This document contains log messages from an Android application initializing and rendering frames using OpenGL. It logs the start time, sets application IDs, initializes Android objects for media codecs and audio devices, constructs a wrap segment engine, sets OpenGL surface availability, configures OpenGL rendering parameters and textures, renders initial frames, and sets the window size before continuing to render additional frames.
This document contains log messages from an Android application initializing and rendering frames using OpenGL. It logs the start time, sets application IDs, initializes Android objects for media codecs and audio devices, constructs a wrap segment engine, sets OpenGL surface availability, configures OpenGL rendering parameters and textures, renders initial frames, and sets the window size before continuing to render additional frames.
This document contains log messages from an Android application initializing and rendering frames using OpenGL. It logs the start time, sets application IDs, initializes Android objects for media codecs and audio devices, constructs a wrap segment engine, sets OpenGL surface availability, configures OpenGL rendering parameters and textures, renders initial frames, and sets the window size before continuing to render additional frames.