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THE OFFICIAL GUIDE FROM =<2toner Ft 6,,))|5) 230) (NDVANCE. ALD — STAFF LIST else Pe a rn THE BLACK HOLE Sa © GANG RETURNS z FOR A RUMBLE — [A dark loud is setting in = Noe Lord HESWORLDPWER ____az semarsenucocsoy | Bl ACK HOLE Coteus noel e ae Corer ollection of COMING) AGA ALN! Poca ina ee eesy > : with him, Never Pere eens have Nell, Andy, PRODUCTION COORDINATORS sami, Max and a whole batalion of officers from Blue Moon, Yellow Cee eit) \ Earth on your side. Ler the new war persed USC OMe ar eases) oer oe Parse use posted React cee ce STC OLS Si ero John Rice malay Peery Degas Jim Catechi eee Pere eer Pres peek nny eee SS Scale Cetera Teme es pare Gas sence CS ee ihe Caee Stans Cog coc cra eee poem ae ye oie Carers pecan THE OFFICIAL NINTENDO PLAYER’S GUIDE CONTENTS AHHH HHH HH Nee tt greed RSaGhewauew CAMPAIGN MODE Nth © 4" 9) cf a = aed a = oo an WINTENDO PLAYER'S GUIDE GAME CONTROLS * Display intl on unts| ad tora features cursor tows awaiting orders *Movecursor * Make menu selections Moveunits ‘Display map menu “Display movement ‘ame += Sori trough toxt * Cancel selections ‘= Bogingame Displayntelonunits| train features LEAD YOUR FORCES TO WAR a The gameoffers tre pay modes TheCOsarepreassnedinsomebaties, —Youcangvistructonstocach unit Cangaign War RoomandVorsis Each otha yuhaveeehoce ver wich CO ones po tum Dect rnguntscan modeeortans asenesolbattesand) youtolaaongfachCUhsstwospedal—sttackmmetately after toy Ohne forenglopayers.vrsismode UOPowersaniaunqueineree ver move hee ing unter, alors upto fou payers: thewayuntamove snd attack Stayinpston tore KNOW YOUR LIMITS Use the Control Pad to move the cursor and press the R Button to bring up information about the unit or terrain feature that you have singled out. reise | CHECK UNIT ATTACK RANGES CHECK UNIT MOVEMENT RANGES Press thea Button see the Selotedints memento Themovamentrarge wile Actes thatthe hes eras ingcrtan typesaf tera rit Vil show au the weather Sects how far aunt at ove, ey Isimportan tocheck the ranges Tor bothaliadndonemy unt ‘Aer youplace the cursor ana withinrange, the unit wilhave the ‘oportuity tengo with the target on isnot tun, "ADVANGE WARS 2: BLACK WOLE RISING No eae a Ob tb tt >t ttt I MODES OF PLAY Pe The Advance Wars 2: Black Hole Rising campaign is a single player, multimission war against Lord Sturm and his new Black Hole Army recruits, After you complete Campaign mode, you can enter Hard Campaign mode for new missions and more challenging versions of previous missions. In Versus mode, up to four players can try a variety of battles. Some wats start with battle units and production facilites in place. Some begin with only production facilities, leaving play- crs to build their armies from scratch. Other wars start with only battle units and no production facilities. Tsay ae Ce Equally matched Facilities for three Four factions popu Rocce ty Tai Pree ese The Design Room allows you to create your own maps and cus- tomize the loaks of the COs. In developing maps, you can shape continents, add terrain features, place facilities and even put batele units into play. See page 6 for map-designing strategies 3 the appropriate Game Boy Advance Game Link cable configura- tion, up to four players can participate in bactles and trade maps. Multiple players can battle each other while using a single GBA CSS Notall of the CO choices and maps for Versus mode are avail> able before you play Campaign mode. Among your rewards for doing well in the ‘maps and COs in the Battle Maps shop. After you've played through the campaign, you can purchase Hard mode. CS War Room mode is an extension of Campaign mode. The ‘enemy COs are preset and the situations often favor one side over another. You can choose your own CO from the list of, are 10 new War Room scenarios for Advance Wars 2 Da Peery Advance Wars 2 players unite! By linking GBA systems using 2 ampaign are points that you can spend on |. officers that you have unlocked in the Battle Maps shop. There |saaExaxusamn rary “wo opposing Pieneteeh Re bearers Maki ples an parca in Vorurmode bas by TT pasing a sie Altnce Wass sipped Cane Boy ‘Advance system between turns or by inking mpl sye- tems with Game Boy Advance Game Linkeables.Linkingalso AML AMauieaad allows players to trade customized maps between Game Pac ECTS SINGLE-PAK GAME-LINK BATTLE Up to four linked players can participate in battles, even if they hhave only one Advance Wars 2 Game Pak between them. You can upload your choice of five maps with preset conditions and limited battle-unit choices to GBA systems that are not equipped with a Game Pak Sa ES iy CVs ee} ai Org a) ae eee ere Ser} limits visibility rer) cn ae peri a i (hammer et ng reece Ad peo cari TRADING MAPS MULTI-PAK GAME-LINK BATTLE Re-ereate historical ‘The ultimate multiplayer war is one in which all players have clashes, develop devi- Game Boy Advance systems and Advance Wars 2 Game Paks, ‘ous scenarios, make [As long as one player has a map unlocked, al linked players challenging conflies can enter the map. Computer-controlled opponents are and share them with fout—it's a war of human adversaries. your friends, By link- ing Game Pak- equipped GBA systems, you can transfer the maps that you have designed to another copy of Advance Wars 2. “Toshareamap that you've created n Design Room mode ink two Game Boy Advance systems, each eaupped wath Advance Wars, and send ‘thamap fem one Gama Pak tothe other. ee ie + Connect tho appropriate umber of Game Boy Advance systems eerie teeta rete er eminent ter Ee SEA MEAN SRLMRRM] Us Gare ay Advance GameLink cals toookup asaya fou Gane Pat-eqloped Gane Boy Aver systens, ten enter ey Atloked Verse made ep, stu the condition 2: yu ke andbegn thew ‘+ Mako sur that all systoms are tured off unt you have com peered Bez US Wd NN es eee [ADVANGE WARS 2: BLACK HOLE RISING DESIGNING MAPS After you've played several preset scenarios, youll have ideas Hs, production facilities and pre-deployed troops. Consider cof what you would like to see in your own map. Enter the your designs carefully and try to give each army an advantage. Design Room and create your world, complete with up to