snes/smaswu,:maincpu,7E062D,b,??,# of Levels Mario Played##'Levels Played' numbers are displayed at the end of the game snes/smaswu,:maincpu,7E062E,b,??,# of Levels Princess Played snes/smaswu,:maincpu,7E062F,b,??,# of Levels Toad Played snes/smaswu,gg,408F-AD81,1 Coin Gives You 1 Life snes/smaswu,gg,AD6F-A068,2x as much sub-space time snes/smaswu,:maincpu,7E0567,b,5,Activate P-Block While Code is On snes/smaswu,:maincpu,7E1F29,b,1,Activates Blue Blocks snes/smaswu,:maincpu,7E1F27,b,1,Activates Green Blocks##These remove that color switch from it's switch palace and make it so you can only pass it if you use the Level Ender. snes/smaswu,:maincpu,7E1F2A,b,1,Activates Red Blocks snes/smaswu,:maincpu,7E1F28,b,1,Activates Yellow Blocks snes/smaswu,:maincpu,7E0555,b,3C,All Characters can Float Jump snes/smaswu,gg,CB67-A5A6,All Characters can Float Jump snes/smaswu,gg,7A60-A0D6,^ snes/smaswu,gg,3C60-A006,^ snes/smaswu,gg,6D6B-A0D6,^ snes/smaswu,gg,CB67-A5A6,All Characters can Float Jump and Float 2x longer snes/smaswu,gg,5660-A0D6,^ snes/smaswu,gg,3C60-A006,^ snes/smaswu,gg,6D6B-A0D6,^ snes/smaswu,:maincpu,7E0555,b,78,All Characters can Float Jump and Float 2x longer snes/smaswu,gg,6267-A5A6,All Characters can Float Jump and Float 3x longer snes/smaswu,:maincpu,7E0555,b,B4,All Characters can Float Jump and Float 3x longer snes/smaswu,gg,DD61-A1A6,All Characters Can Float! [They float until you release the jump button!] snes/smaswu,:maincpu,7E0F31,b,9,Always 100 Bonus Points snes/smaswu,:maincpu,7E0F32,b,9,^ snes/smaswu,:maincpu,7E0F33,b,9,^ snes/smaswu,:maincpu,7E0F31,b,9,Always 999 Time snes/smaswu,:maincpu,7E0F32,b,9,^ snes/smaswu,:maincpu,7E0F33,b,9,^ snes/smaswu,:maincpu,7E0019,b,??,Always ? Mario##?=0-3 snes/smaswu,:maincpu,7E19AC,b,1,Always Big Luigi snes/smaswu,:maincpu,7E19AB,b,1,Always Big Mario snes/smaswu,gg,CBA1-660A,Always Big Mario snes/smaswu,gg,D4A1-666A,^ snes/smaswu,gg,3CA1-66AA,^ snes/smaswu,gg,CBA1-660A,Always Fire Mario snes/smaswu,gg,D7A1-666A,^ snes/smaswu,gg,3CA1-66AA,^ snes/smaswu,gg,CBA1-660A,Always Frog Mario snes/smaswu,gg,D9A1-666A,^ snes/smaswu,gg,3CA1-66AA,^ snes/smaswu,gg,766A-A565,Always Get A Life In Bonus Chance snes/smaswu,gg,6A8C-0C30,Always Get White Ship##Even mushroom houses create them snes/smaswu,:maincpu,7E0736,b,62,Always have 98 Lives snes/smaswu,:maincpu,7E07DE,b,9,Always Have 99 Coins snes/smaswu,:maincpu,7E07DF,b,9,^ snes/smaswu,:maincpu,7E1DA2,b,63,Always have 99 Coins snes/smaswu,:maincpu,7E07DE,b,9,Always Have 99 Coins snes/smaswu,:maincpu,7E07DF,b,9,^ snes/smaswu,:maincpu,7E075A,b,63,Always Have 99 Lives snes/smaswu,:maincpu,7E07E9,b,2,Always Have at Least 200 Time snes/smaswu,:maincpu,7E05EE,b,2,Always Have at Least 200 Time snes/smaswu,:maincpu,7E0413,b,7F,Always have Maximum Charge Meter##Lets you fly from a standing start. snes/smaswu,gg,CBA1-660A,Always Raccoon Mario snes/smaswu,gg,D0A1-666A,^ snes/smaswu,gg,3CA1-66AA,^ snes/smaswu,gg,4087-DF79,Always Shoot Fireballs snes/smaswu,gg,408A-662A,Always Shoot Fireballs##Except Sledgehammer snes/smaswu,gg,4026-DAAD,Always Shoot Fireballs snes/smaswu,gg,CBA1-660A,Always Sledgehammer Mario snes/smaswu,gg,D5A1-666A,^ snes/smaswu,gg,3CA1-66AA,^ snes/smaswu,:maincpu,7E04CB,b,3C,Always Super Charged snes/smaswu,gg,CBA1-660A,Always Tanooki Mario snes/smaswu,gg,D1A1-666A,^ snes/smaswu,gg,3CA1-66AA,^ snes/smaswu,gg,DDE0-0EA0,Any Yoshi Always Has Wings And Flies Without A Shell##There's an added bonus with these codes, you don't need to hold a shell to fly. snes/smaswu,gg,8DC7-0C92,Blink 1.5x Longer After Being Hit snes/smaswu,gg,EEC7-0C92,Blink 2x Longer After Being Hit snes/smaswu,gg,2D68-6BA3,Can Pass Over Most Stages##This makes it so you always have the 'Cloud' effect enabled. Using a real 'Cloud' then has the opposite effect snes/smaswu,gg,D667-A702,Can Select 1 Player Or 2 Player On Any Save File For Super Mario Bros.