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Unit 3 Input Output Cad
Unit 3 Input Output Cad
Structure
1.1 Introduction
Objectives
1.2 InputDevice
1.2.1 Mouse
1.2.2 Thumb wheel
1.2.3 Tracker ball
1.2.4 Touch panel
1.2.5 Light pen
1.2.6 Key board
1.3 Other Input Devices
1.3.1 Data Glove
1.3.2 Digitizer
1.3.3 Image Scanner
1.3.4 Voice System
1.4 OutputDevices
1.4.1 Dot matrix printer
1.4.2 Laser Printer
1.4.3 Inkjet printer
1.4.4 Thermal Printer
1.4.5 Electro static plotter
1.4.6 Pen plotter
1.5 Summary
1.1 Introduction
OBJECTIVES
Understand the various Input devises and its operations & applications.
Understand and identify the range of output devices to obtain hard copies.
To know the various operations and applications of Output Devices.
Various devices are available for data input on graphics workstations. Most systems
have a keyboard and one or more additional devices specially designed for interactive
input.
There are different types of input devices.
Figure 1: Mouse
Additional devices can be included in the basic mouse design to increase the number of
allowable input parameters. The Z mouse includes three buttons, a thumbwheel on the
side, a trackball on the top, and a standard mouse ball underneath. This design
provides six degrees of freedom to select spatial positions, rotations and other
parameters. With the Z mouse, we can pick up an object, rotate it, and move it in any
direction, or we can navigate our viewing position and orientation through a three-
dimensional scene.
Applications of the Z mouse included virtual reality, CAD and animation.
1.2.2 Thumbwheel:
Thumbwheel device uses two thumbwheels, one to control the horizontal position of the
cursor, the other control to the vertical position. This type of device often mounted as an
integral part of the CRT terminal. The cursor in this arrangement is often represented by
the intersection of a vertical line and a horizontal line displayed on the CRT screen. The
two lines are like crosshairs in a gun sight which span the height and width of the
screen.
1.2.3 Joysticks
A joystick consists of a small, vertical lever (called the stick) mounted on a base that is
used to steer the screen cursor around. Some joysticks are mounted on a keyboard.
Most joysticks select screen positions with actual stick movement; while a few respond
to the pressure on the stick.
The distance moved by the stick in any direction from its center position and the
distance of the screen cursor movement in that direction are proportionate.
Potentiometers mounted at the base of the joystick are used to measure the amount of
movement, and the stick returns to the centre position when it is released due to the
spring. One or more buttons can be programmed to act as input switches to signal
certain actions once a screen position has been selected. The image of the joystick as
shown in fig 2.
In another type of movable joystick, the stick is used to activate switches that cause the
screen cursor to move at a constant rate in the selected direction. Eight switches,
arranged in a circle, are sometimes provided, so that the stick can select any one of
eight directions for cursor movement.
Pressure-sensitive joysticks have a non-movable stick (isometric joysticks). In case of
pressure sensitive joystick, strain gauges are used to measure the pressure and convert
it into movement of the cursor in the specified direction.
Two thumbwheels are usually required to control the screen cursor in its horizontal and
vertical position respectively.
As the name implies, a trackball is a ball that can be rotated with the fingers or palm of
the hand to produce screen-cursor movement.
Potentiometers, attached to the ball, are used to measure the direction and amount of
rotation. Trackballs are often mounted on keyboards or other devices such as the Z
mouse as explained earlier.
While a trackball is a two-dimensional positioning device, a space ball provides six
degrees of freedom. Unlike the trackball, a space ball does not actually move. The
amount of pressure applied to the space ball is measured by the strain gauges and it is
to provide input for spatial positioning and orientation as the ball is pushed or pulled in
various directions. Space balls are used for three-dimensional positioning and selection
operations in virtual-reality systems, modeling, animation, CAD and other applications.
1.2.7 Keyboards
An alphanumeric keyboard for a graphics system is used primarily as a device for
entering text strings. Keyboards can also be provided with features to facilitate entry of
screen coordinates, menu selections, or graphics functions. The keyboard is an efficient
device for in putting such monographic data such as picture labels associated with a
graphics display. Common features on general-purpose keyboards are cursor-control
keys. Functions keys are used to enter frequently used operations in a single keystroke,
and cursor-control keys can be used to select displayed objects or coordinate positions
by positioning the screen cursor. Additionally, a numeric keypad is often included on the
keyboards for fast entry of numeric data. Some keyboards have other types of cursor-
positioning devices, such as a trackball or joystick.
For specialized applications, input to a graphics application may come from a set of
buttons, dials, or switches that select data values or customized graphics operations.
Buttons and switches are often used to input predefined functions, and dials are
common devices for entering scalar values.
Figure 7: Digitizer
Many graphics tablet are constructed with a rectangular grid of wires embedded in the
tablet surface. Electromagnetic pulses are generated in sequence along the wires, and
an electric signal is induced in a wire coil in an activated stylus or hand cursor to record
a tablet position. Depending on the technology, either signal strength, coded pulses, or
phase shifts can be used to determine the position on the tablet.