four <— 30 —»> SOUARES Sas vite apie Lndr told cts thay tet cao en Ube yous doungredepoyad oops, fey amy masta witha ty ‘Woda ove a te cntin Soman hog War el ropes asta Ais ‘wis tothe for adone come. 208 Peinsarouncrossabl arisen fo zo Slane Seon lolene estan, Wyouwat res toh seni tam estar. gr thamion Crates att nantes ouvert toons topay aigolin te conf. atau spats ares carta Ugapaacsingar usec Lis was ets rode cor at apice tandonteFan rae As youdesign your battle tea put voutselfn the postion ofeach ‘my loadr, The armies must bo ble toreach opposing HD buildings Tocapture them Creatopassages forbattiounts toansue thatthe Has arevwinerble, ies fun ores obstacls with mmeuntans and water tf you want To eneayage vec! com- Bat, jou must ly down pans, ‘oadkand wooded seas open S055 here unts can oli forma LEAVE ROOM AROUND FACTORIES Factores can chun out oneurit per turn provided that the army Fas cash Leave some open space {or accumulating unts near the factories If you'd ke the computer tocreate ‘acontnontandislans or you, Select the Fillopton from te Map Designer mens, hen choose Fandom inthe sto terran types, Nall val ask you youwant the computer to design aap. Answer “yes” tocreate the map. Each CO comes with eight hair- and clothing-color schemes. Select the CO entry in the Design Room, then choose any unlocked CO and cycle berween the color schemes. When you've arrived at the desired look for your CO, press the A Button to save your work +] BF ME DESIGNING MAPS AND CO; ESS rs sess sa NINTENDO PLAYER'S GUIDE BATTLE MAPS AUS ail Gee het ee ee een eC ace eet buy them at Hachi’ Battle Maps shop. The colorful shop steward will gi you s sell you maps, COs and the Hard Campaign mode (once you've completed the o pn feces 1100] [OOITMEATPSS ens om a eS eeu eel) Sat an ae eee ee ee ed and the hard campaign, Hachi will become available as a CO. You can purchase his CO oer sree: peer ass THEY’VE GOT THE POWER In addition to influencing how units move, capture and battle, COs can unleash special powers when their (CO Power Meters are full. (Destroy enemy units to build up your meter.) In the original game, COs each had a single special power. In the sequel, COs have normal powers and super versions of their powers. ‘Kaw you CO's powers anduse them at opportune times. Andy useshis, ‘chanical sbivestorepar units. LEAD YOUR CO TO VICTORY Your CO’ natural strengths and special CO Powers will help you ensure victory. Ar the end of each Campaign mis- sion, you'll earn a rank depending on your performance in thee categories. The S (Special) ranks che highest honor Te other ranks go by lewer grades (A, B,C). Toe speodraig reflects how mayday oa or you to win thet Te eberf eney Ants that ou destroyed deter mines thePowar rt, The “emuerating ll bi oust fw ants Giaismadeot sturdy stock Hocan createwinterforaday andimpedehis COPowers daa ‘hemes’ movement, ewe’ Black Wave and Block Storm jeenomy units nd ‘epaialied units tthe same tine ACCUMULATE CAMPAIGN POINTS You'll earn up to 100 points for every rating category, fora ‘maximum of 300 points per Campaign battle. After the points fora mission are tallied, they are added to your roal number of points. You can spend the points in the Bartle Maps store. ‘our COwil realy rubitinattera victory After you lean you Fanking and pont total forthe Imission, your CO vallcelebrateas ‘our pint are addod ta you" total "ADVANGE WARS 2: BLACK OLE RISING BE) [ SY3914I0 SNIGNWWOS ONY ScWIN 3711S ORANGE STAR ‘A.veteran CO crew commands Orange Star forces. The campaign begins in Orange Star territory, and the Orange Star COs play big roles throughout the game. Andy, Sami’s and Max’ abilities affect their battle units directly, making the units stronger, poet eee eer ace HYPER REPAIR/HYPER UPGRADE Well-rounded CO Andy doesn't play favorites. He treats Andy'sHyperRepir power restores two points for troops, vehicles, airunits and naval units equally. Hesthe Setyunt Usetatthebegningl you fxs tn flow Inga bigbatte For ahettir boost, cal Andys Hype ulkimate CO for beginning Advance Wars 2 players. rac trestores eft pots to ech nt eases ‘every units frepawer and alow units tomove farther. SAMI DOUBLE TIME/VICTORY MARCH ‘The champion of the troops, Sami encourages her Reaching out toher troops, Sani cals her Double Time CO Infantey and Mech units to move farther, aprure cities Power toincreasethe movement rang of her fant and ies Mechunts by one space Her Victory March ncrooses and facilites faster and cause mote damage, but she’ not eopmoverent rages by tw spasesond lows then as proficient as other COs with vehicles. {Weaplurepropariesinonedy. wnt thy rodanaged MAX MAX FORCE/MAX BLAST Max is the master of treads and tires. When he's in Playing tobis strengths, the Max Foce CO Power increas charge, tanks and Recon units cause more damage in e8MaxSarectfngunts power end movement range, 7 Max Blot daubes MaxForeesmovementronge crease direct combat. However, the fring range and firepower of _Syiaaie tits nepomerboust oa his indirect-combat units suffer. BLUE MOON (iotctcomn rat ; SS ee eer ree eee bse BLIZZARD/WINTER FURY Theking of cold, Of encourage allof is bate units to Ths aon is Wor lt atnis stay strong and keep moving in the snow. Ifyou going BizzardCOPawer. The srowinpedes the movement of : opposing forces, uta always as unts ead on Winter to set snowy conditions, there's no better CO choice. Ppyesusosansw to fal aed omages al enemy unis ‘SNIPE ATTACK/SUPER SNIPE Truetohisbackground asa marksman, Gritincreasesthe Satherama sper astsot GitsCO Per ad range and power of indirect-firing units, but he has a f,sindrct-ingunts’ tak range an frepower ibe Attack mcroass thar attack ange by on space negative effect on tanks and Recon units. He's the oppo- Super Suosinessseit by two.gnces site of Max in every way. COLIN GOLD RUSH/POWER OF MONEY CO Colin isa recent recruit to the Blue Moon corps. The Coli GoldRush CO Power sds $0 porcant more money Wrealthy young commander can produce unite more hscaltasioratunnavaghia regeun gt tape wealthy young command Prod ‘ic tons of unts. When olneas the Power of Money cheaply than other COs can. His troops are however, Ar weapanystengthnercesswceeeeohon eat BY