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a rapid batile in the river for 5-5 fearless cancers aged 8 and up RIAGRRR In the wild rapids of the Niagara River, fearless canoers battle the water and each other to collect gems along the riverbank. Of course. the most valuable gems are found furthest down-river. close to the waterfall. Yes, there is a waterfall, and careless canoers can fall over the waterfall. Also, players must return collected gems to land in order to be counted. At the end, the player who collects the most value in gems is the winner. Contents: Figure 1 Mesiraton of game contents 1 game boord with sunken riverbed 10 canoes in 5 colors 1 life preservar (starting player marker) 1 rainmaker marker (cloud) 40 games - 8 of each ruby (red), sapphire (blue), diamond (clear), amber (yellow), and amethyst (violet) 35 paddle cards in 5 colors SY 12 river discs ) (raneparen’) Can Goal: The players paddie “heir cances along the Nicgara River to collect gems. By playing paddle cards, they determine the speed of their caroes and the speed of the rapids in which cll canoes travel. Where! the ropids ore very strong, the players must peddle defensively to keep their canoes afioat and away from the woterfll Hoveves the moet acicle ems are lated close 10 the water 0 ples who wart nese gers ling 10 Teke risks ard plan their moves so they can collect these gems, avoid the waterfall rule booklet rainmcker marker on S discovery paces weather track with 7 gems each X wpside down spaces on the board box bortom for podle cards and life preserver Figure 2: Game setup © Place the box top ond bottorr, with their open sides down, side by side, so they form o platform. = Place the game board on this platform so that it forms a waterfall at one end as shown in figure 2. = Place 7 gems of the colorsthat match each of the discovery places set aside for the gems. The 6th gem of each color is 2 spare to be used in case gems cre lost. © Place 9 of the transparent river discs in the riverbed so the upser-mest river dc is placed below the rope spanning the river. The usper-most riverbed spaces remain empty (see figure 2). Place the remaining 3 ‘ransparent river discs next to the game boord. + Place the rainmoker marker (cloud) on space O of the weether track on the game board * Each player takes both canoes and all 7 paddle cards in his colot He holds his cards secretly and places his caroes on one or both becches near the deck (see figure 2). © Every piver selects a pair of round and rectangular spaces on the beard wtich he can reach best. © The players choose c starting player fer the first rourd and he takes the life preserver ond Places it on his round space on the game beard (see figure 3c). __ Playing the game: Every round is subcivided into phoses. which are aways played the some sequence Paaying a paddle card , Moving cance/influencing weether Sill Moving the river Figure 50: The storing layer IV. Giving up the Ife preserver laces the “lie preserves" on ‘eind apace on the game ing a paddle card Each piaver has 7 paddle cards that he holds secretly in his hard. Six of the: row a number from.1to 6. The seventh shows a cloud. The player P Uses the mumber cords, 1o move fis canoes and, thereby, calect oems. The player uses the cloud card to infuence the weather and, thus, chenge te ‘speed of the Niagara River From his ovoilable paddle cards, each player chooses one card and places it foce down on his rectangular space on the game a Move canoe“ or “influence weather“ Beciming with the starting player (with the He preserver), the players take their chosen actions in-clockwise order. Until itis his turn, every player laepe his padde card fece down on the came board. ~ on a player's turn, he ae 2: : 2 piners ~ turns over nis paddle card poyed core. Previcushy ~ takes the “move canoe* action, if he played o number cord Pema Ped cores le unde or “Influence the weather” if he played o cloud card (both s ese cards actions are descrived below). During the game, the face-up paddle cards of ecch player create a Gscord stack on thelr epaces on the game board. The layers place ecch new card on top of the steck so the numbers on the cards under it cannot be seen (see figure 3c). (Orce played, cords remain on the game bocrd unt ll 7 cards for a player have been played (ond used). After 7 rounds, the players take back dl 7 of tre cards fram the game bord. a. Move one of his canoes When a player plays 9 number card, he takes the “moving canoes" action. He may enly move his cares. Wher. meving his canoes, 6 player may - when tie situation alows - collect gems from the discovery epaces, or steal then fram other canoes, Furthermore, he may aut gems from his canoes back io the discavery ploces, or bring them safely to land beyond the rope. Move only one or both? Whether a player. may/must move one or both of tis cances. depends on