You are on page 1of 29

A Dicey Prospects Production

Welcome one and all.

This is the second part to the wonderfully whimsical catalogue of the Divines part one. With
their powers combined you the reader will have the complete catalogue of the divine the
fabled d100 Gods use this power wisely, or with great cruelty we dont mind.

This was the product of James McDicey and Lyall Thunderace.

Special thanks to you, the reader, I hope you enjoy it.

Fancy Funding our addiction to shiny maths rocks? We accept tips at Ko-FI

ko-fi.com/diceyprospects
51 Lady Luck (T,N) 76 Silica Gargantua (T,N)

52 MinMax (C,N) 77 Ruben Goldhill (L,E)

53 Thaco (N,G) 78 Lady von Camptov (C,E)

54 Irtziti (L,N) 79 Letmein (L,N)

55 Throg the violent wanderer (C,E) 80 Catharsis (Varies)

56 Flameo (N,E) 81 Quivex (L,N)

57 Theolist (G,N) 82 The Forgotten One (???)

58 Cedric the easily pleased (N,G) 83 Droon (T,N)

59 Ewesee (L,N) 84 Terrence (L,N)

60 Calous (L,N) 85 Zestifier (L,N)

61 Sillopsybin, (C,G) 86 Berowne the verbos (L,N/G)

62 Lumplor (C,E) 87 The four dancing gods (L,G)

63 Qaufella (L,G) 88 EYELOR (E,O)

64 FFFSGH (C,N) 89 Canis (L,G)

65 Thisslythwynth (C,G) 90 Merow Felinus (C,E)

66 Ossifer (N,E) 91 Deilodilite (T,N)

67 Xot (L,G) 92 Gruu (C,E)

68 Gnome Idea (C,N) 93 Cogspring (T,N)

69 Hornistus (C,G) 94 Transposis (T,N)

70 Grand High King Overland (L,E) 95 Xor Palac (C,E)

71 Phil (L,N) 96 Querkus (N,G)

72 Fooniscus (N,G) 97 Leah Tob (N,G)

73 Dominus Terram (L,E) 98 Equinox (C,N)

74 Konsarme (L,N) 99 Graffimond (T,N)

75 100 Ploten Revulant (C,N)


D100 Gods and Goddesses

51. Lady Luck Goddess of Good luck (True, Neutral)

Those who live by the sword die by the sword; the same could be said for luck. Lady luck is
often worshipped by those that make a living at the gambling table, through their own little
rituals like never eating anything red on Tuesdays they hope to win the ladies favour and be
blessed with good fortune. While the lady does have many petitioners she has no official
clergy and no divine clerics have ever been seen which does bring up some worrisome
questions such as whether or not lady luck exists at all. The truth however is that those that
believe in the lady definitely FEEL Luckier and really isn't that what matters?

Artefacts of the Divine: lady lucks coin. This immensely rare artefact resembles a simple
gold coin. One side on this old gold coin is emblazoned with a polehydrol shape with a 20 in
its centre, and on the other side is the face of a smiling halfling. Those that rub the coin
between their fingers will feel that they are blessed with good luck. This has no mechanical
effect, but it does make those holding it feel luckier and maybe that's what matters

52. MinMax, God of the Unbalanced. (Chaotic, Neutral)

MinMax the Unbalancer loves all those who are experts in their field and harbour deep
obsessions. He urges his followers to forget all the unimportant aspects of life such as
bathing and sleeping for example, and embrace one obsession as their true reason for
existing. MinMaxes followers run the gambit from the deeply troubled to the highly talented.
Sometimes his followers are passionate artists who forgo all worldly distractions to paint a
perfect fruit bowl in oils, while others are heroes that hone their skill with the blade to the
point where they accidentally cut through time itself, and erase themself from history.

Artefacts of the Divine:The altar of minmax is found atop the mountain of forgotten
afternoons, and sleepless nights the only way to climb the mountain, is to follow the winding
path of obsession. The mountain is itself a metaphor as well as the path and can appear
anywhere and as any difficult and demanding task. In particular, obsessed and anxious
painters found themselves having to push through a crowd of loud obnoxious and sweaty
orcs to find the altar. The altar itself allows the worshipper to further their passions.In game
terms they can reassign their stat points one for one anyway they like. They can also learn
new skills by forgetting old ones.

53 Thaco, God of strange and unusual armour (Neutral, Good)

Appearing as a strange and terrible figure in an eeny meeny teeny chainmail bikini, Thaco
rewards his followers for wearing less armour. Chainmail bikinis and loincloths are his
particular favourites. You see this because of a strange quirk within what can only be called
the universal constant. It was first noticed that Certain kinds of heroes, generally those who
were conventionally attractive, muscled and mysteriously oily, could avoid mortal blows no
matter how little clothes they wore. These sweaty geniuses were actually followers of an
obscure god known as thaco, originally thaco was worshipped mostly in the great sweltering
steppes where folks honestly couldn't wear platemail without cooking like hams. The religion
slowly spread out from the steppes, finding its home in those who wanted to have adequate
defences, but also show off how many squats they had done.

Artefacts of the Divine: Loincloth of Thaco. This leather loincloth when worn shapes itself to
its wearer, covering everything that needs to be covered to maintain dignity, and will always
keep them modest, even if it somehow doesn't seem possible, like for example when the
wearer is doing a handstand. Characters wearing this item gain all the protective benefits of
a full suit of plate mail but, with all the freedom and breeze of a loincloth. The loincloth will
also additionally provide thermal protection, the wearer finding themselves perfectly
comfortable even in freezing temperatures.

54 Irtiziti, God of the Edge (Lawful, Neutral)

For every traditionally attractive farm kid raised by loving parents who took their
grandparents sword out to adventure, there's an ex-drow slave whose parents were
murdered by mind flayers and uses their own acidic blood as a projectile weapon. These
dark anti-heroes are the blessed of Irtiziti, and may if they are filled with enough ANGST, find
themselves blessed by her, and receive the vaunted EDGE. The all black holy book of Irtiziti
is a confusing mix of poetry, anti inspirational quotes and style guide. Those wanting to court
the goddess and hopefully be blessed by her, must follow the tenets of the edge, such as
wearing all black and never smiling.. The god herself was originally a mortal hero, who after
killing the frost king in his mountain home of Jorl, unfortunately expired during her descent
from hypothermia, after refusing to put on a jumper, over her wicked cool black dragon scale
armour.

Artefacts of the Divine: THE EDGE. A two handed blade, made of still living blood that can
viscerally rip itself into two and reform itself into two smaller blades. Its form can be that of
any two handed blade or pair of single blades.
The Edge only works for those who have embraced the life of Iriziti and that of full blown
ANGST. It will begin to melt and soak into the ground and disappear if they resolve their
deep inner struggles or genuinely smile too often, ironic smiles and grimaces are fine.
The Edge in all forms acts as a +3 blade and gives the following bonuses.
Immunity to charm and fear. You're too badass.
The sword drips with the venom of the user's tortured soul allowing any attack to inflict
painful lasting wounds, stopping all healing on a creature hit by it for an hour while also
inflicting 2d6 additional psychic damage.
When the EDGE claims a victim and kills a creature with a soul, the EDGE empowers its
wielder, healing them equal to 2 of their hit dice.
55 Throg The Violent Wanderer, God of random painful violence (Chaotic, Evil)

Adventurers or "heroes," are all dangerous and powerful people who are supposed to fight
villains and monsters for glory and material rewards. But sadly these "heroes,” may instead
prey on the population of a land instead as peasants fight back a lot less than dragons.
Throg is worshipped by those groups of roaming adventurers who appear like storms,
seemingly falling out of the sky and slaughtering and pillaging villages. Whenever a group of
bloodthirsty humanoid shaped monsters slaughter the innocent or unarmed, they unwittingly
bring the world closer to the world throg wants. With each act of violence, Throg can weaken
the bonds that bind him in the astral sea. With more and more mindless violence to the
innocent, Throg will eventually have the power to smash through reality, and enact his plans
for a cruel violent world on the mortal plane. Luckily very few humanoids worship Throg
actively, for those who enact his teaching are rarely thoughtful enough to pause during their
slaughter to do a quick prayer and maybe burn some incense.

Artefacts of the Divine: Weapon of Throg. Several of Throgs tools of murder have found
themselves into the hands of villains and monsters alike. These weapons grant the wielder
advantage against enemies who are significantly weaker than themselves or unarmed.
However they give disadvantage should they be used on an opponent of greater strength or
one who is better armed.

56 Flameo, The god of Arson (Neutral, Evil)

Sometimes you have to hide the proof of your dark deeds, which can entail getting rid of
messy physical evidence and possibly the witnesses. Arson! The solution to all life's little
problems. At Least that's the motto of Flameo. Depicted as a dragon setting fire to a hapless
village, Flameo was originally an ancient red dragon, who had foregone the usual Hoarding
of treasure and collecting of minions, to focus on her true passion, the flame! She loved the
screams of the targets of her ire as she appeared out of the sky and burned their towns to
ash and rubble. However what she wasn't expecting was a strange cult that began to grow
around her . First it was the survivors of her fires. They believed that the great red flash in
the sky was a god coming to punish the wicked, because only the truly good could survive.
Surely it wasnt survivors' bias. As the cult grew and she aged, she struggled to fly and burn,
luckily her cult had her covered. When she burned the town of Edam into fondue her cult
was able to find her as she was basking in the afterglow. They helped her ascend to
godhood through a ritual burning of her still living body. Now her voice can be heard
whispering to adventurers, and criminals alike. Generally she says burn it, burn it all, or
sometimes more worryingly burn it all, burn it all again!

