Professional Documents
Culture Documents
야숨 모든 무기 공격력 내구력 정리 모든 몬스터 체력 기본공격력 정리 방패 내구도 계산기
야숨 모든 무기 공격력 내구력 정리 모든 몬스터 체력 기본공격력 정리 방패 내구도 계산기
`
TIER LOCATION DROPS
Hyrule Castle None
Hyrule Castle None
별의조각, 각종 희귀보석, Lynel Hoof, Lynel Guts, Lynel Horn, G
Coliseum Ruins Lynel Hoof, Lynel Guts, Lynel Horn, Gems
Coliseum Ruins Lynel Hoof, Lynel Guts, Lynel Horn
Coliseum Ruins Lynel Hoof, Lynel Guts, Lynel Horn
Shrines Ancient Spring, Ancient Screw , Ancient Gear, Ancient Shaft, Ancie
Coliseum Ruins Lynel Hoof, Lynel Guts, Lynel Horn
Guts, Gems
amond, Flint
적의 무기 공격력: 72 CRUSHER
적의 기본 공격력: 48 LYNEL
방패 방어력: 90 RGS
OUTPUTS
CASE 1 OR 2 2
방어 1회당 차감 내구도 5
* CASE 1 : (적의 공격력-10)이 방패 방어력보다 낮거나 같은 경우 -10이 왜 들어가는진 모르겠으나 공식이 그러하네요
* CASE 2 : (적의 공격력-10)이 방패 방어력보다 높은 경우
* 가디언 레이저는 공격력 52 + 화염데미지 6 -> 방어 44 이상일 경우 하트 3.5칸 고정피해
* 가디언 레이저는 위 공식과 무관하게, 방패로 방어시 내구도가 고정 차감되는것 같음, 내구도 30 고정 차감으로 추정(이건 원본
* 또한 몬스터들 기본공격력에 더해 차징 공격은 공격력이 좀 더 높음, 또 몇몇 거대하고 무거운 움직임에 대해 내구도를 고정적
EX) 하이랄성의 근위의 대검을 든 골든 모리블린
기본 공격력 48 무기 공격력 72(기본옵이라 가정)
기본옵 하일리아의 방패로 방어시
(적의 공격력-10)이 방패 방어력 보다 높은 경우로
CASE2
1회당 차감 내구도는 공식에 따라 5
방패 내구도/5 = 160 이므로
근위의 대검 골든 모리블린의 공격을 160번
막을시 방패가 파괴됨
188
(41 + 21) = 62
(50 + 43) = 93
(14 + 7) = 21
54
(32 + 16) = 48
(25 + 12) = 37
(32 + 16) = 48
(36 + 18) = 54
(27 + 14) = 41
60
40
(26 + 13) = 39
(45 + 23) = 68
(27 + 8) = 35
(32 + 16) = 48
(23 + 12) = 35
(26 + 13) = 39
(36 + 18) = 54
(18 + 9) = 27
(27 + 14) = 41
(36 + 18) = 54
(36 + 18) = 54
(20 + 10) = 30
(30 + 18) = 48
(17 + 9) = 26
(14 + 7) = 21
(23 + 12) = 35
(27 + 14) = 41
(27 + 14) = 41
(26 + 13) = 39
(23 + 3) = 26
(17 + 9) = 26
8
(14 + 7) = 21
(32 + 16) = 48
(32 + 16) = 48
(32 + 16) = 48
(18 + 9) = 27
(8 + 4) = 12
5
(14 + 7) = 21
(20 + 3) = 23
(14 + 7) = 21
(14 + 7) = 21
(5 + 1) = 6
(12 + 6) = 18
(4 + 1) = 5
(8 + 4) = 12
80
"Attack Up +" Modifier
2-Handed Weapons Base Attack Value
White Bonus Yellow Bonus
야수신의 대검 78 8 → 15 16 → 30
근위의 대검 72 14 → 26 27 → 44
거암 크러셔 60 Impossible Impossible
귀신의 대검 (Amiibo) 60 12 23
가디언 액스++ 60 4→8 9 → 15
고대 병기 대검 55 Impossible Impossible
야수왕의 대검 54 6 → 12 13 → 23
왕가의 대검 52 5 → 10 11 → 20
무심의 대검 50 5 → 10 11 → 19
빅고론도 (Amiibo) 50 10 19
Dragonbone Moblin Club 45 5 → 10 11 → 20
Ancient Battle Axe+ 45 4→8 9 → 14
Stone Smasher 42 5→9 10 → 17
Windcleaver 40 5→8 9 → 14
Knight's Claymore 38 4→7 8 → 13
Dragonbone Boko Bat 36 6 → 12 13 → 24
Lynel Crusher 36 5→9 10 → 17
Great Flameblade 34 7 → 12 13 → 21
Eightfold Longblade 32 4→6 7 → 11
Great Thunderblade 32 7 → 12 13 → 20
Great Frostblade 30 6 → 11 12 → 18
Ancient Battle Axe 30 4→8 9 → 14
Golden Claymore 28 4→8 9 → 15
