MANGA
Vol.2 Logical ProportionsIntroduction
“Composition involves first establishing what
to draw." (Morita)
Composition has an aspect of constantly searching, specifically regarding
what to draw and how to portray it. However, at the bottommost root of
composition, the artist still decides for him or herself what to draw and
how. The head-to-body ratio and figure proportioning develop from this
most basic element.
Sketching as a composition technique that paves the pathway from the
earliest stage of determining what to draw to the completion of the final
drawing.Table of Contents
Chapter 1:
From the Head-to-Body Ratio Sketching Desk....5
Head-to-Body Distortion Marks the Origins of Manga,
Endearing Head-to-Body Ratios for Chibi Characters ...1.8
Attractive Head-to-Body Rati0s ...n..snneenn 9
From the Artwork Drafting Desk... nel
Drawing a Character in a Gym Suit:
1:2 Head-to-Body Ratio... aed 12
Drawing a 1:2.5 Head-to-Body Ratio Character
Wearing a Skirt coon eoeeran 16)
Drawing a Brawny Character: 1:2.5
Head-t0-Body Rati0.....snnnsnnnnenn 20
Character Wearing a (School) Regulation Swimsuit:
1:3.5 Head-to-Body Ratio.. 22
Drawing a Character Wearing a Sailor Suit: 1:4
Head-to-Body Ratio. soon
4:5 Head-to-Body Ratio Study SketcheS......nmmnenne26
Drawing a Character Wearing a Jersey Top and Jeans:
1:5 Head-to-Body Rati... o 27
Drawing a Character Wielding a Sword:
1:5 Head-to-Body Ratio, 30
Drawing a Character Running: 1:6 Head-to-Body Ratio... 34
Practice: Transforming a 1:6 Head-to-Body Ratio
Character into a 1:2.5 Head-to-Body Ratio Character.....36
What Are Proportioning and Sketching?. 8B
Three Key Phrases in Improving Sketching SkillS ....n43
Chapter 2:
The Basics of Proportioning. ceeetioarinel
The Head-to-Body Ratio and Proportioning ..urnA8
Attractive Proportions: 1:8.5 to
1:5 Head-to-BOdy Ratl0s .n.nn son
Chibi Characters: 1:4 to 1:2 Head-to-Body Ratios...
Chibi Character Proportioning as the Basis of
Head-to-Body Ratio Sketching... se 60
What Is Meant by "Chibi Proportioning"?.......neeu61
Drawing the Face: Sketching and Stylization.... 64
Drawing the Full Figure: Sketching and Stylzaton.....66
4
Drawing the Clothes
Da Vinci's Proportions.
Proportional Sketching from Low and High Angles.
Low Angle Compositions
High Angle Compositions
High and Low Angles.
Putting Low and High Angles to Practice.
Chapter 3:
Stylization for Use in Manga.............
Three Elements in Portraying Motion
Drawing Common Actions.
‘Manga Styization to Portray Actions
Five Common Stylized Postures
Running: Five Postures
Jumping: Five Postures
Landing: Five Postures..
Stylizing Gestures
Stylzing Emotions
Exaggerating with Facial Shadows.
Using Facial Shadows to Enhance Emotions.
Chapter 4:
Character Design and Color Design
Character Design as Role Assignment.
Designing a Family. so
Role Assignment and Character Design
Redesigning the Characters with Chibi-proportioning
Putting Attractive Proportion Designs to Practice:
Artwork by Kazuaki Morita...
Coloration :
Coloring the Cover ilustration
Putting Colored Pencils to Practice:
‘Artwork by Hiroko Shioda,
Sample Novelty Roles: Creature Gils...
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180Chapter 1 °°
| From the Head-to-Body
| Ratio Sketching Desk
Designing the head-to-body ratios so that they allow the viewer to distinguish
between the various characters allows the artist to work in a variety of genres as well
as to design characters that suit the setting. Manga sketching lies at the foundation
of this technique,
This chapter covers using manga sketching to design a character's head-to-body
ratio.
