Check for simple traps: 1 action Fast: 400 ft/min., 4 miles/hour, 30 Search room/complex traps: 1 minute miles/day; -5 penalty to passive Wisdom Moving at a normal pace 300 ft (60 (Perception) scores. squares): 1 minute Normal: 300 ft/min., 3 miles/hour, 24 Rest, short: 1 hour miles per day. Rest, long: 8 hours Slow: 200 ft/min. 2 miles/hour, 18 miles per day; able to use Stealth. Light Sources (PHB Ch. 5) Candle: 1 hour; radius: B 5', D +5' Map Movement (DMG Ch. 8) Torch: 1 hour; radius: B 20', D +20' Dungeon 1 sq = 10 ft / City: 1 sq = 100 ft / Lamp: 6 hours, 1 flask oil; radius: B 15', D Province: 1 hex = 1 mile / Kingdom: 1 +30' hex = 6 miles Lantern, bullseye: 6 hours, 1 flask oil; cone: B 60', D +60' Fast: dungeon 40 sq/min; city 4 sq/min; The Time Tracker Lantern, hooded: 6 hours, 1 flask oil; province 4 hexes/hr, 30 hexes/day; Each pie piece is 10 minutes (1 “turn”). radius: B 30', D +30' kingdom 1 hex/half hour, 5 hexes/day Each circle (“full pie”) is 1 hour (6 turns). Normal: 30 sq/min; city 3 sq/min; Each box represents a day (24 hours). Light Spells (PHB Ch. 11) province 3 hexes/hr, 24 hexes/day; Each page represents 1 tenday. Light spell: 1 hour; radius: B 20', D +20' kingdom 1 hex/2 hours, 4 hexes/day Continual flame spell: until dispelled; Slow: 20 sq/min; city 2 sq/min; province Daily Requirements (PHB Ch. 8) radius: B 20', D +20' 2 hexes/hr, 18 hexes/day; kingdom 1 hex/3 Food: 1 pound Daylight spell: 1 hour; radius: B 60', D hours, 3 hexes/day Water: 1 gallon +60' Not for resale. Permission granted to print or photocopy for personal use only. Dungeons & Dragons (5th edition) Time Tracker by Tim Bannock. Inspired by Richard J. LeBlanc, Jr./New Big Dragon Games’ Exploration Time Tracker for 0E/BX/1E (http://savevsdragon.blogspot.com/2016/02/free-pdf-download-exploration-time.html)