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17.09.23 (Middle-Earth Strategy Battle Game) (38 Warriors, 1,000 Points, 14 Bow)
17.09.23 (Middle-Earth Strategy Battle Game) (38 Warriors, 1,000 Points, 14 Bow)
Heroic Heroic
Hero Movement Fight Strength Defense Attack Wounds Courage Might Will Fate Keywords Ref
Actions Tier
Armies
Elrond,
Resolve Elf of
Master of
Channeling Rivendell Hero of Lord
Rivendell 6" 6/3+ 4 7 3 3 7 3 3 3
Strike Infantry Legend of the
(Heavy
Defense Hero Rings
Armour)
p74
Magical
Duration Range Casting Rule Channelled Ref
Power
Middle-
Earth
This power targets a single friendly model within range. The target Strategy
The target instead
immediately regains a single Wound lost earlier in the battle. If the Battle
Renew Instant 12" 3+ regains D3 lost
target is a Cavalry model, the caster must choose whether the Game
Wounds.
rider or the mount regains the Wound. Rules
Manual
p100
All enemy models Middle-
This power targets all enemy models within range. All enemy
instead suffer on Earth
models within 3" of the caster are knocked Prone. Cavalry models
Strength 3 hit after Strategy
Wrath are automatically treated as having suffered a Knocked Flying
being knocked Prone Battle
of Instant - 4+ result on the Thrown Rider table (see page 61) - both rider and
or one Strength 9 hit Game
Bruinen mount are then knocked Prone. All affected models additionally
in they are in a Rules
suffer one Strength 2 hit, or one Strength 8 hit if they are in a
stream, river or similar Manual
stream, river or other similar water terrain feature.
water feature. p101
Warrior Movement Fight Strength Defense Attack Wounds Courage Keywords Ref
Elf Rivendell Armies of Lord of the Rings
High Elf Warrior 6" 5/3+ 3 5 1 1 5
Infantry Warrior p80
High Elf Warrior Elf Rivendell Armies of Lord of the Rings
6" 5/3+ 3 6 1 1 5
(Shield) Infantry Warrior p80
Middle-Earth Strategy Battle
Horse 10" 3/6+ 3 4 0 1 3 Horse Cavalry
Game Rules Manual p61
Heroic Heroic
Hero Movement Fight Strength Defense Attack Wounds Courage Might Will Fate Keywords Ref
Actions Tier
Armies
Elladan Elf of
(2 Rivendell Hero of Lord
6" 6/3+ 4 6 2 2 6 3 2 2 Strike
Heavy Infantry Fortitute of the
Armour) Hero Rings
p77
Armies
Elrohir Elf of
(2 Rivendell Hero of Lord
6" 6/3+ 4 6 2 2 6 3 2 2 Strike
Heavy Infantry Fortitute of the
Armour) Hero Rings
p77
Heroic Heroic
Hero Movement Fight Strength Defense Attack Wounds Courage Might Will Fate Keywords Ref
Actions Tier
Armies
Elf
of Lord
Rivendell Hero of
Erestor 6" 6/3+ 4 7 2 2 6 2 2 2 Strike of the
Infantry Fortitute
Rings
Hero
p76
Warrior Movement Fight Strength Defense Attack Wounds Courage Keywords Ref
High Elf Warrior Elf Rivendell Armies of Lord of the
6" 5/3+ 3 6 1 1 5
(Shield) Infantry Warrior Rings p80
Magical
Duration Range Casting Rule Channelled Ref
Power
Middle-
Earth
This power targets the caster themself. While this power is in Strategy
The range of this
Aura of effect, the caster and all friendly models within 6" Battle
Exhaustion - 2+ power is increased
Command automatically pass any Courage tests they are required to Game
to 12"
make. Rules
Manual
p96
Middle-
Earth
Strategy
This power targets the caster themself. While this power is in The range of this
Aura of Battle
Exhaustion - 5+ effect, the caster and all friendly models within 6" cause power is increased
Dismay Game
Terror. to 12".
