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이름 HP TYPE 기본 공격력 피격시 소모되는 하트 몬스터

마수 가논 N/A Boss 0.00 가논


재앙 가논 8000 Boss 0.00 가논
골든 라이넬 7500 60 15.00 라이넬
실버 라이넬 6000 30 7.50 라이넬
하얀 갈기의 라이넬 4000 26 6.50 라이넬
푸른 갈기의 라이넬 3000 20 5.00 라이넬
소형 가디언 4호 3000 1 0.25 가디언
라이넬 2000 15 3.75 라이넬
골든 모리블린 1620 48 12.00 모리블린
몰드래고 1500 60 15.00 몰드래고
가디언(비행형) 1500 58 14.50 가디언
가디언(보행형) 1500 58 14.50 가디언
가디언(포대형) 1500 58 14.50 가디언
소형 가디언 3호 1500 58 14.50 가디언
골든 리잘포스 1296 40 10.00 리잘포스
골든 보코블린 1080 48 12.00 보코블린
실버 모리블린 1080 24 6.00 모리블린
블랙 히녹스 1000 72 18.00 히녹스
스탈 히녹스 1000 60 15.00 히녹스
프루펠러(가디언) 1000 58 14.50 가디언
바위록(레어) 900 60 15.00 바위록
실버 리잘포스 860 20 5.00 리잘포스
꽁꽁록 800 66 16.50 바위록
마그록 800 66 16.50 바위록
블루 히녹스 800 48 12.00 히녹스
화염의 커스 가논 800 Boss 0.00 가논
번개의 커스 가논 800 Boss 0.00 가논
물의 커스 가논 800 Boss 0.00 가논
바람의 커스 가논 800 Boss 0.00 가논
실버 보코블린 720 24 6.00 보코블린
바위록(야광) 600 60 15.00 바위록
히녹스 600 24 6.00 히녹스
망가진 가디언 500 58 14.50 가디언
이가단 간부 400 10 2.50 이가단
소형 가디언 2호 375 1 0.25 가디언
블랙 모리블린 360 20 5.00 모리블린
바위록 300 60 15.00 바위록
프리즈 위즈로브 300 30 7.50 위즈로브
볼트 위즈로브 300 30 7.50 위즈로브
메테오 위즈로브 300 20 5.00 위즈로브
코가님 300 Boss 0.00 이가단
블랙 리잘포스 288 16 4.00 리잘포스
마비 리잘포스 288 16 4.00 리잘포스
얼음 리잘포스 288 16 4.00 리잘포스
블랙 보코블린 240 8 2.00 보코블린
화염 리잘포스 160 16 4.00 리잘포스
일렉트로 위즈로브 150 10 2.50 위즈로브
파이어 위즈로브 150 10 2.50 위즈로브
아이스 위즈로브 150 10 2.50 위즈로브
블루 모리블린 144 10 2.50 모리블린
블루 리잘포스 120 8 2.00 리잘포스
이가단 구성원(활) 64 8 2.00 이가단
레드 모리블린 56 2 0.50 모리블린
리잘포스 50 4 1.00 리잘포스
일렉 츄츄(Large) 48 9 2.25 츄츄
파이어 츄츄(Large) 48 6 1.50 츄츄
아이스 츄츄(Large) 48 3 0.75 츄츄
츄츄(Large) 48 2 0.50 츄츄
일렉 츄츄(Medium) 20 9 2.25 츄츄
파이어 츄츄(Medium) 20 6 1.50 츄츄
아이스 츄츄(Medium) 20 3 0.75 츄츄
츄츄(Medium) 20 2 0.50 츄츄
블루 보코블린 17 4 1.00 보코블린
소형 가디언 13 1 0.25 가디언
레드 보코블린 13 1 0.25 보코블린
일렉 츄츄(Small) 12 9 2.25 츄츄
파이어 츄츄(Small) 12 6 1.50 츄츄
아이스 츄츄(Small) 12 3 0.75 츄츄
트레져 옥타 8 4 1.00 옥타
포레스트 옥타 8 2 0.50 옥타
스노 옥타 8 2 0.50 옥타
워터 옥타 8 2 0.50 옥타
록 옥타 8 1 0.25 옥타
스카이 옥타 8 0 0.00 옥타
츄츄(Small) 3 2 0.50 츄츄
스탈 모리블린 2 10 2.50 스탈 몬스터
커스 모리블린 1 16 4.00 커스 몬스터
일렉트로 키이스 1 16 4.00 키이스
커스 보코블린 1 14 3.50 커스 몬스터
커스 리잘포스 1 12 3.00 커스 몬스터
파이어 키이스 1 10 2.50 키이스
스탈 리잘포스 1 10 2.50 스탈 몬스터
아이스 키이스 1 6 1.50 키이스
키이스 1 4 1.00 키이스
스탈 보코블린 1 1 0.25 스탈 몬스터
Glowing Eyeball 1 0.00 커스 몬스터

