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Preview Rules
Preview Rules
Character
Name:
Career:
Knack(s):
Drive:
Gumption:
Current
/ Maximum
Catchphrase:
Starship Layout:
Starship
Name:
Purpose and
Personality:
Current
/ Maximum
Hull:
Current
/ Maximum
Drive Range:
Table Of Contents
, Strength . Skill
1-3 Smol (1♥ 1✖) A-E Inept (Easy)
4-5 Sturdy (3♥ 2✖) F-J Capable (Tricky)
6 Shredded (6♥ 3✖) K-O Scary (Hard)
P-T Terrifying (Epic)
Starship Shenanigans Making Starships
Starship Purpose
6 Guidelines
Rules & Tools
Starship Scuffles Example: Starship Scuffle With A Small
Pirate Ship
Phase 1: Red Alert! Ref: Red Alert! A pirate cruiser was hiding in the crater
and is now powering up its weapons from point blank.
Each Player announces which of the four Starship You guys are In A Tight Spot which is bad news since all
Stations their Character will control. A Character may shields are still disabled from that plasma storm… Helm
control more than one Station, but that will make both roll 2 , and give me the lowest result.
Stations more difficult to operate. Or, two Characters might
control a single Station making it easier to operate. Jimmy Nova: I take Helm! And I just rolled a 1 & 5 =(
Sandy Stardust: I’ll take Tactical.
Station Sample Actions Quasar Quinn: That leaves Ops and Engineering for me.
Engineering Repairing, Boosting, Performing Miracles
Ref: Ok you are Under Assault by the pirate ship. It is
Helm Flying, Maneuvering, Evading Small so it gets 1 action and it shoots. What do you do?
Operations Scanning, Targeting, Hacking
Tactical Pew Pew Pew… ing Jimmy: I’ll try to evade with some sweet moves.
Ref: That will be Hard (O) since he’s firing at point blank
Phase 2: Make It So! and he caught you by surprise. But you are a Rocket
Racer with some experience, so it will just be Tricky (J).
Starship Scuffles are just like regular Scuffles (pg. 4)
except the Ships are the Characters. At the start of each Jimmy: I rolled a F with a Benefit. Do your worst.
Round, the Ref will determine How’s It Lookin? for the
crew’s Ship vs. the Opponent’s Ship(s). The Helm may roll Ref: The Golden Goose shudders as laser canons scorch
to determine their Ship’s Position for the Round. the hull for 1 Damage. And… (rolls a P & 6) the Tactical
Station overloads giving Sandy a shock for 1 Harm to her
When the crew attacks an Opponent: Each Character Gumption. As a benefit, you are able to put some distance
may attempt one action and each Station may only be between your slightly cooked Golden Goose and the
used once per Round. Changing Stations is an action. pirate ship’s pew pew canons. That means you are Evenly
Matched next Round. Helm, roll a ,.
If the crew’s Ship is attacked: Small enemy ships may
perform one action per Round, Medium enemy ships may Jimmy: I rolled a 4.
perform two actions, and Large enemy ships may perform
three actions per Round. For each action taken against Ref: That puts you guys on Equal Footing. The pirate ship
the crew’s Ship, the Character(s) at the appropriate fires again. Do you try to resist or trade blows?
Station may try and resist it. (e.g. If the Opponent fires
lasers, Helm may try to evade. If the Opponent hacks a Jimmy: We’re going to take the hit and try executing a
system, Operations may try to prevent it. If torpedoes are barrel roll to get us super close to his engines.
launched, Tactical may try to shoot them down. If a
miracle is needed, Engineering may step in.) Ref: Laser canons roast your hull for 1 damage (rolls a D
& 3), Helm starts fritzing out. Getting a better angle on
Phase 3: Damage Report! him would’ve been Tricky (J) but will now be Hard (O).
And failing this maneuver will leave you very exposed…
Taking Damage: Damage usually goes to Shields first.
After the Shields are depleted the ship takes Hull Damage. Jimmy: Bring it on. O on the nose, no Snag or Benefit.
