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Credits

Authors: Phoenix Grey and Sky Corgan


Illustrator: Wenart Gunadi, El Art, Map Studio, r3d_five5, and Kochim
Logo Design: Legend_Designers
Character Sheet Design: Vilegatti
Template Design: Nathanaël Roux

Text copyright 2022 by Phoenix Grey and Sky Corgan.

All rights reserved.

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means,
electronic, mechanical, photocopying, recording, or otherwise, without written permission of the author.

Not for resale. Permission granted to print or photocopy this document for personal use only.

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Legal Disclaimer
Lewd Dungeon Adventures and its creators will not be held legally liable for any injuries incurred by players for performing
actions suggested in this book or any other Lewd Dungeon Adventures books. By choosing to participate in the activities in this
book, you acknowledge that you have a good understanding of your physical limitations and proper safety precautions.

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Contents Starter Adventure: The Rescue
of Lady Jai
Core Rulebook
Introduction.........................................................14
What is Lewd Dungeon Adventures?........................4
Map of Fort Fuckerstone.......................................14
Character Sheet.......................................................5
Area 1: A Quest for Aid.........................................15
Combat.....................................................................8
Area 2: The Entrance.............................................17
Special Scenarios....................................................11
Area 3: Vrallark’s Pet............................................17
Frequently Asked Questions..................................13
Area 4: The Stairwell.............................................18

Area 5: The Barracks..............................................18

Area 6: The Kitchen...............................................19

Area 7: Vrallark the Dread...................................20

Area 8: Secret Room..............................................22

End of Campaign Results........................................23

Acts for Character Deaths....................................24

Spells in This Campaign...........................................25

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What is Lewd Dungeon The Deity’s most important role is to drive the story
along. This is done by reading the designated text boxes
Adventures? throughout the campaign, describing the scenery found in
maps and private descriptions, and answering any questions

L
ewd Dungeon Adventures is an adult- that the Hero might have about their surroundings. They
themed role-playing game set in The will also role-play all the non-player characters and monsters
Unbound Domain, a fantasy realm of throughout the game.
mystery and magic. Through guided The Deity is often given knowledge that the Hero will not
scenarios and the power of imagination, be privy to and that should not be shared. Having said that,
players will experience incredible it’s best if one person plays the part of the Deity throughout
adventures, battle a plethora of interesting monsters, and earn each campaign.
epic spells and loot. This book provides rules for the Deity to follow in driving
Created specifically for couples who are completely new to the story. However, if the situation is ambiguous, the Deity
role-playing, the game is designed to spice up your sex life, has the ultimate say in what happens.
bringing it to new heights of creativity and sexual awareness
while also making every experience pleasurable and fun. HERO – Everyone else is a Hero. The Hero’s goal is to explore
Each campaign in the series is filled with different sexual their surroundings, fight monsters, complete quests, and
activities to reduce boredom. There are also modifications unravel the mysteries of The Unbound Domain.
for each sexual encounter, so you can change the activity or Heroes in Lewd Dungeon Adventures do not level up
convert to regular game mechanics so that the game never has across the campaigns. Instead, they gradually customize
to stop, even if you’re too tired to get it on. their character through the unique spells, weapons, or items
Lewd Dungeon Adventures was made with everyone in they pick up throughout the game, many of which are only
mind, from those who want to maximize their sexual pleasure available through the campaign they were introduced in.
to those who just want to enjoy the gameplay of an adult- Heroes will record the items they receive on their Character
themed role-playing game. Sheet and carry them over to their next campaign.
In the following pages, you will learn how to play the game.
If this is your first time playing a Lewd Dungeon Adventures Structure of Play
campaign, please take the time to read the entire rules section
before beginning play. The flow of play goes as follows:

Index of Terms 1. The Deity describes the scene. The Deity should
describe the scenery of the area to set the mood and any
Here is a short list of terms that you will see throughout this buildings and/or non-player characters in the Hero’s
rulebook and their definitions. immediate proximity. This should be limited to what the Hero
• Area – A section of a dungeon or scenario. can see. Players may ask questions about the scene at this time
• Campaign – A full adventure. For example, The Rescue of to get a better idea of their surroundings.
Lady Jai is a campaign. 2. The Hero describes what they want to do. There are
• Characters – Refers to Heroes, monsters, and NPCs. a variety of actions that players can take depending on the
• Loot – Rewards received for opening chests, completing scenario, which will be explained in greater detail in the Hero
campaigns, or defeating enemies. Actions section.
• NPC – An acronym for a Non-Player Character. In games with multiple Heroes, they can choose to act
• Player – Another term for Hero. together or separately. For instance, one player may go
• Scenario – A section of a campaign. investigate a strange door in a mansion while another talks to
one of the servants. Each player will get a turn to act.
3. The Deity describes the results of the Hero’s actions.
Player Roles It is now the Deity’s job to tell the Hero whether their actions
succeeded or failed. Some actions, such as opening a door,
While Lewd Dungeon Adventures was designed for two can have a simple outcome. For example, the Deity can say,
players, you can easily modify it to add more. One player “The door opens” and then begin describing the scenery in
assumes the role of the Deity. Everyone else is a Hero. Their the next room.
roles are as follows: Sometimes, there will be hidden elements to scenes, such as
traps or enemies lying in wait. In those cases, the Deity will
DEITY – In every campaign of Lewd Dungeon Adventures, describe what happens when a Hero unwittingly steps on a
one person must be the Deity. That person takes on the role of trap or reaches a place where monsters are waiting to attack.
a powerful God or Goddess who has bestowed their favor on Other actions will have more complex results, requiring the
a Hero or group of Heroes to aid them in completing quests roll of a die or multiple dice.
that require sex magic. These particular Heroes are known
as Cummancers for their ability to manipulate sexual energy
outside the ability of normal mortals.

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Dice CAMPAIGN NAME – The current active campaign. For
example, the campaign in this book is called The Rescue
The successes and failures of Hero actions are often of Lady Jai.
determined by the roll of a die. Most of the encounters RACE – Heroes can be any race they desire. Want to be an
in this game can be determined by rolling a six-sided die. elf or a gnome? Great! Want to be a three-legged half-man
However, weapons and spells often require die with a half-anteater named Marv? Also great. If you can dream it,
different number of sides. you can be it…with one caveat. There are no racial bonuses
or advantages to anything you choose. Night vision does not
come naturally to elves. If you choose a race with wings, they
are for aesthetic purposes only unless you also gain a flight
spell or ability. Should you choose a race that’s half-animal,
you do not automatically get super speed. Lame, I know, but
giving your character innate abilities will take away from the
fun of the game when you earn those abilities as rewards.
HEALTH - All Heroes start with 10 Health Points. When
you take damage, it is removed from your Health Points.
When your Health Points reach zero, you die.
WEAPONS –A place for the Hero to list their weapons
and the amount of damage they do. Every Hero starts Lewd
Dungeon Adventures with a one-handed melee weapon and
a ranged weapon. Before starting the game, the Hero will
choose one one-handed melee weapon from the list below.

Wooden Knuckles
Slot: Weapon
If you do not currently own the dice required to play this Type: One-Handed
game, you can use the online dice roller here: https://www. Range: Close
calculator.net/dice-roller.html or the RPG Simple Dice app. Damage: 2
It is important to understand the terminology associated
with dice rolls to play Lewd Dungeon Adventures. Each die Starter Dagger
has its own name, which is as follows: d4, d6, d8, d10 (the 0 Slot: Weapon
on the die represents 10), d12, d20, and d100. The d stands Type: One-Handed
for the word die, and the number represents how many sides Range: Close
that die has. Damage: 1d4
There are various types of dice rolls that will need to
be performed throughout the game. Whenever you are Starter Sword
required to make a dice roll, the game will tell you what to Slot: Weapon
roll. Sometimes, you will need to roll multiple dice. Here are Type: One-Handed
a few examples. Range: Close
Damage: 1d6 - 1
Example 1: You are told to roll 3d4. This means to roll 3
4-sided dice and add the total together.
They will also choose one ranged weapon from
the list below.
Example 2: You are told to roll 2d6+4. This means to roll 2
6-sided dice, add the total together, then add 4 on top of that. Peashooter
Slot: Weapon
Type: Ranged
Damage: 2
Character Sheet
A sample prefabricated character sheet is on the next page. Blowgun
A variety of printable character sheet options are available Slot: Weapon
on our website https://www.lewddungeonadventures.com Type: Ranged
At the start of the game, each Hero should be given a Damage: 1d4
character sheet. The various sections of the character sheet
are explained below. Starter Bow
Slot: Weapon
CHARACTER NAME – What the Hero would like to be Type: Ranged
called in the game. Damage: 1d6 - 1
PLAYER NAME – The Hero’s real name.

