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INFO-GHEIST PURSUIT As unnatural storms scour this region, a series of strange signals have draun forces into 9 bloody confrontation. Both armies seek to understand and exploit the signals, and to drive the foe empty-handed from the battlefield. The ghostly whispers and psycho-static date are elready fading as the warring armies meet, prompting a last-ditch race to capture the dwindling secrets. Whetever empowered them seems to have waned, but there is a violent thunderhead fon the horizon, crackling with uncanny energies, and it is racing towards the contested war zone. o MUSTER ARMIES First, players will ned to muster armies based on the battle size they have selected, as described on pages 155-56 ofthe Core Reles This mission is designed for Incursion and Strike Force batle sizes 2 CREATE THE BATTLEFIELD Players now create the battlefield as shown inthe ‘mission map opposite and set up terrain features using the guidelines on pages 49-52 ofthe Core Rules, Te ‘minimum sizeof your battlefield should be 44° x 60” & DETERMINE ATTACKER AND layers roll off and the winner is the Attacker ~ thelr ‘opponent isthe Defender DECLARE BATTLE FORMATIONS Starting with the Defender, players alternate declaring ‘ach ofthe following, inthe order stated below: ‘© Which oftheir Leeder units wil start the battle attached to which units ‘8 Which oftheir units wil tart the batle embarked ‘within TansPomt models. 1 Which oftheir unit wil tart the batle in Reserves (including Strategic Reserves). eo DEPLOY ARMIES layers then alternate deploying their units, one at atime, starting with the Attacker. Models must be et up wholly within their controling players deployment zone. Continue setting up units until both players have setup all he units from their armies, fr You have run out of room to set up more units If ‘one player has finished seting up the army the ‘opponent continues to st up the remaining nits from theie amy ‘both players have nits with abilities that allow them tobe set up after both armies have deployed, the players mast roll of afterall other units have been set ‘op and alternate setting up those units, starting with the winner, > DETERMINE FIRST TURN Players should roll ff again, and the winner takes the fist turn. > RESOLVE PRE-BATTLE RULES Starting wit the player taking the frst turn, players alternate resolving any pre-battle abilities their sem bas > BEGIN THE BATTLE ‘The first batle round begins. Phyers continue to solve battle rounds until the battle ends. & MISSION RULES Stake the Claim Each time a unit is selected to shoot, ‘fit is within ange ofan objective marker, until the end of the phase, weapons equipped by models in that ‘unt have the [susaneows ability. Ruthless Acquistion: Each time a uns selected to fight, until the end ofthe phase, weapons equipped by ‘models in that unit have the (Lem as) ability while targeting units within range ofan objective marker. e x 10 MISSION OBJECTIVES i) END THE BATTLE fee ee Progressive Objective Tetoing up fom nepiclous boreholes tatating fom e DETERMINE VICTOR alc obser shart fom broken arg ‘tehanioms, te krange vs and deesieams swiflyAttheend ofthe bat the player with the most VP Jaden intensity Wher the storm breaks however the the winner if every model ns payers army is paited vos flood bark nroar With ime enningoutasthe toa Bate Ready senda tha player i aurea ‘eof thera natn, derperte survivors mast naked bonus 10¥P, ‘ral bid for whateva orcs re being revealed From the second battle round onwards, tthe end of cach player's turn, tht player scores the number of VP shown in the table below for each objective marker Es = =) I taba! == - = (=) n = rs 4 = uu o nn Sey col Aaa iene) 2 10 3 s i 4 5 ee eae regen ar ae ag Re @BUNKER MISSION 3, OCTOBER 2023 INFO-GHEIST PURSUIT As unnatural storms scour this region, a series of strange signals have drawn forces into a bloody confrontation. Both armies seek to understand and exploit the signals, and to drive the foe empty-handed from the battlefield. The ghostly whispers end psycho-static data are already fading as the warring armies meat, prompting a last-ditch race to capture the duindling secrets. Whatever enpowered them seems to have waned, but there is 9 violent thunderhead on the horizon, crackling with uncanny energies, and it is racing towards the contested war zone. MISSION RULES ‘Stake the Claim: Each time unit is selected to shoot, fits within range ofan objective marker, until the end of the phase, weapons equipped by modes in that unit have the sustaneDins ability Ruthless Acquisition: Each time a units selected to fight, unt the end ofthe phase, weapons equipped by models in that unit have the erat ns] ability hile targeting units within range of an objective marker. MISSION OBJECTIVES Peer Progressive Objective Echoing up from suspicious boreholes, radiating from flaritch obisks or stuttering from broken artejact mechanisms, the strange voices and data-streansswifly {fade i tensity. When the storm breaks, however, the voices flood back in roar. With time runing outa the eye ofthe storm nears, desperate survivors must make @ {final bid for whatever seeets are being revealed, From the second battle round onvards, atthe end of each player's turn, that player scores the number of VP shown inthe table below foreach objective marker they contro Raia eeterite 2 10 3 5 ‘ 5 5 0 Contains 1 Toy item - Game Cards, 60249999634 © Copyright 2023 Games Workshop Limited. Alleights reserved, CE OMS

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