`
TIER LOCATION DROPS
Hyrule Castle None
Hyrule Castle None
별의조각, 각종 희귀보석, Lynel Hoof, Lynel Guts, Lynel Horn, G
Coliseum Ruins Lynel Hoof, Lynel Guts, Lynel Horn, Gems
Coliseum Ruins Lynel Hoof, Lynel Guts, Lynel Horn
Coliseum Ruins Lynel Hoof, Lynel Guts, Lynel Horn
Shrines Ancient Spring, Ancient Screw , Ancient Gear, Ancient Shaft, Ancie
Coliseum Ruins Lynel Hoof, Lynel Guts, Lynel Horn

Gerudo Desert Molduga Guts, Molduga Fin, Treasure Chest


Hyrule Field, Labyrinths Ancient Spring, Ancient Screw , Ancient Gear, Ancient Shaft, Ancie
Hyrule Field, Labyrinths Ancient Spring, Ancient Screw , Ancient Gear, Ancient Shaft, Ancie
Hyrule Castle Ancient Spring, Ancient Screw , Ancient Gear, Ancient Shaft, Ancie
Shrines Ancient Spring, Ancient Screw, Ancient Gear, Ancient Shaft, Ancien

Central Hyrule Moblin Fang, Moblin Horn, Moblin Guts, Gems


Static Spawn Around Map Hinox Guts, Hinox Tooth, Hinox Toenail, Food
Static Spawn Around Map Hinox Tooth
Hyrule Field, Labyrinths Ancient Spring, Ancient Screw , Ancient Gear, Ancient Shaft, Ancie
Static Spawns Around Hyrule Opal, Amber, Topaz, Luminous Stone, Diamond, Flint
Greater Hyrule Lizalfos Talon, Lizalfos Horn, Lizalfos Tail, Gems
Static Spawns Around Hyrule Diamond, Opal, Amber, Flint
Static Spawns Around Hyrule Diamond, Opal, Amber, Flint
Static Spawn Around Map Hinox Guts, Hinox Tooth, Hinox Toenail, Food
Divine Beast Vah Rudania None
Divine Beast Vah Naboris None
Divine Beast Vah Ruta None
Divine Beast Vah Medoh None
Greater Hyrule Bokoblin Fang, Bokoblin Horn, Bokoblin Guts, Gems
Static Spawns Around Hyrule Opal, Amber, Topaz, Luminous Stone, Diamond, Flint
Static Spawn Around Map Hinox Guts, Hinox Tooth, Hinox Toenail, Food
Great Plateau Ancient Spring, Ancient Screw , Ancient Gear, Ancient Shaft
Roaming Hyrule; triggered by talking to NPRupees, Gems, Might Banana
Shrines Ancient Spring, Ancient Screw, Ancient Gear, Ancient Shaft
Hyrule Field, Eldin Canyon Moblin Fang, Moblin Horn, Moblin Guts
Static Spawns Around Hyrule Opal, Ruby, Amber, Flint
Hebra Mountains, Hyrule Field Blizzard Rod
Tabantha Frontier, Hyrule Field Thunderstorm Rod
Eldin Canyon, Hyrule Field Meteor Rod
Yiga Clan Hideout None
Hebra Mountains, Hyrule Field Lizalfos Talon, Lizalfos Horn, Lizalfos Tail
Gerudo Desert, Hyrule Ridge Lizalfos Talon, Lizalfos Horn, Yellow Lizalfos Tail
Gerudo Desert, Hebra Mountains Lizalfos Talon, Lizalfos Horn, Icy Lizalfos Tail
Gerudo Highlands, Hyrule Field Bokoblin Fang, Bokoblin Horn, Bokoblin Guts
Gerudo Desert, Eldin Canyon Lizalfos Talon, Lizalfos Horn, Red Lizalfos Tail
West Necluda, Hyrule Ridge Lightning Rod
Hyrule Field, Hyrule Forest Fire Rod
Hyrule Field, Gerudo Highlands Ice Rod
Hyrule Field, Akkala Moblin Fang, Moblin Horn, Moblin Guts
Tabantha Frontier, Gerudo Desert Lizalfos Talon, Lizalfos Horn, Lizalfos Tail
Roaming Hyrule; triggered by talking to NPRupees, Mighty Banana
Hyrule Field, Necluda Moblin Fang, Moblin Horn
Lanayru Springs, Gerudo Desert Lizalfos Talon, Lizalfos Horn
Gerudo Highlands, Rainy Lightning Places Yellow Chuchu Jelly
Eldin Canyon, Hot Places Red Chuchu Jelly
Hebra Mountains, Cold Places White Chuchu Jelly
Hyrule Fields Chuchu Jelly
Gerudo Highlands, Rainy Lightning Places Yellow Chuchu Jelly
Eldin Canyon, Hot Places Red Chuchu Jelly
Hebra Mountains, Cold Places White Chuchu Jelly
Hyrule Fields Chuchu Jelly
Gerudo Areas Bokoblin Fang, Bokoblin Horn, Bokoblin Guts
Shrines Ancient Spring, Ancient Screw
Hyrule Field Bokoblin Fang, Bokoblin Horn
Gerudo Highlands, Rainy Lightning Places Yellow Chuchu Jelly
Eldin Canyon, Hot Places Red Chuchu Jelly
Hebra Mountains, Cold Places White Chuchu Jelly
Gerudo Desert, Gerudo Highlands Octorok Balloon, Octorok Tentacle, Octorok Eyeball, Rupees
Hyrule Ridge, Akkala Octorok Balloon, Octorok Tentacle, Octorok Eyeball
Tabantha Frontier, Gerudo Highlands Octorok Balloon, Octorok Tentacle, Octorok Eyeball
Hyrule Field, West Necluda Octorok Balloon, Octorok Tentacle, Octorok Eyeball
Gerudo Highlands, Eldin Canyon Octorok Balloon, Octorok Tentacle, Octorok Eyeball

