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Free Angle
Free angle
The extrusion can be any angle to the polygon of the starting edge. Holding the Shift
key can be used to snap in 5 degree increments. While drawing out the new extruded
edge, tapping the Shift key will swap between all three angle options. (Free Angle, Planar
Angle and Perpendicular)
Planar Angle
Planar Angle
Continues the extrusion on the same plane of the polygon of the starting edge. While
drawing out the new extruded edge, tapping the Shift key will swap between all three
angle options. (Free Angle, Planar Angle and Perpendicular)
Perpendicular Angle
Perpendicular Angle
The extrusion is perpendicular to the polygon of the starting edge. While drawing out
the new extruded edge, tapping the Shift key will swap between all three angle options.
(Free Angle, Planar Angle and Perpendicular)
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ZBrush 2021 - ZModeler Additions
Free Sides
Free Sides
The sides of the newly extruded polygon can be an angle determined by cursor
movement.
Extend Sides
Extend Sides
Extends the perpendicular edges of the extruded edge along the same angle of the
edges from the original polygon.
Parallel Sides
Parallel Sides
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ZBrush 2021 - ZModeler Additions
Taper Sides
Taper Sides
The sides of the newly extruded polygon can be tapered by cursor movement up/
down
Single Row
The extrusion is a single polygon of any length
Num Rows
The extrusion is divided by the number set in the slider. The polygons lengths will be
determined by the extrusion. When this is enabled the CTRL key + moving your cursor
back/forth can be used to interactively adjust the rows.
Row Size
The polygons are the length set in the slider and will be repeated as necessary along
the extrusion
Free Move
The extrusion is free in space.
Snap To Surface
The extrusion will snap to the surface of underlying subtools.
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ZBrush 2021 - ZModeler Additions
Smart Attraction
Will actively try to merge with existing points.
Normal Attraction
Will try to merge points with existing points but only within a threshold that is
determined by the average edge length.
No Attraction
Will not try to merge points with existing points, unless they are extremely close.
NOTE: A small shake of mouse or pen will force no attraction for extrusion until the mouse or
pen is released.
Force Symmetrical
This postprocess will ensure that edge points extruded from symmetrical edges will
themselves be symmetrical. It will also do its best to connect points on the symmetrical
plane when needed.
Edge Actions >> Extrude Move extrudes the edge by duplicating it. It is basically
a simpler version of Edge Extrude. It has the following modifiers, which are identical to
Extrude Edge: Single Row/Num Rows/Row Size; Free Move/Snap To Surface; Smart
Attraction/Normal Attraction/No Attraction; Force Symmetrical/Don’t Force Symmetrical.
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ZBrush 2021 - ZModeler Additions
While standard Inset works as in previous versions and tends to distort the mesh,
Inset Equidistant will maintain the shape profile and smoothness of the mesh.
Border Only
The inset will be the border and the center will be deleted.
Center Only
The inset will be the center and the border will be deleted.
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ZBrush 2021 - ZModeler Additions
Inset Region
The selected polygons will be inset as a whole. Giving equidistant insets along all
of the faces.
Equidistant
The inset will be created equidistant all around the area, without changing the
topology profile. Extra edges may be added to achieve this but the Custom Equidistant
Snap (see below) can be used to limit the newly created edges where applicable.
Standard
The inset may change the profile but no extra quads/triangles are added.
Legacy
The inset doesn’t change the profile but will not necessarily be equidistant. Extra
quads/triangles may be created.
No Size Limit
The inset can be any size
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ZBrush 2021 - ZModeler Additions
A new Point Action Move mode Modifier has been added - Snap to Surface. When
moved close enough, the point will snap to the surface of underlying subtools.
In Move mode, points can be snapped together to form triangles.
A new Polygon Action has been added that will set the camera perpendicular to a
given face.
Recenter View
ZBrush will adjust the camera to face the clicked face and it will also recenter the
camera to the center of clicked face.
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ZBrush 2021 - ZModeler Additions
Note: When deselecting faces, ZBrush will try as much as possible to retrieve the original
PolyGroup from before the face was selected. However, this may not always be accurate.