Rules
Manual
p96
Middle-
This power targets the caster themselves. While this power is Earth
in effect, any shooting attacks directed at the caster, or a Strategy
The duration
Blinding friendly model within 6" of them, will only hit on a To Hit roll of Battle
Temporary - 2+ becomes
Light a 6. Additionally, an area within a 12" radius around the caster Game
Exhaustion.
is illuminated as if it were daylight (perfect when you are Rules
fighting underground!). Manual
p96
Middle-
Additionally, the Earth
target may add 1 to Strategy
Enchanted This power targets one friendly model within range. In the all To Wound rolls. Battle
Temporary 6" 4+
Blades Fight phase, the target may re-roll all failed To Wound rolls. This si cumulative Game
with using a two- Rules
handed weapon. Manual
p98
Warrior Movement Fight Strength Defense Attack Wounds Courage Keywords Ref
Elf Rivendell Armies of Lord of the
High Elf Warrior 6" 5/3+ 3 5 1 1 5
Infantry Warrior Rings p80
High Elf Warrior Elf Rivendell Armies of Lord of the
6" 5/3+ 3 6 1 1 5
(Shield) Infantry Warrior Rings p80
Misc
Selection Rules
*The Shipwright's Power (Passive): Círdan may spend a single point of Will each turn without reducing his own store of Will. (Armies of Lord of the
Rings p78)
10 models remaining. (model): Some Scenarios end when one Army is reduced to this number. ()
21.50 is halfway. (model): Need to kill more than this number of models to break the army. ()
43 total models in Army. (model): This is the total number of models in this Army. ()
Elven-made: Models using an Elven-made weapon are more likely to win the dice roll to see who wins a Drawn Combat. A Good model using an Elven-
made weapon will win the roll-off on a 3-6 instead of a 4-6. Should an Evil model be using an Elven-made weapon (an odd situation, granted), they will
win the roll on a 1-4. If both sides are using Elven-made weapons, neither receives an advantage. (Middle-Earth Strategy Battle Game Rules Manual
p85)
Expert Rider (Active): Whilst mounted, an Expert Rider may re-roll the dice when making Jump, Swim, and Thrown Rider tests.
While mounted, a model carrying both a shield and a bow will still receive the +1 Defence bonus for being armed with a shield. If the model dismouts,
they will lose this bonus.
Additionally, an Expert Rider can pick up Light Objects without having to dismount. (Middle-Earth Strategy Battle Game Rules Manual p104)
Foresight of the Eldar (Passive): Before the game begins, roll a D6 and make a note of the result - these are Elrond's Foresight points for the battle.
During the priority phase, after the dice has been rolled, Elrond may chose to expend these Foresight points to alter the controlling player's dice roll. For
each point expended, Elrond may alter the dice by either +1 or -1, to a minimum of 1 and a maximum of 6. (Armies of Lord of the Rings p74)
Hand-and-a-Half: A hand-and-a-half weapon can be used as either a single-handed weapon or a two-handed weapon. Whenever a model armed with a
hand-and-a-half weapon is involved in a Fight, the controlling player must decide at the start of the Fight whether they will be using their weapon as a
single-handed weapon or a two-handed weapon. (Middle-Earth Strategy Battle Game Rules Manual p83)
Last Stand: The first time a model with this special rule takes a Courage test as a result of your force being broken, they will pass the test automatically.
(Middle-Earth Strategy Battle Game Rules Manual p132)
Lord of the West (Active): A model with this special rule may re-roll a single D6 when making a Duel roll. Additionally, they may re-roll a single D6 when
rolling To Wound. (Armies of Lord of the Rings p73)
Resistant to Magic (Passive): If this model is targeted by a Magical Power, it may use an additional 'free' dice when it makes a Resist test, even if it has
no Will remaining or decides not to use any Will points from its store. (Middle-Earth Strategy Battle Game Rules Manual p106)
Tangado haid, leithio i philinn!: Whilst within 6" of the army's leader, friendly Rivendell models may re-roll failed To Hit rolls when making shooting
attacks in a turn in which they did not move. (Armies of Lord of the Rings p72)
Terror (Passive): Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may
Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.
Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only those models
need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc models. (Middle-Earth
Strategy Battle Game Rules Manual p107)
Unbreakable Bond (Active): Should one brother be killed, the surviving brother will immediately increase their Strength by 1 and decrease their Defence
by 1. The surviving brother will automatically pass all Courage tests they are forced to make and must do everything they can to Charge the model that
killed their brother as quickly as possible. Once that model is killed, the surviving brother must move as fast as possible towards the closest enemy model
for the remainder of the game, charging if able. Additionally, if the model that killed the brother is a Hero model, the first time the surviving brother is in
combat with his brother's killer, he must declare a Heroic Challenge, targeting that Hero, without spending Might. This may be done even if the Hero is of
a lower Heroic Tier than the surviving brother. (Armies of Lord of the Rings p77)
Woodland Creature (Active): An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if
they are open ground. Note that this doesn't mean they can automatically climb terrain in those areas, nor move through any tree trunks or jump falled
Obstacles. (Middle-Earth Strategy Battle Game Rules Manual p107)