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Studies
Vivian Sobchack
Sci-Why?: On the Decline of a Film Genre in an Age of
Technological Wizardry
In some ways my title says it all, questioning as it does the present value of
the science-fiction film (and perhaps of science itself) at the start, and then
displacing technology from its traditional instrumental alliance with the genre
to what is an unexpectedly unsurprising conjunction with wizardry—and, by
implication, magic—at the end. And, indeed, since the millennium, there has
been an unprecedented rise in the mainstream production—and popularity —of
fantasy film and television, in which anything resembling empirical logic has
been trumped by magical thinking (of which more later).1 Certainly, sf has not
disappeared from our screens. Nonetheless, it has lost much of its pride of
generic place in amazing us with its spectacles or provoking us with resonant
narratives that both displace and deal with contemporaneous cultural concerns.
In relation to spectacle, this loss of privilege is the result of the exponential
increase in the use of CGI cinematic and televisual effects and their diffusion
across a variety of genres. “Special effects” have become naturalized and are
no longer quite so special, nor need their visible presence be bound (and
allegorized), as it has been in sf, to a “rationalization” that pretends to some
empirical basis in natural law or extrapolates from present science,
technology, and social organization. In many ways, then, the spectacles of
most sf film and television have become both expected and commonplace.
Moreover, as I will later discuss in some detail, not only have contemporary
digital effects (and the effects of digital technology more broadly) been
cinematically naturalized, but they also have been culturally internalized. In
sum, sf spectacles have lost much of their aura—the only recent exceptions
being Avatar (2009) and Gravity (2013), both of which were sufficiently
innovative to put the “special” back in their effects, “wow” audiences, and
achieve “blockbuster” status.2
In relation to narrative, sf always has also been—and still is—much more
constrained than fantasy because of its alliance with empirical logic and
instrumental process, and the need to explain its extrapolations and thus the
presence of its effects. Historically, this constraint (and restraint) has been an
asset rather than a liability. Today, however, whether set in outer space or
earth-bound, sf seems narratively grounded by a generic gravitas that disallows
its full participation in the wizardry and wish fulfillment allowed by the
narrative exemptions that grace fantasy—a genre that has come into its own
as such only since the millennium. Moreover, although often leaden, sf’s
narrative gravity seems also lightweight and trivial insofar as the genre has
primarily avoided any reflective relation (allegorical or not) to the significant
issues that trouble contemporary culture.3 Indeed, I can think of only three
recent mainstream sf films that explicitly addressed culturally relevant
concerns. Both In Time (2011) and Looper (2012) not only extrapolated from
the commonplace awareness that “time is money” and that, with enough
money (an overt class issue), one could “buy time,” but they also resonated
with the intensified phenomenological sense that we “have no time” in digital
culture and that, in an imploding world (and planet), time itself is “running
out.” Refusing easy satire, Her (2013) extrapolated from our unprecedented
intimacy with personalized digital technologies and our increasing incapacity
for intimacy with other human beings in a comedy that was also both serious
and poignant.
These films, as well as a few others, are exceptions to sf’s narrative
decline. Overall, however, given the loss of the genre’s cultural ballast, we
have seen the recent slippage of narrative sf “proper” into lengthy but
meaningless chases (what were they doing in Prometheus [2012]?); endless
battles (in 2007, 2009, 2011, and 2014) with those alien mega-Legos known
as “Transformers”; and what seem like countless adaptations and “spin-offs”
of ersatz-sf “superhero” comic books such as the aptly-named Fantastic Four
(2005) “astronauts” who gain “superpowers” after being exposed to cosmic
radiation. Indeed, the latter makes explicit the increasing transformation of
screen sf into fantasy. Of the 63 fantasies from 2000 to 2013 that rank among
each year’s 25 top-grossing films in the domestic market, half were focused
on superheroes with either technologically altered and enhanced or
supernatural powers.4 Thus, in what follows, I want to speculate further about
the recent generic ascendancy of fantasy and its “enchantment” of American
popular movies and television series, as well as about the correspondent
decline of interest in sf. What might this historical shift mean in relation to a
pervasively reconfigured technological culture in which both genres serve as
co-constitutive discursive elements as well as poetic narratives dramatized in
specific chronotopic (or spatio-temporal) forms? 5
For several disparate reasons that I later hope to show are intimately
connected at a deep structural level to the digitization of American culture, as
suggested above, I date this historical shift to the turn of the new century.
