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Time Tracker

Typical Tasks (PHB Ch. 8) Pace (PHB Ch. 8)


Check for simple traps: 1 action Fast: 400 ft/min., 4 miles/hour, 30
Search room/complex traps: 1 minute miles/day; -5 penalty to passive Wisdom
Moving at a normal pace 300 ft (60 (Perception) scores.
squares): 1 minute Normal: 300 ft/min., 3 miles/hour, 24
Rest, short: 1 hour miles per day.
Rest, long: 8 hours Slow: 200 ft/min. 2 miles/hour, 18 miles
per day; able to use Stealth.
Light Sources (PHB Ch. 5)
Candle: 1 hour; radius: B 5', D +5' Map Movement (DMG Ch. 8)
Torch: 1 hour; radius: B 20', D +20' Dungeon 1 sq = 10 ft / City: 1 sq = 100 ft /
Lamp: 6 hours, 1 flask oil; radius: B 15', D Province: 1 hex = 1 mile / Kingdom: 1
+30' hex = 6 miles
Lantern, bullseye: 6 hours, 1 flask oil;
cone: B 60', D +60' Fast: dungeon 40 sq/min; city 4 sq/min;
The Time Tracker Lantern, hooded: 6 hours, 1 flask oil; province 4 hexes/hr, 30 hexes/day;
Each pie piece is 10 minutes (1 “turn”). radius: B 30', D +30' kingdom 1 hex/half hour, 5 hexes/day
Each circle (“full pie”) is 1 hour (6 turns). Normal: 30 sq/min; city 3 sq/min;
Each box represents a day (24 hours). Light Spells (PHB Ch. 11) province 3 hexes/hr, 24 hexes/day;
Each page represents 1 tenday. Light spell: 1 hour; radius: B 20', D +20' kingdom 1 hex/2 hours, 4 hexes/day
Continual flame spell: until dispelled; Slow: 20 sq/min; city 2 sq/min; province
Daily Requirements (PHB Ch. 8) radius: B 20', D +20' 2 hexes/hr, 18 hexes/day; kingdom 1 hex/3
Food: 1 pound Daylight spell: 1 hour; radius: B 60', D hours, 3 hexes/day
Water: 1 gallon +60'
Not for resale. Permission granted to print or photocopy for personal use only. Dungeons & Dragons (5th edition) Time Tracker by Tim Bannock.
Inspired by Richard J. LeBlanc, Jr./New Big Dragon Games’ Exploration Time Tracker for 0E/BX/1E (http://savevsdragon.blogspot.com/2016/02/free-pdf-download-exploration-time.html)

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