Professional Documents
Culture Documents
Savage Worlds GM Screen
Savage Worlds GM Screen
;n their action, a Shaen character must attempt to recover from being o1ice 5/B
Shaen by maing a Spirit roll+ Seasoned -5=B
K ailure' 7haracter remains Shaen. 6e can only perform free actions. eteran >5(B 1, 5, 9, 13, 17, 21, 25, 29, 33, 37, 41, 45, 49
2, 6, 10, 14, 18, 22, 26, 30, 34, 38, 42, 46, 50
K Success' 7haracter is no longer Shaen, can only perform free actions. &eroic ?5@B
3, 7, 11, 15, 19, 23, 27, 31, 35, 39, 43, 47, 51
3 Raise' The character is no longer Shaen and may act normally. /egendary '9 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52
:ust use fists or blunt weapon D5/ to fighting to use flat of sword
Aim 9- ShootingLThrowing if character does not move %oll damage normally.
Area 5ffect Attacks Targets under template suffer damage, treat cover as armorH missed attac Wild 7ards tae wounds as normal.
rolls cause /d?# deviation for thrown weapons, /d/# for launched weaponsH $ncapacitated characters are down for /d? hours
2/ for Short, 2- for :edium, 2= for *ong
:reaking Things See ;bstacle Toughness TableH Parry -H o bonus damage or 3ces
Called Shots *imb 8-H 6ead 8>, 9> damageH Small target 8>H Tiny target 8?
Co1er *ight 8/H :edium 8-H 6eavy 8>H early Total 5?H
"arkness 1im 8/H 1ar 8-, targets are not visible beyond /#
Crawling: May crawl -# per turn. This counts as being prone.
6itch "arkness Targets must be detected to be attaced at 8> Crouching: 3 character may move at half Pace. He may run while
"efend 9- ParryH character may tae no other actions crouched. Ranged attacks suffer a –1 penalty.
"isarm 8- attacH defender maes Str roll vs. damage or drops weapon Going Prone : 3 character may fall prone at any time during his
"ouble Tap;* Rd :urst 9/ attac and damageL9- attac and damage action. Getting up costs 2” of mo eme nt.
The "rop 9> attac and damage Diff icult Ground: 1ifficult ground such as mud, steep hills, or
inishing Mo1e $nstant ill to helpless foe with lethal weapon snow! slows characters down. "ount each inch as two inches.
iring Into Melee See $nnocent 0ystanders Jumping: /# horiAontally from a dead stop # 2” with a $run an d g o.”
ull "efense 4ighting roll at9- replaces Parry if higher % successful &trength roll grants one e'tra inch of distance.
.anging )p 9/ 4ighting per additional attacerH ma2imum of 9>
.rappling ;pposed 4ighting roll to grapple. %aiseMopponent ShaenH 1efender maes
opposed Strength or 3gility to brea free Dany other action made at 8>H
3ttacer can mae opposed Str or 3gility to cause damage
Impro1ised <eapons Small 'ea"ons: %ange =L?L/-, 1amage Str9d>, %o4 /, :in Str d>, 8/
attac and Parry !d204 5ffect
(edium 'ea"ons: %ange -L>L', 1amage Str9d?, %o4 /, :in Str d?, 8/ !+# Adrenaline Surge' 9- to Trait and dmg rolls on ne2t action.
3ttac and Parry ,+% Shaken' The character is Shaen.
)arge 'ea"ons: %ange /L-L>, 1amage Str9d', :in Str d', 8/ attac and
Parry -+!2 6anicked' The character immediately moves his full Pace
Innocent :ystanders :issed Shooting or Throwing roll of / D/ o r - with shotguns or autofire hits plus running die away from the danger and is Shaen.
random adJacent target !*+!$ Minor 6hobia' The character gains a :inor Phobia
(bstacles $f attac hits by the concealment penalty, the obstacle acts as 3rmor 6indrance somehow associated with the trauma.
(ff+&and Attack 8- to 4ightingLShooting with off5hand !7+!% Ma8or 6hobia' 6ero gains a :aJor Phobia 6indrance.
6rone 3s :edium coverH prone defenders are 8- 4ighting, 8- Parry !-+20 The Mark of ear' The hero is Shaen and also suffers
6ush Bash: Push the target /# for every success and raise on the Strength roll some cosmetic physical alteration. 7harisma reduced by /.
Shield Bash: 3s above but causes Strength damage, 9/ for a small shield, 2!9 &eart Attack' 6ero becomes $ncapacitated and must mae a
9- for a medium shield, and 9= for a large shield Iigor roll at 8-. $f successful, heFs Shaen and canFt attempt to
nock +rone: The defender is noced prone recover for /d> rounds. $f he fails, he dies in -d? rounds. 3 6ealing
Ranged <eapons
roll at 8> saves the victimFs life, but he remains $ncapacitated.
in Close Combat Pistols onlyH Target umber is defenderFs Parry
Rapid Attack :ae up to = 4ighting attacs at 8>H or fire up to ? shots from a semi5
automatic weapon or revolver at 8> penalty to each dieH 5- Parry
*Add the creatures !ear "enalt# as a "ositi$e
Suppressi1e ire With successful Shooting roll, targets in :ed 0urst Template mae a Spirit num%er to this roll&
roll or are ShaenH roll of / are hit for normal damage
Touch Attack 9- 4ighting
Tricks 1escribe actionH mae opposed 3gility or Smarts rollH opponent is 8- Parry
until ne2t actionH with a raise, foe is 8- Parry and Shaen N slowest Pace in :P6. Subtract modifier, minimum N mile.
T=o <eapons 8- attacH additional 8- for off5hand if not 3mbide2trous 5asy 8 mph Plains, road
)narmed "efender 3rmed attacers gain 9- 4ighting A1erage 8 / mph %ocy desert, light forest, low hills
)nstable 6latform 8- Shooting from a moving vehicle or animal
&ard 8 - mph Steep hills, sand, medium forest
<ild Attack 9- 4ightingH 9- damageH 8- Parry until ne2t action
3dJacent foes get one free attac at retreating character
"ifficult 8 = mph :ountains, heavy forest, marsh
<ithdra= from Melee