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Abhuman Stat Ideas
Abhuman Stat Ideas
Not all mutants are so scorned or oppressed by the Imperium, and some have even
reached a point of sanctioning and induction to the Astra Militarum. These are stable strains of
mutants known as abhumans, primarily consisting of Ogryns and Ratlings. Beastmen and the
Squats also count amongst the ranks of sanctioned abhumans, although these curious
creatures are much less visible in the modern Imperium. Sometimes these individuals might find
their unique physiology or talents gain the attention of an Inquisitor, typically one of a more
radical persuasion. Abhuman Acolytes are a rarity, but not entirely unheard of.
While abhumans are permitted to exist within the Imperium, saved from the worst of the
brutal cullings less stable mutant strains are subject to, they are still the object of revulsion and
fear from Imperial citizenry. More puritanical members of the Inquisition and Ministorum still
seek to purge abhumans out of existence, meaning abhuman Acolytes must tread very carefully.
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When making a Charm, Deception, Leadership or Negotiation check targeting a human,
abhuman characters add . This penalty might be decreased to , or no penalty at all,
when dealing with particularly heretical or open-minded humans, at the GM’s discretion.
Typically there is no penalty to interacting with other abhumans, and most xenos are unlikely to
see any meaningful distinction between regular humans and their mutant counterparts.
The following pages present the abhuman species options available when creating an
Acolyte for Dark Heresy. Players should choose from these options instead of the home world
options provided in Dark Heresy. While abhumans can hail from a variety of worlds, their
experiences as mutated social outcasts typically overpower any socialisation they might
experience on their home worlds.
Homo Sapiens Variatus - “Beastmen”
Beastmen are horned, hoofed abhumans covered in thick, shaggy hair, their bodies combining
features of both human and animal. While their specific animalistic traits can vary, they typically
tend to resemble a twisted rendition of a humanoid goat. They are brutish and aggressive
creatures with a reputation for poor discipline. Beastmen sit on the very border of what can be
considered a sanctioned abhuman, with many amongst the more puritan factions of the
Inquisition calling for their reclassification as mutants, and subsequent eradication. In the
modern day, Beastmen are a rare sight due to millennia of violent repression.
As the result of years of persecution, Beastmen have been placed on the Register of Proscribed
Citizens (Class A-G worlds) by the Adeptus Arbites. As such, they are effectively precluded from
settlement on, or transportation to or from, more than three hundred thousand worlds of the
Imperium and are forbidden from being conscripted as an Imperial Tithe obligation. While once
valued members of the Astra Militarum forces, these restrictions mean most Beastmen are
forced to languish on the fringes of Imperial society. These restrictions are a sure sign that
Beastmen will soon lose their Abhuman status completely and will be reclassified as true
Mutants.
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Average (◆◆) Leadership check. While inside such confined spaces, Ogryns add
to all skill checks.
Homo Sapiens Minimus - “Ratlings”
Only reaching heights of three or four feet, Ratlings make excellent snipers and infiltrators, their
keen senses and small size allowing them to slip past larger foes. Ratlings have their own home
worlds, descended from ancient human colonies where they levy troops for the Imperial Guard,
and so feel their rightful place among the Imperial Guard just like any other world might. Unlike
other worlds, though, Ratlings are not large or strong enough to make acceptable front line
troops and thus do not comprise complete regiments in the same way as the rest of the Imperial
Guard. Instead, Ratlings are used as specialist troops, either as snipers and infiltrators (where
their natural marksmanship and skills at stealth outshine ordinary Guardsmen) or as their other
great vocation: cooks. Due to their natural cunning and talent for marksmanship, Ratlings easily
fit into the operational doctrines of the Inquisition, making valuable infiltrators.
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perform any Tech-Use action as a maneuver instead.
● Grounded: Squats remove up to imposed on skill checks due to high gravity.