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snes/smaswu,:maincpu,7E0630,b,??

,# of Levels Luigi Played


snes/smaswu,:maincpu,7E062D,b,??,# of Levels Mario Played##'Levels
Played' numbers are displayed at the end of the game
snes/smaswu,:maincpu,7E062E,b,??,# of Levels Princess Played
snes/smaswu,:maincpu,7E062F,b,??,# of Levels Toad Played
snes/smaswu,gg,408F-AD81,1 Coin Gives You 1 Life
snes/smaswu,gg,AD6F-A068,2x as much sub-space time
snes/smaswu,:maincpu,7E0567,b,5,Activate P-Block While Code is On
snes/smaswu,:maincpu,7E1F29,b,1,Activates Blue Blocks
snes/smaswu,:maincpu,7E1F27,b,1,Activates Green Blocks##These remove that color
switch from it's switch palace and make it so you can only pass it if you use
the Level Ender.
snes/smaswu,:maincpu,7E1F2A,b,1,Activates Red Blocks
snes/smaswu,:maincpu,7E1F28,b,1,Activates Yellow Blocks
snes/smaswu,:maincpu,7E0555,b,3C,All Characters can Float Jump
snes/smaswu,gg,CB67-A5A6,All Characters can Float Jump
snes/smaswu,gg,7A60-A0D6,^
snes/smaswu,gg,3C60-A006,^
snes/smaswu,gg,6D6B-A0D6,^
snes/smaswu,gg,CB67-A5A6,All Characters can Float Jump and Float 2x longer
snes/smaswu,gg,5660-A0D6,^
snes/smaswu,gg,3C60-A006,^
snes/smaswu,gg,6D6B-A0D6,^
snes/smaswu,:maincpu,7E0555,b,78,All Characters can Float Jump and Float 2x longer
snes/smaswu,gg,6267-A5A6,All Characters can Float Jump and Float 3x longer
snes/smaswu,:maincpu,7E0555,b,B4,All Characters can Float Jump and Float 3x longer
snes/smaswu,gg,DD61-A1A6,All Characters Can Float! [They float until you release
the jump button!]
snes/smaswu,:maincpu,7E0F31,b,9,Always 100 Bonus Points
snes/smaswu,:maincpu,7E0F32,b,9,^
snes/smaswu,:maincpu,7E0F33,b,9,^
snes/smaswu,:maincpu,7E0F31,b,9,Always 999 Time
snes/smaswu,:maincpu,7E0F32,b,9,^
snes/smaswu,:maincpu,7E0F33,b,9,^
snes/smaswu,:maincpu,7E0019,b,??,Always ? Mario##?=0-3
snes/smaswu,:maincpu,7E19AC,b,1,Always Big Luigi
snes/smaswu,:maincpu,7E19AB,b,1,Always Big Mario
snes/smaswu,gg,CBA1-660A,Always Big Mario
snes/smaswu,gg,D4A1-666A,^
snes/smaswu,gg,3CA1-66AA,^
snes/smaswu,gg,CBA1-660A,Always Fire Mario
snes/smaswu,gg,D7A1-666A,^
snes/smaswu,gg,3CA1-66AA,^
snes/smaswu,gg,CBA1-660A,Always Frog Mario
snes/smaswu,gg,D9A1-666A,^
snes/smaswu,gg,3CA1-66AA,^
snes/smaswu,gg,766A-A565,Always Get A Life In Bonus Chance
snes/smaswu,gg,6A8C-0C30,Always Get White Ship##Even mushroom houses create them
snes/smaswu,:maincpu,7E0736,b,62,Always have 98 Lives
snes/smaswu,:maincpu,7E07DE,b,9,Always Have 99 Coins
snes/smaswu,:maincpu,7E07DF,b,9,^
snes/smaswu,:maincpu,7E1DA2,b,63,Always have 99 Coins
snes/smaswu,:maincpu,7E07DE,b,9,Always Have 99 Coins
snes/smaswu,:maincpu,7E07DF,b,9,^
snes/smaswu,:maincpu,7E075A,b,63,Always Have 99 Lives
snes/smaswu,:maincpu,7E07E9,b,2,Always Have at Least 200 Time
snes/smaswu,:maincpu,7E05EE,b,2,Always Have at Least 200 Time
snes/smaswu,:maincpu,7E0413,b,7F,Always have Maximum Charge Meter##Lets you fly
from a standing start.
snes/smaswu,gg,CBA1-660A,Always Raccoon Mario
snes/smaswu,gg,D0A1-666A,^
snes/smaswu,gg,3CA1-66AA,^
snes/smaswu,gg,4087-DF79,Always Shoot Fireballs
snes/smaswu,gg,408A-662A,Always Shoot Fireballs##Except Sledgehammer
snes/smaswu,gg,4026-DAAD,Always Shoot Fireballs
snes/smaswu,gg,CBA1-660A,Always Sledgehammer Mario
snes/smaswu,gg,D5A1-666A,^
snes/smaswu,gg,3CA1-66AA,^
snes/smaswu,:maincpu,7E04CB,b,3C,Always Super Charged
snes/smaswu,gg,CBA1-660A,Always Tanooki Mario
snes/smaswu,gg,D1A1-666A,^
snes/smaswu,gg,3CA1-66AA,^
snes/smaswu,gg,DDE0-0EA0,Any Yoshi Always Has Wings And Flies Without A
Shell##There's an added bonus with these codes, you don't need to hold a shell to
fly.
snes/smaswu,gg,8DC7-0C92,Blink 1.5x Longer After Being Hit
snes/smaswu,gg,EEC7-0C92,Blink 2x Longer After Being Hit
snes/smaswu,gg,2D68-6BA3,Can Pass Over Most Stages##This makes it so you always
have the 'Cloud' effect enabled. Using a real 'Cloud' then has
the opposite effect
snes/smaswu,gg,D667-A702,Can Select 1 Player Or 2 Player On Any Save File For
Super Mario Bros.##Select opposite or same player game to set it as the new player
mode.
snes/smaswu,gg,D661-A462,^
snes/smaswu,gg,D668-6D6E,^
snes/smaswu,gg,FF80-006D,Can Select 1 Player Or 2 Player On Any Save File For Super
Mario Bros. 3##Select opposite or same player game to set it as the new player
mode.
snes/smaswu,gg,FF82-0CAF,^
snes/smaswu,gg,FF82-A66F,^
snes/smaswu,gg,CB69-68DE,Can Walk Anywheres On World Maps##This lets you bypass
stages/enemies by walking around them.
snes/smaswu,gg,FD63-660E,^
snes/smaswu,gg,DDC2-D8F2,Can't Take Damage Or Die (If you don't fall down a
pit)##credit Cyperium
snes/smaswu,:maincpu,7E008F,b,??,Character Graphic Modifier##Use during gameplay.
