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Torres Rules Summary and Player Aids v1

This document contains a rules summary and player aids for Torres. It is based on the latest
rules and includes information on the master version, variants, and the designers stated
preference for using the 3 block per stack limit (old rules) when playing 2 player.

Page 1: Contents
Page 2: Rules Summary
Page 3: 4 Player Aids (front)
Page 4: 4 Player Aids (back)

Created by Henry Allen (with permission from Paul Raggett for re-using the formatting and much of the text from his excellent
rules summary which can be found here: http://www.boardgamegeek.com/filepage/40329/torres-rule-summary-teaching-
aid).
Game Overview
Torres is a game that is played over 3 phases. Each phase is made up of a number of rounds in which players perform a variety of
actions to rebuild the kingdom’s castles. Scoring occurs at the end of each phase, based on the height of each player’s highest placed
knight within each castle, multiplied by the surface area of the castle. At the end, the player with the highest score wins.

Set Up Player Turn


 Set out the game board. On a player’s turn, the player has 5 action points (AP) to use.
 Place the King & the tower blocks next to the board. At the start of each turn, the player chooses a tower block
 Place 8 tower blocks on the indicated spaces on the board. stack for the current turn. At the end of the turn, un-played
 Each player blocks in the chosen stack may be redistributed to the player’s
o Selects a color & takes the corresponding remaining stacks (blocks left after the last turn of the phase
 6 Knights may be kept and added to stacks for the next phase)*.
 Scoring marker
 Codex card Available Actions
 Action cards  2 Add a knight
o Places their scoring marker at the start of the scoring o orthogonally adjacent to a knight of the same color
track and shuffles their action cards o at either the same level or lower than the existing
 Select the Phase card that applies to the number of players. knight
The other Phase cards are discarded.
 1 Move a knight
 Discard the Master cards (or see ‘Master Version’).
o moves orthogonally to an adjacent empty space, may
move up only one level per move but may move down
Game Flow
any number of levels
In the Beginning
OR
 The youngest player starts the game.
o may enter through an adjacent castle door & exit
 Play moves in a clockwise direction.
 Each player places one of their knights on an unclaimed through any other door of the castle at the same level
or lower
castle.
 The last player places the king on an unclaimed castle.  1 Place a tower block
Game Play o can only be added to any existing castle
 At the start of each phase, players are given stacks of tower o cannot increase the height of a castle beyond its
blocks from the common supply according to the Phase surface area
card. The card indicates per phase how many stacks and the o cannot join two castles (they may touch diagonally)
size of each stack.  1 Acquire an Action card (max twice per turn)
 Each phase is made up a number of rounds equal to the o draw 3, keep 1, return the others to the top or bottom
number of tower block stacks assigned in the phase.
 Players have 5 action points (AP) to use on their turn each
 0 Play 1 Action card (max once per turn)
round. Refer “Available Actions” for details. o cards cannot be played in the turn in which they are
End of Phase acquired
 Scoring: At the end of each phase, players are scored in o played cards are discarded after use
clockwise order beginning with the starting player. All  1 Move along the scoring track
players score for knights and castles first, then king’s bonus. o The player moves their scoring marker 1 space forward.
 The player with the lowest score may move the king to any o If the player’s scoring marker lands on a space that
unclaimed castle space & starts the next phase. already has a scoring marker on it, the player places
their scoring marker on the next empty scoring space.
Scoring -----------------------------------------
Knights and Castles Master Version (rules page 9)
 Players score points for their highest placed knight in each  Initial placement of castles: players take turns placing
castle, multiplied by the surface area covered by the castle. blocks to form initial castles (see page 9 for details).
 Only one of each player’s knights is scored in each castle.  Action cards: each player starts with all action cards of their
 Once a player has scored all his castles, if his scoring color available in their hand. Acquiring a card is no longer an
marker is on an occupied space, the player moves his available action.
marker to the next empty space (there can be no ties).  Turn order: After each round, the player with the most
King’s Bonus points becomes the starting player.
 After all players have scored for Knights and Castles,  Master cards: During setup, shuffle the master cards and
players with knights in the castle where the King resides draw one to be used this game (see pages 11-12 for
receive the King’s bonus if they have at least one knight at descriptions).
the appropriate level. The required level and associated -----------------------------------------
bonus per phase are indicated on the Phase card. Other Variants
o Ex: For phase 2, the player earns 10 points if they have  Stack limit*: No stack can be larger than 3 blocks. Blocks
a Knight on level 2 of the castle with the King. that cannot be redistributed are returned to the supply.
 Each player can only earn one King’s Bonus per scoring.  Common draw deck: All action cards are shuffled together
as a common deck at the beginning (instead of individual
decks). When acquiring a card, just take the top card.

