious building of the town after the Temple of seen Chyans, Anarikanî, Múranians and Ahavans
Asrûta. The Cult of Hitâspa is very famous in merchants. Products from Harshandatt and Sîrayn
Tenolkachyn, both among the numerous soldiers can be found here at very good prices (the cheapest
who consider the god as their patron and the might be smuggled goods). Metal fittings from Tûl
townspeople who see in Hitâspa the protector of Isra are among the best bargains one can make here.
the town. When the city is besieged, the temple is
full of worshippers, who spread of the Vihnu 11. The Slumbering Lion: This establishment is
Square, to pray the god for the saving of the town. located under a residential house. Smoky, low
ceiling and lit only by blazing lights and infrequent
6. The Tomb of the Heroes: In this arch, that gives lanterns, the Slumbering Lion is a popular meeting
access to the Vihnu Square, are buried Kobadan II for artists and intellectuals. Food is limited but
and Amesis II. Kobadan, prince of Mejhat, was a good. On the contrary, the keepers have a wide
fierce opponent of the evil Nhazadh Aransiros II selection of wine and beer.
and, by his sacrifice and that of his soldiers, he
certainly saved Tenolkachyn and the Chyan Empire
194

12. The Simin Eyes: The Simin Eyes (Ch. Silvery eyes) Outside the town
is a very popular brothel among the higher classes
13. Guard Post of the West Gate: Located
(like some important counsellors of the Arshan)
approximately 1 kilometre (0.6 miles) outside the
located near the southern high walls. The brothel is
city's West Gate (straddling "the Victory Road") is
directed with an iron will by Friyana, a young
Tenolkachyn's forward most Guard Post. The small
woman, who just inherited from his father Fariburz.
2 1/2 storeyed building was constructed just prior
This is the official version she tells everywhere.
to the erection of the first megaliths and signal
The truth is that she poisoned little by little the towers, which line the Yól Ôratâ as a place to greet
previous owner she hated most of all (she thought emissaries and dignitaries from afar. It is manned by
that Fariburz killed most of her relatives, despite it no less than a dozen soldiers (who are relieved every
is not true). She is now a covered agent of the 24 hours by a fresh group of guardsmen who arrive
Harshandatt realm, and she is in straight each dawn on horse back from the West Gate)
relationship with Lyghtos, one important councillor whose duties include receiving emissaries and
of the Nhazadh of Naerphys who is the real dignitaries to Tenolkachyn and couriering messages
responsible for Friyana family’s death and for and supplies to the signal tower of Haxâmanish (the
Friyana’s recruitment. If she by chance learned the first signal tower along the Yól Ôratâ). The building
truth, she would probably kill Lyghtos or try to do itself is not large, standing approximately 16 m tall,
it, and manage to avenge Fariburz’s death. 24 m wide (crossing over the Yól Ôratâ) and 8 m
deep (53’ x 79’ x 26’). It is surrounded by several
large boulders and ancient date palms.
195
196