Blessing: The blessed of Flameo find themselves first and foremost immune to fire damage
however they still feel as though their flesh is burning when exposed to fire.. They also find
that any fire that they light in holy arson is supernaturally hard to put out with regular water.
Only water blessed by a cleric of good alignment will work on it. Visually fires lit by the
blessed of flameo will appear normal till the smoke begins to rise where it forms a silhouette
of a massive dragon watching the fire with glee.

57 Theolist, God of gods (Good, Neutral)

Theolist is the God of Gods which is a strange misnomer that seems to have caught on
much to the delight of the theolist cult, who are enjoying the new found power and wealth.
Theolist is not however the head of a pantheon but actually the God that other Gods pray to.
When you're an immortal being with near limitless power and thousands of followers, it can
be hard to know who to turn to. So the gods in their infinite wisdom turn to one of their own,
when they have to work through their feelings. Originally the god of counselling, theolist
became the councillor of the gods, lending an ever patient ear to the most powerful beings in
the universe. This can be difficult but theolist manages to remain professional. Despite her
new fame as the God of God, she still requires her followers to be accredited by the
Psychiatric Association of Generica before they can become priests. Temples devoted to her
are places of healing for the mind rather than the body, a vital service for those who've ever
encountered or simply thought about gnolls.

Halls of the Divine: The great seat of Theolist. Theolist is of course known for helping the
gods themselves work through their issues, but sometimes heroes need to be listened to as
well. However Counselling and psychiatry can only do so much, when your mind is rendered
into a wrinkled shrivelled mess by horrific mind magic or a psionic blast. Up upon a small flat
hilltop covered in fragrant blossoms and soft grass. A strange stone sits in the centre with a
sloping top surface covered in a red spongy moss. Anyone who sits on the stone will
immediately be cured of any magical effect that affects their mind. This will also cure any
status inflicted by psionic abilities as well as painlessly removing mind parasites.

58. Cedric the easily pleased, God of simple pleasures. (Neutral, Good)

To stand on a beautiful sandy beach with your one true love while watching a sunset is
obviously a wonderful thing, but how often does it happen hmm? Cedric and his followers
focus not on these fantastic one of kind events but with the everyday, little pleasures. For
example, when was the last time you had a really nice cup of tea at just the right
temperature and strength, or the last time you sat down after standing up all day? Those
things happen all the time, and are little pleasurable miracles. Cedric's followers range the
social and fiscal spectrum; some are a simple folk who wish to enjoy life to its fullest
everyday, others are those who want to return to a simpler, more wholesome existence after
living their life in the decadent upper echelons of society. Cedric's followers can be identified
by wearing simple comfortable clothes and wearing cedrics religious symbol and a small
smiling face usually carved from scrap wood and painted yellow..

Blessing: Cedric's Celebration. The carnival of simple pleasures. Held yearly at different
times depending on the locale, this carnival is mostly about enjoying what else, but simple
pleasures. Filling cheap food and plentiful cider, is often ingested while participants play
games and enjoy having a day off. Those who can relax and truly appreciate what they
have, will find themselves blessed by Cedric, finding the next year particularly pleasant and
full of little pleasures. Those who are blessed by cerdic can sometimes be identified by long
contented sighs and quiet exclamations of ooh isn't that lovely.

59. Ewesee, God of convenient light sources (Lawful, Neutral)

Ewesee and her followers believe that the world will fall into chaos should darkness and
shadow overtake the light. Ewesee spends her infinite lifespan and divine powers, to create
new and unusual ways to light up the dark places of the world. Ever wondered why there's
so many glowing fungi in deep dungeons, and bioluminescent corrals in underwater grottos,
its Ewesees influence. Occasionally the god will forget to ensure somewhere is lit adequately
for her followers, but with a divine handwave suddenly an area is lit with glowing glyphs or
ambient mystical lighting. This is when you know she is close. Those who have delved into
the darkness of the world will sometimes mouth a silent prayer to Ewesee, as their torches
grow dim and the ancient glyphs of long dead dwarves shimmer into life. Oftentimes the
Followers of Ewesee will find themselves in uncomfortable situations, being the ones who
have to delve deep into the earth, leading to the clerics travelling in packs armed to the teeth
carrying bundles of torches.

Blessing: Enlightened (once per day) With a handwave the blessed of Ewesee, will always
find themselves with a source of illumination or some way to peirce the darkness, sometimes
this can be as simple as discovering a bundle of torches tucked behind a rock or as extreme
as an angel of light apparating into a darkened torture chamber, to make some light
conversation and provide a light lunch to the faithfull. With the blessing of Ewesee ye shall
always see (motto of the priesthood of Ewesee)

60.Calous, God of muscular protectors. (Lawful, Neutral)

A constant found throughout the multiverse is that it's someone's job to make sure the twerp
with the funny hat and the wand doesn't get killed by an orc. This job falls on the broad
sweaty shoulders of the defenders, the tanks or sometimes even the meat walls. These
unsung heroes find themselves in the muscular embrace of Calous. The god of protectors,
asks politely (but with a big stick) that their followers take the slings and arrows from the
world and come back for more, ever stronger, pushing through the pain and the fear to
march into greatness. Calous cares not for prayer or frippery and has no formal priests
The only temple This god needs is the bodies of the faithful as they strive to grow strong.
Those who wield a sword often will grow hard patches of skin on their hands, these are
called the marks of Calous. True followers of Calous do not fight for their god, only for
themselves, unless of course you present them with a pumice stone or moisturiser then that
is a great sign of disrespect and a heresy that no follower of callus can let stand.
Blessing: The callus of Calous. A fighter with a broad back tired from carrying their entire
team, may find themselves blessed by their god callus. After a time the blessed will find their
skin growing hard and tough like leather. Depending on their devotion characters may find
themselves with different levels of the devotion
Acolyte of Calous, you feel hale and hearty and bursting with vigour gain a hit die (highest
you have) +con mod to your HP
Priest of callus, your skin grows as tough as leather, gain one point of AC, as long as you're
in the good graces of Calous.
Exarch of Calous your bones and muscles grow as hard as stone, Gain +2 to con and
strength and lose a point of dex.

61. Sillopsybin, God of inner and outer visions (Chaotic, Good)

When shamans, oracles and artists need a little oomph in their next expedition into the
realms of the mind, they pray to the green queen, lady of organic vision enhancers.
Sillopsybin acts as the guardian of the gateway into the realm of the spirits, those who ingest
her sacrament, usually herbs or mushrooms are taken into her embrace and thrown into a
place of great and tremendous ever changing beauty. The hallucinatory worlds that pilgrims
of Silopsybin find themselves in, will test them in various ways, pulling out the supplicant's
inner demons, and forcing them to face their own flaws, leaving them a different person after
their experience. When supplicants have proven their worth they will be given strange and
remarkable glimpses into the future. The Priestesses of the Goddess Sillopsybin tend to be
closer to druids and their temples closer to circles in the woods, this works well for
Sillopsybin who enjoys a minor role as a nature God and really isn't it nice to just get away
into nature now and again, climb a tree maybe eat some strange mushrooms?

Artefacts of the divine: The Cube of awakening. A small brown cube about two inches
across. Looking much like a block of incense, the cube of awakening can be identified by the
fact that anything within a three inch sphere of it appears to bend and twist and shimmer with
unimaginable colours (the cube does not) when burned in a fire, incense burner or hooka the
smoke when inhaled has the following properties. All creatures inhaling the smoke become
peaceful and uninclined to fight (they will defend themselves but otherwise cannot engage in
combat) after a few minutes all creatures will enter a shared dream world, where they will be
shepherded by the goddess herself through a fantastical dream quest, facing the fears and
anxieties of those present. Once complete she will answer one question for each participant
with near perfect knowledge. These questions can be about the future but the further into the
future they go the harder it is to predict outcomes.

62. Lumplor, God of inconvenient lumps (Chaotic, Evil)

In a world with magical healing you'd think unsightly cysts and painful but treatable sores
wouldn't be an issue. Well it wouldn't be, if it wasn't for lumplor and his coterie of lumplings.
The great God lumplor appears as a massively lumpy pustolunt two legged creature, whose
lumps occasionally bud off and grow little legs before teleporting to a random location and
attaching to a living creature. This would probably cause more mass panic, if it wasn't for the
fact that all lumplings are invisible till they are attached, Once so attached they will regrow if
removed with anything short of powerful magic. Generally those afflicted can recognise their
lump isn't an average cyst, as it will occasionally giggle when poked. Those blessed of
lumplor can either join the priesthood of lumplor and really lean into that skid, or petition the
god to remove their minor burden. The newly belumped must embark in a complex ritual,
culminating in the ritualistic burning of an offering to Llumplor. Luckily the god isn't
particularly fussy as to what is sacrificed and the particulars of the ritual, as long as it
includes some fancy words and enough reverence, maybe a little blood letting, with the ritual
complete lumplor will detonate his progeny, leaving a scar in the shape of the deities holy
symbol.

