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Abdu LVL 4 Clawdia
Abdu LVL 4 Clawdia
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+3 Constitution +5 16 38
-1 • +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
9
+2 Charisma
Total
4d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY
1d8+3 FAILURES
+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
16 -1 Athletics STR
=== TOOLS ===
12 WIS ABILITY SAVE DC ATK +4
P +4 Deception CHA Thieves' Tools
+0 History INT
INTELLIGENCE === LANGUAGES ===
P +4 Insight WIS Cat, Common, Elvish, Orc, Thieves’ Cant
30 ft. (Walking), 20 ft. (Climbing)
+0 +2 Intimidation CHA
P +2 Investigation INT
11 +2 Medicine WIS SPEED
+2 Mending
Sacred Flame
Healing Word - O
14
SKILLS ACTIONS
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Rogue 3 Abdu
CLASS & LEVEL PLAYER NAME
Purrincess Clawdia
Tabaxi Faction Agent
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === | Psionic Power: Psionic Energy: 4 / Long Rest • | Psychic Blades: Attack (DEX): 1 Action
Special
* Hit Points • PHB 95 | Psychic Blades: Bonus Attack (DEX): 1 Bonus
| Psionic Power: Psi-Bolstered Knack: Special Action
* Proficiencies • PHB 95 If you fail an ability check using a skill or tool with
which you have proficiency, you can roll one Psionic === TABAXI RACIAL TRAITS ===
* Expertise • PHB 96 Energy die and add the number rolled to the check.
Your proficiency bonus is doubled for any ability check You expend the die only if the roll succeeds. * Darkvision • VGtM
you make for two chosen proficiencies. [6th] Choose You can see in darkness (shades of gray) up to 60 ft.
two additional proficiencies. | Psionic Power: Psychic Whispers: 1 / Long Rest • 1
Action * Cat’s Talent • VGtM
* Sneak Attack • PHB 96 You have proficiency in the Perception and Stealth
Once per turn, you can deal an extra 2d6 damage to As an action, choose up to 2 creatures you can see, skills.
one creature you hit with an attack with a finesse or and then roll one Psionic Energy die (1d6). For a
ranged weapon if you have advantage on the attack number of hours equal to the number rolled, the * Feline Agility • VGtM
roll. You don’t need advantage on the attack roll if chosen creatures can speak telepathically with you, When you move on your turn in combat, you can
another enemy of the target is within 5 ft. of it, that and you can speak telepathically with them, as long as double your speed until the end of the turn. Once you
enemy isn’t incapacitated, and you don’t have you are within 1 mile. You and the creature don’t need use this trait, you can’t use it again until you move 0
disadvantage on the attack roll. to speak a common language to understand each feet on one of your turns.
other.
| Special | 1 / Other • Special
The first time you use this power after each long rest,
* Thieves’ Cant • PHB 96 you don’t expend the Psionic Energy die. All other * Cat’s Claws • VGtM
You have learned thieves’ cant, a secret mix of dialect, times you use the power, you expend the die. You have a climbing speed of 20 ft. and your claws are
jargon, and code that allows you to hide messages in natural weapons that deal 1d4 -1 slashing damage,
seemingly normal conversation. It takes four times | Psionic Power: Recovery: 1 / Short Rest • 1 Bonus instead of the normal bludgeoning damage for an
longer to convey such a message than it does to Action - 1 Psionic Energy dice unarmed strike.
speak the same idea plainly.
* Psychic Blades • TCoE 64 | Claws: 1 Action
* Cunning Action • PHB 96 Whenever you take the Attack action, you can
You can take a bonus action on each of your turns to manifest a psychic blade from your free hand and === FEATS ===
take the Dash, Disengage, or Hide action. make the attack with that blade (a simple melee
weapon with finesse, thrown, and range 60 ft.). On a * Magic Initiate (Cleric) • PHB
| 1 Bonus Action hit, it deals 1d6+5 psychic damage. You learn two cantrips of your choice from the cleric
spell list. You learn one 1st-level spell from that same
* Roguish Archetype • PHB 96 After you attack with the blade, you can make a melee list and can cast it at its lowest level once per long rest.
or ranged weapon attack with a second psychic blade Cantrips
| Soulknife as a bonus action on the same turn, provided your Mending
* Psionic Power • TCoE 64 other hand is free to create it. The damage die of this Sacred Flame
You have 4 Psionic Energy dice (1d6), and they fuel bonus attack is 1d4, instead of 1d6. Spell
various psionic powers you have. Healing Word
Candle 5 --
WEIGHT CARRIED
Crowbar 1 5 lb.
String 10 --
EQUIPMENT
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Female 27 Medium 168 cm 60
GENDER AGE SIZE HEIGHT WEIGHT
Purrincess Clawdia Chaotic Good Pelor Black/Grey Green Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
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Wis 12 +4
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mending Magic Initiate (Cleric) -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M
O Sacred Flame Magic Initiate (Cleric) DEX 12 1A 60 ft. V,S Instantaneous PHB 272 V/S
SPELLS
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