Professional Documents
Culture Documents
• Sports are a structured form of physical activity. There are • From an academic standpoint, these four words have distinct meanings.
teams, coaches, officials, and a scoreboard. Sports are played
by amateurs for the “love of the game”. There was a time
• We watch our kids climb trees and throw rocks in the river (Play).
• Can we educate through play? • An independent entity (curricular content). Have fun
learning?
• Is the game appropiate for the emotional and physical maturity level of the
• including the motor factor (using active games) students?
neglecting its values, provides it with an added feature • Are all students receiving maximun playing time?
that, above all, the child appreciates by receiving it
positively. • Will every student have a feeling of success at the end of the game?
• Can the game be played without putting children at risk of being injured?
(Poppen, 2002)
8.1. THE GAME AS A 8.1. THE GAME AS A
METHODOLOGICAL TOOL METHODOLOGICAL TOOL
• Refering to the moment:
• moments in which the teacher must make decisions that will greatly
influence the effects that the active or motot game will have on
students.
• Before:
1st part of the session 2nd part of the session 3rd part of the session
• Whether the motor game is used in an exclusive sense or as one more element of the
procedures and activities that make up the teaching units (Unit plants/Sessions), the
teacher must plan its use according to various intentions:
INITIATION GAMES TO GAMES THAT FACILITATE GAMES THAT CONTAIN
• Predicting coherence with respect to the educational approaches that PHYSICAL ACTIVITY THE ACHIEVEMENT OF RELAXATION
contextualize their educational work (state and regional legislation, ideology and THE OBJECTIVES OF PE
project of the center, and, logically, stage and classroom programming). AND THEIR EVALUATION “Cool down or culminating
“Introductory and Warm up” “Content development” activity”
• Selecting motor games according to pedagogically accepted criteria: significance
with respect to initial levels, adaptation to ages, application according to gradients
of difficulty, attention to diversity in a broad sense All class participation games Games to practice (generic, Games to relax, to develop
Tag games basic or specific) skills the senses
• Placing games according to their place in PE sessions, attending to two main
criteria: respect for the dynamics of the efforts involved in the fluid and satisfactory
development of organic mechanisms, and, in addition, the psychological strategies Games to improve body
Active sport games
that It involves sequencing the games towards the interests of the students. Games that develop the alignment and breathing
general objectives of PE
Games to improve cognitive
Active social games
processes
8.1. THE GAME AS A 8.1. THE GAME AS A
METHODOLOGICAL TOOL METHODOLOGICAL TOOL
• "Didactic guidelines" that can help optimize the use of the • During
technical postulates described as, a priori, effective (In
part we will follow García, et al., 1998, p. 18-19): • After
• If its quality of the I.I. (informative and motivational effectiveness) is high, it will have • Towards the feed-back (FB is information you (or a peer) give to a
a very positive influence on: child about his/her responses in relation to the learning goal os the
task)
• Quick and effective implementation.
• However where it is necessary teachers must provide • when (concurrent, immediate, delayed),
it:
• how (verbal, visual and tactile) and
• Towards motivation.
• The need for control is, perhaps, the priority since it supposes the basic substratum on
how the game develops, without which all educational derivatives disappear.
1. Towards the development of the game, especially focused on, once established,
• An aspect that develops during the action of the game is
ensuring compliance with the rules of the game. the proposition of variations
2. Towards organizational dynamics, specifically, regarding limits and spaces,
establishment of groups and possible changes in the general organization of the • What are the variations?
game.
3. Towards the attitude and conduct of the students and their groups. If it is
important to guarantee the development of the game, what is truly educational is
to generate and promote a classroom climate in accordance with the teaching
philosophy of proposing learning through play.
