Professional Documents
Culture Documents
2006 Spectacular Consumption Visuality, Production, and The Consumption of The Comics Page
2006 Spectacular Consumption Visuality, Production, and The Consumption of The Comics Page
Spectacular Consumption:
Visuality, Production, and
the Consumption of the Comics Page
Frank Verano
a numeric code into a double-sided poster. Although, in the posters, the pages
are organized into a different order than they were when stapled together,
each page transitions perfectly into the next; both the story and art are so
precisely crafted that the issue offers the reader different, satisfying, and
challenging storytelling experiences in whichever format he chooses to
consume it. A treatise on eternal recurrence, the book's structure of
consumption stands as an example of the very concept Moore explores through
the book's content. As with Watchmen, Moore's awareness of the printing
process, and the technical aspects of comic book production make his
storytelling innovation possible.
While new technologies in the 1980s certainly made new processes
possible, they were not invented in a vacuum; that is, there must be a need
that brings this technology about. A useful model to understand this process
is that of the feedback loop, where the demand for certain technology creates
it. As writer/artist Frank Miller revealed in a 1985 interview with The Comks
Journal:
comics page.
Ronin is also oftentimes credited as championing the decompression of
modem comic books; certainly, Miller, who was heavily influenced by Eastern
storytelling methods at the time, sought to relieve American comics of their
goal-oriented "constipation," and refocus on the moment and its emotional,
technical and cinematic implications. Quite possibly his most revolutionary
work, Ronin saw Miller develop new ways of constructing time and the
depicting of the moment, as well as laying out the page in ways that challenged
the typical mode of visual consumption. As columnist Stuart Moore recalls:
at comics ofthe Golden Age, with their persistent anchorage of text to image,
it is quite evident that they still worked within a signification process that
relied primarily on text to transmit narrative content -- that of the magazine
tradition that they stemmed from. Later in history, of course, comics read very
much like movie serials or soap operas, for a very smart reason -- this was the
form of consumption that most readers were familiar with and could easily
process. On this point, comics innovator Will Eisner rationalizes:
When people ta lked about the cinematic qua li ty of The Spirit, that was
because I rea lized when I was doing The Spjlit that movies were creating
a visua l language and I had to use the same language, because when you
are writing to an audience that is speaking Swahi li, you ' d better write in
Swah il i (88).
In The Dark Knight Retl.lflJs, Miller 's incessant crosscutting between scenes
and seemingly nonexistent attention span mimics channel surfing -- a
significant creative decision, considering that this was how audiences
consumed information at the time -- "cruising." Roland Barthes describes
cruising as a way of consuming culture in which the viewer does not linger in
one place for too long; he "is licensed to use whatever had been appropriated
in whatever way and in whatever combination proves the most useful and the
most satisfying" (Hebdige, 2003: 108). Whereas this model of the gaze is useful
in understanding one mode of visual consumption that typified the era and
was incorporated into the language of the comics page, how is the viewer
situated to consume "decompression"?
Miller took decompression a step beyond Ronin with his creator owned
Sin Ciry:.(Dark Horse, 1991), which gave Miller free reign in terms of length,
content and form. Although originally anthologized, Sin City has achieved
its greatest success in collected editions, where, interestingly, Miller adds
pages not published in the serialized chapters. A master of pacing, Miller is
keenly aware that reading a story in a collection -- as a whole -- as compared
to the monthly format is a different experience; his page additions "pad" the
story in a way that adjusts to the way the reader consumes a story in this
particular format. One such addition to Sin City: The Hard Goodbye is three
splash pages ofthe character Nancy performing a striptease (Miller, 200 1:56-
58). While the inclusion of these three pages does not affect the plot, it
completely overhauls the pacing of the scene. The choreography of Miller's
layouts is trance-like -- time slows, and the viewer is caught up in the moment
that Miller expands upon. The expectations that the consumer has of the
single issue, however, would make this sequence awkward -- and perhaps a
bit self-indulgent -- ifit was included in that format.
Furthermore, in Sin City, Miller chose to draw his story out at a relaxed
pace through the use oflarge panels that maximize the melodrama. Sin City, in
stark contrast to other American books on the market at the time, averaged
approximately three panels per page. Miller's large panels incite the viewer's
IJOCA, Spring 2006
385
gaze to linger on a page that depicts, oftentimes, a single moment; in The Hard
Goodbye, eight pages of protagonist Marv plodding along in the rain is
essentially a single moment, but Miller's decision to stretch this moment out,
page after page, builds tension and creates atmospheric melodrama that an
ordinary two or three panel signifier is incapable of (128-135).