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ARMOR – A place for the Hero to list their armor. Heroes scrolls. All Heroes start Lewd Dungeon Adventures with the
start Lewd Dungeon Adventures without any armor. following items: 50-foot rope, firestarter, flask of alcohol,
INVENTORY – A place for the Hero to list their lockpicks. The description of each item is listed in the
inventory; this includes basic items, potions, and spell Inventory section of this book.

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UNLIMITED SPELLS – A place for the Hero to list their Heroes start the game with 2 Unlimited spells and 1
Unlimited spells. Unlimited spells are explained in the Spells Limited spell. As they progress through campaigns, they
section of this book. Every Hero in Lewd Dungeon Adventures will find items that can increase the number of spells they
starts the game with 2 Unlimited spells, which they will can cast. Even if a Hero collects more spells, they are never
select from the following: Glower Not a Shower, Grabby allowed to have more than 2 Unlimited spells and 1 Limited
Hands, or Cum Shot. Their descriptions are listed at the back spell equipped unless they have an item that will allow them
of this book. to have more. That means that if a Hero collects additional
Attached to the Unlimited Spells box on the character Unlimited spells, they must choose which ones to take into
sheet is the word Available with a circle next to it. This is to a campaign with them. However, Heroes may swap out
keep track of how many Unlimited spells you can use. Every Unlimited and Limited spells upon their death.
Hero starts the game with the ability to use 2 Unlimited Should a Hero have multiple available Limited spells but
spells. As they progress through the various campaigns in only 1 Limited spell that they know, they may cast that same
this series, the option to use more Unlimited spells will Limited spell multiple times.
become available.
LIMITED SPELLS – A place for the Hero to list their Example: Karen has an upgrade that allows her to have 2
Limited spells. Limited spells are explained in the Spells Available Limited spells. However, she only knows Full Body
section of this book. Every Hero in Lewd Dungeon Condom. She will be allowed to cast Full Body Condom twice
Adventures starts the game with one Limited spell, which as an action. Once she casts the spell twice, she will be out of
they will select from the following: Bush Fire, Chocolate Available Limited spells and will have to wait until she dies for
Rain, or Full Body Condom. A description of the spells is her Available Limited spells to recharge back to 2.
provided at the back of this book.
Attached to the Limited Spells box on the character sheet
is the word Available with a circle next to it. This is to keep Proficiency Skills
track of how many Limited spells you can use. Every Hero Throughout the game, there will be several instances where
starts the game with the ability to use 1 Limited spell. As they a Hero might want or need to perform an action, such as
progress through the various campaigns in this series, the investigating a room or trying to open a door that seems to
option to use more Limited spells will become available. be jammed. While Heroes do not have individually assigned
LANGUAGES – A place for the Hero to list what skill levels, they will still need to pass a skill check by rolling
languages they know. At the start of the game, the Hero only dice. Instances where this is necessary will be specified
knows Common, which is spoken by most humanoid races throughout the campaign, as will what dice they need to roll
in The Unbound Domain. The Hero’s ability to communicate and the number that needs to be achieved.
with NPCs is largely dependent on what languages either the However, it is not uncommon for players to ask to roll for
Hero or NPC knows. skill checks that are not a part of the campaign. For instance,
if a Hero wanders into a room and wants to search it, but
Inventory there’s really nothing of interest there.
If a Hero asks to roll a skill check, you should always allow
Below is a list of the starter inventory items and it. Part of the fun of the game is not knowing what might
what they do. be lurking around the corner. In the case of unmarked skill
• 50-Foot Rope – Can be used to tie up enemies or climb up checks, the Hero will use a 6-sided die. The Deity always
and down otherwise impassible structures such as up the decides the outcome. For skill checks not in the campaign,
side of a mountain or out of a pit trap. the results should be as follows.
• Firestarter – Required to start fires and light torches. • Very Easy - Roll 2 or higher for success
• Flask of Alcohol – An empty flask that the Deity can • Easy - Roll 3 or higher for success
magically fill with alcohol. Having this item is a • Normal– Roll 4 or higher for success
requirement to do any of the DRINK options in the game. • Hard – Roll 5 or higher for success
• Lockpicks – Needed to pick locks on doors and treasure • Very Hard – Roll a 6
chests.
Example: John wants to scale a wall that his Deity has already
told him has no handholds. He wants to roll for it anyway. The
Spells Deity would secretly assign a level of difficulty to the roll. In
There are 2 types of spells in Lewd Dungeon Adventures. this case, she decides it is a Very Hard roll. John roles a 3. The
Deity informs him that he will be unable to scale the wall.
• Unlimited Spells – These spells can be cast over and over
again. There is no limit to the number of times you can
cast them. However, casting them during battle will
require the use of one action.
• Limited Spells – These spells can only be cast once per life.
This means that when a Hero dies, their Limited spells
recharge, allowing them to use them again.

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Weapons Turn Order
There are five types of weapons in Lewd Dungeon Turn Order is established by rolling a d6. All Heroes and
Adventures. monsters will roll individually. The Hero or monster with
Fisticuffs - Fisticuffs involves unarmed combat. While this the highest number goes first. Then the Hero or creature
type of combat is almost never used, if a Hero chooses so, with the next highest number follows, and so on.
they may engage in unarmed combat. On a successful Roll Turn Order is re-rolled for every combat encounter.
to Hit, fisticuffs always delivers 1 point of damage to the foe In the case of a tie among Heroes, the Heroes who have
unless the Hero has items to modify that damage. tied will re-roll to determine their order.
One-Handed Weapons - This includes shortswords, clubs, If a monster or enemy and a Hero roll the same number
and any other weapon that can be wielded in one hand. for Turn Order, the Hero always gets to go first. No re-roll
Two-Handed Weapons - This includes longswords, is necessary.
polearms, and anything that would require two If two monsters of the same type roll the same number
hands to wield. for Turn Order, you do not need to re-roll for them either.
Hybrid Weapons - This includes things like javelins and As long as they are identical, you can just stack one right on
daggers that can be both wielded in melee combat or used as top of the other. If the monsters are different, you should
ranged weapons. re-roll for them.
Ranged Weapons - This includes anything that fires Here are some examples of this in action.
projectiles and some hybrid weapons such as daggers and
javelins. All ranged weapons that fire projectiles have Example #1: Ben, Amanda, two gobblins, and a horn dog are
unlimited ammunition. rolling for Turn Order.

Armor and Jewelry Ben rolls a 6.

Armor and jewelry come in a variety of forms and are used Amanda also rolls a 6.
to either reduce incoming damage, grant bonuses to stats,
or give abilities. The durability of armor and jewelry does Gobblin 1 rolls a 3.
not wear down.
Gobblin 2 rolls a 4.
Example: Jack is fighting a gobblin. The gobblin does 4 melee
Horn dog rolls a 1.
damage to Jack, but Jack is wearing a Worn Helm that offers
+1 Defense against melee damage. Jack would then only take 3
Currently, Turn Order would go as follows: Amanda/Ben,
damage because the helm protects him from 1 damage.
gobblin 2, gobblin 1, horn dog.

A Hero can equip the following types and number of Amanda and Ben re-roll.
armor and jewelry: 1 headgear (hat, helm, circlet, crown,
glasses, ect.), 1 chest piece (shirt, tunic, bra ect.), 1 cape, Amanda rolls a 6 this time,
1 pair of bottoms (pants, breeches, underwear), 1 pair of
Ben rolls a 1.
footwear (boots, shoes, sandals, ect.), 1 item of jewelry
(necklace, ring, bracelet, ect.). Any excess armor or jewelry The new Turn Order would go as follows: Amanda, Ben,
should be stored in their inventory. gobblin 2, gobblin 1, horn dog.

