You are on page 1of 12
ee 1 ee Ce ene ‘ ATI (1-900-737-2827) 95¢ per minute, I you are under 16, be sure to get a parent's permission before colling. A touch-tone telephone is required. USA Only. WARNING: FREAD BEFORE USING YOUR ATARI VIDEO ENTERTAINMENT SYSTEM. ‘A very small percentage of individuals may experience epileptic seizures when exposed to certain light pattems. Exposure to these: pattems or backgrounds on a television screen or while playing video games may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms, even in persons who have no history of epilepsy. lf you, or anyone in your family, has: an epileptic condition, consult your physician prior to playing. you experience any of the following symptoms while playing a video game-dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your physician before resuming play. ‘To OWNERS OF PROJECTION TELEVISIONS. ‘Sti! pictures oF images may cause permanent picture-tube damage or mark the phosphor of the CRT, Avoid repeated or extended use of video games an large-screen projection televisions, ‘Atari Corporation is unable to guarantea the accuracy of printed material after the date of publication and disclaims liability for changes, errors. or omissions. Reproduction of this document or of any partion of its contents is not allowed without the specific writien consent af Atari Corporation. Cybermorph is a trademark of Atari Corporation. Atari, the Atari logo and Jaguar are trademarks or registered of Atari Corporation. Copyright 1993 Atar| ‘Corporation, All rights reserved. CYBER \ViGRPH JAGUAR™ 64-Bit Interactive Multimedia System Game Manual INTRODUCTION The Galactic War has begun, ond the ultimate weapon hos been created: hale technologies that can rebuild themselves. As the evil Pernitia Empire odds plonet after planet to its growing empire, their regenerative technology becomes permanently entrenched. Fortunately, your forces had new eo Spies . Unfortunately, they were seized the enemy. The weapons, olong with supplies and in formation, were sealed into pods. Some ofthe key designers were cryogenically suspended and put into the pods as well. You have been sid ‘the ont cqoft in existence: the Cybermorph Tronsmogtffon, or m ' I usoble only in planetary otmospheres, it con be fran words by intersolor ond ig it’s own reentry and retrievol: Hi ond fly gal ean, he be Zee te information, Fon rte Sehr lp Wa efligence you recover the number of pods known to be in the: ls Skylr activates the re e beam portal opens which will toke you to anather sector. GETTING STARTED 1. Insert your JAGUAR Cybermorph cartridge into the cartridge slot of your JAGUAR 64-bit Interactive Multimedia System. 2. Insert the Cybermorph overlay in the Jaguar Contraller’s keypad slot. 3. Press the POWER button. 4. Press any button to discontinue the Title Screens, If for any reason your cartridge does not load, or you only see a red screen, refer to the warranty information included with your JAGUAR cartridge. GAME CONTROLS (see Fig.!) A Forward thrust B Fire Weopon |e c Brake /Backward thrust OPTION Toggle through main weapon ordinance == PAUSE Will pouse the game action. While in Pouse Mode you may press any button and press the Joypad left or right to change the volume of the following: A= Skylar volume; B = sound effects volume; C= engine volume. JOYPAD LEFT — Turn left JOYPAD RIGHT Turn right JOYPAD UP Dive JOYPAD DOWN (limb CONTROL OPTIONS the Contral Options screen, Press up or down on the controler to chonge the A, B, ond € functions. Press left or right on the controller to change the Up ond Down functions. Once you have set up the You toitrecontigure your controls by pressing the Option ie sie on the title seen, This brings up ‘ Controls you wont, press A, B, or C to exit the Control Options screen ond return to the file screen. Volume, Controls, ond High Score information ore retained in the carttidge even if you have turned off your JAGUAR 64-bit Interactive Multimedia System. The cartridge will store up to 100,000 chonges. After 100,000 changes have been recorded, no more changes will be retained. To clear the currently soved changes, press », option, and # while on the CONTROL OPTIONS screen. KEYPAD OVERLAY (see Fig.l) 12,3 & Super Weapon fires o Super Weapon if avoilable. Cross-hair Toggle turns the crass-hoir on or off (unless in cockpit mode). Forward View is the view in front of you, including the T-Griffon. Cockpit View is ike forward view without the [Griffon on screen Left View is from the port side of the [-Griffon. Rear View is the view behind you, including the Griffon. Right View is from the starboard side of the T-Gritfon. Music toggles main music on ond off att Pressing the “” ond “#” together will eset the gome, 2000000 WEAPONS Single Shot is the least effective, but has unlimited ammo, so shoot away! (* © Rapid Fire con fire ony shots at a much foster rate, but runs out at end of o level or = When you lose your ship, Twin Shot fires two shots ot a time ond replaces Single Shot when available ree fi es three spreading shots at a time. bs drop tothe ground and fly forward, following the tena, @ ie.o wide stream of deadly flames. @® Mines con be cropped just below your croft, and will soy there until they go off. Nearby enemies of buildings will set them off, otherwise they explode after a few seconds, The maximum ommunition the T-Grifon can comry for each weapon type is con be replenished with Weapon Coins (see below). Co" WEAPONS a The Tronsmogriffon has three special weapons avoiloble. Only one type con time, and only 5 rounds of each type can be held. Any Super Weapon on the TGriffon. a @ Thunderquakers destroy all nearby enemies. ee ag, @ Nitros give « burst of speed beyond normal. Your ship is also protected from most types cof domage while in Nitro mode. @® _Detonators will destroy most nearby buildings. POWERUP COINS Energy Coins recover 1/4 of your total power. Weapon Coins give you between 20 ond 50 rounds of ommo for a specific weapon type. Superweapon Coins give you two rounds af ommo for o specific superweapon. X Goins give you one extra T-Griffon. Power