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Stuart J. Barnes
Tel: +64-4-463-6885
Fax: +64-4-463-5446
Stuart.Barnes@vuw.ac.nz
Eusebio Scornavacca
Tel: +64-4-463-6697
Fax: +64-4-463-5446
Eusebio.Scornavacca@vuw.ac.nz
Title:
Abstract:
The escalation and convergence of distributed networks and wireless telecommunications has
created a tremendous potential platform for providing business services. In consumer markets,
mobile marketing is expected to be a key growth area. The immediacy, interactivity and
mobility of wireless devices provide a novel platform for marketing. The personal and
ubiquitous nature of devices means that interactivity can be provided anytime and anywhere.
However, as experience has shown, it is important to keep the consumer in mind. Mobile
marketing permission and acceptance are core issues that marketers have yet to fully explain
or resolve. This paper provides direction in this area. After briefly discussing some
background on mobile marketing, the paper conceptualises key characterics for mobile
marketing permission and acceptance. The paper concludes with predictions on the future of
Stuart J. Barnes
Management, Victoria University of Wellington. He has been teaching and researching in the
information systems field for over a decade. His academic background includes a first class
degree in Economics from University College London and a PhD in Business Administration
from Manchester Business School. His current research interests include evaluating web site
has published three books and more than fifty articles in leading conferences, academic
Eusebio Scornavacca
Eusebio is Teaching Fellow of Electronic Commerce and PhD candidate at the School of
Wellington, Eusebio spent two years as a researcher at Yokohama National University, Japan.
Rio Grande do Sul, Brazil. Eusebio has published and presented more than twenty articles in
conferences and academic journals. His current research interests include mobile business,
Mobile devices have been one of the fastest adopted consumer products of all time [1, 2, 3, 4].
commerce to leverage the benefits of mobility [5, 6, 7]. Mobile e-commerce, commonly
known as m-commerce, can be defined roughly as the ability to purchase goods or services
through a wireless Internet-enabled device [5, 7, 8, 9, 10, 11, 12]. According to a new study
by Telecom Trends International [13], global revenues from m-commerce could grow from
of the fixed-line personal computer. This mobile Internet revolution is leading current e-
commerce business models to a reconfiguration [14]. Mobile commerce is not included in the
traditional e-commerce market models per se, but m-commerce will be able to increase the
overall market for e-commerce, because of its unique value proposition of providing easily
personalized, local goods and services at anytime and anywhere [6, 15]. Due to current
security for transactions, minimum screen size, display type, and the relatively impoverished
As each mobile device is typically used by a sole individual, it provides a suitable platform
for delivering individual-based target marketing. This potential can improve the development
of a range of customer relationship management (CRM) tools and techniques [17]. Many
analysts are pointing out that marketing will be the leading mobile commerce application [1,
6]. It is believed that in the near future marketing through the mobile phone will be as
flourish if the industry attempts to apply only basic online marketing paradigms to its use; the
medium has some special characteristics that provide quite a different environment for ad
key tenet is likely to be that consumers only receive information and promotions about
products and services that they want or need; one of the most important aspects to consider is
versions of generic information [18]. Sending millions of messages to unknown users (known
as spam) or banner ads condensed to fit small screens [19] are doubtless unlikely to prove
This paper aims to explore the peculiarities of mobile-oriented marketing, focusing on issues
of permission and acceptance, and some of the possible business models. The following two
sections provide a basic review of the technological platform for mobile marketing and an
fourth section presents a conceptual definition and model for permission on mobile marketing
applications, while section five provides a model for mobile marketing acceptance and
examines a number of possible scenarios for mobile marketing, based on the previous
analysis. Finally, the paper rounds off with some conclusions, further research questions, and
Kalakota and Robinson [4] define mobile marketing as the distribution of any kind of
message or promotion that adds value to the customer while enhancing revenue for the firm. It
is a comprehensive process that supports each phase of the customer life cycle: acquisition,
support mobile marketing. Here we describe briefly some of the principal components. For a
more detailed discussion see [16] and [18]. The m-commerce value chain involves three key
• Mobile transport. Current networks have limited speeds for data transmission and are
require the user to dial-up for a data connection. The current wave of network investment
will see faster, ‘packet-switched’ networks – such as General Packet Radio Service
(GPRS) - that deliver data directly to handsets, which are, in essence, always connected.