Combat
When enemies are encountered in The Unbound Domain, Example #2: Ben and a gobblin are rolling for Turn Order.
Heroes typically enter a round of combat. A round of combat
consists of a sequence of turns where monsters and players Ben rolls a 6.
can incorporate weapons, spells, and items to defeat one
Gobblin also rolls a 6.
another. A round of combat goes as follows:
Ben automatically goes first since he is a Hero.
1. Determine Placement: Heroes will discuss with
the God/Goddess where their character is in relation
to enemies and objects. This will help to dictate what Example #3: Amanda, 2 gobblins, and a horn dog are rolling
actions they can take. for Turn Order.
2. Determine Turn Order: This is typically done
whenever combat is initiated. However, there are certain Amanda rolls a 6.
scenarios where a specific Hero or monster may be able
to go first by default. Gobblin 1 rolls a 3.
3. Take Turns: Every player and monster will act in
Gobblin 2 rolls a 4.
Turn Order. This will continue until combat has ended.

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Horn dog also rolls a 3. Movement
Currently, Turn Order would go as follows: Amanda, gobblin Movement speed and distance are not typically tracked
2, gobblin 1/horn dog. within Lewd Dungeon Adventures. The Deity will tell the
Hero if they are within close enough proximity to make an
Gobblin 1 and horn dog re-roll. attack or cast a spell.

Horn dog rolls a 5 this time.


Hiding
Gobblin 1 rolls a 2. Hiding behind a sturdy item such as a tree will grant a Hero
absolute cover, as in nothing will be able to attack them.
The new Turn Order would go as follows: Amanda, gobblin 2, Hiding requires an action. As soon as the Hero chooses to
horn dog, gobblin 1.
attack, they are no longer hidden until they use Hide as their
action again. The same applies to monsters and enemies.
Hiding allows characters to stop and rethink their
Example #4: Ben and two gobblins are rolling
for Turn Order. tactics. Unless stated otherwise, hiding is basically a pause
for the game.
Ben rolls a 6.
Escaping
Gobblin 1 rolls a 3.
Many of the enemies in Lewd Dungeon Adventures are
Gobblin 2 also rolls a 3. powerful and not meant to be defeated on the first try. If a
Hero wants to escape from a room that an enemy is in, they
Currently, Turn Order would go as follows: Ben, gobblin are allowed to do so as their action. However, as a result,
1, gobblin 2. the last enemy they were engaged with will have one last
chance to attack the Hero, regardless of Turn Order. If the
Since these are the same type of monster, no re-roll is enemy fails their Roll to Hit (explained in the next section),
required. You can just put them one right after the other. the Hero escapes without injury. If they do not, the Hero
takes any damage dealt. Unless specified otherwise, enemies
Combat Actions cannot chase Heroes outside of a room once they have
successfully escaped.
Each character is allowed to take one movement and one
action while engaged in combat. They may not take a How Attacking Works
movement, take an action, then make another movement.
However, they can take an action and then take their There are three steps involved in making an attack.
movement. Wherever a Hero is at the end of their turn
is where they stay until their next turn or some other 1. Choose a Target. The target must be in range for the
circumstances move them involuntarily. type of attack being used. For instance, a Hero cannot use
These are the actions that can be taken in combat: a shortsword to attack a monster standing ten yards away
• Attack from them.
• Cast a spell 2. Roll to Hit. The Hero will roll a d6 to see if they hit their
• Use an item target. Unless specified otherwise, A roll of 1 – 3 is a miss,
• Give someone an item while 4 or higher is a success.
• Hide 3. Roll for Damage. If the Roll to Hit is successful, then
• Interact with objects the character will next Roll for Damage. Each weapon and
• Escape spell has its own damage stats.

While handing an item off to another Hero in combat


counts as an action, the recipient of the item does not need to Multiple Heroes
use an action to take it.
Speaking to other Heroes during combat does not require In two player games, most enemy encounters only contain a
an action. However, interacting with anything in the single enemy to make the game easy and enjoyable. However,
environment does. For example, if a Hero runs over to a for games with multiple Heroes, the number of enemies will
crank in the wall and starts turning it, turning the crank is often be increased to equal the number of Heroes. Follow
their action. Similarly, if a Hero goes to open a door while the Multiple Heroes Modification section in each Area of a
engaged in combat, that also requires an action. Campaign to determine how many monsters to add.
In the case of multiple enemies, it is up to the Deity’s
discretion which Hero an enemy will attack unless specified
otherwise in the Scenario. As a general rule of thumb, it’s
best to follow a pattern of logic. If a Hero is attacking a
monster, that monster will most likely retaliate.

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Enemies with Multiple Attacks Once the sex act is complete, the Hero will respawn
outside of whatever room or area they last entered unless
Some enemies have multiple weapons and spells equipped. otherwise specified in the scenario, fully healed and with
Unless specified in the scenario, it is up to the Deity to their Limited spell(s) recharged.
choose how the enemy will attack. Heroes do not lose any items when they die and can be
respawned an unlimited number of times.
Critical Hit Enemies do not regain Health Points upon a Hero’s death.
Some enemies are not meant to be defeated the first
There are no critical misses in Lewd Dungeon Adventures.
time around.
However, if a Hero rolls a 6 during their Roll to Hit, they
Multiple Heroes Modification: In games where there is
will activate a Critical Hit. Critical Hits deal double damage.
more than one Hero, to prevent over-exhausting the Deity,
As a result, on the Hero’s Roll for Damage, they would take
the Deity may share their sex magic with other Heroes,
whatever number they rolled and double it. Monsters and
allowing any living Hero to revive their fallen companion or
NPCs can also roll Critical Hits.
companions. The sex act must be carried out until the Hero
performing the resurrection is satisfied.
Spell Casting
Spell casting works much the same as using any other
weapon. The Hero will first Roll to Hit, then Roll for
Damage (if the spell requires it). Each spell has its own set of
rules and duration. There is no limit to the number of spells
you can learn.
For Limited spells that deal damage, if the Hero fails their
Roll to Hit, it is considered a misfire, not a miss. Their
Limited spell is not used up, and they may try again on their
next combat action until the Roll to Hit is successful.
Some spells have effects that can cause indirect damage to
enemies and other players, such as creating a fire barrier that
a creature or player later walks through. In these cases, the
creature or player taking damage will Roll for Damage.

Rendering an Enemy Unconscious


Typically, when an enemy’s Health Points are reduced to
zero, they die. However, in cases where a Hero needs to
capture an unwilling enemy, they can choose to render them
unconscious instead. To do this, the Hero must announce
their intentions before making an attack. When an enemy
is rendered unconscious by having their Health Points
reduced to zero, the Hero can rouse them by shaking them
after combat.

Taking Damage
Anytime a monster or enemy deals damage to a Hero, it
is deducted from their Health Points. When their Health
Points are reduced to zero, they die. The same applies
to enemies.

Death
When a Hero’s Health Points reach zero, they die. Luckily,
Cummancers are, in a sense, immortal thanks to their
connection with their Deity.
Should a Hero fall in battle, they can be revived by
completing a sex act with their Deity. At the back of each
campaign book is a chart with actions numbered 1 – 6. Every
time a Hero dies, the Hero will roll a d6 to determine which
sex act needs to be completed. If the sex act does not have a
time limit associated with it, then it must be carried out until
the Deity is satisfied.

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The Deity may also share resurrecting duties with Heroes, Soulbound Items
performing multiple resurrections at the same time.
All weapons and armor found on NPCs in the game are
soulbound unless stated otherwise. Soulbound items cannot
Example: Ben, Amanda, and John are fighting a group of be looted. This means that if a Hero is fighting an enemy that
monsters. Ben and Amanda die. The Deity revives Ben while
is wielding a club, they cannot loot the club once the enemy
John revives Amanda.
has been defeated unless the scenario allows for it.

