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| CREATURE | | CHTHLOG v | cS nine Contents a Chupacabra 37 Living Wall Dragon, Hex 39 Malfera Dragon, Tome 42 Norker Golem, Rune Gray Shiver ‘Hellchain Weaver CHUPACABRA ‘Small Monstrous Humanoid Gag ‘Space/Reach: 5 fs Special Attacks: Blood drain, improves Special Qualities: Ca daskvision 60 fy low-light Saves: Fort +4 Refs, Will 5, Abilities Six u4,Dex 20, Con x7 Iato, Wis 15, Cha 8 Skis Hide 49, Jump 11, Move Sent +7, Spok eats: improved Grapple, Weapon Finesse Environment: Warm plains g laws, and ‘Organization: Solitary pair pack 9-6} ordi) Challenge Rating: ‘Treasure: None Alignment: Usually neutral evil ‘Advancement: 4-6 HD (Smal) 9 HD (Mi Level Adjustment: 45 Nay2005 DRAGON343. 37 Afler sneaking into civilized land, a pack of chupaca byas can drain entire herds of cows, goats, or sheep dry in a matter of days. In addition, some chupacabras have developed a taste for humanoids, pouncing on children, the elderly, and any other victim generally incapable of putting up a fight. Halling communities frequently fall vietim to these creatures, a halfings ar typically weaker and slower than many other humanoids, Despite their intelligence, chupacabras postess no culture, merely a primative cunning and skill at hunting. Rumor has it that a breed of chupacabra has grown thin membranous wings and is capable of flight. Such creatures are identical to normal chupacabras, but have lost the racial bonus to Jump checks and instead havea fly speed of 4o feet (poor manueverability) Chupacabras stand about 3 feet tall and veigl pounds. They do not speak, but some show eviden understanding Common. ‘compar Chupacabras prefer to atta thels prey aid ualinnee (ocular atol gorged on blood, they retteat to digest their me. numbered, they readily fle, returning later pack to dal with the foes ‘Blood Drain (Ex: A chupacabra drains blogd points of Constitution damage each round it pin, A chupacabra can feed on 12 points of Const before it ean feed no more, growing bloated and ish. Treat a gorged chupacabra a fatigued until chance to ves. “Improved Grab Ex} Tn order to.use this ability, ehu- pacabra must hit a Medium or smaller opponent with a claw attack, It ean then make a grapple check asa free action without provoking an attack of opportunity. the chupacaba pins its opponent, it ean drain blood. Camouflage (Ex: Chupacabras can change their col- ‘oration to blend in with their surroundings, gaining 2 ‘so bonus on all Hide checks. In adtion, they éan hide ‘without cover or concealment. Uncanny Dodge (Ex) A chupacabra retains its Dexter- ‘ty bonus to Armor Class when fst-footed. of dragons and the development Bf sp. point to the obvious ease with which dra the most abseure magic, and the close link between dra- conic blood and sorcerous ability. ‘The dragons, for their Bae, Tete part, remain notoriously cryptic and tight-lipped with the shorter-tived races. Why spoil a perfectly good legend bout your own magical power? Some have found it strange, however, that the supposed ‘reators of areane magic, the first teachers of mystical lore, are only initiates at its use. Only the most powerful metallic dragons, the golds and the silvers can, in thou- sands of yeats of life, approach the spells some human- ‘ids learn in less than a century. Compared to the power fof the dragons’ fangs, claws, and terrible breath weapons, Hexagon adem so a ee ero eel i > Grrr mares oe ft yh el 20 eve at impel uh png on cater ee euch 6, fateoted 42 ys on splat. They cna espe fo he rele ie May2006 DRAGON 343. AT G rome loca. ‘Dragon (Air) Environments Any mountsin Ongantaton: Wyeling very young, young, juvenile, and young adult: solitary or latch (-spadull, mature adult, old very old ancien, ym, or great nyrm: solitary, pin, brary (shor family (2 and 2 offpring) Challenge Ratings: Wyemling x very young 5 young 7 Juvenile 2; young adult 1 adult 65 mature adult; old ‘2 very old 2a; ancient 3 wytm a5: great Wyrm 26 “Treasure: Triple standard Alignment: Usually lawl nee Advancement: Wyrmling ¢~5 HD; very young 7-8 HD; young 1o-m HD. juvenile 13-14 HD; young adult 6-ip HD; adult 5-20 HD; mature adul 22-25 HD; od 5-36- HD, very od af-a9 HD ancient +32 HD, wyem HD; geeat myrm 37+ HD Lan ecm rel ee Juvenile 9 others — LAS With a mene of fine white hai eaming its wis fie, this many hued sealer relight in shioumering patterns. ‘nds ina wide fn, no unlit some great fish ‘Tome dragons ue guardians and gatheresoflore fe dragons in terms of hee spelleasting pos cialis in conjuraton nd dsioatlon magle. Many centuries restarching such arcane mysteries 33 p {juncions,oatsder eclgy ft destiny and the fw oft isl tava on sl cba they serch Fro ofall magic snd develop powers ofspllcaft and