Hyrule Fields Chuchu Jelly


Gerudo Highlands, Hyrule Forest Moblin Fang, Moblin Horn
Spawned from Eyeball Nothing
East Necluda, Lanayru Springs Keese Eyeball, Electric Keese Wing
Spawned from Eyeball Nothing
Spawned from Eyeball Nothing
Eldin Canyon, Hot Places Keese Eyeball, Fire Keese Wing
Hyrule Ridge, Gerudo Desert Lizalfos Talon, Lizalfos Horn
Hyrule Mountains, Cold Places Keese Eyeball, Ice Keese Wing
Hyrule Field Keese Eyeball, Keese Wing
Hyrule Field, Hyrule Forest Bokoblin Fang, Bokoblin Horn
Divine Beast Dungeons, Around Towers Nothing
Mean 754
Median 288
StDev 1446
ynel Guts, Lynel Horn, Gems
CIMIN95% 446
CIMAX95% 1061

Gear, Ancient Shaft, Ancient Core

Gear, Ancient Shaft, Ancient Core, Giant Ancient Core


Gear, Ancient Shaft, Ancient Core, Giant Ancient Core
Gear, Ancient Shaft, Ancient Core, Giant Ancient Core
Gear, Ancient Shaft, Ancient Core

Gear, Ancient Shaft, Ancient Core


amond, Flint

Guts, Gems
amond, Flint

Gear, Ancient Shaft

Gear, Ancient Shaft


rok Eyeball, Rupees
방패 내구도 계산기

INPUTS OPTIONAL NOTES:

적의 무기 공격력: 72 CRUSHER

적의 기본 공격력: 48 LYNEL

방패 방어력: 90 RGS

방패 내구도: 800 RGS

OUTPUTS

CASE 1 OR 2 2

방어 1회당 차감 내구도 5

방패가 파괴되기까지 방어 횟수 160

* CASE 1 : (적의 공격력-10)이 방패 방어력보다 낮거나 같은 경우 -10이 왜 들어가는진 모르겠으나 공식이 그러하네요
* CASE 2 : (적의 공격력-10)이 방패 방어력보다 높은 경우
* 가디언 레이저는 공격력 52 + 화염데미지 6 -> 방어 44 이상일 경우 하트 3.5칸 고정피해
* 가디언 레이저는 위 공식과 무관하게, 방패로 방어시 내구도가 고정 차감되는것 같음, 내구도 30 고정 차감으로 추정(이건 원본
* 또한 몬스터들 기본공격력에 더해 차징 공격은 공격력이 좀 더 높음, 또 몇몇 거대하고 무거운 움직임에 대해 내구도를 고정적
EX) 하이랄성의 근위의 대검을 든 골든 모리블린
기본 공격력 48 무기 공격력 72(기본옵이라 가정)
기본옵 하일리아의 방패로 방어시
(적의 공격력-10)이 방패 방어력 보다 높은 경우로
CASE2
1회당 차감 내구도는 공식에 따라 5
방패 내구도/5 = 160 이므로
근위의 대검 골든 모리블린의 공격을 160번
막을시 방패가 파괴됨

르겠으나 공식이 그러하네요

0 고정 차감으로 추정(이건 원본말고 제 뇌피셜)


