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Future Skills For The 2020s - Creative Industries
Future Skills For The 2020s - Creative Industries
1 Activist Art
New Communication Skills
(Visual/Touch/Gesture/Thought)
Remote Working
= New Norm
New Human-computer
HIGH Digitalization MED. Globalization -6%
3
Full Sensory Tech & Wearables
Human / Soft Skills AR / VR / MR Design, Affordable Graphic
(Social & Emotional, etc.) Engineering, etc. Technologies
in Entertainment Experiences,
Clothing & Bodies Scenarios Which Scenario is most likely over the coming 10 years?
Life centred,
Business as Usual
Regenerative & Circular
8
Skills Gap widens Skills Gap closes
Health & Safety Awareness/Skills Neo-craftsman: VR/AR Supported
(Using AR/VR Remote Tech) Design + 3D Printing & Wearables
Prioritisation of Wellbeing 3D Printing
DEMAND FOR
9
Specialists Generalists
Navigate accelerating Wearables Tech Design Co-creation, Social & Community Participatory Experiences
Change (eg New Tech) (eg Personal Power Devices) Creativity (Mobbing) (Theatre) Individual Skills Collaborative Skills
Source: GEF + Sector Expert Foresight Sessions + Surveys For full report, please see futureskills2020s.com = Sector = All-sectors Average
Map of the Future For full report, please see
futureskills2020s.com
2020 ‘21 ‘22 ‘23 ‘24 2025 ‘26 ‘27 ‘28 ‘29 2030
UNEMPLOYMENT & REDUCED SPENDING National Self Reliance & Domestic Supply Chains
RELOCALIZED/
COVID
Strict Hygiene / Biosecurity Blockchain Systems Design
Ageing Workforce
PARTICI-
PA T O R Y /
SOCIAL
Pop Up Architecture: Unique Temporary Combinations of Objects, Places & People
Diversity, Cultural Awareness & Race Relations Increasing Leisure Time Personalisation of Art & Fashion, & Entertainment
Storytelling, Advocacy & Community Roles Social Media Sensationalism over Competence
ACTIVIST ART Learning to Reconnect with Nature Regenerative & Sustainable Skills Clothes Recycling Specialist
GREEN &
U N IVERSAL Health & Safety Awareness / Skills (Using AR/VR Remote Tech) Mind Fitness Coach focused on Cognitive Skills, Flow & Creativity
WE L L B E I N G
AFFORDABLE GRAPHIC TECHNOLOGIES Wearables Tech Design (eg Personal Power Devices) Neo-craftsman (eg VR/AR Supported Design + 3D Printing & Wearables)
Info Stylist - helps customize Presentations & Data AR / VR / MR Design, Engineering, etc.
SUPPLY CHAIN TRANSPARENCY Robotics & Cobots DIGITAL CURRENCY REPLACES CASH
2020 ‘21 ‘22 ‘23 ‘24 2025 ‘26 ‘27 ‘28 ‘29 2030
Skills/ ITEMS IN CAPS: 100% of experts surveyed indicate it is
TECHNICAL COGNITIVE SOCIO-ECONOMIC GREEN & UNIVERSAL Factor COVID TECHNOLOGY SECTOR
Roles FOUNDATIONAL & CULTURAL WELLBEING ACCELERATED /SMART GENERAL
SPECIFIC
& DIGITAL Clusters disrupting sector & transforming roles.
Clusters
To explore collaboration opportunities,
please reach out to us at:
partners@globaledufutures.org
rda@worldskills.ru
futureskills2020s.com
Thank you