Rings give you full power when you fly through them. They can only be used once. Bonus Rings ore hard to find, but if you fly through these dark blue rings, you will be worded a bonus world to explore! There is one bonus ring per sector. PLANET SELECTION SCREEN Fach sector cansists of eight planets. Using the Joypad, place the cursor over the planet you plan to liberate first and press the A button. Once you have finished the last planet in a sector you must survive the sector's final world, which is quite a challenge thanks to the Pernitians! Only then con you get the codes that allow you to go to other sectors, GAME PLAY (see Fig. Il) © Score displays your current score. © Numeee oF Ships is the number of regenerations remaining. ) © Skyiar is your holographic advisor who intermittently oppeors. © Cross-nair helps you aim your weapons, 2 Spee shows your speed forward (green) or backward (blue). © Shuey Mere is the amount of power your shields have. When your shields are depleted, you lose a ship. Snot, Tree Way, Cruise Bome, MINE and INCINERATOR icons will be iloble. When selected, the ammo count will be displayed in white, © Messace ‘is. where the latest information appears. This also keeps track of the total number of fed on the world. If pods are destroyed by Vortex Towers yf (see Bunoines), this number will so hurry! © ® Super Weapon displays which is ary avoilable. Only one Super Weapon can be held at a time; ® Poo Counter displays the number af pods required to dear ie planet. Sometimes a world will have more pods than is required! ~@ Ainmeree displays your cltitude. The bottom white line is sea lead the top white line is your celling height, The T-Griffon cannot climb above ceiling height, so you may have to fly around some mountains. Your height is displayed with a black bor. The wide pink bar displays the height of the ground directly in front of you. ® ScanneR displays your enemies as red skulls (hostile) or green skulls (passive). A white “’ marks the Vortex Towers, Yellow diamonds show pods that con be collected. A yellow rrow points toward the nearest pods, or the exit portal if it is open. White triangles point toward the neorest Vortex Tower if any are nearby. Squares designate teleporters. OBJECTIVE You must collect the pods on eight worlds in order to free a sector from the Pernitio Empire and establish o strategic base for resistance, Ultimately you must clear the fifth sector to defeat the Pemnitia Empire! VORTEX TOWERS The Petnitia Empire has taken o bold step in stopping you—they ore trying to destroy the pods you so desperately need. The only thing that can destroy 0 pod is raw antimatter, so the Pernitions have developed Vortex Towers to generate antimatter fields, They have instolled Vortex Towers on some of the worlds that utterly ae) the pods. Fortunately, the T-Gritfon is unaffected by these Vortex Towers, but pods ate lost forever if they are touched by the block anti-matter that Vortex Towers generate, TELEPORTERS Some worlds stil retoin a system of teleporters built before the orival of the Pernitia Empire These spinnin con be used by the T-Griffon to get into hord to reach areas on the world. Fortunately, the Pemnitia do not knaw how to use them or haw to destray them. Simply fly into the other end, ee the T-Griffon will be teleported to a matching teleporter on the BUILDINGS “a la et scanner until they have been released. Force Fieuns prevent the T-Griffon from possing through certain areas. Power STATIONS pawer the Force Fields. If destroyed, the force field will tur off. Spines pop out of the ground, preventing the T-Griffon from capturing a pod. SpIKE STATIONS control the spikes. If destroyed, the spikes ore deactivated. Bunxers can contain a number of different items, ond must be shot open to reveal the item inside. Rapar helps the enemy navigate. If destroyed, some enemies ore frozen SCORING Enemy Hit: 50 points Enemy Destroyeo: 150 points Buioinc Destroven: 200 points Vorrex Tower Hit: 100 points Pop Picken uP: 200 points Tx coin: 1000 points 2x com: 2000 points Extra pops recoverep: 5000 points each, awarded on the debriefing screen. An extra SHIP is awarded every 50,000 points, when a level is completed. 5 Pop Prisons contain pods and mustbe shotiopen..Pads in prisons will not show up on the STRATEGY & HINTS Learn your way around the levels. Practice levels that you are having trouble with by entering the sector code and trying the world right away, The order in which you conquer worlds may ffect how easy they are to complete. Keep your eyes open for special buildings and items—they may be critical to the liberation of a void Eneaues: Most enemies can be avoided with some fost flying. Some enemies will stay in one ared, others rove around. Watch your scanner for hostile enemies. You can kill enemies that are chasing you 7 flying backwards ond firing. If « hostile enemy is not near something you need, it is generally best to avoid them. Keep your eyes open for Pod Carriers that move pods (often near a Vortex Tower), and Cargo Carriers towing powerups. ‘CRASHING: Don’t try to fly over mountains thot are too high—go around them or try to find teleporters that will get you past them. Some buildings ore quite sturdy. The T-Griffon’s terrcin-following will not avoid buildings, so be careful about crashing into them—especially when flying backwards. Watch out for enemies that try to ram into you. Pops: When picking up pods, try to stay low to the ground. Remember that pods may be hidden inside prisons, Watch your scanner for the location of nearby pods. Remember that if 0 Vortex Tower destroys too ma ur pods you will have to do the planet over again, 0 quickly collect pods that are é Wearons: |f you are od wenpons opin i they hit it, ond are need ommo, so 1 Some worlds S lon B) west a a limmy. Brandes, Tom Gillen, Hans Jacobsen, Andre dl 1 Ted Tohquechi, Faron Thomason Produced by: John Skruch, Sean Patten Documentation: Sean Patten, Hons Jacobsen Ss Sa — Fig. 1 1 rer Wearon @& Oo @ TosGue Forwarp View — Cockpit View Q oo & Leer View Rear View Right View Fig. 1

You might also like