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Illus. by A.

Swekel
magic item set consists of three to six thematically
linked magic items that provide extra bonuses or
LORE
Characters who have ranks in Knowledge (arcana) or Knowl-
effects when worn together. The abilities scale or accu-
edge (the planes), or who have the bardic knowledge ability,
mulate with the number of items worn. A character
can research the armor of the watching master to learn more
gains a particularly potent effect when all the items
about these items. When a character succeeds on a check,
of a set are worn or used together.
the following lore is revealed, including the information
from lower DCs.
DC 15: The first set of the armor of the watching master
ARMOR OF THE belonged to a powerful elf paladin who returned from
planar travel wearing the items. The paladin founded an
WATCHING MASTER organization devoted to guardianship and order, and sets of
Those who wear the armor of the watching master know what it the armor of the watching master became standard issue for
feels like to be in command and to sense what others miss. They the highest-ranking members of that group. The organiza-
possess unnatural sight and unusual powers to blind, burn, and tion, called the Watchful Eyes, collapsed due to internal
bully their enemies. Individually, each piece of the armor of the strife one hundred years ago, and now sets of this armor
watching master provides a useful ability, but only those with the continue to appear from time to time in the hands of vari-
full set know its true powers. ous individuals.
The armor of the watching master works best in the hands of a DC 20: The Watchful Eyes collapsed because many
barbarian or other melee warrior. As medium armor, a breastplate of its paladin members became blackguards at about
of terror allows a barbarian to use his fast movement ability, and the same time that its founder vanished. Lacking lead-
its damage reduction stacks with the barbarian’s. The armor of ership and warring internally, the group eventually
the watching master also provides other advantages useful to any disintegrated.
melee-oriented character, such as frightening or blinding foes, DC 25: Stories persist that the founder of the orga-
ignoring hardness, and overcoming damage reduction. Note that nization was the first to fall from grace, and that she
the Strength bonus provided by the armor of the watching master returned from the planes tainted by evil. The stories don’t
can be increased using the rules in Chapter 6. say how she managed to hide this from other members of the

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Watchful Eyes or why she founded the
group, but supposedly the dark side of the
Watchful Eyes persists as a cultlike order
of barbarians and blackguards who wear
pieces of the armor of the watching master as
a sign of their devotion to the cult.
DC 30: A check result of 30 or higher
reveals the location of another piece of the
set. Use this to drive further adventure
and direct the PCs toward some location or
story you would like them to explore.
CHAPTER 5
MAGIC ITEM

COLLECTION BENEFITS
SETS

Wearing pieces of the armor of the watching


master allows you to command or frighten
foes, blind and burn enemies, or crush
objects that impede your vision. Wearing
the entire set grants you vision that can
pierce invisibility.
When all four pieces of the armor are
worn, the staring eyes marking each item
appear to come to life, becoming blood-
shot, yellow-pupiled orbs that look around
of their own accord.
2 Pieces: You gain a +2 bonus on initia-
tive checks.
4 Pieces: You gain a +5 competence
Illus. by F. Vohwinkel

bonus on Spot checks. Once per day, you


can speak the command word of “Cabiri”
and activate the armor with a standard
action to gain the effect of a see invisibility Armor of the watching master
spell for 3 minutes.
As a +1 adamantine breastplate, this item Prerequisites: Craft Magic Arms and
grants damage reduction 2/—. A breast- Armor, cause fear, possession of a piece
BREASTPLATE OF plate of terror’s damage reduction stacks of the set.
TERROR with damage reduction gained as a class Cost to Create: 1,500 gp (plus 10,200 gp
Price (Item Level): 13,200 gp (14th) feature (but not from any other source). for adamantine breastplate), 120 XP,
Body Slot: Body For example, a 10th-level barbarian would 3 days.
Caster Level: 5th have damage reduction 4/—.
Aura: Faint; (DC 17) necromancy In addition, once per day immediately
Activation: — and immediate (mental) after you have been damaged by a melee
GAUNTLETS OF
Weight: 30 lb. attack, you can activate this armor to DESTRUCTION
render a foe that just wounded you fright- Price (Item Level): 6,610 gp (11th)
This adamantine breastplate bears an emblem ened for 1 round. If the enemy succeeds on Body Slot: Hands
of a wide, staring eye surrounded by raised rays a DC 20 Will save, it is shaken for 1 round Caster Level: 6th
of glittering mithral. rather than frightened. Aura: Moderate; (DC 18) evocation,
transmutation

Armor of the Watching Master Pieces and Abilities


Body
Piece Slot Price (Level) Ability
Mask of mastery Face 3,500 gp (8th) +5 on Intimidate checks; 1/day command
Helm of wounding sight Head 6,500 gp (10th) Light at will; 3/day blinding fire cone
Gauntlets of destruction Hands 6,610 gp (11th) +2 Strength; 3/day treat attack as adamantine
Breastplate of terror Body 13,200 gp (14th) +1 adamantine breastplate; 1/day frighten foe

Armor of the Watching Master Collection Benefits


Pieces Worn Benefit
2 pieces +2 on initiative checks
4 pieces +5 on Spot checks; 1/day see invisibility for 3 min.

