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Table Of Contents
1 Se Advanced Spell Points System
1.1 Introduction
1.2 Using Spell Points
1.3 Spell Points per Level
1.4 Can't find your class?
1.5 Launching spells with Spell Points
1.6 Recovering Spell Points
1.6.1 Natural Recovery (Druid -Cirele of Land)
1.6.2 Arcane Recovery (Wizard)
1.7 Gritty High Magic Variant
1.7.1 Runaing out of Spell Points
1.7.2 Casting Spells without spell points
CREDITS
Art and illustrations
Gibran: Images on page 3 and 4
annewinf Cover and images on page 5, 7 and 8
Impagination
The Homebrewery.
Advanced Spell Points System
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8INTRODUCTION
‘This set of rules replace the variant rules about Spell Points.
(DMG pag.288 ).
Nothing wrong with those rules, but my group and I needed
something more flexible and easy to understand without big
numbers and complex calculations during the gaming sessions,
The Magic System here presented was tested and refined
during @ 2 years campaign, it may not fit everybody taste, but T
assure you that when your players starts getting used to it, they
will see it as the most natural way of casting spells.
Usually players enjoy spell points more, compared to spell stots,
due to the higher flexibility and freedom they get casting spells.
Be aware that the spell point system presented here will change
the balance of the game, casters will fecl more powerful, at least
at low levels, with more low level spells to cast per long rest. This
will be balanced at higher Ievels, with less high level spells.
Overall they will be able to cast less high level spells. The same
happen with the variant presented on the DMG, but here there is
‘no hard limit to one 6th level spell or higher per dav.
With this system an powerful mage could even decide to cast 2
level 8 spells in a row, but that will drain almost all his magic
leaving him powerless for the rest ofthe day:
Be sure to explain this to your players, if you wish to use this
system,
Want more power?
Maybe you run 2 campaign in a High Magic setting or just if you
lke ior your players need more power. You wil fine the Get High
Magic Variant tothe cules at the end ofthis document, it wil allow
magic user to cast even more spells, even when they run out of
Spel Points, but the cost can be very pricey!
Introduction - Using Spell Points
USING SPELL POINTS
Using the Advanced Spell Points System is easy and feels
natural, you don't need to track Spell Slots, just the maximum and
actual Spell Points. Just like Hit Points.
You can never use more Spell Points than your maximum.
You don't need to look throught a table to know hom much a
spell points a spell costs, low level spells costs a number of spel
points equal to the level ofthe spel, if you launch a Level 1 Cure
Wounds it will cost 1 Spell Point, if you wish to cast it at higher
evel (using an higher level slot as per basic rules) it will cost 2 SP
launching a spell at 2nd level, 3 SP at 3rd level and so on. Highest
level spells have their cost doubled or tripled.
Here is all you need to remember to know the cost of your spells:
Cantrips costs 0 spell points.
Level 1 f0 5 spells costs an amount of spell points equall to the
spell level
Level 6 and 7 spells cost is doubled.
Level 8 and 9spells cost s tripled.
Every other rule about spelleasting remain the same as basic
rules. There is no hard limit to the number of spells you ean cast
but, as you will see may be almost impossible to east more than
‘one 9th level spell per Long Rest as the Spell Points are limited,
and one 9th level spell costs 27 Spell Points and can drain most
fof your magic powerSPELL POINTS PER LEVEL
Every class has a set number of Spell Paints per level, as shown in the following tables. Warlock and Pact Magic users use different
rules, see Page 6,
Use the following tables to determinate the base Spell Points depending on you class and your level in that class. Sum the number
indicated and your Spelleasting Ability Modifier to obtain your total maximum Spell Points. For example a wizard will add his
Intelligence Modifier, a Ranger the Wisdom Modifier and so on. The Casting Limit represent the maximum spell level you can cast at
your current level.
‘Wizarp, Barp, Cieric, Daur, SoRcERER
Caster Level Spell Points
Ast 1+ mod.
2nd 2+ mod.
ard 4+ mod,
4th 5+ mod,
sth 84 mod.
6th 10+ mod.
7th 12+ mod.
8th 14+ mod,
sth 18 + mod.
loth 21+ mod.
st 24+ mod.
Vand 24+ mod.
13d 27 + mod.
14th 27+ mod
15th 31+ mod.
16th 31+ mod.
17th 36+ mod.
18th 38 + mod.
19th 41 + mod.
20th 45 + mod.
