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TABLE 1.
Abbreviated
Decile l8le Color
TABLE 1-continued
Abbreviated
Decile l8le Color
15
TABLE 8
Columns Table for a 6-48 type game
Facts
per
block of
After 100
3OO drawings
drawings Start: 101
Template % % Start: 1 End: Start: 2O1
number Template Calc. Facts FactS End: 100 200 End: 300
3 Yellow blue gray green green pink 2.97 3.02 26 2 1 5
14 Yellow gray gray green green pink 1.34 140 12 1 1 2
32 Yellow gray green green pink pink 1.19 1.28 11 1 2 2
75 Yellow gray gray gray green green 0.40
8 10 18 2 C1 C2 C3 C4 C5 C7 Quantity
9 10 19 1 50 O
22
TABLE 10
TABLE 9-A 55
C1 C2 C3 C4 C5 C6
Col C2 and
UOIUIllSUZ C3
all US yellow blue blue gray gray pink
C1 C2 C3 C4 C5 C6 Quantity
1 10 13 2 60
2 1O 14 1 TABLE 11
3 10 15 1
4 10 16 3 Probability of Quantity of
5 10 17 4 template templates % expected % Templates
6 10 18 1
7 10 19 1 2.97 3 3O.OO 33.00 show
13 65 2.64 2 27.00 24.00 show
1.49 6 1S.OO 14.00 show
US 7,565,263 B2
15 16
TABLE 11-continued TABLE 1.5
Probability of Quantity of Start 1 Set PP T TP Q V
template templates % expected % Templates
Calculation (%) 4.13 2.44 2.2 O.84 O.OS
1.34 3 14.00 12.00 show at the start
1.32 6 13.00 11.00 show Facts: 84 44 19 18 3 O
Facts (%) 4.85 2.09 1.98 O.33 O.OO
Date Drawing Columns
TABLE 12 10
28.09:1997 1314 17 21 30 36 39 40 41
Start O2,10,1997 1324 10 21 23 31 35 4S 11
Abbreviated 1910, 1997 137B 15 24 28 33 37 47 11
l8le O2.11 1997 141B 12 22 27 30 32 39 71
yellow O
Yellow Yellow OO 15
Yellow Yellow Yellow OOO The invention system makes it possible to view compari
Yellow Yellow Yellow Yellow OOOO
Yellow Yellow Yellow Yellow Yellow OOOOO
sons between what is expected (the average probability of a
yellow Yellow yellow Yellow yellow Yellow 000000 pattern to be drawn) and what actually occurs (real results of
blue 1 lottery drawings). The knowledge can help build a game
Blue Blue 11 strategy, by choosing the patterns with a better chance of
Blue Blue Blue 111
Blue Blue Blue Blue 1111 occurrence. The system provides for a user theoretical tables
Blue Blue Blue Blue Blue 11111 that show what is expected to occur with the patterns (average
Blue Blue blue blue blue blue 111111 probability), result tables that show actual results of each
Gray 2 pattern in actual drawings, and control panels which cross
Gray Gray 22
Gray Gray Gray 222 25 expected results with actual ones. In order to simplify deci
Gray Gray Gray Gray 2222 Sion-making and visualize the results, the colored patterns
Gray Gray Gray Gray Gray 22222 have been divided into two basic groups, the “types” and the
Gray Gray Gray Gray Gray Gray 222222 “starts”. Types classify patterns according to the number of
green 3
Green Green 33 color occurrences (pair of one color, trine of one color, etc.) as
Green Green Green 333 30 described above. The grouping of patterns according to their
Green Green Green Green 3333 type was shown in the respective table of theoretical prob
Green
green
Green
Green
Green
green
Green
Green
Green
green
33333
green 333333
ability. For example, in a 6/48 lottery, the patterns type PP
pink Pink pink pink pink pink 444444 (two pairs of distinctive colors) have 38.27% chances coming
out. Therefore, there would be around 38 occurrences of this
35 type in every 100 drawings.
TABLE 13
Starts are the start of a pattern, determined by its initial ten
(color) and by the number of times it appears. The grouping of
Start % % patterns by start is shown in its specific table. Start 0 of a
Columns lottery 6/49 has a theoretical probability of occurrence of
Table Results 40 42.23%. This means that there would be about 42 occurrences
blue 9.68 9.26 show show
Blue Blue 8.71 8.71 show show in every 100 drawings. The simplest and most effective way to
Blue Blue Blue 3.57 4.74 show show define a game strategy is by finding out which groups of
Blue Blue Blue Blue O.69 .44 show show patterns (start and type) have a wider difference in compari
Blue Blue Blue Blue Blue O.O6 son with the expected results. One strategy is the advanced
blue blue Blue blue Blue Blue 0.00
gray 0.95 1.76 show show
45 strategy where a player would play on groups which occur
Gray Gray 1.42 0.77 show show more frequently than expected while another is the delayed
Gray Gray Gray 0.95 1.21 show show strategy where a player chooses groups which were drawn
Gray Gray Gray Gray 0.29 0.11 show show less times than expected. After defining a strategy, the player
Gray gray Gray gray Gray 0.04 0.11 show show
gray gray gray gray Gray gray 0.00 looks for the best patterns of the chosen group.
50
The system provides the user with tools to help plan a
selection for a game, providing means to search groups with
TABLE 1.4
Facts
per
After block
300 of 100
drawings drawings Start:
% % Start: 1 Start: 101 201
Start 1 Calc. Facts Facts End: End: End:
Template Columns 9.68 9.67 29 1OO 200 3OO