Doesn't change abilities or palette from character originally selected, cool
to see some of the combinations though\n0 = Mario\n1 = Princess\n2 = Toad\n3 =
Luigi
snes/smaswu,gg,DDAD-6CD3,Charge P meter by standing still & holding the B Button
snes/smaswu,gg,DDA5-A663,^
snes/smaswu,gg,313A-68C5,Complete Level Automatically##Pause and choose "Save and
Continue". Do not use in boom boom rooms and on ships it will send you back to the
world map without completing the level and it won't remove locks if used from a
mini castle
snes/smaswu,gg,F03A-6835,^
snes/smaswu,gg,BA32-6645,^
snes/smaswu,:maincpu,7E1F29,b,0,Deactivates Blue Blocks
snes/smaswu,:maincpu,7E1F27,b,0,Deactivates Green Blocks
snes/smaswu,:maincpu,7E1F2A,b,0,Deactivates Red Blocks
snes/smaswu,:maincpu,7E1F28,b,0,Deactivates Yellow Blocks
snes/smaswu,gg,7DB2-D3AF,Debug - Boss Defeated Scene Select##After defeating boss,
Press L+R to repeat scene, Up+L+R to view next boss defeated scene. credit
http://tcrf.net/Super_Mario_World_%28SNES%29
snes/smaswu,gg,ED60-632D,Debug - Yoshi Select##Press Select on Map to cycle through
different Yoshi's. credit http://tcrf.net/Super_Mario_World_%28SNES%29
snes/smaswu,gg,DDA8-DB6E,Debug Form Select##During a level, press the
'Select' button, and you can cycle through all possible suits
snes/smaswu,gg,6DAE-6B0A,Debug Infinite Time##This is the infinite time that comes
with having Debug Mode enabled. The timer still counts down, but it never causes
you to die if it hits 0
snes/smaswu,gg,0788-36AD,Debug Mode##You can do a lot of stuff with this code! At
the title screen, press up or down and you can select from stages 1-8 to start on!
If that's not enough, press A to add 5 more lives to start with! You can do
this until you have 99 lives. While playing the game, you can press SELECT to
switch your current power up! If you hold B, then press select, you can
toggle.....THE SHOE! This can be done on any level, and won't freeze the game!
Additionally, this code lets you choose 1-player or 2-player games from the title
screen, but it will then save the game as 1-player only, whichever one you choose.
snes/smaswu,gg,8B88-3BDD,^
snes/smaswu,gg,D288-070F,Delete a Slot then Play and Save it to get the Maximum
Level##The slot has to be played, or it won't work right.
snes/smaswu,gg,D08A-0DAF,^
snes/smaswu,gg,AD8A-0F0F,^
snes/smaswu,gg,D58A-0DAF,Delete a Slot then Play and Save it to get the Maximum
Level##The slot has to be played, or it won't work right.
snes/smaswu,gg,8D8A-0F0F,^
snes/smaswu,gg,D58A-0DAF,Delete A Slot Then Play And Save It To Get The Maximum
Level##The slot has to be played, or it won't work right.
snes/smaswu,gg,8D8A-0F0F,^
snes/smaswu,gg,D68A-0DAF,Delete A Slot Then Play And Save It To Get The Maximum
Level##The slot has to be played, or it won't work right.
snes/smaswu,gg,8D8A-0F0F,^
snes/smaswu,gg,FD3A-DD62,Destroy Any Object By Running Into It
snes/smaswu,:maincpu,7E007C,b,1,Dinosaur Egg Available
snes/smaswu,gg,6DA2-A80E,Disable Autoscroll##Use it with "Multi-Jumps"
snes/smaswu,gg,6D88-0F89,Disable Fast Music When Timer is Less Than 100
snes/smaswu,gg,6D30-6BC9,Disable Fast Music When Timer Reaches 100
snes/smaswu,gg,DD6C-A066,Disable Icy Surfaces
snes/smaswu,:maincpu,7E0DB0,b,0,Disable Mosaic Effect##A permanant mosaic sometimes
happens when using the 'Exit Level' codes. Enable this code, then Enter
and Exit Yoshi's House or the 'Top Secret Area', or go through a
pipe on the overworld, or use a star road, and this will remove the mosaic effect.
Disable this code before entering a Switch Palace(which you must beat normally), or
a level you intend to play
snes/smaswu,gg,DD66-639D,Disable save prompt
snes/smaswu,:maincpu,7E1EEB,b,0,Disable Special Stage Mode##Effects can be saved
per file after clearing a save point.
snes/smaswu,gg,C2A3-6803,Disable Starman Somersault Jump
snes/smaswu,:maincpu,7E054F,b,0,Disable Starman Somersault Jump
snes/smaswu,gg,CABE-6DE5,Disable Swimming##Will allow you to jump like a regular
level in water levels
snes/smaswu,gg,5BC6-DB09,Easy Pipes##Easy to remember what pipes you can enter.