움직임에 대해 내구도를 고정적으로 많이 소비시키는 것 같음(뇌피셜) ex 높은곳에서 방패서핑으로 떨어진 경우 라이넬이 기 모아서 타격하
패서핑으로 떨어진 경우 라이넬이 기 모아서 타격하는 것 등
"Attack Up +" Modifier
1-Handed Weapons Base Attack Value
White Bonus Yellow Bonus
마스터 소드 (해방) 60 Impossible Impossible
야수신의 검 58 11 → 21 22 → 42
여섯 현자의 검 (Amiibo) 48 10 19
근위의 검 48 9 → 16 17 → 33
고대 병기 검 40 Impossible Impossible
가디언 나이프++ 40 5 → 10 11 → 20
귀원도 40 7 → 14 15 → 27
야수왕의 검 36 6 → 11 12 → 21
왕가의 검 36 6 → 12 13 → 24
Lizal Tri-Boomerang 36 6 → 12 13 → 24
Scimitar of the Seven 32 Impossible Impossible
마스터 소드 30 Impossible Impossible
Guardian Sword+ 30 3→5 6→9
Goddess Sword (Amiibo) 28 10 17
Knight's Broadsword 26 3→5 6→9
Moonlight Scimitar 25 2→4 5→6
Lizal Forked Boomerang 24 3→6 7 → 11
Lynel Sword 24 3→6 7 → 11
Flameblade 24 6→9 10 → 19
Dragonbone Boko Club 24 7 → 13 14 → 26
Sword (Amiibo) 22 8 14
Thunderblade 22 5→8 9 → 18
Forest Dweller's Sword 22 3→4 5→8
Sea-Breeze Boomerang (Amiibo) 20 7 12
Frostblade 20 5→8 9 → 16
Guardian Sword 20 3→5 6→9
Vicious Sickle 16 4→6 7 → 13
Gerudo Scimitar 16 3→5 6→8
Zora Sword 15 4→6 7 → 12
Feathered Edge 15 4→6 7 → 12
Eightfold Blade 15 4→6 7 → 12
Soldier's Broadsword 14 3→6 7 → 11
Lizal Boomerang 14 3→5 6→9
Lizalfos Arm 12 Impossible Impossible
Spiked Boko Club 12 3→6 7 → 11
Meteor Rod 10 6 7 → 16
Blizzard Rod 10 5→6 7 → 16
Thunderstorm Rod 10 5→6 7 → 16
Boomerang 8 5→8 9 → 13
Rusty Broadsword 6 4→6 7 → 10
Bokoblin Arm 5 Impossible Impossible
Fire Rod 5 3 4→8
Traveler's Sword 5 3→5 6→8
Ice Rod 5 3 4→8
Lightning Rod 5 3 4→8
Soup Ladle 4 3→4 Impossible
Boko Club 4 2→4 5→7
Tree Branch 2 2 Impossible
Torch 2 2 3→4
Spring-Loaded Hammer 1 Impossible Impossible
Max Possible Total Base Durability "Durability" Modifier
Attack Value
Durability Up Durability Up +
60 188 Impossible Impossible
(58 + 42) = 100 41 5→9 10 → 21
(48 + 19) = 67 50 25 43
(48 + 33) = 81 14 2→3 4→7
40 54 Impossible Impossible
(40 + 20) = 60 32 4→7 8 → 16
(40 + 27) = 67 25 3→5 6 → 12
(36 + 21) = 57 32 4→7 8 → 16
(36 + 24) = 60 36 5→9 10 → 18
(36 + 24) = 60 27 3→6 7 → 14
32 60 Impossible Impossible
30 40 Impossible Impossible
(30 + 9) = 39 26 3→6 7 → 13
(28 + 17) = 45 45 9 23
(26 + 9) = 35 27 3→5 6→8
(25 + 6) = 31 32 4→7 8 → 16
(24 + 11) = 35 23 3→5 6 → 12
(24 + 11) = 35 26 3→6 7 → 13
(24 + 19) = 43 36 4→8 9 → 18
(24 + 26) = 50 18 2→4 5→9
(22 + 14) = 36 27 6 14
(22 + 18) = 40 36 4→8 9 → 18
(22 + 8) = 30 27 3→6 7 → 14
(20 + 12) = 32 20 4 10
(20 + 16) = 36 30 4→8 9 → 18
(20 + 9) = 29 17 2→4 5→9
(16 + 13) = 29 14 2→3 4→7
(16 + 8) = 24 23 3→5 6 → 12
(15 + 12) = 27 27 3→6 7 → 14
(15 + 12) = 27 27 3→6 7 → 14
(15 + 12) = 27 26 3→6 7 → 13
(14 + 11) = 25 23 1→2 3
(14 + 9) = 23 17 2→4 5→9
12 8 Impossible Impossible
(12 + 11) = 23 14 2→3 4→7
(10 + 16) = 26 32 4→7 8 → 16
(10 + 16) = 26 32 4→7 8 → 16
(10 + 16) = 26 32 4→7 8 → 16
(8 + 13) = 21 18 2→4 5→9
(6 + 10) = 16 8 1→2 3→4
5 5 Impossible Impossible
(5 + 8 ) = 13 14 2→3 4→7
(5 + 8) = 13 20 1→2 3
(5 + 8) = 13 14 2→3 4→7
(5 + 8) = 13 14 2→3 4→7
(4 + 4) = 8 5 1 Impossible
(4 + 7) = 11 12 2→3 4→6
(2 + 2) = 4 4 1 Impossible
(2 + 4) = 6 8 1→2 3→4
1 80 Impossible Impossible
Max Possible Total
Durability

