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Archaeologist

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Archaeologists are guys who for seemingly no reason search dangerous tombs, forgotten cities, and other
random mysterious locations. While it is commonly thought they are in it for the treasure, they rarely leave with
anything as they run from the site due to tribesmen, Nazis, dinosaurs, horrors from beyond the stars, etc. They
commonly have a bullwhip and pistol. Being one in any setting involving Cthulhu (with the exception of
Eternal Darkness: Sanity's Requiem) invariably means a slow and painful death at the claws of monsters beyond
reason.

You should be willing to beat things to death with a shovel or slit their throats with a trowel before considering
this career in an RPG.

Pathfinder
Archaeologist is one of the more notable Bard archetypes. It
trades the typical Bard party buffs for selfish ones and Rogue
skills. It does pretty well in a skill monkey role, just as long as
you don't expect it to support the party.

2e

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expanding it (https://1d4chan.org/index.php?title=Archaeologist&action=edit)

An archetype that any class can take. A good one to take if your
doing a lot of dungeon delving. In addition to being good with
traps and learn magic to help with exploration, you are also gain
bonus when rolling about the culture (Like knowing where they
keep their treasures, or how to say "I'm your god" in the native
tongue).

The Archetypes of Pathfinder 2nd Edition[Expand]

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