"Blessing":Curse of Lumplor. Characters blessed by lumplor will be covered in several


unsightly lumps all over their body that cannot be removed through simple magical or
surgical means. These lumps will periodically giggle at the worst possible moments like for
example when the afflicted is trying to silently stealth past a goblin camp. For removal of
these lumps the belumped must petition Lumplor to end it.

63. Qauffella, God of Healing potions (Lawful, Good)

Not as popular as the goddess of goodberries, Qaufella is still a well worshipped god in the
cities of the world. Qaufella is a god of healing but only if it's contained within a standard 5
ounce round bottomed flask, preferably corked but wax is acceptable in a pinch. Qaufella's
followers are generally alchemists who wish to help those in need, for a reasonable price,
although as is permitted by the charter of alchemists they of course are allowed the heroes
gouge, which is the 300% markup on all potions sold to adventurers. Followers generally are
trying to create what's known as Qaufellas draft, the ultimate healing potion. Similar but
distinct from the philosophers stone, this draft would cause the imbiber to become immortal,
but also cause those so blessed to sweat healing potions (allowing them to make a tidy profit
for little work)

Artifacts of the divine: Draft of Qaufella. When an alchemist has reached an acceptable level
of mastery over their craft, as well as shown their piety to Qaufella, they may be rewarded
with the knowledge of how to brew the ultimate healing potion, the draft of Qaufella. The
ingredients are always incredibly hard to get, and once the potion has been concocted the
knowledge of how to brew it will be forgotten. When drunk the Draft will envelop the drinker
in a pale golden light, fully healing the target and bringing them back from the dead, as long
as they still have flesh to reanimate (does not work on skeletons) it will also restore any
missing limbs or organs. After the golden glow has dimmed the drinker's skin is now a
healthy red glow not dissimilar to a healing potion. The now ruby red imbiber can at will
sweat healing potion. By sticking their finger into a bottle they can produce a number of
standard healing potions equal to half their level rounded down minimum 1. These potions
revert to regular sweat within 24hours of being produced.
64 FFFSGH, God of stubbed toes and minor injuries (Chaotic, Neutral)

Many religious people understand the importance of self flagellation, to purify the body and
mind through pain, and show that you suffer for your god. The god who has found
themselves on the lips of most people during bouts of pain is FFFSGH generally when they
stub their toe. Debate among scholars rages on what came first, the god or the noise you
make when you stub your little toe on a particularly sharp coffee table leg. FFFSGH doesn't
have the masses of dedicated followers to fuel its divine powers, but it doesnt need to,
everytime someone stubs their toe they unconsciously send a prayer to FFFSGH which is
something the few clerics of FFFSGH no all too well, they delight in punishing those who
attempt to avoid the tiny pains of life, they dislike people wearing gloves while they work, or
wear steel toe capped boots, so they will sneak in at night and using the powers given to
them by FFFSGH to sabotage simple non life threatening safety equipment or just move
furniture a couple of inches closer to doors. FFFSGHs only commandments are to embrace
the small pains in life, and to tough through them while all the time praising FFFSGH.

Holy Magicks: Blessings of pain. Wishing to Spread the worship of FFFSGH can be difficult
when so many people try to avoid pain. But the Clerics of FFFSGH have found an ingenious
way around this particular problem: a simple spell to spread the good word. The spell is a
simple cantrip with a range of 30 feet casting time one action Dexterity saving throw no
effect on a pass. On a fail the next time the target moves or attempts to, it will painfully stub
its toe or toe equivalent causing it to yowl in pain and lose its movement speed. Or take 1d4
damage and move at half speed should it fight through the pain.

65 Thisslythwynth, God of naming conventions (Chaotic, Good)

Names have power in Generica, fairies and demons especially respect and fear the power of
names. Because names have power, it has become more and more popular in recent years
to give your children complicated and difficult to pronounce names. Ideally you want a name
with a simple spelling but multiple possible ways of pronouncing, to really confuse any
wizards who are trying to contact you. The goddess Thisslythwynth blesses those who seek
her by giving them a strange and bedevilling name, or giving one to their progeny. This
makes the god a very popular god to pray to after childbirth, for help in seeking an original
name.

Blessing: The naming of Thisslythwynth The Blessed of Thisslythwynth are generally only
blessed once by the god, through their naming or renaming celebration however, If someone
seeks to become a disciple of Thisslythwynth they may do so and become one of the
venerated many named ones. These worshippers take on many different names and may
answer to all of them or some of them and are constantly cycling in new names. These many
named ones cannot be contacted directly via magic or found through rituals making the vast
majority of the many named ones hard to contact unless you can remember where they live.
66.Ossifer, God of Skeletons (Neutral, Evil)

In every humanoid, is a skeleton dieing to get out. Ossifer and its fleshless acolytes preach
freedom of the flesh. Always represented as a massive skeleton composed of smaller
skeletons all clambering up on each other to form the skeletal god. Ossifers followers are
almost all sentient undead who either are skeletonised, or just really enjoy having skeletons
as minions. Ossifer as the god of skeletons has to look out for all skeletons not just those
liberated from flesh, which means some of their commandments are strange and seemingly
unusual for a god. One such commandment is the famous Feed your bones: the god Ossifer
commands thee to eat dairy and leafy greens lest ye snap your sacred inner bones.

Blessing: Adamantium skeleton. Usually given to the very few living followers of Ossifer.
Once blessed the living follower will find their bones forever strengthened becoming as
strong as adamantium making any breakages to these bones incredibly unlikely. Once the
blessed one dies however, their adamantium skeleton will pull itself free from their body, as a
newly born sentient skeleton, with incredible strength and resilience.

67 Xot, Goddess of urban planning (Lawful, Good)

In a world plagued by giant killer monstrosities, that roam the wild places revelling in killing
travellers and eating them, hiding behind large very thick stone walls seems like the only
sensible option, for those wishing to see their next dawn. Xot the god of Urban planning
would tend to agree, represented as a small female humanoid in overalls, she is the patron
god of town planners, builders and those wishing to make extensions to their homes but only
after they've got planning permission from the council. This fastidious god and her equally
fussy followers view cities as a kind of living breathing thing needing careful growth and
occasional pruning. She stands opposed to those who would seek to build recklessly or
expand without first looking at the surrounding areas aesthetics. Her followers often find
themselves in contention with other gods of urban expansion, the idea of unchecked growth
being frankly terrifying to them. Rites and prayers are always offered to her in triplicate and
co-signed just to keep everything in order.

Halls of the Celestials: The city of Perfection. Located in a place between all cities a kind of
liminal ur city, the city of Perfection hovers. Many beings have accidentally wandered
through it, while out on a walk and not even realised, only later wondering why their journey
took twice as long. The city itself is unbelievably large and contains a plethora of divine
beings that flit through it, constantly improving the design of the place. It is said that at the
heart of the city the grand works office sits, and within Xot resides, forever hemming and
hawing about the perfect cobblestone designs.

68 Gnome Idea, God of frustration at puzzles. (Chaotic, Neutral)


Gnome idea is a gnomish god of artificing, specifically where it interfaces with puzzles.
Originally a mortal gnome he was raised to godhood after his work in hiding an ancient evil
artefact, the periapt of horrendous disgusting meanness. He built a dungeon deep in the
earth with incredible magical enchantments, and puzzles so complicated they stand a
millennia later unsolved. He exalts his followers to seek perfection within frustration, to try
and create and solve the most difficult puzzles and challenges imaginable. Most adventures
worship him in hope that his assistance will allow them inspiration when facing dreadfully
difficult word searches. Often his followers will insist that the frustration is part of the fun and
that it's all worth it for the thrill of the solve.

Artefacts of the divine: Puzzle book of gnome Idea. The ancient artefact looks like a battered
puzzle book with a simple leather cover. Within is contained infinite frustrating and ever
changing puzzles that any puzzle connoisseur would appreciate. Those attuned to the book
gain a +2 to their intellect. They also gain one cast of the maze spell per day. While attuned
the book can be used to gain a hint for the current puzzle within a dungeon, once per day,
the hint should never reveal completely the solution for that would spoil the fun!

69 Hornistus, God of flirtations and honeyed words (Chaotic, Good)

Heroes often use overwhelming force and violence to get what they want, usually totally
unnecessarily and with terrifying gusto. Hornistus however offers a kinder gentler and more
cheeky path. Rather than stabbing the dragon's heart with a steel, what about instead
causing it to flutter with words. Hornistus being the god of flirtation and honeyed words tells
their followers to use a wink and a compliment to get what they want. Often thought of as a
god of bards and those who get what they want from using words rather than swords. The
strange and nonviolent god has very few temples dedicated to them but they do have
numerous bars which have small shrines to the flirty god. Normally those who worship
hornistus will wear a small pin made of horn, in the symbol of hornistus which is a rose.
While some may think that followers of Hornistus are disingenuous flirts, the true believers
and followers are true to the cause of nonviolence and are really just trying to see the beauty
in everyone, except for gnolls.