This, however, is not only because X-Men and Unbreakable were theatrically
released in 2000 to great success, respectively ranking third and eighth at the
box office, whereas Space Cowboys ranked only twenty-fifth. I would also
argue that the millennium saw the beginning of the end of the predominantly
ironic stance toward the contradictions, vicissitudes, and “cultural logic” of
life in the period of “late capitalism,” characterized so famously in 1984 by
Fredric Jameson as “postmodernism.” Emphasizing new forms of
spatialization (both disorienting and euphoric) that collapsed and absorbed time
in the simultaneity and historical pastiche of an extensible present, postmodern
temporality was informed, as Jameson argued, by an “inverted
millenarianism” that replaced “premonitions of the future, catastrophic or
redemptive” with the sense of “the end of this or that” (53). In this context,
sf became a privileged genre. Its spatializations and often dystopic scenarios
were embraced not only by the public but also, and as never before, by the
academy, which saw sf as a chronotopic form not of “fantasy” but of late
capitalist “realism.”
It was thus fitting that the twentieth century ended with its own
“real”—and dystopic—sf scenario in “Y2K”: the millennial date change that
was projected to crash computer systems and wreak world-wide havoc.
Already tinged with postmodern irony, ultimately this catastrophic scenario
became emplotted as a full-out satire—because it never happened. Nonetheless,
in little over a year, postmodern irony and satire (despite Michael Moore)
seemed an inadequate and reprehensible response to the unanticipated and
catastrophic events of 11 September 2001 (9/11) and the non-stop plague of
catastrophes to follow (wars, climate change and its disastrous consequences,
global financial collapse, mass shootings, political gridlock) not only seemed
to concretely fulfill the last century’s “premonitions of the future” as “the end
of this and that” but also seemed to mark the end of the future itself. Although
still with us, irony and satire seem now merely a sign of impotence parading
as critical distance. Indeed, once so functional in dealing with the
contradictions of life in postmodernity, both irony and critical distance
seemed, after 9/11, not only overwhelmed but also outmoded.
In this regard, in Metahistory (1973), his important work on the
emplotment and deep tropological structure of four major narrative forms of
nineteenth-century historiography, Hayden White discusses satire and irony.
The form and its trope function not only to create critical distance but also to
disclose, as White writes, “the ultimate inadequacy of … visions of the world
emplotted dramatically” as a representation of reality (10; emphasis in
original). Unlike the genres of romance, comedy, and tragedy, satire and
irony reveal a “world grown old” (10). Moreover (and relevant to the
transition from millennial postmodernity to our present historical moment),
White argues that this revelation that the world has grown old functions not
only to “prepare … consciousness for a repudiation of all sophisticated
conceptualizations of the world” but, in so doing, also “anticipates a return to
a mythic apprehension of the world and its processes” (10). All this is to say
that beginning with the satire of a millennial catastrophe that never happened
shortly followed by so many that did, we have come to sense on a daily basis
that the world we live in has grown old. American culture has become
increasingly impatient with—and exhausted by—“sophisticated
conceptualizations of the world,” by social, economic, and political
complexities so intricate, so global, and so life-threatening that they not only
challenge notions of “critical distance” and “objectivity” but also defy
“comprehension.” Hence, although yapping dogs are still around, satire and
irony no longer seem able to hold the Four Horsemen of the Apocalypse at
bay. Given this lived-world context since the millennium, my argument here
is that we have seen a gradual return—if with a digital difference—to “a
mythic apprehension of the world and its processes” apparent in both our
popular moving image media and more broadly in our culture.