If all Heroes die and only the Deity remains, the Deity Trading Items
must revive one of the Heroes before that Hero may revive
the others. The Lewd Dungeon Adventures economy works on a
Drinking Modification: In any instance where a Hero or bartering system. Typically, items can only be obtained
Deity does not feel like performing a sex act after a Hero’s through defeating monsters, opening treasure chests, and
death, this can be swapped out by having the Hero drink a completing campaigns. However, Heroes are allowed to
one-ounce pour of a liquor of their choice or three drinks of trade items with non-player characters and other Heroes
their favorite alcoholic beverage. in the game.
Base Modification: For couples that do not drink, each
campaign book also has a base section for Hero deaths that
includes a chart with actions numbered 1 – 6. When a Hero Special Scenarios
dies, they will roll a d6 to determine which act needs to be Some scenarios in Lewd Dungeon Adventures include
completed to revive them. multiple ways to complete the objective. This is to allow
Heroes and Deities diversity as well as to keep the game
Quest Completion Rewards going if they are too tired from a recent sexual activity to
perform another within such close proximity. These special
At the end of each campaign, the Hero will be given a list of scenarios are easily identifiable by having the following
rewards from which they are allowed to select from. These options marked in the campaign book:
can be armor, weapons, spells, potions, or a variety of other •XXX – The sexual activity option. This option will call
things. Heroes should select wisely as many spells are unique for a specific sexual act to be performed in order to complete
to their campaign. a scenario objective.
•DRINK – The drinking option. This will require the
Leveling Up Hero and potentially also the Deity to imbibe in alcohol to
complete a scenario objective. This option can be as simple as
There is technically no leveling up in Lewd Dungeon
taking a one-ounce shot of liquor to something as complex as
Adventures. Heroes are customized and made unique by
a mini-drinking game.
the spells, weapons, and upgrades they find and select
•BASE – The base game option. This is for those who
throughout various campaigns.
don’t feel like having sex or drinking. In most instances,
A Hero who wants to focus on magic will mostly seek out
passing skill checks are subbed in as a modification for the
spells and items that provide spell upgrades, whereas a Hero
more adult things.
who wants to focus on melee may choose weapons or items
There are two ways to approach Special Scenarios, and this
that would optimize their ability to attack and defend. There
should be discussed before gameplay begins.
is no wrong way to build a Hero.
Option #1: The Deity can choose which modification is
used in every Special Scenario. With this option, it is best to
Excess Loot speak to your Hero before the game begins to see what type
During the course of the game, Heroes will collect a variety of gaming experience they would like to have so that you can
of loot. Some of this loot may be duplicates of things they plan accordingly. Do not be afraid to mix and match options
already have or weapons they have no intentions of using. to create the best session for you and your Hero.
Excess loot and items can be discarded at any time. However, Options #2: To allow the Hero more control over how the
it’s often a good idea to hold onto it, as there are many adventure plays out, let them know that a Special Scenario
scenarios throughout the various campaigns that require has been triggered. Have then choose between XXX,
the Hero to sacrifice items, weapons, and spells in order to DRINK, or BASE, but do not let them know what each
accomplish a goal. option entails until after they’ve made their selection. If they
choose an option and do not like the activity presented, allow
Dividing Loot in Multi-Hero Games them to pick another.
Disclaimer: Players who choose to convert Lewd
Killing enemies and completing quests often leads to Heroes Dungeon Adventures into a drinking game should drink
gaining loot. As a general rule of thumb in The Unbound responsibly. Have a glass of water nearby, and if at any
Domain, whoever kills an enemy or opens a chest gains the point a Hero appears to be getting inebriated, either switch
loot from it. Of course, there is always room for negotiation to the base game or put the campaign away for another
and trade any time loot is present. play session.

11
12
Sex in the Game FAQ
As Lewd Dungeon Adventures was designed to be an adult Q. How many players can Lewd Dungeon Adventures
role-playing game for couples, sex plays a large part in every accommodate?
campaign. The three instances where Heroes and Deities will A. As many as the Deity feels like they can manage.
encounter sex are as follows:
Q. What if I’m playing a multi-Hero campaign in multiple
• When a Hero dies
sessions and one of my players misses a session?
• When a scenario calls for it to complete an objective
A. Heroes coming back from an absence will continue the
• When a Hero wants to seduce an NPC
campaign wherever the current players are.
When any of these situations arise, the Deity and Hero
should pause the game to carry out the sex act before Q. What if a new player wants to join my group
returning to gameplay. mid-campaign?
A. New Heroes will start the campaign wherever the current
Having Sex with NPCs players are.

Many of the NPCs in Lewd Dungeon Adventures can be Q. What if all my Heroes want to roll for the same thing
seduced to manipulate the outcome of a scenario. In most when one of them fails?
cases, it will be up to the Hero to initiate. A. This is mostly left up to the Deity’s discretion unless
If the Hero has not read the rulebook prior to starting otherwise addressed in the scenario rules. There are times
the game, it is at the Deity’s discretion whether they when it would be understandable for multiple Heroes to roll
want to make them privy to this information, as it for something, such as if they are listening in on a private
can greatly increase the amount of sex that can be had conversation. However, there are other times when players
during a campaign. may be reminded that they should trust their comrades and
NPC seduction is not necessary to enjoy Lewd Dungeon don’t actually know the outcome of their rolls.
Adventures and was basically added in as a bonus for those
who want even more sex in the game. Q. What if a Hero asks for something crazy and the Deity
Each NPC that can be seduced has its own sex style, doesn’t know how to handle it?
detailed on its stat card. Unlike Special Scenarios, which A. Part of the challenge of being the Deity is having to come
require specific sex acts to be performed, sex styles are up with things on the fly when your Hero does something
guidelines to be followed for roleplaying each NPC and unexpected. This can be as easy as requesting a skill check
monster through a sexual situation. Sex with that NPC that isn’t in the scenario or as difficult as having to veer a
should be carried out befitting their matching sex style. Hero back on course whenever they’ve wandered away from
Heroes will never be able to force an NPC to do something the main task.
they don’t want to do.
The Deity is required to role-play all NPCs. In cases where Q. What if I or one of my Heroes is uncomfortable with a sex
the NPC does not match the gender of the Deity, ignore the act listed in a scenario?
NPC’s gender and role-play it as your own. A. A large part of Lewd Dungeon Adventures is about
making sex fun by introducing different sex acts. However,
Optional Enhancements if one of the sex acts is outside of your comfort zone, feel
free to swap it out with an activity of your choosing. The
Some XXX options will have an Optional Enhancements
main goal of the game is for it to be an enjoyable experience
section. This is typically an item or items that can be used to
for everyone.
spice up the sexual situation.
Q. What does ‘to satisfaction’ mean?
A. To satisfaction simply means until someone is satisfied.
Required Props Climax does not need to be achieved to reach this goal.
Some XXX options will have a Required Props section.
These are typically household items that will enhance the Q. Do I need to use Roll to Hit when using spell scrolls?
role-playing aspect of the game. If you do not have the A. When using any spell scroll that would do damage, you
required items on hand, it is recommended that you pause must Roll to Hit. However, on a failed roll, you do not lose
the campaign until you can acquire them. You can also the spell scroll.
get creative and substitute out similar items. For example,
for a scenario that requires candles, you can use any other
source of light.

13
STARTER ADVENTURE
THE RESCUE OF LADY JAI
Introduction Preparing for Gameplay
Welcome to Lewd Dungeon Adventures, an adult role- Heroes need only come with a character sheet, a willingness
playing game filled with fantasy and fun. Before you go to learn, and a great imagination. It is recommended that the
any further, you should know that this book is meant for Deity read through the campaign before gameplay to know
the Deity’s eyes only. Reading it as a Hero will ruin the what is coming and how to plan for it.
game for you. The following campaign should provide between 1 to 4
This campaign takes place at Fort Fuckerstone in hours of gameplay, depending on the Hero’s choices.
the world of The Unbound Domain and works as an
introduction to the game mechanics of the Lewd Dungeon Optional Enhancements
Adventures role-playing system.
In the following pages, Deities will find details on how There is one Optional Enhancement item in this game,
to run the scenarios in this campaign. If you have not which is a collar. If you don’t have a collar readily available,
read the rulebook yet, please go back and do so before a tie is a good substitute. However, this item is not required
beginning the game. for completing this campaign.
If you would like a no frills printable version of the Core
Rulebook and this campaign, you can get it by signing up Campaign Overview
here: https://www.subscribepage.com/lewddrivethru While adventuring away from Grimeshire, Lady Jai was
captured by a band of gobblins and taken back to Fort
Fuckerstone where Vrallark the Dread has been keeping her
prisoner. Her father requests that the Hero rescue her and
bring her home safely.

