Professional Documents
Culture Documents
Content Warning:
Blood, Gore, Mutilation, Self Mutilation, O r you
can b r
Betrayal, Gaslighting, Gothic Madness, of fre ibe the
e b loo m with
Vampirism, Blood Drinking, Violence, Faction th e y ' r d to d r th e p r
e h ung ink, es omise
ry. p ecially
Warfare, Vampire Cannibalism, Toxic if
Relationships
1
The King’s Veil
Hotel - Arrival:
The King’s Veil Hotel is the pinnacle of
imposing glass and steel. Deep within
Ventrue territory, the gold-etched sign
beckons the coterie inside. Inside the
revolving glass door, they find the
lobby to be empty except for one
security guard named Cassie, at the
front desk busy with her work
computer. Across from here are
mirrored elevators that sport floor
indicators atop them in a 1920s art
deco style.
2
Travel:
Storyt
eller's
If q u e s
tion e d as
Notes
n e on at to w h y
es, h e e th e s e
doesn ’ x p lains it
t w an t is beca
m ore p to rais use h e
ow e rfu e th e a
l kindr l a rm s of
th e y m ed in t th e
ight se h e c
to ta ke e this as it y , as As the Coterie leaves they should decide
th e p o s an opp
th e m s e ition of o r t unity
lves. Prince how they are going to get to the Prince’s
for
Haven. Typically they will use one or two
cars but whoever drives will need to
make a Dexterity + Drive check to see
how smooth the ride goes.
The Mad
themselves and their previous
conversation with the Seneschal.
3
4
The Prince’s
The party may attempt to climb the
latticework by making a Dexterity + Athletics
Haven - Foyer:
check with a success of 3 or more. They may
also use the Discipline Soaring Leap to get The foyer of the Prince’s haven has strangely
up. no furniture and leads to two large hallways
in the back of the room and two swooping
Entering into the unlocked second-story staircases on each side that lead to the
balcony will reveal a bedroom. A soft king- bedroom. The floor is 30ft across and is
sized bed with deep purple bedding, an decorated with two kinds of large tiles. Black
antique dresser, and a wardrobe hugged ones and white ones, each with a circle
the opposite end of the room, and the vanity pattern on it. They line the floor in a
before them had a massive mirror that was checkerboard pattern. This is a trap.
clearly smashed.
If the coterie stops and looks around,
An Intelligence + Occult role with 3 or succeeding in wits and awareness check,
more successes will alert them to this the room they will notice a crown along the
being an artistic rendition of the symbol wall of the room (the wall trim near the
of Clan Malkavian. ceiling). It has a pattern of moon phases on it
but strangely the new moon phase is missing.
If the party enters from above or tries to This is a hint to not step on any ‘new moon
explore another room, the most striking tiles’, the black ones. If they do, the sharp
thing the group will notice is the still body gothic chandelier above them will come
of an unknown person on the floor. Their crashing down and cause serious damage
clothes were torn off as they laid face to most of them. To avoid the trap after
down on the carpet. Their back ripped triggering it the kindred within 30ft of the
up and bloody, their neck torn up ‘A chandelier’s AOE will need to make a high-
razor’s blade cuts deep, but she shines on difficulty Dexterity + Athletics check to leap
still.’ carved into their flesh. Upon further out of the way.
inspection through various powers or Wits
+ Investigation success of 2 or more, will
reveal that they are human and dead.
5
If they fail they take 4 points of superficial damage.
The Storyteller should encourage the players to try and heal themselves as
they explore the haven by rousing their blood and making a Rouse Check.
If they succeed they take no damage as they roll out of the way.
At the end of the foyer are the two halls, one leading left, and one leading right.
Once the coterie clears the chandelier trap they can choose which hallway to go
down. The right one leads to the study and the left leads to an observatory.
6
The Notebook Pages:
The notebook pages are mostly Books:
about the phases of the moon, The books here are all kinds of novels,
craters, and stars, but if the coterie historical books, and even some NASA
succeeds in an investigation and wits magazines. Nothing of super
check they can fit the papers importance but if the coterie passes
together to create a hidden phrase an investigation and wits check, they
amongst the notes. It says, “Foul will find a note pressed in between
Judas, Betrayer of Jesus”. the pages. It is a scrap from a
calendar of this month, each day
marked with a gradual moon phase
The Lever System: until each day is a repeating full
The lever system is stuck in place and moon. The writing gets shakier and
can only be moved with 3 successes shakier as it continues to mark full
on Brawl + Strength. If the coterie uses moons.
the lever system in here the ceiling will
open up to reveal the night sky. Desk:
Where again the coterie will see the The desk has a ledger in it that has a
same waning gibbous moon as record of every boon the Prince has
before. But if they look into the currently with small notes next to
telescope, they will see a full moon. them.
Some examples:
With a Wits + Awareness success of 2 “Major from Prim. Malk - Taking the
or more, they find out that the Praxis”
telescope has been tampered with to “Minor to Sen. Thaddeus - Stepped on
only show a full moon at all times. It his foot, shoes worth $500”
does this by using a thin piece of glass “Minor from Neonate Gretel - As a
enchanted by the discipline gift”
Chimerstry that has been placed
between the sights and the end of
the scope.