whether his cances, at the beginning of his turn, are on land or In the water (see gure 4) © IF BOTH of his cances are on land (e.g. ot the beginning rere x Wot ore cacy on Th We of the game). he MUST move ONE of fis conaes- out 7 ne carces tat ere on le may not move both © IF ONE of his canoes is on land, the player is free to choose whether to move this conse or not, but must move the other canoe (that is in the water). © IF BOTH conoes ore on the water, he MUST move both, ‘The moving distance of the canoes ©The number on the played paddle card shows how far a player moves his conoe(s). When a player moves | bath caroes, he moves EACH CANOE the complete PADDLE DISTANCE (see figure 5 ond page G: “The eternal paddle laws of NIAGARA"). qn le IR unloadi When a player, on tis turn, loads a gem from a discovery place on hls caroe, this costs two paddle points. He moves this carce TWO SPACES LESS, than the rumber on the paddle card (see figure Sa). © Wher @ ployer unicads 0 gem from tis cance to he dscovery pace, hs move is clso two spaces less than the number on the paddle cord © Ifa player unicads ard cecides to reload his cance immeciotely, thie costs four paddle points! This canoe may move four spaces less, thon the number of the paddle card (see figure 5) If ls not allowed to waste ‘paddle pointe” = Exception: in the case of bringing gems safely to land (see nage 5). Figure 5a: umber 4 paddle Figure 5b Roger RED played tis rumber 5 paddle card. He cart de both nis cannes are or the rver ne must move sce down-rver. Now, te unleads tre yellow beh conces. He frst chacaes te mave his empty cence 2 gem (‘mo paddle pcints) ond loads @ blue gem in this tum (mo re uses he third and peddle pons) fauth movement points +2 pk up the gam share. Then, te Wits nis second cance he unloads a.clear gem jn the yellow nee four spaces toword the dock red discovery place frst (wo paddle pointe) and then moves srcces up-river "0 steal te ree gem from Yennick (Gee rae Steaing cere). Loading OR unloading gems Only empty conaes may be loaded, os the a Dee cig ens canoes can transport only one gemstore. Gn He st rier te bebe te wroteral to ether the wf or rght Along the bank of the Niagara River there are te tongue of lard. Unloading ot three different discovery places where gems : the blue dacovery place, the cance con be found. There are also gems on two pla- [ip saan ore ces on the tongue of land. To load or urload a Re the alow ecalery gem. o player must have one of his canses on i. pisce, te conse must 96.07 te the river space next to the space with the E mergig rver space ond 30 on. gem. Each space with gems corresponds to a specfic river soace (see figure 6). There are two possible times a player can lead OR unioad his caraes: before or after he has moved the canoe. That Is: either: © On ¢ players turn, he leads or unicads his conoe which is on a river space next to a discovery place. Then, he moves the canoe (but by 2 spaces less than the number on his paddle card). oe © On o player's turn, he begins with meving his canoe two spaces lees thon the paddle card rumber and then he loads or unloads tis canoe at that place, where the move Is finished. | © The color ef an urloaded gem must not be identical with the color of the discovery place. olf there are diferent colors of gems In a discovery place, the player may choose the cem to lead. © In cose the pleyer played the number | padde card, he is net allowed to loed or unload gems, os he needs 2 "paddle points" to do ir. Unloading a canoe ond reloading It immediately, Having unleaded a cance ot c discovery place, a player can reload his conoe at once - but only ot that discovery place where he hos just unlocded that gem (eee figure 5t)| The color of the reloaded gem has to be diferent from the unlocded gem. On eny cese,-¢ player must have suficient “paddle points" (ot leost 4) to do this move He can decide, whether he likes to start first moving his conse or (unloacing it). ‘A loaded gem may rot unload again in the same turnlll ) SE ew .: Players cat also colect gens by stedling them from ather players, To do 0, the plaver must have an empty conve = moving up-rWver~ stopped at the same river space at the conge he wants to sted from (see figures 7a to Tf); em © When a ployer moves an empty conoe up-river and erds thé reverent on a river space with a loaded canoe, the player may steal the gem fram the loaded canoe, placing it on his empty cance. This applies, even if the ployer has unleaded his cance at the beginning of His move (see figure 5b)! © IF there is more than one loaded canoe on te river space, the player mey choose which to steal from. * It is not possible to move a loaded cance on « river space (with 2 points less than number of paddle card), unload the gem (2 paddle points) crd then steal a gem from anather canoe (O paddle points) © A player may not steal ¢ gem while