On that note, we ask manga artist Kazuaki Morita, who is currently active as both a
first-rate character designer and artwork director, to step in and offer a litle
guidance.Head-to-Body Distortion Marks the Origins of Manga
The head-to-body ratio constitutes the stylization of the character's figure proportions.
‘Manga is fll of implausible things, movements, and thriling scenes. The entertaining world within a given manga
derives completely from stylized representations, including the characters’ head-to-body ratio.
Ultra Stylization through Head-to-Body Ratio Modification
Chibi Proportioning
(1:2-1:4 Head-to-
Body Ratio)
(1:6-1:8 Headeto-
Body Ratio)
Make an effort to stylize synthetic
‘objects and animals as well
Two Styles of Proportioning Competing
on the Same Screen
i
1.2.5 head-to-body ratio.
Character with realistic
proportioning
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Character with fantastic proportioningG TOES i
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Assorted Representations Resulting from Stylization
‘Stylization of the head (Mouth shape modified and drawn at a colossal size)
‘Stylization to portray a fantasy world or a fairytale world
Anthropomorphized styizationEndearing Head-to-Body Ratios for Chibi Characters
The unusual proportioning defines chibi characters. The large face (nead)
ives chibis their distinctively childlike and adorable appearance.
1:2 Head-to-Body Ratio
‘This proportioning is frequently used for
characters in marketing to represent a
product-ne, characters in cutout frames, YL]
ate Z
a
eae 1:3 Head-to-Body
Ratio
This proportioning, which
makes movement
|. portrayal easy, i
A 7] ‘requenty used fora wide
- rang of genes, rom
1 cutout rames and book
— ‘and magazin ilustations
: to manga.
1:4 Head-to-Body Ratio
Commonly used for characters in jo
‘manga (manga targeted to young
children), this proportioning lends itself to
elementary school and junior high school
characters,Attractive Head-to-Body Ratios
This proportioning reflects that seen in real-life and also appears on idealistically proportioned characters. It is.
‘commonly used with the protagonist in manga and anime.
1:5 Head-to-Body Ratio
This easy-to-draw head-to-body ati affords the widest range of
variation and frequently appears in manga. It should be noted, however,
that this proportioning will make even adult characters appear childlike.
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characters used in
product marketing1:8 Head-to-Body Ratio
‘This isthe proportioning used for adult characters.
1A (| Suited to book ana
¢ ( ‘magazine illustrations,
the 1:8 head-to-body
ratio lends itself to
Portraying dynamic
movements, as the
individual body parts are
proportionally larger.
When drawing a full
figure in manga, the
‘pace available tends to
be limited, requiring that
the head be drawn on the
small side This means
that the artist needs to
use a tle ingenuity in
portraying the character.
In manga panels, the heads of
‘characters drawn at a1:8 head-
to-body ratio tend to end up too
‘small. Consequently, artists opt
{or a 1:6 to 1:7 head-to-body
ratio, so the facial expression is
‘easier to see.
anFrom the Artwork Drafting Desk artwork by Kazuaki Morita
his section takes a look at an artist at his desk, designing chibi characters pf varius head-to-body
ratios. The steps to composing are essentially the same for characters of all proportions.
Drawing a Character in a Gym Suit:
1:2 Head-to-Body Ratio
(Sketching a Circle-and-X Layout and the Neck (Shoulder Width) ) The Steps
1. Sketch the head as a circle-and-X layout and
determine the shoulder width.
2. Sketch the figue's exterior contours and roughly
draw the face's contours.
3. Retrace the lines, adjusting and cleaning them
Up to complete the sketch:
3-1. Adjust the body's contours.
3-2. Adjust the face's and head's contours.
3-3, Carefully clean up the overall igure.
3-4, Add final touches tothe face and detailed
4 areas,
OD
The above shows Morta drawing a
circe-and-X layout ofthe head.
‘Always start withthe most
elemental step when sketching =
‘manga style.
Next, Morita determines ee
shoulders’ width. This
constitutes a key point in
establishing the character's,
head-to-body rato.