weaker than most money Cotas. BE COMMANDING OFFICERS SSeS SSS See TWINTENDO PLAYER'S GUIDE YELLOW COMET rent ceca KANBEI The emperor of Yellow Comet is Colin polar opposite. All of Kanbei' units have high offensive and defensive ratings—they're capable of shredding enemy forces. The drawback is that they're expensive to deploy. SONJA Kanbeis daughter, Sonja, sa careful tactician. All of her ‘units have extended vision in the Fog of Wat, and their counterattacks are stronger than average. Also, Sonja is able to hide her units’ hit-poine daca from enemies. SENSEI "New for Advance Wars 2, Sensei isan old and wise CO— he's a legendary paratrooper. Sensei has powerful Infantry and Battle Copter units and a high movement range for transporters. His weakness is naval combat is the mark of the Yellow Comet tribe. Yellow Comet COs always go ymined all aspects of the scenario. Kanbei leads his forces with, confidence. Daughter Sonja leads hers with intelligence. Se with experience and an aviator’s attention to detail eee tee MORALE BOOST/SAMURAI SPIRIT Kanbeis Morale Boost CO Powe increases the attack strength ofall atte units, He Samura Spit power increases unit strength (both offensive and defensive) ‘even more, and makes his units mare fective in counterattacks ENHANCED VISION/COUNTER BREAK Useful only when Fog of Waris on, Sonja Enhanced Vision CO Power allowsher unt to peer nto woods and teats and see even farther than rma. Counter Breaks ‘more powertul version of Enhanced Vision. COPTER COMMAND/AIRBORNE ASSAULT Battle Coptrs benefit rominereasedfiepower while Under theinfuence of Senses Copter Cammand The CO Power alsa copstnfentry unts anal aed ees, When Sense cals Arborne Assault, Mech uitslndonalled titles Dropped units canmove ithaut waiting tun iia GREEN EARTH ‘The Green Earth COs cover the sky, the sea and the ground. Eagle isan expert with air forces. Drake sees tothe navy and Jess isa master of tank combat. Eagle and Jess don't get along, but Drake acts as a middle man so the Green Earth forces can work as one against their common enemy. EAGLE Although Eagle has litle patience for naval battle, his ability to lord over the skies is unmatched. Eagle's air units require less fuel than those of other COs, and they are superior in offensive and defensive strength, oo. DRAKE Jolly pirate Drake is @ master of naval units. All of his floating forces move farther than those of other COs Their defenses are igh, t00, and they don't slow down in JESS Jess may not have the gruff exterior of Max or Fak, but she matches their influence over diree-fring vehicles. However, the tank-driving CO does not do well with troops, air units or naval units LIGHTNING DRIVE/LIGHTNING STRIKE Eagle's Lightning Divoncroasos the offensive and defer sive power of isa units, Lghtnng Strike futher increas feshisairpower and aws aunts except frlnfantry andMechunts|tomove twiceina tr, TSUNAMI/TYPHOON Sotho raka'sCOPoners age cl posing res ond decrease ther romainng fuelby oneal Tsunamihits ‘every enemy wit for one pont of damage, and the power: ful Typhoon damages nits by two pons TURBO CHARGE/OVERDRIVE esa bo Charges tune-up for veils Their mae ment rangeinresses ane space when she surmons ‘hepowr Thor feopovrinteass, tou, an th uel andonmo supies ae relenshes. verre des the power a irbo Charge. HS SUI011I0 SNIGNVNINO) ee eee TADVANGE WARS 2: BLACK HOLE RISING Kel ADDITIONAL COs NELL You'll unlock Nell for CO duties after you complete the standard campaign with an A ranking or better. Her units strike with more force than others at times. HACHI Following your victory in Hard Campaign mode, Hachi will become a selerable CO. Like Colin, Hachi is ble ro deploy units at a reduced rate LUCKY STAR/LADY LUCK Nels acky StarCD Powerineroses the klinood thet Pernt ates ste wit atl reso and damage mutpie enemy units wrth srgleattack Lady tok eamore powerful verson of Lucky Star BARTER/MERCHANT UNION Hachis Barter CO Power allows him to deploy uitsat an ‘evinbetter price thanhe usualy gets Merchant Union falsodops the cost of deployment and gies Hach the abi ity todeploy from any allied property. "BLACK HOLE Brains, brawn and misguided malice drive the Black Hole Army’ COs. Lord Sturm’s four underlings are new to the Advance Wars universe. Flak brings blind strength to the mix. Lash adds wit and guile. Adder slinks in with cunning. Hawke rules with pure eee eee ea aa Strongman Flak usually increases the firepower of the units under his command, but sometimes his units fire duds. He's the classic heavy hicter—heS strong when he connects, but he occasionally strikes out LASH Young inventor Lash is ike Sonja’ vil rwin. She is wily and she encourages her forces to use the terrain to theit advantage. While hiding in strong defensive positions, Lash’ units increase i offensive power: ADDER ‘An ambitious snake of a CO, Adder outranks Flak and Lash and he lets them know it on a regular basis. By exerting his influence, Adder is able to build his CO Power more quickly than others do. HAWKE Although his name suggests that Hawke is an air specialist, Sturm’ top-ranking subordi rate strengthens the firepower of all units under his wing. Hawke's weakness is that his CO Power builds slowly BLACK WAVE/ BLACK STORM BRUTE FORCE/BARBARIC BLOW FlaksBruteForce power feds off his strength Itinteas teshis units firepower and sometimes tnggers super Strongblows, There's actiange thatitcan faze ot ‘hough Barbaric Blow i moe powerful than Brute Force, butithas the same rawhocks TERRAIN TACTICS/PRIME TACTICS Both of Lass CO Powers make her ground units imperv ‘aust slowdown am fora features. The powers alsa increase the strength of unts that use te terra to thar vantage Prine facts is twice asefectiveas Terran ‘pets. SIDESLIP/SIDEWINDER The fa-eaching Adder uses his COPower tomakehis units cross teran quickly, Sesipinereases the mow Imantrange osllunts by one space Skewnder creases ‘themavement range by two spaces. STURM ‘Will Lord Sturm everlear hisles- son? He was beat soundly in the original Advance Wars and his former COs have turned on him, but he continues to forge into ‘Wars World. All of Searm’ units have firepower superior to that of ‘ther COs’ units and they