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Rakshasa Tiefling

D
emons and devils are not the only infernal Tiefling names
creatures who's progeny inhabit the material
plane. A Rakshasa's arch aim is to gather clout, Tiefling names fall into three broad categories. Tieflings born
money, and power. They are decadent, greedy, into another culture typically have names reflective of that
and vain creatures who rely on a cadre of loyal culture. Some have names derived from the Infernal
servants to assist them in raising their position language, passed down through generations, that reflect their
in the world and gaining dominion. It is for this fiendish heritage. And some younger tieflings, striving to find
purpose that they mate with those in the material plane, a place in the world, adopt a name that signifies a virtue or
resulting in offspring that are rakshasa tieflings. Were their other concept and then try to embody that concept. For some,
children to be full-blood rakshasa they would become the chosen name is a noble quest. For others, it’s a grim
competitors and chalenge them for power and station, but to destiny.
have their children be tiefling - half-bloods born of both the Male Infernal Names: Akmenos, Amnon, Barakas,
material plane and of rakshasan heritage - they are then Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai,
someone the rakshasa could subjugate and in turn have their Morthos, Pelaios, Skamos, Therai
tiefling offspring subjugate more mortals for them. Female Infernal Names: Akta, Anakis, Bryseis, Criella,
Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna,
Infernal bloodline Phelaia, Rieta
“Virtue” Names: Art, Carrion, Chant, Creed, Despair,
Rakshasa tieflings are created from humanoid lineages that Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open,
have blended with a rakshasa's infernal heritage. The Poetry, Quest, Random, Reverence, Sorrow, Temerity,
mingling of these bloodlines have left a clear imprint on the Torment, Weary
appearance of the resulting offspring. These tieflings Have
feline faces, fur covering their bodies, and four to five foot
long tails, which trail after them and lash or coil around their Blending into Society
legs when they get upset or nervous. Their teeth are sharply Because of the mistrust that people have towards
pointed and their eyes are similar to that of a rakshasa, any type of tielfing, many of those who are of the
ranging from gold to yellow to amber with black slits and Rakshasa lineage will take on a name that is similar
always containing a fiendish glimmer of disturbing, infernal to that of a Tabaxi with the aim of passing as
intellect. Tabaxi. The following list are some examples of
Many of this tiefling subrace have also inherited one of the these names including their nicknames in
more unnerving and unique features of the Rakshasa, their parenthesis.
reversed hands. The palms of a rakshasa faced out from the Tabaxi Names: Cloud on the Mountaintop
body when the arms were at rest. In some instances, only one (Cloud), Five Timber (Timber), Jade Shoe Qade),
of the tiefings hands is turned out in this way while the other Left-Handed Hummingbird (Bird), Seven
remains normal. Thundercloud (Thunder), Skirt of Snakes (Snake),
In addition to the fur, eyes, and backwards hands some Smoking Mirror (Smoke)
Rakshasa tieflings are known to exude a slight smell of
brimestone as well. This forever reminding them, and all
those they interact with, of their infernal bloodline.
self-reliant and curious
Not all of the Rakshasa's spawn heed the call to serve their
infernal progenitor. Some lean more to the personality traits
and ideals of their mortal parentage. As a result those who
rebel against their infernal lineage have a tendency to
become more curious about the world and its inhabitants
than their fiendishly-orthodox siblings. All the while, still
remembering their heritage and fearful that others will
recognize it in them, they tend to be somewhat secluded and
detached from society; overcoming this only after others have
demonstrated their tolerance ability to be trusted. Even in the
face of all this, some of these Rakshasa tieflings have struck
out on their own, cut their own path, and become
adventurers.

PART 1 | LORE
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Rakshasa Tiefling Traits acknowledgements
Teiflings share certain racial traits as a result of their infernal, Would like to thank the homebrewery.naturalcrit.com for
and specifically Rakshasan, descent. providing the tools and the website to create these legit
Ability Score Increase. Your Charisma score increases by looking sheets
2, and your Dexterty or Constitution score increases by 1. The Rakshasa image is owned by Wizards of the Coast
Age. Tieflings mature at the same rate as humans but live The Tabaxi image is artwork by Jackie Whisler
a few years longer.
Alignment. Tieflings might not have an innate tendency
toward evil, but many of them end up there. Evil or not, an
independent nature inclines many tieflings, especially those
born from a Rakshasa herritage, toward a chaotic alignment.
Size. Tieflings are about the same size and build as
humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your infernal heritage, you have
superior vision in dark and dim conditions. You can see in
dim light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can't discern color in
darkness, only shades of gray.
Rakshasa's Boon.
Limited Magical Resistance. When you Fail a saving throw
against a spell or other magical effect, you can reroll the save,
and you must use the new roll. Once you use this trait, you
can't use it again until you finish a short or long rest.
Rakshasan Legacy. When you reach 3rd level, you know
the cantrip thaumaturgy, mage hand, or minor illusion. When
you reach 5th level, you can cast the disguise self spell once
with this trait and regain the ability to do so when you finish a
long rest. Charisma is your spellcasting ability for these
spells.
Hellcat's Speed. A Rakshasa is a quick individual. You
have not inherited the totality of their innate speed, but have
gained some of their ability. Your reflexes and agility allow
you to move with a burst of speed. When you move on your
turn in combat, you can double your speed until the end of
the turn. Once you use this trait, you can't use it again until
you move Ø feet on one of your turns.
Fiend's Talent. You have proficiency with the Perception
skill.
Languages. You can speak, read, and write Common and
Infernal.

PART 2 | TRAITS
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