If Hull Points run out, the ship is disabled, adrift, and at
the mercy of the victor. Ruh roh… Ref: You are now looking right up his space tailpipe.
A-E The Helm Station… (System: Propulsion) Ref: Hmm, nice try… you are controlling 2 stations at
once. That’ll raise difficulty to Tricky (J).
F-J The Engineering Station… (System: Power)
Quinn: Ugh… fine. R with a Snag. Take that!
K-O The Operations Station… (System: Sensors)
P-T The Tactical Station… (System: Weapons) Ref: Ok, you lock on to the pirate’s engines but feel like it
won’t hold. The Snag raises your mission Heat Level to 10
so the consequences of Snags will be more severe now.
1 …Asplodes (That Station explodes and any connected
Systems are totally inoperable until repaired) Sandy: Target locked and in position… Pew Pew Pew!
2-3 …Fritzes Out (That Station and any connected Ref: Great teamwork! Hitting the ship is now Easy (E).
Systems are now harder to operate unless it is repaired)
4-6 …Overloads (Any Character(s) controlling that Sandy: T with a Benefit! Hasta La Vista Baby!
particular Station take Harm to their Gumption)
Ref: Shouting your totally original catchphrase you fire
Repairing Hull Damage: While Shields can regenerate your blasters and as they hit a series of explosions ripple
after a Scuffle, Hull Damage is more serious and usually through the enemy ship. You have disabled the small craft
requires landing at an appropriate facility for repairs. in one brilliant shot. The pirate is now at your mercy…
Rules
Guidelines
& Tools 7
Exploring More Stuff Situation Dice
, Feature (purpose) . Flavor How To Use: There are things one can control and
1 Hub (centering activity) A Dangerous things one cannot. Situation Dice are for the latter. The
Referee might roll or choose from the tables below to see
2 Archive (holding knowledge) B Abandoned what’s going on when the crew enters a new area or if
the Ref finds themself scrambling for “what’s next?”
3 Bastion (defending against) C Threatening
4 Den (harboring peril) D Endangered Interpret the results in context. If the crew is enjoying
shore leave on a paradise planet and the Heat is low, a
5 Wonder (inspiring awe) E Creepy ‘Red Alert!’ may be less dangerous than if the Heat was
6 Ruin (containing mystery) F Guarded running high while they explored a derelict alien starship.
Tying the results to loose threads & consequences of
G Ramshackle former actions is always a hit and reminds everybody that
Making It Interesting: their choices have an impact on the galaxy.
H Forbidden
At the Feature Of Interest I Chaotic
the crew may Encounter… . Situation Type
J Ancient A-E Red Alert! (an immediate emergency)
1-2 A Potential Threat K Clandestine F-J Sensors Detect… (a hint of what’s ahead)
3-4 An Opportunity L Mysterious
5-6 A Helpful Resource K-O Some Kind Of… (an interesting discovery)
M Chaotic P-T We Are Being Hailed… (meet new people)
N Bustling
O Isolated A-E Red Alert!
P Peaceful
1 Ambush! “It’s a traaaap!”
Q Famous
2 Lose major resources. “We’re out of Oxygen!!!”
R Infamous
3 A current threat worsens. “Well that stinks…”
S Beautiful
4 A new threat manifests. “What is THAT!?”
T Imposing
5 An old threat returns. “Prepare to die.”
Meeting New People 6 Lose minor resources. "Who ate our snacks?"
. Archetype (goal) , Bearing F-J Sensors Detect…
A Scum (villainy) 1 Hostile 1 A loose thread. "Remember that time when…"
B Harbinger (warn) 2 Uncertain 2 Things aren’t what they seem. “That’s no moon!”
C Hero (save) 3 In Peril 3 A false lead. "Come on… would I lie to you??"
D Guardian (protect) 4 In Need 4 An ominous sign. "You see big footprints…"
E Gossip (rumor) 5 Curious 5 An interesting clue. "The X marks the spot!"
F Trickster (fool) 6 Friendly 6 An opportunity to help. "My people need me!"