ores sal thote ofthe deities. aemplanr excursions ae euen specially for older tome dragons, and the most ancient are Iino to move about using asl projections mone oF ‘vith their physical bodies ver sagacious, ome dragons prone to great arrogance and hubris—possessing intellect rival the prestesthuman ages‘fom intiey, most find i inconceivable that they could be lacking in nome edge orudgment "Tome dragons have dspropor ional long tals ending in pointed “fins that flick through the air as they ‘corkscrew in fight. Tar sales aes \erand piscine, wth ap iidescent sheen like 4 rainbow salmon. ‘Their shoot limbs nd in send digits wel to fine manipulation (even the oF ome dragons ez turn the 2 small book yidnout dial, Tors dliagons have expressive es wri fn peat manes of silly hae an ‘42_ DRAGON 343 May 2008 COMBAT © Tomedragons | sn fies aces to poral mama ome dragons silly among dragonkind) and fils of thin spines jut from their ‘checks, Thee eyes reflect the colors ofthe sky pale blue at Dirt, tuning to azure by early adulthood, then deep purple and finally a dark midnight blue flecked with silver star- light. Tie voices vary, but ae always fill of character: thick accents raspy coughs smoky whispers and booming laughs areall eommon, ‘Tome dragons are more socal than other dragon spe- cles, and many have been known to lar with others oftheir kind. These cabals almost invariably gather in enormous libraries they butld on secluded mountainsides, Such libraries are frequently mistaken for monasteries because fof their locations and the minimalist adornments tome ragons prefer ‘Tome dragons need very litle food to survive, and most eat as litte as posslble—food is just a distraction, in theit yes from more worldly pursuits What they do “be very plain. Tame dragons do, however, oe a yon ther spells With spontaneous Ee CHenTune cATALoS gery TOME DRAGONS BY AGE sreath Fei RaseAtac/ For Ref Wil Weapon Presence Age Su HiD\cefp) Str Dex Con Int Wis Cho Grapple atch Soe Save sme (0) DC ming = «TSG 7 BBG) veyyoong § f2G) «9 Do SB OMe Swe 5 SB 288) Yowg Mo sdizsen «9 «0 OS 38S) joenle -Monéia2@) <0 Bow Bo san se 8 a a) — Youngadit 1 154230(27) 1 m7 janis tks 3 508) 20 pdt «URSLDSA(I) 15-17 2 2 9 vee lB GK LG BQ) DB awe adh 2idmee@an) 17 ad Mm A wai wee AD TH) ou H 2deQs2) 19 wd 19 om 1 Bee as HB cle acl 8m) Wey MH ardlznas@i) 21 10 2 a 26 25 O30 DS 3 Qs) 30 Ancent 1 =30dLs150(45) 28 10 21-30 DHT yay Mako? 26 10s) 8 Wyn —«G sedizanaiz) 2 10 2D 30 9 mh ase BB aR 35 Grentwrm 6 S6aas2 (4s) 25 1025 4 GREY pases 9 ay 20a GS) as TOME DRAGON ABILY BY AGE ae a ‘Spel abies Cavers sm Wrming 208908 goed) «Pal ra eindghy——Arcanesght pecogron dL 4 ee ‘spay 1008 Young ABA gms) "0 en ig DRSjmagie ™ as touch fa ted 18 : Jele 398, 1208 god) 02110 olf UME touch 12, flat fated 22 © deiayance Youngadult 40%, fy 1208. (good) 0 24(-Lsize,«15 natural, 2insight, Free metamagic: 1th touch 11, flat footed 24 lev Adult 40 Ry fy 120 (good) 0-27 (Asize,+16natural+2 insight —-DR10/magic Bt touch 1, flat-footed 27 oe Mature adult SOR, 250A. (good) 0-—*30(-2se, +19 natural +3 insight) Plan hit Bho touch 1, atdooted 30, ow SRM IS0R (good) 0 Rae zeman igh Feememagc TET touch fat ooed 32 “Ales -" Very old ‘50. fly 150 ft. (good) 0 36 (-2 size, +25 natural, +3 insight), ‘DR 1S/mmagic sth os ie 3 touch 11, ft footed 36 Aion 508, 8y1508. (good) 0 AE 2ne2Enatur sAinsight) ——Taesteng Large Magical Beast (Aquatic) Hit Dice: 6dio8 (1 hp) Tnitiativer-2 Speed: 20 f(g squares) swim 6o A. Armor Clas: 17 (1 si footed 17 Base Attack/ Grapple: +/+, “tack Bite +20 melee (8) Full Attacks Bite +20 melee (1283) 3 (2d6sa) Space/Reach: 10 fo fh Special Attacks: Ravenous charge spiked plates Special Qualities: Amphibious, damage reduction sbiud- seoning, darkvision 6o ft riders Saves: Fort +8,Ref3,Will +3 bilities: Str20, Dex7, Con 16, Int 55 2 Listen +5, Spo +5, Swing ete Endurance prone 3 Laws 45 melee ‘These turtles are usually encountered as passive anc benign animals Some of the more potent and ‘using such ticks as magical influence, and simple cri, Lizardolk and ssbaspin have been San aes esture¥into their aries ~ Duc the xa sharp ridge lng fa fo wari is olen outfitted with special sale tht protect its rider fiom harm, These vers take greta oftheir mount, decorating its spines and tidges sith primative pattems anu carvings These not only dan intimidating loot the best bt ale denote ite owner and accomplishments Ridden nt ate by asl ier, the warturle provides both an exellent mount and fearsome opponent. Using the tors resilience and swimming speed parties of warturles vith mounted riders have been able to attack rade ships and shore-ased settlements with erring and destructive tthciency

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