188
(41 + 21) = 62
(50 + 43) = 93
(14 + 7) = 21
54
(32 + 16) = 48
(25 + 12) = 37
(32 + 16) = 48
(36 + 18) = 54
(27 + 14) = 41
60
40
(26 + 13) = 39
(45 + 23) = 68
(27 + 8) = 35
(32 + 16) = 48
(23 + 12) = 35
(26 + 13) = 39
(36 + 18) = 54
(18 + 9) = 27
(27 + 14) = 41
(36 + 18) = 54
(36 + 18) = 54
(20 + 10) = 30
(30 + 18) = 48
(17 + 9) = 26
(14 + 7) = 21
(23 + 12) = 35
(27 + 14) = 41
(27 + 14) = 41
(26 + 13) = 39
(23 + 3) = 26
(17 + 9) = 26
8
(14 + 7) = 21
(32 + 16) = 48
(32 + 16) = 48
(32 + 16) = 48
(18 + 9) = 27
(8 + 4) = 12
5
(14 + 7) = 21
(20 + 3) = 23
(14 + 7) = 21
(14 + 7) = 21
(5 + 1) = 6
(12 + 6) = 18
(4 + 1) = 5
(8 + 4) = 12
80
"Attack Up +" Modifier
2-Handed Weapons Base Attack Value
White Bonus Yellow Bonus
야수신의 대검 78 8 → 15 16 → 30
근위의 대검 72 14 → 26 27 → 44
거암 크러셔 60 Impossible Impossible
귀신의 대검 (Amiibo) 60 12 23
가디언 액스++ 60 4→8 9 → 15
고대 병기 대검 55 Impossible Impossible
야수왕의 대검 54 6 → 12 13 → 23
왕가의 대검 52 5 → 10 11 → 20
무심의 대검 50 5 → 10 11 → 19
빅고론도 (Amiibo) 50 10 19
Dragonbone Moblin Club 45 5 → 10 11 → 20
Ancient Battle Axe+ 45 4→8 9 → 14
Stone Smasher 42 5→9 10 → 17
Windcleaver 40 5→8 9 → 14
Knight's Claymore 38 4→7 8 → 13
Dragonbone Boko Bat 36 6 → 12 13 → 24
Lynel Crusher 36 5→9 10 → 17
Great Flameblade 34 7 → 12 13 → 21
Eightfold Longblade 32 4→6 7 → 11
Great Thunderblade 32 7 → 12 13 → 20
Great Frostblade 30 6 → 11 12 → 18
Ancient Battle Axe 30 4→8 9 → 14
Golden Claymore 28 4→8 9 → 15
Spiked Moblin Club 27 5→9 10 → 17
Giant Boomerang 25 6 → 11 12 → 22
Silver Longsword 22 6→8 9 → 19
Soldier's Claymore 20 5→9 10 → 17
Double Axe 18 9 → 16 17 → 22
Spiked Boko Bat 18 5→9 10 → 17
Farming Hoe 16 8 → 14 15 → 20
Cobble Crusher 15 7 → 14 15 → 26
Moblin Arm 15 Impossible Impossible
Boat Oar 14 7 → 13 Impossible
Iron Sledgehammer 12 6 → 11 12→ 22
Rusty Claymore 12 6 → 11 12 → 22
Traveler's Claymore 10 3→5 6→9
Moblin Club 9 5→9 10 → 17
Boko Bat 6 3→6 7 → 11
Woodcutter's Axe 3 2→3 Impossible
Korok Leaf 1 Impossible Impossible
Max Possible Total Base Durability "Durability" Modifier
Attack Value
Durability Up Durability Up +
(78 + 30) = 108 35 4→7 8 → 16
(72 + 44) = 116 15 3→8 9 → 35
60 60 Impossible Impossible
(60 + 23) = 83 35 18 30
(60 + 15) = 75 25 3→5 6 → 12
55 50 Impossible Impossible
(54 + 23) = 77 25 3→5 6 → 12
(52 + 20) = 72 40 5→9 10 → 18
(50 + 19) = 69 35 4→7 8 → 16
(50 + 19) = 69 60 30 51
(45 + 20) = 65 24 3→5 6 → 11
(45 + 14) = 59 20 2→4 5→9
(42 + 17) = 59 40 4→8 9 → 18
(40 + 14) = 54 25 6 → 15 16 → 24
(38 + 13) = 51 30 3→5 6→8
(36 + 24) = 60 16 2→3 4→8
(36 + 17) = 53 20 2→4 5→9
(34 + 21) = 55 50 5 → 15 16 → 30
(32 + 11) = 43 25 3→5 6 → 12
(32 + 20) = 52 50 5 → 15 16 → 30
(30 + 18) = 48 40 5 → 15 16 → 30
(30 + 14) = 44 15 2→3 4→7
(28 + 15) = 43 30 6 → 11 12 → 27
(27 + 17) = 44 18 2→4 5→9
(25 + 22) = 47 40 4→8 9 → 18
(22 + 19) = 41 30 3→6 7 → 14
(20 + 17) = 37 25 1→2 3
(18 + 22) = 40 52 5→9 10 → 21
(18 + 17) = 35 12 2→3 4→6
(16 + 20) = 36 6 1→2 3
(15 + 26) = 41 30 3→6 7 → 14
15 5 Impossible Impossible
(14 + 13) = 27 8 1→2 Impossible
(12 + 22) = 34 40 4→8 9 → 18
(12 + 22) = 34 10 1→2 3→5
(10 + 9) = 19 20 2→3 4
(9 + 17) = 26 12 2→3 4→6
(6 + 11) = 17 8 1→2 3→4
(3 + 3) = 6 47 4→8 Impossible
1 25 Impossible Impossible
Max Possible Total
Durability