G Sage (advise) Complex Bearing: K-O Some Kind Of…
H Hunter (catch) 1 Potential Danger… “Those ruins look spooooky!”
Try rolling twice on Bearing
I Authority (control) & combining the results for 2 Challenging Obstacle… “The ground is hot lava!”
J Seeker (find) a more complex character.
3 Blocking Barrier… “Forcefields… everywhere!”
K Outcast (regain) i.e. Friendly + Hostile = 4 Convenient Shortcut… “A secret door!”
L Outlaw (rebel) Passive Aggressive
5 Helpful Resource… “Who left a medpack here?”
M Shadow (hide) 6 Sheltering Refuge… “Any port in a storm…”
N Creator (produce)
O Rival (compete)
P-T We Are Being Hailed…
P Explorer (discover) 1 "Hey! Remember me?"
Q Healer (restore) 2 "Halt! Who goes there?"
R Trader (profit) 3 "Please help! Is anybody out there?"
S Rogue (chaos) 4 "Stay back. This is none of your concern!"
T Everyman (connect) 5 "Greetings. Allow myself to introduce… myself."
6 "Hands up! Do as I say and nobody gets hurt."
8 Rules & Tools
Missions Asking Starry
As new business owners, the crew will need to complete When an answer is unsure the Ref has
missions and perform heroic deeds to build a good rep instant access to a personal assistant
for their franchise. The crew may check the galactic job named Starry that can answer any & all
postings at Starbase 42 (pg. 63) where a pre-generated questions to life, the universe… anything!
mission (pg. 128) may be available to take on, or the Ref Starry is probably definitely not evil.
can create one from scratch using the template below.
Asking Starry is easy: Ask a Yes or No question. Decide
the Odds that the answer is “Yes.” Follow the Instructions
below for rolling the , and then interpret the Results.
Beware That… The various tools provided in this book are there to make
the Referee’s life easier, should they need them. The many
There is always a reason the client is hiring the crew for location writeups and adventure hooks attempt to strike a
the job instead of just doing it themselves. This info is balance between providing evocative ideas that will spark
often “conveniently” corrupted. The crew may be able to the imagination and plenty of blank spaces where the
learn about some of the challenges through intel Referee and Players can make the universe their own.
gathering, or they may have to find out the hard way…
Galaxy Setup
Star Ratings Shuffle the Sector hex cards and lay them out in whatever
shape you want your galaxy to be. Ensure that the Lanai
Upon completing a mission or performing a heroic deed Sector (pg. 62) is in as close to the center of the galaxy
for somebody, the Client will give the crew a star rating as possible. While every galaxy will be unique, it is best to
between ★ and ★★★ depending on how many of the space out populated Sectors with empty Sectors and
objectives they completed. The crew’s Star Rating will galactic anomalies for maximum adventure opportunities.
affect their Galactic Fame and Sway. If the crew is ever
relying on their fame to negotiate, sway authorities, or
influence events on a large scale, the Ref may Ask Starry Gameplay Loop
and consult table below to decide the Odds.
The game will typically start at Starbase 42, in the Lanai
Star Rating Galactic Fame Sway Odds Sector (pg. 62), at the center of the galaxy, where the
0-5 Small Fry No Way crew has set up their brand new Space Aces office. Here,
6-10 Up & Coming Unlikely they will be hired to undertake a mission for a client. The
crew will gather their towels & tools, attempt to complete
11-15 The Real Deal Maybe the job, and return to Starbase 42 to collect their reward
16-20 Bona Fide Big Fish Probably and take on another gig to build their galactic fame. What
20+ Galactic Legend Surely happens in between will become the stuff of legends.
