You are on page 1of 4

“This game references the Savage Worlds game system, available

from Pinnacle Entertainment Group at www.peginc.com. Savage


Worlds and all associated logos and trademars are copyrights of
Pinnacle Entertainment Group. !sed with permission. Pinnacle
maes no representation or warranty as to the "uality,
"uality, viability, or
suitability for purpose of this product.#

0ased on “Savage Worlds 1elu2e, first printing,


3ugust -//, and Errata from the PEG 4orums.

This is a fan produced wor, which $ offer for free to all


Savages. Thans for the ideas and encouragement.
%emember fols, buy the boos. They can&t write
more if we don&t support them.
*ast !pdate+ ovember -', -// decalod'()comcast.net
Roll d20 for result
Modifier Condition 9- 3nti"ue or medieval climbing e"uipment
/ <oung // 7rude 9> :odern climbing e"uipment
8- %ough traveling
- 7ruel /- 3gile
8- o medical attention 8- Scarce or thin handholds
= ;ld /= ;bservant
8- Poor environmental 8- Wet or slippery surface
> 6appy /> 7lueless
conditions
( E2perienced /( :ysterious
? Gung 6o /? 7reative C :edical attention D/B> or
@ *aAy /@ 3rtistic earlier
9/ :edical attention D/B>/ or D mg D escr ipt ion
' Sneay /' 4earless
better 9- 0urning weapon
B 0right /B 7owardly
9- :edical attention D-// 5 /d/ “Spot fire,# such as a burning arm or
/ 1umb - 6eroic
leg
-d/ 4lamethrower
=d/ *ava