Acoustic (or sonic) tablet use sound waves to detect a stylus position. Either strip
microphones or point microphones can be used to detect the sound emitted by an
electrical spark from a stylus tip. The position of the stylus is calculated by timing the
arrival of the generated sound at the different microphone positions. An advantage of
two-dimensional acoustic tablets is that the microphones can be placed on any surface
to form the “tablet” work area. This can be convenient for various applications such as
digitizing drawings in a book.
Three-dimensional digitizers use sonic or electromagnetic transmissions to record
positions. One electromagnet transmission method is similar to that used in the data
glove. A coupling between the transmitter and receiver is used to compute the location
of a stylus as it moves over the surface of an object. As the points are selected on a
non-metallic object, a wireframe outline of the surface is displayed on the computer
screen. Once the surface outline is constructed, it can be shaded with lighting effects to
produce a realistic display of the object. Resolution of this system is from 0.8 mm to
0.08 mm, depending on the model.
A dictionary is set up for a particular operator by having the operator speak the
command words to be used into the system. Each word is spoken several times, and
the system analyzes the word and establishes a frequency pattern for that word in the
dictionary along with the corresponding function to be performed. Later, when a voice
command is given, the system searches the dictionary for a frequency-pattern match.
Voice input is typically spoken into a microphone mounted on a headset. The
microphone is designed to minimize input of other background sounds. If a different
operator is to use the system, the dictionary must be reestablished with that operator’s
voice patterns. Voice systems have some advantages over other input devices, since
the attention of the operator does not have to be switched from one device to another to
enter a command.
A passive graphics device simply draws pictures under computer control; i.e. it allows
the computer to communicate graphically with the user. Examples are dot matrix
printers, an electrostatic plotter, pen and ink plotters, film recorders and storage tube
refresh and raster CRT displays.
An active graphics device allows the user to communicate with the computer
graphically. Generally, this implies that the user is supplying coordinate information in
some indirect manner, i.e. by means other than typing the appropriate numbers. Usually
an active graphics device has the ability to reposition the cursor and read its new
position.
Hardcopy images are images that can be taken away from the computer and
communicated to your audience without any computer mediation. This can be done in
several ways, but the basic idea is that any kind of medium that can carry an image is a
candidate for hardcopy. Each of these media has its own issues in terms of its capability
and how you must prepare your images for the medium.
Now, you are aware about the input devices as studied in the previous section. In this
section, we will discuss various hard copy technologies.
Before discussing the actual hard copy devices it is important to understand the various
factors which will effect the image quality achievable by these devices. Some of the
factors are explained below.
Dot/Spot Size: Diameter of a single dot.
Addressability: Number of individual dots/inch that can be created. It differs in
horizontal and vertical directions. It can be calculated in x direction as the reciprocal of
the distance between centres of dots at addresses (x, y) and (x + 1, y). Similarly, it can
be defined for y, i.e. (x, y) and (x, y + 1). Inter-dot distance is the reciprocal of
addressability.
Resolution :As discussed earlier, it is the numbers of distinguishable lines/inch that a
device can create and white line can be distinguished by observers. Once we have
understood the terminology defined above we can further see their effect in the image
quality. For example, if dot size is greater than the inter dot distance, then overlapping
smooth shapes can be created. However, at the same time it is to be remembered that
smaller dot size allows the viewing of finer detail. We can also see that the resolution is
related to the dot size and cannot be greater than addressability. In this case, it is clear
that resolution is also dependent on the cross-sectionals intensity distribution of a spot.
Spot having sharply delineated edges yields higher resolution than the spot whose
edges trail off.
After going through the above terminology it will easy to understand now the working of
various output devices and how it is going to affect the quality.
Printing mechanism involves the electromagnetic release of one or more of spring steel
mounted wires. Therefore, the addressability of a dot-matrix printer need not be limited
by the physical distance between pins on the print head. There can be two columns of
pins, offset vertically by one-half the inter pin spacing. Alternatively, two passes over the
paper can be used to achieve the same effect, by advancing the paper by one-half the
inter pin spacing between the first and second passes.
Colored ribbons can be used to produce color hardcopy. Two approaches are possible.
The first is using multiple print heads, each head with a different color ribbon.
Alternatively and more commonly, a single print head is used with a multicolored ribbon.
SAQ 1:
(f) Give brief write up on any one of the following types of output devices:
1.5 SUMMARY
This unit covers the major hardware features of computer graphics systems like video
monitors, hard copy devices, keyboard and other devices for graphics input and output.
Vector and raster display devices have been elaborated. Raster refresh monitor is
based on television technology. It uses a frame buffer to store intensity information for
each pixel. Vector displays construct pictures by drawing lines between specified points.
Input devices like keyboard, trackballs and joysticks etc., are used to position the screen
cursor. In virtual reality, data gloves are used. Other input devices include image
scanners, digitizers, touch panels, light pens and voice systems. Hard copy devices for
graphics workstations include standard printers and plotters. Printing method includes
dot matrix, laser, inkjet, electrostatic and electro thermal. Plotter method includes pen
plotting and combination of printer-plotter devices.