5.10.7 People of Note Pishkar: He is dealing hardwood from the Ammu Bâj
and is mainly in business with the shipwrights of Samarth.
5.10.7.1 Authorities He has spent long nights with Stivant, in various inns,
drinking the best wine and dreaming of a Tenolkachyn
The Arshan: Fardad is a warrior born, dreaming only
where the Vata would have a word to say. When Stivant
of battlefields and glory. He now spends most of his time
told him that he wanted to start action to make their dream
in Chajapûn, in the High Council for the regency, since the
true, he did not hesitate a minute. However, he is more
death of the Rashaja Siyavush IV. But he escapes as often as
concerned now about his people working in the Ammu Bâj.
he can to come back to his beloved town and enjoy some
Many have disappeared, or have been injured or killed in
days hunting in the Low Lhûd with his friend Sarafraz, the
accidents (fall of a tree, bitten by a snake) and the
Erexshâ. The Erexshâ replaces him during his absence. For
production of timber for his clients in Samarth is almost
more details about Fardad see #3004-1 Chyan Empire :
stopped. He has some stocks, but he does not know how
The People, section 8.3.7.
long they will last.
The Erexshâ: Sarafraz is 36 years old and 1.71 m
Stivant: He is 57 years and extremely rich thanks to
(5’7’’) tall. He could be the brother of Fardad, at least in
the trade with Harshandatt. He owns several small ships for
mind, if not in body. He knows nothing else than war and
coastal trade, anchored in the harbour of Shayarjhât. It is
weapons. He has spent most of his life in the High Guard,
long now that he has thought of putting some pressure on
before to be commissioned in Tenolkachyn, a great honour
the authorities of the town to give more power to the
for him. When he is not riding and hunting in the Low
Vaysha. The coming of both Kayras and the new Shapan,
Lhûd with Fardad, dreaming of military glory, he trains his
precipitated his action.
troops as if war had to be declared tomorrow. He is a
member of the Sacred Watch, responsible for its military 5.10.7.3 Priesthood
branch. When the Arshan is absent for the High Council in
Chajapûn, he replaces him. He hates that as he believes it Otôva of Asrûta: Wehzan is loved and seen as a true
keeps him too much from his men and his horses. saint by the people of Tenolkachyn. Many will do his order
without hesitation. He is now in Chajapûn, at the High
The Shapan: Vaspar has recently arrived in town, just
Council for the Regency. See #3004-1 Chyan Empire :
after the death of his predecessor by the Plague. He comes
The People, section 8.3.7 for more details about Wehzan.
from Kandalar and is much more used to the ways of the
Bulchyades than this warring city. He is 59 years old, 1.69 Otôva of Fravâd: Dinyar is a tiny little man, almost
m (5’7’’) tall, with eyes as dark as his hair is white. He has as shy as he is ugly. He never goes out of his temple and
been contacted by a group of Vata just after his arrival, few, even among his priests, have ever heard him spoken.
asking for support in their request to the Arshan for more Long ago, in his youth, he was the best spy of the Rashaja.
involvement of the Vata in the affairs of the town. He is For him, he accomplished many missions that nobody else
favourable to this request, but thinks, as a newcomer, he could have succeeded in. Now, after years of good work,
has to move carefully, the time he knows better the town he just wants peace and calm (and also to hide from his
and all the ins and outs of this story. numerous enemies). He has lost nothing of his skills and his
small size does not diminish his dangerousness. Besides
5.10.7.2 Merchants being a master in poisons and sneaky actions, his hands are
weapons more lethal than the sharpest daggers.
Kayras: Kayras is coming from Jorash. He is a quite
skilled jeweller. He has told nobody the true reason why Otôva of Hitâspa: Javidan is 45 years old, quite
he left Jorash and decided to settle in Tenolkachyn, which young for such a high position in the priesthood, but with
not especially famous as a trading city. He pretends that it a character of a 100-years old man. For him, any change,
is because there is no opportunity for a young man (he is any move in one direction or another, would reveal bad.
26) in Jorash and that he feels great potential in He is so conservative in any aspects, that he has even
Tenolkachyn for trade, especially now that the relations refused to repair the temple after the heavy storms of last
with Harshandatt are becoming more settled. He became spring. He is the religious leader of the Sacred Watch. He
quickly a friend of Stivant and they decided to ally was in the first rows during the fights against the Bokhtarâ
themselves. The truth about Kayras is that he is a member and many of the members of the order pretend that his
of the True Followers, sent there to re-form a Chamber, hands are bloodier than any mercenaries’ will ever be.
foment troubles in the town and, perhaps, deteriorate the Now, his new target is the Vata Stivant, Kayras and Pishkar
relations with Harshandatt. who want to overturn the right order of the things in
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Tenolkachyn by confiscating the power and relegating the 5.10.8.2 Ammu Bâj
Vaysha and Varna in second roles (as he sees it).
It is the only tropical forest of the Chyan Empire. The
forest has remained pristine in most of its extent, except in
5.10.8 Around Tenolkachyn the south, near Tenolkachyn, where it has suffered some
deforestation due to logging activities. Chyans do not like
5.10.8.1 Shayarjhât
forests and are generally reluctant to go through close and
Shayarjhât is a little city located at 10 kilometres (6 dark forest like the Ammu Bâj. This, with the dangers, real
miles) from Tenolkachyn. It is the port of Tenolkachyn, or legendary, of Ammu Bâj have protected the forest from
but apart from the many ships putting into port there, with extensive destructions. However, the forest is the only
goods to trade or passengers to Tenolkachyn, it is very source of quality woods (especially some rare hardwoods)
quiet. The main activity is fishing. for the construction of ships in this area. The southern edge
of the forest, the closest to the big towns of Samarth (and
1. Harbour: The harbour is very large (capable of
her famous shipyards) and Tenolkachyn are therefore
welcoming 200 ships at once) and, for a traveller
dotted with small villagers of wood cutters. The forest
who discovers the Chyan Empire, it can seem a bit
moves back slowly, but not as far as it could have been
pretentious for the small town of Shayarjhât. It is in
expected, as if the trees are re-growing faster there. For
fact the lungs of Tenolkachyn and his very busy
more details about the forest of Ammu Bâj, see section
during the good season.
2.1.5.
2. The Roshan Tower: This great beacon tower is the
oldest building of the city, supposedly built by the 5.11 Isvat, a Clyan Fortified Village
middle of the Second Age. It is used as granary food
by mariners. The striking structure also provides a Isvat is typical of the Clyan fortified villages, set in a
guiding light through the dark nights and the fog, spur made by the deep gorge of the Shaiharod cutting
giving the Chyan name to this tower, the Bright sharply in the Clyan plateau and protected by steep cliffs.
Tower. The village is very difficult to access by a steep path,
climbing up the cliff and the mountain. Earthen houses are
3. The Sea Inn: This inn, which is located at about one clinging wherever some space is available for building. In
kilometre from the city to the north, is built on piles summer, the village is almost occupied only by women,
on the beach. The innkeeper Mezendir (an kids and elders as men are then with the herds in the
Anarikanî coming from Pelnatej) was an old pastures. Isvat is well positioned to control an easy pass
mariner who established there with his family (his between the Clyan Highlands and the headwaters of the
Chyan wife Almera and his two children). The food Chey Rill, north of the Ashajatâish and that can be accessed
is very good, only products of the sea are served to by following the Shaiharod up to its source.
the clients, along with Anarikê wine. There are
three important dining rooms (including an outside 1. Tower of the Arshan: It is the residence of the
one – the Veranda – where the sea can be seen), a traditional leader of the village and his family. The
kitchen and a bar. Upstairs there are about 20 tower of 4 floors and is more a symbol of power
private rooms and two commons rooms. One can than an effective protection, but it can be seen far
access the inn by foot (when the sea is at low tide) away and see far away the dangers. It is the pride
or by boat, when the sea is at high tide and the inn of the village.
is surrounded by water. A. A more comfortable house for the Arshan’s
family.
4. Vishtâspa Square: A statue of Vishtâspa stands in
B. A granary for the few grains grown by the
the middle of the square. This statue was edified in
villagers or traded with lowland farmers. It is
SA 2315 by Rashaja Taronish, “Enemy of all Evil”.
an insurance against harsh winter and bad
According to local tales, the last followers of the
weather and is a common possession of the
assassinated Rashaja Vishtâspa spent several days
village.
there to find a last resting place for their Rashaja.
C. Earth wall separating the Arshan house from
This square, when not used by Asrûta priests, is
the village and offering a last retrenchment in
used every week for a little market, where sea
case of danger.
products are predominant over others.
2. Stairs: Steep stairs carved in the rock leading to
the Arshan house.
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3. Wall: Earth wall that protects the village. In front at high price with dwarves or the towns of the
of the flattest and most accessible part, a dyke lowland or dung.
doubles it. A tower, just higher than the wall - First floor: A large all-purpose common room
protects the entrance. that is only used as bedroom in summer but where
4. Path: Path leading to the village, it runs as all the family find refuge in winter.
possible on flat part of the spur, to allow to see - Roof: It is the place for women to weave rugs, dry
the soonest possible any traveller or enemy going fruits for winter, clothes, cooking, various
on the path. storage.
5. Stockade for horse: It is used when the - A cistern for rainwater.
weather is not too bad. When there is rain, wind People like woollen, thick robes, sheep hides, and
or snow, the animals are brought to the ground warm sheep cap. If summer can be burning, even with the
floor of the houses. mellowing altitude, the winter are especially cold and
6. Stockade for sheep. snowy, often completely isolating the villages for months
and people have to live then in a complete autarky relying
7. Temple of Asrûta. only on reserves made during summer. An important part
8. Stairs: A steep path and intermittent stairs leads of their life is the long travel to the lowlands’ towns,
to parts of the village on different levels. especially Pelepelplû, where they sell horses, sheep, cheese
9. Path: It is a steep and “secret” path running down and butter, wool and rugs and buy grains, coal and raw iron
the cliff. in autumn, after spring and summer spent in pastures and
before the rushing back to their villages before the first
10. Central square: It is a not too irregular area snows. They are good horsemen and fierce warriors. Petty
where people of the village can gather and meet wars between villages or just raids to steal sheep and horses
when an important decision for the tabâr must be are not uncommon. They have quite despised for people
taken. living in the mildness and luxury of the lowlands towns and
11. A typical house: even if the Clyan herders goggle at every marvel of the
- Ground floor for animals and/or workshop for Pelepelplû market they often look with compassion to the
smith, baker, potter, reserve of wood, coal traded city dwellers, loosing their true traditions and being
effeminate by too easy life.
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6.0 SHADOW-HOLDS covered with mosses and lichen. They are completely
weathered and it is not possible to say whether they are
carved with human or animal figures or it is a whimsical
6.1 The Tomb of Nevazar trick of nature. Inside the circle of stones, a building of
The Tomb of Nevazar was built in the utmost secret at black stones had been edified. It is of obvious Chyan
the beginning of the Artaxshâsan rule. It was the last thing architecture, but gives an unpleasant feeling. The four
Nevazar ordered before he went to Mordor to be the angles of this square structure are supported by statues of
Mouth of Sauron. Nevazar himself chose the place. He felt grimacing demons of the Chyan pantheons (Indara,
there a strong power. A power already felt by the Chaialla Xsathra, Talahâr and Akshâtra the Storm God). The lichen
and suiting his dark plans to remain there after his death. that is covering the building gives them a more fantastic
Only a few Kharpanâ knew the exact location of the tomb look, masking their forms and creating the impression that
and were entrusted with the burying of Nevazar and the the walls are slowly shaking. It houses thousands of little
performing of the last rituals. Some of them were later creatures, insects, spiders and small reptiles, degenerated
watching the tomb against unwanted intruders and by the evil influence of the tomb and gazing at any
performing the regular rituals to keep the spirit of Nevazar intruders. At night, these innumerable staring eyes can
bound to Arda. make the strongest minds falter. The walls are plain and
without openings but a large iron door on the north-
6.1.1 The Marshes western side. If the adventurers are the first to visit the
tomb, the door is still standing, completely rusted and
The tomb is situated in the remotest part of the marsh covered with mosses and slime.
of the Vanishing Forest. The marshes are an intricate maze
of backwaters, bogs, quicksand and islands dotted with Note: The description supposes that the priests in charge of the
ghostly trees. Mist is often covering the landscape at dawn tomb have disappeared (killed by villagers, by former adventurers,
and dusk. A flat boat, as those used by fishers from the by the marshes pestilence,…). If one of the priests has survived the
small villages around the marshes could be of some use but others, then before he died, he left the keys in a casket at Chajapûn
the adventurers will have to carry it across islands and less in the Old Temple of Hitâspa. If the priests are still there, the
watery portions of their travel. The progression in the temple and the crypt are well tended and the temple houses the
marshes is extremely difficult and exhausting. Apart from priests.
the difficulties of the terrain, the marshes abound in 1. Temple: The interior of the building is as dark
myriads of nasty animals: leeches, snakes and insects of and plain as the external walls. The demons
every kind. Mosquitoes of an especially aggressive species standing on the four angles are also looking
are omnipresent. The villagers can sell a balm of foul smell towards the inside of the building. An altar
that somewhat repel them. At nightfall, thousands of frogs stands in the rear of the hall, with the remains
start croaking, making it difficult for anyone to find sleep of the last human sacrifice made by the dark
(if they manage to find a stable and not too wet ground to priests of Nevazar for their master. Behind
stretch out). Some venomous snakes are the most the altar, two stairs lead to #2. If the doors
dangerous creatures that haunt most parts of the marshes. have already been broken before the arrival
In the deepest riverbeds, a local species of huge gavial is of the adventurers a mewlip may have
also present. It looks like a giant crocodile but eats only established its home in the temple. The four
fishes and is harmless, if not provoked. statues of demons have Intimidate (Fear) 10.
The Tomb of Nevazar acts as a focal point for all evil Do not tell the adventurers who have failed
things haunting the area. When the adventurers get closer to withstand the fear. For all the time they
to the tomb, the usual fauna of the marshes will get rarer stay in the tomb they will be more likely
and rarer. Even the unbearable mosquitoes will be less subject to different kind of hallucinations
numerous, offering some relief to the adventurers. This (statues stare at them and grin when they pass
relief will be short as evil creatures of the marshes will start in front of them, wall that move to crush
to watch the adventurers, waiting for an opportunity. them in narrow passages, ghostly figures
disappearing in the dark, faces in the water
6.1.2 The Island looking at them, snakes brushing them,
etc…).
The Tomb of Nevazar was built on a low rock, an island
in the marshes, that was once a Chaialla shrine. Seven 2. Crypt: It is the former shrine of the Chaialla. The
standing stones are still standing at the top of the rock, walls are roughly cut in the stone and four
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pillars have been left to support the ceiling. 6.1.3 The Tomb
The walls were once adorned with Chaialla
paintings, but they are almost fully faded now 3. Shaft: It is 10 m (30’) deep. Rungs have been cut
and covered with mosses and sticky slimes. into the wall (every 30 cm (12’’)) to climb
the shaft down. The 10th from the top is a
Blasphemous incantations and symbols of the
trap. It will fall (as well as all others over 2 m
Chyans demons are superimposed to these
(6’)) when someone uses it, causing a fall of
old paintings. A stone sarcophagus stands in
7 m (23’). The shaft is sufficiently narrow for
the middle of the crypt, between the pillars.
anyone strong enough and not too small to
It is of black stone and shows no adornments.
stop or at least slow down the fall. At the
A dark stain on the top could be blood. The
bottom of the shaft, a 10 cm (4’’) thick stone
cap ledger is sealed with lead to the bulk of
slab (1 m (3’) large, 1.50 m (5’) high) closes
the sarcophagus. Inside the skeleton of an old
the entrance to #4. It will certainly be a long
man (for those who can identify it) lays with
and painful work to break the stone with such
a wooden staff on is left and a golden ring still
on the third finger of his right hand. Pieces of a tiny room to move. When the slab gives
rotten fabrics can still be seen. way, an old, putrid and suffocating air
coming from the long-sealed tomb complex
Note: If the tomb has already been plundered, the cover submerges anyone in the shaft. After crossing
is broken, the bones, half gnawed are scattered on the this door, the adventurers will find it difficult
floor and the artefacts have disappeared. to breathe, any sustained effort will make
The right hand of the skeleton is absolutely them quickly out of breath and the torches
normal, which is an indication that it is not will burn faintly. Some parts of the burial
Nevazar. The wooden staff, in spite of its carving complex have been flooded by leaking water
of grimacing creatures twisting around it, is a from the marshes. It is possible that the
vulgar piece of wood. The ring is cursed (it gives rotting of organic material has produced
a malus of –5 to any tests to avoid Fear). Pushing pockets of methane that could explode in
the sarcophagus reveals a shaft of 1 m x 1 m (3’ x contact of fire.
3’) plunging into the ground. By examining the Note on the traps: The tomb has lot of traps. This first
floor, under the crusted dust, it is possible to see one is meant to warn the adventurers and not to be deadly.
masonry forming a square of about 2 m x 2 m (6’ Many of the traps have certainly been affected by rusting
x 6’) partly hidden by the sarcophagus. It is the and moisture over the years. Some may not work at all, work
filling of the original shaft. just enough to give a fright or be as deadly as the first day.
4. Corridor: It is 1 m large and 1.50 m high
and 10 m long (3’ x 5’ x 30’) (as the shaft, it
has been narrowed by stone masonry). A slab
of stone similar to the one of #3 closes its
end. When walking on the flagstone (a), it
triggers 4 crossbows hidden in the wall and
slightly shifted in order to cover a large angle.
Obviously, the trap works only once. In (b),
there is a thin iron thread 5 cm (2’’) long, just
at the middle of the ceiling. It triggers, when
a head rubbing against the ceiling moves it, a
scythe, 30 cm (12’’) from the ceiling. The
scythe swings round, cuts in a 1 m (3’) radius
every head and rearms itself in the wall, next
time swinging in the other direction. The
thread is Challenging (TN 17) to see, but the
slit for the scythe is Routine (TN 12) to see,
if someone has enough light and looks at the
ceiling and not on the ground. (c) is a slab on
an axis. If someone walks on it, the slab
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turns, projecting the victim in a pit (1m x the death of Nevazar). In (a) there is a secret
1.50m x 5m (3’ x 5’ x 15’)) with 3 pikes at door Simple (TN 5) to find that opens on #8.
the bottom and after a half turn, goes back to To open the door, it is just necessary to put
its position. The slab needs a minimum of the dagger on a slit in the left hand of Nevazar
pressure to be triggered, so it is difficult to (the scene makes it obvious that he holds
discover it by just testing the ground. It is also something on his hand). In (b), there is a
difficult to jump over the pit because of the secret door Challenging (TN 15) to find and
low ceiling. that leads into #10. To open the door, the
eye of a grimacing demon must be pressed.
5. Guard Room: The room is 3 m large, 5 m long
In (c) is a pit trap protecting the entrance to
and 2 m high (9’ x 15’ x 6’). On both sides
#12 (not dangerous because of the water,
there are lined statues of 8 Chyan warriors
but it forces to swim some meters). The last
and in front of them the funerary ledgers of
ritual to retain the soul of Nevazar was
Artaxshâsan warriors who were unwary
performed there, before the tomb was
enough to swear everlasting fealty to
sealed. There is still a silver cup with dry
Nevazar. The tombs contain Skeletons that
blood and the dagger on the altar that have
animate themselves when people not serving
served for the ritual.
the evil enter the room.
8. Corridor: 1 m large, 1.60 m high, 5 m long (3’
6. Corridor: A flight of stairs goes about 2 m (6’)
x 5’3’’ x 15’).
down and starts to be flooded at about its
half. In the following rooms there is water 9. False treasure room: The room is 3 m large
about 1 m (3’) high that had leaked from the and 6 m long and 2 m high (9’ x 18’ x 6’). It
marshes. There is nothing living in the water, contains amounts of coins (indeed copper)
but it is dark, muddy and slippery and can and vessels. They seem to be of gold and
make the detection of some of the traps and silver but are just plated. They are all covered
treasures difficult (or render some of them, with water and are not visible before
like the pit trap in #7 harmless, apart from a someone slips on them. When more than 200
plunge in muddy water). It is also favourable kg (440 lb) are added to the room, a stone
for nervous breakdown of people obsessed by slab shuts the door and water starts to flow
water creatures. In any case, with the from the joint between the wall and the
darkness and the faint and putrid air, it makes ceiling. The water partially flooding the
the progression in the tomb even more tomb is mainly due to leaking from this trap
difficult and oppressive. The corridor is 1 m and stains can been seen at the top of the