##Select opposite or same player game to set it as the new player mode. snes/smaswu,gg,D661-A462,^ snes/smaswu,gg,D668-6D6E,^ snes/smaswu,gg,FF80-006D,Can Select 1 Player Or 2 Player On Any Save File For Super Mario Bros. 3##Select opposite or same player game to set it as the new player mode. snes/smaswu,gg,FF82-0CAF,^ snes/smaswu,gg,FF82-A66F,^ snes/smaswu,gg,CB69-68DE,Can Walk Anywheres On World Maps##This lets you bypass stages/enemies by walking around them. snes/smaswu,gg,FD63-660E,^ snes/smaswu,gg,DDC2-D8F2,Can't Take Damage Or Die (If you don't fall down a pit)##credit Cyperium snes/smaswu,:maincpu,7E008F,b,??,Character Graphic Modifier##Use during gameplay. Doesn't change abilities or palette from character originally selected, cool to see some of the combinations though\n0 = Mario\n1 = Princess\n2 = Toad\n3 = Luigi snes/smaswu,gg,DDAD-6CD3,Charge P meter by standing still & holding the B Button snes/smaswu,gg,DDA5-A663,^ snes/smaswu,gg,313A-68C5,Complete Level Automatically##Pause and choose "Save and Continue". Do not use in boom boom rooms and on ships it will send you back to the world map without completing the level and it won't remove locks if used from a mini castle snes/smaswu,gg,F03A-6835,^ snes/smaswu,gg,BA32-6645,^ snes/smaswu,:maincpu,7E1F29,b,0,Deactivates Blue Blocks snes/smaswu,:maincpu,7E1F27,b,0,Deactivates Green Blocks snes/smaswu,:maincpu,7E1F2A,b,0,Deactivates Red Blocks snes/smaswu,:maincpu,7E1F28,b,0,Deactivates Yellow Blocks snes/smaswu,gg,7DB2-D3AF,Debug - Boss Defeated Scene Select##After defeating boss, Press L+R to repeat scene, Up+L+R to view next boss defeated scene. credit http://tcrf.net/Super_Mario_World_%28SNES%29 snes/smaswu,gg,ED60-632D,Debug - Yoshi Select##Press Select on Map to cycle through different Yoshi's. credit http://tcrf.net/Super_Mario_World_%28SNES%29 snes/smaswu,gg,DDA8-DB6E,Debug Form Select##During a level, press the 'Select' button, and you can cycle through all possible suits snes/smaswu,gg,6DAE-6B0A,Debug Infinite Time##This is the infinite time that comes with having Debug Mode enabled. The timer still counts down, but it never causes you to die if it hits 0 snes/smaswu,gg,0788-36AD,Debug Mode##You can do a lot of stuff with this code! At the title screen, press up or down and you can select from stages 1-8 to start on! If that's not enough, press A to add 5 more lives to start with! You can do this until you have 99 lives. While playing the game, you can press SELECT to switch your current power up! If you hold B, then press select, you can toggle.....THE SHOE! This can be done on any level, and won't freeze the game! Additionally, this code lets you choose 1-player or 2-player games from the title screen, but it will then save the game as 1-player only, whichever one you choose. snes/smaswu,gg,8B88-3BDD,^ snes/smaswu,gg,D288-070F,Delete a Slot then Play and Save it to get the Maximum Level##The slot has to be played, or it won't work right. snes/smaswu,gg,D08A-0DAF,^ snes/smaswu,gg,AD8A-0F0F,^ snes/smaswu,gg,D58A-0DAF,Delete a Slot then Play and Save it to get the Maximum Level##The slot has to be played, or it won't work right. snes/smaswu,gg,8D8A-0F0F,^ snes/smaswu,gg,D58A-0DAF,Delete A Slot Then Play And Save It To Get The Maximum Level##The slot has to be played, or it won't work right. snes/smaswu,gg,8D8A-0F0F,^ snes/smaswu,gg,D68A-0DAF,Delete A Slot Then Play And Save It To Get The Maximum Level##The slot has to be played, or it won't work right. snes/smaswu,gg,8D8A-0F0F,^ snes/smaswu,gg,FD3A-DD62,Destroy Any Object By Running Into It snes/smaswu,:maincpu,7E007C,b,1,Dinosaur Egg Available snes/smaswu,gg,6DA2-A80E,Disable Autoscroll##Use it with "Multi-Jumps" snes/smaswu,gg,6D88-0F89,Disable Fast Music When Timer is Less Than 100 snes/smaswu,gg,6D30-6BC9,Disable Fast Music When Timer Reaches 100 snes/smaswu,gg,DD6C-A066,Disable Icy Surfaces snes/smaswu,:maincpu,7E0DB0,b,0,Disable Mosaic Effect##A permanant mosaic sometimes happens when using the 'Exit Level' codes. Enable this code, then Enter and Exit Yoshi's House or the 'Top Secret Area', or go through a pipe on the overworld, or use a star road, and this will remove the mosaic effect. Disable this code before entering a Switch Palace(which you must beat normally), or a level you intend to play snes/smaswu,gg,DD66-639D,Disable save prompt snes/smaswu,:maincpu,7E1EEB,b,0,Disable Special Stage Mode##Effects can be saved per file after clearing a save point. snes/smaswu,gg,C2A3-6803,Disable Starman Somersault Jump snes/smaswu,:maincpu,7E054F,b,0,Disable Starman Somersault Jump snes/smaswu,gg,CABE-6DE5,Disable Swimming##Will allow you to jump like a regular level in water levels snes/smaswu,gg,5BC6-DB09,Easy Pipes##Easy to remember what pipes you can enter. Pipes you can't enter have wooden blocks at the top of it. Vertical pipes. snes/smaswu,gg,5BC6-DB69,^ snes/smaswu,gg,38BF-6ED7,Enable Special Stage