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Future Skills

for the 2020s


A New Hope
FALL 2020
CREATIVE
INDUSTRIES
Key Aspects
Key Skills/Roles Key Factors
2020 2030 2020 2030 Megatrends Impact on Skills in the sector over the next 10 years
VS AVG. VS AVG.
IMPACT: IMPACT:

1 Activist Art
New Communication Skills
(Visual/Touch/Gesture/Thought)
Remote Working
= New Norm
New Human-computer
HIGH Digitalization MED. Globalization -6%

HIGH Accelerating Change +8% MED. Automation -13%


2 Facilitation & Co-creation
of Art / Creativity
Transdisciplinary Designers,
Catalysts & Community Builders
Social Media Sensationalism
over Competence
Digital Currency
replaces Cash
Environmentalization
HIGH
& Sustainability
MED. Demographic Changes

3
Full Sensory Tech & Wearables
Human / Soft Skills AR / VR / MR Design, Affordable Graphic
(Social & Emotional, etc.) Engineering, etc. Technologies
in Entertainment Experiences,
Clothing & Bodies Scenarios Which Scenario is most likely over the coming 10 years?

BORDERS & ORIENTATION

4 Diversity, Equity Cultural


Awareness & Race Relations
Cross-sectoral Bridge Role
Unemployment
& Reduced Spending
Decentralisation & Crowdsourcing
democratises Creativity Urbanisation & Megacities
Urbanisation slows
down / reverses
Globalisation Nationalisation

5 Info Stylist - helps customize


Presentations & Data
Storytelling, Advocacy
& Community Roles
Social Activism - Demand for Socially
Engaged Art / Creative Work
AI prediction & Self-learning
Machines / Production Lines CONSUMPTION & PRODUCTION / ECONOMIC MODEL
Disruptive New Entrants Existing Large Companies,
& Startups Consolidation & Acquisition

6 Ethical Practices, Critical


Thinking, Understanding Biases
Blockchain Systems Design
Strict Hygiene
& Biosecurity Rules
Supply Chain Transparency
Mass Production Mass Uniqueness

Life centred,
Business as Usual
Regenerative & Circular

7 Collaboration (On & Offline)


Regenerative
& Sustainable Skills
Personalisation of Art,
Fashion & Entertainment
Total Digital Monitoring EQUITY

Digital Divide closes Digital Divide widens

8
Skills Gap widens Skills Gap closes
Health & Safety Awareness/Skills Neo-craftsman: VR/AR Supported
(Using AR/VR Remote Tech) Design + 3D Printing & Wearables
Prioritisation of Wellbeing 3D Printing

DEMAND FOR

9
Specialists Generalists
Navigate accelerating Wearables Tech Design Co-creation, Social & Community Participatory Experiences
Change (eg New Tech) (eg Personal Power Devices) Creativity (Mobbing) (Theatre) Individual Skills Collaborative Skills

10 Fusing Art and Other Fields Nationalization of PRIVACY & FREEDOM


Mind Fitness Coach focused on
Training / Programming AI Cognitive Skills, Flow & Creativity (Science Art) Platforms and Data People control Algorithms Algorithms control People

Source: GEF + Sector Expert Foresight Sessions + Surveys For full report, please see futureskills2020s.com = Sector = All-sectors Average
Map of the Future For full report, please see
futureskills2020s.com

2020 ‘21 ‘22 ‘23 ‘24 2025 ‘26 ‘27 ‘28 ‘29 2030

UNEMPLOYMENT & REDUCED SPENDING National Self Reliance & Domestic Supply Chains
RELOCALIZED/
COVID
Strict Hygiene / Biosecurity Blockchain Systems Design

DECENTRALISATION & CROWDSOURCING DEMOCRATISES CREATIVITY

Permanent Job Loss due to Structural Shifts

Ageing Workforce
PARTICI-
PA T O R Y /
SOCIAL
Pop Up Architecture: Unique Temporary Combinations of Objects, Places & People

Diversity, Cultural Awareness & Race Relations Increasing Leisure Time Personalisation of Art & Fashion, & Entertainment

Storytelling, Advocacy & Community Roles Social Media Sensationalism over Competence

ACTIVIST ART Learning to Reconnect with Nature Regenerative & Sustainable Skills Clothes Recycling Specialist

GREEN &
U N IVERSAL Health & Safety Awareness / Skills (Using AR/VR Remote Tech) Mind Fitness Coach focused on Cognitive Skills, Flow & Creativity
WE L L B E I N G

ECO MATERIALS & PRODUCTION MODES ESSENTIAL

AFFORDABLE GRAPHIC TECHNOLOGIES Wearables Tech Design (eg Personal Power Devices) Neo-craftsman (eg VR/AR Supported Design + 3D Printing & Wearables)

Info Stylist - helps customize Presentations & Data AR / VR / MR Design, Engineering, etc.

Training / Programming AI TOTAL DIGITAL MONITORING


TECH
3D PRINTING

SUPPLY CHAIN TRANSPARENCY Robotics & Cobots DIGITAL CURRENCY REPLACES CASH

Personalisation of Production Mixed / Augmented / Virtual Reality

2020 ‘21 ‘22 ‘23 ‘24 2025 ‘26 ‘27 ‘28 ‘29 2030
Skills/ ITEMS IN CAPS: 100% of experts surveyed indicate it is
TECHNICAL COGNITIVE SOCIO-ECONOMIC GREEN & UNIVERSAL Factor COVID TECHNOLOGY SECTOR
Roles FOUNDATIONAL & CULTURAL WELLBEING ACCELERATED /SMART GENERAL
SPECIFIC
& DIGITAL Clusters disrupting sector & transforming roles.
Clusters
To explore collaboration opportunities,
please reach out to us at:
partners@globaledufutures.org
rda@worldskills.ru
futureskills2020s.com

Thank you

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