large and 1.60 m high (3’ x 5’3’’). walls (but do not forget that the light is
scarce). The room is filled with water within
7. Funerary chapel: The room is 5 m large, 10 m
10 min. Once half filled, it divides by 2 the
long and 2 m high (15’ x 30’ x 6’). The
difficulty to break open the door, thanks to
presence of an altar and various religious
the water pressure. Some of the iron fittings
objects (chandeliers with partly burnt
of the rotten chests can be used as leviers to
candles, golden censers and chalices
open the door. The slab is 10 cm (4’’) thick
incrusted with gems, stands with half rotten
and weight 350 kg (770 lb). It slides up, and
priests robes (all of dark colours with
when a sufficient space is freed, it will stop
embroideries, but the original hues are no
the water level from increasing. The coins
longer discernable)) makes it clear that it is a
and vessels can be used to block the door.
funerary chapel. A golden dagger is on the
Once this trap triggered and if the door is left
altar, between two chandeliers. The walls are
open after the escape of the adventurers, the
covered with glazed tiles showing scenes of
water inside the tomb will slowly increase,
the life of Nevazar and, opposite to the
requiring about 2 hours to completely fill the
entrance, a depiction of the Prophecy with a
tomb complex.
tall black warrior crossing the Chy Gap with
hordes of demons and Nevazar opening the 10. Corridor: 1.20 m large, 1.60 m high, 5 m long
road, holding what looks like a bright sun in (4’ x 5’3’’ x 15’). In (a) is a pit trap that
his right hand (this last scene was added after opens when more than 120 kg are on it
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(when plunderers are coming back from around the wound and seems steady during
#11). The pit is 1.20 m x 1.5 m x 5 m. (4’ x one week, then it becomes flashing and eats
5’ x 15’) all the body like leprosy within days if not
cured. When pushing open the wings of the
11. Treasure room: The room is filled with
Cockroach (C), it opens on #14. The wings
furniture of high craft and precious materials
can only be moved once the mouths of the
that emerge from the water. They are all
Sheroqâb and the snake have been shut. On
heavy and bulky but have real valour (if
the ground and under water are iron caskets
someone manage to get them out of the tomb
Difficult (TN 20) to pick open because of the
and the marshes). Some of the wooden
rust. They contain:
furniture is unfortunately completely rotten
by water. - 2 daggers +1 to Thrown, but with 80%
12. Corridor: 1.20 m large, 1.60 m high, 5 m long chances to come back to hit the
(4’ x 5’3’’ x 15’). When walking on the last thrower.
slab of the floor, it triggers the release of 4 - 2 helmets +1 Perception (Hear), but with
pikes from the floor (one each meter along 80% chances to amplify a strong
the corridor, in the middle of its width). sound and to deafen the wearer.
Because of the water the housing holes are
Challenging (TN 17) to discover. - Necklace with a blue gem: +1 bonus on
Stamina tests to resist Weariness
13. False tomb: 6 m large, 8 m long, 2 m high (18’ when casting spells, but with 80%
x 26’ x 6’). The statues of 4 demons (Indara, chances to consume all the
Xsathra, Talahâr, Akshâtra the Storm God) weariness levels of the caster.
support the ceiling and the walls are covered
with glazed tiles of red and black hues. In the - Ring +1 bonus to use Intimidate (Fear). It
middle of the walls are statues of foul beasts: shrinks each time it is used. The
a snake (S), a Sheroqâb (G) and a cockroach first time it makes it impossible to
(C). From the water emerges a platform with remove without a wound to the
a sarcophagus on it. The sarcophagus is of finger. The second time it enters
black stone and adorned with carvings of the flesh. And the third time it cuts
snakes, worms and insects. The cap ledger is the finger.
sealed with lead. Inside is the skeleton of a
- Books: They are all rotten.
man with a staff and a ring similar in shape to
those in #2. Both are cursed: the ring gives – - Chalice: It purifies water, but has 80%
10 to any tests to avoid Fear and the staff has chances to double the Potency of
80% chance to attract any crawling – from any poison in the water.
maggots to snakes – animals in a 100 m
(300’) radius. The corpse is this of a dark - The statues of the demons in the angles are
priest of Nevazar. The sarcophagus houses also carrying:
also a powerful Barrow Wight, custodian of - A longsword, a spear, a mace and an axe.
the tomb. When pressing the tongue of the They are all +1, but with 80%
Sheroqâb (G) in its open mouth, the chances to also drain Vitality of the
Sheroqâb starts moving as if opening a door. wielder in the same amount of the
The more the tongue is pressed, the more the inflicted damages.
statue moves. When the arm is about half
inside the mouth, it slaps close and crushes - 4 large shields that are very light and look
the forehand of the victim. If someone strong, but break at the first blow.
presses the fangs of the Snake (S), it opens a 14. Tomb of Nevazar: It is a circular room of 5 m
false door in the same way. When the fangs diameter and 2 m high (15’ x 6’)). The room
are half pressed, it triggers needles with was protected from the water flooding the
poison from the fangs. The poison (Potency other parts of the complex, but when
+10, Treatment +15) causes a decay of the opening the Cockroach door (C) in #13, it
flesh. It starts slowly like a minor infection also lets the water enter and the room is
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rapidly flooded to the same level as anywhere - A collection of books describing forbidden
else. The walls are covered with glazed tiles spells and rituals of sorcerers and
depicting scenes of the life of Nevazar: his necromancers.
revelation of the Truth, his meeting with the
Storm God, the Chyan Lands prospering - A silver necklace with a black gem that
thanks to his good advices, him presenting as allows to cast Shadow of Fear
an offering the Artaxshâsan Rashajâ to without Stamina tests.
Talahâr and Nevazar as the Mouth of Talahâr. - The Ring of Nevazar (black iron with silver
In the middle is the sarcophagus of Nevazar. inlays): +5 Persuade (Charm) and
As the others, it is sealed with lead. The Intimidate (Fear) and +3 Observe
corpse is completely withered and shrivelled (Sense Power).
but otherwise intact. The real staff and ring
of Nevazar are at his side and on his hand. The - The Staff of Mordor: It is of black ebony with
lead seals are protected by 6 runes that have carvings of men and women dying
Intimidate (Fear) 15 when broken. Falling to in terrible pain. When held by an
resist them pushes the victim to attack evil sorcerer, they seem to be
everybody around him like a mad or even to contorting themselves by pain and
attempt kill him or herself. If Nevazar is crying for help. Once the bearer
awaken, anybody who has failed to resist the controls the staff (Willpower TN
runes will obey him, commanded by him as 15), he can use its Enslave Undead
if they were undead. There are some objects ability (this is a new ability, see the
of valour in the room: Supplement LotR RPG for the
Chyan Empire).
- A wooden stand with a priest robe: + 2
bonus on all tests to use Sorcery and Note about the treasures: Every object found in the tomb
+2 to Defence. is cursed and/or adorned with pictures and symbols of Chyan
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demons. The situation inside the tomb (darkness, difficulty to Although an Undead, the lich is not affected by the Staff of
breathe, water, potential danger) is not very favourable for full Mordor.
and thorough examination of them. It would also be very difficult
to sell them in the Chyan Lands. Anyone will recognise them as Nevazar (Ghost)
demoniac which, depending on the time setting, may lead the If the priests have disappeared and ceased to perform
would-be seller to a death penalty for demon worshipping or to regularly the ritual to retain the spirit of Nevazar bound to
attract the unwanted attention of real worshippers of the demons. his body (or if the GM prefers to have a ghost rather than a
In most cases, no Chyan will touch or accept to buy these objects. lich in the tomb), the spirit of Nevazar is nevertheless still
A “go out of my shop” will be the more likely answer. lingering inside the tomb because it has been retained for
The cursed objects, when not stated otherwise, bring too long there. It can manifest itself if someone enters the
some kind of bad luck to the carrier. This can easily be tomb.
implemented by role-play and can also traduce itself by It has basically the same characteristics as the lich (plus
some small malus to test rolls against disease and poison or the skill Persuade (Charm) 8, as long as it has not
when testing for clumsiness. During a pitched fight, the manifested its evil shape or attempted something harmful),
characters carrying these objects would also be chosen as but has no physical shape. Therefore, it cannot use its
first aims by their enemies (especially if these are shadow physical abilities and cannot be destroyed by physical
creatures). means, but only be repelled by magic. It can only fight his
In any case, using an enchanted item found inside the enemies by using his spells and non-physical skills and
tomb is considered as casting a spell of sorcery with regards abilities. With the spell Shadows and Phantoms, it can
to the corruption rules. create a foggy shape and then (and only then) use Icy Touch
or a dagger of shadow. Both are illusions and play on the
6.1.4 NPCs fears of its enemies. A victim must succeed a TN 15
(average of Willpower and Wisdom) to understand and
Skeletons convince him- or herself that it is only an illusion or suffer
the normal damages.
They are awkward, but fight recklessly, until 'death'. They
have a +5 defence bonus against thrown weapons.
6.2 An Orc Lair
Barrow Wight
6.2.1 Orcs of the Divârayan
The Barrow Wight will attack only if its sarcophagus is Mountains
opened or if the mouths of the Sheroqâb and the Snake are
closed and that someone tries to open the Cockroach’s The Ogurk-bâsh is a large and powerful tribe of goblins
wings to enter #14. It first raises fog from the water living in the south of the Divârayan Mountains, north of the
flooding the room, then appears as red eyes and fully Bulchyades, not far from the border with Anarikê. They
materialised itself from the fog after 2d6 rds. The Barrow have specialised in raiding the mining settlements of
Wight has no weapon and uses just spells to frighten northern Bulchyades and Anarikê, as far east as the Aca
and/or paralyse its victims, and then throttle them by Gap. They get an incredible wealth from that, as the
hands. It has Intimidate (Fear) 5 permanently. Only elven, humans, lured by the mineral riches of the mountains, ever
sacred and weapons specially designed to fight this kind of come back. Chyans lords of the hills and sometime the
creatures can inflict full damage (the others make half militias of the Bulchyades towns launch, from time to time,
damages). Once ‘killed’ the Barrow Wight dissipates, but expeditions against the Ogurk-bâsh to secure their supply
it regains 2d6 pt of Health/1min, and can materialise again of ore. Nevertheless, many Orcs always manage to escape
when it has regained its initial level. It cannot leave the in the depths of the Divârayan Mountains and these
rooms #13 and #14 and is linked to Nevazar. If he is expensive warlike adventures bring nothing but a short
destroyed, so is the Barrow Wight. The Staff of Mordor relief to the inhabitants of the foothills. Because of their
can control it. wealth, the Ogurk-bash are often divided by internal feuds
and coups to take power are frequents. Nevertheless, they
Nevazar (lich state) have been unified several times in their history and even
managed to impose their dominion over almost all the
As long as the priests are performing the required
Divârayan Mountains, from the Chy Gap to Anarikê. The
rituals, the soul of Nevazar remains bound to his preserved
last time, it was under the rule of Gorshuk Yellow Fangs,
body. Opening the sarcophagus awakes him as a lich.
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who launched a series of war against the other Orcs tribes of the army of Gorshuk Yellow Fangs far south from their
of the mountains. He held sway over a large part of the homelands and the lights of their victory feasts, setting
mountains but was finally defeated and his empire ablaze the dark Chyan night over the mountains, have long
collapsed with him when he attacked the fierce Naga-Ûlurk been seen by the terrified villagers in the plain. If the Orcs
of the Chy Gap. can really raid the Chy Gap only in troubled times for the
Chyan Empire (as no Rashaja can leave this vital road
The Garbark-Lûsh is a small tribe of Orcs that is often
without watch), the Ayta Denûly, a difficult and high pass,
under the domination of the Ogurk-bâsh, and so they hate
is an easier and usual prey. Although guarded by the
them. Now, they have won their liberty in the aftermath of
formidable fortress of Ayanghat (see Section 5.1.8.5) on
the defeat of Gorshuk Yellow Fangs and even managed to
the lake Kasaoya, it is relatively easy for the smugglers to
rule over the Kargur-Lûsh. They control the Rocky Pass,
elude the vigilance of the soldiers thanks to the difficult
between the Chyan Lands and the Acaana. Even if the
terrain (or easier, but more expensive, by bribing the
lower part of the pass is patrolled and protected by Chyan
soldiers) and avoid paying the taxes. Smuggling is indeed
soldiers from the tower of Nazban (see Section 5.2.8.3),
quite common between the Chyan Lands and the Vaag and
the top of the pass and the Aca slope are spied by the
Orgothraath, to the delight of the Naga-Ûlurk.
Garbark-Lûsh and any traveller should be well-advised not
to be caught by the night on this portion of the road. The Shaga-Lûsh is a fiercely independent tribe living in
the peaks and vales between the Chy Gap and the
The Kargur-Lûsh is a small tribe of goblins, living in the
Ashajatâish massif. They often plunder the small mining
mountains, between the Rocky Pass and the Ayta Denûly.
villages in the southern foothills of the Divârayan
The land is poor, there are few human settlements in the
Mountains. Their raids are known and feared for their
upper plateau of the Lódenûly and the only travellers who
rapidity and efficiency. It is true that they have no other
make their way through the mountains are rare adventurers
choice as both the warlike Arshanâ of Shamîsar or Mijore
lured by forgotten tales and prospectors hoping to discover
keep a vigilant watch on the northern fringe of Nosharud
rich placers in this almost unexplored portion of the
and accumulate impressive trophies of their wars against
Divârayan Mountains. The Kargur-Lûsh is actually an
the Shaga-Lûsh. The Shaga-Lûsh left a bloody trace in the
offspring of the Garbark-Lûsh. Igark, Skull Smasher
Chyan chronicles for the great raid of TA 391,
revolted long ago against his father and tried, following the
remembered as the winter of the red swarm by the Chyans,
custom of the Orcs, to throw him down his throne. It was
when allied with the Burkashûr they invaded Nosharud and
too early an attempt. Igark’s coup failed and he just had
even besieged and tried to take Mijore. They staid in the
time to escape with few supporters (too much
lowlands, plundering and burning for long months, before
compromised to stay). He founded a new tribe, surviving
the brothers Bharâm I and Sapôr II joined their forces and
with difficulty in an empty area, a bit farther north of the
repelled them.
homeland of the Garbark-Lûsh. The hatred between the
two tribes is strong and the wars usual (the Kargur-Lûsh The Burkashûr live in the southern branch of the Clyan
often raiding females from the Garbark-Lûsh). Now, the Escarpment, roughly between the Ashajatâish massif and
Kargur-Lûsh are dominated by the Garbark-Lûsh for their the gorge of the Shaiharod. They were once a powerful
chief allied himself too quickly with Gorshuk Yellow Fangs tribe and are remembered in Clyan gathâ for their great
and has been abandoned with the defeat. But there are migration across the Clyan Highlands that led them to
rumblings of rebellion against their Garbark-Lûsh lord and dwell the mountains where they can now be found. It is
his bodyguards. suspected that this great migration was the aftermath of a
war between the Orcs and the Dwarves of Námagalûz.
The Naga-Ûlurk live between the Chy Gap and the
Those latter wreaked such havoc on the Orcs, that the
Ayta Denûly, which both are their hunting ground. It is
survivors had no other choice but to find a refuge in the
difficult to say which from the Naga-Ûlurk, in the north,
high peaks of the Clyan Divârayan, that are said infested
or the Ogurk-bâsh, in the south, are the most powerful
with giants, dragons and Sheroqabâ, or to leave the
goblin tribe of this portion of the Divârayan Mountains. But
mountains. The Burkashûr chose exile. The wars with the
what is clear, is that they are fierce foes, pursuing and
Clyans were long and bloody, but the Burkashûr,
killing each other as often as they meet. The last clash
diminished and weakened, eventually managed to blaze a
between the two tribes was when Gorshuk Yellow Fangs
path for themselves across the barren plateau and settled in
tried to conquer and impose his dominion over all the
the northern slopes of the Clyan Escarpment. Both Clyans
Divârayan Mountains between the Chy Gap and Anarikê.
and Burkashûr have kept a strong hatred of each other and
He was utterly defeated by the Naga-Ûlurk and for nights
still sing the exploits of their respective heroes during these
the warriors of the Naga-Ûlurk hunted down the survivors
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bloody wars. The exact extent of the Burkashûr caves and their garments for the night raids. There is a
tunnels across the mountains is not known, as after a few small lake alimented by oozing water at the
violent and ruthless retaliations from the Rashajâ after raids bottom of the cave.
a bit to close to the Chyan capital, they have kept a low
7. Smithies: It is there that the more skilled Orcs
profile, preferring a meagre pittance plundered from their
forge some weapons that only Orcs have the
age-old Clyan enemies to the risk of awakening the wrath
secret of (barded blades, spikes covered
of the powerful Rashaja. But Chyans know only too well
clubs, halberd with the most eccentric and
that they are there and that if the guard falter, they will
twisted heads).
spread again onto the plain.
8. Sleeping cave: Some Orcs, stronger than the
The Karakashûr are a weak and scattered tribe living in
others, have managed to secure the rare small
the Clyan Divârayan. They once formed a powerful Orc
caves where they can sleep alone and quietly
nation controlling all the mountains from the Ashajatâish
and keep some personal possessions.
massif to the fringes of the Elven Kingdom of Silvermist.
But that was before their Great King, Shakat Nagâshar 9. Cave of the slaves: Slaves captured during the
Stone Cleaver decided to add the treasures of the Dwarven raids (mainly humans, but there are also
city of Námagalûz to his already immense hoard. some Orcs of other tribes) are kept in this
filthy and stinking cave.
The war against the Dwarves did not go as he expected
and his best warriors never left the dreary tunnels of the 10. To the mines.
Abyazark. With the defeat came rebellions among his ranks 11. Throne hall: The king of the Ogurk-bâsh lives
and the retaliation from the Dwarves. Shakat Nagâshar was almost on his throne (he fears too much that
killed by the Dwarven-king Azadafroz and his people someone else would sit on it if ever he does
mercilessly hunted down. A group escaped across the not watch it). He is surrounded by his
Clyan Highlands and became known as the Burkashûr. ‘court’: the best pieces of his harem, his
Some even tried to find refuge in the desert among the bodyguards and his sons and the shaman of
Desert Orcs, but they all died. A few tried their luck in the the tribe (whose main function is to ask the
peaks of the Clyan Divârayan and still live there, more spirits when to launch a raid and to prepare
often the prey of dragons or other monsters that haunt potions to give strength and vigour to the
these mountains than the hunters and proud warriors they king).
used to be.
12. Royal apartments: It is just a small cave where
6.2.2 Castle Ogurk the king has a paillasse and keeps his treasures
(his weapons, all the gold he managed to
It was originally a natural cave complex that has been hoard and a collection of skulls of his ‘most
enlarged by generations and generations of Orcs. interesting’ dead enemies).
1. Main entrance: The doors are of stone and are 13. Cave of the Shaman: It is there that the shaman
at the likeliness of the surrounding rock. One prepares the potions which the king is so fond
must be just in front of the door to make the of. There is a collection of ingredients that
difference. range from macerated bats to mosses and
2. Entry hall: This room is usually guarded by 3-6 fungi. He does not believe that they really
goblins who also operate the doors. give back his vigour to the king, but the
important is that the king believes so. More
3. Watch room: Several skilfully hidden firing useful are the divining bones and shells and
slots allow to protect the doors and to watch the curing herbs.
for intruders.
14. Secret exit: It opens a bit higher in the
4. Watch room: As #3. mountains and is closed by a huge rock. On
5. Corridor: A large and dark passage. the inside side there are two crowbars to tilt
the rock over and free the passage.
6. Main Hall: A large natural cave where most of
the goblins spend their time. When they are
not arguing about worthless matters, they
usually sharpen their weapons or improve
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6.3 Pashimakan, Last Refuge of the 3. Palisade: It is a simple wall of tramped earth, with
no covered way.
Rointanâ
4. Well and drinking trough.
6.3.1 The Rointanâ 5. Typical house: It is made of wood, more rarely of
The Rointanâ (Ch. Having a body of brass) are the stone and mud. The roofs are usually made of
descendants of the Imperial Guard (also nicknamed the large flat stones supported by beams. They
Invulnerables) of the last Artaxshâsan Rashaja. They have usually only one storey, but a cellar
managed to escape the wrath of Vihnu Taronish after the might have been dug out. A small corral for
fall of Chajapûn by fleeing to the Divârayan Mountains. horses and sheep is generally next to the
They founded the village of Pashimakan (Ch. Last Abode) house. A complete family (3 generations) live
in a deep valley on the Vaag side of the Divârayan in the same house.
Mountains and there, after having abducted women from 6. Gathering place: Where the men (warriors) meet
the nearby valley villages, they created a real tribe. The to discuss important matters (who and when
Rointanâ live only from plunder and terrorize the to raid), before the chief takes his decision.
surroundings. With time they may have been destroyed by
local warlords or become a “normal” tribe, keeping only 7. Path to the Temple of the Red Snake, a long
vague memories of their ancestors, but still speaking Chyan staircase.
and transmitting a special hatred for the Empire as well as 8. House of Azarzushnes, the priest of Surkhazhdar.
the dark cults of Angra Manya (or Surkhazhdar, the Red It also serves as a casual temple, when it is not
Snake as they call the demon), and the Storm God inherited required to go to the Temple of Surkhazhdar,
from the Artaxshâsan. in the mountains.