Blessing: Disarmingly charming. Those who follow the path of the honeyed word are
rewarded with supernatural charisma. For as long as they remain true to the path the
blessed become much harder to hit in combat, if they have not harmed the target directly.
When someone does try to harm them, they attack at disadvantage unless the blessed one
has attacked them first. Those blessed also find themselves able to speak nearly all known
languages, exceptions include whatever is dramatically convenient; hornistus is a god
favoured by bards after all.

70 Grand High King Overlord, God of Evil rulers and overlords (lawful Evil)
The 12 rules for being an evil overlord was first penned by the mortal Overlord Gorgon
Beaterson, who wrote it all in a powerful malaise brought on by his all human flesh diet. After
his inevitable death via constipation, his book was passed from gnarled clawed hand to
webbed taloned hand. Eventually and slowly his spirit was pulled from the hells and into the
heavens, as his self help guide became a bible. The god of overlords does little as deity, but
the rules for ruling decree: 1 Stand up straight and speak with authority, and remember
blackened plate mail is always an excellent choice to strike fear into the little people! 2 kill or
enslave all enemies, no matter how small, leave no survivors or rebels! Especially not plucky
youngsters with magic swords! 3 NEVER MAKE MAGIC JEWELLERY WITH YOUR SOUL
IN IT! 4. Evil underlings are a must, but you need to find a servile sweet spot: too stupid they
wont be effective; too smart and they will plot your downfall Etc…

Artefacts of the divine: The 12 rules. An artefact of supreme evil.


The artefact will allow any being the dangerous abilities of an overlord. The artefact takes 60
hours to attune to, which is done simply by reading and absorbing the material. This does
not need to be done in one sitting. Once read, the book will infect the character with an
insatiable need to rule all life on generica.
The creature that absorbs the books teachings and takes them to heart becomes lawful evil
Losses 2 intelligence and 2 wisdom (this loss cannot take the score below 8)while gaining 4
charisma and 4 strength this can take creatures above 20 up to 24.
Depending on where they are, the newly minted overlord can always find evil hands for evil
work. Any easily influenced evil creatures nearby will appear within 1d4 days to offer
supplication and allegiance. These creatures will be lower CR/level than the overlord,
generally half their level cr and numerous, 3d10 in number. Once they have their fledgling
army the overlord will feel the undeniable need to conquer and control.

71 Phil, God of an honest day's labour (Lawful, Neutral)

Phil is the working person's god. Phils statues often depict him as a humanoid working in the
fields, harvesting grain with a sickle, or sometimes forging horseshoes hammer in hand. This
is because Phil is the god of honest hard labour, blessing those who work with their hands.
‘Phil doesn't just exalt his followers to do an honest day's labour though, he also informs and
instructs his followers on how to get paid for said labour. Many powerful monarchs have
made the mistake of taking the toil of the common folk for granted, only to find out first hand
how terribly effective a simple pitchfork is.

Holy Association: The United Association of Phil, was formed hundreds of years ago by
some enterprising dwarves, who were sick of being slaves for giants. Ever since then the
union of Phil, as it has become known, has fought sometimes literally for the rights of the
little folks. Generally to be found handing out leaflets or giving advice, they sometimes will
dabble in more traditionally heroic activities, should the need arise such as tearing down
tyrants, or setting fire to necromancers and lichs who never pay their undead staff.
72 Fooniscus, God of Cutlery (Neutral, Good)

From the humble debarked twig, to the mighty flying psionic Sporkstick, cutlery has allowed
those with opposable thumbs to get food into their face holes, without dirtying said thumbs.
Fooniscus is the god whose name is often whispered during the crafting of cutlery, or before
an especially auspicious meal, where you might not want to get your soup spoon mixed up
with your broth spoon. While temples to Fooniscus exist, the one true cathedral to them, lies
within a pocket dimension, simply known as The Drawer. Within The Drawer lies the greatest
cathedral to all cutlery ever, within the hallowed walls lies every single piece of flatware and
cutlery conceivable by mortal and immortal minds. Those who reach into The Drawer will be
allowed to take one piece of cutlery they wish from the near infinite varieties available. All
who reach The Drawer have proved their worth, and have earned their greatest desire, as
long as that desire looks like a fork.

The Artefacts of the divine: The perfect cutlery doesn't exist, except for the Psionic Foon.
The psionic Foon At first glance appears to be a regular foon made of shining perfect silver,
until it is activated, at which point it orbits around the owner's head or head analogue. The
Foon can with a thought, transform into any cutlery as needed for a single person to feed
themselves with. It will hover around the owner till needed and will act like a limb when
needed, allowing the user to eat hands free if they wish. The Foon can be used in combat.
As a bonus action the owner of the Foon can, as a bonus action command it to attack,
causing it to transform into a bladed implement and stab a target within 30 of the wielder, it
attacks at the user int bonus + proficiency dealing 2d4 + int bonus as magical slashing
damage. For some strange reason, the Foon will, when attacking slimes, jellies and
puddings, turn into a large spoon and scoop some of the creature and fly back to the user,
and attempt to feed them with the slime often ending in disastrous results.

73 Dominus Terram, God of landowners and Landlords (Lawful, Evil)

Ownership of land is often associated directly with power; this is why kings wage wars and
dogs pee on lampposts. Dominus is the god of those who make their living and gain their
power, by owning and renting their land. Dominus does not care about how his followers get
their land, but only that they use the money and power to garner yet more. Dominuses
cultists belong to a secretive underground sect of powerful landowners, who meet once a
year to discuss how to further their power, and how they can get out of fixing their tenants'
doors. The book of dominus talks greatly about the power of what the cult call passive
income, and how with hard work and perseverance anyone can get on what the cult calls the
ladder to Divinity. Originally Dominus was actually a god of the homestead, and had his own
small placid sacred demesne in the astral sea. That was before the great battle of Merow
and Canis, was waged across his domain destroying it forever, forcing Dominus to no longer
have his own demesne and start stealing astral stuff from others to form his new domain,
which has informed his outlook eversince and why you can't have cats or dogs in a home
owned by one of his followers.

Blessing: The eternal tennant: Dominus is very much a god who helps those who help
themselves, but for those that show they are worthy of his blessing, he may bestow upon
them the thing that all landlords pray for the eternal tennant. The eternal tennant is a
monster such as a lich or wight that moves into the property of the landlords choosing, it will
proceed to live and hunt from where it is placed and will dutifully pay its rent every month.
However its rent may at times be paid in flesh, blood or other unsavoury goods. Petiniors of
dominus are unsure why this is seen as an honour by their god, the most popular theory is
that dominus finds it funny and does it to add a certain sportsmen like handicap to stop any
one landlord from being too successful.

74 Konsarme, Goddess of the many spears. (Lawful, Neutral)

Guisarmes, Bardiches, Glaives, Naginatas, jis,Sarrisas and falxs all share something in
common; they are to put it bluntly, a long pole with a sharp bit on the end. Konsarmes
disciples are those who understand the importance and distinctions between the frankly
baffling number of different spears and polearms, and generally get quite upset when people
just lump them together into pointy sticks. The followers of Konsarme all understand the
importance of being able to tell apart a Bohemian earspoon from a lochaber axe, but for
those still blind to the holy catalogue of long weapons, it's the job of the faithful to spread the
holy word and host impromptu teaching sermons on the importance of selecting the right
polearm.

Artefacts of the Divine: The Omni-pole; This well maintained polearm will appear to true
Knights of Konsarme, as a mundane weapon that upon picking up reveals its true identity to
the wielder.
The omni-pole can change its head to any polearm head known to the user, the user can do
this as a bonus action. The weapon itself counts as a +3 magical glaive/halberd with the
following properties.
Transformation: as a bonus action the user can change the head of the weapon to an
appropriate head with the following property;
Hooked, the omni-pole can be used to trip opponents up to one size category bigger than
the user, at range 10, make an attack roll on a hit knock the target prone.
Armour piercing. The weapon gains a +2 to hit when used against creatures considered to
be wearing heavy armour or wielding a shield.
Disarming, rolls to disarm are made with advantage.
(Secret) if at any point a player does not describe the type of polearm head they are using,
the head will not change until the new head has been named, for example the head is never
a piercing head, it is a dwarven stemmed guisarme.

75 Grim Splort, Goddess of swamps (Lawful, Evil)


Grim Splort, Goddess of the swamps, has many chosen children, such as the mighty black
dragon, the foul green hag and the underrated but equally terrifying, regular mosquitto.
Swamps are the perfect place for evil to hide, not just because of the incredible biodiversity
and constant gloom, but because very few right thinking heroes want to trudge through the
muck and the slime of a mire, it does hellish things to plate armour. Those few that do, will
be subjected to the worst that Grim Splort has to offer, but even then adventurers will
adventure, which is why the clerics of Grim Splort spend their short lives in Generica trying
to somehow make swamps even worse and more malodorous places to be, by hanging
garlands of severed ears or fingers around the place, or putting up signs saying Danger stay
out Swamp!!!

