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Gunslinger Handbook DND 5e Class Guide - RPGBOT
Gunslinger Handbook DND 5e Class Guide - RPGBOT
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Dungeons And Dragons 5th Edition – RPGBOT
Character Optimization – DnD 5e – RPGBOT
DnD Classes: Character Optimization Handbooks
For DnD 5e – RPGBOT
Gunslinger Handbook: DnD 5e Class Guide –
RPGBOT
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Introduction
This handbook is for version 1.3 of Matt Mercer’s
Gunslinger (Affiliate Link). While there are
numerous homebrew incarnations of a gunslinger
class or archetype, Matt Mercer’s has gained a
great deal of traction in the DnD community, and I
have received numerous requests to cover it.
-2:42
A Crap Guide to D&D [5th Edition] -…
The Gunslinger is in many ways similar to the Battle
Master fighter. You choose a set of “Trick Shots”
which let you expend a limited resource pool (grit
points) to do some extra stuff on top of attacking
and dealing damage. The Gunslinger was originally
adapted from the Pathfinder RPG when the Critical
Roll podcast migrated from Pathfinder to 5th Edition
DnD, and there are still a handful of things which
call back to the Pathfinder rules.
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Table of Contents
Introduction
Disclaimer
Fighter Class Features
Subclasses – Gunslinger
Ability Scores
Races
Feats
Firearms
Firearm Properties
Choosing a Firearm
Armor
Example Build – Variant Human Fighter
(Gunslinger)
Abilities
Race
Skills and Tools
Background
Feats
Levels
Disclaimer
RPGBOT uses the color coding scheme which has
become common among Pathfinder build
handbooks, which is simple to understand and easy
to read at a glance.
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Subclasses – Gunslinger
Firearm Proficiency: Proficiency in firearms
is obviously important for a character built
around firearms. Of course, waiting for your
subclass to get proficiency means that you
spent two levels using some other weapon.
Gunsmith: Tinker’s Tools will prove to be an
important part of your character. Tinker’s Tools
are used to repair your firearms, and the more
you fight the more frequently you’ll be repairing
a broken firearm.
Adept Marksman: Trick Shots are the most
interesting part of the Gunslinger. You get two
options at 3rd level, and pick up 6 more over
the rest of your career, so you’ll get most of the
8 available Trick Shot options.
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Ability Scores
The Gunslinger runs on Dexterity, but you need
some Wisdom for Grit Points.
Str: Dump.
Int: Dump.
Cha: Dump.
Str: 8 Str: 8
Dex: 15 Dex: 15
Con: 14 Con: 13
Int: 10 Int: 10
Wis: 14 Wis: 14
Cha: 10 Cha: 12
Races
Dexterity increases are an absolute must. A
Wisdom increase is nice, but not strictly necessary.
Since none of the firearms in the gunslinger PDF
are “heavy”, small size isn’t an impediment. Beyond
that, any race which works a Dexterity-based fighter
build will work fine.
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Feats
This section does not address every published feat, as d
growing list of options which don’t cater to the class. Ins
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Firearms
5e’s weapons generally don’t have a lot to
distinguish them. Most of the special properties that
made weapons unique in previous editions were
removed in favor of simplicity. Matt Mercer’s
firearms introduce several complicated new
weapon properties which make your choice of
firearm hugely important.
Firearm Properties
Explosive: Only matters for hand mortars, and
hand mortars are bad.
Misfire: Pathfinder used misfire chance as a
way to balance firearms because their ability to
ignore armor and shields made them extremely
powerful. Matt Mercer’s firearms no longer
ignore armor and shields, but he chose to
retain the misfire mechanic. This is essentially
a handicap for firearms to prevent them from
making other weapons obsolete. However, the
Gunslinger’s subclass features make it easy to
totally disregard misfires by switching weapons
or by quickly repairing your firearms.