6.3.2 Layout of the Village 6.3.3 Layout of the Temple of


1. House of Rayomand, the chief of the warriors and Surkhazhdar
of the village. The temple is high in the mountains, accessible only by
2. Watch tower. a long, steep and winding path. In many a place the path is
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very faint and people can easily get lost without a guide. Clyan Escarpment that wedges between Pelepelplû and
The temple is almost entirely underground, only the facade Farayn, some others pretend that it is somewhere in a deep
has been cut out and carved in the rock. dale of the High Lhûd, south of Pelepelplû or perhaps
around Mijore or even in the Lódenûly plateau. Legends or
Entrance: There is no door, but the wild animals
truth, nobody knows for sure, even the agents of Vihnu
usually do not dare to enter the temple, even if it remains
who captured a few Kharpanâ during the purging of the
unoccupied most of the time. The carvings on the wall
Empire and interrogated them. They revealed nothing,
imitate the front wall of a Chyan temple. There is no other
unless the agents of Vihnu kept the secret for themselves
ornament.
and used this hidden place for their own purpose. Some
First vestibule: A small room where the priest stops pretend that there have been several Khabburjâ during the
to get dressed in his sacerdotal vestments and the entire Artaxshâsan era. They were used and then
worshippers make first prayers to appease the god. abandoned for security, thus confusing the enemies of the
Main hall: It is there that the ceremonies and Kharpanâ and creating the legend of the Khabburj. But
sacrifices to Surkhazhdar, are performed. At the end of the also, they say that among them there was one most
room, there is a huge statue of a twisted red snake, raising important and most secret. It was the first one, built in the
his head. In front of the statue, a large pit full of venomous Clyan Escarpment, and that was used during the entire
snake is used for the sacrifices. The victims (people history of the Kharpanâ. It even may have served as a refuge
captured by the warriors of the tribe during their raids or for the lasts of them, after the fall of their masters, the
unwary travellers stopping for a rest in the village) are just lucky ones who knew where to find this safe haven. It could
pushed down the pit. On the right-hand side there is a be that some Kharpanâ lasted there for some time, trying
statue of Akshâtra, the Storm God, reaching the ceiling. to bring back the ancient rule, before to die out history.
The room is lit by two rows of candelabras during the
ceremonies and is large enough for a hundred of people.
Stairs: Behind the statue of Surkhazhdar, the Red
Snake, a door opens on stairs going down.
Chamber of the God: This is the most sacred place
of the temple, where only the priests and the chiefs of the
Rointanâ (and the future victims) are allowed to go. It is a
natural cave that has been discovered thanks to the
directions of the god (a snake entered a crack in the wall).
In the middle of the cave, amongst enchanting stalactites
and other concretions, is a small lake. The god is said to
come out of the lake when called with appropriate rituals
and sacrifices and to speak with and advise his priest. The
room also contains the Book of Storms, a gift from the
Storm God (it is said) and an heirloom brought by the
Rointanâ in their exile. The power contained in the book
is so strong and scary that even the priests of the Red Snake
do no dare to use it and the book is kept locked. The
Rointanâ are waiting for the one who could use this power
and bring back the faithful Rointanâ to their homeland, as
the legend foretells.