Mode##Effects can be saved per file after clearing a save point. You can also watch the demonstration title with the effects. The last two lines of code changes are for the intro only. Since masked Koopas are faster they will cause the desynch issues with the demo and shortly glitch it out with a Game Over allowing you to play the demo stage indefinitely. snes/smaswu,gg,F3BF-6E07,^ snes/smaswu,gg,CDC6-6E64,^ snes/smaswu,gg,CDC6-020C,^ snes/smaswu,:maincpu,7E1EEB,b,80,Enable Special Stage Mode##Effects can be saved per file after clearing a save point. You can also watch the demonstration title with the effects. The last two lines of code changes are for the intro only. Since masked Koopas are faster they will cause the desynch issues with the demo and shortly glitch it out with a Game Over allowing you to play the demo stage indefinitely. snes/smaswu,gg,DFDD-F2AD,Enable Universal Debug Mode##Super Mario Bros. and Lost Levels: A = Super Mario, X = Fire Mario, Select = invincible, sprite movement. Super Mario Bros. 2: A = sprite movement, X = invincible, restore health. Super Mario Bros. 3: A = sprite movement, X = change suit, Select = invincible. All games: L shoulder = toggle freeze frame, R shoulder = advance frame snes/smaswu,:maincpu,7E0552,b,5C,Enemies Can't Touch You snes/smaswu,:maincpu,7E0085,b,57,Enemies Can't Touch You! snes/smaswu,gg,402A-0485,Enemies Die When You Get Close To Them##You get powerups from them and 1,000 points snes/smaswu,gg,4028-0755,^ snes/smaswu,gg,40C2-A82A,Enemies Die When You Get Close To Them##Use with Walk Though Objects snes/smaswu,gg,40C1-AC9A,^ snes/smaswu,gg,6DB4-ACB3,^ snes/smaswu,gg,40C2-DC22,^ snes/smaswu,:maincpu,7E0053,b,0,Enemies Disabled snes/smaswu,:maincpu,7E0054,b,0,^ snes/smaswu,:maincpu,7E0055,b,0,^ snes/smaswu,gg,406E-D751,Enemies When Killed And Powerups Give 1Up snes/smaswu,:maincpu,7E1846,b,??,Enemy 1 Speed Always##FA=Normal\n0A=Fast(After Recoving from a Flip)\n14=Double Fast snes/smaswu,:maincpu,7E1847,b,??,Enemy 2 Speed Always snes/smaswu,:maincpu,7E1848,b,??,Enemy 3 Speed Always snes/smaswu,:maincpu,7E1849,b,??,Enemy 4 Speed Always snes/smaswu,:maincpu,7E184A,b,??,Enemy 5 Speed Always snes/smaswu,:maincpu,7E1493,b,1,Exit Level Normal Exit##Should not be used to clear 'Switch Palace's. Use the 'Disable Mosaic Effect' code if the screen becomes a bunch of colored blocks after entering a level snes/smaswu,:maincpu,7E1434,b,1,Exit Level Second Exit##Only use on Red Levels, or levels you KNOW have a second exit! Should not be used to clear 'Switch Palace's. Use the 'Disable Mosaic Effect' code if the screen becomes a bunch of colored blocks after entering a level snes/smaswu,gg,6D8F-0B93,Fireball Does Same Damage As Hammers snes/smaswu,gg,4084-0BB3,Fireballs Can Kill Most Enemies snes/smaswu,gg,4083-D8F3,Fireballs Hit Anywhere##(Works for Fire and Sledgehammer Mario snes/smaswu,gg,408D-08F3,^ snes/smaswu,gg,C92A-A781,Fireballs Pierce Through Enemies snes/smaswu,gg,C28C-6CB2,Fireballs Pierce Through Enemies snes/smaswu,gg,C2C3-D366,Fireballs Pierce Through Enemies snes/smaswu,:maincpu,7E190C,b,97,Fireballs/Boos Constantly Attack Either Player snes/smaswu,:maincpu,7E190D,b,3B,^ snes/smaswu,:maincpu,7E190C,b,97,Fireballs/Boos Constantly Attack Either Player snes/smaswu,:maincpu,7E190D,b,3B,^ snes/smaswu,:maincpu,7E190D,b,0,Fireballs/Boos Never Attack Either Player##Note: You must turn the codes off for enemies to populate the screen. Only works on Enemy Killing stages snes/smaswu,:maincpu,7E00A9,b,0,^ snes/smaswu,:maincpu,7E190D,b,0,Fireballs/Boos Never Attack Either Player##You must turn the codes off for enemies to populate the screen. Only works on Enemy Killing stages snes/smaswu,:maincpu,7E00A9,b,0,^ snes/smaswu,gg,4062-A1D5,Get 99 Lives In Bonus Chance snes/smaswu,gg,CB26-6755,Get Hit To Transform Into Big/Small/Big Fire Mario##You alternate between Big/Small/Big Mario as you get hit. snes/smaswu,gg,D426-6785,^ snes/smaswu,gg,CB26-6755,Get Hit To Transform Into Fully-Fledged Fire Mario snes/smaswu,gg,D426-6785,^ snes/smaswu,gg,CBCE-AD85,^ snes/smaswu,gg,DDCE-ADE5,^ snes/smaswu,:maincpu,7E0588,b,1,Go Behind Scenery##Normally works only on levels with white blocks. snes/smaswu,gg,FD22-D662,Grab blocks by pushing the B button##You can grab a block out of thin air. This also allows you to earase part of the background. You can also "dig" through pipes, walls, hills, or just about anything. Also just because you dig through a cannon on one of the airships, doesn't mean it won't fire. snes/smaswu,gg,CB26-DB3D,Hammer Bros. Item Chest always contains ??