7
Trunk:
The trunk in this room is locked at high
difficulty. (Storyteller’s discretion) but if
The Crown of Moons:
the coterie manages to break into it,
Along the wall is the crown of the
or break it open, inside is a number of
moon phases. By making a science
old memorabilia.
and intelligence check, the coterie
can notice all the moon phases that
There are pictures of Thaddeus and
culminate on the bookshelf on the
Krosious together appear to be
wall in this room. All ending at the full
friends sharing a candid moment.
moon phase.
There are some letters in here from
before Krosious was Prince talking
Bookshelf:
about various previous events in the
The bookshelf in this room is actually a
city such as werewolf attacks, a
secret door. By investigating the
haunted home, or anarch movement
bookshelf the coterie will see all kinds
into the city. The two seem extremely
of academic research but one copy
close allies.
of Goodnight Moon. By pulling on this
book the bookshelf will unlock and
As the coterie investigates the letters,
reveal itself to be a door leading
they will notice that over time the
down to a basement level.
letters have gotten more distant and
more strictly professional between the
two of them.
Storyteller's Notes
If you are
short on tim
bookshelf e y o u can p
door in the u t th e
o b s e r v a to r s t u d y and skip th
y room . O r e
doesn’t see if t h e coterie
Goodnight
o b s e r v a to r Moon in th
y, simply p e
shelf. ut it on the
library
8
9
The Prince’s
Haven - Exiting:
Once the coterie is leaving the haven they Each NPC will have a health track of 5 to 8
will be stopped by (1+ the Number of PCs) of depending on how strong your coterie is.
enemy kindred. There should be at least one Brujah leader,
one gangrel, and one nosferatu. From there
Increase the number of NPC enemies the Storyteller can create more NPCs as
based on how many fighting-inclined PCs needed.
you have.
The Prince is in no mental condition to fight
These NPCs have one kindred leader who as he has been mentally tortured for a
says they are thankful for finding the Prince month.
for them and are happy to take him off their
hands. They describe how it was a pain to try
and dig through this haven for him.
10
NPCS:
Gangrel
Brujah (Norman Jones) Nosferatu (Patti Rice)
(Tyrone Willams)
11
King’s Viel Hotel
- Return:
When the coterie arrives Thaddeus will thank If anyone stays behind with the Prince they
them profusely and ask the Prince to sit by will hear him faintly whisper. By using Auspex
the window and see that the moon is indeed + Awareness, or making a high success on
not full. The Prince will half-heartedly agree Wits + Awareness roll, they will hear, “Judas
as he is still mostly shaken. and Jesus, Moonlit plots, in the garden we
stand. One kiss away” This is to lead the
Thaddeus will usher the coterie away from coterie to the idea that Thaddeus is really
the Prince and ask to have a word with behind all of this.
them. Confessing he has recently lost faith in
the Prince and found that because of his The coterie may react in a number of ways:
recent behavior, is unfit to serve the city as
Prince. He asks what the coterie thinks and They can take Thaddeus up on his offer
suggests he take over since he had been and help him secure the position as
fulfilling the Prince’s duties for some time now Prince.
anyways. They can expose him and his plot to the
Primogen council, which will, in turn, show
The coterie here may have pieced up and when the Prince comes to, will
together the fact that Thaddeus is the enact the blood hunt and diablerize
one who set Krosious up and may Thaddeus.
confront him on this. If confronted his Or they can destroy Thaddeus
concerned demeanor will vanish and themselves.
sheer brutal professionalism will set in.
Confessing to being after the position
himself for some time and simply did not
have the political sway just yet to pull this
off. He then will offer the coterie boons
and more promises of prowess within the
city after he formally secures the position.
He just needs them to support the lie that
the Prince had totally lost himself and was
destroyed in his madness.
12
Siding with Krosious: Siding with Thaddeus:
Either way, the coterie decides, they will be rewarded with a blood boon from
Krosious himself to the entire coterie for saving him, or a blood boon from Thaddeus
for keeping his secret and allowing his plot to pass.
A more ambitious player may try to get a court position from the
Prince/Thaddeus for their work and should be rewarded either Herald or Keeper
or even possibly a new Seneschal and the cycle continues.
13
Ending
After the Coterie makes their decision and the fallout ends, each player should go
through with a quick epilog of what their PC does next in the coming nights. This
should be kept short and sweet to give each player a chance to wrap up their
thoughts and characters.
Afterward, have the players stick around. Ask them what their favorite part was and
what they liked most about the game. This is not just to get valuable feedback but
also to bring your players back to the real world after the game of horror and
politics. Ask them if they had fun and thank them for playing.
14
Credits
Portions of the materials are the copyrights and trademarks of Paradox Interactive
AB, and are used with permission. All rights reserved. For more information please
visit worldofdarkness.com.
If you liked this one shot, stay tuned for more VtM Content from me!
@scipper54 on Instagram
15
Credits
Credits:
Photo Credits:
Special Thanks to:
Aron Visuals
ATL By Nig
Cottonbro Studio
https://ww ht
w.atlbynig
ht.net/
José Gomez
aming
Play Testers:
Gehenna G hennagaming.com/
w.ge
Ben Geller https://ww
Kara Talcott
Nik Lyon
Lore By Night
https://www.you
Paula Hunt tube.com/chann
el/UCJuq
zjmv66mqW0vT
gZKlYPA
Richard Stauffer
Sam Brancheau
Sean Gallagher
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