can move silly overall erin types though they areweakin the snow. METEOR STRIKE Sturm has oly one CO Power, bu i's 'docry Meteo Strike causes ext pots of damage toll unt that it Fits, anditinreases the feepower adofons of Stuns atte uns BETTE ivrenoo PLaven’s GUIDE Ee COMMANDING OFFICERS ES oS SSS ss sae TERRAIN INTEL ‘The more you know about the features ofeach Advane Wars 2 map, the bettsr you will beable to nav gate and develop strategies. You will win or lose yourbatles based on your ability to read the erain and use ito your advantage city REEF ALLIED UNIT HEADQUARTERS MOUNTAIN PIPELINE BRIDGE MISSILE SILO RIVER Units move at varying rates over dtferent types of tor- rain Sore terrain features protect your uits=same even Fide them inthe Fag at Wier, ‘The main functional difference between terrain types is the ‘way that they affect the movement ranges of batle units Some terrain types also provide a defensive advantage. PLAINS The tall gress ofthe open plains havea sight negative effect on veliclemoverent and they prove sme Inal defensive cover, ROADS AND BRIDGES Much ofthe strategy of Advance Wars 2 revolves around capturing and managing facilites. Make a note of the facilities on each map and formulate your war plan based on the location of key properties sa] FACTORIES Factories profce all types of groundunits, fom he Infantry unt toNeotarks. Keep themchuring out tuts 12. your foreas. round forces travel at top speed on roads andbidges Bidges are of note a they an be blocked easily. woops Offering twice as much cover as pins, thick woods also slow dow veiclas.Untseanhidin the woods without beng raiced hen Fog of Waris on MOUNTAINS The only ground force Infantry andechunts.Thoy offer twee as much teancross mountains are defensive protection as woods do REEFS Reefs provide the only defensive cover for navalunits, \WhenFag of War ion shins can ide nthe reefs without beng noticed. RIVERS ‘Water run throughmany ofthe mapsin Advance ‘Wars Infantry and Mochonits can wade across rivers, but ehigles must cross a ridges, SEAS The sas are open taal naval units. They dn‘ timpede naval rave but they don offer any defensive cover, either. Submarines confiein the water by ding aay CITIES ] HEADQUARTERS Cities generate revenue provide defensive cover and raluoland rept ground ts Koop enemies from cap- {uring your etes a all costs Dfferingas much defensive covras mountains do, your heacquartorsbuldngs the king nthe Advance Wars chess gare if youloseit you tse the wa, SEAPORTS ‘Seaportsarebases onthe water Use them to create, re(uolandreparalloavl ints AIRPORTS ‘Arportshaveagreat effect on abate complexion. When airports are aaa, the igh wllargly focus ‘onthe prostion of aut MISSILE SILOS New to Advance Wars 2, Missile Silos launch Rockets ‘that damage all unts within te last ads. Ory Infantry or Mech units en operate Missi Sos. PIPELINES Fooding Stu's factories Pipelins figura prominanty into the empagn mode story ine. Yucanust them onlyat the seams BEC a By knowing your fighting units strengths, weaknesses and specal- ties, you stand a better chance of AR winning the war. Every piece of the puzzle has a purpose. Examine the stats for every unit and weigh the costs against the benefits as you build your bate force. UNIT STATS > MOVE co VISION TheMovestteeflcts the ruber of WhenFogof Waris on led with ute Spaspa'tunthounteanme vito thathaveahgh Visas rat ena them than esatnce reveal targets tor he otheront. RANGE FUEL ThaRang stat matters ny forinsrect- Fuels a factor enlarge maps. eur units Hinguntsallotaruntsmustee ada” srelwon el have thumetaa aio Cont tothe taetstostack Moparts orrtul them th APCS TheBatle Copters worst onemy sup presses troops andar nits eferively. Usefnt-airunits to dard key proper tis nd ta travel withinfantry ana Mech Units when yountend to capture an enemy apart. LAND UNITS Pela [eT eo TS eee nt ‘VULCAN INTEL [APCs play abi role at thebegining of ‘missions wich roperty captures Important Use APCs to shutle fant andiech units toremotecites an faa ties. lsouse them torefuel andreload your forces Pmt tay Pea a Although they aelnfrior to Rockets in range and power Arilry units ae 2 {ood cheie for defense na bust. Put them bond strongarect-fring units at key defensive postions, suchas ridges ara narrow paths. 6,000cr TT AMMO INFANTRY INTEL Inexpensive and fleet of foot, nfantry unt are perfec for capturing wncontest edpropertes, They cost one-thedas muchas Mech nts andecan move 13 times a far as Mechs per turn OS Ey MEDIUM TANK INTEL Maaiun ft) Tens othe mast power. {eonventional eet -terg ound ts ifyoveanalfordahesun Bk sry you cankoep yar enemeson te defersive tndslow he dolopment rr EES UNIT S1A1S aS Sess sss INTENDO PLAYER'S GUIDE MECH INFANTRY INTEL Mech urits move more slowly thn stan- der nfantry uns, but thoy ack bigger unch dean held ther own apainst. nuns and Tanks Use Mechs cap {ureproperiesin the thck of battle me 0) ba) eet wy Cy MISSILES INTEL Although they are powerful andhavea Jong fing range, Nessles can target only srunits Uso tham to defend yourbasein fanair war and to keep erunit production dn inenomy spor LT eee UD ie ee a nO INTEL ‘The goundurits withthe largest move- ‘ment range also have te longest vision, ‘When Fg of Wa ison Recon units are very useful Thedrawbacks that they have the weak offensive power of Infantry unis INTEL Able t fire shots vr long distances and ‘aus as much damage as Meum fans Ge, ockets are reat tohevoin yur 02 onde dang oarge-seae atch Soften enamy foes wath Rockats, then inoven with tas. LUN ee UE} © RANGEL x FUEL8O Pea Me wd INTEL Standard Tanks canmovefastr and soe farther than Medium fark can and they aroless thanfalf the pice. Howeve, thoy arofarlesseffectve ncombat Use them Bt the start of abate, thenmovecnto beaver machinery. Tt Se 0 RANGER = x_- FUEL 70 7,000cR Ma nw INTEL Straight trom tho Black Hol Army's abs, ‘Neotanks are new for Advance Wars EachNotank costs arly muchas a Sandrd Tank ard @ Meu Tank com bined, but theunits pew immense fre power end they rear indestructible Ll) RANGER x FUEL 99 za nw INTEL ‘The long angering quardans ofthe sea areas powerlulas Roekets and better protectod Use Batleshps to patal the ‘water and to