Space Towel
, Towel Material . Towel Features
1 Space Spider Gossamer Silk A Solar Powered Paneling
2 Nanitic Nylon Polymer B Oxygen Generating Algae
3 Merino Bugalope Wool C Nutritional Vitamin Piping
4 Cosmic Cotton Blend D Danger Sensing Dye
5 Experimental Elastic E Tranquilizing Taffeta
6 Extra-Plush Pibble Fur F Lie Detecting Lattice
G Concealed Tiny Tools
How Did You Get It? H Indestructible Weave
1 Discovered it inside a buried treasure chest… I Anti-Gravity Tufting
2 Won it in a bet with a notorious bounty hunter… J Low Level Sentience
3 It was in your space pod when they found you… K Glow-In-The-Dark Threads
4 Gifted to you by a mysterious towel weaver… L Multidimensionally Foldable
5 It was all you could save in the explosion… M Mind Melding Meshwork
6 Crocheted it yourself while in prison… N Emergency Beacon Bunting
O Programmable Pattern
P Static Electric Stun Bedazzling
Q Heal-O-Matic MicroFibers
R Laser Repellant Skein
S Data Storage Filigree
T Doubles As A Snuggy
10 Character Generation
Character Knack
1-2 3-4 5-6
A Hulking Out A High-G Muscles A Interpretive Dance
B Thick Skinned B Obscure Trivia B Photographic Memory
C Street Tough C Extreme Juggling C Walking Lie Detector
D Space Jazz D Competitive Baking D Percussive Maintenance
E Hoopy Frood E Blowing Stuff Up E Lightning Fast Reflexes
F Avoiding Blame F Finding Trouble F 100 Yard Dash
G Poker Face G High Speed Inventing G Calm As A Coolcumber
H Winning Smile H Convenient Excuses H Inspiring Speeches
I Distractions I Impersonations I Incredibly Flexible
J Space Smarts J A Way With Animals J Raised By Space Wolves
K Escape Artist K Math Prodigy K Sense Of Direction
L Street Magic L Scathing Retorts L Wheeling & Dealing
M Derring-Do M Sticky Fingers M Cute As A Button
N Trick Shots N Nerves Of Steel N Solving Sudoku Puzzles
O Taking A Hit O Friend To Birds O Tech Whisperer
P Iron Stomach P Hunt’n & Track’n P Smoldering Intensity
Q Trendsetting Q Kinda Telekinetic Q Wrong Place, Right Time
R Perfect Pitch R Sorta Telepathic R Slightly Magnetic
S Super Sniffer S Ear For Languages S Landing On Your Feet
T Bushcrafting T Zero-G Parkour T A Certain ‘Je Ne Sais Quoi’
Character Quest
1-2 3-4 5-6
A Repay A Life Debt A Fight For The Little Guys A Finish Your Community Service
B Search For Lost Family B Cure Your Brain Parasite B Relive The Glory Days
C Hunt A “White Whale” C Save The Galaxy C Find The Rest Of Your Kind
D Revenge A Betrayal D Stick It To “The Man” D Prove The Universe Is Flat
E Avenge An Injustice E Achieve Immortality E Plan The Ultimate Heist
F Achieve Fame & Fortune F Restore Family Honor F Outdo Your Arch-Nemesis
G Clear Your Name G Taste ALL The Foods G Be A Finger In The Eye of Evil
H Earn Redemption H Find True Happiness H Fund A Startup Business
I Find Your True Identity I Rewrite History I Write The Greatest Holonovel
J Rescue A Loved One J Find True Love J Earn ALL The Merit Badges
K Liberate Your People K Collect Cool Souvenirs K Tick Off Bucket List Items
L Seek Out New Life L Gotta Catch Them All L Recover Lost Fortune
M Impress Your Parents M Make New Friends M Avoiding Responsibilities
N Repay The Loan Sharks N Spread Peace & Joy N Witness True Beauty
O Answer Destiny’s Call O Stop A Great Evil O Overcome Your Fears
P Chronic Hero Complex P Prove Your Strength P Become Eternal Emperor
Q Win Back A Lost Love Q Unlock Your True Power Q Answer Ultimate Question
R Live Up To A Legacy R Finish Your Doctorate R Become One With Universe
S Discover A Lost Treasure S Feel Real Emotions S Get InfraRed Bull Sponsorship
T Retake Your Kingdom T Help A Lost Cause T Insult Every Living Being
Character Generation 11