14
When the Hero arrives, most of the gobblins are out on
patrol, leaving the fort largely unguarded.
Area 1: A Quest for Aid
At the start of the scenario, read the boxed text. Then refer
Knowing that Lady Jai is a noblewoman, and not wanting
to area 1 of the map.
to bring her father’s wrath down on the gobblins, Vrallark
is willing to trade her in exchange for the Hero recovering a
stolen item and defeating the thief who took it. While passing through the castle town of Grimeshire,
Lord Morgof Vitsk requested your assistance in finding his
daughter, Lady Jai. The willful eighteen-year-old has often left
Starting the Adventure the safety of the castle walls to go adventuring in the forest,
If this is the first time your Hero has played a Lewd Dungeon despite her father’s constant protests and threats of stern
reprimanding. Lady Jai cannot seem to be tamed, though, and
Adventure, have them start by introducing their character.
the last time she ventured out, she did not return.
Some players may choose to create an entire backstory
for their character. They should be encouraged to explain Though gobblins have always dwelled in the forest around
it in detail. Grimeshire, their numbers have increased as of late. Lord
Next, you can explain the basis of Lewd Dungeon Vitsk fears they may have captured his daughter. His intel
Adventures, that you are a Deity of sexual energy that has suggests that she might be held captive at Fort Fuckerstone,
blessed them with your favor. Because of your partnership, which was abandoned after the Battle of Knob. He promises
they have been bestowed with special sex magic that will you a handsome reward if you can return Lady Jai to
cause them to be sought out across the land to complete him unharmed.
quests that can only be undertaken by one with their skills
The journey takes you two days on foot through field and
and knowledge. With your blessing, they are now known as
forest to the southeast, but you eventually reach the path
a Cummancer. that leads to Fort Fuckerstone. Signs of recent gobblin
activity in the area confirm that the old fort has more than
The Map likely been occupied by the olive-skinned creatures.

The map on the previous page will help you to guide the Sure enough, as you silently skulk through the woods, the
Hero along on their adventure. The numbers on the map stone face of the fort comes into view, and standing before
correspond to each area in the campaign book.

15
it is a gobblin guard, scratching his balls while he lazily keeps Currently, your Hero is hidden. They will automatically
watch over the area. go first if they choose to attack because the gobblin is not yet
aware of them. Have them choose a weapon and make a Roll
The forest hugs Fort Fuckerstone as if trying to swallow to Hit before attacking. If they roll a 4 or higher, the attack
it whole. Thanks to overgrowth, what was once a dirt hits, and they may now Roll for Damage.
path leading to the door now looks more like a game trail.
Your Hero may choose to either kill the gobblin or knock
Though the stone walls of the fort appear to be in good
shape, it seems that all the windows have been boarded up it unconscious. If they want to knock it unconscious, they
from the inside. must state it before reducing the gobblin’s Health Points to 0.
The gobblin can be roused by shaking it.
From behind the tree you’re using as cover, you only see the Once the gobblin has had its Health reduced to 3 or below,
one gobblin about fifty feet away. But where there is one, it will use its next action to escape into Fort Fuckerstone.
there are usually more. Your Hero gets one more chance to attack the gobblin before
it can disappear inside. If the Hero fails their Roll to Hit, the
Multiple Heroes Modification: If there is more than one gobblin runs to join the gobblin in area 5, making both the
Hero in your group, increase the number of gobblins gobblin in that room and Vrallark the Dread aware of the
to match the number of Heroes. Otherwise, there will Hero’s presence within the fort.
just be the one. If your Hero decides to try to sneak around the fort to find
another entrance instead of fighting the gobblin, have them
roll a d6 to do a skill check for stealth. The difficulty level for
this check is Normal, so they will need to roll a 4 or higher
GOBBLIN to pass. If they pass, they walk around the fort but find no

Roll to Hit: 4+
other viable ways inside. If they fail, the gobblin hears them,
Health Points: 7 and they are immediately thrust into combat. In this case, the
gobblin and the Hero would roll a d6 for Turn Order before

Traits: Can see perfectly in the dark combat begins.
Style: Rough and Quick Another option that your Hero might try is to make
Languages: Common, Gobblin themselves known and question the gobblin. However,
Loot: None
because the gobblin’s job is to protect the fort, it will be
— unwilling to answer any questions, and combat will ensue.
Description: Yes, the name is spelled right. Standing five
feet tall with squat bodies, olive-green skin, and pointed The Hero may try enticing the gobblin with sex in
ears, gobblins are known for fornicating with whatever exchange for information. While the gobblin truly has no
creatures they can get their hands on. interest in complying, it will not pass up the chance for sex.
In this case, set a timer for 5 minutes. The Hero must engage
ATTACKS in rough, fast sex with the gobblin (played by you) in any
Club. Melee Weapon Attack: one target. Hit: (1d4) damage. position the gobblin chooses. Once the timer goes off, the
gobblin will be satiated, and combat will still ensue.
Sling. Ranged Weapon Attack: one target. Hit: (1d4) Defeating the gobblin earns no immediate reward.
ranged damage. However, it ensures that the gobblins inside the fort remain
oblivious of the Hero’s presence. Should the Hero be defeated
by the gobblin, have them roll a d6 and use the Sex Acts for
Hero Deaths chart in the back of this book to determine
which sex act needs to be performed in order for them to be
resurrected. Once the sex act is completed, they will respawn
behind the tree they were originally using for cover, giving
them a chance to try again.
As with all Hero deaths in the game, all expended Limited
spells will be recharged, and the Hero will be back at full
Health. The gobblin will maintain whatever damage it had
previously taken and carry that into the next battle.

16
Area 2: The Entrance Multiple Heroes Modification: If there is more than
one Hero in your party, add an additional horn dog
Eventually, your Hero will have to enter Fort Fuckerstone. for each Hero.
After they do, read the text box below:

Stepping inside Fort Fuckerstone, the smell of gobblin is


almost overwhelming. Thirty feet across from you, the
HORN DOG
room opens to a stairwell. Directly to your left is a wooden —
door. Toward the back wall to the right is another door. The Roll to Hit: 4+
Health Points: 11
room is otherwise empty, the stone floor cracked in places
and covered in various stains, some of which appear to be —
Traits: None
dried blood. Style: None
Languages: None
Loot: None
There isn’t much of note in this room to the naked eye.
The door to area 3 can easily be opened. No roll is required. —
Description: If a giant hot dog had legs, that’s what this
However, the door to area 7 is boarded shut from the inside.
thing would look like. Its head is phallic in shape, and it
If the Hero tries to force it open, have them make a strength
has no eyes or ears. There is only a hole for a mouth that
skill check. The difficulty of this task is Very Hard, so they
spits thick white liquid at its foes. It has been known to
will need to roll a 6 to succeed in breaking the boards on
hump enemies to death.
the other side of the door. Pass or fail, Vrallark the Dread is
made aware that someone is trying to get through. If the roll ATTACKS
is unsuccessful, he will warn the gobblin in area 5 to be on
Mighty Hump. Weaponless Attack: one target. Hit:
high alert for intruders. (1d8) damage.
Put in place by mages who helped to defend the fort in
the past, there is a circle of false flooring in the center of
the room. The trap is six feet deep with three-foot spikes. The horn dog cannot reach the Hero from the room’s
Grabby Hands can only detect physical traps, so it will not be entrance. It will not attack gobblins but will attack any Hero
helpful. If the Hero decides to search the room with Grabby that gets too close.
Hands, have them roll a skill check for it. No matter the If the Hero decides to try befriending the horn dog, have
outcome, they cannot detect any physical traps in the area. them make a Very Hard roll. This horn dog is extremely
A Hero who walks into the room blindly must pass a Hard loyal to Vrallark and is not easily swayed. It will take a roll
roll of 5 or higher to avoid falling into the trap. Heroes who of 6 to pacify it, in which case the Hero will then be able to
fail the roll will take 1d6 damage. Any Hero that falls into the move about the room freely. If the Hero manages to soothe
trap is easily able to climb back out of it. the creature and unchain it, the horn dog will escape and run
There are no monsters or loot to be found in this room. If for area 7, where the Hero will have to battle it later.
the gobblin from area 1 managed to escape, they have already Alternatively, the Hero may choose to fight the horn dog.
made it up the stairs to area 5 to join the other gobblin there. If the Hero uses ranged attacks, no roll for Turn Order is
Death: If the Hero dies in this room, they will respawn needed. The Hero may go twice before the horn dog is able
outside of Fort Fuckerstone. to yank itself free and take its turn in combat. Each Hero
combat attempt must still start with a Roll to Hit.
Horn dogs are known to hump their victims to death and
Area 3: Vrallark’s Pet are thus unable to be safely mated with. Therefore, seduction
Should the Hero choose to enter the door on the right first, is not an option for dealing with this monster.
read them the box below: Whatever method your Hero chooses, the horn dog
will have to be dealt with to reach the grating in this room
(marked with an S on the map), which is the only way to
As soon as you open this door, the creature once sleeping
inside springs to life. In the center of the room, a horn dog
enter area 8. However, the grating will require additional
is bound with a heavy chain attached to a nail driven into the steps to enter, listed on the following page.
floor. The creature leaps at you, making threatening spurting
noises as its slather sprays in your direction, but it stops just
short of reaching you thanks to its restraints. On the other
side of the room is a small metal grating in the wall, barely
large enough for a human to crawl through.