Blessing: Gone Swampin. Those who protect the swamps or directly work with evil swamp
dwellers, will find themselves blessed by the humid breath of Grim splort herself. They will
never find their boots sucked into the muck or filth, while in her chosen domain. They can
move through swamps and swamp like biomes as though they were open fields, incurring no
movement penalty. They also will never find themselves bitten by leeches or flies, while
blessed. However they may still get eaten by a swamp ogre that's just the circle of life after
all.

76 Silica Gargantua, God of giant statue(True, Neutral)

Silica Gargantua is the god of giant statues, and also sometimes the god of statues depicting
giants, but only if they are built to scale. Scholars have often questioned the existence of the
gargantuan statues buried deep in the earth, in the forgotten places of generica, they say
things like “how could a civilisation so advanced in tool use have died out, and not left a
trace on the surface world” and “why do the little dwarves build such massive statues, are
they compensating for something”. The answer is of course simple: these ancient yet
immaculate statues are all secret shrines to Silica Gargantua. This secret cabal of
craftspeople and Zealots, delve down into the darkest most hidden corners of the world, to
build monuments to their god silica gargantua, although due to this particular gods
predilections, the statues are not of the god herself, but of whatever the artisans particular
fancy is.

Halls of the Celestials: The holiest of places for the followers of Silica Gargantua is deep
underground. Within a seemingly infinitely tall chamber, there sits a statue that appears to be
miles high, hewn out of the crude rock. The statue itself contains spectacularly accurate
depictions of all life in generica, stacked on top of each in one great pillar all creatures
depicted within are too scale, the pillar itself seems to be lit by floating motes of light that
shimmer up and down throughout the chamber providing dramatic lighting.

77 Ruben Goldhill, God of unnecessarily complex traps (Lawful, Evil)

Originally a mortal dwarf, Ruben was a brilliant creator of fantastical contraptions, amusing
children and humans with his fantastical creations. That was until the 56th orc war. The
horde of monsters were at the final gate of Ruben’s mountain home, where he and his clan
of 200 dwarves were trapped. That was when Ruben came up with a plan, his family would
retreat down into the earth, into the darkest and loneliest places, while he alone would stay
to fight the monsters in his home... just him, and his incredible contraptions now turned from
wonder and entertainment, to violence and bloodshed. Once the orcs broke through the
gates, they found themselves within a warren of neverending dwarven streets, each one
filled with intricate and ingenious traps, using carefully placed physical objects to create
chain reactions that grew bigger and more dramatic till flawlessly unleashing death to
hundreds of orcs. He eventually was found by a handful of the surviving orcs as he was
setting up a sipping bird that would eventually collapse three buildings, and launch 16
catapults filled to the brim with pots of alchemist's fire. He unleashed the trap burying himself
and his would-be murderers, saving his family and what remained of his home. He did not
meet his ancestors in the hall of Valour however, instead he found himself lifted to divinity by
a flight of metallic angels. Now he whispers in a calm reassuring voice to those who create
ingenious death traps and reminds them to measure twice and cut once.

Halls of the Celestials: The infinity engine. WIthin a small bubble of the astral sea sits Ruben
in amongst his greatest creations The infinity engine. The demesne can be entered into
through reaching it in the astral sea or more likely through magical accidents, involving
portals gone awry. The infinity engine is an endless crawl through twisting corridors and
seemingly barren hallways, each festooned with unbelievable death traps. Depending on
Rubens disposition towards travellers in his domain, they may pass through these tunnels of
death traps relatively unharmed and find their way to him, or simply be trapped in a never
ending loop of poisoned dart traps and fire throwers. Rumour has it that those who can
impress Ruben, and meet him will be gifted with perfect knowledge of all traps, and how best
to set them.

78 Lady von Clamptov, God of Monstrous hunger (Chaotic, Evil)

Originally just a god of vampires, the lady Clamptov fought tooth and claw, to be the god of
all beings of monstrous hunger. She first killed and consumed the god of withering touches,
then went on a deicidal spree. Consuming and integrating into herself the gods of soul
eating, and tear drinking, as well as some other unsavoury divine beings, who once stalked
the nights of the astral realms. Now she is the de facto deity of any monstrous creature with
a dark hunger or unquenchable thirst. Her followers are almost all terrifying monstrosities,
but a few are the cursed and unfortunate, who pray to her for succour. Sadly this goddess
does not offer comfort or peace, only the furtherment of one's darkest nature: she strips her
followers of their humanity, pushing them further into their hunger, so that they can continue
to feed and kill in her name, for each time a monster kills another to slake its thirst, she feels
the wet hot blood, as though she herself were the one doing it.

Blessing/Curse: Sometimes a creature or person will be “blessed” by the god of monstrous


hunger, first they find themselves ravenous but no food can sait them, only the flesh of
humanoids will do. As their need to feed grows they also find themselves changing, they will
begin to notice that their teeth have sharpened and grown longer and tougher. They will also
notice that their arms can produce long serrated bone knives that shlick free with a pop
when required. Eventually as their need grows they will spend longer and longer hunting and
require more and more flesh.
Creatures blessed by Lady Clamptov, will gain regeneration however they will also become
weak to fire, sunlight, and silver which will deal extra damage, and turn off the creature's
regeneration.

79 Letmein, God of Clerics and arbitrary rituals (Lawful, Neutral)

In generica, clergy who devote their lives to the cause of a particular god will, if they are
lucky, be rewarded with the divine power to cast forth miracles. However Letmein decided to
try something a little different, not particularly bothered with his old domain (previously
Letmein was a minor god of animals with boucal pouches) he decided to do things
differently. His followers would still have to worship him, but he didn't care how they did it, all
that mattered was that they knew the deal, which was simple: sacrifice 20 minutes everyday
to any old nonsense ritual you like - make it fun, get creative! As long as you remain fully
dressed and dont kill anything, Letmein would be happy to, every couple of days, reward a
random follower with fabulous divine magical powers. This divine lotto has led to a small
group of very minor clerics who continue to worship Letmein in the hopes of being further
blessed. Little do they know letmein is playing the long game. This ambitious god hopes that
through time humanity's natural lust for power will pull more and more followers towards his
cause, sadly he doesn't yet have a cause or an idea what he'll do when he gets to that stage
ehh he’ll think of something then.

Artefacts of the Divine: Vestments of Letmein


The holy vestments of Letmein resemble a simple brown terry cloth robe, tied around the
middle with a piece of holy hempen rope.
Once donned the garment gives the wearer the ability to cast several spells.
The wearer gains the ability to cast the cantrips light, mending and thaumaturgy
The wearer may cast the following spells each once a day, Ceremony, Bless and Augury.

80 Catharsis, God of drama (Varies)

Toppler of tyrants, Banisher of boredom and Emperor of entertainment, Catharsis is the god
of drama and those who enjoy the dramatique. Mummers, bards, and writers will offer
prayers and thanks to the many faced Deity. Catharsis is often depicted as a willowy
humanoid holding a mask over its face; sometimes they have many arms, each with different
masks in each hand and other times they have two only covering their face with one. These
masks are often the classic comedy or tragedy masks, but many others have been seen in
generica. Catharsis is generally associated with performers but the blessing of catharsis may
be felt on any who provide entertainment and thrills for others, meaning that gladiators and
pit fighters may find themselves filled with renewed vigour and strength as the crowd cheers
their name. Despite generally being a good natured G catharsis opposes any who limit
others freedom, woe betide rulers and tyrants who try to stamp out subversive arts, they may
find themselves plagued by visions of the god themselves, in their darker forms of the dark
jester and the masked mummer.

Blessing: The dark festival of Catharsis. When a population of humanoids toil too long
without joy there's a small chance that Catharsis may bless the city or town, with the
presence of the dark jester, a rare event measured in centuries. A massive spontaneous
release of tension will sweep the population. People will begin to drink and revel
uncontrollably leading to massive property damage. As the raucous partying continues
uninterrupted for days eventually the dark jester may be pulled into the material plane. The
god Catharsis themselves will then continue the celebration to its inevitable end; few
civilisations survive the festival of catharsis.

81 Quivex, God of utility arrows (Lawful, Neutral)

When all you have is a hammer every problem looks like a nail, to rangers and archers there
is a similar issue, when all you have is a bow everything looks like a target. Luckily the
ingenious followers of Quivex have you covered. Need an arrow to put out a torch, so you
can sneak past a guard, just loose a water arrow at it. Need to knock out said guard, who
just saw you shoot a torch, boxing glove arrow boom, bop him on the noggin with that, and
then go steal that rare culturally significant artefact you champion. In terms of godly duties
Quivex mostly spends her infinite time devising ever more ridiculous arrows, then
disseminating these plans to her chosen inventors and archers, through the divine medium
of prophetic dreams which all end with quivex her self firing a comically large wake up arrow
at her follower. Despite her peculiar behaviour most followers of Quivex feel it is the greatest
honour to be shot by their patron in a dream.

