The document discusses the goal of democratizing game development through Unity by making game technology simple and accessible. While Unity has made development easier, building games still requires teams of different specialists like artists, animators, programmers. As most developers do not have large budgets or teams, Unity looked to solve this problem by creating the Unity Asset Store, a platform for Unity users to share, trade and sell assets, tools, and services to help independent developers access resources typically available only to larger teams. The asset store will be demonstrated.
The document discusses the goal of democratizing game development through Unity by making game technology simple and accessible. While Unity has made development easier, building games still requires teams of different specialists like artists, animators, programmers. As most developers do not have large budgets or teams, Unity looked to solve this problem by creating the Unity Asset Store, a platform for Unity users to share, trade and sell assets, tools, and services to help independent developers access resources typically available only to larger teams. The asset store will be demonstrated.
The document discusses the goal of democratizing game development through Unity by making game technology simple and accessible. While Unity has made development easier, building games still requires teams of different specialists like artists, animators, programmers. As most developers do not have large budgets or teams, Unity looked to solve this problem by creating the Unity Asset Store, a platform for Unity users to share, trade and sell assets, tools, and services to help independent developers access resources typically available only to larger teams. The asset store will be demonstrated.
The whole goal of what we’re trying to do is democratizing game development.
We went about it the
way know how to; which was taking really advanced game technology. Packaging it, making it very simple. Spending all those extra cycles to figure out where can we simplify where can we make it easier. And then of course figuring out a workable successful scalable business model that allows us both to stay alive and give Unity to a lot of users. And that’s been working; we’re profitable, everything is going right, we’re growing and we’re reaching new people. But we also realized that there’s problems that remain even once you make game development really easy. If that makes sense. So what we see is that you can make the tool even easier, and we’re still making it easier we’re not giving up on that there’s a lot more to do there. But even in a fantasy world where we made Unity so it’s all just single play; almost like make my game button, problems still remain. And one of those problems is that game development, or interactive 3D of course Unity is used for a lot of other things. It requires a team; It requires artists, it requires animators, it requires different types of programmers. You know graphics programmers that do shaders, it requires hardcore guys that do physics programming, that to AI and all the parts of AI that there are. On top of the gameplay scripters and designers etc… Having a big team is sort of a luxury of a big company, or having a stable team at least is a luxury of a big company with a big budget. Of course a lot of you are from those companies but many many of you are not. And so we started thinking about this problem and then we realized that the community was already solving some of this; you know people where sharing a lot of assets giving stuff to each other but also starting businesses selling extension to unity, selling tools to unity, selling services etc… So we looked at this problem and around a year ago we started working on a solution for it and we call the solution the unity asset store and it’s a platform for sharing and trading between unity users and it’s a pretty wild piece of software and I’m gonna ask lead developer XYZ to join me and actually demo it with us.