The horn dog is Vrallark’s pet and is used to guard over


the fort, emitting a sound that only other monsters can hear.
As soon as the Hero enters the room, all the other gobblins
in the fort are alerted of the intruder and begin planning
accordingly.

17
This is a Special Scenario. If you are not yet familiar There is nothing of note in this room besides the grating.
with how Special Scenarios work, please read the Special Death: If the Hero dies in this room, they respawn in
Scenarios section of this book before proceeding. area 2.

XXX – Using their connection with their Deity, the Hero


can see that the grate is illusionary, but to enter it will Area 4: The Stairwell
require sex magic. To gain access to area 8, the Hero must Should the Hero head for the stairwell, read the text from the
have sex with their Deity in the doggy style sex position until following box:
the Hero is sexually satisfied. Once the sex act is completed,
the Hero will be able to pass into area 8.
On both sides of this area, there is a short flight of stairs
Optional Enhancements:
• Require the Hero to wear a collar while doing this. climbing up six feet before ending at a wooden door.
• Only a Hero or Heroes wearing a collar can enter area 8.
Multiple Heroes Modification: This sex act can be Unless your Hero managed to defeat the gobblin in area
performed with any Hero in the party. 1 and went straight for the stairwell upon entering Fort
Fuckerstone, the rest of the gobblins are already alerted of
their presence and are remaining silent in their respective
areas. If your Hero wants to listen before entering either of
the rooms, you can have them roll a skill check. Regardless
of the outcome, they do not hear anything coming
from the rooms.
The stairway to the right leads to the kitchen and is
without peril. However, if your Hero decides to take the
stairs to the left, there is a trap halfway up. Stepping on the
third step up will result in a scythe swinging down from the
wall to cause them injury. A Hero who uses Grabby Hands to
check the stairway before ascending it will be able to find the
trap with a Very Easy roll of 2 or higher. Any Hero searching
the stairwell by other means will still trigger the trap, as their
weight on the step will set it off. However, being that they
were cautious, they will have expected something to happen
and will need to make a Normal roll to avoid damage. On a
roll of 3 or lower, the Hero will take 1d10 damage. Any Hero
that charges up the stairs without investigating first will have
to make a Very Hard roll of 6 to avoid taking damage.
Death: If the Hero dies in the stairwell, they will
respawn in area 2.

DRINK - Using their connection with their Deity, the Hero


Area 5: The Barracks
If the Hero chooses to enter the door on the left, read the
can see that the grating is illusionary, but to enter it will
boxed text on the following page. Keep in mind that if the
require imbibing a special drink provided by the Deity to
gobblin in area 1 managed to escape, they will also be in this
figure out how the magic works. This should be a one-ounce
room, ready to fight. So will the gobblin from area 6 if the
pour of liquor of the Deity’s choice but can be substituted for
Hero could not persuade it to share its secrets.
3 drinks of any other adult beverage.
Multiple Heroes Modification: Only one Hero is required to
drink for this special scenario. Three worn bedrolls litter the floor of the barracks as well
BASE – There is nothing magical about the metal grating as small animal bones and other detritus. Stepping inside,
for the base version. Have the Hero make a strength skill the stench of gobblin increases exponentially. Standing in
the middle of the room is an angry-looking gobblin ready for
check. They must roll a 6 to succeed on their first attempt, as
battle. It’s blocking a door to the left.
pulling the grating away from the wall is Very Hard. If they
fail, their first attempt loosens the grating, allowing them to
make a second attempt with a lower difficulty of Hard, which The gobblin in this room is Vrallark’s own personal guard
will require them to roll a 5 or 6. If both attempts are failed, and will not be swayed by offers of sex. Upon entering
the Hero is unable to gain access to this area, forcing them to the room, the Hero and the gobblin, or gobblins, will
defeat Vrallark to complete the adventure. immediately roll for Turn Order, and combat will ensue.
Multiple Heroes Modification: All Heroes can roll for this These gobblins share the same stats as the gobblin in area 1.
skill check, making the task much easier to accomplish.

18
Role-Playing the Gobblin: If the Hero decides to listen to the
GOBBLIN gobblin, the gobblin will beg for its life. Gobblins typically
have gravely voices, and this particular gobblin sounds a

Roll to Hit: 4+ bit snively. Of course, you do not have to do voices for the
Health Points: 7 gobblin; it just adds to the immersion. No matter how you
choose to role-play it, you should enjoy what you’re doing.

Traits: Can see perfectly in the dark This gobblin is crafty and, while willing to divulge certain
Style: Rough and Quick information, will also try to get something it wants out
Languages: Common, Gobblin
Loot: None
of the deal.
If asked for information about Vrallark (the gobblin
— leader) or where the thief might be, the gobblin will give the
Description: Yes, the name is spelled right. Standing five
feet tall with squat bodies, olive-green skin, and pointed information in exchange for one of the things below. This is
ears, gobblins are known for fornicating with whatever a Special Scenario.
creatures they can get their hands on.
XXX – The gobblin will request sex in exchange for
ATTACKS information. However, it will have to be utterly satisfied
Club. Melee Weapon Attack: one target. Hit: (1d4) damage. to be willing to live up to its side of the bargain. To get the
gobblin to loosen its lips, the Hero has 5 minutes to have
Sling. Ranged Weapon Attack: one target. Hit: (1d4) hard, rough sex in any position with the gobblin (played
ranged damage. by the Deity) until the gobblin climaxes. The Deity will set
a timer to keep track of this. If the Hero cannot bring the
gobblin to climax within 5 minutes, it will immediately flee
Multiple Heroes Modification: If there is more than one
the area, leaving the Hero with their pants down as it heads
Hero, increase the number of gobblins in this area by the
for area 5 to seek out protection from the other gobblin(s)
number of Heroes in the party.
there. The Hero will not have any chance of catching up to
Death: If the Hero dies in this room, they will respawn
it. If the Hero is able to bring the gobblin to climax within 5
in area 4 right outside the door to area 5 at the top of
minutes, it will answer anything the Hero asks. See below for
the stairwell.
what the gobblin knows.
Multiple Heroes Modification: Gobblins love lots of attention
Area 6: The Kitchen and will want all the Heroes but won’t know how to handle
them all at once. The Heroes should take turns with the
The single gobblin in this area is a coward and will only fight gobblin until one of them brings it to climax.
if attacked first. Otherwise, it will try to negotiate its way DRINK – The gobblin will challenge you to a drinking
out of combat. contest for the information. If the Hero refuses, the gobblin
Multiple Heroes Modification: Regardless of the number of will also refuse the information. If the Hero accepts, both the
Heroes, there is only one gobblin in this room. gobblin and the Hero will roll a d6. Whoever rolls higher
wins the drinking contest. If both roll the same number, the
When the Hero enters the area, read the box below: Hero automatically wins. Both the gobblin (played by the
Deity) and the Hero will take however many drinks of their
This large room appears to be a kitchen. A fire blazes against favorite alcoholic beverage for the number they rolled. If the
the eastern wall in a hearth, and a gobblin stands before it, gobblin wins, the Hero passes out from drunkenness and
tending to a cauldron of stew. Though there is no furniture, wakes with one item missing from their inventory. Roll a d6
crates line the southern wall, with the nearest one jimmied and use the chart below to determine what is missing:
open. The scent of gobblin is far less in this room thanks to
the crackling fire and whatever food items are in the crates. 1. Lockpicks
2. Firestarter
As you open the door, the gobblin in front of the fire turns, 3. 50-foot Rope
startled. Although there’s a club hanging from a belt at its 4. Flask of Alcohol
hip, it does not immediately reach for it. The fear in its beady 5. Dagger
black eyes tells you that this particular gobblin does not have 6. Blowgun
the same taste for combat as others of its species.
If the Hero is already missing the item they rolled, then
they lose nothing. They simply wake with a hangover. The
This gobblin is ready to spill its secrets for a price.
gobblin will have vacated the room to join the gobblin in
Valuing its life over a heroic death, it will talk under the
area 5. When the Hero defeats this gobblin in area 5, they
right circumstances. If the Hero immediately tries to attack,
will regain their lost item.
the gobblin will beg for them to wait. It is up to the Hero
If the Hero wins the drinking contest, the gobblin will tell
whether they want to hear what the gobblin has to say. If
them whatever they want to know. See below for what the
they are not interested, the gobblin will defend itself and
gobblin knows.
shares stats with the other gobblins.