6.4 The Khabburj


It is said that, beside the temple of Angra Manya in
Chajapûn, the Kharpanâ possessed another high quarter,
the Khabburj (Ch. Silent Tower). It was a secret place,
where the most promising novices were taught the dark
arts and the future spies where trained. Many believe that Illustration: KoTnoneKoT
the Khabburj is located in a high valley of the spur of the
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7.0 APPENDIXES "x" or “ch” are pronounced like the "ch" in the Scottish
"Loch Ness"
A “^” indicates a long vowel.
7.1 Abbreviations
The tonic accent is always on the first syllable.
Gaming terms:
GM: Gamemaster Andra (Seraglio): The area reserved to women in a Chyan
NPC: Non-Playing Character house.
PC: Playing Character
Apatân (Palace): Any palace where the Rashaja resides.
Languages: Arshan (Noble man, literally Hero): Hereditary or
appointed city governor, Vaysha family patriarch or leader
Ac. Acâan of Clyan tabarâ. When the imperial power is weak or non-
Ap. Apysaic existent, Arshanâ assume full authority over their land and
the term can then be appropriately translated by king.
Ahar. Aharin
Astoban (Unconquerable waters): A generic name for
Ch. Chyan every kind of marshes, but it is used as a proper name for
Cha. Chaialla the Acaadôky delta near Samarth.
Hal. Haludj Azimtabâr (Mighty family): This originally referred to
rare Vaysha families, those akin to the Rashaja and having a
Har. Haradaic (or Haruze) silver taj. It rapidly became a byword for any powerful
Khuz. Khuzdul family, either Vaysha or Varna or even wealthy Vata in the
later times.
L. Lynîr
Bahanin (Ever Victorious): It is the nickname of the
Q. Quenya
Imperial Host.
S. Sindarin
Delnavaz (Caresser of heart): A kind of viol with 4 cords.
Ta. Tazinain
Dinaz (approx. poem): Short poems often about love, and
Tw. Tawaren playing on words to give different possible meanings.
Va. Vaaghan Divârayan: The Chyan name for the mountains called
Ered Harmal (S. Mountains of the Golden South) in the
West. The mountains range from Nûrad in the north to the
hills of Olyas Kriis in the south, before disappearing in the
7.2 A Chyan Lexicon deserts of Codya. Divârayan can mean either Wall of Iron
or Wall of the Noble Men, depending where the speaker
Chyan is pronounced like English, with the following puts the stress.
specificities:
Erexshâ (Commander): Commander of the imperial
"a" is pronounced like the "a" in "dark" garrison in town citadels or fortresses.
“e” is pronounced like the "e" in "were"
“i” is pronounced like the "i" in "pity" Fajusha (Commoners): One of the Chyan castes.
"o" is pronounced like the "o" in "obey" Farokmad (Prosperous men): Chyan name for trade
"u" is pronounced like the "u" in “ruse” guilds or associations of craftsmen and traders. Apart from
"y" is pronounced like the "y" in “yes” the Bulchyades and some big cities in the North, where
"c" is pronounced like the "ch" in "cheese" they can be very structured, the Farokmads are usually only
“h” indicates a glottal stop (except in the groups dh, kh, lh, very loose associations.
th and zh where it is more a slight expiration)
"j" is pronounced like the "j" in "jail" Frawartâ (Guardian spirits, sing. Frawarti): They are
“r” is trilled (like in Spanish) minor deities of the Chyan pantheon, serving the gods and
“sh” is pronounced like “sh” in “English” being sent by them to help the humans in their struggle
"z" is pronounced like the "su" in "treasure" against the demons. Most of them are servants of Hitâspa
210

and Shraosha and dwell in the Ashajatâish that they protect Lhûd in the area of Tenolkachyn, where the altitude
from intruders. Some of them are evil. It is believed that quickly drops. The vegetation remains there a savannah but
Safîdaspâ, Sheroqabâ and Dragons are Frawartâ who the temperatures rise faster than the altitude drops and
assume a material shape. The Chyan Varna are divided transforms this area in a scorching hot plain.
about the exact nature of the Susanâparâ, some believe they
Madyram (Mid-Winter): The main Chyan religious
are some kind of Frawartâ.
festival. Also called First Revival Day.
Gâth (approx. epic): Long epics telling the fabled stories
Madysham (Mid-Summer): Or second Revival Day, a
of heroes, usually fighting against malevolent demons or
religious festival.
mythical evil beasts.
Madyzaram (Mid-Spring): A relatively informal and
Huzvagul (Flower-good speaker): A poetry competition
familial religious festival.
game.
Mavhelhat (Love-bud): A very familial festival dedicated
Jaha (World): The part of the Creation of Asrûta where
to Ameretat, held in the first week of spring.
Men lives, the physical world, Middle-earth, Arda or Eä as
Chyan cannot make the difference. The Creation of Asrûta Mihmân Khâmah: A building where travelling
also includes the Outerworld and the Underworld, the merchants can find a shelter for the night and often a warm
worlds of Gods and Demons. Jaha, the intermediary world meal. They are found essentially in the northern provinces
is in communications with both the world of the Gods and of the Chyan Empire, both in towns or in the open, at
the world of the Demons and there is no strict or material major crossroads or at the top of mountain passes. The
boundaries between them. The Outerworld is not limited most isolated and vulnerable are often fortified and also
to the heaven and the stars, but a special mountain top, house a small military garrison (at least when the imperial
copse, tree or lake may actually belong to it. For instance, power is strong enough).
the palace of the gods on the Thunder Massif is part of the Myzad (Food offering): The traditional sacrifice offered
Outerworld, and so does the mansion of Uzdâva, under the to the gods.
sea. Likewise, a dreary rock, a gloomy marsh or a close
forest may be ramifications of the Underworld. Gods, Murdahzar (Garden of the dead): The name given by the
Demons and minor spirits travel more or less freely Chyans to the places where monumental tombs are erected
between the 3 worlds and unwary people may walk, in for rich Vaysha or Varna or the Rashajâ (as commoners are
some circumstances, into the Outerworld or the usually buried inside their houses). Although not actually
Underworld. sacred places, they are usually revered and the tombs of the
heroes of the past, especially those that have become
Khabburj (Silent tower): It is the secret fortress of the Servants of the Gods, are sites for pilgrimages. They are
Kharpanâ. The legends say that there are many of them, usually found at important and visible places (crossroads,
hidden in the Chyan Lands, but the name originally refers city gate, mountain pass, hill-top).
to the first, most secret and most important of them.
Nahna Karen (Gift of Name): Religious ceremony during
Kharpanâ (Greedy throng of priests, sing. Kharpan): The which a name is given to a newborn child.
servants of Nevazar, necromancer priests, secret agents
and spies. The word is still used as a despising nickname for Nashalarâ (Corpse-bearer, sing. Nashalar): The funerary
priests who abuse their power or are suspected of heretic priests, a caste of Múranian priests considered as impure
practices (especially demonic cults). and specifically dedicated to handling with the corpses and
to cure sick people.
Khudâbandeh (Servant of the Gods): It is the name given
to heroes or Rashajâ who are believed to have been granted Navasesh (Soothing): An alcoholic drink made of
the Gift of Immortality by Asrûta (before all the other good fermented milk.
men and women, who have to wait for the End of the Otôva (Chief Priest): Head of a temple, whatever the cult.
Times) and live an eternal afterlife in the Court of Hitâspa,
on top of the Ashajatâish. They are especially loved by the Pishkasir (Master (of the Farokmad)): The leader of a
Chyans because they are usually more sensitive to their Farokmad.
sorrows and hardship and can help alleviate them. Puyendasp (Swift horse): A very violent horse game.
Lhûd (Savannah): The name of the high plateau savannah Rashaja (Great King, plur. Rashajâ): The Chyan
specific of the Chyan lands. It is divided in High Lhûd Emperor.
(usually simply Lhûd) in nearly all the Chyan lands and Low
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Robad (Tambourine): A small tambourine especially sing the beauty and wisdom of Arenavachi who was the
favoured by the Clyans. Queen of the Susanâparâ and appear as the confident and
adviser of the gods in numerous tales.
Rointanâ (Having a body of brass): It was the name of the
Imperial Guard of the Artaxshâsan Rashajâ. They were also Tabâr (Family, plur. tabarâ): Translating “tabâr” is
nicknamed “the Invulnerables”. difficult. It actually means something like “descendants of a
common ancestor”. The early Chyans used it with an
Safîdaspa (White horse, plur. Safîdaspâ): The Safîdaspâ
extremely large meaning, indicating a group of people
are creatures of legend, in the shape of the fastest and most
more or less akin and all their servants. It can then be
agile Ninfin that have one or two long slivery horns on their
translated as “tribe”. After the Chyans settled in their new
forehead and are of the most dazzling white colour,
land and become sedentary, tabâr took the more restrictive
believed to blind any whose heart is not pure and strong.
meaning of a direct line of descendants and excluding
They are said to be able to read the heart of Men, unveil
servants and dependants.
and awake their deepest feelings and have a limited grasp
of their future. Their eternal foes are the Sheroqabâ. Taj (Crown): A kind of high crown made of metal and
worn exclusively by Chyan Vaysha. They are either of gold,
Sarân (Chief Groom): The name of the general in chief of
silver, bronze or copper, depending on the exact status of
the imperial host. Also, the name of the most powerful
the Vaysha tabâr. Arshanâ usually have silver tajâ and the
piece in Shaja game.
Taj, the crown of the Rashaja, is the only one in gold.
Sarhad (Cold highland): The highland plains typical of the
Tajbanu (Lady of the crown): The first spouse of the
Clyan country: bleak and cold, covered with short grass
Rashaja, or Queen.
and cut by deep and narrow gorges.
Tahmarda (Tall Men): It is the most common name given
Shadru (Servant): One of the Chyan castes.
by the Chyans to the Númenoreans. Other names found in
Shâhir (Wandering poet, plur. Shâhirâ): The Shâhirâ are the old chronicles are Daneshvara, the Learned Ones, and
the most commonly encountered Chyan poets. They Paktana, the Long-lived. With time, Tahmarda tends to
wander from town to town, reciting old Gathâ wherever refer more particularly to the Númenoreans of Anarikê,
and whenever people are ready to listen to them (which is while the colonists of Sakal an-Khâr are called Khanîm,
often). The tradition wants that offering them a roof and a following the fashion (tinged with a strong hatred during
morsel to eat brings good luck into a household. Shâhirâ the Golden Rule at the end of the Second) the colonists of
transmit their lore only orally to an apprentice (usually Anarikê had to refer to their southern kindred. During the
their son) and despise settled poets who write and sell Third Age, with the fading of the distinction between
poetry. They are keepers of a tradition that can be traced Númenoreans and natives in Anarikê, Tahmarda is used as
back to well before the Chyans crossed the Chy Gap. a common synonymous of Anarikanî, applied to anybody
Shapan (Truthful man): Representative of the Rashaja in coming from that land.
the empire. He has power of high justice and has in charge Vidavan (Law against the demons): The theological
the local imperial military forces (the Erexshâ is under his reform of Dahnâ, after the downfall of the Artaxshâsan
order). dynasty, forbidding any form of cult rendered to the
Sheroqâb (Lion-eagle, plur. Sheroqabâ): It is a mythical demons.
creature, said to have the body of a lion and the head and Varna (Priest): One of the Chyan castes.
wings of an eagle. They appear in Chyan legends as masters
Vata (Merchant): One of the Chyan castes.
of lies and deception, with a deep knowledge of ancient
lore and a great taste for word plays. They are the Vaysha (Noble-warrior): One of the Chyan castes.
incarnation of all that is vile and the opposite of the
Safîdaspâ.
Sohrab (Glowing): The wide ceremonial dagger, usually
heavily decorated with gems and precious metal inlays and
that the Vaysha carry as a token of their high position.
Susanâparâ (Fairies of the trees, sing. Susanâpari): The
name that the Chyans give to the Elves or any other human-
like fairy creatures living in the woods. The Chyan Shâhirâ
212

7.3 Glossary Bozisha-Dar (Ap. Gift of the Goddess): A hub for trade and the main city of
the Bozisha-Miraz. Called Harshport by Westron speakers, the city overlooks
(Kadar) Abâr-Narîk (Ad. Citadel of the Iron Eagles): Capital city of the point where the river Rijesha empties into the great Bay of Tulwang.
Anarikê. Bozisha-Dar is often simply referred to as “the Dar”.

Abyazark (Ch. White Castle): The Chyan name of the mountain where the Bozisha-Miraz (Ap. Dowry of the Goddess): The Apysaic name for the lands
Dwarven city of Námagalûz is dug. Also refers to the city itself. that would roughly be called south-central Far Harad by Gondorians. The
highlands called Raj are the cultural centre and richest region of the Bozisha-
Adek: People of Burskadekdar. Miraz.
Aelinost (S. Lake City): A Númenorean outpost in Olyas Kriis, founded in Bozishnarod: People of the Bozisha-Miraz.
SA 1660.
Bulchya: One of the five original Chyan tribes, who settled in the Bulchyades.
Aerann: A city of the Lynerian League.
Burskadekdar: A high plain in the east of Endor.
Ahar: Nomadic people inhabiting the plains north of the Chy Gap. See
Kargagis Ahar. Cajanians: People of Coàjanîr.

Ahava: A land in the Ivory Peninsula, the large peninsula which extends south Cevra: An island of the southern Archipelago. Conquered by Harshandatt in
of Sîrayn. the mid-Third Age.