In the near future, third generation (3G) networks promise yet higher transmission speeds
• Mobile services and delivery support. For marketing purposes, SMS (a text-messaging
service) and WAP (a proprietary format for Web pages on small devices) are considered
the key platforms in Europe and the US, with iMode (based on compact Hypertext
Markup Language or cHTML) and iAppli (a more sophisticated version of iMode based
on Java) taking precedence in Japan [20]. For PDAs, ‘webclipping’ is often used to format
• Mobile interface and applications. At the level of the handset and interface, the brand and
model of the phone or PDA are the most important part of the purchase decision, with
‘image’ and ‘personality’ being particularly important to young customers [21]. Figure 1
shows two of the many devices available on the Japanese market in March 2003 [22].
NTT DoCoMo’s P2102V (Figure 1a) is the company's first 3G videophone handset
capable of video clip e-mailing and extended stand-by time, and the first FOMA model to
accept memory cards. NTT DoCoMo’s SH2101V (Figure 1b) is a 3G compatible two-part
terminal - a PDA base unit with a Bluetooth wireless handset. The FOMA SH2101V base
unit has a built-in camera that enables 64kbps real-time videoconferencing - while the
wireless handset is used for voice communication. The FOMA SH2101V has a 3.5-inch,
262,144-color TFT LCD touch-panel screen and a keyboard with a maximum download
speed of 384kpbs.
The next section explores the possibilities and experiences of using wireless marketing on
The wireless Internet presents an entirely new marketing medium that must address traditional
marketing challenges in an unprecedented way [20]. Key industry players in the value chain
providing wireless marketing to the consumer are agencies, advertisers, wireless service
providers (WSPs) and wireless publishers. For agencies and advertisers, the wireless medium
offers advanced targeting and tailoring of messages for more effective one-to-one marketing.
For the WSP, the gateway to the wireless Internet (e.g., BT, AT&T and TeliaSonera), wireless
marketing presents new revenue streams and the possibility of subsidizing access. Similarly,
wireless publishers (e.g., the Financial Times, New York Times and CBS Sportsline), as a
natural extension of their wired presence, have the opportunity for additional revenue and
subsidizing access to content. At the end of the value chain, there is potential for consumers to
experience convenient access and content value, sponsored by advertising [4, 20].
Like the wired medium, marketing on the wireless medium can be categorized into two basic
an alert or SMS (short message service) text message. It is currently the biggest market for
wireless advertising, driven by the phenomenal usage of SMS - in December 2001, 30 billion
SMS messages were sent worldwide [23]. An analysis of SMS usage has shown unrivalled
access to the age group from 15 to 24 years – a group that has proved extremely difficult to
promoting free content. Any wireless platform with the capacity for browsing content can be
used for pull advertising. WAP and HTML-type platforms are the most widely used. Japan
has experienced positive responses to wireless pull marketing, using iMode. Interestingly,
wireless marketing in Japan has more consumer appeal than marketing on the conventional
Internet. Click-through rates for mobile banner ads during the summer of 2000 averaged 3.6
percent, whilst those for wireless email on iMode averaged 24.3 percent. Click-through rates
for online banner ads on desktop PCs in Japan often average no more than 0.5 or 0.6 percent
[25].
Overall, current push services are very much in the lower left-hand quadrant of Figure 2. Until
the availability of better hardware, software and network infrastructure, services will remain
basic. With faster, packet-based networks and more sophisticated devices, protocols and
software, richer push-based marketing is likely to emerge, pushing the possibilities into the
terms of the wireless technological platform and basic applications of the medium. However,
as yet, we have provided little conceptual discussion. The purpose of this section is to discuss
the key-variables of mobile marketing and present a conceptual model of permission for
In order for mobile marketing to reach its full potential of personalized information available
anytime, anyplace and on any device, it is necessary to understand the key characteristics of
the mobile medium involved. We believe that any mobile marketing application should
• Time and Location. Although two different aspects, we consider them strongly related.
their location, time of day, day of week, week of year, and so on. Individuals may have a
routine that takes them to certain places at certain times, which may be pertinent for
mobile marketing. If so, marketers can pinpoint location and attempt to provide content at
the right time and point of need, which may, e.g., influence impulse purchases [26].