Guidelines during the game: Guidelines after the game:
• It is interesting to apply an interrogative feed-back, which
• Variations are applied from a double perspective; awakens and encourages the student to self-evaluate and co-
evaluate, this situation being the ideal to instigate dialogue
• firstly as a resource to vary the motor action on which and debate, being able, for example, to guide:
the main action of the game is carried out (from this
perspective it is already beneficial); • request for new variants, rules, norms, material, space, etc.,
• secondly (but more importantly) it is carried out to • manifestation on the degree of acceptance of the game,
motivationally reactivate the development of the game identification and assessment of positive and negative
(action is considered key to maintaining the behaviors
predisposition and attitude necessary for the effects of
the game to remain active). • assessment of the effects in relation to the proposed
objectives
• The future teacher must be trained by being instructed in the • These are none other than the didactic elements to which we have referred earlier
(some examples of where to focus observation):
necessary competences to carry out this “way of acting” as a
teacher • game selection and sequencing,
•
• Observation
effectiveness of initial information,
derive from the sum of efforts, but from the adaptation • It does not encourage competition. Free from the need to face, overcome and
of the actions to those carried out by the rest of the beat others.
participants in response to the demands of the non- • Does not exclude. All people, beyond their abilities, have something to contribute
human elements of the game. and participate for the duration of the game.
• It does not discriminate. There is no distinction between good and bad, between
• It represents an enjoyment, a creative exploration of winners and losers, between boys and girls, etc. It highlights the performance of a
group that enjoys participating, while exalting equality among its members.
possibilities rather than a pursuit of goals; an
environment for recreation in relationships with peers • It does not eliminate. The error is followed by the possibility of continuing to
over the fight to achieve individual victory. explore and experiment.
8.2. SPECIAL ATTENTION TO 8.2.1. Values education: the great
THE COOPERATIVE GAMES challenge of cooperative games.
• 8.2.1. Values education: the great challenge of
cooperative games.
• 8.2.3. Difficulties that can arise in the practice of • Values in sports: https://www.youtube.com/watch?
cooperative games. v=K4mhtXPVAI0
8.2.1. Values education: the great 8.2.1. Values education: the great
challenge of cooperative games. challenge of cooperative games.
• Values education moves in the difficult balance between • The meeting point is found, as Victoria Camps (1994)
two needs: points out, in:
• Providing moral standards consistent with the insertion • a set of universally consensual values
of the individual in society
• a value system that serves as a framework and
• Promoting freedom of choice and autonomy or criteria to control how far our individual and
independence of judgment collective ethical demands go
8.2.1. Values education: the great 8.2.1. Values education: the great
challenge of cooperative games. challenge of cooperative games.
• Melchor Gutiérrez (1995) points out:
8.2.1. Values education: the great 8.2.1. Values education: the great
challenge of cooperative games. challenge of cooperative games.
• Arnold (1991, p.85) notes:
• The teacher does not intend to transmit a perverted and • Some of the attitudes that are linked to values such as
degenerate form of competitiveness interested in sportsmanship or fair play and that can be developed
demonstrating superiority and winning at any price through sports and competitive activities are:
• Many times the competition does not fit attitudes such as: • Cooperative games arise from the need to seek:
• seeking the appreciation and recognition of the need to • the appreciation and recognition of the need to
cooperate with others for personal and social
cooperate with others for personal and social growth
growth.
8.2.1. Values education: the great 8.2.1. Values education: the great
challenge of cooperative games. challenge of cooperative games.
• Cooperative games, such as playful activities that are: • The cooperative game proposal marks some channels in
which the leisure activity will unfold. These include:
• Promote the acquisition of values through experienced
action; • group orientation
• For their cooperative orientation lead to a positive • seeking coordinated action with peers
assessment of:
• support relationships and
• helping, collaboration, equity, respect for the
needs of others, altruism, solidarity, among others • obtaining a common result for all.
Perception
Participation
/ social
• Approach in which the change or consolidation of values commitment
Perception
of reality
• The student perceives these demands of the game in an
Change or
individualized way and attributes an initial value to them.
Individualized affirmation in
Cooperative Active Critical the value
game
•
participation Deliberation
game perception or reflection
internalization scale
Perception and evaluation are characterized by being
Participation specific to each person.
/ social
commitment
Perception Perception
of reality of reality
Change or Change or
Individualized affirmation in Individualized affirmation in
Cooperative Active Critical the value Cooperative Active Critical the value
game Deliberation game Deliberation
game participation internalization scale game participation internalization scale
perception or reflection perception or reflection
Participation Participation
/ social / social
commitment commitment
• The action joins the reflection, which gives meaning to the own
actions and those of others.
