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Sectrets of the Anvil

Extended rules for Runesmithing

A word on the aim and purpose of this work them must be inscribed on an object capable of
drawing some attention. Examples might be a crown,
The rules for crafting runic items are nicely covered in a battle standard, a ceremonial staff...
Book of Grudges: a guide to Dwarfs & the Everlasting
Realm chapter six. What I intended to do here is to Flavour Text: A brief description of the role of the
translate to the WFRPG 3rd edition the runes Set Icon. Each card is marked with a set icon to
appearing in WFRPG 1st and 2nd editions, and those quickly identify which product the card is from.
of the three different Dwarf Army books editions of
WFB. Particularly, I covered the runes named in page Rune Rank: This determines the rank of the rune.
38 of the Book of Grudges, plus I added a few more Much like to the rank of action cards, this is a
appearing in WFRPG 1sr edition. limitation to the rank the player character needs to
have in order to be able to learn a particular rune.
I rather choose an approach where fidelity in Runes can be of rank 1 (R1), 2 (R2), 3 (R3), or
translation is favoured instead of playability. This Master Runes (MR).
means that some runes, especially master runes, can be
very powerful and not suitable for player characters; Effect Title Trait
but indeed, I think that this is how it must be. It is
not because WFRPG is a low fantasy RPG that Ghal
Maraz, a runic hammer, does not exist. I think it is
the Game Master’s job to bring balance to game (if
needed) through other mechanisms than just limiting
the power of runes, magic items, spells etc... If a
certain spell, rune or item is too powerful, I would
rather do not make it available for PC’s, than nerf it
to suit PC’s. That is of course, a matter of taste.

How the new rune card looks like


Runic Symbol Flavour text Rank
The anatomy of the rune cards I created is very similar
to the official ones.

Title: The name of the rune.

Runic Symbol: The shape of the rune as it appears


on the runic item.

Effect: Details the special rules and effects of the


rune in play.

Trait: Either weapon, armour, talisman, or talisman Master runes, can only be inscribed by a Master
/protection rune in play. To account for the wearing Runesmith or a Runelord (see career card). While a
limitation of runes (see The Rule of Form In-Game in Master Runesmith can inscribe items with one master
pg. 39 of the Book of Grudges), talisman /protection rune or with up to three runes; only Runelords can
runes count as talismanic runes. Additionally, combine runes and a master runes in a single item,
talisman /protection runes, in order to be able to use although they still must restrict to the Rule of Three

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Yepesnopes
(see The Rule of Three In-Game in pg. 39 of the Book relevant as for the party as he desires . If one prefers
of Grudges), and the rule of Jealous Runes (see Jealous simplicity, the guidelines appearing in the Book of
Runes in pg. 41 of the Book of Grudges). Grudges for the time and gold costs can be applied.
The materials to inscribe a single Master Rune, should
Obtaining a Master Rune not cost less than 10g, while the time a runesmith
The Book of Grudges already provides an idea of how must spend in privacy to strike it should not be less
difficult and important on the life of the Runesmith is than a week of uninterrupted work.
to learn a Master Rune. I think is up to each GM to
decide the exact degree. Additionally, runesmiths are so jealous of their
knowledge of master runes that no runesmith will ever
In the case of that a PC has access to a Master Rune, inscribe a master rune in an item he has not created
he can learn it by using experience points. A master himself.
rune costs, though, 2 talent advances instead of one. If
acquired as non-career advances, master runes cost 4 A Runelord, the pinnacle of runecrafting, is the only
advances to learn. character capable of striking a combination of runes
and master runes in a single item. The process is
Inscribing a Master Rune extremely challenging and although the runes are
The Book of Grudges already cover the rules on how known by the runesmith, the process is never sure.
to inscribe an item with runes. The rules there Each time a runelord crafts a runic item with a
describe how to create runic magic items with one, combination of runes and master rune he has to
two or three runes. expend 1 experience point do so. Additionally, the
master rune is always the first rune to be stroke into
A Master Runesmith can inscribe items with a single the item. The second rune can be then a normal rune
Master Rune. Only to obtain the required materials which can be inscribed following the guidelines of the
can be a challenge by itself, and each GM can do it as Book of Grudges; the materials will cost 2g and the
amount of time needed for inscription will be 2 days.
A third rune can be inscribed, following the same
rules (10g and 3 days).
Gromril Armour
The 3rd edition official runes
Following the idea of WFRPG 2nd edition, To avoid copyright problems I have not included the
the Gromril armour is considered a runic cards of the official runes released with the
item with the rune of Stone and the rune of supplement Black Fire Pass. According to this set of
Health. This also implies it is a superior rules their ranks are as follow:
quality item. Weapon Runes
Rune of Cleaving: Rank 2
Rune of Fury: Rank 1
Rune of Might: Rank 2
Rune of Striking: Rank 1