destroy ground targets in Battles that tae place near the shoe CTs ee SE CL eS eae "ADVANCE WARS 2: BLACK HOLE RISING errr _: | Sa INTEL Perfect for sea-ant-ir battles, Cruisers aredrect-fnngunits that cause the same amount of damage toar targets as Ant airunts can. They ae also capable of ea fying BatleCoptes and Transport, Copters a oy ‘AA GUN o INTEL As the only transport nts that eancarry ‘ground velicles, Landers are ineoaiy {set inmssion that nel lands ‘without factories, You can fad twourits ‘ontaeachLander on beaches rin sa parts ‘Submarines are effective acaint all water Units and areundetectabla when sub ‘merge However they expend five tines SS | ss ch fal won they are underwater as ‘an they are at teste Pew en TORPEDOES 6 INTEL BY ar thelcast oxpensivea-to-gound attack uns are versatiand bout as powerul as Mechurits, They ean target {youndand ai trges, but fey are unable {otreontighfyng Bombers or Fghters, INTEL ‘hemos powerful air nits are more than twice as expensive asBattlaCoptorsbut well worth the cost nbattles aganst Strong grandis Keep Bombers well beyond theattack ranges of Antrar INTEL When the sr waris heating up and Battle Coptersarenot up othe task, you can Clear the sliesinahurry with fh. ‘Theirbigdranbackis tat they arene pabl offiting groundand water targets. WEAPON MISSILES: 9 INTEL anspor opts arndspnsablin missions that equre the sit mave- mont ofifantry andMech nits ver mountans or water. They cost the same aS APCS andaremich mare versatile, UNIT STATS SS ee 5,000cr tT AMMO INTENDO PLAYER'S GUIDE ai DAMAGE CHART When you know what types of units you're up against, you can develop effec its often more economical and more effective to use mul entvarieties. Do the math and develop a lean, mean fig ple units of differ ng force co every situation, but DAMAGE CHART | | Lawo UNITS -SEEES SEA UNITS ‘MIN. DAMAGE MAX. DAMAGE AIR UNITS er eS er ww fig) |. = Bere | Peete te Poe BJEEEE-EEEEE ey ee Ee Ee ee WEEE EEE EEEEE ME EE elec EEE é ei ees ee ee ee ee Dee . SIE EEE:E EE Ble EEsEEEE. a EEEEE ge See . | fe} - oe ee oe ee Bees aw pa EE fa] EE Ee ak ek ce es i ee rel eee eee” CE - - Ee — Piel Ee Bee -- & : -BEEE "EEE pele w "ADVANCE WARS 2: BLACK HOLE RISING Wares i. a ee b> >> >t >t tt STRATEGY BASICS BA you run your missions with military preci- sion you'll stand a good chance of winning-even if the odds are stacked against you. Sradythe map a the beginning of every operation and formulae a strong strat gy, but be ready to adjust based on your A opposition’s actions. UNIT INTERACTION Your forces’ power s greater than the sum ofits stats. The pieces ‘of your army must work together to accomplish mission goals. Consider the ways in which your units can interact with each ‘other as the mission progresses. UNITE ‘our forces eanincy alot of damage quickly. two wits of the same typearebothin danger of elnation, jn them to ‘um thamitto one more-powerful uni. LOAD ‘Themain function of transport untsis tocary and protect nts When youToadaunitonto transporte the cbrgo il not take damapeeven'f the transporters under fre \When you drop anit, the unit will nat beable to carry out any orders unt the nxt tur. Be sue toprotectit ram the ‘opposition the meantina ‘SUPPLY ‘APC can tle end rfuo adjacent units aftr thy move each tr I your fs are gang depo enemy fertory, Senden APC slong the btu. CROSS TERRAIN Examine the terrain features of every mission area. Your ground units’ movement ranges will vary based on how well they per- form on individual terrain types. MOUNTAINS i ‘Among graundunits, only nfantryandMechurits ean cross ‘mountains Mech units can cross mountains as Quek they can eross any type of terran, but infantry urits move ‘one space fewer for every mountan that they ind. woops Infantry and Mech units ae eualy peoiientinerosing Wooded trran=it does affact theme tha least Units ‘rtd losea space for every wooded ares they must ‘ross Rockets anahsslosloae two spacos. PLAINS pepo eo osy 0 ess mest rou wits as roads oe However, Rackets ond Missiesloso spacoin ‘halemovement ranges for every stretch pans they smusteross, STRATEGY CHECKLIST ee en nits and ina set order Follow our checklist to ensure renee meme intn s BR aaa ay pny Pegs 2. TARGET AIR AND NAVAL UNITS Pere TT Fee prea epee Sea oe EAC GURU He Le ore er ce per anne een eee ea ere ment sea ay Cale RUE am eS eet ee Perea tee iT 23 of opposing creer tty Pee choad eet Ca ea Ty Tekeucririn nee Ee cc OCCUPY PROPERTIES Much of your strategy for each mission should revolve around the types of properties that are available for cap- ture and the paths that lead to your properties. Identify, occupy and eapture key areas FACTORIES Factories (AKA bases) produce, ropa an suply ‘goundunits. Capture factories tFaise your produc: ‘Ton capacity and to Keep them out of enemy hands CITIES Not only do cities produce revenue, but they also provide cover and they ropa andresupply your (Foundunits. Captures many cies as youcan. BRIDGES Bdges are bottlenecks. By placing strong units on bridges and backing thorn withindect-fing unt, youcankeep ground forces fom your tert. SEAPORTS AND AIRPORTS The strength of your naval aac forces depends on ‘therumber of seaports and arports you contro, Choose ports tat areclose to enemy properties. perrinrts| ity CoC BETTEY wivrewvo PLAYER'S GUIDE BE STRATEGY PRODUCTIO ‘There isa batle-unit combination to fi every situation, Early in most missions it makes sense to produce Infantry, Mechs and other inexpensive forces. As your revenues increase and the opposing forces become more power fal, bing out the big guns. N STRATEGY POWER-PACKED UNITS Neotanks Fahters Subsare cantarget ston alae anda tits but cultor only enemies units Use thom thin out enemy a forces ‘ofind When sul ‘merged thy ean tap inetooted Thay are the perfect anaes for your goundattatk. Its important to size up che number and types of units on the ‘opposing side. If your enemies are creating powerful forces, you must counter with units that are effective against them or ENEMY UNITS WATCH AND REACT: CREATING COUNTERFORCES COUNTERFORCES face their wrath. The following table shows which forces you should create when your enemies come out with their strongest