(35 + 16) = 51
(15 + 35) = 50
60
(35 + 30) = 65
(25 + 12) = 37
50
(25 + 12) = 37
(40 + 18) = 58
(35 + 16) = 51
(60 + 51) = 111
(24 + 11) = 35
(20 + 9) = 29
(40 + 18) = 58
(25 + 24) = 49
(30 + 8) = 38
(16 + 8) = 24
(20 + 9) = 29
(50 + 30) = 80
(25 + 12) = 37
(50 + 30) = 80
(40 + 30) = 70
(15 + 7) = 22
(30 + 27) = 57
(18 + 9) = 27
(40 + 18) = 58
(30 + 14) = 44
(25 + 3) = 28
(52 + 21) = 73
(12 + 6) = 18
(6 + 3) = 9
(30 + 14) = 44
5
(8 + 2) = 10
(40 + 18) = 58
(10 + 5) = 15
(20 + 4) = 24
(12 + 6) = 18
(8 + 4) = 12
(47 + 8) = 55
25
"Attack Up +" Modifier
Spears Base Attack Value
White Bonus Yellow Bonus
근위의 창 32 7 → 13 14 → 25
고대 병기 창 30 Impossible Impossible
야수신의 창 30 4→7 8 → 14
왕가의 창 26 5 → 10 11 → 20
화염의 창 24 5 → 10 11 → 19
광린의 창 22 Impossible Impossible
뇌전의 창 22 5→9 10 → 18
빙설의 창 20 4→8 9 → 16
가디언 랜스++ 20 2→4 5→8
야수왕의 창 20 3→5 6→9
Forked Lizal Spear 18 2→4 5→7
Gerudo Spear 16 5→9 10 → 15
Dragonbone Moblin Spear 15 2→4 5→7
Guardian Spear+ 15 2→3 4
Ceremonial Trident 14 Impossible Impossible
Drillshaft 14 5→8 9 → 13
Lynel Spear 14 2→3 4→5
Knight's Halberd 13 4→7 8 → 12
Silverscale Spear 12 4→7 8 → 12
Serpentine Spear 12 4→7 8 → 12
Dragonbone Boko Spear 12 2→4 5→7
Enhanced Lizal Spear 12 2→3 4→5
Forest Dweller's Spear 11 4→6 7 → 11
Feathered Spear 10 3→5 6→8
Guardian Spear 10 2→3 4
Zora Spear 9 3→4 5→7
Spiked Moblin Spear 9 2→3 4→5
Fishing Harpoon 8 3→4 5→6
Farmer's Pitchfork 7 Impossible Impossible
Soldier's Spear 7 2→3 4→5
Lizal Spear 7 2→3 4
Throwing Spear 6 5→6 7 → 12
Spiked Boko Spear 6 2→3 4→5
Wooden Mop 5 2→4 Impossible
Rusty Halberd 5 4→5 6 → 10
Moblin Spear 4 2→3 4
Traveler's Spear 3 1→2 3
Boko Spear 2 1→2 3
Max Possible Total Base Durability "Durability" Modifier
Attack Value
Durability Up Durability Up +
(32 + 25) = 57 15 2→3 4→7
30 50 Impossible Impossible
(30 + 14) = 44 45 5→9 10 → 21
(26 + 20) = 46 50 4→8 9 → 15
(24 + 19) = 43 50 5→9 10 → 23
22 70 Impossible Impossible
(22 + 18) = 40 50 5→9 10 → 23
(20 + 16) = 36 40 5→9 10 → 23
(20 + 8) = 28 35 4→7 8 → 16
(20 + 9) = 29 35 4→7 8 → 16
(18 + 7) = 25 28 3→6 7 → 13
(16 + 15) = 31 35 4→7 8 → 16
(15 + 7) = 22 25 3→5 6 → 12
(15 + 4) = 19 25 3→5 6 → 12
14 40 Impossible Impossible
(14 + 13) = 27 50 5→9 10 → 23
(14 + 5) = 19 25 3→5 6 → 12
(13 + 12) = 25 40 3→5 6→8
(12 + 12) = 24 40 4→8 9 → 18
(12 + 12) = 24 35 4→7 8 → 16
(12 + 7) = 19 20 2→4 5→9
(12 + 5) = 17 22 2→7 5 → 10
(11 + 11) = 22 35 4→7 8 → 16
(10 + 8) = 18 35 4→7 8 → 16
(10 + 4) = 14 20 2→4 5→9
(9 + 7) = 16 40 4→8 9 → 18
(9 + 5) = 14 20 2→4 5→9
(8 + 6) = 14 12 2→3 4→6
7 12 Impossible Impossible
(7 + 5) = 12 35 1→2 3
(7 + 4) = 11 18 2→4 5→9
(6 + 12) = 18 20 2→4 5→9
(6 + 5) = 11 15 2→3 4→7
(5 + 4) = 9 8 1→2 Impossible
(5 + 10) = 15 15 2→3 4→7
(4 + 4) = 8 15 2→3 4→7
(3 + 3) = 6 30 2→3 4
(2 + 3) = 5 12 2→3 4→6
Max Possible Total
Durability