• Information. In particular, data given a context by the user. By itself, data doesn't contain
information can be defined as the result of data processing, which possesses a meaning for
its receiver. Murdick and Munson [27] point out that quantity of data does not necessarily
results in quality of the information. The most important thing is what people and
organizations do with the information obtained and its ability of extraction, selection and
presentation of information pertinent to the decision-making process should be considered
as a decisive factor.
• Personalization: one of the most important aspects to consider is that wireless users
information [18]. The nature of the user, in terms of a plethora of personal characteristics
important influence on how ads are processed. These aspects have already proven to be
important influences on Internet use [28], and, as indicative evidence has shown above,
elements such as user age are proving an important influence on mobile phone usage. The
wireless medium has a number of useful means for building customer relationships.
Ubiquitous interactivity can give the customer ever more control over what they see, read
and hear. Personalization of content is possible by tracking personal identity and capturing
customer data; the ultimate goal is for the user to feel understood and simulating a one-to-
one personal relationship. Through relational links of personal preferences, habits, mobile
usage and geographic positioning data the process of tailoring messages to individual
The combination of the variables mentioned above allows us to understand one of the most
important issues in mobile marketing: permission. Godin and Peppers [29] refer to the
suggest that instead of interrupting and annoying people with undesired information,
companies should develop long-term relationships with customers and create trust through
personal and intimate way. It is well known among marketers that asking for a customer’s
permission is better and easer than asking for forgiveness [11]. In the wireless world, there is
evidence to suggest that customers don’t want to be interrupted - unless they ask to be
interrupted [15].
A mobile phone is a more personal environment than a mailbox or an e-mail inbox, and an
undesired message has a very negative impact on the consumer [15, 29, 30]. As mobile
marketing has a more invasive nature than any other media, a lot of attention must be given to
permission issues in order to make the mobile marketing experience pleasant to the users. The
information received must be of high value to gain the user’s permission. It must produce a
personal preferences, i.e. personalization, of time, location and information. The user should
be able to indicate when, where and what information he/she would like to receive. Here are a
couple examples of how mobile marketing can help consumers and business:
• You are getting ready to go to the airport and you receive a sponsored message saying
that your flight is delayed for four hours. Because of this information, instead of
spending four long and boring hours waiting at an airport lounge, you manage to have
• You let your wireless service provider know that you would like to receive during
weekdays, from 12 pm to 1 pm, information about the menu specials of all Italian
restaurants, costing less than $20.00 and within a mile radius of where you are
located.
Now, let us consider the situation if this information was not customer-relevant, or time- and
location-sensitive. For example, imagine the following scenario. You are in a business trip,
it’s 3:30 pm and you had to forego lunch due to an important meeting. Next, your cell phone
beeps and you receive an offer of a menu special of an unknown restaurant in your hometown.
The value to the recipient of this information is zero, and, moreover, is more likely to have a
negative impact. Figure 3 helps us visualize the concept of permission on mobile marketing.
The idea of a message being sent directly to an individual’s phone is not without legislative
concerns. Indeed, all over the world, privacy and consumer rights issues lead to the promotion
of ‘opt-in’ schemes. In essence, ‘opt-in’ involves the user agreeing to receive marketing
before anything is sent, with the opportunity to change preferences or stop messages at any
time. Several current initiatives and industry groups - such as the Mobile Data Association -
are helping to build standards of best practice for the mobile data industry [31].
consequence, the planning and justification of marketing expenditure becomes more precise.
It also will help the identification of which mobile marketing strategies work and which don’t.
Now we have discussed the technological and conceptual factors surrounding mobile
marketing, let us take examine the variables that influence customer acceptance. Specifically,
this section aims to explore several of the few studies already accomplished on mobile
marketing acceptance and provide a model that summarizes the main variables concerning
this issue.