Pipes you can't enter have wooden blocks at the top of it. Vertical pipes.
snes/smaswu,gg,5BC6-DB69,^
snes/smaswu,gg,38BF-6ED7,Enable Special Stage Mode##Effects can be saved per file
after clearing a save point. You can also watch the demonstration title with the
effects. The last two lines of code changes are for the intro only. Since masked
Koopas are faster they will cause the desynch issues with the demo and shortly
glitch it out with a Game Over allowing you to play the demo stage indefinitely.
snes/smaswu,gg,F3BF-6E07,^
snes/smaswu,gg,CDC6-6E64,^
snes/smaswu,gg,CDC6-020C,^
snes/smaswu,:maincpu,7E1EEB,b,80,Enable Special Stage Mode##Effects can be saved
per file after clearing a save point. You can also watch the demonstration title
with the effects. The last two lines of code changes are for the intro only. Since
masked Koopas are faster they will cause the desynch issues with the demo and
shortly glitch it out with a Game Over allowing you to play the demo stage
indefinitely.
snes/smaswu,gg,DFDD-F2AD,Enable Universal Debug Mode##Super Mario Bros. and Lost
Levels: A = Super Mario, X = Fire Mario, Select = invincible, sprite movement.
Super Mario Bros. 2: A = sprite movement, X = invincible, restore health. Super
Mario Bros. 3: A = sprite movement, X = change suit, Select = invincible. All
games: L shoulder = toggle freeze frame, R shoulder = advance frame
snes/smaswu,:maincpu,7E0552,b,5C,Enemies Can't Touch You
snes/smaswu,:maincpu,7E0085,b,57,Enemies Can't Touch You!
snes/smaswu,gg,402A-0485,Enemies Die When You Get Close To Them##You get powerups
from them and 1,000 points
snes/smaswu,gg,4028-0755,^
snes/smaswu,gg,40C2-A82A,Enemies Die When You Get Close To Them##Use with Walk
Though Objects
snes/smaswu,gg,40C1-AC9A,^
snes/smaswu,gg,6DB4-ACB3,^
snes/smaswu,gg,40C2-DC22,^
snes/smaswu,:maincpu,7E0053,b,0,Enemies Disabled
snes/smaswu,:maincpu,7E0054,b,0,^
snes/smaswu,:maincpu,7E0055,b,0,^
snes/smaswu,gg,406E-D751,Enemies When Killed And Powerups Give 1Up
snes/smaswu,:maincpu,7E1846,b,??,Enemy 1 Speed Always##FA=Normal\n0A=Fast(After
Recoving from a Flip)\n14=Double Fast
snes/smaswu,:maincpu,7E1847,b,??,Enemy 2 Speed Always
snes/smaswu,:maincpu,7E1848,b,??,Enemy 3 Speed Always
snes/smaswu,:maincpu,7E1849,b,??,Enemy 4 Speed Always
snes/smaswu,:maincpu,7E184A,b,??,Enemy 5 Speed Always
snes/smaswu,:maincpu,7E1493,b,1,Exit Level Normal Exit##Should not be used to clear
'Switch Palace's. Use the 'Disable Mosaic Effect' code if the
screen becomes a bunch of colored blocks after entering a level
snes/smaswu,:maincpu,7E1434,b,1,Exit Level Second Exit##Only use on Red Levels, or
levels you KNOW have a second exit! Should not be used to clear 'Switch
Palace's. Use the 'Disable Mosaic Effect' code if the screen becomes
a bunch of colored blocks after entering a level
snes/smaswu,gg,6D8F-0B93,Fireball Does Same Damage As Hammers
snes/smaswu,gg,4084-0BB3,Fireballs Can Kill Most Enemies
snes/smaswu,gg,4083-D8F3,Fireballs Hit Anywhere##(Works for Fire and Sledgehammer
Mario
snes/smaswu,gg,408D-08F3,^
snes/smaswu,gg,C92A-A781,Fireballs Pierce Through Enemies
snes/smaswu,gg,C28C-6CB2,Fireballs Pierce Through Enemies
snes/smaswu,gg,C2C3-D366,Fireballs Pierce Through Enemies
snes/smaswu,:maincpu,7E190C,b,97,Fireballs/Boos Constantly Attack Either Player
snes/smaswu,:maincpu,7E190D,b,3B,^
snes/smaswu,:maincpu,7E190C,b,97,Fireballs/Boos Constantly Attack Either Player
snes/smaswu,:maincpu,7E190D,b,3B,^
snes/smaswu,:maincpu,7E190D,b,0,Fireballs/Boos Never Attack Either Player##Note:
You must turn the codes off for enemies to populate the screen. Only works on Enemy
Killing stages
snes/smaswu,:maincpu,7E00A9,b,0,^
snes/smaswu,:maincpu,7E190D,b,0,Fireballs/Boos Never Attack Either Player##You must
turn the codes off for enemies to populate the screen. Only works on Enemy Killing
stages
snes/smaswu,:maincpu,7E00A9,b,0,^
snes/smaswu,gg,4062-A1D5,Get 99 Lives In Bonus Chance
snes/smaswu,gg,CB26-6755,Get Hit To Transform Into Big/Small/Big Fire Mario##You
alternate between Big/Small/Big Mario as you get hit.
snes/smaswu,gg,D426-6785,^
snes/smaswu,gg,CB26-6755,Get Hit To Transform Into Fully-Fledged Fire Mario
snes/smaswu,gg,D426-6785,^
snes/smaswu,gg,CBCE-AD85,^
snes/smaswu,gg,DDCE-ADE5,^
snes/smaswu,:maincpu,7E0588,b,1,Go Behind Scenery##Normally works only on levels
with white blocks.
snes/smaswu,gg,FD22-D662,Grab blocks by pushing the B button##You can grab a block
out of thin air. This also allows you to earase part of the background. You can
also "dig" through pipes, walls, hills, or just about anything. Also just
because you dig through a cannon on one of the airships, doesn't mean it
won't fire.