Indeed, and counterintuitive as it may seem, this return to “mythic
apprehension” has emerged not only in the face of constant and global
catastrophe made visible by television (our “old” medium) but also from our
constant and powerful daily engagements with “new media.” Since the
Another extremely good year for sf films did not occur until 2009, when
once again there were a significant number of releases, all of them among the
year’s 25 top grossers; Avatar (first), Transformers: Revenge of the Fallen
(second), the rebooting and rejuvenation of Star Trek (seventh), 2012
(fifteenth), and Terminator Salvation (twenty-third). In 2010, however,
Inception was the only unequivocal sf hit (sixth), its clever premise and novel
visual effects perhaps making up for its tedious dénouement in the
unconscious, which, as Peter Schjeldahl writes in another context, has the
“disheartening tendency … to be, in the usual way of other people’s dreams,
boring” (82). Although the number of sf releases increased somewhat in 2011
with Transformers: Dark of the Moon (second at the box office), only Rise of
the Planet of the Apes (eleventh) and Source Code (sixty-second) could
properly be called sf. Good numbers continued in 2012, but aside from The
Hunger Games (third at the box office), Men in Black III (fourteenth), and
Prometheus (twenty-fourth), most of the new releases did not do well: as
mentioned, John Carter was a major disaster given its cost (forty-first), the
lower-budget Looper got good reviews but drew a limited audience (forty-
fifth), and the remake of Total Recall did not meet studio expectations (fifty-
fifth). Indeed, if we compare the two film genres since the millennium, what
is most striking about all this box-office data is the big difference in the
number of each genre’s respective successes in securing the most domestic
ticket sales and largest audiences. From 2000 through 2013, the number of
fantasies in the 25 top-grossing films is not only double that of sf (63 to 30),
but fantasies also sell more tickets than sf: 44 fantasies are ranked among the
top ten high-grossers compared to sf’s mere seventeen. In sum, while certainly
not “disappeared,” it would seem that sf film has lost not only much of its
imaginative power but also much of its popularity.
Television tells another story even if it ends the same way. Between 2000
and 2013, although the numbers increased for both genres, there were more
sf series on television than there were fantasies. Qualitatively, however, a
disproportionate number of the sf series in the earlier years were spin-offs of
Stargate SG-1 (1997-2007). In 2003 and 2004, for example, one could watch
four different Stargate series each week—although, by 2009, two of them
were in their final season, as was the long-running Battlestar Galactica (2004-
2009). Moreover, between 2009 and 2011, a significant number of new prime-
time sf series failed. Although Terminator: The Sarah Connor Chronicles
(2008-2009) made it (barely) through a second and final season, the highly
promoted and major network offerings FlashForward (2009-2010), The Event
(2010), and Terra Nova (2011) were canceled after only one season, and Joss
Whedon’s much-anticipated Dollhouse (2009) in less than that (also the fate
of his 2002 sf series, Firefly). Indeed, there were only two new sf series
appearing between 2009 and 2011 that lasted two or more seasons: 2009’s
remake of V (which ended in 2011) and 2011’s Falling Skies (still extant in
2014). Since 2011, only three new sf series have proven popular enough for
renewal: 2012’s Revolution, and 2013’s Almost Human and Under the Dome.
(However different, it seems significant that Falling Skies, Revolution, and
2001 television season, which not only aired Stargate SG-1 and Star Trek:
Enterprise but also Charmed, Sabrina, the Teenage Witch, and Buffy, the
Vampire Slayer.) Thus, following Malinowski, I suggested in Screening Space
that the “special modes” of Malinowski’s triumvirate found their discursive
and poetic expression in the three related genres of science fiction, fantasy,
and horror. At the time, however, my focus was on the sf film and I paid no
real attention to fantasy—to which I, as well as the rest of the culture, had
given little, if any, serious thought.