19
Multiple Heroes Modification: All Heroes participate in Lady Jai. A young woman of eighteen, Lady Jai has long
the drinking contest. The one who rolls the highest number tawny hair with a soft curl to it and large hazel eyes. When
wins. If the gobblin defeats all the Heroes in the drinking the Hero finds her, she is scantily clad but otherwise looks
contest, each one will lose an item. to be in good health. What the Hero doesn’t know is that
BASE – Convincing the gobblin to spill the beans will take she’s currently enjoying her stay at Fort Fuckerstone and
a bit of persuasion. Though the gobblin wants to live, it is having Vrallark the Dread as her lover. They are engaged in
every bit as scared of Vrallark as it is of the Hero. Getting a twisted role-play, and she has no intentions of leaving. Her
it to tell the Hero what it knows will require a Normal Skill begging to be rescued is part of that role-play. The idea of
check. If the Hero rolls a 4 or higher, the gobblin will divulge seeing Vrallark beat up the Hero greatly turns her on.
the information below. If the Hero fails the check, the
gobblin will choose to take what it knows to the grave.
Multiple Heroes Modification: All Heroes can roll for this VRALLARK THE DREAD
skill check.

Roll to Hit: 3+
What the Gobblin Knows: The gobblin possesses the Health Points: 17
following knowledge and will share it with any Hero who

Traits: Can see perfectly in the dark
succeeds in any of the above feats.
Style: Rough and Quick
• The gobblin will divulge that Vrallark the Dread is the Languages: Common, Gobblin
leader of the gobblins and resides in area 7. Loot: Axe
• The gobblin will confirm that Lady Jai is the prisoner of —
Description: Larger than most gobblins, Vrallark the
Vrallark and is being kept in area 7.
Dread has ascended to becoming the leader of the
• The gobblin knows of the thief that Vrallark speaks of, as
gobblins in Fort Fuckerstone. He often takes what he
the sex-crazed maniac has been paying the gobblin for its
wants but is not without reason.
silence. You are made privy to the information that the
thief lives in a secret room (area 8), only accessible through
the grate in area 3.
ATTACKS
Giant Club. Melee Weapon Attack: one target. Hit:
Beyond that, the gobblin has no other knowledge of (1d8) damage.
worth to share.
Sling. Ranged Weapon Attack: one target. Hit: (1d4)
Death: If the Hero dies in this room, they will respawn ranged damage.
in area 4 right outside the door to area 6 at the top of
the stairwell.
Vrallark the Dread. When Vrallark kidnapped Lady Jai,
he bit off far more than he could chew. Though he wants to
Area 7: Vrallark the Dread keep her, he’s not willing to risk the wrath of a great lord,
Vrallark the Dread is strong but not unreasonable, and he’s which is why he’s willing to negotiate her release.
willing to give Lady Jai back if the Hero can solve a problem If the Hero asks Vrallark to turn Lady Jai over to them,
he’s been having with a thief. he will acquiesce if the Hero agrees to do something for him
When the Hero enters area 7, read the box below: first. Vrallark informs the Hero that he believes there is an
intruder in Fort Fuckerstone who has been sneaking around,
stealing things from him. Most notably, his prized golden
This large room is befitting of a king, with a four-poster bed
stroker, modeled after the vagina of Eddia, Goddess of
pushed against the southeastern wall and a table with a lamp
sitting atop it. Though there aren’t many pieces of furniture,
Pleasure. If the Hero can find and defeat the thief and return
those that are here clearly once belonged to prominent the stroker, he will give them Lady Jai.
individuals. Considering they’ve fallen under gobblin What he doesn’t tell the Hero is that even after returning
possession, they are most likely stolen. the stroker, he will want more from them. Before he
willingly returns Lady Jai, Vrallark will demand one item
Pushed into the southwestern corner of the room is a large from the Hero’s inventory. The Hero may choose the item,
wooden cage. Inside is a young woman matching Lady Jai’s but they must relinquish it or else battle Vrallark instead.
description lying on a pile of furs. Upon your entrance, she Multiple Heroes Modification: Vrallark is a boss monster.
rises to clutch onto the bars, begging for you to save her, Regardless of how many Heroes are in the party, there is
though her mannerisms seem a bit exaggerated.
only one of him.
Vrallark the Dread stands next to the bed, a mountain of a
However, if there is more than one Hero, a number of
gobblin. He understands that you must have defeated a lot gobblins equal to the number of heroes minus one for
of his underlings to have gotten this far. His hand is on his Vrallark will enter the room from area 5, having returned
weapon, ready to fight if the need arises. from their patrols, to aid Vrallark in combat. This battle is
not meant to be won the first time around.
Death: If the Hero dies, they will respawn in area 5.

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If the Hero fights and defeats Vrallark, they will gain the Death: If the Hero dies in this room, they will respawn in
following loot. area 5 unless they entered through area 2. If they entered
through area 2, that is where they will respawn.
Axe
Slot: Weapon
Type: One-Handed Area 8: Secret Room
Range: Close Read the boxed text below:
Damage: 1d6

Once Lady Jai is returned, she will follow the Hero You crawl on all fours through the narrow space behind the
throughout the rest of the campaign. She does not fight and grating for about six feet before it opens into a small room.
The smell of unwashed human, discarded food, and old bodily
will not need to be protected, nor will she try to flee while
fluids almost makes you want to turn around, but you persist
the Hero is busy. If the Hero wins her back by defeating despite the scent. Various sex toys are strewn about the area,
Vrallark, she will pout and seem disappointed. and a small chest is pressed against the northern wall. In the
Should the Hero try to persuade Vrallark to have sex southeastern corner of the room, a naked man sits with his
with them, he will oblige, following the same Sex Style as back toward you, furiously masturbating. You barely have
other gobblins, with a 5-minute time limit and Vrallark’s time to make it to your feet before he turns and notices you,
climax being the goal. However, Vrallark is much larger and his eyes wide and crazy. In his hand is a golden stroker.
rougher than most other gobblins, and having intercourse
with him will cause the Hero to take 1d4 damage.
If the Hero asks to have sex with Lady Jai, she will refuse,
too upset that the Hero is taking her back to her father to
want to be intimate with them.

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This sex-crazed maniac is the thief that Vrallark tells the The only exception is if the Hero tries seducing the sex-
Hero about in area 7. He sneaked into Fort Fuckerstone days crazed maniac. Unable to resist, he will say yes. Sex-crazed
ago and has been stealing from Vrallark every time he leaves maniacs have many sexual fantasies. To role-play this, you
the fort, slowly amassing a collection of sex toys to pleasure should pick one of your sexual fantasies that you can easily
himself with. Since Vrallark regularly brings new toys back carry out in the comfort of the environment that you’re
after going out on raiding missions, the sex-crazed maniac playing in. This should be an activity that you normally
has found no reason to leave anytime soon, letting his greed wouldn’t do. You will carry out the activity until the sex-
get the best of him. crazed maniac is satisfied.
Multiple Heroes Modification: Despite the number of Unfortunately, in this instance, sex is no guarantee of
Heroes, there is only one sex-crazed maniac. safety. The sex-crazed maniac will immediately attack once
the intimate act is complete, forcing the Hero into battle.
Once the sex-crazed maniac has been defeated, the Hero
will obtain Vrallark the Dread’s Golden Stroker, which
SEX-CRAZED MANIAC they will need in order to liberate Lady Jai from the gobblin
— leader in area 7.
Roll to Hit: 4+
Health Points: 9 In addition to this, there is loot to be found in the chest
against the northern wall. Inside, the Hero will find the

Traits: None following item, which the sex-crazed maniac was saving back
Style: Fantasy in case he ever had to face Vrallark himself:
Languages: Common
Loot: Vrallark the Dread’s Golden Stroker Scroll of Erectile Dysfunction
— Requirements: Must be able to speak
Description: This is a human with an unhealthy addiction
Type: One-Time Use
to sex. They seek out physical pleasure above all else and Range: Ranged
will fight anyone that stands in their way of achieving it. Description: You make any one target within your line of
sight instantly lose their erection for a period of one hour.
ATTACKS Unfortunately, the spell works by zapping blood directly
Double-Sided Dildo. Melee Weapon Attack: one target. Hit:
from that area, causing 4d4 damage.
(1d6) damage.