moving. Thet is, he may only stecl a gem in the river pace where he stops, and he may rot siop the canoes movement eor'y to do so. The player must aways use the ‘ull paddle movement when moving © conse. ° Tiel & stealing coste no paddle points (unlike the cest for collecting @ gem from the river bark or tongue of land). Figure Ta: Reger RED 3 paddle cord. He moves one of His possi: moving | space up aig ns renaing 2 nav “ zaree nae, ana ther me ore 1 pickup the red gem en the rhe wh the blve gem. bon rhe, Bring a gem to land [eit ge, not eater players to od gens eh coces They must beg the ack Sib brig c conve to lord 0 slave” must move * over "ie ost rhe” apace (rerked by te rope) 70 “he beach and placed on #. © When a ployer moves a leaded cance to lend, he takes the gem from the canoe and places it Ir his play area Wel visily for al other players. The player now owns the gem. Unlocdng a cance in the docks does nat cost padde poin's. The player places the canoe on the beach 40 the left or right of the river ard may move nat the canoe ‘goin until his next turn. = When a player moves a conve beck to land, he need not reach lard by exact paddle movement. The unused movement points are lost. © A player may move an empty canoe to land, as well. “The eternal paddle laws" of/in NAGARA © Cances can only get into and leove the river, where the rope marks sterting and ending point (see figure 6) - unless canoes fall over waterfall. * Players are ‘ree to choose the direction of their canoes in the river (up-river or dowr-river), but not ollowed to change direction within their move (e.g. a player has paddle card 5 ond moves 1 space down-river and 4. spaces up-river) * fa player moves his caroe down-river tt is his ftee decision to move Into the left or right creek. But it s rot possitle to move a gure &. Geting inw ther canoe up-river from one creek and downriver into the other creek SOMES ze Te Nye re enn within this turn. i, plyere may noate pode = There is not a specific sequence for moving canoes, if both are in the river. itis allowed to move one canoe down-river ard the other one up-tiver. A player may, in the same turn, collect a gem with one canoe and stecl a cance with his other conce. * Canoes may not trade gems, even when they are in the some river space © A canoe, moving dowr-river (toward the waterfall) may not steal a gem A loaded cance cannat etecl a gem, as it is already fil *A ployer who may steal a gem need not do <0. © A canoe that has hed is gem stolen, being now empty, may steal a gem from enother caroe if it has the opportunty to do so. © A ployer may not steal gems from hls own canoe. © When a player moves beth cares, he mey move tem in ony erder he chooces. +A river spoce may contain any number of cones. +A canoe on a river space does not represent a hindrance to movement to other canoes. ‘b, Influence weather Wher ¢ player plays ¢ cloud cord, he takes the action “influence weather”. With ths acton, he con ehenge the speed of the river making # slower or faster (eee also move the river). * The player moves the CLOUD on the weather track one space up or down (als0, e.g. from O te -1 orl). The player must move the cloud when he plovs the coud poddle card. and may not leave tt where it Is. So, if the cloud is on +2 ofthe weather track, the alayes must move the cloud to ~1 (see figure 9e/b) ‘A player who plays a cloud paddle card and, thus, infuences the weather, may not move a canoe in that round, nor may the player collect or steal ¢ gem in that round. Using the transparent river discs that cre next to the board. the players move the ties For each space the river moves (river mavemen? Pols): plate ¢ tronscorent river disc on the empty river space above the rope thot spars the river ond push it down- river unti it posses the rape and maves all transparent rver discs. As 5001 06 one trorsporent river disc falls over the woterfal, this spece of movement Is complete. All canoes that are on the river floct on their trarsporent rher discs with the movement of the river (see figures 10a). The nunber of spaces the river moves (the speed of the Niagara Rver) depends on the number cards played during the round, ard, cleo, on tre weather: © In neutral weather (when the cloud is on O on the weather track), the river moves as many spaces as the smallest number card played in phase ll of the Fairey ane round. This does not change when several peddle cards have the some smllest number. © In non-neutral weather (i.e. the cloud is not on © on the weather tract), the position of the cloud on the weather track adds (+1 er +2) or subtracts (-1) from the river movement determined above. Figure 11; Bea and Yamick both play a 3 paddle card, Gna ploys a 5, Biagi plays « 2, and Roger ploys his cloud card. Roger moves the cloud from +! to +2. Thus, the river wil move & spaces (2 spaces far the smallest number paddle