Artefacts of the Divine: Quiver of Quivex. A seemingly mundane quiver with a supply of near
limitless arrows. This magical item once attuned will be filled with a variety of bizarre and
fantastic arrows each morning, it will refresh back up to its maximum of twenty composed of
a random assortment some examples are given below.
Water arrow No damage, Douses the target in a small amount of freshwater.
Boxing glove arrow 1d4 bludgeoning damage, punches the target in the head if it reduces
the target to 0 hit points they are rendered unconscious and stable.
Grappling hook arrow, Half the regular range of the bow, when fired will spool out a ultra thin
rope for 150feet this magical rope is strong enough to bear the weight of four medium
creatures.
Screaming arrow, half regular damage, Once the arrow hits its target it begins to scream a
shrill high pitched noise loud enough to be heard from 300ft away.
Flare arrow 2d4 fire damage, Once the arrow begins to slow either from being fired into a
target or being fired up and losing momentum, it bursts into a cloud of fantastic rainbow
coloured lights.

82 The Forgotten One, God of Lost. (No one remembers)


Its name is lost by anyone who could know it; The Forgotten One was once a god of an
antediluvian civilization, and a people who no longer exist. Whenever a people or species
disappears from the world, and leaves only ruins, the forgotten one takes on their lore and
their names. Those who delve deep into the dark and dangerous places of the world, will find
on occasion an ancient ruin, free from any sapient life. These ancient ruins are the temples
and cathedrals of The Forgotten One. In these sad abandoned sites the power of the God
can be felt as being watched. Amongst the few scholars who categorise the gods, there is
debate on whether the forgotten one is technically a god, for no known magical clerics exist.
Followers however do exist for the forgotten one, but they are so few and so rare that they
don't resemble an organised religious organisation, and may be mistaken for warlocks with
strange unknowable powers. Those who are blessed by the forgotten one, find themselves
filled with the names and faces of people long dead as well as a profound feeling of loss,
after the initial shock they will become filled with a determination, to remember and record
those who have fallen, acting as a sort of living archive of those who have died.

Artefacts of the Divine: Holy mark of the Forgotten Ones. A holy symbol carved into stone,
resembling the face of a sorrowful humanoid. Found within old settlements now long
abandoned. When touched the stone will begin to intone in a sombre voice a record of
names of everyone who once lived in the settlement. This small carving will lose its magic if
removed from the bounds of the settlement or destroyed.

83 Droon, God of the crushing depths (True, Neutral)

Droon, is the goddess of the strange and terrifyingly dark seas. Down under unimaginable
pressures, Droon watches over her chosen creatures moving around in complete darkness.
Worshipped above the waves, by those who pray for protection from the deep dark ocean.
She also finds worship from the races of merfolk and sea elves, who pray to her when they
wish to dive down into the dark abyss and remain safe. However, the greatest of all her
worshippers are the old ones - a strange race of many tentacled rotund creatures that exist
only down in the dark depths, praying to Droon for sustenance to fall from the world above,
down into their midst. It doesn't bother Droon that she is only worshipped by a comparative
few, she is divinely patient and infinitely calculating, waiting on a time where she will rise to
prominence, in the pantheon, her time will come when the great slumbering ones deep
beneath the sea will awake, and the oceans will swallow the lands.

Artefacts of the Divine: Ring of Droon.The wearer no longer needs to breathe, their
metabolic rate slows massively, allowing them to last five times as long without food and
water. They now sink in water however.
Their blood is now poisonous. While attuned to the ring the character also becomes much
much harder to kill. If they are killed but their body is not completely destroyed they will
regenerate. When killed if their body is relatively intact they will come back in 1d4 days. If
they are torn up and their limbs missing they will come back in 2d8. As Long as a tiny piece
of them remains they will return within 3d12 days.
84 Terrence, God of insects (Lawful, Neutral)

Life on generica couldn't exist, without the near limitless numbers of tiny chitinous creatures
crawling and flying throughout the world pollinating flowers, fertilising soil and, of course,
eating the flesh and blood of hikers and holiday makers who venture too far into marshes.
Terrence, the god of insects is a rather genial god, whose domain of small creepy crawlies
and has always found himself with modest shrines within farming communities, as farmers
pray to him for good soil and fertile crops, while others may ask his blessing to keep away
pests. Those truly devoted to Terrance spend hours upon hours searching for new insects, to
catalogue in the big book of Terrence, an ever expanding catalogue of all things that scitter
and squirm under the leaf litter. Terrance is generally depicted as halfling or human wearing
spectacles with a spyglass in hand, examining a new fascinating insect.

Artefacts of the Divine: Terrences big book of insects. Available in most good book stores
and some bad ones, the big book of terrance can be found. This mundane tome, contains
detailed descriptions of thousands of different insects, each written by the faithfull of
terrence. The big book of terrence is an indispensable tool for those who wish to seek out a
particular insect, or figure out what it is that just crawled into your boot, and whether or not
it's venomous. Those looking to hunt giant insects, can use the book of terrence, to find
where they live and learn of any dangerous abilities they may possess.

85 Zestifeir, God of listless youth (Lawful, Neutral)

The counterpoint to the Goddess Nimue (godess of magic swords), Zestifeir is the god of
listless young people who crave more from life, and usually find themselves in possession of
a magical sword. Depicted as a small satyr with a rather sizable wine belly, Zestifeir is a
mentor and friend to those who hunger for greatness, and wish for more than working on
their family farm and dying peacefully in their bed at the ripe old age of 43. Zestifier is most
known for whispering positive affirmations into the ears of young prospective heroes, but
that's not all he does. He empowers his clerics with the ability to find and coach young
adventurers wherever they may be. Clerics of Zestifier can be found anywhere bucolic
farmlands and safe living abound, encouraging reckless and irresponsible behaviour from
young virtuosos in the field of heroism. This has led to the clerics having issues with farm
owners chasing them out of their villages when they see them coming claiming they are
nothing but trouble.

Servants of the Divine: Coach of Zestifier: The Clerics, or Coachs of Zestifier can be
identified by them wearing the holy symbol of Zestifeir, a small golden whistle. Priests of
Zestifier will often wear red hooded robes, and loose fitting trousers with light weight white
shoes. These coaches travel the land looking for young people to train from zeros to heroes,
and to teach them to go the distance. The Coaches oftentimes, will call upon the aid of
experienced heroes, should their mentees bite off more than they can chew, which is a
common occurrence when you give a teenager a magic sword and head full of dreams.

86 Berowne the verbos, God of Monologues. (Lawful, Nuetral/Good?)

Sometimes it's important to take time out for yourself and just indulge, at least that's one of
the tenants of Berowne. For example, when you've cornered the heroes in your lair, and
have them surrounded by your undead legion, now's your time to shine, take the stage and
monologue, really revel in your own grandeur. Every intelligent creature knows the power of
the monologue, great power can be gained or lost with the right words at the right moment,
every bard knows this, why do you think they never shut up. While Berownes powers mostly
seem to flow through villains, anyone can gain his blessings, this is why many generals will
ride up and down spear lines shouting inspiring words at their troops, hoping to infuse them
with the holy energy of Berowe before the battle. Interestingly some have supposed that
Berowne has an ulterior motive. Mostly villains, liches and dragons tend towards
grandstanding speeches, which often gives heroes time to escape or fight back, perhaps this
god is thumbing the galactic scales just a little in favour of the good and righteous but
strangely on this one subject, the God remains tight lipped.

Blessing: The monologue. When blessed by Berowne a being finds that while they
monologue all time slows to a crawl. This time dilation will slow all time outside the speech
but all those slowed still hear the speech at normal pace. This allows a villain to finish their
grand lore explanation with massive implications, before for example, being shot by an arrow
by the ranger who's ready to throw down, or allows the king to finish his speech which
contains important plot details, before the ranger who's bored and wants to fight shoots him
with an arrow, or for example allows the dragon to…

87 The Four Dancing Gods, Gods of crop rotation and plant symbiosis (Lawful, Good)

While Dragons, Giants and goblins are a threat, many more people in generica are scared of
starvation, so while praying to the gods that goblins don't attack is understandable, it is more
advised to pray that the potatoes don't get blight this year. The four are representative of
varying crops and plants grown together, although their exact crop association changes
regionally the central idea does not change. The teachings of the Four illuminate the faithful
that some plants have symbiotic relationships, and that planting them next to each other
makes them stronger. Clerics of The Four travel the land advising on issues with Crops and
how to stop the demons of soil erosion or the dark spirits of nutrient leaching. Those who
worship The Four their whole life will often be buried in the sacred soil, preferably
somewhere that their body can feed future generations crops.

Artefacts of the Divine: The seeds of the Four. A bag of holy seeds, containing strange
shimmering seeds. These beautiful silver seeds can be planted in any soil and will begin to
grow into a feast of four different crop vegetables for four people. Within seconds the crops
will ripen and fall, staying fresh and edible for several days. The bag can contain 200 seeds
and starts with 20 gaining 2d6 every day up to its maximum seeds taken out the bag and not
planted in the hour will revert to four regular seeds of an appropriate type for the
environment.