(15 + 7) = 22
50
(45 + 21) = 66
(50 + 15) = 65
(50 + 23) = 73
70
(50 + 23) = 73
(40 + 23) = 63
(35 + 16) = 51
(35 + 16) = 51
(28 + 13) = 41
(35 + 16) = 51
(25 + 12) = 37
(25 + 12) = 37
40
(50 + 23) = 73
(25 + 12) = 37
(40 + 8) = 48
(40 + 18) = 58
(35 + 16) = 51
(20 + 9) = 29
(22 + 10) = 32
(35 + 16) = 51
(35 + 16) = 51
(20 + 9) = 29
(40 + 18) = 58
(20 + 9) = 29
(12 + 6) = 18
12
(35 + 3) = 38
(18 + 9) = 27
(20 + 9) = 29
(15 + 7) = 22
(8 + 2) = 10
(15 + 7) = 22
(15 + 7) = 22
(30 + 4) = 34
(12 + 6) = 18
"Attack Up +" Modifier
Bows Base Attack Value
White Bonus Yellow Bonus
야수신의 활 32 (x3) 5→9 10 → 18
참수리의 활 28 (x3) Impossible Impossible
야수왕의 활 20 (x3) 3→6 7 → 11
숲에 사는 자의 활 15 (x3) 4→7 8 → 12
이연궁 14 (x2) 2→4 5→6
라이넬의 활 10 (x3) 3→5 6→9
빛의 활 100 Impossible Impossible
근위의 활 50 5 → 11 12 → 20
고대 병기 활 44 Impossible Impossible
왕가의 활 38 4→8 9 → 15
Steel Lizal Bow 36 3→6 7 → 11
황혼의 광궁 (Amiibo) 30 7 13
Knight's Bow 26 3→6 7 → 11
Strengthened Lizal Bow 25 3→6 7 → 10
Dragonbone Boko Bow 24 4→8 9 → 16
Falcon Bow 20 5→9 10 → 16
Silver Bow 15 4→7 8 → 12
Soldier's Bow 14 3→6 7 → 11
Golden Bow 14 3→7 8 → 12
Lizal Bow 14 3→6 7 → 10
Spiked Boko Bow 12 3→6 7 → 11
Phrenic Bow 10 6 → 10 11→ 16
Swallow Bow 9 6→9 10 → 15
Traveler's Bow 5 3→5 6→8
Wooden Bow 4 3→4 Impossible
Boko Bow 4 2→4 5→7
Max Possible Total Base Durability "Durability" Modifier
Attack Value
Durability Up Durability Up +
(32 + 18) = 50 (x3) 45 6 → 11 12 → 28
28 (x3) 60 Impossible Impossible
(20 + 11) = 31 (x3) 35 5→9 10 → 23
(15 + 12) = 27 (x3) 35 4→8 9 → 20
(14 + 6) = 20 (x2) 18 2→4 5 → 10
(10 + 9) = 19 (x3) 30 4→7 8 → 18
100 Infinite Impossible Impossible
(50 + 20) = 70 20 2→4 5 → 30
44 120 Impossible Impossible
(38 + 15) = 53 60 7 → 14 15 → 28
(36 + 11) = 47 50 5 → 10 11 → 25
(30 + 13) = 43 100 18 45
(26 + 11) = 37 48 3→6 7 → 11
(25 + 10) = 35 35 4→7 8 → 18
(24 + 16) = 40 30 3→6 7 → 15
(20 + 16) = 36 50 6 → 11 12 → 28
(15 + 12) = 27 40 4→8 9 → 20
(14 + 11) = 25 36 3→6 7 → 11
(14 + 12) = 26 60 6 → 12 13 → 30
(14 + 10) = 24 25 3→5 6 → 13
(12 + 11) = 23 20 2→4 5 → 10
(10 + 16) = 26 45 5→9 20 → 23
(9 + 15) = 24 30 3→6 7 → 15
(5 + 8) = 13 22 4→7 8 → 13
(4 + 4) = 8 20 2→4 Impossible
(4 + 7) = 11 16 2→4 5→8
Max Possible Total
Durability