card ples 2 spaces fer the nextter). * If no number cards (only cloud cards) are played in phase Il of the round, the river only moves if the weather track Is positive. Then It moves 1 (+1) or 2 (+2), If the weather track ie on O or -1, the river does rot move. © At the tongue of land, where the river salts, the discs flow to the left or right (usually alternating directions, but rot always). Should it happen that a disc becomes lodged on the point of the tongue of land and carnot be maveé by pushing the disc at the top of the river a bit harder, the players should push the disc by hand in the opposite direction of the direction the previous disc moved. * Eoch canoe on the river moves with the river floating on the disc where it is. Watch carefully to make certain that no conoe changes discs or runs aground on the rver bonk: each canoe must rerrain on the disc where It was when the river movement began. Players may not move canoes during the river movement. If a disc falls over the waterfall, all cances on the disc fall with it. * In Phase lil, gems connot be collected, traded, or stolen. img int! Waterfall danger! oe river movement, cances con fell over the waterfall into the deep. © When a cance falls over the waterfall, the owner lases te ccnce (for a time). The canoe remains (for now) at the bottom of the waterfell. = When a locded conve fas over the waterfall, the player returns the gem to the place: on the riverbank for gems of that color ©The owner of @ canoe lost over the falls, may pay to have it retumed (can only ke done during phase |). The cost is ony gem that the ployer awns (in his play area). He places the returned canoe on the beach at the point ct the top of the river and may row use the canoe. He places the gem he paid for the return e riverbark for gems of that colo. Phase IV: Give up the life preserver Now, the current sterting ployer gives the Ife preserver 10 his left neighbor. This player puts it on hls round on.the game board ond Is the starting player for the next round. The next round now begins with phase | Game end and the winner: As soon as ¢ player has (In tis play area) all five colors of gems or four of the same gems or any seven gems, he ends the game os winner. However. phase || continues until the end of the phase and then. the game ends. Summary of NIAGARA How to play. Phase |: Every player lays a padde card faced down on the game board ---» page 2 Phase I Or his turn, a player uncovers his padéle cords and takes his chesen actions. The current owner GF the life preserver is the starting player, the players take their chosen actions in clockwise order —> poge 3 The face-up paddle cards of each player create a discard stack and remain on the game board until all 7 cards are played. Then, the players take the'r cards from the game board. Action A: MOVE CANOE(S) (in case a number card is played): ---> page 3 * Moving canoes - Both canoes on land: only one of the canoes \s allowed to get into the water = One cance on land: It is player's free decision to move this canoe, but he must move the canoe in the woter = Bath canoes in the river: both have to be moved | = Loading or unloading gems (cost per action: 2 paddle points): ---> page 4 — At the beginning or end oF a move - One gem per conge © Unicading and reloading the same cance within a turn (cost: 4 paddle points): ---> page 4 = Gems must be of different color It must be the same discavery piace ~ A loaded cance may not unioad in the some turnl * Stealing gems (cost O paddle points): ---> page 5 = Orly while moving up-river ~ Player must move his empty canoe with the exact paddle distance to the river space, where he wants to steal a gem. © Bring gems to lord: ——~ page 5 ~ Move the canve up-river fo one of the landing spaces (extra paddle polnts may be wasted). ~ Unlead the gem, placirg It in the player's play arec, where itis safe for the rest of the game. Action B: INFLUENCE WEATHER (in case the cloud card is played): ---> page 6 © Player moves the cloud on the weather track one space up or down. (The CLOUD must be moved). Phase Ill: Move the river ---> pace 7 Speed of Negara River (river movement points) = lowest number of played paddle cards /- number of ‘the weather track (marked with the cloud) © Push os mary transparent river discs 0 movement points down-river, until they have passed the rope. ~ Conoes ore floating on the discs, where they are. © When ¢ loaded canoe falls over the waterfall, It is lost. To get it back (unloaded), the player has to pay any gem he has airecdy collected. -—-> page 7 ~ A player, who has neither canoes nor gems at this time, gets one of his cances back for free and puts it ‘on the beach beyond the rope Phase IV: Give up the life preserver for charging the starting player in the next round ~-> page @ End of the game: see above!

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