Death: If the Hero dies in this room, they will


Coveting pleasure above all else, the respawn in area 3.
sex-crazed maniac is not about to let
the Hero take anything from his stash
without a fight. Nor does he End of Campaign Results
want to be discovered by the Once the Hero has returned Vrallark the Dread’s Golden
gobblins, as that would surely Stroker to him and retrieved Lady Jai, they will venture back
mean his death. Because to Grimeshire. As a reward for completing the quest, they
of this, upon the Hero may choose one of the following things:
stumbling onto him, combat
immediately ensues. Face Mask of Deflection
Slot: Face
Type: Armor
Defense: +1 against Ranged damage
Description: A magical ornate mask that looks like one
you might see at a masquerade ball. Wearing it prevents 1
incoming damage from ranged attacks. It does not prevent
against damage from melee and magic attacks.

UV Light (Spell)
Requirements: Must be able to speak and move hands.
Type: Limited
Range: Ranged
Description: Casts a UV light that detects magic and bodily
fluids in a one-room area.

Brothel Ticket
Description: This ticket entitles the owner to one trip to the
Grimeshire Brothel. See the Grimeshire Brothel section on
the following page for instructions.

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If there is more than one Hero in the party, each Hero is Brotraeth likes things rough and tumble and is best suited
allowed to choose a reward. Heroes are allowed to select the to a Hero that enjoys a little bit of pain with their pleasure.
same rewards as others. To role-play Brotraeth, the session should start with
If the Hero defeated Vrallark, they can turn his golden Brotraeth giving the Hero a nice, hard spanking. Sex with
stroker into Lord Vitsk in exchange for a second reward Brotraeth will involve lots of hair pulling, nails down the
from the above list. However, only one person may claim back, rough bottom grabbing, and sexual demands.
this second reward, no matter how many people are
in the party. Graids The Willing
Race: Human
This is the end of this campaign. Hopefully, you now have Personality: Shy
a better understanding of the gameplay and what to expect Description: Having lost their family at a young age due
from future Lewd Dungeon Adventures. We hope you have to a bandit raid, no one else would take Graids in besides
enjoyed this tutorial campaign. the Grimeshire Brothel’s madam, who had grown fond of
If you would like to know when a new Lewd Dungeon the youth over the years since Graids never looked at her
Adventures campaign is available, please sign up here: with judgment. While Graids learned the ropes of being
https://www.subscribepage.com/lewd a prostitute once they reached adulthood and enjoyed the
We also have a Patreon page where you can get early work, the human never quite fit into the role.
access to new campaigns and artwork, as well as behind-the- Graids will be willing to do anything the Hero wants but
scenes information on the game’s development. is less proactive toward the act due to their shy nature. Once
https://www.patreon.com/lewddungeonadventures engaged, Graids will go above and beyond to make the Hero
Our goal is to change how people approach role-playing in happy, caring only about the Hero’s pleasure and forsaking
the bedroom. their own.

Multiple Heroes Modification: Should multiple Heroes


Grimeshire Brothel choose the Grimeshire Brothel option, only the Deity may
The Grimeshire Brothel offers the finest in adult act out the role of the prostitutes. Heroes may choose to
entertainment that Grimeshire has to offer. Anyone with a share the same prostitute simultaneously or take their
brothel ticket may visit the brothel once and choose from turns individually. Alternatively, they may each choose a
a selection of 3 playmates. The gender of each character is different prostitute.
referred to as them, and the Deity is to act the character out
as their own gender.
Sex Acts for Hero Deaths
Sharian the Dancer When a Hero dies, use the chart below and a d6 to determine
Race: Elf what act needs to be performed to resurrect them. Unless
Personality: Seductive timed, all acts must be carried out to the Deity’s satisfaction.
Description: Sharian is an elf who spent their time dancing
at various taverns around The Unbound Domain. Lord 1 – Deity’s choice. The Deity will pick the sex act to be
Vitsk stumbled upon Sharian on his travels and immediately carried out.
became enamored by the sway of the elf’s hips. He begged 2 – Manual stimulation (a handjob or fingering)
Sharian to return to Grimeshire with him and has been for 3 minutes.
paying the elf handsomely for their services to him in 3 – Twist and Roll position
private ever since. 4 – Oral stimulation (a blowjob or cunnilingus)
Sharian is well-versed in the art of desire. With a for 3 minutes.
come-hither gaze and sultry movements, they can seduce 5 – Six-Pointed Star position
almost anyone. 6 – Hero’s choice. The Hero will pick the sex act to be
To role-play Sharian, the Deity will do a sexy strip tease carried out.
to a song of the Hero’s choosing. Sharian must completely
disrobe during the strip tease and grind on the Hero. Sex
is not necessary for this role-play but is up to the Hero’s
discretion.

Brotraeth the Rough


Race: Dwarf
Personality: Bossy
Description: Brotraeth used to be a smith but was often hit
on by customers who would come to purchase their wares.
Having never really liked the work and only entered into it
due to their father’s insistence, the dwarf decided to move
away from their home in the mountains to pursue a trade
they were much more interested in; sex.

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Below is a description of the Twist and Roll and Six-
Pointed Star positions.
Base Acts for Hero Deaths
For the sake of ease, the descriptions of these sex acts Should the Hero and/or Deity be in a refractory period and
were written with a man and a woman in mind. If the not wish to imbibe in alcohol, the following acts may be
position is not applicable to your gender, please sub it out used for Hero resurrection. Use the chart below and a d6 to
with something more appropriate or the drinking version determine what act needs to be performed.
of the game. The same applies if the idea of performing one
of these sex acts makes you uncomfortable or you are not 1 – Deity’s choice. The Deity will pick the act to be
physically able. carried out.
2 – The Hero must tell a joke.
Position: Twist and Roll 3 – The Hero must sing the last song they listened to in its
Location: On a bed entirety. If they don’t know the lyrics, they can hum the parts
Description: Male partner should lie flat on his back with they don’t know. If this option was already rolled once, the
the female partner on top. Once penetration has occurred, Hero must sing a song of the Deity’s choice.
the female should flatten herself out, interlocking her legs 4 – The Hero must take a picture with their Deity.
with the male. Interlock arms as well, then roll together 5 – The Hero must run or walk around the table 3 times.
toward one side of the bed. Once you reach that side, roll to 6 – The Hero must take 3 drinks of water.
the other side.

Spells in This Campaign


Bush Fire
Requirements: Must be able to see and move hands.
Type: Limited
Range: Ranged
Description: No matter where you aim this spell, it sends
fire straight to a target’s crotch, igniting their pubes for 1d4
Position: Six-Pointed Star damage. The target must be within your line of sight.
Location: Anywhere comfortable
Description: Female partner lies on her back with her Chocolate Rain
back arched. Male partner gets on his knees between her Requirements: Must be able to speak.
legs. The female partner should hook her ankles over the Type: Limited
male’s shoulders and use them to lift herself to penetrable Range: Ranged
height. Once inside, the male partner controls the rhythm Description: You summon down a rain of brown. For the
of thrusting while clutching onto the female’s thighs to keep rest of the combat, whenever it is your turn to attack, your
her stabilized. enemy takes an extra 1 point of damage from being grossed
out. This continues until either combat ends or you die.

Cum Shot
Requirements: Must be able to move hands.
Type: Unlimited
Range: Ranged
Description: You blow your load so hard that everyone
around you is in danger. Make a ranged attack against a
target. On a hit, the target takes 1d6 damage. Due to the
necessary refractory period, this spell can only be used
once per combat.

Full Body Condom


Requirements: None.
Type: Limited
Range: Self
Description: A thin lambskin sheath forms around you.
You may trigger this when a foe attacks to reduce incoming
physical or magic damage by 5. It does not cost an action.

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Glower Not a Shower
Requirements: Must be able to move hands.
Type: Unlimited
Range: Self
Description: You clap your hands, and your body instantly
illuminates, filling any room you’re in with bright light. This
spell continues until you either die or dismiss it. Look at that;
you’re your own torch, without all the unpleasant third-
degree burns.

Grabby Hands
Requirements: Must be able to speak and move hands.
Type: Unlimited
Range: Ranged
Description: Ethereal hands form to grope around. The
hands can be used to check floors and walls for physical traps,
to open treasure chests, and pick up items. They cannot be
used to attack or detect magic traps. The hands can lift as
much weight as the caster.

UV Light
Requirements: Must be able to speak and move hands.
Type: Limited
Range: Ranged
Description: Casts a UV light that detects magic and bodily
fluids in a one-room area.

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