(45 + 28) = 73
60
(35 + 23) = 58
(35 + 20) = 55
(18 + 10) = 28
(30 + 18) = 48
Infinite
(20 + 30) = 50
120
(60 + 28) = 88
(50 + 25) = 75
(100 + 45) = 145
(48 + 11) = 59
(35 + 18) = 53
(30 + 15) = 45
(50 + 28) = 78
(40 + 20) = 60
(36 + 11) = 47
(60 + 30) = 90
(25 + 13) = 38
(20 + 10) = 30
(45 + 23) = 68
(30 + 15) = 45
(22 + 13) = 40
(20 + 4) = 24
(16 + 8) = 24
"Attack Up +" Modifier
Shields Base Attack Value
White Bonus Yellow Bonus
하일리아 방패 90 14 → 32 33 → 54
고대 병기 방패 70 Impossible Impossible
근위의 방패 70 7 → 13 14 → 26
용사의 방패 (Amiibo) 65 Impossible Impossible
야수신의 방패 62 6 → 11 12 → 22
왕가의 방패 55 5 → 10 11 → 20
칠보의 방패 48 Impossible Impossible
야수왕의 방패 44 5→9 10 → 17
가디언 가드++ 42 3→6 7 → 12
Knight's Shield 40 4→8 9 → 14
Radiant Shield 35 4→7 8 → 13
Steel Lizal Shield 35 5 → 10 11 → 19
Forest Dweller's Shield 30 3→6 7 → 12
Guardian Shield+ 30 3→6 7 → 11
Lynel Shield 30 4→7 8 → 13
Dragonbone Boko Shield 25 6 → 12 13 → 23
Reinforced Lizal Shield 22 4→7 8 → 12
Gerudo Shield 20 4→8 9 → 14
Silver Shield 18 7 → 14 15 → 26
Guardian Shield 18 3→6 7 → 11
Soldier's Shield 16 6 → 12 13 → 23
Shield of the Mind's Eye 16 7 → 12 13 → 24
Lizal Shield 15 2→4 5→6
Kite Shield 14 6 → 11 12 → 21
Spiked Boko Shield 10 4→6 9 → 14
Traveler's Shield 4 3→6 7 → 11
Emblazoned Shield 3 2→6 7 → 12
Hunter's Shield 3 2→6 7 → 12
Fisherman's Shield 3 2→6 7 → 12
Rusty Shield 3 3→5 6→9
Boko Shield 3 2→4 5→6
Wooden Shield 2 Impossible Impossible
Pot Lid 1 1→2 Impossible
Max Possible Total Base Durability "Durability" Modifier
Attack Value
Durability Up Durability Up +
(90 + 54) = 144 800 104 → 216 217 → 360
70 32 Impossible Impossible
(70 + 26) = 96 14 2→3 4→7
65 90 18 45
(62 + 22) = 84 20 3→6 7 → 12
(55 + 20) = 75 29 5 → 10 11 → 19
48 60 Impossible Impossible
(44 + 17) = 61 15 2→3 4
(42 + 12) = 54 20 3→6 7 → 12
(40 + 14) = 54 23 2→3 4→5
(35 + 13) = 48 26 3→6 7 → 13
(35 + 19) = 54 15 1→2 3
(30 + 12) = 42 18 2→4 5→9
(30 + 11) = 41 13 2→4 5→6
(30 + 13) = 43 12 1→2 3
(25 + 23) = 48 8 2→3 4→5
(22 + 12) = 34 12 1→2 3
(20 + 14) = 34 20 2→3 4→5
(18 + 26) = 44 20 2→4 5 → 10
(18 + 11) = 29 10 1→2 3
(16 + 23) = 39 16 2→4 5→6
(16 + 24) = 40 16 2→4 5→8
(15 + 6) = 21 8 1→2 3
(14 + 21) = 35 16 2→4 5→8
(10 + 14) = 24 7 1 2
(4 + 11) = 15 12 1→2 3
(3 + 12) = 15 12 2→4 5→6
(3 + 12) = 15 10 2→3 4→5
(3 + 12) = 15 10 2→3 4→5
(3 + 9) = 12 16 2→3 7
(3 + 6) = 9 5 1 2
2 12 Impossible Impossible
(1 + 2) = 3 10 2→3 Impossible
Max Possible Total
Durability

(800 + 360) = 1,160


32
(14 + 7) = 21
(90 + 45) = 135
(20 + 12) = 32
(29 + 19) = 48
60
(15 + 4) = 19
(20 + 12) = 32
(23 + 5) = 28
(26 + 13) = 39
(15 + 3) = 18
(18 + 9) = 27
(13 + 6) = 19
(12 + 3) = 15
(8 + 5) = 13
(12 + 3) = 15
(20 + 5) = 25
(20 + 10) = 30
(10 + 3) = 13
(16 + 6) = 22
(16 + 8) = 24
(8 + 3) = 11
(16 + 8) = 24
(7 + 2) = 9
(12 + 3) = 15
(12 + 6) = 18
(10 + 5) = 15
(10 + 5) = 15
(16 + 7) = 23
(5 + 2) = 7
12
(10 + 3) = 13
White Modifiers
Attack Up + # (Weapons/Bows)
Shield Guard Up + # (Shields)
Critical Hit (Weapons)

Blue Modifiers
Durability Up (Weapons/Bows/Shields)

Yellow Modifiers
Attack Up + # (Weapons/Bows)
Shield Guard Up + # (Shields)
Durability Up + (Weapons/Bows/Shields)
Long Throw (Weapons)
Quick Shot (Bows)
Five-Shot Burst (3-Shot Bows)

Modifier Tiers
Tier 1: White/Blue Modifiers
Tier 2: Yellow Modifiers

Weapon Scaling
No Modifiers → Tier 1 Modifiers → Tier 2 Modifiers

Weak weapons will get modifiers much earlier than


stronger weapons. So, an Emblazoned Shield will get
yellow modifiers very early on in the game, and a Hylian
Shield will get yellow modifiers very late into the game.
Only certain weapon locations are selected to get
modifiers. Most treasure chests with weapons (except for
Champion weapons and Eventide Island treasure
chests) will eventually obtain yellow modifiers.

Amiibo Information
Amiibo can drop weapons with modifiers. However,
"Attack Up" always appears as a white modifier, even if
the modifier number is in the "yellow" region. Similarly,
Amiibo weapons can only have the blue "Durability Up"
bonus, even if the bonus is actually in the yellow
"Durability Up +" region. Furthermore, Amiibo shields can
never have "Shield Guard Up."

Displayed Numbers
The game clearly displays "Attack Up" numbers and
"Shield Guard Up" numbers. However, "Durability Up,"
"Long Throw," and "Quick Shot" have hidden ranges of
internal numbers.
Long Throw
The "Long Thow" bonus ranges from 1.5 to 2.

Quick Shot
The "Quick Shot" bonus ranges from 1.1 to 1.3.

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