snes/smaswu,gg,CB26-DB3D,Hammer Bros. Item Chest always contains ??##Item displayed
in the Hammer Bros. stage will be wrong, but whatever Item you specify will be
added to your Inventory
snes/smaswu,gg,6D26-DC1D,^
snes/smaswu,gg,DD26-DCCD,^
snes/smaswu,gg,DF26-DC4D,^
snes/smaswu,gg,4428-AB11,Have All Infinite Items##Turn off when at the final
curtain ending. May have to press the menu button twice the first time
snes/smaswu,gg,D628-ABC1,^
snes/smaswu,gg,8C28-AB31,^
snes/smaswu,gg,4D28-AC41,^
snes/smaswu,gg,1887-6804,^
snes/smaswu,:maincpu,7E04C4,b,2,Have Maximum Life Containers
snes/smaswu,gg,D42C-A26F,High Jump
snes/smaswu,gg,3D27-A508,Hit Anywhere
snes/smaswu,gg,DD27-A568,^
snes/smaswu,gg,0720-A0D8,^
snes/smaswu,:maincpu,7E0574,b,6,Hyper Mario + Luigi
snes/smaswu,:maincpu,7E0DBF,b,63,Infinite 99 Coins
snes/smaswu,:maincpu,7E04EE,b,63,Infinite 99 Lives
snes/smaswu,:maincpu,7E0DBE,b,63,Infinite 99 Lives
snes/smaswu,:maincpu,7E062B,b,??,Infinite Coins
snes/smaswu,gg,C2EC-0E00,Infinite Flying Time For Yoshi##When Green Yoshi picks up
a blue shell. When Blue Yoshi picks up any shell. Makes Yoshi never swallow the
shell.
snes/smaswu,gg,C232-6106,Infinite Health
snes/smaswu,gg,2D2F-0635,Infinite Items##Once you obtain the items in the
overworld, you can use them infinitely.
snes/smaswu,gg,8B24-0615,^
snes/smaswu,gg,C26E-D5A6,Infinite Lives
snes/smaswu,gg,C2B9-08AD,Infinite Lives
snes/smaswu,gg,C222-D3DD,Infinite Lives
snes/smaswu,:maincpu,7E04C3,b,3F,Infinite Maximum Life
snes/smaswu,:maincpu,7E1035,b,1,Infinite Misses Match Game
snes/smaswu,:maincpu,7E193E,b,0,Infinite POWs
snes/smaswu,:maincpu,7E078F,b,C,Infinite Time
snes/smaswu,gg,C264-63D7,Infinite Time (Switch Off For Some Puzzles)
snes/smaswu,gg,62E4-A779,Invincibility
snes/smaswu,gg,6139-052D,Invincibility
snes/smaswu,gg,6335-686D,Invincibility
snes/smaswu,gg,62E7-A7D2,Invincibility
snes/smaswu,gg,DDE0-AF02,^
snes/smaswu,gg,62E4-A779,Invincibility
snes/smaswu,gg,DDE7-AF59,^
snes/smaswu,gg,DD36-666D,Invincibility (mostly)##You shouldn't have to disable it
for certain areas like you have to with some other Invincibility codes
snes/smaswu,gg,6D36-6CDD,^
snes/smaswu,gg,DD2B-670E,Invincibility (Starman effect)
snes/smaswu,gg,DD2A-04E5,Invincibility (Starman effect)
snes/smaswu,gg,CBED-636F,Invincibility against Enemies Pits and Lava (Hold B to
Jump Higher in Pits and Lava)##credit nolberto82
snes/smaswu,gg,6DED-63AF,^
snes/smaswu,gg,69ED-6EDF,^
snes/smaswu,gg,52ED-6E0F,^
snes/smaswu,gg,18ED-6E6F,^
snes/smaswu,gg,CECF-02A1,^
snes/smaswu,gg,792F-6DAE,Invincibility Star Powerup Lasts 1.5x Longer
snes/smaswu,gg,7927-04E5,Invincibility Star Powerup Lasts 1.5x Longer
snes/smaswu,gg,012F-6DAE,Invincibility Star Powerup Lasts 2x Longer
snes/smaswu,gg,0127-04E5,Invincibility Star Powerup Lasts 2x Longer
snes/smaswu,gg,1B2F-6DAE,Invincibility Star Powerup Lasts 3x Longer
snes/smaswu,gg,1B27-04E5,Invincibility Star Powerup Lasts 5x Longer
snes/smaswu,gg,EE69-0B37,Invincibility Star Powerup Lasts Slightly Longer
snes/smaswu,gg,6DE8-030F,Invincible
snes/smaswu,gg,CAA2-686A,Invincible In Pits And Lava##Hold B to jump higher
snes/smaswu,gg,B2A3-66DA,^
snes/smaswu,gg,6DA3-660A,^
snes/smaswu,gg,D2A3-666A,^
snes/smaswu,gg,1D88-08BA,^
snes/smaswu,:maincpu,7E1D80,b,??,Item 1##?:\n0-Nothing\n1-Mushroom\n2-Fire-Flower\
n3-Leaf\n4-Frog Suit\n5-Tanooki Suit\n6-Hammer Bro. Suit\n7-Cloud\n8-P-Wing\n9-
Star\nA-Anchor\nB-Hammer\nC-Flute\nD-Music-Box\n\nPlease note that these are the
same for all Item Slots.