Ahavan: People of Ahava, known as slave traders. Chaialla (Cha. Clifflings): A Drúedain people who lived in the Chyan lands
before the coming of the first Múranians. Also called Iauradaníl or Old Little
Akalaî-Zaj: An accursed city in Acaana. Folk in Sindarin.
Akhôrahil: One of the 9 Ringwraiths. Also called Kherondil by the Chyans Chey Sart: The Chey Nation. The ruthless Chey horsemen live in a wide plain,
and known as the Storm King (or the Storm God or Akshâtra by the Chyans). north of the Chy Gap and between the Talathrant River and the Chey Rill,
His dominion is centred on Anbalukkhôr, west of Sîrayn. where the only remarkable feature in the solitary volcano called Ulk Chey Sart.
Alkyad: A kingdom founded in the Ered Harmal by Entoj Adun, an aggressive Chya: The most important of the five original Chyan clans and who gave its
Haruze warlord, who claimed to be the descendant of the Ringwraith Queen name to the Chyans. Settled in Chy.
Ard the Vain. Named after its capital city built in TA 1038.
Ciryatandor (S. Land of Ciryatan): See Mountaincleft.
Amesh: One on the five original Chyan clans. Settled in Lódenûly.
Ciryatanórë (Q. Land of Ciryatan or Land of the Ship Builder): Land name
Ammu: One on the five original Chyan clans. Settled in the Low Lhûd and after the Númenorean king Tar-Ciryatan. See Mountaincleft.
Samarth.
Cly: One of the five original Chyan clans. They settled in the Clyan Highlands
Anarikanî: People of Anarikê (Olyas Kriis). and kept their nomadic traditions.
Anarikê (Ad. Land of the Eagle): See Olyas Kriis. Coàjanîr: The coastal lands of Harshandatt (named after the city of Coàjan).
Anbalukkhôr (Ad. (land) of the ship-king): See Mountaincleft. Codya: A country in the east of the Chyan Empire, on the northern shores of
the Bay of Ormal, between Lômithâni and Olyas Kriis. It is the main realm of
Apysaic: The dominant language family in south-western Endor. The first
the Vulmaw in the Bay of Ormal.
Apysaic speakers settled to the south-west of the Utter Harad, in the areas called
Hyarn, Elorna, Zimrathâni, Drel, and Pel. The second wave entered Harad Codyan: People of Codya. Mostly of Vulmaw stock.
over 1500 years later and came to control the Far Harad.
Dalpygis: A hilly country in the north of Kargagis Ahar.
Ard: Queen Ard the Vain or Adûnaphel. One of the 9 Ringwraiths, whose
dominion was in Near Harad. Dhaht: A country of steppes and desert north of the Lynerian League.

Arentaurr (Tw. Forest of the Arana): One of the Gleaming Cities of the Dilikhran: Nomadic people living in Dhaht.
Taarun Elves in Heb Aaraan.
Doyidh: Capital of Vaag.
Arysis: An oasis on the Ode Rysis, between Siakan and Lurmsakûn, on the
southern flanks of the Ered Harmal. Its capital is the rich merchant city of Drej Uriac: An important Vulmaw city in Codya.
Maresh. Elanthia: One of the Gleaming Cities of the Taarun Elves of Heb Aaraan.
Ashajatâish (Ch. Thunder Massif): Mountain in the Ered Harmal, west of Emaldar: Old Múranian name of Mijore.
Mijore. It is sacred to the Chyans who believe that their god Hitâspa has is abode
on its top. Emelcyn: A city of the Lynerian League.

Asrûta: The Sun and True God. Father of all gods and demons and creator of Ephydis: A Lynerian city in Lynahar.
everything in the Chyan religion.
Far Harad (W./S. Far South): A generic term used by the people of Gondor
Bellakar: A land in the Far Harad, stretching along the coast of the Belegaer, to refer to the country (mostly wastelands and deserts) stretching south of the
south of Umbar and north of the Bozisha-Miraz. It is sometime divided into Harnen River (see Near Harad) and as far as the foothills of the Yellow
Mardruak, Felayja and Bellazen, from north to south. Mountains in the south and the Ered Harmal in the East and bounded by the

Bellakaze: People of Bellakar.


213

Belegaer in the West. The Far Harad includes lands such as Bellakar, the Raj, Kykurian Kyn: A country on the southern shores of the Bay of Illuin, west of
Tulwang, Anbalukkhôr, Arysis, Siakan or Harshandatt. the mouth of the Talathrant. Peopled by the Kalion, worshippers of the Dragon
Hilyarumor.
Gaathgykarkan: A low steppe-land in the south east of central Endor.
Llikh: An island of the Southern Archipelago. Became the centre of a short
Greater Harad (W./S. Greater South): See Sîrayn. lived Chyan princedom in the mid-Third Age.
Haphet: Múranian name of Kandalar. Lômithâni (Ad. Land of the Night): A Númenorean colony on the bank of
Harad (S. South): How the people of Gondor call the vast area located below the Niss River, between Codya and the Lynerian League. Also called Lônithâni
the river Harnen, south of Gondor and Mordor. Harad is also called (Ad. Land of the Haven, S. Londor) or Dorondor (S. Land of the Oak).
Haradwaith, a label which more genuinely refers to the people of the region. Lurmsakûn: The westernmost of the Oasis Kingdoms, south of the Ered
Haradaic: The dominant language family in northern (Near) Harad. Haradaic Harmal and neighbouring Arysis, Khand and Pezarsan. Often considered as the
is associated with the Haradrim (Haradwaith) or Haruze as they call themselves. easternmost realm of the true Haruze of Near Harad.
Southern Haradrim, however, generally speak various forms of (northern) Lynahar: A kingdom ruled in common by Dwarves and Lynîr, in the
Apysaic. mountains north of the Lynerian League.
Haradrim (S. Southern People or Southrons): How the people of Gondor call Lyneria: The first city built by the Lynîr on the coast of the Bay of Ormal.
the various confederations of Haradaic and Apysaic-speaking peoples who
reside in Harad. Also called the Haradwaith. Lynerian League: A League of city-states formed in ancient times by the
Lynîr, a confederation of different peoples, famous for being sailors, merchants
Haruze: How the people living on the banks of the Harnen River call and explorers. The Lynerian lands lie on the north-eastern shores of the Bay of
themselves. Ormal, north of the Zurghôr Jungle and south of Lynahar.
Harshandatt: The Kingdom of the Black Leopard or the Land of the Two Lynîr: People of the Lynerian League.
Rivers. The land stretching south of the Chyan Empire, on the coast of the Bay
of Ormal and along the banks of the Núar and Irôlm rivers. Maresh: Main city of Arysis.
Harshandattî: People of Harshandatt. Often called Múranians by the Mejhanîr: Country of Mejhat, in northern Harshandatt.
Chyans.
Mejhat: Big port city in the north of Harshandatt.
Heb Aaraan (Tw. Forsaken by the Arana): The mountain country around the
great Chyasraan lake in the Ered Harmal, west of the Clyan highlands. It is Memphet: A important Harshandattî citadel at the border between
peopled by Taarun Elves. Harshandatt and the Chyan Empire.

Jabâya: The mountain country that stretches in the Ered Harmal between the Merkampa: A dragon living in the Ered Harmal and Vaag.
southern banks of lake Chyasraan and the upper valley of the Ode Siak, north Mogul: Land onf the Moguly tribes. Present-day Bulchyades.
of Siakan and the Clyan Highlands. Home of the Jabâyarâ (Mountain Men in
old Chyan). Moguly: Múranian tribe who lived in the Bulchyades before the coming of the
Chyans.
Ibaavi: People of Ibav.
Mountaincleft: Kingdom of the Ringwraith Akhôrahil, west of Sîrayn. Also
Ibav: A low, flat land located between Lóchas Drûs and the Bleak Mountains, called Anbalukkhôr, Ciryatandor or Ciryatanórë.
in the east.
Mûmakan: A land in the Utter South, home of the famous Mûmak.
Idurâk: People who lived on the headwaters of the Niss River, north of
Lômithâni and the Lynerian League. They gave their name to the upper valley Mûmakanar: People of Mûmakan.
of the Niss River.
Múranian: People who lived in Murayn before the coming of the Chyans.
Inyalonî (from Q. Inyalóna, Female island): First Númenorean outpost Chyans use the name to refer to their descendants, subjects of the Empire, and
founded in Olyas Kriis, in SA 1625. to the people of Harshandatt.
Jí Indûr: One of the 9 Ringwraiths who extended his dominion in the Utter Murayn: The name given by the ancestors of the Harshandattî to Chy and the
South, in Tantûrak and later in the Southern Archipelago. Denûly valley.
Jodiar: Other (Múranian) name of Tûl Jodia. Myrn Shriac: Vulmaw capital of Codya.
Jojojopo: A land in the east, on the southern shores of the Gulf of Ibav. Naijin: A fortress city of the Vulmaw in the desert, north of Codya.
Jôpi: People of Jojojopo. Námagalûz: The great dwarven city of the Ered Harmal, east of lake
Chyasraan. Called Abyazark by the Chyans.
Kaphet: Múranian name of Kantilya.
Near Harad (W./S. Near South): How Gondorian call the lands on their
Kargagis Ahar: The Confederation of the Ahar, the main people living in the southern border, along the valley of the Harnen River. It may goes as far south
plains running east of the Talathrant and the Chey Rill and north of the Chy as Umbar, especially when this port city is under Gondorian rule.
Gap.
Nhazadh: Title for the ruler of Harshandatt.
Kherondil: Chyan name of Akhôrahil.
Niel Arên: Capital of Acaana.
Kiphetaba: Múranian name of Samarth.
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Númenor (S. West-land): Also called Westernesse. It is the large, fertile Sîrayn: The lands along the Siresha River, south of Harshandatt. Called
island continent located in the middle of the Great Sea (S. Belegaer) and home Greater Harad by the people of Gondor.
of the Númenoreans, that the Chyans call Tahmarda. It was raised from the seas
at the beginning of the Second Age and destroyed by a cataclysm in SA 3319. Soronórë (Q. Land of the Eagle): Name given to Olyas Kriis by its first
Númenorean settlers. Later called Anarikê. See Olyas Kriis.
Númenorean: People from Númenor. The Chyans call them Tahmarda.
They were great sailors and warriors but also men of lore and wisdom. They Strongflow: The common name of the Chyan great city of Pelepelplû.
founded colonies in the Bay of Ormal and dominated most of its shores before Suncrown: The highest mountain in the Ered Harmal, west of lake
their downfall at the end of the Second Age of the Sun Chyasraan.
Odhâren: Name taken by the Ringwraith Ren the Unclean in the Third Age. Talathrant (S. Plain-river): The great river which crosses the central plains of
See Ren. Endor. It flows north, from the Ered Harmal to the Bay of Illuin. It is called
Olyas Kriis: A peninsula, also called Anarikê (and Soronórë), between the Samûda by the Chyans, a deformation of its Chejan name: Sam Uta.
Bulchyades and Codya. This hilly land is peopled by descendants of Elinse, Talathrim (S. Plain people): The group of peoples originally living in the
Lynîr, Chyan and Númenorean settlers. central plains of Middle-earth.
Orgothraath: The wooden land just north of the Chy Gap, on the headwaters Tantûrak: A former Númenorean colony in the Utter south. Home of the
of the Chey Rill. Ringwraith Jí Indûr.
Orgothraathi: People of Orgothraath. Thelór's Folk: Dwarven people who built the Námagalûz in the early days of
Ormal (Bay or Sea of): The sea south of central Middle-earth, according to Second Age. Over the centuries, this people has become very divided, founding
legends formed by the fall of the southern lamp of the Powers in the Nights of independent cities in the Yellow Mountains, from the remote city of Naragurs
Time. The Bay of Ormal is the centre of civilisation of southern Middle-earth. in the far west to Zâramgathol in Lynahar in the east.

Ovatha: One of the 9 Ringwraiths. His kingdom was in Khand and the central Tûl Jodia: The major city of Ornad, between Harshandatt and Sîrayn.
plains of Endor, west of the great Talathrant River. Tûl Póac: An oasis in the great desert of Haradwaith. A major trade centre
Pelnatej: A city of Olyas Kriis. and caravan city between the Raj, Sîrayn and Harshandatt.

Pelorna: A city of the Lynerian League. Ulshy: A land on the southern shore of the Bay of Illuin, between the mouth
of the Talathrant and the northern spurs of the Tem-Eskam.
Pezarsan: An eastern kingdom of Near Harad, on the Harnen River (called
there Ode Pezar), west of Lurmsakûn. Ulshyan: People of Ulshy. Akin to the Chyans.

Raj: The fertile highlands located in south-western Far Harad. It is the major Utter Harad (W./S. Utter South): How the people of Gondor call the lands
centre of culture and trade of the Far Harad. Bozisha-Dar is its chief city. south of the Yellow Mountains.

Râkhe: A wild people of the Southern Archipelago. Vaag: The hilly country stretching in the Ered Harmal, north-east of the Chyan
Empire, between the Chy Gap and Acaana.
Relmether: A kingdom on the Talathrant River, north-west of Chey Sart.
Vaagathâ: People of Vaag. They are akin to both the Chyans and the Aca.
Relmetherim: People of Relmether.
Vagya: One on the five original Chyan tribes. They settled in Nosharud.
Ren Jey: One of the 9 Ringwraiths. Called the Unclean or the Fire King. He
ruled over the Chey and extended his dominion over a large part of the great Velarith (S. Gods Safety): The mountain refuge in the Suncrown massif
plains of Endor, east of the Talathrant. In the Third Age he made himself called (highest peak of the Ered Harmal), founded by a Gondorian mystic in the 12th
Odhâren the Fierce. century of the Third Age.