* For 2 players, the designer recommends using the 3 block per


stack limit variant.
End of Game
The game ends after scoring the third phase. The player with the highest score wins.
Available Actions (use 5 action points per turn) Available Actions (use 5 action points per turn)
 2 Add a knight  2 Add a knight
o orthogonally adjacent to a knight of the same color o orthogonally adjacent to a knight of the same color
o at either the same level or lower than the existing o at either the same level or lower than the existing
knight knight
 1 Move a knight  1 Move a knight
o moves orthogonally to an adjacent empty space, may o moves orthogonally to an adjacent empty space, may
move up only one level per move but may move down move up only one level per move but may move down
any number of levels any number of levels
OR OR
o may enter through an adjacent castle door & exit o may enter through an adjacent castle door & exit
through any other door of the castle at the same level through any other door of the castle at the same level
or lower or lower
 1 Place a tower block  1 Place a tower block
o can only be added to any existing castle o can only be added to any existing castle
o cannot increase the height of a castle beyond its o cannot increase the height of a castle beyond its
surface area surface area
o cannot join two castles (they may touch diagonally) o cannot join two castles (they may touch diagonally)
 1 Acquire an Action card (max twice per turn)  1 Acquire an Action card (max twice per turn)
o draw 3, keep 1, return the others to the top or bottom o draw 3, keep 1, return the others to the top or bottom
 0 Play 1 Action card (max once per turn)  0 Play 1 Action card (max once per turn)
o cards cannot be played in the turn in which they are o cards cannot be played in the turn in which they are
acquired acquired
o played cards are discarded after use o played cards are discarded after use
 1 Move along the scoring track  1 Move along the scoring track
o The player moves their scoring marker 1 space forward. o The player moves their scoring marker 1 space forward.
o If the player’s scoring marker lands on a space that o If the player’s scoring marker lands on a space that
already has a scoring marker on it, the player places already has a scoring marker on it, the player places
their scoring marker on the next empty scoring space. their scoring marker on the next empty scoring space.

Available Actions (use 5 action points per turn) Available Actions (use 5 action points per turn)
 2 Add a knight  2 Add a knight
o orthogonally adjacent to a knight of the same color o orthogonally adjacent to a knight of the same color
o at either the same level or lower than the existing o at either the same level or lower than the existing
knight knight
 1 Move a knight  1 Move a knight
o moves orthogonally to an adjacent empty space, may o moves orthogonally to an adjacent empty space, may
move up only one level per move but may move down move up only one level per move but may move down
any number of levels any number of levels
OR OR
o may enter through an adjacent castle door & exit o may enter through an adjacent castle door & exit
through any other door of the castle at the same level through any other door of the castle at the same level
or lower or lower
 1 Place a tower block  1 Place a tower block
o can only be added to any existing castle o can only be added to any existing castle
o cannot increase the height of a castle beyond its o cannot increase the height of a castle beyond its
surface area surface area
o cannot join two castles (they may touch diagonally) o cannot join two castles (they may touch diagonally)
 1 Acquire an Action card (max twice per turn)  1 Acquire an Action card (max twice per turn)
o draw 3, keep 1, return the others to the top or bottom o draw 3, keep 1, return the others to the top or bottom
 0 Play 1 Action card (max once per turn)  0 Play 1 Action card (max once per turn)
o cards cannot be played in the turn in which they are o cards cannot be played in the turn in which they are
acquired acquired
o played cards are discarded after use o played cards are discarded after use
 1 Move along the scoring track  1 Move along the scoring track
o The player moves their scoring marker 1 space forward. o The player moves their scoring marker 1 space forward.
o If the player’s scoring marker lands on a space that o If the player’s scoring marker lands on a space that
already has a scoring marker on it, the player places already has a scoring marker on it, the player places
their scoring marker on the next empty scoring space. their scoring marker on the next empty scoring space.
Place a tower block from any stack in your supply under Place a tower block from any stack in your supply under
one of your knights. You may create a new castle but one of your knights. You may create a new castle but
may not make a castle taller than its surface area. may not make a castle taller than its surface area.