There is no doubt that mobile marketing is still at an embryonic stage. However, several
recent studies help us to understand some key factors contributing to the penetration and
acceptance of mobile marketing among consumers [30, 32, 33, 34, 35]. The study by Ericsson
[32] had a sample of approximately 5,000 users and 100,000 SMS ad impressions in Sweden;
the Quios study [33] examined 35,000 users and 2.5 million SMS ad impressions in the UK;
and the Enpocket study [30, 34, 35] researched over 200 SMS campaigns in the UK,
surveying over 5,200 consumers - after they had been exposed to some of the SMS campaigns
- from October 2001 to January 2003. The results of the three studies tended to converge,
each pointing out that more than 60 percent of users liked receiving wireless marketing. The
reasons cited for the favorable attitudes to mobile marketing include: content value,
The Enpocket study [30, 34, 35] found that consumers read 94 percent of marketing messages
sent to their mobile phones. It is important to point that all these customers had given
permission to receive third party marketing. Moreover, the viral marketing capability of
mobile marketing was identified by the fact that 23 percent of the customers surveyed by
is that the average response rate for SMS campaigns (15 percent) was almost three times
higher than regular e-mail campaigns (6.1 percent). If delivered by a trusted source such as a
wireless service provider (WSP) or major m-portal, acceptance of SMS marketing (63
percent) was considered comparable to that TV (68 percent) or radio (65 percent).
Notwithstanding, SMS marketing delivered by another source was far less acceptable – at just
35 percent of respondents. Similarly, the rejection level of SMS marketing from a WSP or
portal was just 9 percent, while SMS from other sources was rejected by 31 percent of those
The indicative evidence about customer trust was further strengthened by other findings from
the surveys. For example, 74 percent of customers indicated that WSPs were the most trusted
organisation to control and deliver SMS marketing to their mobile devices. Major brands such
result of the close relationship with the user, SMS marketing typically helps to build stronger
It is important to highlight that the statistics presented above are being materialized in the
form of profits mainly by mobile marketing and content sponsorship. Some marketers are
using the sponsorship revenue model by conveying brand values through association with
mobile content that fits the company’s product or corporate image [4]. Features such as
mobile barcode coupons are allowing a better measurement and understanding of return on
The indicative evidence and discussion above provides strong hints towards three main
WSP control and brand trust. Figure 4 presents a conceptual model for mobile marketing
The model allows us to forecast eight scenarios for mobile marketing acceptance. Table 1
summarizes the different scenarios. An example for scenario 1 would be if a trusted brand
such as Coca-Cola sent a marketing message through the user’s WSP (e.g., Vodafone) with
his or her permission. In this situation, all the variables have a high level and the message
should be highly acceptable to the customer. At the opposite end of the spectrum, in scenario
8, an unknown company (brand) sends a message without WSP control and without user’s
Scenarios 4 and 5 point out an element that requires further detailed investigation. We believe
that the most important variable in this model is “user permission”. For example, if Coca-Cola
sends a message via an operator to a user that has not granted permission (scenario 4), it
should have a lower acceptance than a brand with low trust that sends a message without
WPS control to a customer that granted permission. This assumption is supported by the fact
that the great majority of the consumers interviewed by [34] are fearful that SMS marketing
will become comparable to e-mail marketing with high levels of unsolicited messages.
The scenarios presented above are based on literature and on secondary data from the three
studies previously approached. It would be interesting, in the near future, to substantiate this
WSP control can directly affect how mobile marketing business models are configured. Based
on the findings from the above analysis, we present two basic business models in which WSP
control is the main differentiator (Figure 5). Figure 5a presents a model where the WSP has
full control of the marketing delivery. On the other hand, Figure 5b shows a model where
marketers can send messages directly to users without the control of the WSP.
The results of the studies presented by Ericsson [32], Quios [33] and Enpocket [30, 34, 35]
allow us to presume that the model presented by Figure 5a should be more successful than the
one in Figure 5b. This assumption can also be supported by the fact that a WSP is usually
more highly trusted by the consumers and possesses the technological capabilities to limit the
delivery of messages. In addition, consumers interviewed by Enpocket [34] expressed a
strong preference for the WSPs to become the definitive media owners and permission
holders – possibly as a consequence of bad experiences with internet marketing using non-
targeted SPAM mail. Another issue to be taken in consideration is how WSP control can
affect the revenue model for mobile marketing. In Figure 5a, the WSP can easily charge the
marketers for using its services, but in Figure 5b, this becomes a difficult task.