Spiked Moblin Club 27 5→9 10 → 17
Giant Boomerang 25 6 → 11 12 → 22
Silver Longsword 22 6→8 9 → 19
Soldier's Claymore 20 5→9 10 → 17
Double Axe 18 9 → 16 17 → 22
Spiked Boko Bat 18 5→9 10 → 17
Farming Hoe 16 8 → 14 15 → 20
Cobble Crusher 15 7 → 14 15 → 26
Moblin Arm 15 Impossible Impossible
Boat Oar 14 7 → 13 Impossible
Iron Sledgehammer 12 6 → 11 12→ 22
Rusty Claymore 12 6 → 11 12 → 22
Traveler's Claymore 10 3→5 6→9
Moblin Club 9 5→9 10 → 17
Boko Bat 6 3→6 7 → 11
Woodcutter's Axe 3 2→3 Impossible
Korok Leaf 1 Impossible Impossible
Max Possible Total Base Durability "Durability" Modifier
Attack Value
Durability Up Durability Up +
(78 + 30) = 108 35 4→7 8 → 16
(72 + 44) = 116 15 3→8 9 → 35
60 60 Impossible Impossible
(60 + 23) = 83 35 18 30
(60 + 15) = 75 25 3→5 6 → 12
55 50 Impossible Impossible
(54 + 23) = 77 25 3→5 6 → 12
(52 + 20) = 72 40 5→9 10 → 18
(50 + 19) = 69 35 4→7 8 → 16
(50 + 19) = 69 60 30 51
(45 + 20) = 65 24 3→5 6 → 11
(45 + 14) = 59 20 2→4 5→9
(42 + 17) = 59 40 4→8 9 → 18
(40 + 14) = 54 25 6 → 15 16 → 24
(38 + 13) = 51 30 3→5 6→8
(36 + 24) = 60 16 2→3 4→8
(36 + 17) = 53 20 2→4 5→9
(34 + 21) = 55 50 5 → 15 16 → 30
(32 + 11) = 43 25 3→5 6 → 12
(32 + 20) = 52 50 5 → 15 16 → 30
(30 + 18) = 48 40 5 → 15 16 → 30
(30 + 14) = 44 15 2→3 4→7
(28 + 15) = 43 30 6 → 11 12 → 27
(27 + 17) = 44 18 2→4 5→9
(25 + 22) = 47 40 4→8 9 → 18
(22 + 19) = 41 30 3→6 7 → 14
(20 + 17) = 37 25 1→2 3
(18 + 22) = 40 52 5→9 10 → 21
(18 + 17) = 35 12 2→3 4→6
(16 + 20) = 36 6 1→2 3
(15 + 26) = 41 30 3→6 7 → 14
15 5 Impossible Impossible
(14 + 13) = 27 8 1→2 Impossible
(12 + 22) = 34 40 4→8 9 → 18
(12 + 22) = 34 10 1→2 3→5
(10 + 9) = 19 20 2→3 4
(9 + 17) = 26 12 2→3 4→6
(6 + 11) = 17 8 1→2 3→4
(3 + 3) = 6 47 4→8 Impossible
1 25 Impossible Impossible
Max Possible Total
Durability
(35 + 16) = 51
(15 + 35) = 50
60
(35 + 30) = 65
(25 + 12) = 37
50
(25 + 12) = 37
(40 + 18) = 58
(35 + 16) = 51
(60 + 51) = 111
(24 + 11) = 35
(20 + 9) = 29
(40 + 18) = 58
(25 + 24) = 49
(30 + 8) = 38
(16 + 8) = 24
(20 + 9) = 29
(50 + 30) = 80
(25 + 12) = 37
(50 + 30) = 80
(40 + 30) = 70
(15 + 7) = 22
(30 + 27) = 57
(18 + 9) = 27
(40 + 18) = 58
(30 + 14) = 44
(25 + 3) = 28
(52 + 21) = 73
(12 + 6) = 18
(6 + 3) = 9
(30 + 14) = 44
5
(8 + 2) = 10
(40 + 18) = 58
(10 + 5) = 15
(20 + 4) = 24
(12 + 6) = 18
(8 + 4) = 12
(47 + 8) = 55
25
"Attack Up +" Modifier
Spears Base Attack Value
White Bonus Yellow Bonus
근위의 창 32 7 → 13 14 → 25
고대 병기 창 30 Impossible Impossible
야수신의 창 30 4→7 8 → 14
왕가의 창 26 5 → 10 11 → 20
화염의 창 24 5 → 10 11 → 19
광린의 창 22 Impossible Impossible
