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Serious Games by Clark C. Abt; A Primer on Simulation and Gaming by Richard F.

Barton
Review by: Charles D. Elder
The American Political Science Review, Vol. 65, No. 4 (Dec., 1971), pp. 1158-1159
Published by: American Political Science Association
Stable URL: http://www.jstor.org/stable/1953510 .
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BOOK REVIEWS
Serious Games. By Clark C. Abt. (New York: vantages when used to analyze specific prob-
The Viking Press, Inc., 1970. Pp. 176. lems, experiment with alternative strategies,
$5.95, cloth; $1.95, paper.) and convey substantive information.
A Primer on Simulation and Gaming. By Rich- While arguing that participation in serious
ard F. Barton. (Englewood Cliffs: Prentice- games can be both enjoyable and highly re-
Hall, Inc., 1970. Pp. 239. $8.95 cloth, $4.95 warding, Abt also points out that all of the pay-
paper.) offs are not in the playing. The designing of a
Serious Games is a book with a message and game can be a potent educational experience
is written with almost evangelistic zeal. While and an illuminating analytic exercise.
conceding that games are not a panacea for all Throughout the book, Abt documents his ar-
the ills of modern life, Abt argues that they can guments with personal anecdotes and an occa-
provide fast and effective relief for many of sional testimonial from a satisfied user. With
these ills. To appreciate this remarkable pallia- the exception of a single reference to Boocock
tive power, Abt invites the reader to view the and Schild (eds.), Simulation Games in Learn-
world through game-colored glasses. In a for- ing, he essentially ignores the large and grow-
mal sense, "a game is an activity among two ing body of research and literature on simula-
or more independent decision makers seeking tion and gaming. Sprinkled throughout are
to achieve their objectives in some limiting con- fairly detailed descriptions of a number of gam-
text" (p. 6). Since most real-life activities ing exercises, ranging from simple card and
may be conceived in these terms, a game be- board games to fairly elaborate, computer-as-
comes "a way of looking at something, any- sisted simulations. Many of these were de-
thing" (p. 5). Presumedly, this "way of look- signed by Abt Associates, Inc., of which the
ing" affords one considerable analytic lever- author is founder and president.
age and fosters a creative yet rigorous type of Perhaps the most interesting chapter in the
problem-solving. It also allows one to contrive book is devoted to the "cost-effectiveness" of
activities (serious games) designed to simulate games. While Abt's conclusions are never in
social processes which then can be used to doubt, he does raise a number of important
communicate knowledge about these processes questions and issues about the design and use
and to surface new insights regarding them. of games. Unfortunately, most of these are dis-
A major portion of the book is devoted to missed rather glibly. The essential message of
the educational value of games. Abt contends both the chapter and the book seems to be:
that games can assuage many of the problems "Let gaming be pervasive, let it flourish in good
of contemporary education-problems relating forms and ill, and the best will emerge. This is
to student motivation, curricular relevance, in- no art of the experts, but a universal language
structional responsiveness, testing and evalua- common to all cultures, ages and conditions"
tion, and limited resources. While games alleg- (pp. 114-115).
edly can improve education in general, Abt While Abt's book is addressed primarily to
suggests that they are especially beneficial for the question of why do it, Barton's Primer con-
students from disadvantaged areas. He argues centrates more on how it is done. For Barton,
that games can provide a mode of activity fa- "simulation is simply the dynamic execution or
miliar to these students and thus sustain their manipulation of a model of an object system
interests and involvement. Moreover, through [i.e., the subject matter of an investigation or
such games, disadvantaged students can exhibit learning experience] for some purpose" (p. 6).
important skills and talents that otherwise The burden of the book is, in part, to demon-
might go undetected. strate that technical expertise is a more impor-
Moving beyond the classroom and formal tant asset in the construction and use of simula-
education, Abt finds serious games to be excep- tions and games than Abt would lead one to
tionally valuable tools for planning and prob- believe.
lem-solving in government and industry. This Barton identifies four ways of studying ob-
value accrues in part through a sort of dialecti- ject systems: (1) analysis, (2) man-model sim-
cal process. Games promote a sense of detach- ulation, (3) man-computer simulation, and (4)
ment and objectivity, while at the same time all-computer simulation. The book is organized
engaging the emotions of the participants and largely around the last three of these tech-
fostering an intense involvement with the prob- niques, detailed consideration being given to
lems being gamed. Games thus offer unique ad- each in turn. Each chapter is supplemented by
1158