snes/smaswu,:maincpu,7E1D89,b,??,Item 10
snes/smaswu,:maincpu,7E1D8A,b,??,Item 11
snes/smaswu,:maincpu,7E1D8B,b,??,Item 12
snes/smaswu,:maincpu,7E1D8C,b,??,Item 13
snes/smaswu,:maincpu,7E1D8D,b,??,Item 14
snes/smaswu,:maincpu,7E1D8E,b,??,Item 15
snes/smaswu,:maincpu,7E1D8F,b,??,Item 16
snes/smaswu,:maincpu,7E1D90,b,??,Item 17
snes/smaswu,:maincpu,7E1D91,b,??,Item 18
snes/smaswu,:maincpu,7E1D92,b,??,Item 19
snes/smaswu,:maincpu,7E1D81,b,??,Item 2
snes/smaswu,:maincpu,7E1D93,b,??,Item 20
snes/smaswu,:maincpu,7E1D94,b,??,Item 21
snes/smaswu,:maincpu,7E1D95,b,??,Item 22
snes/smaswu,:maincpu,7E1D96,b,??,Item 23
snes/smaswu,:maincpu,7E1D97,b,??,Item 24
snes/smaswu,:maincpu,7E1D98,b,??,Item 25
snes/smaswu,:maincpu,7E1D99,b,??,Item 26
snes/smaswu,:maincpu,7E1D9A,b,??,Item 27
snes/smaswu,:maincpu,7E1D9B,b,??,Item 28
snes/smaswu,:maincpu,7E1D82,b,??,Item 3
snes/smaswu,:maincpu,7E1D83,b,??,Item 4
snes/smaswu,:maincpu,7E1D84,b,??,Item 5
snes/smaswu,:maincpu,7E1D85,b,??,Item 6
snes/smaswu,:maincpu,7E1D86,b,??,Item 7
snes/smaswu,:maincpu,7E1D87,b,??,Item 8
snes/smaswu,:maincpu,7E1D88,b,??,Item 9
snes/smaswu,:maincpu,7E1E99,b,C1,Jesus Mode##Does not work on the big Piranha
levels. You also walk and stand on other things
snes/smaswu,gg,9433-0AD7,Jesus Mode##Have to turn off for some parts of some levels
or use another code to advance. Can walk on lava too
snes/smaswu,gg,3233-0A07,^
snes/smaswu,gg,8D32-0E07,^
snes/smaswu,gg,36AC-A6A3,Joker float code##Super Mario 3\nJust keep pressing B
button in air.
snes/smaswu,gg,DDA5-A663,^
snes/smaswu,:maincpu,7E0760,b,0,Jump Higher
snes/smaswu,gg,2D86-6F50,Jump In Midair
snes/smaswu,gg,6D2E-02DF,Jump In Midair
snes/smaswu,gg,F68E-DD02,Jump in Midair
snes/smaswu,gg,C963-650B,Keep Picking Up The Grass! [Works In Sub-Space With coins]
snes/smaswu,gg,4086-662E,Killing Enemies Give You A Life
snes/smaswu,gg,F8B1-DC22,^
snes/smaswu,gg,B2B1-D892,^
snes/smaswu,:maincpu,7E1F26,b,??,Level Modifier##0 - Round 1\n1 - Round 2\n2 -
Round 3\n3 - Round 4\n4 - Round 5\n5 - Round 6\n6 - Round 7\n7 - Round 8\n8 - Final
Round
snes/smaswu,gg,4088-0D79,Mario/Luigi Don't Die When Timer Reaches 0##Timer resets
to 999
snes/smaswu,gg,6DAD-ABAA,Mario/Luigi Don't Die When Timer Reaches 0
snes/smaswu,gg,DF2C-A26F,Mega Jump
snes/smaswu,:maincpu,7E0099,b,0,Moon Jump##You can even run while jumping because
the game thinks you are always grounded
snes/smaswu,gg,F68E-DD02,Moon Jump
snes/smaswu,gg,6D8E-DDD2,^
snes/smaswu,gg,2D86-6F50,Moon Jump
snes/smaswu,gg,6D85-6450,^
snes/smaswu,gg,DD65-61D6,Moon Jump
snes/smaswu,gg,E166-69A6,^
snes/smaswu,gg,F5A8-68A3,Moon Jump
snes/smaswu,gg,6DAA-6C03,^
snes/smaswu,gg,6D2E-02DF,Moon Jump
snes/smaswu,gg,F92F-630F,^
snes/smaswu,gg,6DCC-DD6E,Mostly No Pits##Credit: Rick L (Webmaster of GGCO) code
for NES Super Mario Bros.
snes/smaswu,gg,40AA-6803,Multi-Jumps##Based off of the Galoob code for the NES
version. Should work identically to it.
snes/smaswu,gg,DD2D-670E,Mushroom And Fire Flower Powerups Also Give Invincibility
Star Powerup
snes/smaswu,gg,3C2F-67DE,^
snes/smaswu,gg,DD27-0F55,Mushroom And Fire Flower Powerups Also Give Invincibility
Star Powerup##Can be combined with Replace Poison Mushroom with Mushroom or
Fireflower Powerups code (DD89-0485).
snes/smaswu,gg,3C20-0F75,^
snes/smaswu,gg,DDA6-D207,Nintendo Debug #2##Press L + A twice to make Mario
invincible and to be able to move him anywhere you want. Press L + A again to go
back to normal gameplay. Also, if you have the cape, it allows you to fly from a
standing start, and ride the top of the screen over obstacles if you don't let
go of the button
snes/smaswu,:maincpu,7E192F,b,4,One Coin To Win Luigi
snes/smaswu,:maincpu,7E192E,b,4,One Coin To Win Mario
snes/smaswu,:maincpu,7E0160,b,80,Partial Debug Mode##During a level, press the
'Select' button, and you can cycle through all possible suits. You also
have infinite time, even after the counter reaches 0
snes/smaswu,gg,4B61-D1AC,Pick Up Most Scenery
snes/smaswu,gg,DD61-D56C,^
snes/smaswu,:maincpu,7E00BB,b,??,Player Type In Level##Note: This code should only
be enabled while playing Super Mario Brothers 3. If you enter SMB3 Save C while the
code is on, then save, the maximum level accessible will be modified in your SRAM.
