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Bones of The Tarrasque - v1.2
Bones of The Tarrasque - v1.2
A simple system for generating Towns on the fly. Roll a standard set of dice (d4, d6, d8, 2d10, d12, d20) all at once. On a blank
sheet of paper, map the locations of the dice exactly as they fell. Once your sheet has the 7 numbers strewn across it, find
each corresponding value on the following tables and place them on your map where the die fell. Additional Tools on Page 2.
Additional Systems
Size: For larger settlements, roll again. With multiple rolls - or multiple sets of dice - a Town
becomes a Keep, and a Keep becomes a City. As it grows, a Clothing shop may become a
Clothing District of a large City.
Population: To map additional details about the town’s population, including locations of
homes and information about the inhabitants, bulk d6 are handy. They can be bought in
blocks of 36d6 and up, and are also useful as tokens representing enemies, etc. Dropping a
handful onto your map after documenting the town’s major features will give you the layout of
homes and the number of inhabitants of each. A good rule of thumb is 12d6 for a Town, 24d6
for a Keep, and 36d6 for a City.
Social & Political: For many Towns, the party is just passing through. They won’t care about
its history or governance, and only occasionally will they inquire about the Town’s defenses.
For this, I’ve written a another tool utilizing the Blunderbuss Engine. It’s available at
sidecarstories.itch.io
Mission Statement
An elegant system to aid DMs in generating a Steading, which answers players’ most common questions, in order of priority.
1. Use by DMs: System will avoid superseding those parameters commonly determined by a DM relating to the setting they
imagine for the adventure. Therefore, though many players will ask about the racial makeup of a Town immediately, it
has been omitted from this tool to allow for DM discretion.
2. Elegance: few dice rolls, easy-to-read results, easy to convey and document.
3. Common Questions: Where can I get food? Where can I rest? How big is the town? What races are here?
4. Priority: players generally want to know the layout first, then where to find food and lodging, then other interesting
locations in town, then move on to questions of defenses and sociopolitical features.