Rycolin: People of Rycolis. Vulm Shryac: An island of the Southern Archipelago, first to be conquered
by the Vulmaw coming from Womawas Drûs on the Far Eastern coasts of
Rycolis: A lands of hills in the great plains of Endor, east of the Tem-Eskam Endor.
dorsal and on the headwaters of the Forbesir, the great river of the Far North.
Vulmaw: People who came from the far Womawas Drûs and settled first in
Sakal an-Khâr (Ad. Southern Coast): Greatest Númenorean colony in the Vulm Shryac. They later conquered Codya. Great seamen and traders, they are
Bay of Ormal, on a peninsula south of the Zurghôr Jungle. It revolted against also infamous pirates and slave traders.
the King of Númenor at the end of the Second Age and turned into a strong
imperial power in the Bay of Ormal, before the rebellion was crushed. Again a Zurghîr: Savage tribes who live in the jungles and marshes of Zurghôr.
major power in the Bay of Ormal in the early Third Age. Zurghôr: The unforgiving jungle between Sakal an-Khâr and the Lynerian
Sâre: People of the Southern Archipelago. Known for indulging in piracy. League. It is rumoured to be home of unknown and unspeakable horrors from
a long-forgotten age.
Siakan: An oasis along the Ode Siak, west of the Chyan Highlands and south
of the Ered Harmal.
Silvermist: Chyan name of the elven kingdom in the woods and mountains
around the mist covered lake Chyasraan in Heb Aaraan.
Sîrani: People of Sîrayn.
215

7.4 Chyan Names


Chyans usually have only one name. As they are especially imaginative to devise new names, there is generally few risks of
confusion. When necessary they can precise their identity by giving the name of the ancestor of their family or the name of
their father. The new-born child receives his name during a special ceremony, the Gift of Name, which is one of the most
important domestic religious festival (see #3004-1 Chyan Empire : The People, section 7.4.3).
The following tables give examples of the most common Chyan names for boys and girls.

Names of boys Names of girls


Abadard One who possesses prosperity Aredetfredhi One having a righteous father
Abarja Most strenuous Arenavachi Speaking the truth
Adarbad Protector of fire Armaiti Humility
Adarburzin Fire of exaltation Arta Righteous
Adarfiroz Fire of victory Artdokht Righteous daughter
Adarfra Fire of glory Aryenish Of a noble lineage
Adarmard A man of power Arzu Wish
Adarvan Fire protector Asha Righteousness
Adel Just Ashishvangh Good blessings
Advi Needing no protection Azarmidokht Beloved daughter
Afiveh Extremely good Bahmanbanu Lady with a good mind
Airyaman Noble mind Bahmandokht Good minded maiden
Amavand Powerful Bakhtavar Fortunate
Anoshiruvan Having an immortal soul Banudadhush Lady with justice and intelligence
Arash Righteousness Banugul Rose-like lady
Arasti Adorned Banugushnasp Lady who possesses a male horse
Arawaostra Possessing a white stallion Banuhufriya Loving lady
Arshak Straightforward Banuhufriz Well-born lady
Arshâma Having the might of a hero Banuhuram Lady with joy
Arshis Blessing Banuhururish Lady shining like the sun
Arta Righteous Behafrid Well created
Arvand Courageous Behruz Good day
Ashtad Rectitude Behzad Well born
Aspandad Bountiful humility Dadhush Born intelligent
Aspandyar Bountiful friend Dadhushfarrokh Born with auspicious intelligence
Aspantaman White one Delara Adorner of heart
Aurashaspa Possessing swift camels Delaram Comfort to heart
Aurvatasp One having swift horses Delbahar Heart of the spring season
Azadafroz Shining nobly Delbanu Loving lady
Azadchehr Of noble appearance Delbar Loving
Azadmard Noble man Deldar Keeper of heart
Bahadur Valiant Delkhush Pleasant
Bahman Good mind Delnavaz Caresser of heart
Bahmard Good man Delruba Ravishing of heart
Bahram Victorious Delshad Of happy heart
Bahramdad Created by victory Dinbanu Lady of faith
Bakhtafrid Blessed by fortune Fahnik Virtuous
Bakhtyar Friend of fortune Farida Proud
Barman High minded Farkhonda Happy
Behbud Good leader Farnaza Intelligent
Behzad Born of good family Freny Beloved
Bundar With a noble lineage Goharafrid Created by nature
Burzafrah Having exalted glory Gulafruz Dazzling like a flower
Burzasp Having tall stallions Gulafshan Dispersing like a flower
Burzincheher With an exalted face Gulandam Having the form of a flower
Chubin Having a wooden mace Gulbadan Having a body like a rose
Dadafarin Created by justice Gulbaher A spring flower
Dadbandad Law-conforming Gulbanu Flower-like lady
Dadfaruk Shining by law Gulbarg A rose leaf
Dadfiruz Victorious by law Gulchehr Having a countenance like a rose
Dadmeher Just law Gulestan Garden of roses
Daneshvar Possessing knowledge Gulkhandan Smiling like a flower
216

Names of boys Names of girls


Darazdast Long-handed Gulkhurshid Sunflower
Dastan Strong Gulpaekar Rose-faced
Davrameshi Having stout sheep Gulroxar Rose-faced
Delawar Liberal Gulrukh Rose-faced
Delir Brave Gulshirin Sweet like a rose
Delsuz Sympathetic Homai Well proportioned
Dinpanah Having protection of the religion Hufriya One who possesses much love
Dinyar Friend of religion Hutosh Well-formed
Dravasp Having healthy horses Hutoxi Diligent
Emet Hope Katin Belonging to the house
Erezwand Righteous Keherafrid Made of chestnut or bay colour
Faravindad Obtaining glory Kerbanu A lady of felicity
Fardad Endowed with splendour Khubchehr Good looking
Farhad Cutter of stones Khubrui Of fine features
Farrokh Auspicious Khurmand Possessing glory
Farrokhan Glorious Khurshidbanu Lady like the sun
Farrokhbondad Having a happy family Khushchehr Of pleasing face
Farrokhnezad Of blessed purity Khushmand Happy
Farrokhzad Auspiciously born Khushnama Of nice appearance
Farzan Wise Khushnawaz Pleasingly caressing
Ferozgar The triumphant Mahafrin Blessing of the moon
Frahimrawa Exalted soul Mahaziver A lady with golden ornaments
Frahisrva Celebrated Mahbanu Moon-like lady
Frashaoshtra Having useful camels Mahchehr With features like the moon
Fravak Forthright speaker Mahdokht Daughter of the moon
Goberu Cattle nourisher Mahin Like the moon
Goraze One who organises Mahinbanu Lady like the moon
Gushnasp Possessing a stallion Mahkhurshid Moon and sun
Gushtahm Of a strong family Mahpaekar Having a face like the moon
Gushtasp Having a ready horse Mahperviz Excellent like the moon
Habub Having good animals or cows Mahrokh Having a face like the moon
Hoshang Knowledge and intelligence Mahtab Shining moon
Hoshedar One who increases holiness Mahzarin Golden moon
Hoshedarmah One who increases reverence Makhmal Velvet
Hoshyar Clever Manizeh A jewel of a lady
Huafrid Well-created Meherafraz Exalted by love
Huafrita Well-loved Meherafrid Created by love
Huchithra Having good origin Meherafrin Blessings of the sun
Hukhshthra Good ruler Meherafruz Kindled by love
Husrav Of good fame Meherangiz One that creates love
Hutan Well-bodied Meherbanu Lady of love
Huvaspa Having good horses Meherchehr Having features like the sun
Huzvak Good speaker Meherokh With a face like the sun
Ishvat Desired Meherpaekar Of a face like the sun
Izadyar Friend of God Morvarid Pearl
Jahanabad One who makes the world prosper Naheed Immaculate
Jamasp Possessor of sturdy horses Nazbanu Graceful lady
Janafruz One who cheers, kindles life Nazchehr Graceful looks
Jangi Brave Nazneen Graceful maiden
Kamdele Desire of the heart Naztab Shining grace
Kamran Successful in every undertaking Nekakhtar Of good stars
Karan Active Nekbakht Of good fortune
Kaykhusru Of good fame Nekchehr Of good appearance
Kersasp Having lean horses Nekdel Of good heart
Khanvant Shining Nezhat Pure
Kharad Wisdom Parvana Butterfly
Khordad Created by glory or grace Purgav Having many cows
Khorehomand Possessing grace Rakhshandeh Shining
Khorram Happy Rambanu Lady of joy
Khorushasp Having pleasant horses Rokhsar Bright face
Khubchehr Having a fine face Roshan Shining
Khubruy With a good face Roshanaf Bright
Khubyar Having a good friend Roshanak Bright woman
217

Names of boys Names of girls


Khudabax Gift from God Roxenda Flashing
Khudadad Created by God Samanrukh With a patient face
Khudamard Man of God Sarafraz With an exalted head
Khudamorad Desire of God Sarosh Obedience
Khudaparasht God's devotee Shaker Sweet
Khudaram Joy of God Shakerbanu Sweet lady
Khudayar Friend of God Shakernaz Delicate as sweet words
Khufiruz With good victory Shirin Sweet
Khurdad Perfection Shirinbanu Sweet lady
Khursand Contented Simin Silvery
Khushchehr Having pleasing features Simindokht Silvern girl
Khushmanish Having a good heart Tabendeh Shining
Khushmasta Extremely joyous Tanaz Having a delicate body
Khushnawaz Sweet comforter Vispanfriva Beloved of all
Mahburzin Exalted moon Zarin Golden
Mahdat Created by the moon Zarmandokht Daughter of time
Mahyar One whose friend is the moon
Mardbud Chief amongst men
Meherab Lustre of friendship
Meherafshan Devoted in love
Meherasp Friendly horse
Meheryar Friend of love
Meherzad Born of the sun
Namdar Famed
Naoshad New joy
Naozad New-born
Nariman Manly minded
Nashak Friend of all
Nawazish Gift given by God
Nekchehr Having a good appearance
Nekmard A good man
Nevazar Intrepid as fire
Noved Good news
Orvadasp Possessing swift horses
Peshotan Wisely active
Pirangushnasp Having old male horses
Pishkar Zealous in his duty
Porgav Having abundant cattle
Rakhoh Independent
Ram Joyfulness
Rambax Bestower of joy
Rambehesht Joyful heaven
Ramburzin Exalted joy
Ramdin Joy of religion
Ramgushnasp Joy in possessing a stallion
Ramin Joyful
Ramisht Most joyful
Rayomand Full of glory
Roshan Shining
Safna Bringer of prosperity
Sahi Straight
Sarafraz Conqueror
Sarosh Obedience
Sherfiruz Victorious lion
Shergir One who holds the lion
Shidasp Possessing shining horses
Shidush Shining shoulder
Shirmard Lion-like man
Shiruy Lion-faced
Shirvanshah Lion-like
Shirzad Born of a lion
Smardis Exalted
Spityur One who possesses white lambs
218

Names of boys Names of girls


Sriroxna Having beautiful oxen
Stivant Steadiness
Surin Brave
Tahm Valiant
Tahmasp Having strong horses
Upamana High minded
Urvakhsha Joyful
Urvatatnara Man of perfection
Vardanis Of a brave family
Vasna Omnipresent
Vishnasp Possessing a stallion
Vispanfria Beloved of all
Vourunemangha Of wide homage
Wehafrid Well created
Wehshapur Good prince
Wehzan Well born
Yavisht Young
Zaosh Willing
Zaran Golden
Zarmeher Exalted love
Zirak Clever
Zirakzadeh Wise born

Chyans also usually make up names for their children in honour of a god or a hero of the past. The most common
constructions are:
X-badan: Possessing a body like X X-frya: Beloved by X
X-bandeh: Servant of X X-hir: Possessing the essence of X
X-banu: Lady of X X-mah: Mouth of X
X-dad: Born of X X-morad: Desire of X
X-dokht: Daughter of X Nim-X: Half as mighty as X
X-dyar: Friend of X X-parasht: Devotee of X
X-farin: Created X X-pur: Son of X
X-frid: Blessed by X X-ram: Joy of X