뇌전의 창 22 5→9 10 → 18
빙설의 창 20 4→8 9 → 16
가디언 랜스++ 20 2→4 5→8
야수왕의 창 20 3→5 6→9
Forked Lizal Spear 18 2→4 5→7
Gerudo Spear 16 5→9 10 → 15
Dragonbone Moblin Spear 15 2→4 5→7
Guardian Spear+ 15 2→3 4
Ceremonial Trident 14 Impossible Impossible
Drillshaft 14 5→8 9 → 13
Lynel Spear 14 2→3 4→5
Knight's Halberd 13 4→7 8 → 12
Silverscale Spear 12 4→7 8 → 12
Serpentine Spear 12 4→7 8 → 12
Dragonbone Boko Spear 12 2→4 5→7
Enhanced Lizal Spear 12 2→3 4→5
Forest Dweller's Spear 11 4→6 7 → 11
Feathered Spear 10 3→5 6→8
Guardian Spear 10 2→3 4
Zora Spear 9 3→4 5→7
Spiked Moblin Spear 9 2→3 4→5
Fishing Harpoon 8 3→4 5→6
Farmer's Pitchfork 7 Impossible Impossible
Soldier's Spear 7 2→3 4→5
Lizal Spear 7 2→3 4
Throwing Spear 6 5→6 7 → 12
Spiked Boko Spear 6 2→3 4→5
Wooden Mop 5 2→4 Impossible
Rusty Halberd 5 4→5 6 → 10
Moblin Spear 4 2→3 4
Traveler's Spear 3 1→2 3
Boko Spear 2 1→2 3
Max Possible Total Base Durability "Durability" Modifier
Attack Value
Durability Up Durability Up +
(32 + 25) = 57 15 2→3 4→7
30 50 Impossible Impossible
(30 + 14) = 44 45 5→9 10 → 21
(26 + 20) = 46 50 4→8 9 → 15
(24 + 19) = 43 50 5→9 10 → 23
22 70 Impossible Impossible
(22 + 18) = 40 50 5→9 10 → 23
(20 + 16) = 36 40 5→9 10 → 23
(20 + 8) = 28 35 4→7 8 → 16
(20 + 9) = 29 35 4→7 8 → 16
(18 + 7) = 25 28 3→6 7 → 13
(16 + 15) = 31 35 4→7 8 → 16
(15 + 7) = 22 25 3→5 6 → 12
(15 + 4) = 19 25 3→5 6 → 12
14 40 Impossible Impossible
(14 + 13) = 27 50 5→9 10 → 23
(14 + 5) = 19 25 3→5 6 → 12
(13 + 12) = 25 40 3→5 6→8
(12 + 12) = 24 40 4→8 9 → 18
(12 + 12) = 24 35 4→7 8 → 16
(12 + 7) = 19 20 2→4 5→9
(12 + 5) = 17 22 2→7 5 → 10
(11 + 11) = 22 35 4→7 8 → 16
(10 + 8) = 18 35 4→7 8 → 16
(10 + 4) = 14 20 2→4 5→9
(9 + 7) = 16 40 4→8 9 → 18
(9 + 5) = 14 20 2→4 5→9
(8 + 6) = 14 12 2→3 4→6
7 12 Impossible Impossible
(7 + 5) = 12 35 1→2 3
(7 + 4) = 11 18 2→4 5→9
(6 + 12) = 18 20 2→4 5→9
(6 + 5) = 11 15 2→3 4→7
(5 + 4) = 9 8 1→2 Impossible
(5 + 10) = 15 15 2→3 4→7
(4 + 4) = 8 15 2→3 4→7
(3 + 3) = 6 30 2→3 4
(2 + 3) = 5 12 2→3 4→6
Max Possible Total
Durability
(15 + 7) = 22
50
(45 + 21) = 66
(50 + 15) = 65
(50 + 23) = 73
70
(50 + 23) = 73
(40 + 23) = 63
(35 + 16) = 51
(35 + 16) = 51
(28 + 13) = 41
(35 + 16) = 51
(25 + 12) = 37
(25 + 12) = 37
40
(50 + 23) = 73
(25 + 12) = 37
(40 + 8) = 48
(40 + 18) = 58
(35 + 16) = 51
(20 + 9) = 29
(22 + 10) = 32
(35 + 16) = 51
(35 + 16) = 51
(20 + 9) = 29
(40 + 18) = 58
(20 + 9) = 29
(12 + 6) = 18
12
(35 + 3) = 38
(18 + 9) = 27
(20 + 9) = 29
(15 + 7) = 22
(8 + 2) = 10
(15 + 7) = 22
(15 + 7) = 22
(30 + 4) = 34
(12 + 6) = 18
"Attack Up +" Modifier
Bows Base Attack Value