88 EYELOR GOD OF EYEBALLS (EYEBALLS, OCULAR ORB)

EYEBALLS. EYEBALLS EVERYWHERE. EYEBALLS INSIDE YOUR MIND. EYEBALLS


INSIDE YOUR HEAD.NOWHERE IS SAFE FROM THEM.

Artefacts of the Divine: Staff of the eyeballs. A staff completely composed of eyeballs,
constantly staring and looking, drinking in all reality with its ever piercing gaze. It sees all.
Any character attuned to the staff gains perfect vision, even if they have no visual sensory
organs or are blind. They also now see around themselves from every direction allowing
them to no longer be flanked. Those attuned to the staff can cast eyebite once a day with a
saving throw of 18. If at any time the staff is stolen and attuned by another the previous
wielder loses any eyes they themselves possess which then appear on the staff. Sight and
eyes can be restored via powerful magics such as regenerate or wish.

89 Canis, God of dogs and loyalty (Lawful, Good)

The staunchest of companions on two legs, will never be able to match the unending and
limitless love a dog has for its master. Canis is always portrayed in carvings as a humanoid
with a dog's head with his mouth open and his tongue lolling. Worshipped by humanoids
who work closely with dogs, they pray at his statues for the safety of their canine
companions in battle, or to ensure their own safety when working with untrained or
dangerous pups. Those wanting to gain the favour of the great and good god must leave
appropriate gifts, Canis is inexplicably fond of small rubber balls, sticks and bones. Canis is
also the god of loyalty, and his legend states that he was originally a mortal golden labrador,
but his loyalty is what elevated him to godhood. His owner was a gravekeeper who was
attacked by a bloodthirsty ghoul. The mortal canis threw himself fearlessly at the ghoul to
defend his master's life, saving the old man and destroying the ghoul, but in the process the
poor dog lost his life. In death though rather than finding himself in the field of good boys he
found himself presiding over it and sniffing all dogs souls as they enter to ensure they have
been good dogs (don't worry they're all good dogs).

Artefacts of the Divine: The collar of the bestest dog. All dogs are good dogs. But some dogs
are bestest dogs. The bestest of good boys will get the bestest collar. The bestest collar
makes a good dog an ultra good dog. It allows dog to speak people speak. Not just that! But
dogs also protect from be hurt, in normal way, only bad bad hurty magic can hurt best dog
now. Very best good collar!

90 Merow Felinus, God of Domestic Cats and Screaming at 2am (Chaotic, Evil)
All cats are the gods and lords of their own tiny fiefdoms, but even these imperious creatures
must kowtow to the true god of the feline kingdom, Merow. Merow is a god of death, terror
and domination, at least she is to anything smaller than a house cat. She teaches that all life
forms are beneath the almighty cat, not that cats don't already believe this, only Merow is
above cats, as she is both a God and a cat . Merow is directly opposed to all other gods that
dare question cat supremacy, and is therefore rarely worshipped outside those who are cats,
or utterly devoted to their feline overlords. No statues or temples exist to Merow, however in
some back alleys in large cities, small shrines can be found to the god, every one looks to be
shoddily made and poorly constructed as though the petitioners constructing them lacked
opposable thumbs. Humanoids who do worship Merow will test their god's blessing by trying
to pet a cat's belly for the correct amount of time, those who are lightly mauled, know they
must do more to further the selfish god's commandments.

Servants of the Gods: The holy Catbal of Merow. The holy order of the Catbal are the elite
assassins of Merow. Often rewarded only to those who have done something spectacular for
feline kind, such as the inventor of the feather on a string. Those who have earned the
loyalty of the Catbal, will find that wherever they may go, they will be protected from vermin
and small pests by the elite assassins of Merow. These Cats will jump out of shadows to
eviscerate small animals. Each cat appears to be perfectly normal other than its strangely
glowing eyes and that they can melt into darkness. Sadly these shadowy assassins despite
their elite training may on occasions still fall to their more base nature, falling asleep on their
ward or occasionally meowing for headscratchs.

91 Deilodilite, God of magical crystals (True, Neutral)

Just like friendship, Crystals are Magic! However, unlike friendship, crystals are one of the
most important components in most magical crafting. Almost every magic item requires at
least one gemstone, or semiprecious stone. The cult of Deilodilite are entrusted by their god
to find, cut, and distribute magical and non magical crystals. This causes them to need to
often delve down into the dark and dangerous places of the world. The followers will often
come into conflict with living crystal beings, as they do tend to represent a good quality
deposit that just is unfortunately (and temporarily) mobile. It is thought that Deilodilite herself
is responsible for seeding the world with magical crystals, in the time before time, thus
allowing the mortal races to discover the power of crystals. Deidilites chapels are small and
relatively common, often filled with patchouli smoke, and selling crystals and healing charms.
The most hardcore of Deilodilites followers, will often refuse to acknowledge any magic not
cast with a proper crystal wand, or crystal ball and will actively reject healing magic not cast
through a pink qaurts, claiming itll mess with their spirit if its cast through a rubelite.

Artefacts of the Divine: the Diamond of Deilodilite. Sometimes known as the perfect diamond
or the first diamond this holy artefact is a massive perfect diamond. Roughly the size of a
cat's skull and weighing significantly more, this diamond is infused by strange holy magic.
Any sentient creature that desires wealth, when seeing it will begin to covet it to a dangerous
murderous degree. The Diamond itself is ofcourse priceless, meaning that while theoretically
having it makes you wealthier than any king, sadly the gem can never be sold for its worth,
and wherever it goes danger and death follow.

92 Gruu, God of small enclosed spaces and sudden death (Chaotic Evil)

Small dark spaces are synonymous with death and rightly so because down in the dark it's
incredibly easy to trip and fall, and accidentally split your head open on a sharp jagged rock.
But there's also a near innumerable other ways to die slowly in a small dark place, and not
all of them wait for you to trip over them. When folk go missing in the deep dark it's often
said that Gruu has got them, which is mostly just a euphemistic way to describe dying while
spelunking or at least it used to be. Until the apotheosis of the god Gruu that is, Now down in
the dark the least of your worries is accidental blunt force trauma. Unlike most gods Gruu
has no followers but does frequently receive prayers and offerings. Those who wish to delve
deep into the earth will leave offerings to Gruuu by burying them underground in small black
boxes in hopes that Gruu will be satisfied, and decide not to dine on their unworthy flesh.
Those who do not give proper offerings may find their torches burning dim and the darkness
encroaching in on them.

Halls of Celestia: The hunting ground of the Gruu, A plane of near infinite darkness, and
unending bloodshed located somewhere adjacent to the material plane. Sometimes those
unlucky enough to attract the attention of Gruu will be pulled into its Domain. Gruus hunting
ground is completely devoid of natural light, while people can bring light into it, any torch will
burn only half as bright, the flame appearing pale and sickly. Beings trapped within the
hunting ground will find themselves in tunnel after tunnel, being chased by the god itself,
although it mostly enjoys the thrill of the chase, meaning it will not directly kill or consume
them till they are exhausted. Sometimes through luck and skill people may find themselves
near a seemingly impossible door in the rocks. Leaving through this door will cause the
being to appear in a cupboard somewhere in the world, close to where they first entered into
Gruus domain.

93 Cogspring, God of animated constructs (True, Neutral)

Has this ever happened to you? You're standing in your wizards tower surveying the
surrounding forest, and you realise with dawning horror that what you really need is a
swimming pool, sadly you never learned earth move? Don't worry, constructs have you
covered! However Cogspring is a strange and unknowable god trying to communicate with it
has led to strange commandments such as Subject: Prayer unit recognised, Defined:
follower, Response: Admin support dispatched please reboot reality.exe. Despite this, the
esoteric cult of Cogspring, has led to some of the greatest constructs ever created. This is
because understanding the obscure language of the God, slowly but irrevocably rewires the
brains of its followers, allowing them to see into what they call the universal code of creation,
and how to harness it, when creating new synthetic beings. As what the God Cogspring
actually wants is anyone's guess, as unlike most gods it doesn't seem to command its
followers so much as occasionally asking for a reboot or permission to grant cleric privileges.

Blessing: Mind of the Admin, Cogspring has granted you Admin privileges. Your mind buzzes
and sparks, and you understand constructs and machines in ways you never did before. You
now have Advantage on attacks against constructs, When communicating with constructs
you can do so telepathically from 300ft away if you can see them. In addition to
understanding constructs your mind is now difficult to manipulate, you have advantage on all
saves against charm effects.

94 Transposis, God of Portals (True, Neutral)

As any half decent magic user knows, portals are the best way to travel, fast, efficient and
ecologically friendly, you don't need to rip off fairy wings to fly anymore, not with portals, with
only a one percent chance of major dismemberment. However the access to instant magical
travel is generally a fever dream for the average Generican, which isn't that shocking
considering the amount of Genericans who don't have access to even the most basic of
everyday levitation magics. However thanks to the god Transposis, portals are being rolled
out to the Generican public. More portal stations are being set up in major population centres
every year with only the occasional dimensional tear distorting time and space. Thes portal
stations have stable permanent portals leading to several other stations throughout the land.
Currently every station charges a flat tithe to the church of Transposis which furthers the
churchs goal of bringing teleportation to the masses.