Begin drawing only after you have
veloped a clear image of the
character in your mind. (Le. decide
2. Sketching the Full Figure Layout and the Head Layout. Ee ee
. (
Use ight stokes to sketch the posed =.
figure's overall layout sa \
Headband layout Morita adds the hair 3)
uiile adjusting the yen sketching the face and head layouts, Morita adds
head's contours. ‘faint strokes to suggest the facial expression and hair.
123. Retracing While Adjusting Contours
3-1. The Body 3-2. The Head
nce you have defined
the head's exterior
contours toa certain
extent, establish the
eyes’ shapes.
Blotter paper
Use iatter paper while
drawing at times wien
your hand feels sweaty.
J
While more clearly defining the hands and feet, Morita
sketches layouts ofthe gym suit's design features.
‘The arrow indicates the direction Morita draws the haitine last
in which Morita is drawing the
ha,
When attempting to draw smooth, cleanly defined lines,
rotate the drawing paper to the most comfortable direction.
@
133-3, Adjusting the Figure's Contours Overall
Once you have cleaned up the head and body's exterior
‘contours, begin drawing the hai
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‘The ponytail requires =
tng smoot stokes, \ :
so ota carctuly
acs the ines while
maraingtaness
inedding te tistng 4s
tutes Be
characte,
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Rounding out the corners causes the facial Next, Morita draws the eye's pupil and irs with
‘expression to change dramatically in reflected highlights.
‘appearance. Consequently, Morita draws the
‘mouth's contours with extreme care 7
Morita fils in the
shadow at the 7 =
character's feet. As final touches, Morita adds a few diagonal Morita modulates the weight of the strokes,
lines atthe cheeks, checking the overall visual balance
8
CoeChanging from Shorts to a Skirt
yw" SS
4
‘The above shows a miniskitin place of the shorts. Morita produced this version
by laying tracing paper over the original drawing. Even though this is @1:2 head-
‘to-body ratio character, Morita carefully sketched a layout ofthe character's body
Lundemeath the gym sut, allowing him to modify the suit's design and stil have it
fit the character perfectly,
‘After producing a layout of the figure, Morita
retraced the contours three to four times
before arriving atthe final image seen here.
When producing your own artwork, use
carefully dravm, layered curved strokes, wile
attempting o preserve a sense of the three
dimensional tgure’s curved surfaces.
Vo =.
NS
15Drawing a 1:2.5 Head-to-Body Ratio Character Wearing a Skirt
Sketching a Circle-and-X Layout and the Neck (Shoulder Width)
= a
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Fist, Morita crams a cicle-and-X layout Next, Morita sketches a rough outine to When drawing a chi character, omit the
ofthe head define the head's shape more clearly neck atts stage and instead draw the
shoulders deci touching the head
Sketching the Full Figure Layout
and the Head LayoutWidth) (@ Retracing While Adjusting the Contours»)
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‘Once Morita finishes the body's exterior
The tors0 contours, ne moves onto te face.
should be
short.
Here, Morita defines the body's exterior
contours more clearly,
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This ine ‘ |=
establishes
Sone : —
= ® is 4
‘Ona 1:3 hea-to-body aio characte, the nead and
the torso ae essentially the same length. On @ Draw the face and hair ater
character drawn at a 1:25 head-t-body rai, the competing the bod
head shoul be longer than te torso. The legs’
length gives the chibi her cute appearance, making
‘where fo poston the grain a Key pont inthe
figures design
16Drawing the Clothes
After Morita has finished the
figure, he adds the clothes. First
he draws the pantes, Clearly
planning where and how the Here, Morita draws the waistline,
Clothing is wom makes teaser wich plays a vial rte in
to rasp the overall visual balancing the cating’
bedance proportions.
The skin's waist and zipper
are drawn according to
wher the waistne is
positioned. Next, Morita draws the skit’ outine. He uses a
trapezoidal form that extends beyond the legs.
The hem forms a gene curve, ving the skit a
three-dimensional fel
Drawing the Eyes Drawing the Ponytail
Se S.
ia having essentially 4
completed the character, a
jns adding the [2 \
rating ee Manas a
compete the face. light strokes to sketch a
contour layout
‘While maintaining awareness ofthe overal visual balance, Morita,
‘adds small ines, layering two to three strokes over each other,
‘gradually building up and darkening the contours until he has
achieved clearly defined ine.
