Professional Documents
Culture Documents
Digital Customers Unlocked
Digital Customers Unlocked
• Customers will not tolerate Surveys reveal that we have gotten worse at
bad service marketing over the last ten years
• Customers have been abused They will gladly accept offers from the
by businesses competition if disappointed
• Time
Consumers value privacy and trust New currencies
• Privacy
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6CS OF CUSTOMER MOTIVATION
• Leading-edge design
ONLINE INFORMATION PROCESSING
• Customers suffering from- information fatigue syndrome, social network fatigue, special offer fatigue-
challenges
• Listening to customer needs unlocks innovation, leads to more informed business
• Shifting towards visual presentation of information- less time consuming, and aesthetically pleasing
• UX on mobile is different- smaller screens ,multitasking, interruptions etc
HOFACKERS 5 STAGES OF ONSITE
INFORMATION PROCESSING
Controlled eye moments- shows what the user was reading, density
Of movements– establish concentration and comprehension- aggregated
Results converted to heat maps . Warm colors- most looked at areas,
Black areas- no one noticed
HOFACKERS 5 STAGES OF ONSITE INFORMATION PROCESSING
• Stage 1: exposure Ensuring viewability- the web • Stage 1 : exposure Ensure that critical elements on the website
visitor is exposed to the website for long enough are located ‘high and early’ on the website.
to absorb the content or the ad. Too slow
ads/rapidly changing ads- results in message • Consider using CPM (cost per thousand impressions) adverts or
received improperly call to action adverts, instead of pay per click.
• These advertising formats provide greater potential brand
awareness and as a result, potentially greater exposure to your
target audience.
• Stage 2: Attention : Physical factors such as • Stage 2: Attention : Research into online interactivity
movement and intensity that attract attention demonstrates that there is greater engagement if adverts have
when visitors are on a website, eyes are drawn more interactivity.
towards content , not the headings, loud colors
look garish • Personalised banner adverts on social media websites such as
LinkedIn and Facebook gain greater attention due to their
relevance and context.
HOFACKERS 5 STAGES OF ONSITE INFORMATION PROCESSING
• Search marketing has compressed the cycle – the buying process often starts with
a generic search.
• Supplier search is now also compressed by a few visits to comparison sites which
often feature well in search engines.
• Brand has become more important at later decision stages since it provides trust.
SITE CONTENT & BUYING PROCESS
ONLINE RETAIL SHOPPING BEHAVIOUR MATCHING
WEBSITE DESIGN
3 types have been identified
Knows exactly which product they wish to buy and uses an online shopping site to track
Tracker it down and check its price, availability, delivery time, delivery charges or after-sales
support.
Doesn’t have a specific product in mind but knows what type of product they are
Hunter looking for and probably has one or more product features they are looking for. Uses
online shopping site to find a range of suitable products, compare them and decide
which one to buy.
The hunter needs more help, support, and guidance to reach a
purchasing decision.
• Identify who are the ideal customers by researching. Use the following questions
- Who are they- demographics,psychographics, behavioural?
- What do they want- their needs- why do they buy or not buy?
- How do they buy (online or offline or mixed mode)
- When do they buy?
- How did they find us or our competitors?
Use personas and scenario-based designs to increase the usability and customer centricity of a web site.
Personas – are a thumbnail description of a type of person.
Customer scenarios – are developed for different personas.
Each scenario is split into a series of tasks before the scenario is completed. The steps are thought of as a
series of questions a visitor asks
PERSONAS
• A persona, (user persona, customer persona, buyer persona) in user-centered design and marketing
is a fictional character created to represent a user type that might use a site, brand, or product in a
similar way.
• Marketers use personas together with market segmentation, where the qualitative personas are
constructed to be representative of specific segments.
• are useful in considering the goals, desires, and limitations of brand buyers and users in order to help
to guide decisions about a service, product or interaction space such as features, interactions, and
visual design of a website.
• used as part of a user-centered design process for designing software and for online marketing
purposes.
• provide common behaviors, outlooks, and potential objections of people inherent to a given
persona.
• is a representation of the goals and behavior of a hypothesized group of users.
• In most cases, personas are synthesized from data collected from interviews with users .
• They are captured in 1–2-page descriptions that include behavior patterns, goals, skills, attitudes, and
the environment, with a few fictional personal details to make the persona a realistic character.
• widely used in sales, advertising, marketing and system design,
BENEFITS OF PERSONA AND SCENARIO DESIGN
• Design Personas (For example the User Personas and the UX Personas) refer to
the representatives of users of a product or service that have similar points in
usage customs, product requirements, preferences and goals. They can describe the
needs of potential users and help developers put their focus back on users during
the function design, and make products conform to user requirements.
GUIDELINES FOR DEVELOPING A PERSONA
• Conduct user research: Answer the following questions: Who are your users and why are they using the
system? What behaviors, assumptions, and expectations color their view of the system?
• Condense the research: Look for themes/characteristics that are specific, relevant, and universal to the
system and its users.
• Brainstorm: Organize elements into persona groups that represent your target users. Name or classify
each group.
• Refine: Combine and prioritize the rough personas. Separate them into primary, secondary, and, if
necessary, complementary categories.You should have roughly 3-5 personas and their identified
characteristics.
• Make them realistic: Develop the appropriate descriptions of each personas background, motivations, and
expectations. Do not include a lot of personal information. Be relevant and serious; humor is not
appropriate.
ELEMENTS OF PERSONA