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Activation: — and swift (command) When a helm of wounding sight is activated,
Weight: 2 lb. the embossed pupil sheds light with the ARRAY OF THE
Each of these spiked steel gauntlets has an
brightness of a light spell until it is com-
manded to cease or the helm is removed.
MANTICORE
This striking set of magic items grants you
embossed image of an eye on its back. Each eye In addition, three times per day, a helm
the freedom of the skies and the power to
has an emerald for a pupil. of wounding sight can be activated to emit
wreak havoc from above. Crafted in honor
an instantaneous 60-foot-long cone of
of their namesake creature, the array of the
Gauntlets of destruction grant you a +2 bright, burning light. This cone deals
manticore is tailored for the individual who
enhancement bonus to Strength. 2d6 points of fire damage and blinds all
fights in the air or fights airborne foes,
In addition, you can activate the gaunt- creatures in the area for 1 round. Creatures
bestowing the ferocity of a manticore and
lets to enable the next melee attack made that succeed on DC 20 Reflex saves take
its fearsome sting.
during your turn to overcome damage half damage and are dazzled for 1 round.

CHAPTER 5
Characters focused on making ranged

MAGIC ITEM
reduction and ignore hardness as if the Prerequisites: Craft Wondrous Item,
weapon attacks get the most benefit from
attack were made with an adamantine light, burning hands, possession of a piece

SETS
the array of the manticore. Scouts and rang-
weapon. This ability functions three of the set.
ers see the most benefit, since an airborne
times per day. Cost to Create: 3,250 gp, 260 XP, 6 days.
scout can skirmish more easily and a
Gauntlets of destruction are masterwork
ranger’s combat styles prove useful.
spiked gauntlets and can be used as a
weapon. You can enhance a gauntlet
MASK OF MASTERY
Price (Item Level): 3,500 gp (8th)
beyond its base abilities by using the rules
Body Slot: Face
LORE
for crafting a magic weapon, but each Characters who have ranks in Knowledge
Caster Level: 5th
gauntlet must be enhanced separately. (arcana), or who have the bardic knowl-
Aura: Faint; (DC 17) enchantment
Prerequisites: Craft Magic Arms and edge ability, can research the array of the
Activation: — and standard (command)
Armor, bull’s strength, shatter, possession manticore to learn more about these items.
Weight: 1 lb.
of a piece of the set. When a character succeeds on a check, the
Cost to Create: 3,000 gp (plus 610 gp following lore is revealed, including the
This steel half-mask covers only the lower
for two masterwork spiked gauntlets), information from lower DCs.
face. Over the wearer’s mouth, an emblem
240 XP, 6 days. DC 15: A hobgoblin sorcerer crafted the
depicting a large eye with a crystal for its pupil
first array of the manticore for his favorite
stares forth.
bugbear bodyguard. This bugbear rode a
HELM OF tamed manticore into battle, and it seemed
WOUNDING SIGHT Wearing a mask of mastery causes the
fitting to the hobgoblin to reward his
wearer’s voice to sound more commanding
Price (Item Level): 6,500 gp (10th) servant’s skill and bravery with a tribute
and authoritative, adding a +5 competence
Body Slot: Head to his ferocity.
bonus on Intimidate checks.
Caster Level: 5th DC 20: A group of humans and halfings
When activated, this mask allows you to
Aura: Faint; (DC 17) evocation attacked the goblinoid stronghold. The
utter a command (as the spell; Will DC 20
Activation: Standard (command) goblins were eventually defeated, but only
negates). Unlike the command spell, this
Weight: 1 lb. after many of the invaders died from the
effect is not language-dependent—the
javelins and spikes cast down upon them
target needs only to be able to hear you.
This steel helmet covers all of the wearer’s head from the air. The few survivors divided
This ability functions once per day.
but the face. A single huge eye with a crystal up the array of the manticore among them-
Prerequisites: Craft Wondrous Item, com-
pupil is embossed on the helm’s forehead. selves, not understanding the power the
mand, possession of a piece of the set.
items held when worn together. When
Cost to Create: 1,750 gp, 140 XP, 4 days.
one of the halflings inherited a second

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BEHIND THE CURTAIN:
MAGIC ITEM SETS set feels more like working off a debt than seeking something
The concept of thematically linked sets of magic items that fun. Instead, the balancing factor of the sets comes from the PC
provide more power when used together has a great pedigree using his item slots for the items of the set instead of items that
in fantasy fiction, but D&D has largely ignored this concept. might be more advantageous.
Magic Item Compendium presents item sets to remedy that. The value of a collection benefit stays within certain boundar-
The collection benefits of each set are carefully designed to ies. The collection benefit for two pieces should equal roughly
provide appealing bonus abilities that aren’t unbalancing. The 10% of the combined cost of the two cheapest items in the set.
character never pays gold for these extra powers: Their value is Thereafter, collection benefits are valued at roughly 25% of the
not added to the costs of the items in the set. We don’t want a cost of the cheapest item or combination of items you need to
player whose item set components have not yet yielded any ad- reach the threshold of gaining the ability. The capstone ability
ditional abilities to feel like he has paid too much for his items. of the set might be as much as 30% of the value of the most
If a character must somehow pay for the ability, collecting the expensive item in the set.
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