Though this problem is easily repaired with the 'Maximum save level
modifier' codes, it's still an undesirable effect.\n\nPlayer Type List\
n0-Small\n1-Big\n2-Fireball\n3-Racoon\n4-Frog\n5-Tanooki\n6-Hammer Bro.\n
snes/smaswu,gg,1486-A50B,POW Boxes Keep 'POW'ing##The original code
'STEPPY' (for the NES game) was created by Rick L. This is a second-
generation conversion from the PRG1 code
snes/smaswu,gg,DC27-6F6E,Power Down To Big Mario After Getting Hit As Fiery
Mario##Works better than the first one. Hit boxes work as expected. Disables the
mushroom's grow/shrink animations
snes/smaswu,gg,A329-AFAE,^
snes/smaswu,gg,B820-67DE,^
snes/smaswu,gg,8420-670E,^
snes/smaswu,gg,918B-6D0A,^
snes/smaswu,gg,DC27-6F6E,Power Down To Big Mario After Getting Hit As Fiery
Mario##Works better than the first one. Hit boxes work as expected. Disables the
mushroom's grow/shrink animations
snes/smaswu,gg,A329-AFAE,^
snes/smaswu,gg,B820-67DE,^
snes/smaswu,gg,8420-670E,^
snes/smaswu,gg,918B-6D0A,^
snes/smaswu,gg,EDA5-026F,Power-up Select##Press Up + Select to cycle Mario through
his power-ups.
snes/smaswu,:maincpu,7E0756,b,??,Powerup Always##0=None(Die when hit), 1=Mushroom,
2=Fire Flower
snes/smaswu,gg,DDC5-63AD,Press "Start" + "Select" together to clear/finish the
level.
snes/smaswu,gg,DDC6-626D,^
snes/smaswu,gg,79BC-A9D1,Pulling Up Large Vegetables Gives You A Turtle Shell
snes/smaswu,gg,79BC-A901,Pulling Up Small Vegetables Gives You A Turtle Shell
snes/smaswu,gg,C264-0566,Quick Pick Up
snes/smaswu,:maincpu,7E056E,b,FF,Racoon and Tanooki have P-Wing##This means you can
always fly from a standing start. Can also have the annoying meter-full sound and
code effect for the rest of the level, even after the code is off
snes/smaswu,gg,1D63-D665,Re-Enter Beaten Fortresses
snes/smaswu,gg,DD63-D6A5,Re-Enter Beaten Levels
snes/smaswu,gg,0D63-D605,Re-Enter Mushroom Houses and Special Levels
snes/smaswu,gg,DC80-040E,Receive An Extra Life And Invincibility Star Powerup Every
?? Coins
snes/smaswu,gg,4D89-0DAE,^
snes/smaswu,gg,F489-0FDE,^
snes/smaswu,gg,2389-0F0E,^
snes/smaswu,gg,3C89-0F6E,^
snes/smaswu,gg,3C89-0FAE,^
snes/smaswu,gg,DC8F-AD51,Receive An Extra Life And Invincibility Star Powerup Every
?? Coins
snes/smaswu,gg,4D8F-A751,^
snes/smaswu,gg,7C8F-A781,^
snes/smaswu,gg,228F-A7E1,^
snes/smaswu,gg,3C84-AD71,^
snes/smaswu,gg,3C84-AD51,^
snes/smaswu,:maincpu,7E193E,b,3,Remove POW Box
snes/smaswu,gg,D965-AE9D,Replace ##Appears that the save points in Super Mario
World all unfortunately hardcoded, but at least you can bring up the "Continue And
Save" menu anywhere in the Super Mario All-Stars Plus version.
snes/smaswu,gg,D965-AE9D,Replace "Continue Without Save" With "Continue And Save"
Menu Anywhere For Super Mario World##Appears that the save points in Super Mario
World all unfortunately hardcoded, but at least you can bring up the "Continue And
Save" menu anywhere in the Super Mario All-Stars Plus version.
snes/smaswu,gg,DD89-0485,Replace Poison Mushroom with Mushroom or Fire Flower
Powerups
snes/smaswu,:maincpu,7E0588,b,0,Return to Front Of Scenery
snes/smaswu,gg,6D80-A470,Run Without Holding The Dash Button
snes/smaswu,gg,DD60-D10B,Run Without Holding The Dash Button
snes/smaswu,gg,DD69-D1AB,^
snes/smaswu,gg,DDAE-0CA3,Run Without Holding The Dash Button
snes/smaswu,:maincpu,7E0081,b,D,Save A at Maximum Level##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,:maincpu,7E0083,b,8,Save A at Maximum Level##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,:maincpu,7E0091,b,4,Save A at Maximum World##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,gg,DFDB-FADF,Save A Has Hard Mode Levels##This code modifies SRAM
snes/smaswu,:maincpu,7E0084,b,8,Save B at Maximum Level##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,:maincpu,7E0085,b,D,Save B at Maximum Level##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,:maincpu,7E0087,b,8,Save B at Maximum Level##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,:maincpu,7E0092,b,4,Save B at Maximum World##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,gg,DFDB-F2DF,Save B Has Hard Mode Levels##This code modifies SRAM
snes/smaswu,:maincpu,7E0088,b,8,Save C at Maximum Level##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,:maincpu,7E0089,b,D,Save C at Maximum Level##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,:maincpu,7E008B,b,8,Save C at Maximum Level##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,:maincpu,7E0093,b,4,Save C at Maximum World##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,gg,DFDB-F3DF,Save C Has Hard Mode Levels##This code modifies SRAM
snes/smaswu,:maincpu,7E008C,b,8,Save D at Maximum Level##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,:maincpu,7E008D,b,D,Save D at Maximum Level##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,:maincpu,7E008F,b,8,Save D at Maximum Level##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,:maincpu,7E0094,b,4,Save D at Maximum World##To save the settings for
an individual slot to SRAM, open that Save, then immediately Save and Quit the
game.
snes/smaswu,gg,DFDB-FEDF,Save D Has Hard Mode Levels##This code modifies SRAM
snes/smaswu,:maincpu,7E07CE,b,9,Score is always 9999990
snes/smaswu,:maincpu,7E07CF,b,9,^
snes/smaswu,:maincpu,7E07D0,b,9,^
snes/smaswu,:maincpu,7E07D1,b,9,^
snes/smaswu,:maincpu,7E07D2,b,9,^
snes/smaswu,:maincpu,7E07D3,b,9,^
snes/smaswu,:maincpu,7E0715,b,F,Score is always 9999990
snes/smaswu,:maincpu,7E0716,b,42,^
snes/smaswu,:maincpu,7E0717,b,3F,^
snes/smaswu,:maincpu,7E07CE,b,9,Score Is Always 9999990
snes/smaswu,:maincpu,7E07CF,b,9,^
snes/smaswu,:maincpu,7E07D0,b,9,^
snes/smaswu,:maincpu,7E07D1,b,9,^
snes/smaswu,:maincpu,7E07D2,b,9,^
snes/smaswu,:maincpu,7E07D3,b,9,^
snes/smaswu,:maincpu,7E0715,b,F,Score Is Always 9999990
snes/smaswu,:maincpu,7E0716,b,42,^
snes/smaswu,:maincpu,7E0717,b,3F,^
snes/smaswu,gg,038D-696C,Shells bounce off of obstacles##Shells will bounce off
walls instead of being destroyed, much like it does in every other Super Mario game
snes/smaswu,gg,A48D-69AC,^
snes/smaswu,gg,DD34-6A2F,Show Save Prompt After Beating Any Level##Works on beaten
levels too.