Morita ads the ends
of the ribbons to
finish the drawing.
17Final Image‘Switching Bodies
‘The above igure shows a more voluptuous
body with slenderer arms and legs.
‘Although this i sil the same
chibi character, modifying the
body below the head allows
you, the artist, to produce a
‘wide range of variations.
This study shows the same
head drawn on two figures of
diferent nead-to-body ratios.
Adjusting the eng of the
torso, arms, and legs as well as
thei thicknesses also
‘completely changes the
‘atmosphere that character
Drojcts.
1:3 head-to-body ratio.Drawing a Brawny Character: 1:2.5 Head-to-Body Ratio
1. Sketching a Circle-and-X Layout
and the Neck (Shoulder Width)
D Morita sketched these
strokes as he adjusted
the shape until he was
able to produce a
Morimoto attaches the torso and shoulders simplified, satistying
directly to the head.
chest.
3. Retracing While Adjusting the Contours
\f
oD »y \
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ow ®
Morita adds the eyebrows
Morita uses abstract,
‘geometric shapes to render
the distinctive body contours
created from bulky muscle.
(B) Here, Morita uses a gently curved arc
to simply the chests contours and
avoid overemphasizing the
musculature.
20
rendition of a muscular /
Morita layers strokes to
a after having first drawn the bud the exterior
=] eves tayouts. contours,
2. Sketching the Full Figure Layout
and the Head Layout
&
2 Monta adds the
shoulders using ces
i | to represent the joints.
When drawing a figure
layout, use abstracted
‘geometric shapes to
represent the arms and
legs, assembling them
into a body.
y,
ey
Next, Morita adjusts the contours of the figure overall,‘Adding the Hair and Details
Morita decides where to draw When drawing the hair, follow
the hair whorl and adds it, ‘the head's layout contours,
‘Work from higher to lower
regions when drawing around
the waist and the legs.
Finishing Touches
Reinforce the face's contours
to finish,
21Character Wearing a (School) Regulation Swimsuit: 1:3.5 Head-to-Body Ratio
1. Sketching a Circle-and-X Layout
and the Neck (Shoulder Width) 2. Full Figure Layout
\
Clavicle s 5
| ~ quideine z
Line denoting fy
the spine
> Waist {
guideline
\ /
{| - Groin ;
uideline ==
Morita sketches the body's layout
While maintaining a visual image of
the spine.
o a
‘The legs are on the short side,
creating a girishly adorable
characte,
3. Head Layout: Adjusting the Contours
_- Mosita gives the
_— hae volume while :
7 ‘maintaining =
7 N awareness of where
the head's exterior
contours are
located
7
iN
Mort reinforces the bodys contours Mortars te torso, the facia
to aoerain dare. After having features andthe head's exteror
sien th body lear shape, Mora contour in that ore, graualy
adds in the facial features, allowing the character to take shape.
IN|
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Na shout, Ny
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*-
The ankle
when the characteris dressed in \
skits and
52
The groin denotes the
lowest point onthe torso
and its poston affects the
atmosphere projected by
the figure overall
show ofthe legs.
the bustin, a key point in
establishing the underarms
positions and portraying
hills and valleys inthe
chest’ form.
Rendng he chest wig abstracted, |
geometric forms facilitates capturing
Masa tee dimensional tom
— The waistine functions as a
‘uide when drawing the
figure’s actual waist or the
waist ofa skit or pants.
The above shows the groin and the hips. To ensure
thatthe legs project a shapely impression, even
‘when hidden underneath a skit, maintain
awareness of where the groin is positoned and
sketch the legs trom the hips
/}
/
‘constitutes a key point { /
Drawing a cuved line a the
Junture where the ankle meets
\, be ths oe te as
v \ \ sense of volume.
\ ]
‘other garments that
rendered as a single block.
Cropped jacket with
tailored sleeves.