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1971 Book Reviews 1159

a number of study exercises, some relatively various techniques for studying "object sys-
simplistic, others demanding more than the tems." While Barton does provide a limited bib-
reader is likely to be prepared to do on the liography, he, like Abt, does not attempt even a
basis of the text. cursory survey of the literature. His final chap-
After introducing the reader to simple flow ter "A Survey of Simulation Applications"
diagram conventions, Barton uses a number of does not contain a single citation. This is
relatively simple but illuminating flow charts to somewhat ironical in that Barton makes a
illustrate and summarize his arguments. The strong argument for the importance of docu-
book develops very slowly and apparently is in- mentation when constructing simulations. The
tended to move progressively from the simple same apparently does not hold when writing
to the more complex. However, the progression books.
is far from uniform and the chapters are un- While some simulation and gaming practi-
even in detail and the level of prior sophistica- tioners may find succor in Abt's uncritical ex-
tion presumed. For example, a person with- position of the faith or enjoy some of Barton's
out some training in statistics or probability inside dope, I suspect that most will find both
theory is likely to find parts of the chapter on of these books disappointing introductions to
Monte Carlo techniques exceedingly difficult, the subject. Although the authors of both books
if not impossible, to follow. obviously have had extensive experience with
The continuity of the book also suffers from their subject matter, more thorough attention to
a fairly lengthy digression on computer sys- the literature would have added much, not least
tems. Barton's advice on computer etiquette is of which is a fuller and more useful per-
sound, but the instruction he provides on the spective for their focal concerns.
jargon of computer systems is of marginal rele- CHARLES D. ELDER
vance at best and is drawn out unnecessarily. University of Pennsylvania
For the uninitiated, this exercise in grammar is
likely to be largely meaningless. For the person Embattled Reason, Essays on Social Knowl-
with some computer experience, it serves no edge. By Reinhard Bendix. (New York: Ox-
real purpose. ford University Press, 1970. Pp. ix, 395.
In his chapter on simulation languages, Bar- $9.75.)
ton offers a brief but useful comparison of This is a collection of essays published over a
three simulation languages: GPSS, SIM- twenty-year period by a scholar of wide eru-
SCRIPT, and DYNAMO. Before getting to dition and profound sensitivity to our current
these comparisons, however, he leads the situation as well as our past. It is, in his words,
reader through an excessively long discussion "a piece of intellectual autobiography." Three
(replete with examples) of internal and exter- chapters deal with the "Conditions of Knowl-
nal machine languages, assembly languages, and edge," three with "Theoretical Perspective,"
user-oriented (source) languages and through and the remaining six with "Studies of Modern-
an annotated listing of several higher level lan- ization."
guages, most of which are not well known nor The volume is so rich in important argument
commonly available. and powerful propositions that it is hard to
The book is generally strong on the mechan- know where to begin. There are certain major
ics of constructing and implementing simula- themes, however, that bind the wide range of
tions but is less helpful on matters relating to subjects. The book begins with reflections upon
structural desiderata and design criteria (per- the precarious state of dispassionate inquiry in
haps understandably, since these matters are the modern University, with the major em-
heavily dependent upon the purpose for which phasis upon social inquiry. Bendix remarks
the simulation is to be used). Barton's advice again and again the paradox in our trust in
regarding programming and computer usage is reason, on the one hand, and our cultural de-
particularly well-taken, and he offers a number spair; our belief in the inquiry of the scholar
of valuable rules of thumb for constructing and our distrust of the average man's prudence
simulations. The force of his insights are some- which such inquiry often inspires. In "Social
times lost, however, amidst a plethora of irrele- Science and the Image of Man," he notes the
vant information and a tendency to belabor the applicability of Zeno's paradox to the social
obvious. Although he is emphatic in asserting scientist himself, asking how Marx's thought
that simulation should not be used when analy- could be exempt from Marx's strictures on ide-
sis will do, the force of his argument is diluted ology, or what dark complex of childhood ex-
by an unfortunate choice of a simple penny- periences lay at the roots of Freud's analysis
matching game with which to illustrate the of unreason, and thereby "explained" it.

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