7.5 Weights and Lengths


For the commodity of the reading, usual metric and imperial measure systems have been used in the text. However, Chyans
have their own system of weights and lengths.
Lengths
Ninfinmûi: The breadth of a Ninfin mane hair. It is more used as an expression to refer to something very thin, like high quality silk,
than as a real length measure.
Bahar: Length of one joint of the thumb (about 3.2 cm or 1 ¼ inch)
Vajjab: Span from tip of thumb to tip of little finger extended (about 21 cm or 8 ¼ inch)
Kallah: Ordinary stature of a man (about 1.70 m or 5’7’’)
Farsang: Distance that a man can walk during one Chyan hour of daylight (about 4 km or 2.5 miles)

Weights
Chyans use weights to measure liquids or grain quantities.
Nukhûd: Weight of a local variety of very small chick-pea (about 0.2 g or 1/144 ounce). It is usually used to weight gems or drugs.
120 Nukhûd = 1 Miskâl (about 24 g or 0.8 oz).
120 Miskâl = 1 Mân (about 2.9 kg or 6 lb 4 oz)
1/3 Mân = 1 Sihyak (about 960 g or 33.3 oz), means literally one-third.
30 Mân = 1 Shajamân (about 86.4 kg or 187 lb 8 oz), the weight of Rashaja Shôburagan the day of his crowning as the legend says.
2 Shajamân = 1 Shuturvar (about 172.8 kg or 375 lb), the load a Chyan camel can carry.
Gold or other precious metals are usual kept in the form of pierced disk ingots of 1 Mân, from which 120 golden Shôbu coins or 360
silver Sapi coins can be minted.
219

7.6 Table of the Rashajâ


Note: Note that the numbers following the names of the Chyan Rashajâ used in the text are for clarity purpose. Chyans do not use them.
Victorious Sun Empire Kavadh I (2656-2660)
Dârayavahan dynasty (853-1162)
Haxamânahan (2660-3016)
Haxâmanish I, the Old (654-694)
Kurû I (2660-2693) related to Haxâmanish V
Dârayavahu I (853-880)
Kurû II (2693-2742)
Xshayârshan I, the Conqueror (880-911)
Khashâyâr I (2742-2751)
Dâtuvahya I (911-953)
Haxâmanish VI (2751-2787)
Ariyamna I (953-981)
Ferozgar I (2787-2826)
Ariyamna II (981-1020)
Uvaxshtra III (2826-2869)
Kambûjiya I (1020-1049)
Dâtuvahya III (2869-2895)
Uvaxshtra I (1049-1071)
Kavadh II (2895-2919)
Dadârshi I (1071-1103)
Ferozgar II (2919-2923)
Haxâmanish II (1103-1145)
Aspacanah I (2923-2987)
Xshayârshan II (1145-1152), his br. Kurû at Chajapûn (1152-1178)
Aspacanah II (2987-3016)
Kambûjiya II (1152-1165)
Tirdâhan dynasty (3020-3281)
Dâtuvahya II (1171-1182) reigned only at Pelepelplû
Tirdâd I the Musician (3020-3043)
Ganashôshyn (1182-1191) counsellor of Dâtuvahya II, Arshan of Pelepelplû
Farhâd I (3043-3073)
Vâyaspâra (1191-1222), Arshan of Pelepelplû
Ferozgar III (3073-3089)
Tirdâd II (3089-3103), no Rashaja appointed by Sakal an-Khâr after Tirdâd’s death
Shining Gold Empire Ântîcûs I (3110-3127)
Shôburagahan dynasty (1661-2013) Sûlûkûs I (3127-3144)
Shôburagan I (1661-1682) Farhâd II (3144-3160)
Ganachyn I (1682-1692) Tirdâd III (3145-3153), revolted against Farhâd II and the Dark Ordainers
Xshayârshan III (1692-1698) Sûlûkûs II (3160-3180)
br. Vâyaspâra I (1698-1702) Ferozgar IV (3180-3193)
br. Ardâcher I (1702-1707) Ântîcûs II (3193-3233)
Ganachyn II (1707-1709) Sûlûkûs III (3233-3255)
Cishpi I (1709-1735) Aspacanah III (3255-3280)
Dadârshi II (1735-1753) Aspacanah IV (3280-3281)
Vâyaspâra II (1753-1762)
Vâyaspâra III (1762-1799)
Cishpi II (1799-1835)
Everlasting Sun Empire
Cishpi, Arshan of Jorash (3268-3295)
Vâyaspâra IV (1835-1862)
Artabân, Arshan of Jorash (3295-3324)
Haxâmanish III (1862-1870)
Shônagân, Arshan of Jorash (3324-3356)
Fardad I (1870-1913)
Ganagan, Arshan of Jorash (3356-3389)
Uvaxshtra II (1913-1965)
Vihnagan, Arshan of Jorash (3389-2428)
Vishtâspa I (1965-2013) a.k.a. Ganshô
Cishpi, Arshan of the Bulchyades (3428-TA 26)
Haxâmanish IV (2172-2221) [revolted Arshan of Tenolkachyn and Samarth]
Shônagân, Arshan of the Bulchyades (26-58)
Ganagan, Arshan of the Bulchyades (58-112)
Creeping Darkness Empire Cishpi the Child, Arshan of Chajapûn (105-147)
Artaxshâsan dynasty (2039-2299) Artabân the Fair, Arshan of Chajapûn (147-181)
Artaxshâsa I (2039-2043) Shônagân the Lion, Arshan of Chajapûn (181-203)
br. Dârayavahu II (2043-2081) Ganagan Sweet Tongue, Arshan of Chajapûn (203-223), br. of the preceding and
Kambûjiya III (2081-2125) Rashaja in 223
Xshayârshan V (2125-2167)
Dadârshi III (2167-2199) Ganagahan dynasty (223-527)
br. Vâyaspâra V (2199-2205) Ganagan I (223-233)
Dadârshi IV (2205-2208) Shônagân I(233-265)
Vishtâspa II (2208-2235) Ardâcher III (265-298)
Dadârshi V (2235-2261) Kavadh III (298-305)
Vâyaspâra VI (2261-2287) Kharad I (305-379)
br. Dahaka I (2287-2294) Sapôr I (379-383) grand-son of the preceding
Azarnuzeth I (2294-2299) Bharâm I (383-399) his br. Sapôr II at Chajapûn (383-409)
Yazdgard I (409-428), son of Sapôr II
Purifying Light Empire Ardâcher IV (428-446)
Vihnahan dynasty (2300-2660) Hormhîd I (446-469)
Vihnu I, Taronish (2300-2335) a.k.a. Tasagana Ardâcher V (469-518)
Ardâcher II, Chey Victor (2335-2353) Kharad II (518-527)
Cishpi III (2353-2401)
Dârayavahu III (2401-2427) Haydahan-Ganagahan dynasty (527-743)
Fardad II (2427-2463) Haydar I (527-545)
Dadârshi VI (2463-2498) Tahmasp I (545-580)
Dadârshi VII (2498-2556) Khodâd I (580-599)
Kambûjiya IV (2556-2581) Yazdgard II (599-625)
Ganachyn III (2581-2612) Hormhîd II (625-678)
Haxâmanish V (2612-2637) Kharad III (678-703)
Cishpi IV (2637-2656) Yazdgard III (703-736)
Kharad IV (736-743)
220

Mujahan dynasty (743-916) Dadfiruz II (1710-1726)


Mujahâdh I (743-781) Hormhîd III (1690-1710)
Vihnagan I (781-799) Vahyazdâta I (1726-1727)
Siyavush I (799-821) Khosrô IV (1710-1727)
Vihnagan II (821-844)
Mujahâdh II (844-865) Phaxsharâ dynasty (1727-2139)
Duvarayadh I (865-878) Khosrô V Tudhaliya I (1727-1761)
Abarpân I (878-893) Izadyar I Tudhaliya II (1761-1783)
Duvarayadh II (893-916) Mursil I (1783-1827)
Khudayar I (1827-1861)
Ulvanahan dynasty (916-1007) Khorram I Muwatalli I (1861-1907)
Ulvânad I (916-953) Khudayar II (1907-1915)
Haydar II (953-965) Mursil II (1915-1954)
Kavadh IV (965-977) Izadyar II Arnawunda I (1954-1979)
Khosrô I (977-998) Ramdin I Arnawunda II (1979-2023)
Khosrô II (998-1007) Hormhîd IV Muwatalli II (2023-2061)
Mursil III (2061-2086)
Shajanahan dynasty (1007-1304) Khudayar III (2086-2117)
Shajanan I (1007-1029) Mursil IV (2117-2131)
Vanâyan I (1029-1046) Khorram II Muwatalli III (Aberett 2131-Mordâd 2132)
Phraate I (1046-1053) Varahran I (Mordâd 2132-Mehrâ 2132)
Phraate II (1053-1077) Sharbaraz, an Aca usurper (Mehrâ 2132-Aberett 2132)
Vanâyan II (1077-1090) Varahran II (Aberett 2132-Shahrîvar 2135)
Phraate III (1090-1115) Purandokht I (Shahrîvar 2135-Mehrâ 2137)
Phraate IV (1115) Hormhîd V Khurazzad I (Mehrâ 2137-Aberett 2138)
Instability, ten rulers (1115-1119) Mursil V (Aberett 2138-Dayâr 2139)
Orodâyan I (1119-1123)
Murasa and Arazandar (1123-1125) Aldhrâdan dynasty (2139-2345)
Vologese I (1125-1127) Aldhrâd I (2139-2164)
Artabân I (1127-1129) Khordhâd I (2164-2176)
Phraate V (1129-1157) Khordhâd II (2176-2186) br. of the preceding
Artabân II (1157-1173) Khordhâd III (2186-2223) br. of the preceding
Shajanan II (1173-1191) Bahmard I (2223-2257)
Artabân III (1191-1195) Aldhrâd II (2257-2281)
Vologese II (1195-1199) Aldhrâd III (2281-2311)
Shajanan III the Irresolute (1199-1225) Bahmard II (2311-2345)
Chajapûn Nosharud Khushnawazan (Aca) dynasty (2345-2523)
Vologese III (1226-1253) Shahrvaraz I (2345-2353)
Artabân IV (1225-1244) Hurihhûd I (2353-2371)
Orodâyan II (1253-1270) Shahrvaraz II (2371-2392)
Phraate VI (1244-1258) Sarafraz I (2392-2443)
Vanâyan III (1270-1288) Hurihhûd II (2443-2469)
Artabân V (1258-1272) Shahrvaraz III (2469-2481)
Vanâyan IV (1288-1304) Mahyar I (2481-2483)
Midarayân I (1272-1288) Sarafraz II (2483-2523)
Midarayân II (1288-1294)
Mahyaran dynasty (2523-2594)
Farzan I (2523-2541)
Triumphing Sun Empire Aldhrâd IV (2541-2558)
Jahangir dynasty (1304-1649) Farzan II (2558-2594)
Arshavir I (1304-1317)
Siyavush I (1317-1350) Anarchy (2594-2621)
Ulvânad II (1350-1377)
Vindafarnahan (Ulshyan) dynasty (2621-2947)
Abarpân II (1377-1402)
Vindafarnah I (2623-2648)
Arshavir II (1402-1428)
Taxmaspâda I (2648-2672)
Siyavush II (1428-1462)
Taxmaspâda II (2672-2699)
Ulvânad III (1462-1499)
Vahumisa I (2696-2731)
Arshavir III (1499-1523)
Gaumâta I (2731-2745)
Ohrmizd I (1523-1547)
Gaumâta II (2745-2763)
Arshak I (1547-1563)
Vindafarnah II (2763-2789)
Abarpân III (1563-1579)
Vahumisa II (2789-2826)
Siyavush III (1579-1600)
Vindafarnah III (2826-2861)
Ohrmizd II (1600-1607)
Vahumisa III (2861-2906)
Siyavush IV (1607-1641)
Taxmaspâda III Sherfiruz (2906-2944)
Regency (1641-1645)
Taxmaspâda IV (2944-2947)
Khosrô III (1645-1654)
Harshandattî Domination (2947-3015)
Dadfiruzan dynasty (1654-1727)
Vishtâspahan dynasty (2988-FA 13)
Jahangir of the Bulchyades (Anarikê protectorate)
Vishtâspa III (2988-3015) Arshan of Pelepelplû, Rashaja in 3015, murdered the
Dadfiruz I (1654-1665)
night of his crowning
Khosrô III the Dispossessed (1654-1673)
Shôburagan II (3021-FA 13) Daughter of the preceding, sole woman to have ever
Bardiya I (1665-1710)
be crowned Rashaja
Kharad V (1673-1690)

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