snes/smaswu,gg,CD66-0E2F,^
snes/smaswu,:maincpu,7E0754,b,??,Size Always##1=Small, 0=Large. The 'small
fire-mario' glitch will work with only 1 frame glitch compared to the NES
version.
snes/smaswu,gg,F8BA-07D4,Skip Intro Screens
snes/smaswu,gg,FEB4-67D4,^
snes/smaswu,gg,DDBD-6467,^
snes/smaswu,gg,DDA4-62D4,Skip The Credits
snes/smaswu,gg,5D2C-A495,Skip To Next World##Pause and choose "Save and Continue".
Wait 4-5 seconds and watch the timer countdown and off to the next world.
snes/smaswu,gg,D52C-A4B5,^
snes/smaswu,gg,D42C-AF25,^
snes/smaswu,gg,D427-A773,Skip To Next World##Pause and choose "Save and Continue".
Wait 4-5 seconds and watch the timer countdown and off to the next world.
snes/smaswu,gg,5D27-A783,^
snes/smaswu,gg,D527-A7E3,^
snes/smaswu,gg,D02F-A0B4,Skip To Next World##Pause and choose "Save and Continue".
Do not use on World 7.
snes/smaswu,gg,322F-A9F4,^
snes/smaswu,gg,D02F-A994,^
snes/smaswu,gg,3360-0165,^
snes/smaswu,gg,A660-0505,^
snes/smaswu,gg,D530-A1FD,^
snes/smaswu,gg,A3A0-D7BD,SMB1: All stages are underwater 1##The stages are in a
different order too.
snes/smaswu,gg,A3A0-DFBD,SMB1: All stages are underwater 2##The stages are in a
different order too.
snes/smaswu,gg,A3A9-DDBD,SMB1: Always play on Stage 8-3##There is one point where
you'll start in an underground area, but when you go through the pipe,
you'll reappear in Stage 8-3.
snes/smaswu,gg,A3A9-D4BD,SMB1: Different enemies on stages##When you get to Stage
1-2, you'll notice rotating fire bars, then you'll come across Bowser.
However, once you reach the end of 1-2 (where the pipe is), you'll reappear at
the start of Stage 1-2.
snes/smaswu,gg,A3A9-D7BD,SMB1: Stages are played in a different order 1
snes/smaswu,gg,EEA9-DDBD,SMB1: Stages are played in a different order 2
snes/smaswu,gg,A3AE-D7BD,SMB1: Weird Worlds 1##Make sure that you have a high jump
or swim everywhere code active. There are areas that require you to jump much
higher than usual. Even if you get past the stage, you be stuck. Also when you die,
it may start you out right over a pit. If you have the mega-jump code active, if
you time it right, you can jump before you start falling & make it to solid
ground.
snes/smaswu,gg,A3AE-D4BD,SMB1: Weird Worlds 2
snes/smaswu,gg,A3AC-DFEB,SMBLL: Stage 1-2 is very different##This stage has a
Goomba, a beetle, a koopa troopa, a hammer brother, & even a few of the
characters seen on the swimming areas. It looks like a glitched swimming stage,
except that you can't swim. You'll also need to activate the swim
everywhere code (DFB3-6485) because there are areas that you can't get past
with regular jumping.
snes/smaswu,:maincpu,7E0DBC,b,??,Spare Item Type##On Map, ?=0-3 Normal, 4=Star
snes/smaswu,:maincpu,7E0DC2,b,??,Spare Item Type##In Level, ?=0-3 Normal, 4=Star
snes/smaswu,gg,DD22-DB62,Spawn Ice Blocks Anywhere##Press Y.
snes/smaswu,gg,CBA1-6BDA,Start and Stay as ?##F = Small Mario\n4 = Super Mario\n7 =
Fire\n0 = Raccoon\n9 = Frog\n1 = Tanooki (Can't change forms)\n5 =
Sledgehammer\n\nBased off the Galoob codes for the NES version. Should work
similarly to them.
snes/smaswu,gg,DFA1-6B0A,^
snes/smaswu,gg,DD32-6AAD,Start And Stay Invincible (Most of The Time)
snes/smaswu,gg,A3A7-DFEB,Start each stage by falling from the sky
snes/smaswu,gg,CB3B-D12D,Start Every Life With Max Health
snes/smaswu,gg,D43B-D5FD,^
snes/smaswu,gg,623B-D59D,^
snes/smaswu,gg,C23C-D0FD,^
snes/smaswu,gg,ED3C-D09D,^
snes/smaswu,gg,FE82-A00B,Stay In Sub-Space Longer Than 1 Minute
snes/smaswu,gg,C23B-A207,Stomp 8 Enemies And Get 1-Ups##Now you can touch the
ground in between stomping on enemies, and still collect the 1-ups.
snes/smaswu,gg,0D60-A1DB,Stop Watch from 5th Large Vegetable becomes a 1-up
Mushroom
snes/smaswu,gg,7560-A1DB,Stop Watch from 5th Large Vegetable becomes a
Bomb##Explodes Instantly
snes/smaswu,gg,7160-A1DB,Stop Watch from 5th Large Vegetable becomes a Coin
snes/smaswu,gg,DD60-A1DB,Stop Watch from 5th Large Vegetable becomes a Heart##You
must press the "B" button again before you can get the heart.