What, then, characterizes magical thinking—and fantasy as its expressive
practice? As Malinowski writes, magical thinking’s “theory of knowledge” is
dictated “by the association of ideas under the influence of desire” (87). Over
and above “impersonal” or objective observation of the “laws of nature” upon
which science bases its practices and sf its extrapolations, magical thinking and
fantasy base their practices upon the belief “that no rigid boundary exists
between the mental and the physical, between the subjective and objective,”
and thus all elements of the world are “interrelated” (St. James, Handelman,
and Taylor, 235). Hence a major character in the 2014 romantic fantasy
Winter’s Tale tells her lover, “Magic is all around us. Everything is
connected.” As Malinowski elaborates, this view of the world’s systemic
“wholeness” emerges “from the idea of a certain mystic, impersonal power”
that can be mobilized practically so as to enable humans to overcome obstacles
and achieve desired outcomes (19).
In this regard, magical thinking and magical practice (in some cultures,
films, and television series, performed by a shaman or wizard versed in
appropriate spells and practical rituals) are “not directed so much to nature as
man’s relation to nature and to the human activities which affect it”
(Malinowski 75). Magical thinking and practice are thus motivated not by
objective curiosity but by subjective emotion and desire. Indeed, much like
fantasy narrative, magical thinking is preoccupied with the simultaneous gap
and bridge—the chiasmus—between the nature of will and the will of nature,
this reversibility creating correspondences between psychic and physical
worlds and between subjects and objects. Hence, with some few exceptions,
magical thinking has been regarded historically as a “pre-logical” form of
cognition—in early anthropology, of “primitive” peoples, and, in
developmental psychology, of very young children. Its primary forms of
logical connection operate by proximal association (or coincidence) rather than
sequential causality, and lead to what has been judged an illusory correlation
or causal fallacy. (A common example is students who use the same “lucky”
pen to take exams because they received an “A” the first time they used it.)
Such associational logic depends to a great degree on simultaneity, collapsing
the sequential temporality of “if, then” to the relative immediacy of “if, now.”
Thus, in vernacular terms, such logic is often described pejoratively as
“jumping to conclusions.”
Nonetheless, if science and rational logic have “laws,” so, too, does
magical thinking. Derived from what contemporary anthropologists call the
overarching “law of participation” in which everything is, dare I say,
readily available when off our computers and smart phones—or outside of
fantasy narratives.
In sum, there is a deep structural homology between the cultural logic of
our daily digital practices and the associative logic of magical thinking. In this
regard, the digital revolution has wrought what Ihde would describe as an
“ironic technics”—irony, here, a function not of human critical consciousness
but, rather, of the “unintended or contingent consequences” of technological
design and practice (47). In this instance, our constant use of digital devices
not only promotes magical thinking’s laws (of participation, contagion, and
similarity) but also is homologous with magical practice. That is, recent
research suggests that magical practice “may operate as efficient causality,
evoking a technological utopia and acting as an imitation of technology or a
compensation for its effects” (St. James, Handelman, and Taylor 636;
emphasis in original). Moreover, “premised on the omnipotence of
technology” and now “embodied in consumer goods,” efficient causality finds
its expression “in a proclivity for magical solutions to life’s problems, that is,
quick and low-effort gains” (St. James, Handelman, and Taylor 636). Where
once in “primitive” societies, magical practice imitated technology, in the
magical logic of backward causation, technology now imitates magical
practice. Is it any wonder, then, that Hogwarts is a technical school? Or that,
in our Muggles world, in place of wands and spells and curses, the digital
technologies we live with on a daily basis have operationalized sequential
causality into something more efficient and low effort, the speed of its
processing transforming it into the efficient causality of magical thinking?
Science and science fiction demand due process. They are characterized by
both high-effort labor, temporal duration, and sequential operations, and
causation. Suffice it to say that if sf was the chronotopic form of late capitalist
realism before the millennium, fantasy has increasingly become the
chronotopic form of a “later capitalist realism” after it. How long this will be
the case is hard to predict—particularly in a culture that cannot imagine a
positive future and regards the recent escalation of catastrophe as a revelation
of an impending—and retributive—end time. Given that magic, science, and
religion are always at war with each other for cultural preeminence, when one
fails to satisfy, another will step into the breach. Indeed, on Easter weekend
of 2013 when I was writing the first version of this essay, NBC primetime
news featured a story on the film and television renaissance of the Bible.