units. NEOTANK a MD. TANK Bombers Fight fro with re. Whon your enemis posce the mast powerful tanks avaiable, counter with your on strong tanks, ndeect-hengurits and es| FIGHTER el Zz & Misia and Anta airspace. Rea BOMBER béis} BATTLE COPTER If yourenot prepared fr them, a strikes can be devastating. Us Fightors, units ncombination to Keep enemies aay from your ‘SUBMARINE a alls \When enemy submarines ee ali Cruises are good naval counters to Subs, tut the best solutions toattack from theground with ndrect-engurits the waters, no naval uits ae safe THE ABCs OF APCs Although APCs have no offensive capabil primary function is to carry and protect troops, but they can also reload and ‘refuel units and provide cover for units that: ba = rig ie ieee Corer Se ac are prime enemy targets. ee a "ADVANCE WARS 2: BLAGK HOLE RISING Lm a STRATEGIC OFFENSE ‘As you march toward victory, you must be cau tiously aggressive. Attack your enemies with all of the strength you can muster, but don't leave your units stranded. The following strategies will keep you in fighting shape. PARK ON ENEMY PROPERTIES ae Onl Infantry andMech units can capture enemy properties but any uit ankeepan enemy factory port or seaport rom producing nits Place the nit onthe faci anddont budge STs ae Tancport wits ares ducks, ho noni attack hon, wns porters areincapable of fightingback. By sorroundng key unis onall four sides youcankoop your transpotatsfromdrectenomy contact. FOG OF WAR eer ones Sperone eres ete ner etry pins Ts aoe Wh hecjet iso destroy ey its youl do aly bling up yosrfces.Avacth the ost power st, than cleanup th the weaker unt MIX UP YOUR FIGHTING FORCES Inirect-iring wits are vulnerable todirect attacks, bu they are useful inyour second ine, behind powerful drect-fnng uns. Thebst way to expla your units strengths tohave them travelin mixed packs AE eT COTS Psion your attacking urits on train features that provide cover such ‘as woods orcs. Your units wl take ess daragein the counterattack ‘and they willbeinegoodpesition dung the enemy tum, eee ‘Thorels powerin numbers. Keop your units together as they storminto nay triton. You. fast units wilhave twat as the slow ones catch Up.but the bones outweigh thecosts BE STRAT) ES sss sss TWINTENDO PLAYER'S GUIDE STRATEGIC DEFENSE A smart defense will keep your enemies con- FOG OF WAR tained, your units intact and your properties free from caprute. Establish a safety zone teckel aaa Raa Ree er et sround your HQ and use defensive postions Arie Pen tetty ree eres to keep your enemies at bay. DEFEND KEY PASSAGES By placing your defending units crectly on bridges orn the idle ot If enemy forces capture your HO bung, you willose. As the battle (ne-space wide passoges, you can keep matiple direct fing units from develops, assign ax of drect-fring andndrect-feingunitstopeotect attacking them in the seme tun ‘your capil TTT DEFEND FROM ON HIGH | ti Dor'ieaveyouindse-rng its outn the oensithutotecten Maintains provid marproteton thnany aha tran type. When froth ee engine yauvetoRalt isa utara east am onan aed pers Ut lose together tay cm potent enenether, basil) Sa Pez & < Lateinabattle, you may have to tke dosperate measures tokop ona- Your enonias wi attamot to draw you into the range of thirindrect- mies away from ey peitens. Pu expendable ntsin eine of re to Frings Don tke the bat ack the unt th your ov on Kop enomis rom atacanythomustimportant paces. Fangeindect ng unt or with drt attocks ramasekunits "ADVANCE WARS 2: BLACK HOLE RISING Re eee -, a ta ala a aaa al WARS WORLD MAP The campaign begins on the Orange Star continent, then it spills out onto the Blue Moon, Yellow Comet and Green Earth esorea where Lord Sturn Black Hole Army has set up strongholds. Our walk-through presents the missions in corder of difficulty (easiest frst) on each continent. The numbers nextto the titles in the map callouts show each mission’ difficulty rating in normal Campaign mode—a maximum of seven stars Hard Mode Campaign missions have maximum difficlty of 0 stars. TEST OF TIME 3/7| Gp MISSION 5 LASH OUT 2/7 MISSION 4 MISSION 9 FLAK ATTACK 2/7| RECLAMATION 2/7 MISSION 3 [ORANGE DAWN 17 MISSION 2 BORDER SKIRMISH 1/7 MISSION 1) CLEANUP 1/7 oe MISSION 13) FT MINUS 15 3/7 MISSION 14 NATURE WALK 4/2| GED [mission10 TANKSH 2/7 aa MISSION 12 Mission w NEOTANKS!? 3/7 Gp ferry BE) (a WARS WORLD MAP TINTENDO PLAYER'S GUIDE MISSION /A MIRROR DARKLY 4/7 MISSION 23 SEA OF HOPE 6/7 MISSION 21 Fo ait MISSION 27 RAIN OF FIRE 4/7) MISSION 31) DANGER X9 5/7 MISSION 19 SHOW STOPPER 4/7 amp MISSION 17 SILO. LE 2/7 MISSION 29 [TO THE RESCUE 5/7) Gp ON 28 7 MISSION 25 SEA FORTRESS 4/7 [rs 51] MISSION 26 DRAKE'S DILEMMA 4/7 ap "ADVANCE WARS 2: BLACK WOLE RISING Be oh a a ee MISSION FLOWCHART After you clear the first three missions, three more missions will appear on the map. You can take them on in any order. Once youve claimed victory on Orange Star battles in the Blue Moon and Yellow Comet territories will become available. Every fight offers its own challenges. If you can‘t crack a particular batle, move on to another one and come back after you have more fighting experience. Ca PN CET mans LASH OUT Sra Pea PEE Yours capturea specific eityinthe Fak Attack mis ‘ino open Test of Tine Seepage 27, RECLAMATION Por NEOTANKS!? ee By cpg testy that ae POETS Bos ovum Novia! sion avai Eons ae Bawa RUC SR eee Acityin the Show Sapper he eee ia eae nee DUTY & HONOR Pr rary tho Sea of Hope mession Seepage 44 for dal oe ZW DRAKE'S DILEMMA assy eT eee i re pt De X2becones ar mea CU eee Pa Cae leat youtindemep 2formore ina, En Be GOs SU gt WORLD INTO WAR ee ood eee erat MISSION 01 DSS Ba eee ee ee oy HYPER REPAIR/HYPER UPGRADE ae ‘good time for you to step in. You'll fin quickly if you take on the units rather than Sa Ce eer ee CLEANUP FLAK BRUTE FORCE/BARBARIC BLOW Ree ad ad GRUCIAL CROSSING Brgesarimportant strategic ports Units on tracks or wheels heedbidges to cross rivers If ‘ou protect alrdges, you can Conta te enamy feeds, RUN TO THE WOODS ‘ees provide cover. When you attack rom the woes your nit has dofonsiva advantage. mis Sons that are af ested by tne Fog tf War, wooded untsaefidden. CHECKLIST @ COVER GROUND QUICKLY WITH THE APC ‘STAND