Armour Runes
Rune of Stone: Rank 1
Rune of Iron: Rank 2
Rune of Fortitude: Rank 2
Rune of Shielding: Rank 2

Talisman Runes
Rune of Luck: Rank 1
Rune of Warding: Rank 1
Rune of Guarding: Rank 1
Rune of Courage: Rank 1

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Yepesnopes
Bane runes an armour. Following the 2nd edition of the game, it is
There are two different types of runes of Bane, Minor advisable not to allow to increase the soak of a
Bane and Lesser Bane. The runesmith must only learn character above 7 or 8 (taking into account the shield)
each rune once. Upon inscribing the rune into a or his defence above 5 or 6 (included shield). If you
weapon, the runesmith must decide against which want to create epic items skip this rule, but make sure
group of creatures it will be effective e.g. monstrous, you also use the High Lethality optional rule presented
demons, humanoids, beast... in the Game Master’s Toolkit.

Contrary, corresponding master runes, known as The Master Runesmith and Runelord careers
Slaying runes, are so complex and different, that they I have designed these careers having in mind the
must be learned separately. A few examples have been Dwarf Runesmiths of the first Dwarf Army book of
included (Dragon Slaying, Demon Slaying and WFB. If they do not suit you, just change the primary
Banishment master runes). characteristic advancement scheme, read Intelligence
where it states Strength and Willpower where it states
Armour runes Toughness.
Some armour runes boost the defence or the soak of

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Yepesnopes
New and Old Dwarf Careers

The Ironbreaker path


For the sake of game balance, I suggest the
Ironbreaker and the Ironbeard career abilities to be
swapped.

The Slayer path


Due to the lack of an elite career I introduced the
Daemon Slayer career for those lucky enough to
survive so long and able to slay a Dragon!. While the
career ability may look a bit bland or unsavoury, bear
in mind that having a further career in the slayer path
means also an increase benefit of the Troll Slayer and
Dragon Slayer career abilities.

The Dwarf Champion and the Longbeard


These are two similar but excluding careers. While
both represent the pinnacle of Dwarf warriors, the
Champion represents an elite fighter who stands by
his one, while the Longbeard is a leader of Dwarfs and
a Dwarf which strong bounds and respect for the
Ancestors.

The Dwarf Lord and the Dwarf Prince


These two careers have been introduced to give a bit
of continuity to the Thane career. Much in the same
line as the Elf careers with the noble trait I introduced
in The Book of the Asur. They give the opportunity to
expand the experience of playing the role of a Dwarf
Noble in the foreign lands of men.

Two give credit of the more warrior like Dwarf


culture, where nobles are typically also the best
warriors, Dwarf Lord and Prince career abilities are
those of the Human Noble Lord and Magistrate just
transferred to the combat environment. Note that for
parties and GMs running a campaign heavily combat
oriented, these abilities are very powerful. Just in the
same way as those of the Human (and elf) Noble Lord
and the Magistrate are very powerful career abilities in
a campaign where the stress sits in social interaction
and investigation rather than on combat.

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