Artifacts of the Divine: The Coin of Transposis,This strange silver coin has the symbol of
Transposis embossed into its surface. The coin must be attuned to, before it can be used.
Once attuned the wielder can use the services of transposis for free. The coin when held
gently in the palm of the user will point towards the nearest Transposis station.

95 Xor Palac, God of pointless fighting (Chaotic, Evil)

Xor is the god of perpetual battle, and fighting with little to no reason. A god of random
bloody encounters and horrific spouts of aimless violence, Xor is often worshipped only by
the truly and deeply misanthropic. Worshippers will wander through the dangerous and wild
parts of the world, exclaiming loudly that they wish for random encounters, they will do this
oftentimes while pretending to be unarmed and defenceless. Only once the petinor is
approached by a curious group of heavily armed kobolds, does the worshipper throw off their
heavy cloak while screaming incoherently about XP as they slaughter the little lizard folks, in
the name of their dark god. Xor Palac rewards those who slaughter in its name with
escalating battles with more and more powerful monsters and creatures. Usually the
followers of Xor do not survive for long; they do not get a peaceful death in their old age, as
they generally end up biting off more than they can chew,and meet their end in one final and
gloriously bloody encounter.
Blessing: The blessing of XP. When a hero (or more likely villain) relishes in random
carnage, they will sometimes be blessed by Xor Palac, the blessed of Xor Palac will find
themselves hounded wherever they go by random attacks of monsters and chaotic evil
humanoids. After each fight the blessed one of Xor, will find themselves thrumming with the
stolen knowledge of those they've killed, (double XP). Sadly those blessed will also find
themselves eventually overwhelmed by the escalating random viscous encounters, dying of
their wounds or exhaustion from lack of a restful night's sleep.

96 Querkus, God of self expression (Neutral, Good)

Querkas commands and dictates only that their followers be their truest self. Life is difficult
when at any moment a dragon could swoop down and incinerate everything you've ever
known. So it's far too short to be someone you're not. Querkas will embrace any who reject
the norms to live their best life lending them strength and power in their darkest moments.
This has led to their priests being a fantastic and mixed bunch, pacifist orcs, kindly trolls and
learned goblins being just a few. Querkas was originally a artists god, but slowly expanded to
all walks of life, as people saw a safe place for them to be themselves to be under the
protecting and loving gaze of querkas and their faithfull.

Servants of the Gods: The Celebration of Querkas. In the dead of summer the festival of
Querkas takes place in most major cities. The city is briefly covered in colour and art as the
followers of querkas take to the streets and lead those who wish to join in, on a merry
procession through the city giving out strange and wonderful gifts. These gifts are often
handmade and unique. The celebrations are raucous and often carry long into the wee hours
of the next morning leaving vast swathes of the city covered in magical sparkles that slowly
fade away in the morning sun.

97 Leah Tob, God of Rebirth and resurrection (Neutral, Good)

To understand Leah you must understand their origin. It starts when they were fighting a
demonic incursion and one of their comrades Gan ironskin fell to the claws of a flaming
horror. Leah rushed forward knowing their healing magic couldn't help the dead, eyes wet
with tears, hands glowing with holy light and for the first time in the history of Generica the
greatest miracle was cast upon the world, their companions soul was pulled back to earth as
their body was fully restored, and they stood back up filled with renewed vigour to continue
the fight against evil, and ultimately this is what carried them to victory. Leah was since that
moment destined for godhood, and ultimately became the god of Rebirth and resurrection.
Thanks to the revifying magic loosed on the world, now death is no longer the barrier it once
was for heroics. Leah's domain acts as a sort of divine waiting room, come spa for
adventurers, allowing them to take a much needed break from reality, and enjoy some rest
and recuperation for their weary spirits.

Halls of the Celestials: Leah Tobs waiting room: When heroes die they will spend some time
in the waiting room of Leah, in the off chance that they get brought back from the dead. Time
within Leah’s domain passes differently than it does on the material plane. Strangely, most
heroes who pass through the domain feel like they were away from their body for about 4
days. While in Leah's domain, heroes are treated to first class treatments such as astral mud
baths, chakra massages and swimming in the infinite pool. When they return to life they are
often well rested mentally if not physically.

98 Equinox, God of Horse hybrids (Chaotic, Neutral)

Horses are large herbivorous mammals that walk on four hoofed toes, and can run up to
30miles an hour, and are the singular all consuming obsession of Equinox god of Horse like
beings. Equinox believes that every creature could be improved with the power of the
mighty, majestic, mythical, horse. Her blessed children are the Centaurs, Hippocampus, Kirin
and of course Unicorns. Most of Equinoxes Followers are often part horse themselves,
seeing themselves as the pinnacle of life, while a small portion of them are young moneyed
humans who enjoy standing in muddy fields, and performing the strange ritualistic dance
with a horse known simply as dressage, through this ritual they attempt to merge humanoid
and horse into one. Often depicted as young elven woman in strange protective hats and
jodhpurs, Equinoxes followers will often emulate her unusual clothing choices, and can be
easily identified by alway carrying a riding crop and wearing their mud boots even when it's
inappropriate.

Halls of the Celestials: The fields of Equinox. In a hidden glade full of fragrant grass and
delicious delicious clover, the children of Equinox play. Within the glade various peaceful
horse beings such as unicorns and pegasi play in the sun and eat grass. This glade can only
be found by avid followers of the horsey goddess who wish to worship at the altar of the
hoof. Gaining access to the glade allows a worthy petitioner to gain the greatest boon of
equinox, either a mighty stead to ride on, or a brand new quad of superior horse legs to ride
around on.

99 Grafimond, God of magical metals and unusual mineral (True, Neutral)

The story goes that before Grafimond the hardest known material known to mortal kind was
their own teeth. In the astral sea Grafimond bursts into existence, a simple god of craft and
creation, concerned with making pots and cookware. Being a gourmand and a glutton at the
same time, Grafimond loved to cook, but was frequently more and more frustrated as
another flimsy pot of clay shattered over his great hearth, spilling astral soup all over his
astral wyrm rug. After being covered in a fine stilton and potato soup for the fifth time this
century he had enough, and set about creating the greatest materials known to the gods and
mortals. His first attempt produced copper which was good but not quite what he wanted. It
was too soft and didn't hold up to very much punishment although it was very pretty. Soup
long forgotten he continued to work away in secret, making many different minerals all with
different properties each one feeling closer and closer to perfection. In his fervour he didn't
realise how full his workshop had gotten with all the old minerals and metals till a couple of
tons of Lead hit him in the head. He decided he should probably do a bit of spring cleaning
but where should he put them? He decided in the end to store them somewhere useful, so
he went to bury them under the ground of Generica. Maybe the wee folk could make use of
them? From this many wonderful things could be created. The current worshipers of
Grafimond, often believe that the rarest of metals are Graffimonds most recent creations,
and they eagerly await the day he finishes his perfect metal and returns to Generica to show
them his perfect saucepan.

Artifacts of the Divine: Teeny Tiny Hammer of Graffimond. Appearing as a beautifully ornate
hammer made from a solid piece of metal, that resembles no known material found in
Generica. One tap from the Teeny Tiny Hammer will transform an object no bigger than 6
feet in any dimension from one mineral into another. Whenever the hammer is used the
transformation of the last object is no longer enchanted in such a way. The mineral can be
any metal magical or non magical at the GMs discretion.

100 Ploten Revulant, God of unexpected protection (Chaotic, Neutral)

Any hero can tell you that random violence is the solution to most of, if not all of life's
problems. However, sometimes random violence doesn't work. For example, why did the evil
wizard survive being crushed by an entire building? This is Because of something called the
armour of Ploten. Ploten protects those who are fated to die another day. Never formerly
worshipped but often spoke of in hushed tones. This is because, often those protected by
Ploten are villainous monsters and small children. It is often hoped by normal folks that one
day they will have a great destiny to battle ancient evil, not because they particularly want to
fight the Pustulent Swamp Dragon of Stench Bog, but because it means they are unlikely to
die in a horrific milling accident ,or be slaughtered by gnolls thanks to the protection of
Ploten.

Artifacts of the Divine: Ploten Armour


The most powerful armour ever created was forged in the heart of a star, by the god Ploten
themselves.
Taking the form of whatever the wearer is comfortable with, the armour of Ploten is only
notable for a small golden insignia often on the helmet or shoulder pad in the shape of
Plotens symbol a simple exclamation point!
The armour itself counts as a +5 magical suit of armour/robes.
If the wearer at any point would take fatal damage they will instead be protected by the god
Ploten. This can take many forms, sometimes it's as simple as the wearer being knocked
unconscious instead of dying, other times it can be as dramatic as them teleporting out of a
bad situation. Generally the particulars of how the wearer survives should seem to be natural
good luck rather than divine intervention.
Once the wearer has survived their fatal situation the magic of the armour leaves for
someone else, the insignia fading to a small grey mark.

You might also like