YOUR GROUND AT ALLIED HO (@ USE TERRAIN FEATURES AS PROTECTION COVER GROUND QUICKLY WITH THE APC ‘An Aumored Personnel Carrier (APC) can travel twice as fer asonlfantryustcanin the Sametime Move the APC Stage to yourHO\onDay then Toad with sfantey unit and {ake oft for enemy teritoryon Day Zt youwant to get tothe opposing H, you can react ia few aay. Enemy infantry unitsare set ontaking oer your HO Make Sure that theroare alvays alledunts bat ween the ore ‘ies and your HO bulking To, ‘ensure that the enemies can't ‘advance on thebuidng Leave unto the Hd space ithe ‘nitis damagedit wilrepar Itself every tum. BUST) I anonomy uitisadacent toa Wooded area thats thn your Feach, dock nto the woods and attack from th cover ofthe trees ‘ur nit wil takeless damage na covered battle thanit wouldtit Were out inthe open, Your units outnumber Flak’s units three to two. You should be able to claim victory in less than a ‘week and earn an § ranking. Check enemy ranges to ensure that you always attack first. Double-team. ‘enemies and fight from the woods when possible. TINTENDO PLAYER'S GUIDE [I mIssion 02 CRARRRR RHE Flak brings out his tanks in your second eno any that has already crossed the br Sere or Peet ee eee FLAK ‘BRUTE FORCE/BARBARIC BLOW mts KEY CONTROL SPOT ‘The bridge an the Orange Star city nthe made the eld are key postions. As youhald ho bdge,yulcan reparinjred unitsinthoeity. TAKE TERRITORY Capture neutral prportis with Infantry or Mech ts yur fst Sppetty Capra cpartios stl sng funds ee provide your tts with aplace torest and per CHECKLIST @ DESTROY THE FORWARD UNIT (© CAPTURE THE NEUTRAL CITY (@ TAKE AND HOLD THE BRIDGE DESTROY THE FORWARD UNIT — SEE Asia Tnkleatsthechage Rie iortacs torces burtistect Staldbe innate verona Ay fang but ouch You tank a your Mech ‘tae rom te woods ou wilde able todeat in te ‘eeedaywth touts, rn atl Bits CRU ud ee eee ‘way whether or not they have a chance for success. Establish Loree ad TAKE AND HOLD THE BRIDGE Place your Artilor unit one square ‘west ofthe range Star city neat the brxige andock the bridge wath your Mechunit and/or your Tank. At {hebeginning of each tur, soften {he closest enemy unit with Artilery fire, then shit off with aground The keys to earning an S ranking in the Border ‘Skirmish mission ate holding your position at the bridge and using your Artillery unit to weaken enemy forces. Keep the allied forces in good shape by parking them on Orange Star properties. "ADVANCE WARS BLACK HOLE RISING [MIssion 03 ed ORANGE DAWN [a a DSS BUDS ee aT ee Rone antes Rept ant eb) Pts ere eee ey oe Sink ears a ot yo a sk Yon el ite ee err TAKE THE ISLAND Thoarmy that controls theisland inthenattheast corer wal have the advantage with botha ty anda dafensve ldo the, bres. TRANSPORT TROOPS If the enemies leave the HO Ungar, yauean sweep in with ‘infty uit or your ansport Copter AnHO capture wend fish themissoninahury. CHECKLIST @ KNOCK THE COPTER OUT OF COMMISSION a Serene MD @ TAKE CONTROL OF THE BRIDGE straight forthe crossing and put up a strong ight. (@ HOLD STEADY WITH YOUR TANKS IN THE LEAD HOLD STEADY WITH YOUR TANKS IN THE LEAD Wan the egamy ns age he ge, yu shuld have your Medum anki th ad positian with the small Tanks and Arley it pro- ‘ing suppor thelead fais damaged, ordoritt fallback for Fepais and replace it with another {anc youremain on the brie, the ‘mies can't doube-team you, KNOCK THE COPTER OUT OF COMMISSION Flaktas on Battle Copter You have two them Start the battle by double-teaning the ‘ony runt. Youibastit fom the sky with mine damage to your units MTROLOF TE BRIDGE Eling FA on ing the ie yi Ne cea crucial. If you let it go, the Battle Copter could See eae cine ot dager yoann cUabrsies a blast the enemy copter out of the sky, move them en ims point oppor our od ces ee Fae shouldbeina good calensive postion by the end of Day 2 fa TINTENDO PLAYER'S GUIDE MISSION 04: FLAK ATTACK FLAK BRUTE FORCE/BARBARIC BLOW WSSSD TD Baiiit Sr ger a ered north. Flak has a large force of air attackers ee eee a Missile Launcher and four Anti-air units. Keep an eye on the enemy units’ ranges and set up your defenses accordingly. WALK THE LINE Most of your units arebourdby theroad I youpian to takeover theenemy a, you'have to Srossthobragesor transport troops witha copter. TAKE UT THE SCOUT Ifenemy forces send ano oftheir units forward destroy the unt when youhave the eines. Just ensure that the assault doesnt make your units winerabe CHECKLIST TNs @) FIRE MISSILES AND PROTECT THE LAUNCHER USS et cee Cnc Herren re ey O} Sa Ra ed FIRE MISSILES AND PROTECT THE LAUNCHER Sea La re ne epee Make your opening salvos oie {owteaken you defenses Samet missle attack onthe enemys Flaunt wl ly overland apt forward copter Then move themselvesinavnrebe positon your Anta unitsinto pos on forthenext assault but continue to block potential trem attacks on your mis~ Sle launcher. Altec Fokasiitiatdts fist fel, tates a assaf the Guatunwihinseead rar unt ie Tnenadvnceon PREPARE FOR AN AIR ASSAULT pare ca epee) unit Bytihiing nena it tra cht eapturog hac, ilureneramap to aseret ee lab where you willbe ab to secure resge‘ry ooo yourts angw weapon. outol theenemy ange at geeremoionns LOTT CLT TT The battle will be intense but short: Your actions con the first day are critical. Take a defensive posi- tion and wait forthe enemies to come to you. Strike hard when they reach your shores "ADVANCE WARS 2: BLACK HOLE RISING ba MISSION 05 Ph * 2) DOSS aS Oe eer either capture the capitol or eliminate all eestor ents Concentrate on the capitol and don forget Sete nee eens you can conquer an area in a single vurn. LASH TERRAIN TACTICS/PRIME TACTICS STARTING BASE: (ok Eee (eget ied FACTORY FIGHT Youdonthave time to build units atthe faetory, but youshoul ake to provide = distraction and protect your capitol. Use Fckets and Tanks to take andhold he factory HELICOPTER HIJINKS ‘Move the TensportCopteras son asthe fight starts Youean ether parkit ove the ovean or place ton te Cruiser IN THE NAVY “eke out the Black Hole Submarine sndCruiser with our Rockets, Sub Bnd Battles. You clearapath foryourLander. CHECKLIST @ DESTROY THE SUBMARINE & CRUISER @ DISTRACT THE ENEMY AT THE FACTORY (@ USE THE LANDER