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Luzie Spellbook - The Homebrewery
Luzie Spellbook - The Homebrewery
Spellbook
Cantrips
2
1st Level
3
Fog Cloud Tasha’s Hideous Laughter
Casting Time: 1 action Casting Time: 1 Action
Range: 120 feet (20 feet) Range: 30 feet
Components: V, S, M (one long breath) Components: V, S, M (tiny tarts and a feather that is
Duration: 1 hour (Concentration) waved in the air)
School: Conjuration Duration: Instantaneous
School: Enchantment
You create a 20-foot-radius sphere of fog centered on a
point within range. The sphere spreads around corners, A creature of your choice that you can see within range
and its area is heavily obscured. It lasts for the duration perceives everything as hilariously funny and falls into
or until a wind of moderate or greater speed (at least 10 fits of laughter if this spell affects it. The target must
miles per hour) disperses it. succeed on a Wisdom saving throw or fall prone,
At Higher Levels: When you cast this spell using a becoming incapacitated and unable to stand up for the
spell slot of 2nd level or higher, the radius of the fog duration.
increases by 20 feet for each slot level above 1st. At the end of each of its turns, and each time it takes
Inflict Wounds
damage, the target can make another Wisdom saving
throw. The target has advantage on the saving throw if
Casting Time: 1 action it’s triggered by damage. On a success, the spell ends.
Range: Touch Thunderwave
Components: V, S
Duration: Instantaneous Casting Time: 1 Action
School: Necromancy Range: Self (15 feet cube)
You concentrate negative energy in your palm by Components: V, S (a clap of your hands)
chanting forbidden runes. Make a melee spell attack Duration: Instantaneous
against a creature you can reach. On a hit, the target School: Evocation
takes 3d10 necrotic damage. A wave of thunderous force sweeps out from you. Each
At Higher Levels: When you cast this spell using a creature in a 15-foot cube originating from you must
spell slot of 2nd level or higher, the damage increases make a Constitution saving throw. On a failed save, a
by 1d10 for each slot level above 1st. creature takes 2d8 thunder damage and is pushed 10
Shield
feet away from you. On a successful save, the creature
takes half as much damage and isn’t pushed.
Casting Time: 1 Reaction In addition, unsecured objects that are completely
Range: Self within the area of effect are automatically pushed 10
Components: V, S feet away from you by the spell’s effect, and the spell
Duration: Instantaneous emits a thunderous boom audible out to 300 feet.
School: Abjuration At Higher Levels: When you cast this spell using a
AYou swiftly chant a protection sopell and a barrier of spell slot of 2nd level or higher, the damage increases
magical force appears to protect you. Until the start of by 1d8 for each slot level above 1st.
your next turn, you have a +5 bonus to AC, including
against the triggering attack, and you take no damage
from the Magic Missile spell.
4
2nd Level
Invisibility
Casting Time: 1 Action
Range: Touch
Components: V, S, M (an eyelash)
Duration: 1 hour (Concentration)
School: Illusion
A creature you touch becomes invisible until the spell
ends. Anything the target is wearing or carrying is
invisible as long as it is on the target’s person. The spell
ends for a target that attacks or casts a spell.
At Higher Levels. When you cast this spell using a
spell slot of 3rd level or higher, you can target one
additional creature for each slot level above 2nd.