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Kickboxer lvl5 Pirata

Jack CLASSE E NÍVEL

Foxfolk
ANTECEDENTE NOME DO JOGADOR

NOME DO PERSONAGEM RAÇA TENDÊNCIA PONTOS DE EXPERIÊNCIA

FORÇA
4 INSPIRAÇÃO

19 3 12,5
Carismatico e legal a maioria das vezes.
Não entende muito o sentimento dos
20 +3 BÔNUS DE PROFICIÊNCIA
CLASSE
ARMD INICIATIVA DESLOC.
outros

5 TRAÇOS DE PERSONALIDADE

PV Totais 59
5+3 Força
DESTREZA
3+3 Destreza
59
16 3+3 Constituição
0 Inteligência
PONTOS DE VIDA ATUAIS IDEAIS

3 4+3 Sabedoria
0 Carisma
CONSTITUIÇÃO TESTES DE RESISTÊNCIA
PONTOS DE VIDA TEMPORÁRIOS LIGAÇÕES

16 3+3 Acrobacia (Des) Total SUCESSOS Forte demais pro mundo


3 0 Arcanismo (Int) FRACASSOS
5+3 Atletismo (For)
DADOS DE VIDA TESTES CONTRA A MORTE DEFEITOS
INTELIGÊNCIA 0 Atuação (Car)

10 0
3
Blefar (Car)
Furtividade (Des)
NOME BÔNUS DANO / TIPO
Fleet of Feet
0 0 História (Int) Starting at 1st level, you gain proficiency in
the Acrobatics and Athletics skills. If you
0 Intimidação (Car) are already proficient in these skills, double
SABEDORIA 4 Intuição (Sab) your proficiency bonus.
0 Investigação (Int) Kickboxer's Technique
18 4 Lidar com Animais (Sab)
Desarmado D10
At 1st level, the weight behind your punches
and kicks hits harder than the average
4 Medicina (Sab) armed attack. Your unarmed strikes can
4 Garras d4
0 Natureza (Int) deal bludgeoning damage equal to 1d6 +
Manivela your Dexterity or Strength modifier on a hit.
4+3 Percepção (Sab) If you aren't wielding any weapons or a
CARISMA Amuleto da sorte(moeda)
0+3 Persuasão (Car) shield when you make the attack roll, the d6
becomes a d8.
11 3+3 Prestidigitação (Des)
0 Religião (Int) Your damage increases as you gain levels in
this class, as shown on the Kickboxer's
0 4+3 Sobrevivência (Sab) Technique column on the Kickboxer table.

PERÍCIAS ATAQUES E MAGIAS Unarmored Defense


Beginning at 1st level, while you are wearing
no armor and not wielding a shield, your AC
SABEDORIA PASSIVA (PERCEPÇÃO) 333 PP equals 10 + your Dexterity or Strength
PC
modifier + your Constitution modifier.

Fluidity of Movement
Ferramentas de pirata PP
At 2nd level, your time in training your legs
Proficiencies hasn't gone to waste, you're able to move
Armor: None faster and farther than the average person.
Weapons: Gauntlets, Brass Knuckles, PE
You gain a bonus to your movement speed
Cesteuses equal to 10 feet.
PO
Professional Kickboxer
You've dedicated your life to this art, and it's
PL starting to pay off. Starting at 2nd level,
whenever you make an unarmed strike as
part of the Attack action, you can make
another unarmed strike as a bonus action.

In addition, once per turn when you make an


IDIOMAS E OUTRAS PROFICIÊNCIAS EQUIPAMENTO unarmed strike CARACTERÍSTICAS
against aE HABILIDADES
creature, you can
make another unarmed strike against a
TM & © 2014 Wizards of the Coast LLC. Cópia permitida apenas para uso pessoal. Tradução: Johny Robert | johnyrobert@icloud.com
different target within 5 feet of the previous
one. This second attack deal half your
Jack IDADE ALTURA PESO

NOME DO PERSONAGEM OLHOS PELE CABELOS

NOME

SÍMBOLO

APARÊNCIA DO PERSONAGEM ALIADOS E ORGANIZAÇÕES

Hung Gar
This style uses deep, low stances, such as the hose stance, and strong hand techniques.
Hung Gar is one of the more external styles, but also practices some internal movement.
Emphasis is put on having firm, solid stances. The more connected to the Earth one is, the
more power they will have. The Chinese character "Hung" is a family name which means "to
stand firm and tall with integrity."

Defense Specialist
At 3rd level, your unarmed strikes count as magical for the purpose of overcoming
resistance and immunity to nonmagical attacks and damage, and you gain +1 to your AC.
This increases to +2 at level 10, and +3 at level 16. Additionally, you gain one of the following
fighting styles:

Brutal Stance: Before making an attack on your turn, you can choose to apply your
proficiency bonus to your damage roll instead of the attack roll
Careful Stance: As a bonus action, you may add half your proficiency bonus to your AC until
the start of your next turn.
Defender's Stance: When a creature within 5 feet of you that you can see is being attacked,
you may use you reaction to swap places with them and the attacker is now attacking you.

OUTRAS CARACTERÍSTICAS E HABILIDADES

HISTÓRIA DO PERSONAGEM TESOURO

TM & © 2014 Wizards of the Coast LLC. Cópia permitida apenas para uso pessoal. Tradução: Johny Robert | johnyrobert@icloud.com
-8
HABILIDADE CHAVE CD DO TR BÔNUS DE ATAQUE
CLASSE DE CONJURADOR

0 TRUQUES 3 6

NÍVEL
MAGIA
ESPAÇOS TOTAL ESPAÇOS USADOS

1 7

4
MAGIAS CONHECIDAS

TM & © 2014 Wizards of the Coast LLC. Cópia permitida apenas para uso pessoal. Tradução: Johny Robert | johnyrobert@icloud.com

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