Casting Limit
Ast
Ast
and
2nd
3rd
3rd
ath
ath
Sth
Sth
6th
6th
7th
7th
ath
8th
Sth
Sth
9th
Wizard, Bard, Cleric, Druid, SorcererRANGER, PALADIN
Caster Level Spell Points Casting Limit
Ast °
2nd 1+ med. Ist
3rd 2+ mod. Ist
4th 2+ mod. Ist
Sth 44 mod. 2nd
6th 44 mod, 2nd
7th 5+ mod, and
8th 5 + mod. and
oth 8+ mod. 3rd
Toth 8+ mod, 3rd
vst 10+ mod, 3rd
Vand 10+ mod, 3rd
13rd 12+ mod, 4th
14th 12+ mod, 4th
15th 14+ mod. 4th
16th 14+ mod, 4th
17th 18 + mod, Sth
Vath 18 + mod, Sth
19th 21+ mod, Sth
20th 21+ mod, Sth
Ranger, PaladinArcane Trickster, ELpRiTcH KNIGHT
Caster Level
Ast °
2nd °
3rd
4th
Sth
6th
7th
8th
oth
Toth
1th
12th
13th
14th
15th
16th
17th
Vath
19th
20th
‘WARLOCK AND Pact MAGIC
A Pact Magic user with this system will get a number of Spell
Points equal to theyr level, the spell cost is calculated as normal
(cee page 3). So for example a Level 3 Warlock will get 3 Spell
Points.
‘The Pact Magic feature is changed as follow.
Pact Macic
Your arcane research and the magic bestowed on you by your
patron have given you facility with spells,
CANTRIPS
You know two eantrips of your choice from the warlock spell list,
You learn additional warlock cantrips of your choice at higher
Fevels, as shown in the Cantrips Known columa of the Warlock
table.
SPELL Ponts
The Warlock table shows how many spell points you have. The
table also shows your Casting Limit. You cannot cast a
level is higher than your Casting Limit. To cast one of your
poll if it's
6
Spell Points
Casting Limit
warlock spells of Ist level or higher, you must expend a number of
‘Spell Points based on the spell level (see nage 3)
You regain all your expended Spell Points when you finish a
Long Rest or a number of Spell Points equal to half your Level at
the end of a Short Rest.
For example, when you are Sth level, you have
To cast the Ist evel spell Thunderwawe you must expend 1 Spell
pell Points.
Point, you can expend more Spell Points to cast Thunderwawe at
an higher level.
ELpRITCH INVOCATIONS AND SPELL POINTS
When an Eldrtiteh Invocation requires you to expend a Warlock,
Spell Slot, you will instead expend a number of Spell Points equal
to your Casting Limit.
‘When an Eldrtiteh Invocation allows you to cast a spell without
cexpendind Spell Slots you can cast that spell without expending
Spell Points.
Arcane Trickster, Dietrich KnightWARLOCK AND Pact MAGIC CLASSES
Caster Level
Ast 1
2nd
3rd
4th
Sth
6th
7th
8th
oth
Toth
st
Vand
13rd
14th
15th
16th
17th
Vath
19th
20th
CAN'T FIND YOUR CLASS?
The tables you see above are just a fast reference for the most
common classes in the PHB, you can easily calculate the spell
points for every class, including homebrew or custom classes,
here is how:
MANUALLY CALCULATING SPELL POINTS
Spell point calculation is based on your regular Spell Slots, you
need to check how many spell slots you character should have ata
given level based on his class,
Every Spel level:
a Asclevel spell sot has a value of 1
18 Ast-level spell slot has a value of 2:
Slots has a value determined by i
‘a Sth-level spell slot has a value of 5;
‘a Sth-level spell slot has a value of 9
Get the value of every Spell Slot you have, sum all those values
and than divide the total by 2 (rounding up). This will give you the
Warlock
Spell Points
Casting Limit
Ast
Ist
2nd
2nd
3rd
3rd
4th
4th
Sth
Sth
Sth
Sth
Sth
Sth
Sth
4th
Sth
Sth
Sth
Sth
‘base Spell Points. Now sum your Spelleasting. Ability Modifier
and you are ready to go.
The formula can be resumed this way:
“Multiply every Spell Slt by its level
Sum the results,
Divide by 2 (rounding up)
Example:
Checking his class table, a Level 4 Wizard gets Four 1st level
Slots and Three 2nd level Slots,
That will give us 5 Spell Points, calculated as follow:
Four Istlevel Slots (4x 1)=4
‘Three 2ndlevel Slots (3x 2)= 6
‘Sum all the previous results (6+4)=10
Divide the sum result hy two (10 *2)=5
Remember Warlocks ae excluded from this rule. They get a number
of spel points equal theyr Warlock levelCASTING SPELLS WITH SPELL
POINTS
You now know how many Spell Points you have, but how you east
a spell with those points?
When you want to cast a spell or use an ability that would
normally consume a spell slot, follow every other rule about
casting as normal, as we already anticipated just subtract the level
of the spell from your spell points pool.
Spell cost in Spell Points
Spell slot Cost
‘Ist - 5th Slot Level x1
6th-7th Slot Level x2
8th- 9th Slot Level x3,
For example ifyou cast a 4th level spell you will remove 4 Spell
Point from your maxi
A Tth level spell has
Spelt Points.
A 8th level spell has it’s cost tripled, casting it will drain 24
‘Spell Points from your pool.
's cost doubled, casting it will drain 14
Just remember:
You cannot cast a spell with a level higher than your
limit
sting
You cannot cast a spell if you don't have enough spell points
remaining.
For example if you are a Dth-level wizard and want to east a Sth:
level spel, but you only got 4 Spell Points remaining that day, you
can't east it
You can choose to cast a Ist, 2nd, 3rd or AU-level spel instead.
