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Huge monstrosity, neutral evil

Armor Class: 17 (patchwork half plate)


Hit Points: 162 (25d8+50)
Speed: 35 ft.

STR DEX CON INT WIS CHA


20 (+5) 14 (+2) 16 (+3) 12 (+1) 14 (+2) 10 (+0)

Saving Throws: Str +9, Wis +6


Skills: Perception +6, Stealth +6
Damage Immunities: Bludgeoning, piercing, and slashing damage
from non-magical attacks not made with silvered weapons
Senses: Darkvision 60 ft.; passive perception 16
Languages: Common, 2 others
Challenge: 9 (5,000 XP)

Legendary Resistance (2/day). If the Ascendant Greatwolf fails a


saving throw, it may choose to succeed on it instead.
Magic Weapons. The Ascendant Greatwolf’s weapon attacks are
magical.
Keen Senses. The Ascendant Greatwolf has advantage on Wisdom
(Perception) that rely on hearing or smell.
Hunter’s Brutality. The Ascendant Greatwolf’s attacks score a critical
hit on a roll of 19 or 20.
Long Stride. The Ascendant Greatwolf may Dash as a bonus action.

ACTIONS
Multiattack. The Ascendant Greatwolf makes three Battleaxe
attacks and one Gore attack.

Battleaxe. Melee Weapon Attack. +8 to hit, reach 10 ft., one target.


Hit: 2d8+5 slashing damage.

Gore. The Ascendant Greatwolf targets a humanoid within 30 feet


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of it and more than 5 feet away from it. It then moves up to 30 feet
in a straight line towards it, provoking no attacks of opportunity.
The target must then make a DC 17 Dexterity saving throw. If it fails,
the Ascendant Greatwolf deals 2d8+5 piercing damage to it and
may either knock the target prone or push it up to 10 feet away.

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