##Item displayed in the Hammer Bros. stage will be wrong, but whatever Item you specify will be added to your Inventory snes/smaswu,gg,6D26-DC1D,^ snes/smaswu,gg,DD26-DCCD,^ snes/smaswu,gg,DF26-DC4D,^ snes/smaswu,gg,4428-AB11,Have All Infinite Items##Turn off when at the final curtain ending. May have to press the menu button twice the first time snes/smaswu,gg,D628-ABC1,^ snes/smaswu,gg,8C28-AB31,^ snes/smaswu,gg,4D28-AC41,^ snes/smaswu,gg,1887-6804,^ snes/smaswu,:maincpu,7E04C4,b,2,Have Maximum Life Containers snes/smaswu,gg,D42C-A26F,High Jump snes/smaswu,gg,3D27-A508,Hit Anywhere snes/smaswu,gg,DD27-A568,^ snes/smaswu,gg,0720-A0D8,^ snes/smaswu,:maincpu,7E0574,b,6,Hyper Mario + Luigi snes/smaswu,:maincpu,7E0DBF,b,63,Infinite 99 Coins snes/smaswu,:maincpu,7E04EE,b,63,Infinite 99 Lives snes/smaswu,:maincpu,7E0DBE,b,63,Infinite 99 Lives snes/smaswu,:maincpu,7E062B,b,??,Infinite Coins snes/smaswu,gg,C2EC-0E00,Infinite Flying Time For Yoshi##When Green Yoshi picks up a blue shell. When Blue Yoshi picks up any shell. Makes Yoshi never swallow the shell. snes/smaswu,gg,C232-6106,Infinite Health snes/smaswu,gg,2D2F-0635,Infinite Items##Once you obtain the items in the overworld, you can use them infinitely. snes/smaswu,gg,8B24-0615,^ snes/smaswu,gg,C26E-D5A6,Infinite Lives snes/smaswu,gg,C2B9-08AD,Infinite Lives snes/smaswu,gg,C222-D3DD,Infinite Lives snes/smaswu,:maincpu,7E04C3,b,3F,Infinite Maximum Life snes/smaswu,:maincpu,7E1035,b,1,Infinite Misses Match Game snes/smaswu,:maincpu,7E193E,b,0,Infinite POWs snes/smaswu,:maincpu,7E078F,b,C,Infinite Time snes/smaswu,gg,C264-63D7,Infinite Time (Switch Off For Some Puzzles) snes/smaswu,gg,62E4-A779,Invincibility snes/smaswu,gg,6139-052D,Invincibility snes/smaswu,gg,6335-686D,Invincibility snes/smaswu,gg,62E7-A7D2,Invincibility snes/smaswu,gg,DDE0-AF02,^ snes/smaswu,gg,62E4-A779,Invincibility snes/smaswu,gg,DDE7-AF59,^ snes/smaswu,gg,DD36-666D,Invincibility (mostly)##You shouldn't have to disable it for certain areas like you have to with some other Invincibility codes snes/smaswu,gg,6D36-6CDD,^ snes/smaswu,gg,DD2B-670E,Invincibility (Starman effect) snes/smaswu,gg,DD2A-04E5,Invincibility (Starman effect) snes/smaswu,gg,CBED-636F,Invincibility against Enemies Pits and Lava (Hold B to Jump Higher in Pits and Lava)##credit nolberto82 snes/smaswu,gg,6DED-63AF,^ snes/smaswu,gg,69ED-6EDF,^ snes/smaswu,gg,52ED-6E0F,^ snes/smaswu,gg,18ED-6E6F,^ snes/smaswu,gg,CECF-02A1,^ snes/smaswu,gg,792F-6DAE,Invincibility Star Powerup Lasts 1.5x Longer snes/smaswu,gg,7927-04E5,Invincibility Star Powerup Lasts 1.5x Longer snes/smaswu,gg,012F-6DAE,Invincibility Star Powerup Lasts 2x Longer snes/smaswu,gg,0127-04E5,Invincibility Star Powerup Lasts 2x Longer snes/smaswu,gg,1B2F-6DAE,Invincibility Star Powerup Lasts 3x Longer snes/smaswu,gg,1B27-04E5,Invincibility Star Powerup Lasts 5x Longer snes/smaswu,gg,EE69-0B37,Invincibility Star Powerup Lasts Slightly Longer snes/smaswu,gg,6DE8-030F,Invincible snes/smaswu,gg,CAA2-686A,Invincible In Pits And Lava##Hold B to jump higher snes/smaswu,gg,B2A3-66DA,^ snes/smaswu,gg,6DA3-660A,^ snes/smaswu,gg,D2A3-666A,^ snes/smaswu,gg,1D88-08BA,^ snes/smaswu,:maincpu,7E1D80,b,??,Item 1##?:\n0-Nothing\n1-Mushroom\n2-Fire-Flower\ n3-Leaf\n4-Frog Suit\n5-Tanooki Suit\n6-Hammer Bro. Suit\n7-Cloud\n8-P-Wing\n9- Star\nA-Anchor\nB-Hammer\nC-Flute\nD-Music-Box\n\nPlease note that these are the same for all Item Slots. snes/smaswu,:maincpu,7E1D89,b,??,Item 10 snes/smaswu,:maincpu,7E1D8A,b,??,Item 11 snes/smaswu,:maincpu,7E1D8B,b,??,Item 12 snes/smaswu,:maincpu,7E1D8C,b,??,Item 13 snes/smaswu,:maincpu,7E1D8D,b,??,Item 14 snes/smaswu,:maincpu,7E1D8E,b,??,Item 15 snes/smaswu,:maincpu,7E1D8F,b,??,Item 16 snes/smaswu,:maincpu,7E1D90,b,??,Item 17 snes/smaswu,:maincpu,7E1D91,b,??,Item 18 snes/smaswu,:maincpu,7E1D92,b,??,Item 19 snes/smaswu,:maincpu,7E1D81,b,??,Item 2 snes/smaswu,:maincpu,7E1D93,b,??,Item 20 snes/smaswu,:maincpu,7E1D94,b,??,Item 21 snes/smaswu,:maincpu,7E1D95,b,??,Item 22 snes/smaswu,:maincpu,7E1D96,b,??,Item 23 snes/smaswu,:maincpu,7E1D97,b,??,Item 24 snes/smaswu,:maincpu,7E1D98,b,??,Item 25 snes/smaswu,:maincpu,7E1D99,b,??,Item 26 snes/smaswu,:maincpu,7E1D9A,b,??,Item 27 