• Through active participation in the game, the student
• From this process of reflection originates the critical internalization,
explores, experiences sensations, observes role models,
of finished attitudes and norms and of the values that sustain them.
and discovers what is satisfying and unsatisfactory in
cooperation with others. • Each student may have the necessary elements of judgment for the
possible incorporation of aspects such as solidarity, cooperation,
aid or equality between people, or to reaffirm them.
Perception Perception
of reality of reality
Change or Change or
Individualized affirmation in Individualized affirmation in
Cooperative Active Critical the value Cooperative Active Critical the value
game Deliberation game Deliberation
game participation internalization scale game participation internalization scale
perception or reflection perception or reflection
Participation Participation
/ social / social
commitment commitment
• motor tasks
• leisure activities
• Possible guidelines for adaptation of activities,
games and sports will be presented
• sports
• The aim is to subtract the less positive aspects of
the competition and, at best, to promote ways for
• To individual needs:
cooperation.
• of each student
• of each group
8.2.2. Some strategies to create a 8.2.2. Some strategies to create a
cooperative social climate in different cooperative social climate in different
motor activities, games and sports. motor activities, games and sports.
• Individual sports and activities.
• Individual sports and activities (possible solutions)
• In physical and sports activities that result in a certain
number of hits, a running time, a throwing distance, for
example, • Establish a common goal that applies to the entire
group.
• It is common to end up competing to achieve a better
result than the others instead of focusing on your own • Maintain the individuality of each student
progress.
• In addition to following the capacities that are individually • Activities, games and team sports of competition.
developed in the circuit, they are enhanced:
• Within this type of activities, modifications can be
• helping relationships introduced that make them cooperatives without resulting
in a decrease in learning opportunities.
• the coordination of laboratories and the satisfaction of
participating within a group. • For example: game "The free throw relay”
• Greater intergroup communication. • It is possible that in the beginning, resistance will arise, but once this system
penetrates within the group, it generates an environment more focused on
participation and the desire to excel than in relations of rivalry towards the
• More responses of joy at the successes of colleagues opponent
• Proposing that students look for modifications in the • When a student has been "it" for a long time, someone always
approaches to be "tag" or simply to replace him
games is usually extremely enriching. In this way, there
are more possibilities to help their classmates • we also reduce the playing space, making it more difficult to escape and
roles to be exchanged more quickly;
• Egocentrism
• Egocentrism does not represent an affective or moral • Researchers like Leighton (1992), based on the
attitude, but an intellectual approach. interpretation of some experiments (Nelson, 1970), have
concluded that:
• Young children consider their own perspective as the only
one possible and, consequently, the one that others • children before the age of 7-8 are able to “decentralize”
should adopt. and cooperate if they are offered the means to do so.
8.2.3. Difficulties that can arise in 8.2.3. Difficulties that can arise in
the practice of cooperative games. the practice of cooperative games.
• Egocentrism
• Egocentrism
• The very fact of proposing cooperative games represents,
in principle, a way of promoting the capacity to break with • It is solved by mediating so that whoever wishes can
egocentrism and value other people's ways of perceiving express their point of view and urging students to put into
reality. practice the different solutions proposed.
• As Aragonés (1989) points out: “the ability to put oneself • Thus, each student will be able to contemplate the
in the other's situation, that is, the ability to take the existence of different ways of understanding reality, which
emotional perspective of the latter, is positively related to will represent a step on the path of "decentralization" and
the cooperative structure, versus egocentrism linked to the overcoming of egocentrism.
competitive situations”.
8.2.3. Difficulties that can arise in 8.2.3. Difficulties that can arise in
the practice of cooperative games. the practice of cooperative games.
• In-group favoritism (possible solutions)
• Example: sheet and ball game • 2º Create an awareness of a large group integrated in a
context above discrimination in small subgroups;
8.2.3. Difficulties that can arise in 8.2.3. Difficulties that can arise in
the practice of cooperative games. the practice of cooperative games.
• In-group favoritism.
• It is essential to relax or modify the rules in such a way • Rivalry relationships that arise when two groups try
that they generate situations of cooperative to achieve the same goal exclusively are based on a
interdependence between the different groups in order to conflict of interest
achieve a higher goal.