RECOVERING SPELL POINTS
Usually you recover all your expended Spell Points at the end of a
Long Rest, some classes have unique features that allow them to
recover Spell Slots after a Short Rest, those features are replaced
as follow:
Narurat Recovery (Drurp - Circte oF
Lanp)
Starting at 2nd level, you can regain some of your magical energy
by sitting in meditation and communing with nature. During a
short rest, you recover a number of Spell Points equal to your
Proficiency Bonus.
You can't use this Feature again until you finish a long rest.
For example, when you are a dth-level druid, you ean recover 2
Spell Point.
Arcane Recovery (W1zARD)
You have learned to regain some of your magical energy by
studying your spellbook. During a short rest, you recover a
‘number of Spell Points equal to your Proficiency Bonus.
You can't use this feature again until you finish a long rest.
For example, when you are a 4th-level wizard, you can recover 2
Spell Points.
OTHER RULES
Some class feature or privilege can affect how many spell slots you
have or can create. Usually no other calculation is needed, just
convert the slot level directly into spell points. For example the
‘Sorcerer Flexible Casting allow the creation of spell slots, if you are
creating 2 Tst level slot you get 1 spell pair
2nd level slot you get 2 spell points and so on.
If any ably or privilege requires to expend a spell slot you just
expend a number of spell points equal the slot level you would
if you are creating a
Recovering Spell Points
eiGritty HicH Macic VARIANT
admit, in my D&D group we'd always use this variant rule, for us
ppart of the standard and not a variant, because itis fun and
add some tisk for players.
decided to present it here as a variant rule because it may not
appeal everyone but I recommend using it, if you want to get the
‘most out of this spell point system.
Remember that this variant will make your spelleaster more
powerful, an high Fevel magic user could be able to cast 2 Sth-level
spells per day
You may want to limit that by setting an hard limit to a single
‘Sth-level spell per long rest.
RUNNING OUT OF SPELL POINTS
When you reach 0 Spell Points you are done, you can't cast any
more spells. The day is over for you and you must hope no other
big fight will occur and that you will est and dream peacefully to
recover your magic, But.. you know. that's never the ease..
‘Sometime you and your team are running out of resources, your
party hit points are low, your spell points are almost over and all
you need is to cast that spell that can save your friends life, you
would do anything, even give your own fife to be able to call that
magic hidden in your soul,
"Now you can!
CASTING SPELLS WITHOUT SPELL POINTS
If you want to cast a spell but your spell points are not enough,
‘you can call the energy needed directly from your your life force.
Your body is consumed, black veins appear on your skin, The
effort to cast this way could kill you.
You suffer a reduction of your hit point maximum and could get
level of exhaustion.
You still cannot cast a spell with « level higher than your casting
Jimi
‘HIT POINT MAXIMUM REDUCTION
You are casting spells using your own life, you sacrifice your hit
point maximum equal the spell cost in Spell Points x 2, and
risk one level of exhaustion.
‘When you cast a spell and you have not enough spell points to pay
its cost, your eurrent spell points pool drop to 0 automatically.
‘Then you must reduce your hit point maximum accordingly to
the full cost of the spell x 2. Docsnit matter how many spell
points you have remaining, the hit point loss is always equal to the
double of the spell cost.
If your hit point maximum drop to 0 you die instantly!
No saving throw!
Recovering your Hit Point Maximum
‘When your hit point maximum is reduced this way, you can only
recover part of it atthe end of a Long Rest, and you will recover @
number of hit points maximum equal to your Proficiency Bonus.
Gritty High Magic Variant
EXHAUSTION
Every time you try to use your own life to power your spell, your
ody and your soul are consumed by the effort, not only your hit
point maximum is reduced, but you must make a Constitution
Saving Throw CD 10 + hit point maximum reduction
(remember this isthe full cost of the spell x 2)
Afailure means you get I level of exhaustion.
Example:
Ifyou are a 9th level wizard and want to cast a Sth level spell, but
‘you only got 4 Spell Points remaining, you can still cast it. Your
spell points drop to 0 and your hit point maximum is reduced by
10.
‘Now you make a Constitution Saving Throw CD 20 (10 +10). IF
-you fail you also get I level of exhaustion.
You will recover your exhaustion normally at the rate of 1 level
of exhaustion per Long Rest, and your hit point maximum at the
rate of 4 per Long Rest (since your proficiency bonus is 4 at 9th-
level).
At the end of your first long rest you will recover 1 level of
exhaustion and 4 hit point maximum of the 10 lost.Founpry VIT MODULE
A Foundry VET module exists that support this Spell Point system, if you use Foundry (0 play your campaigns online and enjoy this
‘magic system you can find it here: hitns:/github.com/misthero/dadSe-spellnoints
This module and this magic system are not in any way endorsed by Foundry Vit.
DUNGEONS & DRAGONS, DAD, Wizards of the Coast, Forgotten Realms, Ravenlofi, Eberron, the dragon ampersand, Ravnica and all
‘other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under
the Community Content Agreement for Dungeon Masters Guild
All other original material in this work is copyright 2019 by Luca Tortora and published under the Community Content Agreement for
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