snes/smaswu,:maincpu,7E1D9B,b,??,Item 28 snes/smaswu,:maincpu,7E1D82,b,??,Item 3 snes/smaswu,:maincpu,7E1D83,b,??,Item 4 snes/smaswu,:maincpu,7E1D84,b,??,Item 5 snes/smaswu,:maincpu,7E1D85,b,??,Item 6 snes/smaswu,:maincpu,7E1D86,b,??,Item 7 snes/smaswu,:maincpu,7E1D87,b,??,Item 8 snes/smaswu,:maincpu,7E1D88,b,??,Item 9 snes/smaswu,:maincpu,7E1E99,b,C1,Jesus Mode##Does not work on the big Piranha levels. You also walk and stand on other things snes/smaswu,gg,9433-0AD7,Jesus Mode##Have to turn off for some parts of some levels or use another code to advance. Can walk on lava too snes/smaswu,gg,3233-0A07,^ snes/smaswu,gg,8D32-0E07,^ snes/smaswu,gg,36AC-A6A3,Joker float code##Super Mario 3\nJust keep pressing B button in air. snes/smaswu,gg,DDA5-A663,^ snes/smaswu,:maincpu,7E0760,b,0,Jump Higher snes/smaswu,gg,2D86-6F50,Jump In Midair snes/smaswu,gg,6D2E-02DF,Jump In Midair snes/smaswu,gg,F68E-DD02,Jump in Midair snes/smaswu,gg,C963-650B,Keep Picking Up The Grass! [Works In Sub-Space With coins] snes/smaswu,gg,4086-662E,Killing Enemies Give You A Life snes/smaswu,gg,F8B1-DC22,^ snes/smaswu,gg,B2B1-D892,^ snes/smaswu,:maincpu,7E1F26,b,??,Level Modifier##0 - Round 1\n1 - Round 2\n2 - Round 3\n3 - Round 4\n4 - Round 5\n5 - Round 6\n6 - Round 7\n7 - Round 8\n8 - Final Round snes/smaswu,gg,4088-0D79,Mario/Luigi Don't Die When Timer Reaches 0##Timer resets to 999 snes/smaswu,gg,6DAD-ABAA,Mario/Luigi Don't Die When Timer Reaches 0 snes/smaswu,gg,DF2C-A26F,Mega Jump snes/smaswu,:maincpu,7E0099,b,0,Moon Jump##You can even run while jumping because the game thinks you are always grounded snes/smaswu,gg,F68E-DD02,Moon Jump snes/smaswu,gg,6D8E-DDD2,^ snes/smaswu,gg,2D86-6F50,Moon Jump snes/smaswu,gg,6D85-6450,^ snes/smaswu,gg,DD65-61D6,Moon Jump snes/smaswu,gg,E166-69A6,^ snes/smaswu,gg,F5A8-68A3,Moon Jump snes/smaswu,gg,6DAA-6C03,^ snes/smaswu,gg,6D2E-02DF,Moon Jump snes/smaswu,gg,F92F-630F,^ snes/smaswu,gg,6DCC-DD6E,Mostly No Pits##Credit: Rick L (Webmaster of GGCO) code for NES Super Mario Bros. snes/smaswu,gg,40AA-6803,Multi-Jumps##Based off of the Galoob code for the NES version. Should work identically to it. snes/smaswu,gg,DD2D-670E,Mushroom And Fire Flower Powerups Also Give Invincibility Star Powerup snes/smaswu,gg,3C2F-67DE,^ snes/smaswu,gg,DD27-0F55,Mushroom And Fire Flower Powerups Also Give Invincibility Star Powerup##Can be combined with Replace Poison Mushroom with Mushroom or Fireflower Powerups code (DD89-0485). snes/smaswu,gg,3C20-0F75,^ snes/smaswu,gg,DDA6-D207,Nintendo Debug #2##Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal gameplay. Also, if you have the cape, it allows you to fly from a standing start, and ride the top of the screen over obstacles if you don't let go of the button snes/smaswu,:maincpu,7E192F,b,4,One Coin To Win Luigi snes/smaswu,:maincpu,7E192E,b,4,One Coin To Win Mario snes/smaswu,:maincpu,7E0160,b,80,Partial Debug Mode##During a level, press the 'Select' button, and you can cycle through all possible suits. You also have infinite time, even after the counter reaches 0 snes/smaswu,gg,4B61-D1AC,Pick Up Most Scenery snes/smaswu,gg,DD61-D56C,^ snes/smaswu,:maincpu,7E00BB,b,??,Player Type In Level##Note: This code should only be enabled while playing Super Mario Brothers 3. If you enter SMB3 Save C while the code is on, then save, the maximum level accessible will be modified in your SRAM. Though this problem is easily repaired with the 'Maximum save level modifier' codes, it's still an undesirable effect.\n\nPlayer Type List\ n0-Small\n1-Big\n2-Fireball\n3-Racoon\n4-Frog\n5-Tanooki\n6-Hammer Bro.\n snes/smaswu,gg,1486-A50B,POW Boxes Keep 'POW'ing##The original code 'STEPPY' (for the NES game) was created by Rick L. This is a second- generation conversion from the PRG1 code snes/smaswu,gg,DC27-6F6E,Power Down To Big Mario After Getting Hit As Fiery Mario##Works better than the first one. Hit boxes work as expected. Disables the mushroom's grow/shrink animations snes/smaswu,gg,A329-AFAE,^ snes/smaswu,gg,B820-67DE,^ snes/smaswu,gg,8420-670E,^ snes/smaswu,gg,918B-6D0A,^ snes/smaswu,gg,DC27-6F6E,Power Down To Big Mario After Getting Hit As Fiery Mario##Works better than the first one. Hit boxes work as expected. Disables the mushroom's grow/shrink animations snes/smaswu,gg,A329-AFAE,^ snes/smaswu,gg,B820-67DE,^ snes/smaswu,gg,8420-670E,^ snes/smaswu,gg,918B-6D0A,^ snes/smaswu,gg,EDA5-026F,Power-up Select##Press