Apparently, the History channel’s series on the good book captured more than
10 million viewers. Moreover, both Ang Lee and Ridley Scott were planning
Moses movies, and film director Darren Aronofsky was in post-production on
his retributive end-time film, Noah. Religion, Malinowski writes, “saves man
from a surrender to death and destruction” (51). (As we all know, Noah, his
family, and the animals survive to repopulate the earth.) It is telling, however,
that as I was updating this essay in late March of 2014 on the cusp of Noah’s
momentary release, Aronofsky described it as “a fantasy film taking place in
a quasi-Biblical world” (Friend 56). A few days later, the Variety reviewer
echoed this reference to fantasy, describing the film’s major battle sequence
6. In my project here, I follow the same exclusions and inclusions that guide
Fowkes’s generic discussion of fantasy. She excludes from her corpus sf and horror
films, both of which have their own established generic status, prototypes, and
variations. She does, however, include superhero films, which, although often linked
to sf, mark their heroes as, indeed, fantastic and share few of sf’s other interests or
themes. For the sake of clarity and also to avoid unnecessary double counting, I have
also excluded those very few films and television series that could be relegated to either
or both sf and fantasy, such as The Twilight Zone (1959-64), The X-Files (1993-2002),
and Lost (2004-2010). I have also excluded all animated films and television series.
7. The series was pitched to the networks early in 2002 but was turned down at the
time because of its fantastical nature.
8. Under the Dome’s executive producer Neal Baer relates the show’s success to
“the nation’s psyche,” explaining, “We’re all trapped under this biodome with
dwindling resources, … and we’re all worried about what the outcome is going to be”
(Battaglio 5).
9. There is an expansive classic and contemporary literature on magical thinking,
its logic and its laws. In concert with Malinowski’s much earlier essay, my
contemporary sources here are Rozin, Millman, and Nemeroff; Kerinan; St. James,
Handelman, and Taylor; and, in a more popular vein, Matthew Hutson.
10. This is a quite different view than that of Bruno Bettelheim, a Freudian who
saw fairy tales as precisely helping children to adjust to—and cope with—the emotional
turmoil caused by trying to make sense of ambiguity and contradiction in the world as
it is.
11. Obviously, however significantly weakened, our older forms of Enlightenment
logic are still with us. It is of note that, particularly on television, the ambiguous space
of fantasy occasionally attempts to reconcile Enlightenment logic and magical thinking.
For example, although both Grimm and Sleepy Hollow focus on supernatural characters
and events, they are also police procedurals.
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ABSTRACT
This essay speculates about the generic ascendancy of fantasy in American popular
movies and television series since the millennium—and the correspondent
disenchantment and decline (although not disappearance) of science fiction. This shift
to fantasy in American culture seems the result of a number of discrete but coincident
cultural phenomena: major advances in CGI technology and changes in film industry
economic strategies; the inappropriateness of postmodern irony after 9/11 and the
ongoing (and highly visible) catastrophes to follow (wars, climate change and its
disastrous consequences, global financial collapse, mass shootings, political gridlock);
the perceived failure of science and “rational” thought to solve major problems; and,
most important, the impact of digital technology and consumer electronics on our daily
lives—and our modes of cognition. The essay argues that all of these phenomena have
encouraged (and in the case of digital technology, enabled) the rise of a form of
associational logic known as magical thinking—and fantasy film and television as its
primary mode of expression. The development of this argument draws upon
quantitative and qualitative data about the shifting popularity of sf and fantasy film and
television from 2000 through 2013, as well as anthropologist Bronis³aw Malinowski’s
1925 essay “Magic, Science and Religion” and more contemporary social science
research on magical thinking.