• This conflict is overcome if the common objectives
are replaced by a higher one that implies the
coordinated action of the different groups.
8.2.3. Difficulties that can arise in 8.2.3. Difficulties that can arise in
the practice of cooperative games. the practice of cooperative games.
• Tendency to competition and respect for individuality.
• "Teacher, this is boring, you can't see who wins here!" - • With the competition we show and compared to others
said María-, a 6th grade Primary School student when we our skills
proposed the fourth cooperative game in a class session.
• Competition has an emotion implied
• “Of course it is," we replied. Here we all win and we all
• Undoubtedly, this value, close to the competition
lose. ”
game, should not be ignored by the Physical
Education teacher.
• Tendency to competition and respect for individuality.
• However, it should not be the only important one
either.
8.2.3. Difficulties that can arise in 8.2.3. Difficulties that can arise in
the practice of cooperative games. the practice of cooperative games.
• Different studies (Sparkes, 1986; Bailey and Sage, 1988; • personal satisfaction (of all people) and
Kirk, 1990) show that the models offered to us are usually
elite athletes and that personal achievement is exalted as • collective achievements.
a fundamental value.
8.2.3. Difficulties that can arise in 8.2.3. Difficulties that can arise in
the practice of cooperative games. the practice of cooperative games.
8.2.3. Difficulties that can arise in 8.2.3. Difficulties that can arise in
the practice of cooperative games. the practice of cooperative games.
• To work the individuality within the cooperative games we
need to:
• provide enriching play activities for all • Failure to comply with the rules of the game
• respect individuality within the collective • In a competitive game, the transgression of the rules
implicitly calls for attention from those who are harmed.
• The teacher may carry out supervisory work; but something else is feasible
on the way to student autonomy. • If success is not achieved -> hostility towards those people
who are held responsible for failure.
• Strategies:
• To promote the evaluation of the rules as the means to define the • as a framework for personal and group enjoyment and
framework of the leisure activity and highlight its importance for the for learning
development of the game.
• We must not forget that students conform to the rules more if they • without having to always achieve the objective set by
understand, accept and value them. the leisure activity.
8.2.3. Difficulties that can arise in 8.2.3. Difficulties that can arise in
the practice of cooperative games. the practice of cooperative games.
• Class atmosphere
• Negative reactions towards the least able • The relationships established in Physical Education class are,
to a large extent, conditioned by the social climate that
• It is important to reinforce the behaviors that are oriented prevails within the group.
into cooperation and personal and group enjoyment and
to point out adequate models. • This is determined by numerous aspects:
• All this will be possible if the affective and social climate • Learning environment (facilities, equipment, space
of the class fosters cooperation, help and, above all, distribution, noise level, etc.)
respect for others.
• Humans (teacher attitude, group size, cohesion,
leadership, friendly relations, etc.).
8.2.3. Difficulties that can arise in 8.2.3. Difficulties that can arise in
the practice of cooperative games. the practice of cooperative games.
• As mention before cooperative games promote: • How can we act to improve the classroom atmosphere?
• While we assume as universal principles, equality • The ethics of competition is now dominant in our society,
between people, cooperation between peoples and the and the school, as a reproducer of the existing schemes
construction of a world of peace and solidarity in the environment that hosts it, is no stranger to this fact.
• We participate in a hierarchical, individualistic and • But the desire for reality to change has always been one
competitive society in which "having" has become a of the great engines for progress.
substitute argument for "being" and where triumph and
personal achievement matter over anything else.
8.2.4. By way of conclusion: towards a 8.2.4. By way of conclusion: towards a
culture of peace; cooperation and culture of peace; cooperation and
solidarity through cooperative play. solidarity through cooperative play.
• And if equality, tolerance, peace and cooperation are • generate personal security
values that can be assumed by all, we must incorporate
them as goals to bring the reality around us closer. • arouse positive feelings
• the search for means to overcome conflicts • to share ideas, to join efforts and to acquire a solidary
(caring) conscience based on the resignation to possess
• reflection and in the elaboration of personal meanings. exclusively to share with others
8.2.4. By way of conclusion: towards a
culture of peace; cooperation and
solidarity through cooperative play.
• Through cooperative games:
• peace
• tolerance
• cooperation and
• solidarity