Raise $mprove P7 - levels ma2


Roll 2d6 Tiebreaker 5 Spades,
Success $mprove P7 / level 6earts, 1iamonds, 7lubs
ailure 1ecrease P7 / level 9- Tracing more than (
2 Hostile: The target is ! on Trait "ie 1ecrease P7 - levels Joker 8 Go whenever and individuals
openly hostile and does his best to $nterrupt others actions. 9> %ecent snow
stand in the hero’s way. He won’t 9- to all actions. G: shuffles 9- :ud
help without an overwhelming dec. 9/ 1usty area
reward or payment of some kind. Interrupt 8 opposed 3gility 8> %aining
Crawling +2 roll, tie means simultaneous 8- Tracing in poor light
3–4 Uncooperative: The target %unning 8- 3ction. 8- Tracs are more than one day
1im light 9/ Surprise 8 attacers on hold, old
isnFt willing to help unless there’s a
;thers mae otice roll or no 8- Target attempted to hide tracs
significant advantage to himself. 1arness 9-
action.
Pitch darness 9>
5–9 Neutral: The target has no *ight cover 9/
particular attitude and will help for :edium cover 9-
litt le reward if the task at hand is 6eavy cover 9> Skill Ability
very easy. If the task is difficult, d# The character can read, write, and
he’ll require substantial p ayment Agility spea common words and phrases
0oating 1riving d$ The speaer can carry on a prolonged
of some kind.
4ighting *ocpicing
but occasionally halting conversation
Piloting %iding
10–11 Friendly: The target will go ●
Guards are either inactive or active Shooting Stealth d% The character can spea fluently
out of his way for the hero. He’ll ●
Success avoids inactive guardsH 4ailure Swimming Throwing d!0 The hero can mimic other dialects
lik ely do easy tasks for f ree (or maes guards active. Smarts d!2 The speaer can masterfully recite
very litt le), and is willing t o do Gambling 6ealing important literary or oral wors
more dangerous tasks for fair pay ●
3ctive guards mae otice rolls to oppose $nvestigation nowledge
or ot her favors. the Stealth %oll. 4ailure means guards spot otice %epair
the character. Streetwise Survival
Taunt Tracing
12 Helpful: The target is ●
*ast ? feet re"uires opposed chec. Clubs+ Tragedy
Strength
an2ious to help the hero, and will 7limbing Spades+ Iictory
probably do so for litt le or no pay ●
:ove (2 Pace outside combat per Stealth Spirit &earts+ *ove
depending on the nature of t he 7hec. $n groups, use lowest Pace. $ntimidation Persuasion "iamonds+ 1esire
task. ●
$n combat, once chec per round. After Story' 0enny or 3dventure 7ard
Armor (bstacle
Wild 7ards are $ncapacitated if :ae a Iigor roll at the start of Roll 2d$ 9/ Glass, leather
they suffer more than three each round before 3ction 2 )nmentionables' $f the 9- Plate glass window, shield
wounds. 7ards are dealt+ inJury is permanent, reproduction is 9= :odern interior wall, sheet metal, car door
out of the "uestion without miracle
9> ;a door, thic sheet metal
surgery or magic.
When a Wild 7ard • Raise: The victim stabiliAes 9? 7inder bloc wall
*+# Arm' %oll left or right arm
becomes $ncapacitated, mae and no further rolls are 9' 0ric wall
randomlyH itFs unusable lie the ;ne
an immediate Iigor roll+ 3rm 6indrance. 9/ Stone wall, bulletproof glass
required.
,+- .uts' <our hero catches
K Total of ! or /ess' The one somewhere between the crotch
character dies. • Success: The victim must and the chin. %oll /d?+
K ailure' %oll on the $nJury roll again ne2t round, or 1-2 Broken: 3gility reduced a die Object Toughness Damage Type
Table. The $nJury is permanent every minute thereafter if type Dminimum d>. *ight 1oor ' 0lunt, 7utting
and the victim is 0leeding ;ut. not in combat. 3-4 Battered: Iigor reduced a 6eavy 1oor / 0lunt, 7utting
K Success' %oll on the $nJury die type Dminimum d>.
*oc ' 0lunt, Piercing
5-6 Busted: Strength reduced a
Table. The $nJury goes away • Failure: The character dies 6andcuffs /- 0lunt, Piercing, 7utting
die type Dminimum d>.
when all wounds are healed. !0 /eg' Gain the *ame nife, Sword / 0lunt, 7utting
from blood loss. For
K Raise' %oll on the $nJury 6indrance Dor the ;ne *eg %ope > 7utting, Piercing
nonlethal damage, he’s
Table. The $nJury goes away in 6indrance if already *ame. Small Shield ' 0lunt, 7utting
rendered unconscious for
-> hours, or when all wounds !!+!2 &ead' 3 grievous inJury to :edium Shield / 0lunt, 7utting
1d6 hours.
are healed. the head. %oll /d?+ *arge Shield /- 0lunt, 7utting
1-2 Hideous Scar: <our hero now
has the !gly 6indrance.
3-4 Blinded: 3n eye is damaged.
Gain the ;ne Eye 6indrance Dor $ntimidate opposed by Spirit
the 0lind 6indrance if he only Taunt opposed by Smarts
3 character can carry (2 his Strength die type in pounds without
had one good eye. Success 9- to ne2t action vs target
incurring any penalties. This is your *oad *imit. 5-6 Brain Damage: :assive
Raise Target also Shaen
trauma to the head. Smarts
7arrying too much weight inflicts a 8/ penalty for every reduced one die type Dmin d>. ail 55
additional multiple of your *oad *imit. The penalty applies to
all 3gility and Strength totals, as well as sills lined to either
of those two attributes.
K Gain a new Edge.
7haracters cannot regularly carry weight that inflicts a
K $ncrease a sill that is e"ual to or greater than its lined
penalty of more than 8=. They may be able to lift greater Short C attribute by one die type.
weights Dup to a 8> penalty for a few short steps at the :edium 8- K $ncrease two sills that are lower than their lined attributes
discretion of the G:, however. *ong 8> by one die type each.
K 0uy a new sill at d>.
K $ncrease one attribute by a die type, but only once per ran.
1ifferent rules apply for *egendary characters.