Up + Select to cycle Mario through his power-ups. snes/smaswu,:maincpu,7E0756,b,??,Powerup Always##0=None(Die when hit), 1=Mushroom, 2=Fire Flower snes/smaswu,gg,DDC5-63AD,Press "Start" + "Select" together to clear/finish the level. snes/smaswu,gg,DDC6-626D,^ snes/smaswu,gg,79BC-A9D1,Pulling Up Large Vegetables Gives You A Turtle Shell snes/smaswu,gg,79BC-A901,Pulling Up Small Vegetables Gives You A Turtle Shell snes/smaswu,gg,C264-0566,Quick Pick Up snes/smaswu,:maincpu,7E056E,b,FF,Racoon and Tanooki have P-Wing##This means you can always fly from a standing start. Can also have the annoying meter-full sound and code effect for the rest of the level, even after the code is off snes/smaswu,gg,1D63-D665,Re-Enter Beaten Fortresses snes/smaswu,gg,DD63-D6A5,Re-Enter Beaten Levels snes/smaswu,gg,0D63-D605,Re-Enter Mushroom Houses and Special Levels snes/smaswu,gg,DC80-040E,Receive An Extra Life And Invincibility Star Powerup Every ?? Coins snes/smaswu,gg,4D89-0DAE,^ snes/smaswu,gg,F489-0FDE,^ snes/smaswu,gg,2389-0F0E,^ snes/smaswu,gg,3C89-0F6E,^ snes/smaswu,gg,3C89-0FAE,^ snes/smaswu,gg,DC8F-AD51,Receive An Extra Life And Invincibility Star Powerup Every ?? Coins snes/smaswu,gg,4D8F-A751,^ snes/smaswu,gg,7C8F-A781,^ snes/smaswu,gg,228F-A7E1,^ snes/smaswu,gg,3C84-AD71,^ snes/smaswu,gg,3C84-AD51,^ snes/smaswu,:maincpu,7E193E,b,3,Remove POW Box snes/smaswu,gg,D965-AE9D,Replace ##Appears that the save points in Super Mario World all unfortunately hardcoded, but at least you can bring up the "Continue And Save" menu anywhere in the Super Mario All-Stars Plus version. snes/smaswu,gg,D965-AE9D,Replace "Continue Without Save" With "Continue And Save" Menu Anywhere For Super Mario World##Appears that the save points in Super Mario World all unfortunately hardcoded, but at least you can bring up the "Continue And Save" menu anywhere in the Super Mario All-Stars Plus version. snes/smaswu,gg,DD89-0485,Replace Poison Mushroom with Mushroom or Fire Flower Powerups snes/smaswu,:maincpu,7E0588,b,0,Return to Front Of Scenery snes/smaswu,gg,6D80-A470,Run Without Holding The Dash Button snes/smaswu,gg,DD60-D10B,Run Without Holding The Dash Button snes/smaswu,gg,DD69-D1AB,^ snes/smaswu,gg,DDAE-0CA3,Run Without Holding The Dash Button snes/smaswu,:maincpu,7E0081,b,D,Save A at Maximum Level##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,:maincpu,7E0083,b,8,Save A at Maximum Level##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,:maincpu,7E0091,b,4,Save A at Maximum World##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,gg,DFDB-FADF,Save A Has Hard Mode Levels##This code modifies SRAM snes/smaswu,:maincpu,7E0084,b,8,Save B at Maximum Level##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,:maincpu,7E0085,b,D,Save B at Maximum Level##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,:maincpu,7E0087,b,8,Save B at Maximum Level##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,:maincpu,7E0092,b,4,Save B at Maximum World##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,gg,DFDB-F2DF,Save B Has Hard Mode Levels##This code modifies SRAM snes/smaswu,:maincpu,7E0088,b,8,Save C at Maximum Level##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,:maincpu,7E0089,b,D,Save C at Maximum Level##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,:maincpu,7E008B,b,8,Save C at Maximum Level##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,:maincpu,7E0093,b,4,Save C at Maximum World##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,gg,DFDB-F3DF,Save C Has Hard Mode Levels##This code modifies SRAM snes/smaswu,:maincpu,7E008C,b,8,Save D at Maximum Level##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,:maincpu,7E008D,b,D,Save D at Maximum Level##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,:maincpu,7E008F,b,8,Save D at Maximum Level##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,:maincpu,7E0094,b,4,Save D at Maximum World##To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. snes/smaswu,gg,DFDB-FEDF,Save D Has Hard Mode Levels##This code modifies SRAM snes/smaswu,:maincpu,7E07CE,b,9,Score is always 9999990 snes/smaswu,:maincpu,7E07CF,b,9,^ snes/smaswu,:maincpu,7E07D0,b,9,^ snes/smaswu,:maincpu,7E07D1,b,9,^ snes/smaswu,:maincpu,7E07D2,b,9,^ snes/smaswu,:maincpu,7E07D3,b,9,^ snes/smaswu,:maincpu,7E0715,b,F,Score is always 9999990 snes/smaswu,:maincpu,7E0716,b,42,^ snes/smaswu,:maincpu,7E0717,b,3F,^ snes/smaswu,:maincpu,7E07CE,b,9,Score Is Always 9999990 snes/smaswu,:maincpu,7E07CF,b,9,^ snes/smaswu,:maincpu,7E07D0,b,9,^ snes/smaswu,:maincpu,7E07D1,b,9,^ snes/smaswu,:maincpu,7E07D2,b,9,^ snes/smaswu,:maincpu,7E07D3,b,9,^ snes/smaswu,:maincpu,7E0715,b,F,Score Is Always 9999990 snes/smaswu,:maincpu,7E0716,b,42,^ snes/smaswu,:maincpu,7E0717,b,3F,^ snes/smaswu,gg,038D-696C,Shells bounce off of obstacles##Shells will bounce off walls instead of being destroyed, much like it does in every other Super Mario game snes/smaswu,gg,A48D-69AC,^ snes/smaswu,gg,DD34-6A2F,Show Save Prompt After Beating Any Level##Works on beaten levels too. snes/smaswu,gg,CD66-0E2F,^ snes/smaswu,:maincpu,7E0754,b,??,Size Always##1=Small, 0=Large. The 'small fire-mario' glitch will work with only 1 frame glitch compared to the NES version. snes/smaswu,gg,F8BA-07D4,Skip Intro Screens snes/smaswu,gg,FEB4-67D4,^ snes/smaswu,gg,DDBD-6467,^ snes/smaswu,gg,DDA4-62D4,Skip The Credits snes/smaswu,gg,5D2C-A495,Skip To Next World##Pause and choose "Save and Continue". Wait 4-5 seconds and watch the timer countdown and off to the next world. snes/smaswu,gg,D52C-A4B5,^ snes/smaswu,gg,D42C-AF25,^ snes/smaswu,gg,D427-A773,Skip To Next World##Pause and choose "Save and Continue". Wait 4-5 seconds and watch the timer countdown and off to the next world. snes/smaswu,gg,5D27-A783,^ snes/smaswu,gg,D527-A7E3,^ snes/smaswu,gg,D02F-A0B4,Skip To Next World##Pause and choose "Save and Continue". Do not use on World 7. snes/smaswu,gg,322F-A9F4,^ snes/smaswu,gg,D02F-A994,^ snes/smaswu,gg,3360-0165,^ snes/smaswu,gg,A660-0505,^ snes/smaswu,gg,D530-A1FD,^ snes/smaswu,gg,A3A0-D7BD,SMB1: All stages are underwater 1##The stages are in a different order too. snes/smaswu,gg,A3A0-DFBD,SMB1: All stages are underwater 2##The stages are in a different order too. snes/smaswu,gg,A3A9-DDBD,SMB1: Always play on Stage 8-3##There is one point where you'll start in an underground area, but when you go through the pipe, you'll reappear in Stage 8-3. snes/smaswu,gg,A3A9-D4BD,SMB1: Different enemies on stages##When you get to Stage 1-2, you'll notice rotating fire bars, then you'll come across Bowser. However, once you reach the end of 1-2 (where the pipe is), you'll reappear at the start of Stage 1-2. snes/smaswu,gg,A3A9-D7BD,SMB1: Stages are played in a different order 1 snes/smaswu,gg,EEA9-DDBD,SMB1: Stages are played in a different order 2 snes/smaswu,gg,A3AE-D7BD,SMB1: Weird Worlds 1##Make sure that you have a high jump or swim everywhere code active. There are areas that require you to jump much higher than usual. Even if you get past the stage, you be stuck. Also when you die, it may start you out right over a pit. If you have the mega-jump code active, if you time it right, you can jump before you start falling & make it to solid ground. snes/smaswu,gg,A3AE-D4BD,SMB1: Weird Worlds 2 snes/smaswu,gg,A3AC-DFEB,SMBLL: Stage 1-2 is very different##This stage has a Goomba, a beetle, a koopa troopa, a hammer brother, & even a few of the characters seen on the swimming areas. It looks like a glitched swimming stage, except that you can't swim. You'll also need to activate the swim everywhere code (DFB3-6485) because there are areas that you can't get past with regular jumping. snes/smaswu,:maincpu,7E0DBC,b,??,Spare Item Type##On Map, ?=0-3 Normal, 4=Star snes/smaswu,:maincpu,7E0DC2,b,??,Spare Item Type##In Level, ?=0-3 Normal, 4=Star snes/smaswu,gg,DD22-DB62,Spawn Ice Blocks Anywhere##Press Y. snes/smaswu,gg,CBA1-6BDA,Start and Stay as ?##F = Small Mario\n4 = Super Mario\n7 = Fire\n0 = Raccoon\n9 = Frog\n1 = Tanooki (Can't change forms)\n5 = Sledgehammer\n\nBased off the Galoob codes for the NES version. Should work similarly to them. snes/smaswu,gg,DFA1-6B0A,^ snes/smaswu,gg,DD32-6AAD,Start And Stay Invincible (Most of The Time) snes/smaswu,gg,A3A7-DFEB,Start each stage by falling from the sky snes/smaswu,gg,CB3B-D12D,Start Every Life With Max Health snes/smaswu,gg,D43B-D5FD,^ snes/smaswu,gg,623B-D59D,^ snes/smaswu,gg,C23C-D0FD,^ snes/smaswu,gg,ED3C-D09D,^ snes/smaswu,gg,FE82-A00B,Stay In Sub-Space Longer Than 1 Minute snes/smaswu,gg,C23B-A207,Stomp 8 Enemies And Get 1-Ups##Now you can touch the ground in between stomping on enemies, and still collect the 1-ups. snes/smaswu,gg,0D60-A1DB,Stop Watch from 5th Large Vegetable becomes a 1-up Mushroom snes/smaswu,gg,7560-A1DB,Stop Watch