Place an additional tower block from the general supply Place an additional tower block from the general supply
using normal placement rules. using normal placement rules.

Move any empty tower block on the board to another Move any empty tower block on the board to another
empty space on the board. A castle may not be divided empty space on the board. A castle may not be divided
by this action and you cannot use this action to make by this action and you cannot use this action to make
either castle taller than its surface area. You may create either castle taller than its surface area. You may create
a new castle or you may eliminate a castle as long as a new castle or you may eliminate a castle as long as
the total number of castles does not drop below 6. the total number of castles does not drop below 6.

Jump one of your knights up two levels to an empty Jump one of your knights up two levels to an empty
orthogonally adjacent space. orthogonally adjacent space.

Move one of your knights into an adjacent door and exit Move one of your knights into an adjacent door and exit
into an empty space out of any door in this castle. into an empty space out of any door in this castle.

Move one of your knights 1 space diagonally. You may Move one of your knights 1 space diagonally. You may
also move upward 1 level and/or move between castles. also move upward 1 level and/or move between castles.

Move one of your knights to an empty space on the Move one of your knights to an empty space on the
board as though you were adding a knight. board as though you were adding a knight.

Move one of your knights past one other knight by Move one of your knights past one other knight by
jumping over it. The knight must move in a straight line jumping over it. The knight must move in a straight line
orthogonally and into an empty space. In moving, the orthogonally and into an empty space. In moving, the
knight may move up 1 level or down any number of knight may move up 1 level or down any number of
levels. The knight you jump over may be on any level. levels. The knight you jump over may be on any level.

You may use 6/7 action points instead of 5 on this turn. You may use 6/7 action points instead of 5 on this turn.

Place a tower block from any stack in your supply under Place a tower block from any stack in your supply under
one of your knights. You may create a new castle but one of your knights. You may create a new castle but
may not make a castle taller than its surface area. may not make a castle taller than its surface area.

Place an additional tower block from the general supply Place an additional tower block from the general supply
using normal placement rules. using normal placement rules.

Move any empty tower block on the board to another Move any empty tower block on the board to another
empty space on the board. A castle may not be divided empty space on the board. A castle may not be divided
by this action and you cannot use this action to make by this action and you cannot use this action to make
either castle taller than its surface area. You may create either castle taller than its surface area. You may create
a new castle or you may eliminate a castle as long as a new castle or you may eliminate a castle as long as
the total number of castles does not drop below 6. the total number of castles does not drop below 6.

Jump one of your knights up two levels to an empty Jump one of your knights up two levels to an empty
orthogonally adjacent space. orthogonally adjacent space.

Move one of your knights into an adjacent door and exit Move one of your knights into an adjacent door and exit
into an empty space out of any door in this castle. into an empty space out of any door in this castle.

Move one of your knights 1 space diagonally. You may Move one of your knights 1 space diagonally. You may
also move upward 1 level and/or move between castles. also move upward 1 level and/or move between castles.

Move one of your knights to an empty space on the Move one of your knights to an empty space on the
board as though you were adding a knight. board as though you were adding a knight.

Move one of your knights past one other knight by Move one of your knights past one other knight by
jumping over it. The knight must move in a straight line jumping over it. The knight must move in a straight line
orthogonally and into an empty space. In moving, the orthogonally and into an empty space. In moving, the
knight may move up 1 level or down any number of knight may move up 1 level or down any number of
levels. The knight you jump over may be on any level. levels. The knight you jump over may be on any level.

You may use 6/7 action points instead of 5 on this turn. You may use 6/7 action points instead of 5 on this turn.

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