;n their action, a Shaen character must attempt to recover from being o1ice 5/B
Shaen by maing a Spirit roll+ Seasoned -5=B
K ailure' 7haracter remains Shaen. 6e can only perform free actions. eteran >5(B 1, 5, 9, 13, 17, 21, 25, 29, 33, 37, 41, 45, 49
2, 6, 10, 14, 18, 22, 26, 30, 34, 38, 42, 46, 50
K Success' 7haracter is no longer Shaen, can only perform free actions. &eroic ?5@B
3, 7, 11, 15, 19, 23, 27, 31, 35, 39, 43, 47, 51
3 Raise' The character is no longer Shaen and may act normally. /egendary '9 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52
:ust use fists or blunt weapon D5/ to fighting to use flat of sword
Aim 9- ShootingLThrowing if character does not move %oll damage normally.
Area 5ffect Attacks Targets under template suffer damage, treat cover as armorH missed attac Wild 7ards tae wounds as normal.
rolls cause /d?# deviation for thrown weapons, /d/# for launched weaponsH $ncapacitated characters are down for /d? hours
2/ for Short, 2- for :edium, 2= for *ong
:reaking Things See ;bstacle Toughness TableH Parry -H o bonus damage or 3ces
Called Shots *imb 8-H 6ead 8>, 9> damageH Small target 8>H Tiny target 8?
Co1er *ight 8/H :edium 8-H 6eavy 8>H early Total 5?H
"arkness 1im 8/H 1ar 8-, targets are not visible beyond /#
Crawling: May crawl -# per turn. This counts as being prone.
6itch "arkness Targets must be detected to be attaced at 8> Crouching: 3 character may move at half Pace. He may run while
"efend 9- ParryH character may tae no other actions crouched. Ranged attacks suffer a –1 penalty.
"isarm 8- attacH defender maes Str roll vs. damage or drops weapon Going Prone : 3 character may fall prone at any time during his
"ouble Tap;* Rd :urst 9/ attac and damageL9- attac and damage action. Getting up costs 2” of mo eme nt.
The "rop 9> attac and damage Diff icult Ground: 1ifficult ground such as mud, steep hills, or
inishing Mo1e $nstant ill to helpless foe with lethal weapon snow! slows characters down. "ount each inch as two inches.
iring Into Melee See $nnocent 0ystanders Jumping: /# horiAontally from a dead stop # 2” with a $run an d g o.”
ull "efense 4ighting roll at9- replaces Parry if higher % successful &trength roll grants one e'tra inch of distance.
.anging )p 9/ 4ighting per additional attacerH ma2imum of 9>
.rappling ;pposed 4ighting roll to grapple. %aiseMopponent ShaenH 1efender maes
opposed Strength or 3gility to brea free Dany other action made at 8>H
3ttacer can mae opposed Str or 3gility to cause damage
Impro1ised <eapons Small 'ea"ons: %ange =L?L/-, 1amage Str9d>, %o4 /, :in Str d>, 8/
attac and Parry !d204 5ffect
(edium 'ea"ons: %ange -L>L', 1amage Str9d?, %o4 /, :in Str d?, 8/ !+# Adrenaline Surge' 9- to Trait and dmg rolls on ne2t action.
3ttac and Parry ,+% Shaken' The character is Shaen.
)arge 'ea"ons: %ange /L-L>, 1amage Str9d', :in Str d', 8/ attac and
Parry -+!2 6anicked' The character immediately moves his full Pace
Innocent :ystanders :issed Shooting or Throwing roll of / D/ o r - with shotguns or autofire hits plus running die away from the danger and is Shaen.
random adJacent target !*+!$ Minor 6hobia' The character gains a :inor Phobia
(bstacles $f attac hits by the concealment penalty, the obstacle acts as 3rmor 6indrance somehow associated with the trauma.
(ff+&and Attack 8- to 4ightingLShooting with off5hand !7+!% Ma8or 6hobia' 6ero gains a :aJor Phobia 6indrance.
6rone 3s :edium coverH prone defenders are 8- 4ighting, 8- Parry !-+20 The Mark of ear' The hero is Shaen and also suffers
6ush Bash: Push the target /# for every success and raise on the Strength roll some cosmetic physical alteration. 7harisma reduced by /.
Shield Bash: 3s above but causes Strength damage, 9/ for a small shield, 2!9 &eart Attack' 6ero becomes $ncapacitated and must mae a
9- for a medium shield, and 9= for a large shield Iigor roll at 8-. $f successful, heFs Shaen and canFt attempt to
nock +rone: The defender is noced prone recover for /d> rounds. $f he fails, he dies in -d? rounds. 3 6ealing
Ranged <eapons
roll at 8> saves the victimFs life, but he remains $ncapacitated.
in Close Combat Pistols onlyH Target umber is defenderFs Parry
Rapid Attack :ae up to = 4ighting attacs at 8>H or fire up to ? shots from a semi5
automatic weapon or revolver at 8> penalty to each dieH 5- Parry
*Add the creatures !ear "enalt# as a "ositi$e
Suppressi1e ire With successful Shooting roll, targets in :ed 0urst Template mae a Spirit num%er to this roll&
roll or are ShaenH roll of / are hit for normal damage
Touch Attack 9- 4ighting
Tricks 1escribe actionH mae opposed 3gility or Smarts rollH opponent is 8- Parry
until ne2t actionH with a raise, foe is 8- Parry and Shaen N slowest Pace in :P6. Subtract modifier, minimum N mile.
T=o <eapons 8- attacH additional 8- for off5hand if not 3mbide2trous 5asy 8  mph Plains, road
)narmed "efender 3rmed attacers gain 9- 4ighting A1erage 8 / mph %ocy desert, light forest, low hills
)nstable 6latform 8- Shooting from a moving vehicle or animal
&ard 8 - mph Steep hills, sand, medium forest
<ild Attack 9- 4ightingH 9- damageH 8- Parry until ne2t action
3dJacent foes get one free attac at retreating character
"ifficult 8 = mph :ountains, heavy forest, marsh
<ithdra= from Melee

You might also like