from 5th Large Vegetable becomes a Bomb##Explodes Instantly snes/smaswu,gg,7160-A1DB,Stop Watch from 5th Large Vegetable becomes a Coin snes/smaswu,gg,DD60-A1DB,Stop Watch from 5th Large Vegetable becomes a Heart##You must press the "B" button again before you can get the heart. snes/smaswu,gg,7260-A1DB,Stop Watch from 5th Large Vegetable becomes a Key snes/smaswu,gg,7E60-A1DB,Stop Watch from 5th Large Vegetable becomes a Mushroom##Each time you collect a Mushroom, you will get an extra "Life Meter" block, and after awhile the meter graphics start to look a little weird. snes/smaswu,gg,7B60-A1DB,Stop Watch from 5th Large Vegetable becomes a Mushroom Block##Turns back into a Large Vegetable when it lands snes/smaswu,gg,7C60-A1DB,Stop Watch from 5th Large Vegetable becomes a POW Block snes/smaswu,gg,7860-A1DB,Stop Watch from 5th Large Vegetable becomes a Red Log##If you press the "B" button again, you can ride the Red Log to the top of the screen! snes/smaswu,gg,7D60-A1DB,Stop Watch from 5th Large Vegetable becomes a Spark snes/smaswu,gg,0960-A1DB,Stop Watch from 5th Large Vegetable becomes a Star##You have to press the "B" button again before you can get the star. snes/smaswu,gg,7A60-A1DB,Stop Watch from 5th Large Vegetable becomes a Sub-Space Door##You must press the "B" button again before you can enter the door. snes/smaswu,gg,7960-A1DB,Stop Watch from 5th Large Vegetable becomes a Turtle Shell snes/smaswu,:maincpu,7E0577,b,0,Stop Wearing Shoe snes/smaswu,gg,4DB8-A009,Super Speed Enemies snes/smaswu,gg,3DB8-A069,^ snes/smaswu,gg,3C60-D16B,Super Turbo Running snes/smaswu,gg,3C69-D50B,^ snes/smaswu,gg,40C4-6C22,Tail Hits Anywhere##Works for Racoon and Tanooki Mario snes/smaswu,gg,DDAD-A7E0,Take Any Path in Castles##Levels 3-4,6-4,8-4 snes/smaswu,gg,DDAF-AF50,^ snes/smaswu,gg,40A1-DFD2,Take Any Path in Castles 4-4 and 7-4##For level 4-4 in the last path don't take the upper one or you'll get stuck. snes/smaswu,gg,FD29-A4AE,Temporary Invincibility After Being Hit Lasts 2x Longer snes/smaswu,gg,FD2B-6DE5,Temporary Invincibility After Being Hit Lasts 2x Longer snes/smaswu,gg,F629-A4AE,Temporary Invincibility After Being Hit Lasts 3x Longer snes/smaswu,gg,F62B-6DE5,Temporary Invincibility After Being Hit Lasts 3x Longer snes/smaswu,gg,4629-A4AE,Temporary Invincibility After Being Hit Lasts 5x Longer snes/smaswu,gg,462B-6DE5,Temporary Invincibility After Being Hit Lasts 5x Longer snes/smaswu,gg,DD6A-D1AB,Throw Birdo's eggs back without having to catch them##To make the code work, you have to pick up at least 1 egg before you can start 'throwing' them back without touching them. Turn off the Game Genie to pick up things normally. snes/smaswu,gg,768A-0F89,Timer Counts Slower snes/smaswu,gg,DFBA-6785,Timer Starts At 100 snes/smaswu,gg,DFBA-67E5,^ snes/smaswu,gg,DFB2-6D75,^ snes/smaswu,gg,D4BA-6785,Timer Starts At 200 snes/smaswu,gg,D4BA-67E5,^ snes/smaswu,gg,D7BA-6785,Timer Starts At 300 snes/smaswu,gg,D7B2-6D75,^ snes/smaswu,gg,D0BA-67E5,Timer Starts At 400 snes/smaswu,gg,D0B2-6D75,^ snes/smaswu,gg,D9BA-6785,Timer Starts At 500 snes/smaswu,gg,D9BA-67E5,^ snes/smaswu,gg,D9B2-6D75,^ snes/smaswu,gg,D1BA-6785,Timer Starts At 600 snes/smaswu,gg,D1BA-67E5,^ snes/smaswu,gg,D1B2-6D75,^ snes/smaswu,gg,D5BA-6785,Timer Starts At 700 snes/smaswu,gg,D5BA-67E5,^ snes/smaswu,gg,D5B2-6D75,^ snes/smaswu,gg,D6BA-6785,Timer Starts At 800 snes/smaswu,gg,D6BA-67E5,^ snes/smaswu,gg,D6B2-6D75,^ snes/smaswu,gg,DBBA-6785,Timer Starts At 900 snes/smaswu,gg,DBBA-67E5,^ snes/smaswu,gg,DBB2-6D75,^ snes/smaswu,gg,CB30-D804,Toad Item Chest always contains ?? snes/smaswu,gg,3C30-D8A4,^ snes/smaswu,gg,DF30-D864,^ snes/smaswu,gg,6D23-AC6A,Walk Though Objects##Pipes,bricks,etc. Doesn't work in hill areas. snes/smaswu,gg,6DAE-0BA2,^ snes/smaswu,gg,6D27-DC62,^ snes/smaswu,gg,4029-A803,^ snes/smaswu,gg,0A38-67D2,Walk Through Anything snes/smaswu,:maincpu,7E0577,b,1,Wear Shoe snes/smaswu,gg,DDC9-D56C,When You Kill An Enemy It Goes Straight Up snes/smaswu,:maincpu,7FFB00,b,??,World Modifier (All Files)##00 - World 1\n01 - World 2\n02 - World 3\n03 - World 4\n04 - World 5\n05 - World 6\n06 - World 7\n07 - World 8\n08 - World 9 (The Lost Levels Only)\n09 - World A (The Lost Levels Only)\ n0A - World B (The Lost Levels Only)\n0B - World C (The Lost Levels Only)\n0C - World D (The Lost Levels Only) snes/smaswu,gg,89E4-A2D9,Yoshi Is Invincible snes/smaswu,gg,89C6-D3DB,^