Any ZModeler functions that do not change the mesh topology will now work on a
model with subdivisons. So, for example, masking polyloops is now possible using a
single click.
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ZBrush 2021 - NanoMesh Edit Mesh
NANOMESH
EDIT MESH
Work with subtool instances with real-time update
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ZBrush 2021 - NanoMesh Edit Mesh
When you have several versions of the same object in your scene it can be tedious
and time-consuming when you need to update them.
With the revised NanoMesh Edit Mesh functionality this is now easy - work on the
original and see the copies update in real time.
On the right, editing the original mesh. On the left, the duplicates update in real time.
ZBrush artist: Joseph Drust
To set things up you use the same NanoMesh method as in earlier versions of
ZBrush:
To edit the original mesh, turn on Nanomesh>Edit Mesh. Any changes you
make will immediately be seen in the instance versions. For easier working, turning on
Transform>Split Screen will show the original subtool on one side and the full model with
instances on the other.
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ZBrush 2021 - NanoMesh Edit Mesh
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ZBrush 2021 - iMage3D
IMAGE3D
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ZBrush 2021 - iMage3D
Introducing a new way to save and share your models! The iMage3D GIF and
iMage3D PNG formats allow you to share your actual models within *.GIF and *.PNG
images. Want to share your work on Social Media? Simply save your model as an
iMage3D GIF or iMage3D PNG and create the post! When saved the file will be stored
in a standard *.GIF or *.PNG format showing you a thumbnail of the mesh along with the
3D information built in.
These formats are also found in ZBrushCoreMini. A file saved from ZBrushCoreMini
can be opened in ZBrush but one created in ZBrush cannot be opened by ZBrushCoreMini.
This is because ZBrushCoreMini does not support (among other things) SubTools or high
polygon counts.
To load a file, use either the File >> Open or Tool >> Load Tool buttons.
Important Notes:
Although the file formats are the same, you will need to tell your viewers whether the included
model is a Project or a Tool. This is because models saved as iMage3D using Tool >> Save As
can only be opened in ZBrush using Tool >> Load Tool. Similarly, iMage3D files created using File
>> Save As can only be opened using File >> Open.
Although the file size is optimized by ZBrush when creating an iMage3D, remember that the
image does contain the data for the full 3D model. This means that high polygon meshes will
produce a correspondingly large file. If you want to share your models on social media, keep the
file sizes small!
GIF and PNG files use different methods to append the 3D data to the 2D image. GIF creates
a thin data stream which seems to sparkle at the bottom of the model’s picture. PNG surrounds
the picture with a wide frame of what appears to be digital noise. Generally, the GIF will be more
aesthetically pleasing when shared on a website or elsewhere.
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ZBrush 2021 - Other Additions
OTHER ADDITIONS
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ZBrush 2021- Other Additions
Three new file formats have been added for import and export from ZBrush 2021.
* Alembic ABC
* Collada DAE
* 3MF
To export, with a mesh in Edit mode press Tool>Export and select the format you
want. To import, press Tool>Import and select the file.
Stroke >> Jitter will randomly place the alpha along the brush stroke path. The
higher the value the more variation will be applied.
Stroke >> Imperfections will introduce what is essentially noise along the brush
stroke. The higher the slider value the greater the number of imperfections.
IV Gizmo3D
When moving along an axis, holding Shift will snap to 0.01 increments, making it
easy to position the mesh precisely.
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ZBrush 2021 - Other Additions
An option Preferences >> Gizmo 3D >> Tap to Exit Gizmo Mode has been added.
When using the Gizmo, tap on another part of the mesh to switch to Draw mode.
V GoZ
VI New Macros
Several new macros are included. You’ll find them in the Macro palette.
Enhance Details
When pressed will take the current SubTool and apply a detail enhancement. This
uses the process of duplicating morph target details through layers.
The result affects the sculpted details on a model similar to Photoshop’s sharpen,
but for 3D.
Edit Mesh
Enables NanoMesh >> Edit Mesh and automatically turns on Split Screen mode.
This can be used in Custom UIs as an alternative to using the Tool >> NanoMesh >> Edit
Mesh directly.
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