White Bonus Yellow Bonus
야수신의 활 32 (x3) 5→9 10 → 18
참수리의 활 28 (x3) Impossible Impossible
야수왕의 활 20 (x3) 3→6 7 → 11
숲에 사는 자의 활 15 (x3) 4→7 8 → 12
이연궁 14 (x2) 2→4 5→6
라이넬의 활 10 (x3) 3→5 6→9
빛의 활 100 Impossible Impossible
근위의 활 50 5 → 11 12 → 20
고대 병기 활 44 Impossible Impossible
왕가의 활 38 4→8 9 → 15
Steel Lizal Bow 36 3→6 7 → 11
황혼의 광궁 (Amiibo) 30 7 13
Knight's Bow 26 3→6 7 → 11
Strengthened Lizal Bow 25 3→6 7 → 10
Dragonbone Boko Bow 24 4→8 9 → 16
Falcon Bow 20 5→9 10 → 16
Silver Bow 15 4→7 8 → 12
Soldier's Bow 14 3→6 7 → 11
Golden Bow 14 3→7 8 → 12
Lizal Bow 14 3→6 7 → 10
Spiked Boko Bow 12 3→6 7 → 11
Phrenic Bow 10 6 → 10 11→ 16
Swallow Bow 9 6→9 10 → 15
Traveler's Bow 5 3→5 6→8
Wooden Bow 4 3→4 Impossible
Boko Bow 4 2→4 5→7
Max Possible Total Base Durability "Durability" Modifier
Attack Value
Durability Up Durability Up +
(32 + 18) = 50 (x3) 45 6 → 11 12 → 28
28 (x3) 60 Impossible Impossible
(20 + 11) = 31 (x3) 35 5→9 10 → 23
(15 + 12) = 27 (x3) 35 4→8 9 → 20
(14 + 6) = 20 (x2) 18 2→4 5 → 10
(10 + 9) = 19 (x3) 30 4→7 8 → 18
100 Infinite Impossible Impossible
(50 + 20) = 70 20 2→4 5 → 30
44 120 Impossible Impossible
(38 + 15) = 53 60 7 → 14 15 → 28
(36 + 11) = 47 50 5 → 10 11 → 25
(30 + 13) = 43 100 18 45
(26 + 11) = 37 48 3→6 7 → 11
(25 + 10) = 35 35 4→7 8 → 18
(24 + 16) = 40 30 3→6 7 → 15
(20 + 16) = 36 50 6 → 11 12 → 28
(15 + 12) = 27 40 4→8 9 → 20
(14 + 11) = 25 36 3→6 7 → 11
(14 + 12) = 26 60 6 → 12 13 → 30
(14 + 10) = 24 25 3→5 6 → 13
(12 + 11) = 23 20 2→4 5 → 10
(10 + 16) = 26 45 5→9 20 → 23
(9 + 15) = 24 30 3→6 7 → 15
(5 + 8) = 13 22 4→7 8 → 13
(4 + 4) = 8 20 2→4 Impossible
(4 + 7) = 11 16 2→4 5→8
Max Possible Total
Durability
(45 + 28) = 73
60
(35 + 23) = 58
(35 + 20) = 55
(18 + 10) = 28
(30 + 18) = 48
Infinite
(20 + 30) = 50
120
(60 + 28) = 88
(50 + 25) = 75
(100 + 45) = 145
(48 + 11) = 59
(35 + 18) = 53
(30 + 15) = 45
(50 + 28) = 78
(40 + 20) = 60
(36 + 11) = 47
(60 + 30) = 90
(25 + 13) = 38
(20 + 10) = 30
(45 + 23) = 68
(30 + 15) = 45
(22 + 13) = 40
(20 + 4) = 24
(16 + 8) = 24
"Attack Up +" Modifier
Shields Base Attack Value
White Bonus Yellow Bonus
하일리아 방패 90 14 → 32 33 → 54
고대 병기 방패 70 Impossible Impossible
근위의 방패 70 7 → 13 14 → 26
용사의 방패 (Amiibo) 65 Impossible Impossible
야수신의 방패 62 6 → 11 12 → 22
왕가의 방패 55 5 → 10 11 → 20
칠보의 방패 48 Impossible Impossible
야수왕의 방패 44 5→9 10 → 17
가디언 가드++ 42 3→6 7 → 12
Knight's Shield 40 4→8 9 → 14
Radiant Shield 35 4→7 8 → 13
Steel Lizal Shield 35 5 → 10 11 → 19
Forest Dweller's Shield 30 3→6 7 → 12
Guardian Shield+ 30 3→6 7 → 11
Lynel Shield 30 4→7 8 → 13
Dragonbone Boko Shield 25 6 → 12 13 → 23