TO TAKE THE CAPITOL DESTROY THE SUBMARINE & CRUISER Lando, then take out the (user onGay 20" capitol) ‘Move your Cruiser to the ight ofthe enemy Sub andattack then attack the Rockets with your Battleship Youcanblast {he anomy user with your Sub. tsnot eye: S} tveits bottrtokwep your Subsivesoitcanseveasa, ‘matter of moving we id erushing beet bee Send the tt 1 >} ‘the Black Hole troops. Car ae eee Seer @ TAKE THE AIRPORT AND AMASS FORCES "ucan win thebattle witht ¥omorethaninantsy and Copters bat youmust secre tha wo apart closest a yourcoptol Ones youneve Towa unt, park ona the You'll build a lot of Infantry, but that's OK—there are plenty of cities to capture. Lash won't build anything too impressive, so don't waste money on ‘Md. Tanks, Rockets or other expensive units. northwest apport to prevent {ash rom balding T.Copters Capture fewetes then start to overhaln Lasts forces "ADVANCE WARS 2: BLACK HOLE AISI or [I Mission 10 Create eon eens sion is perfect for him. Once you pull your Rockets into cities and position the Recon eae ec Streamate ‘CO Power tohit distant units with ease. iv DL | ‘ean | suresraccsuren sure US soesursinenocn aa lnasshon TERMS: GUO os rd ed [-——® MISSILE siLos Infantry and Mechs can use Misi Sos launch apowerfulmissieanywhore ‘nsereen. Theweapon inflicts damage ‘all units within angeinloding yous=so am careful MOUNTAINS OF MADNESS Themountins ae your best friends Tey'l keep the ML Tanks ‘wey from your Rockets until the ‘ory end and give youplenty of time toplagaway at Adder smen, CHECKLIST @ PULL Your TROOPS BACK (@ WEAKEN ADVANCING UNITS OTC ra) ‘@ PULL YOUR TROOPS BACK PullyourRocketsintocitos so thoy'lbe reloaded x each, ‘um then pace a Recon unitin thewoodsnext to ach ty. (The western city hasno. woods, soplace a econ one Space ast Once youve pulled thembeck send the {toops toward the Missle ‘Sig Doitallon tha fst turn. Lot fy with yourRockets and Artlory as Addr advances Sur first concer shistech B) units~liinate them as sean as they coment range and ‘worry about the tanks later Once auntis weakened, M finshit of beforemovng on ‘gaunitat ful strength Even damaged Md ankean so g] cusiyhurtaReconunt. BLACK HOLE TACTICS eae een Poe errr eet re ee ea eer ® Euimnate THE REMAINING FORCES Use the Misia Sos to ieinto larga (gounsof Md Tnks a arage emal Contre piagrg any t ‘Adjorsuitsas they et dosor-We, ‘inks acelitedy the soyousholdhave ile yeuleoutal evens and YGetatels stilgang sit your Foconunts to fad the sv oggrs Your biggest concerns should be positioning your Recon units to see through the Fog of War and far vo go that you can eliminate most or all of them. before they become a threat. Use the Missile Silos fon clusters of Md, Tanks for maximum effect. z=" PLAYER'S GUIDE MISSION 11 TOY BOX MISSION TERMS: eee ee een ee topsy-turvy nightmare. Olaf himself is « cheer eco a eee ee ae CHECKLIST ‘@ CONSOLIDATE CONTROL OF THE EAST ea} @ SMASH LASH's TROOPS @ CONSOLIDATE CONTROL OF THE EAST Bld lnfanty to capture al the otra ee on your sid 0 themap then spread out and tekeoites nthe west Lash ‘wir take tena ty atthe topo! the sreen=serd Innty fo iw her don. ELE Once youhavea ew cites oy Snider your contro, build Tanks, a ‘Mechs and Artillery. If you can eves enrbisks by enle gy] erecta ania hae Gel) frre Let Sntsilhovetopess ooh thar poste rmountans,sofold tose with allyourstongth PATH OF GLORY Control the mountain passes to stop Lash approac—positna tank ar worn the se for maximum stoping power SECRET LAB MAP The map ta the secret lab isinside this bling Capture to unlock an extra mis sion and ear the Neotank unt. BLACK HOLE TACTICS Re Ue een Penne Save Oaf3 CO Power unt youhave Bafa rmbor of Trks ad other tents read toga The snout al Skt coast oop wg yest opacity to smesh tra {heme of her ores onde tomin two. Try tostickone of you Recon units nash fectory so she can't con mew urits Otherwise, youl ake chee ay by gra ally verwhelmingher forces I taser todestroy altho enemy {oops than tae the capita, but either way wil work, Gain control of the middle factory by the third turn fora real advantage. Is rough to get an $ Ranking: Mf you'll have to complete the mission by turn 20-25 and Keep most of your troops alive. "ADVANGE WARS 2: BLAGK WOLE RISING baa a a a Oa a a a a 7] BLUE MOON ME MISSION 12 DSS Beis Having found the map to the secret lab in the Toy Box mission, you have 15 days to Peers en ee ees ra ee plans. To ensure success, you'll have to ‘weaken forces near the lab with ai attacks first then come in with Infantry units. ee * BS @ AIR SUPERIORITY Ifatryuitscan Touch uta Mies fzywhorecn he fel Werther vaeblast ras, the hissesace STRATEGIC LOCALE Tha nett factary and citeshalway between sled Ha and the ab an provigeincome and Sippor forest yeu ‘apebeof damaging somure thom rule targets © SEND INFANTRY UNITS TO LAUNCH MISSILES (@ PRODUCE APCs AND SECURE PROPERTIES @ ADVANCE NORTHWARD (@ TAKE CONTROL OF THE LAB BLACK HOLE TACTICS ay Black Hole CO Lash wil take contol over the pica crocs _ CHECKLIST NEOTANKS!? yeaa LASH TERRAIN TACTICS/PRIME TACTICS a 2 BOG SELES S| Pd i - ‘¢ be & amponts @ SEND INFANTRY UNITS TO LAUNCH MISSILES Ther fog Mane Slo itn inant unts otha sibs ardhave Ronen the ces honor jae tixee Misses targeting enemy Injantyntsin tha northwestern omer snd one Mise onthe edu Tanks near the eb @ Proouce aPcs ‘AnD SECURE PROPERTIES F—] Prodce two APCs, ad them with Infantry units and ead fo tho prop- trtiosneartherver Onthe way, Sendone ofthe APCs tothe Mesle Sigs onthe stem edgeof tho ld andiaunchissles toed the lab fafenses Produce Mechs ear your oer ene a Produce a Tank andan tier wit at the iver factory then mount an attack onthe a Atthe sare time, Continue to bull your forces near the sled HO and ight off Lasts attacks ingforce, © tae CONTROL OF THE LAB B} Build atrontine defense consisting yur APC yur Tank and your Srtlory an dotend toate around tel, then sendanientcy tints epost tion Vitory wig you the Neotankplans The enemies will destroy the plans in 15 days. You must be on the move from the start of the to stop them. Weaken the enemies with Missiles, then charge tothe north, NINTENDO PLAYER'S GUIDE

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