At this significant paradigm shift, where is the viewer? What is his
relation to the material? In a work like 1998 's 300 (Dark Horse), Miller, by
formatting his layouts across double-page spreads (which became single
"widescreen" pages in the hardcover collection), experimented with engaging
the eye and opening space to the wandering gaze. Miller contends that:
In an interview with Miller, Will Eisner adds that 300 was "breaking not so
much the pattern of the geometric size that you're stuck with, but within that
pattern you were moving the eye and developing space .... You were engaging
the reader in space" (13). Unlike in film, the comics reader retains visual mastery
over space and time; he is a flaneur -- the stroller -- who consumes with vision.
The flaneur is a model of spectatorsh ip developed by Charles Baudelaire
at the tum of the century as a way to understand the reorganization of
knowledge, power and information in the urban spectacle ofthe modern city.
The gaze of the flaneur emphasizes fluidity and mobility; like the window
shopper, he strolls the city at a leisurely pace, consuming through the act of
looking. In the modern city distracted with spectacle -- where, indeed,
everything had been transformed into spectacle -- consuming and looking
have welded together. As Walter Benjamin muses:
For the perfect flaneur .... It is an immense joy to set up his house in the
heart of the multitude, amid the ebb and the flow .... To be away from
home, yet to feel oneself everywhere at home; to see the world, to be at
the center of the world, yet to remain hidden from the world .. . (Quoted
in Chun, 2002:247).
Is this not the consumer of the modern comics page? His mobilized gaze
wanders the space of the page, consuming a world that resembles his own --
only it is one transformed into "an immense accumulation of spectacles"
(Debord, 2002: 12). Warren Ellis and John Cassaday's Planetary(Wildstorml
DC Comics) epitomizes this concept -- with its story content, leisurely pacing
and large panel layouts that invite the eye to linger, Planetary is pure
spectacle. These aspects of the book's production create an experience that
invites it to be wandered through, rather than read as a pure text. Planetary
prides itself in creating spectacle that even a Hollywood blockbuster cannot
References
Barthes, Roland. 2003. "Rhetoric ofthe Image." In Visual Culture: The Reader,
edited by Jessica Evans and Stuart Hall, pp. 33-40. London: Sage.
Brownstein, Charles and Diane Schutz, ed. 2005. EisnerlMiller. Milwaukie,
OR: Dark Horse.
Chun, Wendy Hui Kyong. 2002. "Othering Space." In The Visual Culture
Readei; edited by Nicholas Mirzoeff, pp. 243-254. London: Routledge.
Daniels, Les. 1998. Superman: The Complete History. San Francisco: Chronicle.
Debord, Guy. 2002. The Society ofthe Spectacle. Trans. Donald Nicholson-
Smith. New York: Zone Books.
George, Milo, ed. 2003. The Comics Joumal Librmy: Frank Miller. Seattle:
Fantagraphics.
Hebdige, Dick. 2003. "The Bottom Line on Planet One: Squaring Up to The
Face." In Visual Cultw·e: The Reader, edited by Jessica Evans and
Stuart Hall, pp. 109-124. London: Sage.
Miller, Frank. 1987. Ronin. New York: DC Comics.
Miller, Frank. 2001. Sin City: The Hard Goodbye. Milwaukie, OR: Dark Horse.
Moore, Alan and Dave Gibbons. 1987. Watchmen. New York: DC Comics.
Moore, Stuart. 2003 . "In the Old Days, It Woulda Been Eight Pages." In A
Thousand Flowers: Comics, Pop Culture and the World Outside,
edited by Matt Brady. Sept. 23, <www.newsarama.com/forums/
showthread. php ?s=&threadid=5824>.
Morrison, Grant and Frank Quitely. 2005. HlE3. New York: DC Comics.
Siegel, Jerry and Wayne Boring. 1941. Superman. Vol. 1, Issue 6. New York: DC
Comics.
Slater, Don. 2003. "Marketing Mass Photography." In Visual Culture: The
Reader, edited by Jessica Evans and Stuart Hall, pp. 289-306. London:
Sage.
Frank Verano, a graduate of Temple University's Film & Media Arts program,
is the author of several critical essays on the comic book. In 2005, he presented
his work at the 13 th annual Comics Art Conference in San Diego, CA. He lives
in Philadelphia, PA, where he is co-creating, with Nicklas Klinger, a graphic
novel, The Death ofthe Sweetheart, for publication in 2007.