Reinforced Lizal Shield 22 4→7 8 → 12
Gerudo Shield 20 4→8 9 → 14
Silver Shield 18 7 → 14 15 → 26
Guardian Shield 18 3→6 7 → 11
Soldier's Shield 16 6 → 12 13 → 23
Shield of the Mind's Eye 16 7 → 12 13 → 24
Lizal Shield 15 2→4 5→6
Kite Shield 14 6 → 11 12 → 21
Spiked Boko Shield 10 4→6 9 → 14
Traveler's Shield 4 3→6 7 → 11
Emblazoned Shield 3 2→6 7 → 12
Hunter's Shield 3 2→6 7 → 12
Fisherman's Shield 3 2→6 7 → 12
Rusty Shield 3 3→5 6→9
Boko Shield 3 2→4 5→6
Wooden Shield 2 Impossible Impossible
Pot Lid 1 1→2 Impossible
Max Possible Total Base Durability "Durability" Modifier
Attack Value
Durability Up Durability Up +
(90 + 54) = 144 800 104 → 216 217 → 360
70 32 Impossible Impossible
(70 + 26) = 96 14 2→3 4→7
65 90 18 45
(62 + 22) = 84 20 3→6 7 → 12
(55 + 20) = 75 29 5 → 10 11 → 19
48 60 Impossible Impossible
(44 + 17) = 61 15 2→3 4
(42 + 12) = 54 20 3→6 7 → 12
(40 + 14) = 54 23 2→3 4→5
(35 + 13) = 48 26 3→6 7 → 13
(35 + 19) = 54 15 1→2 3
(30 + 12) = 42 18 2→4 5→9
(30 + 11) = 41 13 2→4 5→6
(30 + 13) = 43 12 1→2 3
(25 + 23) = 48 8 2→3 4→5
(22 + 12) = 34 12 1→2 3
(20 + 14) = 34 20 2→3 4→5
(18 + 26) = 44 20 2→4 5 → 10
(18 + 11) = 29 10 1→2 3
(16 + 23) = 39 16 2→4 5→6
(16 + 24) = 40 16 2→4 5→8
(15 + 6) = 21 8 1→2 3
(14 + 21) = 35 16 2→4 5→8
(10 + 14) = 24 7 1 2
(4 + 11) = 15 12 1→2 3
(3 + 12) = 15 12 2→4 5→6
(3 + 12) = 15 10 2→3 4→5
(3 + 12) = 15 10 2→3 4→5
(3 + 9) = 12 16 2→3 7
(3 + 6) = 9 5 1 2
2 12 Impossible Impossible
(1 + 2) = 3 10 2→3 Impossible
Max Possible Total
Durability
Blue Modifiers
Durability Up (Weapons/Bows/Shields)
Yellow Modifiers
Attack Up + # (Weapons/Bows)
Shield Guard Up + # (Shields)
Durability Up + (Weapons/Bows/Shields)
Long Throw (Weapons)
Quick Shot (Bows)
Five-Shot Burst (3-Shot Bows)
Modifier Tiers
Tier 1: White/Blue Modifiers
Tier 2: Yellow Modifiers
Weapon Scaling
No Modifiers → Tier 1 Modifiers → Tier 2 Modifiers
Amiibo Information
Amiibo can drop weapons with modifiers. However,
"Attack Up" always appears as a white modifier, even if
the modifier number is in the "yellow" region. Similarly,
Amiibo weapons can only have the blue "Durability Up"
bonus, even if the bonus is actually in the yellow
"Durability Up +" region. Furthermore, Amiibo shields can
never have "Shield Guard Up."
Displayed Numbers
The game clearly displays "Attack Up" numbers and
"Shield Guard Up" numbers. However, "Durability Up,"
"Long Throw," and "Quick Shot" have hidden ranges of
internal numbers.
Long Throw
The "Long Thow" bonus ranges from 1.5 to 2.
Quick Shot
The "Quick Shot" bonus ranges from 1.1 to 1.3.