7. CONCLUSIONS
The immediacy, interactivity and mobility of wireless devices provide a novel platform for
marketing. The personal and ubiquitous nature of devices means that interactivity can be
provided anytime and anywhere. Marketing efforts are potentially more measurable and
traceable. Furthermore, technologies that are aware of the circumstances of the user can
Notwithstanding, it is important to keep the consumer in mind; the key to success is the
management of and delivery upon user expectations. A key aspect of mobile marketing is
likely to be obtaining permission from the users to send information to their mobile devices.
Already, the wireless Internet has demonstrated the need for temperance; the wireless Internet
complementary channel for services. Further, aside from initial pilot investigations, it is not
abundantly clear how consumers will respond to the idea of mobile marketing. Clearly, the
although it is expected that consumers will not tolerate receiving messages without
permission, more work is still needed to explain how consumers give permission to receive
mobile marketing.
marketing is SMS based (simple push services - lower left-hand quadrant of Figure 2). The
next generation of devices and networks will be important in the evolution of wireless
marketing; higher bandwidth will allow rich and integrated video, audio and text. In addition,
considerable effort is needed in building consumer acceptance, legislation for privacy and
data protection, standardizing wireless ads and creating pricing structures. If these conditions
hold, wireless could provide the unprecedented platform for marketing that has been promised.
Clearly, it is too early to tell, but future research aimed at examining these fundamental issues
will help to further understand the implications of permission based mobile marketing.
8. REFERENCES
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commerce. International Journal of Mobile Communications, Vol. 1, Nos. 1/2, pp. 35-56.
October, 25.
3. de Haan, A. (2000). The Internet Goes Wireless. EAI Journal, April, 62-63.
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7. Siau, K. and Z. Shen (2003). Mobile Communications and mobile services. International
commerce. International Journal of Mobile Communications, Vol. 1, Nos. 1/2, pp. 167-
179.
9. Sigurdson, J. And P. Ericsson (2003). New services in 3G – new business models for
strumming and video . International Journal of Mobile Communications, Vol. 1, Nos. 1/2,
pp. 15-34
10. Barnes, S.J. (2002a). Under the Skin: Short-Range Embedded Wireless Technology.
12. Sadeh, M.N. (2002). M Commerce: Technologies, Services, and Business Models. John
13. Telecom Trends International (2003). M-Commerce Poised for Rapid Growth, says
14. Evans, P.B. and T.S. Wurster (1997). Strategy and the New Economics of Information.
15. Newell, F. and K.N. Lemon, (2001). Wireless Rules: New Marketing Strategies for
16. Barnes, S.J. (2002b). The Mobile Commerce Value Chain: Analysis and Future
17. Seita, Y., Yamamoto, H. and T. Ohta (2002). Mobairu wo Riyoushitari Aiaru Taimu
18. Barnes, S.J. (2002c). Wireless Digital Advertising: Nature and Implications.
19. Forrester Research (2001). Making Marketing Measurable [available online from:
and Advertising Based on the First National Mobile Marketing Trial. WindWire Inc.,
Morrisville NC.
21. Peter D. Hart (2000). The Wireless Marketplace in 2000. Peter D. Hart Research
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Lessons from SMS Messaging and Co-opetition. In Proceedings of the 36th Hawaii
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27. Murdick, R.G. and J.C. Munson (1988). Sistemas de Informacíon Administrativa.
28. OECD (2001). Understanding the Digital Divide. OECD Publications, Paris.
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Friends, and Friends into Customers. Simon & Schuster, New York.
30. Enpocket (2003). The Response Performance of SMS Advertising [available online
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18 May, 2003].
Table 1: Scenarios for mobile marketing acceptance
Type of Advert
platforms) Webclipping ad
SMS ad
Simple WAP alert Simple iMode page ad
Simple iMode alert Simple WAP page ad
Simple
Push Pull
Mode of Access
Information
Permission
Location
*(A)
* A - receives ad.
*(B) * B - does not receive ad.
Time
BRAND
TRUST High
High
USER’S
High PERMISSION
WSP
CONTROL
(a) MARKETERS WSP USERS