snes/smaswu,gg,7260-A1DB,Stop Watch from 5th Large Vegetable becomes a Key
snes/smaswu,gg,7E60-A1DB,Stop Watch from 5th Large Vegetable becomes a
Mushroom##Each time you collect a Mushroom, you will get an extra "Life
Meter" block, and after awhile the meter graphics start to look a little
weird.
snes/smaswu,gg,7B60-A1DB,Stop Watch from 5th Large Vegetable becomes a Mushroom
Block##Turns back into a Large Vegetable when it lands
snes/smaswu,gg,7C60-A1DB,Stop Watch from 5th Large Vegetable becomes a POW Block
snes/smaswu,gg,7860-A1DB,Stop Watch from 5th Large Vegetable becomes a Red Log##If
you press the "B" button again, you can ride the Red Log to the top of
the screen!
snes/smaswu,gg,7D60-A1DB,Stop Watch from 5th Large Vegetable becomes a Spark
snes/smaswu,gg,0960-A1DB,Stop Watch from 5th Large Vegetable becomes a Star##You
have to press the "B" button again before you can get the star.
snes/smaswu,gg,7A60-A1DB,Stop Watch from 5th Large Vegetable becomes a Sub-Space
Door##You must press the "B" button again before you can enter the door.
snes/smaswu,gg,7960-A1DB,Stop Watch from 5th Large Vegetable becomes a Turtle Shell
snes/smaswu,:maincpu,7E0577,b,0,Stop Wearing Shoe
snes/smaswu,gg,4DB8-A009,Super Speed Enemies
snes/smaswu,gg,3DB8-A069,^
snes/smaswu,gg,3C60-D16B,Super Turbo Running
snes/smaswu,gg,3C69-D50B,^
snes/smaswu,gg,40C4-6C22,Tail Hits Anywhere##Works for Racoon and Tanooki Mario
snes/smaswu,gg,DDAD-A7E0,Take Any Path in Castles##Levels 3-4,6-4,8-4
snes/smaswu,gg,DDAF-AF50,^
snes/smaswu,gg,40A1-DFD2,Take Any Path in Castles 4-4 and 7-4##For level 4-4 in the
last path don't take the upper one or you'll get stuck.
snes/smaswu,gg,FD29-A4AE,Temporary Invincibility After Being Hit Lasts 2x Longer
snes/smaswu,gg,FD2B-6DE5,Temporary Invincibility After Being Hit Lasts 2x Longer
snes/smaswu,gg,F629-A4AE,Temporary Invincibility After Being Hit Lasts 3x Longer
snes/smaswu,gg,F62B-6DE5,Temporary Invincibility After Being Hit Lasts 3x Longer
snes/smaswu,gg,4629-A4AE,Temporary Invincibility After Being Hit Lasts 5x Longer
snes/smaswu,gg,462B-6DE5,Temporary Invincibility After Being Hit Lasts 5x Longer
snes/smaswu,gg,DD6A-D1AB,Throw Birdo's eggs back without having to catch them##To
make the code work, you have to pick up at least 1 egg before you can start
'throwing' them back without touching them. Turn off the Game Genie to
pick up things normally.
snes/smaswu,gg,768A-0F89,Timer Counts Slower
snes/smaswu,gg,DFBA-6785,Timer Starts At 100
snes/smaswu,gg,DFBA-67E5,^
snes/smaswu,gg,DFB2-6D75,^
snes/smaswu,gg,D4BA-6785,Timer Starts At 200
snes/smaswu,gg,D4BA-67E5,^
snes/smaswu,gg,D7BA-6785,Timer Starts At 300
snes/smaswu,gg,D7B2-6D75,^
snes/smaswu,gg,D0BA-67E5,Timer Starts At 400
snes/smaswu,gg,D0B2-6D75,^
snes/smaswu,gg,D9BA-6785,Timer Starts At 500
snes/smaswu,gg,D9BA-67E5,^
snes/smaswu,gg,D9B2-6D75,^
snes/smaswu,gg,D1BA-6785,Timer Starts At 600
snes/smaswu,gg,D1BA-67E5,^
snes/smaswu,gg,D1B2-6D75,^
snes/smaswu,gg,D5BA-6785,Timer Starts At 700
snes/smaswu,gg,D5BA-67E5,^
snes/smaswu,gg,D5B2-6D75,^
snes/smaswu,gg,D6BA-6785,Timer Starts At 800
snes/smaswu,gg,D6BA-67E5,^
snes/smaswu,gg,D6B2-6D75,^
snes/smaswu,gg,DBBA-6785,Timer Starts At 900
snes/smaswu,gg,DBBA-67E5,^
snes/smaswu,gg,DBB2-6D75,^
snes/smaswu,gg,CB30-D804,Toad Item Chest always contains ??
snes/smaswu,gg,3C30-D8A4,^
snes/smaswu,gg,DF30-D864,^
snes/smaswu,gg,6D23-AC6A,Walk Though Objects##Pipes,bricks,etc. Doesn't work
in hill areas.
snes/smaswu,gg,6DAE-0BA2,^
snes/smaswu,gg,6D27-DC62,^
snes/smaswu,gg,4029-A803,^
snes/smaswu,gg,0A38-67D2,Walk Through Anything
snes/smaswu,:maincpu,7E0577,b,1,Wear Shoe
snes/smaswu,gg,DDC9-D56C,When You Kill An Enemy It Goes Straight Up
snes/smaswu,:maincpu,7FFB00,b,??,World Modifier (All Files)##00 - World 1\n01 -
World 2\n02 - World 3\n03 - World 4\n04 - World 5\n05 - World 6\n06 - World 7\n07 -
World 8\n08 - World 9 (The Lost Levels Only)\n09 - World A (The Lost Levels Only)\
n0A - World B (The Lost Levels Only)\n0B - World C (The Lost Levels Only)\n0C -
World D (The Lost Levels Only)
snes/smaswu,gg,89E4-A2D9,Yoshi Is Invincible
snes/smaswu,gg,89C6-D3DB,^

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